Rakdos Charm

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander 2016 (C16) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Rakdos Charm

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  • Exile all cards from target player's graveyard.
  • Destroy target artifact.
  • Each creature deals 1 damage to its controller.

Price & Acquistion Set Price Alerts

C17

C16

RTR

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Rakdos Charm Discussion

BobbyTheNewbie on Kess’ Storm of doom ( Budget EDH)

1 day ago

So I have a deck with this exact same commander and combo's except a bit wider price range and its casual-competitive (it can go against comp decks but my goal with every game is to have fun not to win Ex: some games I could get a Doomsday off when im storming and floating mana and could win that way for sure but would rather Mind's Desire or something fun other times I turn 3 Doomsday) If your making it comp I would suggest forgetting about storm entirely except as an engine for combing. Don't put in cards that are good when your storming off put in cards that will enable you to dig asap into your combo's. Cards to drop in favor of ether more draw/ramp would be Capsize Fire Covenant Geistblast Rakdos Charm Supreme Will Rise from the Tides Spelltwine and Wizard's Retort

rdean14 on Card creation challenge

1 week ago

I'd like to see a charm, like Rakdos Charm, Dimir Charm, or Orzhov Charm, Emerald Charm. But for W/U (Azorius). Please make sure it isn't OP.

RunningPigeon on Black Flames

2 weeks ago

Hey up mate, like I stated earlier can spare the Surgical Extraction, so I guess they replace the Rakdos Charm, do you keep black after that, I'm sure Slip/Bump can be replaced with something (not too sure what right now though).

If you're staying in black, it opens up options for Vexing Devil + Claim / Fame if you want to push more into creatures.

Oh by the way if we need to keep mana reliable for splash costs why not run a playset of Manamorphose between the main and sideboard, sets up more prowess triggers, effectively just reduces the deck to 56 cards (once you hit the second mana that is!) and becomes a exile target for Grim Lavamancer, in fact considering who aggressively a single white source land can be removed with Assassin's Trophy, Field of Ruin and Ghost Quarter floating around it may actually enable Boros Charm and Lightning Helix if you find yourself screwed off of white.

Just thinking, you were looking at Atarka's Command too right, maybe Morph would be the card to enable it, that and eases the reliability of Firewalker too.

SynergyBuild on The Many-Deck Dilema

2 weeks ago

First off... you are wanting to build the wrong Neheb list...

Secondly, it depends. If you have fun playing each deck you have, build more! Otherwise, make sure you upgrade the decks that you don't enjoy playing as much, or sell them (or parts of them, and save others to put in other, more fun decks), so you can make more fun decks.

Really, if you want a deck that can be 'meta-controlling', you should figure out the main gameplans of your playgroup, and attack it from another angle. This will consistently make you win more, and even if you get targetted, will commonly lead to a 50%+ Winrate.

My Local Game Store has an issue of not running sweepers, opting for a lot of single-target, cheap removal spells. I decided to build an enchantress-combo list (Earthcraft/Squirrel Nest) prison deck, which I used because I can run Greater Auramancy, Privileged Position, Sterling Grove, and being in WG, Teferi's Protection and Heroic Intervention for the occasional 1 or 2 sweepers the control deck finds.

I also made a Karametra, God of Harvests deck with Archetype of Endurance, Sigarda, Host of Herons, Temur Sabertooth, Avacyn, Angel of Hope, Selfless Spirit, Privileged Position, and Asceticism to combat all of their removal entirely, these decks have only ever been interacted with Cyclonic Rift before, and as both are majorly ramp lists at heart, I can just empty my hand after.

Other times I have heard stories of times where every player is running infinite token decks and so run Rakdos Charm to combat them, and Tainted AEther, or Authority of the Consuls. There even was a story about a playgroup in which everyone played artifact decks, so the girl showed up with a Kataki, War's Wage stax list, running cards like Hokori, Dust Drinker, Linvala, the Preserver, and a bunch of walkers like Elspeth, Gideon, Ugin, and even a Karn as wincons.

eliakimras on Vial Smasher & Kraum EDH

3 weeks ago

May I suggest Shadowblood Ridge instead of Temple of the False God. This filter land may help you pay for a turn 2-3 Vial Smasher the Fierce. Also Exotic Orchard and Shivan Reef are not expensive. You might want Ancient Excavation, Steam Augury, Fact or Fiction instead of Frenzied Fugue, Thought Scour and Extract from Darkness for fuel for Delve. Mind's Dilation, Sunbird's Invocation, Stolen Strategy, Fury Storm and Fevered Visions can often win the game by themselves. You might want some counterspells which can also be card advantage: Izzet Charm and Arcane Denial. Disdainful Stroke and Swan Song stop almost everything for cheap. Have you tried Phthisis? Bojuka Bog and Rakdos Charm are good against graveyard decks (which is a popular theme). You may also consider Brainstorm for better control of your draws.

LoaTheWolf on Good/Fun Commander for a new ...

3 weeks ago

3+ doesn't seem that bad when I can get fetch, shock and signets. I sort of started making the deck with Sensei's Divining Top, Sol Ring, Strip Mine (the basics) with some extra cards depending on colors (Decree of Pain, Vandalblast, Cultivate and Rakdos Charm). Picking a 2 color commander with the chance of being mildly competitive sounds like a tough pick. The biggest problem is that I haven't been playing enough to figure out which colors I enjoy the most which is why I'm considering a 5 color commander like Ramos, Dragon Engine for spellslinger and Scion of the Ur-Dragon for dragon tribal

rdean14 on I gain. You lose.

3 weeks ago

You should run a play set of Mortify; Rain of Gore, completely destroys this deck, and running only 2 answers is bad. I like the idea of the deck, but it can totally be undone with that. I run Rakdos Charm to deal with tokens and Chalice of the Void, as well as graveyard strategies. I think Soul's Attendant is good for Tokens, but am unsure about how your deck could best handle graveyard strategies.

Admiral_swiggins on Olivia, Mobilized for War (new to commander)

1 month ago

I'll check it out! Olivia does seem to have a lot of synergy with graveyard retrieval so I'll probably add more synergy with her ability for sure.

I'm also heavily considering adding the wombo combo of: Sanguine Bond and Exquisite Blood for the quad kill possibilities. I'll take a closer look at your deck when I get off of work, definitely rethinking decent amounts of my decks structure.

Cards definitely getting thrown in no matter what are: Olivia Voldaren (who thinking about it also makes creatures vampires lol)

Cards possibly going in: Aggravated Assault, Anger, Anowon, the Ruin Sage, Crypt Ghast, Dark Ritual, Diabolic Tutor, Demonic Tutor, Drana, Kalastria Bloodchief, Nirkana Revenant, Rakdos Charm, Shred Memory, Sol Ring, Squee, Goblin Nabob, Insurrection

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