Rakdos Charm

Rakdos Charm

Instant

Chose one —

  • Exile all cards from target player's graveyard.
  • Destroy target artifact.
  • Each creature deals 1 damage to its controller.
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Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander 2017 (C17) Uncommon
Commander 2016 (C16) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rakdos Charm occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.05%

Rakdos: 1.19%

RBW (Mardu): 0.67%

UBR (Grixis): 0.47%

Rakdos Charm Discussion

MagicalHacker on The Bloodhall Season 19 - Kolaghan, the Storm's...

2 weeks ago

Note to Self: Most recent addition is fetchlands and Rakdos Charm .

multimedia on Chainer's Demon Summoning Posse

1 month ago

Hey, good start and nice budget Rakdos deck.

The flavor is neat with Rakdos as General, but overall this Rakdos is lackluster. Consider Chainer, Nightmare Adept as Commander General? Chainer is being displayed as $8, but it's a glitch. It's not that much, in fact it's less than $2 at TCGPlayer.

Chainer can be an enabler for reanimation by discarding Demons or can recast Apostles from your graveyard. With Chainer any Demon you cheat onto the battlefield with Apostles gets haste. Reanimation and cards that are enablers for reanimation is a good secondary strategy when playing lots of high mana cost Demons. Apostles are the first plan to cheat Demons onto the battlefield and traditional reanimation can be a backup plan to also cheat Demons on the battlefield.

Budget cards to consider adding:

If you like these suggestions I offer help to make cuts. I also offer more advice if you like. Good luck with your deck.

Darth_Savage on

1 month ago

I'd question Unlicensed Disintegration in a format with Dreadbore / Angrath's Rampage / Bedevil particularly since you can gain a prowess trigger from a sorcery as easily as an instant.

You might want to add a sideboard, I'd suggest Rakdos Charm / Alpine Moon / Slaughter Games / Sorcerous Spyglass and Duress would be sensible inclusions...

I hope these suggestions help, good luck with your deck.

Mironzitos on Grenzo Doomsday Dash

2 months ago

In my grenzo im using or tested before some of these cards. ill put here like a brainstorm to us, to try to be figuring out the best competitive and fun: Temple of Malice Dragonskull Summit Skirk Prospector Blood Moon Scroll Rack Chaos Warp Rakdos Charm Slaughter Pact Fire Covenant Stranglehold Vandalblast Treasonous Ogre

NeonEndymion on [PRIMER] How to Chain Ur-Dragon

3 months ago

Great catch on Three Visits ; I usually don't mind seeing Farseek for the added flexibility in color fixing, but if you're going for efficiency, that's a good swap.

Conqueror's Flail and Abrupt Decay were cut simply due to needing to trim down anti-control tech/removal and staple it on to Dragons so I could bump up the number of draw spells/effect closer to 10.

As to Toxic Deluge vs Fire Covenant , I think given our dork package, Fire Covenant should be run first. Anguished Unmaking , Abrupt Decay , Despark , or Teferi's Protection would all be worth looking at over Toxic, depending on your meta. If you need another board wipe vs removal/protection, I'm still pretty high on Crux of Fate , Damnation , or Magmaquake —the latter if Planeswalkers are an issue for you.

In terms of power level/competitiveness, I'm still looking to optimize the deck, but have to make adjustments since the whole strategy/deck composition can't really put up a decent showing in cEDH pods (where most of your decklist needs to be comprised of tight or redundant 2 card win-cons, mana neutral or positive ramp, cantrips/card draw/card selection, and cheap interaction/stax effects . . . and blockers for Tymna, assuming you're not playing her in the first place).

As opposed to, y'know, 22 dragons (including the commander), one permission spell that interacts on the stack, and not being able to threaten wins reliably before turns 6-8, possibly turns 8-10.

So I was just finding that even though I had strong/fast starts, the deck lacked enough raw card draw to stay in longer games of attrition that a lot of optimzed to 75% pods end up becoming. Rishkar's Expertise should thus probably be a Windfall , but with the added big ramp from Faeburrow Elder , I've been able to cast The Ur-Dragon more reliably, and drawing ten w/ a free cast has been great.

And in terms of your decklist (our lists' cores are still rather quite close with just a few deviations!), I'd look to cut any two of these four—— Conqueror's Flail , Gruul Signet , Sarkhan the Mad , or Abrupt Decay --for Worldly Tutor and some kind of raw card draw effect/spell. But those are all just cards that I had found either too narrow/conditional and are meta-dependent.

Whatever the power level, if we're lacking anything at the moment it is probably graveyard hate . . . I had been running Rakdos Charm , but that of course can't take care of more than one recursion engine at the table. Yard engine/value decks (vs decks that include graveyard manipulation as part of a winning/linear line) don't pop up as frequently at higher-power or cEDH tables, except maybe Frog (which needs its commander to function more than its yard, arguably), where Deathrite Shaman or Noxious Revival can target an opponent's key yard piece can sometimes stop a win . . . maybe Rakdos Charm gets a bit better with both Noxious Revival and Backdraft Hellkite ? Leyline of the Void fits what I'm looking at perfectly but isn't quite main deck playable.

I'm also wondering whether/not the list should have some way to punch through more massive damage after a slower start/board wipe . . . Sylvia Brightspear or Xenagos, God of Revels ?

Enral on Bend Thy Knee

3 months ago

I think cards like Mandate of Peace , Containment Priest , and Rakdos Charm are better cards to stop combo (rather than Rule of Law ) while letting other players have fun. Also, most of the infinite combos in EDH doesn't require "casting" spells and are often infinite reiterations of an activated ability loop (walking balista/mike etc.) so it doesn't really stop them from going off. Most combo decks also basically save their removal till the turn they go off so having that card doesn't really achieve anything other than feel bads. From my personal experience, rule of law effects often draw unnecessary negative attention towards me since players often want to play multiple spells a turn in EDH. Unless this is a dedicated stax build, I just don't think it is worth it. Just my 2 cents.

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