Rakdos Charm

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander 2016 (C16) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Rakdos Charm

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  • Exile all cards from target player's graveyard.
  • Destroy target artifact.
  • Each creature deals 1 damage to its controller.

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Rakdos Charm Discussion

GarmaReborn on Zurgo World Smasher

5 days ago

Warrior Creatures to Consider:

Non-Warrior Creatures:

Equipment to Consider:

Artifacts to Consider:

Enchantment:

Sorcery:

  • Vandalblast
  • Rout
  • Chandra's Ignition -really great boardwipe for this deck, if zurgo has lifelink you will get that life and also anything that dies will give him counters. You could have zurgo, cast this, and then more than likely one shot a player
  • Read the Bones
  • Open the Armory
  • Disrupt Decorum tapped out won't link this for some reason

Instants: (sticking with four or less Cmc for sunforger shenanigans)

Land:

Notes:

Mardu is great for control, so its best to have plenty of removal spells. I would not have Spinerock Knoll since it might be too slow. Windbrisk Heights might be better than Spinerock tho. Like what if you need to play that spell but can't get 7 damage off. Also, Graveblade Marauder seems too situational to leave an impact. When you start adding/removal stuff to the deck, make sure to keep it low cmc as you can since you don't have much in terms of ramp in these colors; be sure to keep as mana rocks as you can for the same reason.

dconover on Blood Brothers **Budget**

1 week ago

Your sneaking into my territory here :) https://tappedout.net/mtg-decks/cursed-tokens/

Split between Pongify and Rapid Hybridization so they cant be removed by effects like Lost Legacy.

In my version i run a riskier mana base. however i run Aether Vial to get around that issue. Rakdos Charm is a very good reason as well as Rampaging Ferocidon. This archtype has a big issue against decks that get lifegain(soul sisters)

Xica on Dickhead Returns! - Modern Turbo Xerox

1 week ago

Yeah, i have, i have 2 Damping Spheres in the side.
And from a mono Mountain mana base i can't really cast Collective Brutality but if i ever go black, it will surely be an inclusion, alongside Rakdos Charm.

lagotripha on The Gold Standard

1 week ago

I'm not a fan of Supply compared to Glittering Wish or Congregation at Dawn, but I hear you Sometimes you just need a token swarm.

Rakdos Charm. Artifact hate, Graveyard hate, token blowout, all one card. Put it in your sideboard- you are dangerously low on graveyard disruption. I even maindecked Dryad Militant in my variant, because goyf/storm meta.

Xica on So, You're a Hollow One Yea? (Budget)

1 week ago

Nihil Spellbomb > Relic of Progenitus - as it spares your grave. (And you dont need to hold up mana in case you may need an emergency activation).

If you wan to stick to BR, then Rakdos Charm is by far the best option, as it is good against multiple decks freeing up sideboard slots, it can take the playe of both artifact and grave hate & has can provide extreme reach against go wide decks, like Mardu midrange, or just a storm deck that played Empty the Warrens.

I menat that Liliana, Heretical Healer  Flip is bad because you have no way to intentionally flip it, thus decks that would have hard time against it can simply blow it uo, or not take block that would flip it.

In general i would advocate for avoiding cards like Nihil Spellbomb that actively feed Tarmogoyfif you use them or discard them, if there are alternatives.

If you are looking for a boardwipe then in red you have Anger of the Gods (awesome against dredge, merfolk, elves, goblins... etc.), or you could use something like Bontu's Last Reckoning (its very bad in decks that have so few lan like this), or Damnation

Fatal Push is not good sideboard material, i would play Big Game Hunter (can't be hit by Negate, Stubborn Denial... etc.), Murderous Cut (as 1 of), or even lightning bolt over it.



In terms of mana base, you should cut back on Swamps, as you don't need black sources in turn 1 (and often even in turn 2), not to mention that all your "cantrips" are red, which means that if you got red mana you can find blck much more easilythan if the reverse is true. (However if blood moon is a large part of your meta, you may need to keep those swamps)

Bloodytrailz on Queen Marchesa: Politics, Aikido, and Control

2 weeks ago

Hey Precocious,

Been fine tuning my Queen Marchesa, Politics & Pillow Forts list recently, really having a hard time nailing the final 3-5 or so cards. I'd love to get your opinion on a couple things / tunings. For knowledge sake, some cards won't work as well in my meta but i'll explain as such in the individual card discussions.

