Chose one —
- Exile all cards from target player's graveyard.
- Destroy target artifact.
- Each creature deals 1 damage to its controller.
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Rakdos Charm Discussion
5 days ago
Looks fun, you have a solid land count and some cheap rocks so the deck should run well. Got a couple suggestions for improvements:
cut obelisk of grixis for a better mana rock like Commander's Sphere
cut mogis, [c]shock[/c]ing opponents doesn't really do anything. You could try Call to the Grave, just be careful about playing it alongside a non-zombie creature like sheoldred
cut it that betrays: it's great, but 12 mana is absurd and your deck doesn't cheat it into play
You could also use some more basic, efficient EDH stuff like card draw (Painful Truths, Night's Whisper, cheap counterspells (Swan Song), artifact hate and graveyard hate (Rakdos Charm, Nihil Spellbomb)
1 week ago
Cut Reiver Demon and Endless Whispers add to my Jund EDH. I also decided to take out Spiteful Visions, Dauthi Embrace, Pyrohemia. I added Rakdos Charm, Hissing Miasma, and Farsight Mask to test out because There is a lot of token decks in my play group.
1 week ago
That is a really good idea and I don't see anything wrong with it. It's just won't work for me however because because my play group runs a lot of things like Rakdos Charm and things of that nature so I try to keep the total number of creature down to a minimum and sac em pretty soon as that come out. But if you can pull it off in your group more power to you!
1 week ago
Geeze, that card looks awful. One, 4 mana is on the slow side, ramp or not. Second, it's an aura meaning you're out 2 cards and 4 mana if your opponent plays any of the abundant artifact hate currently running around. If we're talking Modern there's, let's see, off the top of my head, Kolaghan's Command, Rakdos Charm, Ancient Grudge, Krosan Grip, Shatterstorm, Shattering Spree, Nature's Claim if you run infect, and the list goes on and on and on. Hurkyl's Recall if you're blue. Third, that takes 8 turns off of a card that costs 4 mana. What competitive magic game ever lasts 12 turns or even 11 if you have a mana dork? And that's assuming no removal. Even if you played it on an indestructible artifact like Darksteel Ingot or whatever, a lot of green decks now are siding cards that spin artifacts/enchants back to deck. For me, turn 7 is the longest a game EVER goes and that's if both sides are running control/midrange. There are decks that can kill you on turn 4 or even earlier in the case of infect currently being played. The card in question is too slow and does not give any immediate presence (has to stick around a turn to do anything). Even in standard I don't see this being relevant.
2 weeks ago
I have multiple suggestions for your 3 mana spells.
Get rid of them all.
If you want to fill your graveyard, you need 1 and 2 mana spells, even phyrexian mana spells.
All need to go. They are unplayable in modern.
Mind Rot doesn't fit this deck at all. Seems like it's just there because its "Discard cards"
Replace those crappy 3 mana counterspells.
I think there were 7 total.
If you must run a "counter everything" suite, you're on the right track with
4x Mana Leak- Best option I guess
2x Negate- Fine
But the other ones should be
4x Remand -
You want to set them back a play, feed your graveyard and draw a card. For 2
2x Spell Snare -
counters things like Rakdos Charm which eats your deck for breakfast.
Also counters Snapcaster, Remand, Mana Leak, Tarmogoyf, Lightning Helix, Young Pyromancer, All the Aristocrats, Echoing Truth, PYROCLASM.
With Go for the Throat
2 weeks ago
Playtested a lot this weekend. I think Zhur-Taa Druid is unplayable. It doesn't have haste and there's no way to grant it haste in the deck. I think Dark Confidant is still a better card even if you're going off Turn 4 because there's a chance you can't and it lets the deck go through a lot of answers.
I think Carpet of Flowers is a meta call but if you have lot's of blue slingers, it's still a fit as it's basically a ritual.
I found Past in Flames too clunky. I'd replace it with Snapcaster Mage or something to get a cheaper hit. I still felt I needed a Toxic Deluge to deal with Hate Bears. When I was playing, rocks were much more important than the couple dorks I had and Deluge allowed me to get through things like Eidolon of Rhetoric, Ethersworn Canonist. I think Rakdos Charm or Natural State should deserve a slot to get through Null Rod / Stony Silence.
I'll keep testing and let you know what I find. Card's that felt worse were Vandalblast (it's sorcery, I think Natural State is better), Bring to Light (Never found it necessary for the investment), Reality Shift (no great way to recur it), Intuition (I might be playing this less correct but it's middling.).
Also, I'm now praying Paradox Engine isn't banned soon because this list is far stronger than anything else I've tested. Already got it on paper too. Boonweaver Giant combo, Doomsday combo, Food Chain combo are all pretty much less consistent/resilient.
4 weeks ago
Warstorm Surge. You will also probably need some ways to deal with stuff like...Rakdos Charm,Lightmine Field, AEther Snap,Chain Reaction,Meishin, the Mind Cage and various other anti token cards. Oh, and dont forget Leyline of Singularity
1 month ago
Oh man, I actually recently built a deck kind of like this (just uploaded here: Enemy Forces). Red lets you play Rakdos Charm though, I'm stuck with Stronghold Discipline which is a total finisher a lot of times. I see you have Authority of the Consuls on the maybeboard, I've actually been considering adding Blind Obedience to my deck as well. +1