|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
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- Exile all cards from target player's graveyard.
- Destroy target artifact.
- Each creature deals 1 damage to its controller.
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Rakdos Charm Discussion
2 days ago
Rakdos Charm is probably the most underrated card in EDH. Each of its three abilities completely destroy a different archetype in commander: Graveyard decks, artifact decks, and token decks. All three of which are very popular strategies. I make sure to run a Rakdos Charm in every deck that has red and black, and I think it should be considered a staple for EDH.
2 days ago
I'm confused by the logic of trading Hunted Phantasm for Rakdos Charm. Phantasm is by far the most powerful card in the deck, and the only reason to play it, because it deals 5/brother plus 4 each turn unblockably. Compared to Horror, who deals 2/brother + 1 each turn at most if they double block, Phantasm seems juuust a bit better. I certainly would love to add red, because Lightning Bolt is the best possible removal spell for an aggressive deck, but it feels like this deck is already losing too much life. Cutting white is another option, but then we lose Suture Priest and Ghostly Prison making us even slower and more fragile. Maybe adding red is the only option.
Trying to kill the tokens you're giving them one-by-one with Porphyry Nodes sounds extremely underpowered. Illness in the Ranks would be better. Though I think Ghostly Prison is best because it's actually already a good card.
5 days ago
Thanks for the comments on Spirits Wall.
What do you guys use to value your decks? We use Deckstats.net Un-FLICKING-believable!!!!!!!!!! Deck. $60.82 - Basic Lands $1.10 = $59.72. We always found TCGPlayer.com (Sidebar) was always missing cards (Caution triangle), and was so variable made it unpleasant. Interested to know what you guys settled on.
Rakdos Charm in all honesty is not the best, but it is modular (graveyard protection), and it kills a go-wide token strategy that you indicated to have issues with. Also, or alternatively, you can run board clearing, like Chandra's Ignition or Whipflare.
Ontop of Dualcaster Mage + Ghostly Flicker + Piranha Marsh, Archaeomancer + Peregrine Drake also work.Animate Dead + Worldgorger Dragon can also, but he is high risk. Maybe some additional Tutors to consistently get the Ghostly Flicker.
Rite of Replication + Dualcaster Mage / Naru Meha, Master Wizard is infinite Wizards (Don't even need to kick it). Rite of Replication is good on it's own too, especially with all the ETB's you run. Add a Gray Merchant of Asphodel and that's a win-con (unless the opponent is playing heavy life gain), does 60 damage to each opponent ( x 6 Gray Merchant of Asphodel + 5 triggers) by itself, and you gain 180 life.
I see the mana fixing in the base, but so many tapped lands can slow you down too much. May overcome this with the ramp?
Dinrova Horror I understand he can be a powerhouse, and recurring him makes him good, but High CMC, and can't target yourself (efficiently anyway).
Dreamscape Artist that is a hell of a price to pay, I wouldn't. If it could pull any land maybe, but not basic.
I'm not sure Duplicant is effective enough, and high CMC, for his $ cost in a budget format. There's lots of ETB's to abuse, for sure, he is one of them, but not sure worth it. Would rather have money for a Rite of Replication.
Withered Wretch and Ingot Chewer are ok, but I would rather have a Rakdos Charm, I realize can't flicker them, but those creatures aren't the greatest anyway, and Withered Wretch doesn't benefit from flicker.
I would play but evaluate Discovery / Dispersal, doesn't provide any card advantage, have to see how often it is Surveil a card into the graveyard that you return as a %. If it inconsistently works, I wouldn't run it. If you find your usually recurring the card it throws, or your aggressive enough to dig for a combo piece, might be ok. Hard to evaluate.
Nightscape Familiar is not a terrible ramp, and he has Regenerate, so can block Non-Flample pretty good.
Devastation Tide scares me to, because you probably rebuild your board the slowest (or close to the slowest). I wouldn't want to reset myself, after doing all the ramping work. Might be situational good on occasion, but rarely on a miracle. There is a blue card (not Cyclonic Rift that does opponents stuff, name escapes me now, but it has a very high CMC)
Commit / Memory at CMC4 seems pretty high too. Seems to much, lose the game with it in hand and unable to cast, or saving CMC4 and don't end up using it. Not Flash or anything (other than the copy spell guys) to really utilize the saved mana, or draw, etc. Some with the artifact returns/recur though.
Burnished Hart is really good, I know he doesn't ETB, but if you can recur him, lots of ramping. A little $ expensive too.
Most of your drawing is CMC 3+ which, I understand early turns your playing tapped lands for the most part, so you're slowly moving, then turn 3-5 your trying to draw. You have a couple tutors, but you might get overwhelmed before you can get to it. Luckily in a multi-pod, you'll probably be left alone for a while, but hard to evaluate if your fast enough. Since you restrict to only Tier 4+ commanders, you may have enough time, our league doesn't restrict, just restricts the budget, Animar or Brago, you'd never get ahead of, so you have that going for you!
