Austere Command

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
MTG: Commander (CMD) Rare
Lorwyn (LRW) Rare

Combos Browse all

Austere Command

Sorcery

Choose two-

*Destroy all artifacts.

*Destroy all enchantments.

*Destroy all creatures with converted mana cost 3 or less.

*Destroy all creatures with converted mana cost 4 or greater.

Price & Acquistion Set Price Alerts

IMA

CMD

LRW

Ebay

Austere Command Discussion

NetholonTheArchmage on Bantchantress

1 week ago

Nice deck you have built here, upvote from me :) It's nice to see a Tuvasa that doesn't just go with the voltron-theme. As you seem to allready have Greater Auramancy , you could put in an Enchanted Evening aswell to get the Privileged Position effect. If you've got the money, of course a Serra's Sanctum would be the best addition to this deck (exspecially with the Enchanted Evening ), giving you tons of mana. In my Zedruu-enchantments-matter-deck ( Zedruu, Enlightened Master ), i'm also using the evening as a semi-wincon, by wiping the board with Austere Command and then getting everything back with Faith's Reward . If you wan't to add to the pillow-fort theme you also might want to add a Solitary Confinement , a great card to make ourself untouchable... with all the enchantresses you're also negating the cards downside... Also: Replenish ! Quite expensive, but absolutely worth the money :) I hope you like some of the suggestions, have fun building your deck :)

Dolphin_Jesus on Voltron bitches

1 week ago

have you looked into something like Austere Command as a replacement for Urza's Blast? It is less impactful when you are very far behind, but at parity or when you are ahead it give you a flexible answer to the board rather than having an emergency reset button that can be a dead card/hose you.

Zendikar Resurgent while being a 7 drop could give this deck some good draw power on top of mana doubling. In the same vein, albeit more expensive, Mirari's Wake doubles up your mana, offers an anthem rather than draw, and is 2 CMC less.

Lastly if infect if your jam, Grafted Exoskeleton can be a great tool to wipe out players! It pairs great with Rogue's Passage to make sure your creature is unblockable!

Osbert on Big Daddy

2 weeks ago

Cheating of mana cost is probably the most powerful thing you can do for dragons. My Ur-Dragon deck abuses a lot of free summoning mechanics or severely reduces their mana cost.

Cream of the Crop, Sensei's Divining Top, Brainstorm, Sylvan Library, Lim-Dul's Vault, and Congregation at Dawn all set the top of your deck with whatever cards you want. In this deck that's going to be dragons 90% of the time.

Lurking Predators, Descendants' Path, and Intent, The Dreamer all let you play the top card of your library for free or for a severe discount. I also run Wild Pair to slam down multiple dragons a turn. Belbe's Portal, Hunting Grounds, and Quicksilver Amulet also let cheat them into play at instant speed and for less mana then their casting costs. Selvala's Stampede creates a conundrum at the table and usually lets you drop several permanents from your hand into play and get one creature off the top. Fist of Suns and Jodah, Archmage Eternal let you cast anything for 5 which is a significant discount on your commander and other cards.

Alternatively you can run a great graveyard based package with Reanimate, Animate Dead, Strands of Night, Sheoldred, Whispering One, Buried Alive, Entomb, Life from the Loam and other dredge cards and always tutor for Scion and Bladewing to get that all going.

I've always found dragons biggest weakness is their lack of interaction with what your opponents are doing. Aura Shards, Sarkhan's Unsealing, Warstorm Surge, Cyclonic Rift, Toxic Deluge, Cleansing Meditation, Vandalblast, and Austere Command take care of our opponents game plans swiftly with little or no impact on our board.

DivineSmooof on strong arm teeg

2 weeks ago

You forgot Savannah (^:

it's hard to tell if you're going to focus equip or auras, but if you end up min-maxing one, you should probably run Austere Command instead of (or in conjunction with) Cleansing Nova, since Austere gives you more flexibility (i.e. not blowing up all your equips).

NetholonTheArchmage on Zedruu, Enlightened Master

3 weeks ago

@ chilbi Thank you for your upvote aswell :) The main purpose for the Enchanted Evening is to collaborate with the Serra's Sanctum as a way to give you plenty of mana. The wincons in this deck are, let's say rather unique and often require you to have a rather large mana pool, having 20+ white mana due to all your permanents being enchantments helps a lot here. On the other side it works very well with Greater Auramancy, giving all your permanents shroud and protecting your bordstate. I had Copy Enchantment in the deck for a long time aswell to tighten the "lock" even more, the Auramancy turned out to be enough on it's own though... Finally there's a wincon built arround the Evening too: Play the Enchanted Evening, then play Austere Command to wipe the board of all permanents. Be sure to have enough mana in your pool to cast Faith's Reward after the spell resolves to rebuild your entire board instant speed. This of course leaves you with your entire lategame board, while everyone else has nothing left... winning should be easy from here on :D I hope this explains everything :)

Guffawkle on Big chair boi & his chair

4 weeks ago

Isochron Scepter seems out of place because you only have seven cards it works with. I think Worn Powerstone is too slow, instead I would run some talismans (Talisman of Progress). I would only keep Torpor Orb if you decide to make this deck more control heavy. An Ulamog, the Infinite Gyre to stop mill seems good in place of Commit. I would try to get nonbasic lands so you don't end up mana screwed. Shocks and fetches are ideal but if you don't want to spend that much, life-gain taplands and others should suffice.

Cards I like for this deck:

Austere Command, Vindicate, Killing Wave, Toxic Deluge, Karlov of the Ghost Council, Vona, Butcher of Magan, Kambal, Consul of Allocation, Souls of the Faultless, Drogskol Reaver, Tainted Sigil, Well of Lost Dreams, Venser's Journal, Polluted Bonds, Moat, Sphere of Safety, Bojuka Bog, Glacial Chasm

The deck looks good though, hope it really polishes up!

eliakimras on Jeskai Commander - Ishai and Brue Tarl

1 month ago

Blasphemous Act, Austere Command, Cleansing Nova and Boros Charm for boardwipe and protection? Arcane Denial and Disdainful Stroke are really versatile. Sunforger is great in a deck with a lot of instants. Also, your land count is really low if you want to face 6 opponents. You should up your land count at least to 33. Temple of the False God is a trap in this deck, since you have a low land count. Battlefield Forge, Shivan Reef, Prairie Stream, Evolving Wilds, Terramorphic Expanse are some lands you might include.

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