Chose one —
- Exile all cards from target player's graveyard.
- Destroy target artifact.
- Each creature deals 1 damage to its controller.
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Rakdos Charm Discussion
2 hours ago
xrex479 Thanks for the suggestions, Not of This World would surely lead to some hilarious reactions. That's a card that wasn't on my radar at all, great suggestion. Maybe I should swap it for a board wipe?
Sunhome, Fortress of the Legion is cool too. I just don't know about spending five mana for it since the deck has a lot of equip costs to pay. Rogue's Passage has the exact same issue of course, but its effect is a bit more unique in the deck. Zurgo is somewhat likely to already have double strike.
Second, Bojuka Bog -> Swamp. To try to increase my grave hate in compensation, I switched Nihil Spellbomb for Rakdos Charm since Sunforger & Open the Armory can get it. I also swapped the bad topdeck of Blood-Chin Rager for Diabolic Tutor to get game winners like Tainted Strike or Obliterate. Lastly, I want to try Inquisitor's Flail in place of Fireshrieker since Fireshrieker is redundant with a second double strike source.
4 days ago
Ok, interesting setup, I'd describe it as more midrange rather than control, but the idea is pretty solid. I'm running a list with Myth Realized in mardu which works similarly. Personally, I'd cut the recover and similar for a Night's Whisper or Sign in Blood (sorcery speed matters less when you have spare mana for removal), and swap madcap for the wonderful and disruptive Delirium Skeins- if they can't stop your creatures, it doesn't matter how much they hit for. Your manabase looks like it should function, but I can't say more than that. Graven Cairns is cheaper than the other filters thanks to it's future sight printing, and Lavaclaw Reaches is a decent mana sink in later turns. There are several spells in black red missing here, but the most pressing is sideboarded Rakdos Charm. It kills artifacts, ends graveyards and flips swarm tactics on their head. Ratchet Bomb will provide much needed emergency enchantment removal, and Pithing Needle or Dreadbore are solutions to the incurable planeswalker plague upon the game. I'd consider Gifted Aetherborn in place of skirge, the constant presence of k-command makes artifacts risky buisness.
If you want more consistant draw, Phyrexian Arena is relatively resistant to the current strain of non-Anguished Unmaking removal. I have this list Mono black deckbuilder's toolbox for mono black players- chances are there will be some stuff in there to help.
1 week ago
Personally I recommend Sedris, (maybe even his buddy Thraximundar) But the colour advantage you get is really nice, and the addition of blue gives you a lot of cool/fun options. Like for example Havengul Runebinder, Stitcher Geralf, Gisa and Geralf, Diregraf Captain, and Grimgrin, Corpse-Born. Red even splashes in some fun with Deathbringer Thoctar, Warstorm Surge, Goblin Bombardment, Impact Tremors, and even some fun thievery like Zealous Conscripts. Heck red even throws in the addition of Artifact removal, something Black and blue lack in. Vandalblast, Rakdos Charm, and By Force would all be nice additions.
1 week ago
Your deck is a little top heavy, Id suggest some changes along the lines of:
Rakdos, Lord of Riots is likely to be more relevant than Ob Nixilis, Unshackled simply because it is cheaper to play.
1 week ago
enpc, I know what you mean, bud. Goodstuffs is a bit scattered, naturally. Obviously, the colors can do so much: Control, Reanimator, Combos, etc. Since I haven't really gotten a chance to play this live much, it's mostly theorycrafted, and will likely evolve as it gets more experience.
Rewind was actually the first major counterspell I put in the deck, and here's why: In most cases, I'm keeping 4 mana open anyhow for Taz's ability. Once I cast it, it untaps the mana and then I can still use Taz's ability, so it's a free counterspell if I can keep the mana up for it. Honestly though, it has been a card I've been eyeballing for cut.