Razaketh's Rite is high CMC, but the Cycling makes it playable if drawn in opening rounds.
Sever the Bloodline is great for Horde removal too (or indestructible), or Bile Blight. Not sure how often you see it though, we have 1/1 Snake and 2/2 Wolf and */* Vampire in our league. Tragic Slip too (instant speed).
I like the draw on Illusionist's Stratagem but the CMC4 sucks, it's still good though because it triggers the 2 creatures, which you need.
Custodi Lich is awesome (for the extra draw and the sacrifice), but his $ and his CMC5 make him not budget friendly. Plus he many not even get the target your really want to kill, and sorcery speed. Once the Monarch is on the table, if you don't have a way to take it back, you may actually hurt yourself by giving away card advantage.
Good deck idea, like the flicker. +1.
1 week ago
Hi, Its always good to see now people building decks. Your list is remarkably solid for a first timer- I know that my first decks were a lot worse in comparison.
This is functionally running as a black devotion list with a twist- there are various primers out there (including a solid competitive one on this site). I have a big list of cards I've built in mono-black (Mono black deckbuilder's toolbox) Feel free to browse. A lot of the best cards aren't hugely expensive- there are just more copies of them than people playing those decks thanks to standards of the past (I get a lot of mileage out of Zombie Infestation and Rakdos Charm, for example.)
In terms of what you should be putting in your deck, its important to look at what you are playing. Casual matches can support almost any deck, and the important thing is keeping it fun. FNMs are a little more competitive, thanks to netdecking, but what exactly to put in a deck depends on what the people around you are playing. If its all affinity and merfolk, you need to pack something like Languish to clear the board or big lifelink to climb through the aggro. If its all Cryptic Command/Supreme Verdict, you need to look at ways to bypass counterspells and sweepers. Its all very situational, and there are a lot of options- many fo them fairly cheap.
If you are going to spend money on playing B/R in modern at FNM (although you can play budget lists forever- there are enough cards out there), your first purchases should be Lightning Bolt and Inquisition of Kozilek. They are the most efficient cards available in terms of how good they are and how much they cost.
Good luck, and I hope you have a lot of fun brewing decks.
1 week ago
lagotripha Thanks for that many options and your thoughts.
1 week ago
I've seen a few attempts at vehicles in modern. I'll run through my deckbuilding notes
Challenge; meta. Lots of people do really unfair things with artifacts in modern, and artifact hate is core thanks to affinity/kci, so people will have dedicated hate.
Oppertunity; Tools. Modern artifacts have an insane variety of powerful support, from Dispatch/Galvanic BlastMox Opal all the way to Artificer's Intuition/Chief Engineer/Fabricate/Trash for Treasure There are powerful tools in red, blue, white and some functional oddities in black and green. A Life from the Loam manlands/crew control list might be playable.
Crew wants you to have creatures on the board, (and heart loves the variety of powerful modern plainswalkers). Modern wants your creatures to be self-protecting, cheap and immediately useful.
Bomat Courier is perfect. Lingering Souls is great for crewing. So is Bitterblossom. Most 'crew 1' lets you drop a pair of tokens, lose 1 to lili, then kill lili with the vehicle. Fleetwheel Cruiser trades well into most walkers thanks to haste. weatherlight/conquerers look ok in longer matchups. Slag Fiend might help make up a 'cantrip graveyard artifact crew' deck.
Mardu gets a great low-cost instant options and sideboard options, which should help it fighitng against hate. From k-command to Rakdos Charm, Lightning Helix to Rest in Peace, its all there. Just figure out what your meta doesn't want to be playing against, and jam that in there.
The big battle is against efficient midrange lists. If they can trade even for your low cost creatures, you will find it difficult to crew, so tokens are basically mandatory. Even then, all those sideboard Ensnaring Bridge answers also trade well, so plan carefully.
1 week ago
If you're planning on going heavy on non-vampires, but want to turn them into vampires for synergies, consider running Conspiracy.
Since you're going to be discarding cards, consider a couple cards with Madness. Call to the Netherworld seems particularly solid, as it will hit a large number of your creatures and can be easily cast even if you are not using its Madness cost.
Otherwise, I'd stack your deck full of the numerous vampire lords that exist. Vampire Nocturnus is a pretty strong card, depending on how much Red you have in your deck.
Red/Black has some great removal, such as Terminate, Dreadbore, and any of the black kill spells (Fatal Push, Doom Blade, Victim of Night, Go for the Throat, Murder, etc.). Rakdos Charm is targeted removal for artifacts and graveyard decks.
Vanquisher's Banner is a pretty solid card, granting both a tribal bonus and card draw.
Hope some of that helps!
3 weeks ago
Sideboard wise you have no graveyard interaction, so for starters Tormod's Crypt or Rakdos Charm should be there. Dragon's Claw is reasonable anti burn tech and you benefit from it anyway and Ratchet Bomb is fairly standard to deal with anything (Enchantments) that R/B struggle with.