Austere Command


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
MTG: Commander Rare
Lorwyn Rare

Combos Browse all

Austere Command


Choose two Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -1%

1.42 TIX $1.23 Foil


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Austere Command Discussion

thecakeisalie42 on Chairman Meow

4 days ago

Hey, this deck is really cool!

Thoughts on White Sun's Zenith or Austere Command?

Also, running Snow-Covered Plains means your Extraplanar Lens doesn't boost opposing plains.

Bhaal666 on Bear Hugs!! :3

5 days ago

Mass Calcify works if white isn't too common at your table, will still hurt you a bit but not near as bad as Wrath of God. Austere Command a bit $ but useful. Mageta the Lion he lives through it, if you give him vigilance you can attack then wipe before blocks. I'll try to come up with some other things later.

Siq6Six on Making Eight-and-a-Half-Tails Great Again!

6 days ago

@Warxuaroz Looks like Devoted Crop-Mate would hit 9 creatures in my deck. Which could be nice late-game, but pretty worthless early game. Sounds good but I doubt it'll be worth it. The only thing I'm actually looking forward to out of this set is the fancy Austere Command.

Warxuaroz on Of Hate-and-a-laugh Tales

6 days ago

Sadly, I hardly ever get to keep my fox in play as well. I need the Cavern of Souls as well...

AiD IS an auto-include, of course, but my meta is very fast and I hardly ever get to 7 mana, not even dreaming of painting any lands. If I ever ramp the Fox up enough or the meta slows down, I will have it in definitely!

The Fiendslayer is just as good as any of the new additions just being resilient to point removals. The idea seems to work so far.

Duelist's Heritage doesn't need more than one creature to trigger. Moreover, we play 2HG now so I can always give the double strike to my teammate's creature.

Divine Reckoning looks good! I seem to never have noticed it before. Need to try it out as well! As to the Austere Command -it is pretty great, but not in my deck. I'd usually cast it only at creatures and that can be done with 2 less mana. I don't want to destroy my artifacts, nor do I want my enchants removed since I find them extremely useful and my opps don't use them usually.

What do you think of Containment Priest? I need it most against my girl's Kaalia, but it is very supportive against tokens and grave-recurring as well. Also I love the flash! Plus it nicely fits the Eldrazi Displacer.

yant0028 on Atraxa - Ohhhh, you wanted to play Magic...

6 days ago

Thanks, Delta-117. We're mostly on the same wave length for what cards come in/go out, but my main issue right now is that the main core of the deck still has too many cards in it. I still need to cut 6 cards and am struggling to choose which cards get the axe.

When in doubt, my brain tells me to lower the curve, but I feel like everything plays a role to some degree. I mean, Sun Titan and Nissa, Vital Force, for example, recur Stasis and blown up stax pieces, helping to disrupt other peoples' late games. Is that too narrow, considering how far they are up on the curve? Or could I stand to shave a board wipe like Austere Command or Merciless Eviction? I like these because they're selective and versatile, but maybe I already have enough interaction elsewhere in the list? This is what I'm struggling with mostly... there are so many cards I'd LOVE to find room to include, but I already have too many :/

Obviously there's no substitution for play-testing to answer these questions, but I don't get to do a lot of that these days... I was hoping someone out there with a better "EDH eye" than I have could suggest where to start in terms of cuts.

Regarding some of your other suggestions, I absolutely intend to pick up a copy (or 4) of As Foretold, Gideon of the Trials, Archangel of Thune, Oath of Ajani and Chasm Skulker. I just refuse to buy over-priced Standard cards (or prime reprint targets) knowing that it's only a matter of time before they come down a lot in price. Skulker and Oath are just waiting on a Wishlist notification from my LGS before they're added to my collection :)

Kalonian Hydra seems kinda sweet when you get to live the dream, if maybe a bit win-more? I don't own one but I might I add him to the wish list anyway to pick up at some point. I see it competing for the same slots that cards like Master Biomancer, Forgotten Ancient, Corpsejack Menace currently occupy. Because I'm already struggling to make cuts, which of these would you replace with the Hydra, if any?

