Choose two &mdash
- Destroy all artifacts.
- Destroy all enchantments.
- Destroy all creatures with converted mana cost 3 or less.
- Destroy all creatures with converted mana cost 4 or greater.
|Have (2)||metalmagic , CompleteWaste|
|Want (6)||bensmith19 , shpadoinkle , Pyroraptor , Jetkb , NotOnline , pksword1|
Printings View all
|Double Masters (2XM)||Rare|
|Iconic Masters (IMA)||Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|MTG: Commander (CMD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Austere Command Discussion
22 hours ago
We like your deck! It looks fun to play and you have a decent all-around mix in here to make it relatively resilient. Here are some ideas we had:
- Weathered Wayfarer: white is not good at playing lots of land. This guy can compensate for that and will allow you to keep a bit better pace with decks utilizing green.
- Land Tax: superb land fetching card, but a bit more expensive to obtain than Weathered Wayfarer.
- Odric, Lunarch Marshal: this guy can make your creatures much more versatile in both defensive and offensive situations.
- Darien, King of Kjeldor: seems to fit your theme and fun to combine with Divine Visitation.
- Elspeth, Sun's Champion/Elspeth, Knight-Errant: both of these seem to fit your theme better than Gideon Blackblade.
- Austere Command: one of the most versatile wipe cards in existence; in our opinion it should be in every deck utilizing white.
Have fun brewing and playing! Many regards,
Mrs. and Mr. NV_1980
2 weeks ago
Hello fellow worshiper of Orah,
You can check my list out at Skyclave's Judgment , feedback welcome! My build focuses on max Orah value by loading up on 1 drops. Not sure if this is the right approach but its what I'm starting with. I've built a ton of Cleric tribal decks dating back to Onslaught block and am very excited for this commander.
I would look to increase your total amount of creatures and clerics specifically. In order to accomplish this, some cuts I can recommend are: Black Market(too slow/fragile), Debt to the Debtless (not enough ramp/coffers), Ghostly Prison (not necessary). These are all pretty good cards however I've found to make tribal synergy decks work its important to be fairly ruthless with the noncreature inclusions.
Removal wise I prefer Retribution of the Meek to Citywide Bust. I would swap out a couple single target removal spells for Swords to Plowshares and Path to Exile, Unmake and Mortify perhaps. Austere Command is also a must include imo.
At the risk of making this post even longer, I think more card draw is important, 10 cards at least. Some possible inclusions could be:
- Mentor of the Meek
- Grim Haruspex
- Bygone Bishop
- Midnight Reaper
- Smothering Abomination
- Taborax, Hope's Demise
- Night's Whisper
Hope the above comments are useful and that I didn't go overboard. I welcome further discussion if you're interested.
3 weeks ago
1 month ago
This deck seems hectic. Like there isn't really any driving engine to survive things like boardwipes. There are a few cards that help, but Golos seems like an odd choice as a commander other than the large amount of high cost cards. You also have no board wipes in case your opponents build a strong board position. Some cards I'd recommend: Martial Coup, Austere Command, Cleansing Nova, Oblivion Stone, and Nevinyrral's Disk. I'd recommend running 3-5 of those, and martial coup and austere command are some of the best wipes in commander.
To add to this, the deck seems confused about its desired objective. Are you trying to build extra counters with proliferate? Are you building a super friends deck? Are you trying to swing wide with tokens? I'd recommend picking a singular focal point and building a strong focus in that area. If you want to build a lot of tokens some good commanders are: Akim, the Soaring Wind, Breya, Etherium Shaper, Kykar, Wind's Fury which give you white for your board wipes and other useful white spells as well as blue and red for Brudiclad.
1 month ago
Hey there, fellow Temmet player here. Love your take on the deck, this version is far more powerful than mine ;)
My only suggestions are to add Anointed Procession, Cyclonic Rift, Song of the Worldsoul, and Austere Command (your tokens are 0 CMC!). Maybe take out your protective enchantments (Propaganda/Ghostly Prison), as they aren't really on strategy, Palace Sentinels (your other color will take care of that), Crib Swap (funny card, too expensive), and Reality Shift (once again, that's a job for the other side of the deck, replace this and the last with Swords to Plowshares and Path to Exile)
Hope this all helps, and let me know if I missed anything :)
1 month ago
sub780lime I haven't had many problems with Reflecting Pool or Exotic Orchard's consistency, so I prefer them over the forced life loss from City of Brass and Mana Confluence. In some testing I've done with these painlands, there were instances where the life loss mattered, especially when it came to low-life razaketh/necropotence usage. Ultimately, it doesn't matter much, and I would understand swapping them based on preference. In playgroups that rarely play white and/or black, orchard is bad, and reflecting pool gets worse the less lands we have. For me, they've performed better than the painlands on average.
In terms of Austere Command, everything's a bit hard to trim from. For the sac outlets, unfortunately 5 of them are inconsistent (High Market, Victimize, etc.), and one of them is 8 mana. Additionally, the inconsistent ones are in the deck for reasons other than being sac outlets. The cards I'm considering the most are Victimize, Phyrexian Reclamation, and Living Death, but I'm still not sure I'd want austere command instead of any one of these cards.
Thanks for the input!
1 month ago
For Austere Command, the only thing I can think is to drop one of your sac outlets (from 11 to 10). Your current control package seems hard to trim from, especially since your targeting removal is designed to hit any permanent
2 months ago
Another reprint of Austere Command is very nice, so I do hope that the other cards in that cycle are reprinted, as well.
I am very displeased that Cyclonic Rift is being reprinted because that card is such a miserable card when one is affected by it; why must WotC reprint such a blatantly overpowered card?