I recently moved into adding some more defense/draw with solitary confinement and necropotence. As far as I'm concerned my 5 most "removable" cards right now are Rakdos Charm, Mortify, Return to Dust, Orzhov Advokist and Underworld Connections. Although the 2 tutors aren't necessarily "the good ones" I'm not gonna be able to spring 30-40$ per single card at this time so i'm sticking with my high mana cost, low monetary cost tutors for now.

Rakdos Charm - One of our players just starting playing boros soldiers, but for the most part, decks tend to be "go tall" over go wide strategies. Only 1 player uses any kind of graveyard recursion (Dragon player with Outpost Siege and a couple other minor recursions, maybe 3-4 cards out of 99 total). So, the most common case is that this is a 2 mana destroy an artifact. Sometimes might be able to make use of damage mode for 5-10 damage on someone with a damage doubler out. Fringe cases where this might just be a huge bomb of damage to opponenets.

Return to Dust - Really i just had this for enchantments. Hammer of nazahn exists in my meta as well, but I feel like with anguished unmaking, (maybe mortify?), utter end, wear/tear i might be covered? 4 mana, destroy 2 scary enchant/artifacts kinda goes against the gameplan of "let them fight" but I gotta protect myself from things like Dragon Tempest

Mortify - big creatures exist in plenty and there's a good number of enchantments i'd love to not see in play if I needed to make them disappear for my own safety's sake.

Orzhov advokist - I love love LOVE this card, but I accept it's not necessarily amazing. It's like a political handshake of "i'll help you if you don't attack me next turn" by force (even if it leaves play, the condition still applies for the rest of the turn). It buffs creatures up around the board, keeps me "safe" (it either lets me know I won't be attacked or if they don't take the counters, it lets me know that something is up, advanced warning system sort of) and the buffed up creatures make for better aikido targets, splashing back even more damage than they would have without the counters :) Just seems like it touches every aspect of the deck in some way.

Underworld connections - it exists as a draw engine, but it's the weakest one in the list for sure (can't compare with necropotence, erebos, phyrexian arena, land tax etc) ... considered swapping this to immortal sun as i don't have any PW's... but this is also not a creature heavy deck, double the mana cost and there are some but not many PW's in my meta. (On average, maybe 1 per deck). Any other card draw engines that might be more effective in it's place?

A couple things I'm wondering about...

I currently have no damage based bomb finisher, I removed Price of Progress from the list because realistically in any given game, I will have the most or 2nd most non basic lands. (I play 16 basic, 1 other player plays 15 as a 5 color deck most others are 25+ basic). My table plays pretty low budget, 100-200$ so a lot of decks are dual colored or extremely basic land heavy. I'm currently considering Exsanguinate and Acidic soil as damage based finishers (outside the aikido package of course) to go alongside Insurrection... but I don't know what to drop for it or if i should drop anything for it. I have mastermind's acquisition which could pull one from outside the game if need be.

Should I try and slot in phyrexian unlife + solemnity for additional defensive layering? Solemnity will find some uses in my meta, but not that many. There's not a ton of counters going around.. there's the cheap Vivid lands, some minor counter stuff in the dragon's deck, and the recently made soldier deck uses Cathars' Crusade and Assemble the Legion. Individually these cards will not shine, but they still count as enchantments for Sphere of Safety and they still kinda do something at least... but then there's the obvious synergies. (Already playing Delaying Shield regardless of this pairs inclusion or not)

I've looked a lot at Vow of Lightning Vow of Malice Vow of Duty with some amount of admiration for fulfilling the deck goals of "make enemies kill enemies better while staying safe myself". However I'm not sure I want enchantments that get wiped out via enemy board clears. (And in the case of vow of lightning and duty, make enemy creatures better at blocking my advances)

Also open to any other suggestions not made here as well. Thanks for your time and considerations as always!

May the queen reign for eternity!

Chasmolinker on Jund Midrange

1 month ago

Hunson_Abadeer Lingering Souls was really bad against Hollow One decks. All it did was stall the game, it didnt actually answer the threat. I considered Goblin Rabblemaster but decided that a 3rd Scavenging Ooze was better positioned to handle the graveyard ahenanigans that deck employs. I also revamped the sideboard to give me better hate cards such as Rakdos Charm. I also added Liliana, Heretical Healer  Flip. I think it will be interesting to see what she does for the deck. The thought of having 3 liliana walkers in play at once is bonkers.

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