I, too, feel like I need more ramp. I have cards like Tempt with Discovery and Explosive Vegetation, as well as dudes like Sylvan Caryatid, but the problem is that they're junk past the first few turns... easy pickins for opponents when I'm pumping mana into Taz's ability, and awkward cards are the first to get cut. NOTE: I actually just got Burgeoning in the mail today, so that'll be the first ramp card to find its way in methinks.
I've got an Animate Dead somewhere, MIA atm, but also have Beacon of Unrest and Profane Command in maybeboard also. This deck is actually a descendent of Sedris, the Traitor King, which I built as reanimator, but found it vulnerable and ineffective too much in multiplayer, so I made this. I skipped reanimation as a theme because it's one of those that feel like it's all or nothing, but a few inclusions couldn't hurt.
Regarding self-mill, I agree with you completely, which is why I took out Deadbridge Chant (10 cards with no control, swiftly met with Rakdos Charm just feels horrible). That said, the Siege is a loot engine that at least lets me select 1 out of the 2 cards as additional draw. Nyx Weaver is one of those cards that feels sketchy, but that sac ability means I can turn it off at any time. Sidisi, Brood Tyrant is the only card that feels bad self-milling, but at least I can sneak a zombie or two onto my board. If anthing, she's the one to get chopped simply because she doesn't provide me any cards while all other self-mill cards provide loot effects.
1 week ago
You need Serum Visions to set up your draws so you always have the maximum number of options available. The thing with Grixis is you're trying to 2-for-1 your opponent out of the game. You have to grind them down on cards, then capitalize on your more efficient spells to close the win. Part of that is hitting them early with Inquisition of Kozilek to ruin their early game, part of that is setting your draws up with Serum Visions. The best part about Serum Visions is it lets you play a lower land count for a control deck and never miss land drops. Serum Visions is actually stronger than Thought Scour in this deck.
Your lands look good. I'd toss in a singleton Desolate Lighthouse and single Urborg, Tomb of Yawgmoth. Shizo, Death's Storehouse and the other lands in that cycle I've also found put in a lot of work once your deck has 2 or more legendary creatures. I also think you need some manlands, especially Creeping Tar Pit. That way, you don't need so many win conditions and can use those extra spell slots on more utility and removal. You optimally need more fetch lands, but Scalding Tarns are expensive.
As for a sideboard, I would use this:
1x Anger of the Gods
1x Crumble to Dust/Blood Moon
1x Engineered Explosives
1x Keranos, God of Storms
1x Lost Legacy
1x Slaughter Pact/Spell Snare/Grim Lavamancer
1x Olivia Voldaren
1x Rakdos Charm
1x Vendilion Clique/Thoughtseize
3 weeks ago
erstmal eins vornweg :) yidris ist einer der strksten multiplayer Comander ever.. also herzlichen Glckqunsch zu Ihrer Wahl, es war die richtige. (einer der top 8)ein wichtiges vornweg.. du willst (vor allem in deinen niedrigen cmc nur dinge haben die IMMER gut sind. wre ja schade wenn du grad was castest... freust dich auf deinen Cascade trigger UUUNDNDD Prosperity .. oh nix passiert. Damit kommen wir auch gleich zur ersten Karten . Prosperity Raus. ohne wenn und aber :)Ich wrde sogar fast sagen das Terminate und Rakdos Charm nicht uneingeschrenkt gut sind.. weil ohne Kreaturen aufm board.. :)
bei mir im Deck rette ich viel durch wieder auf die hand schicken und den Gegnern dann quasi die sachen weg wheelen :)das funzt ganz gut und du kommst schnell an deine key cards... schau dir mal mein Deck an wenn du magst
Volcanic Vision macht zu wenig fr die Mana kostenParting Thoughts ist nicht immer gutDecree of Pain omg wie geil an die habe ich noch gar nicht gedacht Deine Kreaturen mag ich eigentlich alle gern :) auch sonst gibts nicht ziel zu verbessern. Vlt. hier und da noch mal was Massenhaft Zeugs bei gegnern los wird.. (Yidris wird am tisch nie sonderlich gemocht)
4 weeks ago
If you play tribal I would suggest :