I actually sold my playset of Primordial Hydras a little while ago... Everyone knows what the card is capable of so it has a huge target on its head. At the end of the day, it's still just a single threat. It dies to removal, gets tapped down with a single Opposition or Staff of Domination activation, gets nullified by a Capsize every couple turns, etc. Not saying the card is bad for these reasons, I just like the 4 cards mentioned in the previous paragraph a bit more because if they're allowed to do their thing, at least they distribute their power/effect across multiple threats, even if the buildup is slower.

I will give some more thought to Lifeblood Hydra... I initially dismissed it because GGG in a 4-color deck seems like asking for it, but it is a late-game card so that should be less of a concern. That said, I also have no sac outlets in the deck, so unless I'm going to spend one of my own "destroy a creature" cards on it, it gets exiled or bounced for zero value. That's a big investment of mana for potentially zero return. In a deck running green that also plays a few sac outlets though? Sure, the Hydra provides a great late-game threat with a built-in insurance policy :)

Lastly, I'm not sure I need the "no max hand size" cards, but I suppose I could try running Reliquary Tower in place of another colorless land like Dreadship Reef. I probably don't need 3 storage lands in here anyway.

Thanks for your suggestions, and sorry if it seems like I'm not open to your suggestions, I'm just at the stage of deck-building with this deck that I need to be very analytical about my choices. There's SO MANY cool cards that can do into a 4-color, versatile commander list like Atraxa that it's already really hard to find space for anything.

P.S. Pro-tip: Before you submit any form online (e.g. a forum thread or comment on tappedout), do a quick CTRL+A -> CTRL+C to copy your post to your clipboard. If your session has expired or there's an error in the middle of the submission, you still have your post in its entirety in your clipboard ready to be pasted in again. Or just write your really long posts in a text editor first! This has saved me quite a bit of time/frustration on several occasions now :)

mack10k on angels and humans-suggestions welcomed-

1 week ago

Anything without green needs a fair amount of ramp in the form of artifacts. Thran Dynamo, Worn Powerstone, Sol Ring, and Gilded Lotus are additions you absolutely need. As for removal, white has some staples that should be in your deck. Austere Command, Swords to Plowshares, Darksteel Mutation (great for disabling commanders), Path of Exile, Valorous Stance (budget). I'm not too sure about red, but Orim's Thunder is a fantastic card. Ummm there are a lot of other recommendations I could make here. A very good site for EDH/Commander decks is If I am building a commander deck, I look here for inspiration.

Siq6Six on Of Hate-and-a-laugh Tales

1 week ago

Well, I've just got one on order, so I have no idea how Pentarch will play out in mine. I expect it'll be a flop, honestly. Triple white - i have a hard enough time finding double white. However I don't plan on 'exploiting' with white. My meta knows better than to let that kind of thing happen and they're quick to murder 8.5.

All Is Dust is an auto include, IMO. It may be costly, but it takes care of the board & gets around ALL protection outside of 'Can't be sacrificed'. Also the first time you wipe out your opponents artifact collection, or key lands, you'll realize why its a key piece in all 8.5 decks.

Fiendslayer was cool in standard. I had a deck that really loved taking advantage of him. In commander I doubt it'll be very good. It's 'protection' is also half-assed.

Do you often have multiple creatures attacking? Duelist's Heritage seems like it could be sketchy. I know for me it would fail to trigger more often than not.

I'm also going to try Divine Reckoning. It's not a complete wipe, as 1 creature survives per player, but it does have flashback. That's something you may consider. 4CMC for initial cast. Otherwise I still recommend Austere Command. Great modal-removal. Options are good.

dlamars on Size doesn't matter, it's how you abuse it~ Alesha

1 week ago

Hey, I have a couple suggestions that might be good here:

Knight-Captain of Eos, Siege-Gang Commander and Mogg War Marshal all seem like solid includes to me. I think cutting Necrotic Ooze, Feldon of the Third Path and Goblin Gardener for them would work.

I'm also a big fan of Rune-Tail, Kitsune Ascendant here because he's so good for aggro, same with Bastion Protector for protecting alesha. I'd probably cut Leonin Relic-Warder and Tidehollow Sculler for them.

Utter End and Terminate could be replaced with Anguished Unmaking and Hide/Seek imo.

I'd also suggest getting both Merciless Eviction and Austere Command in if possible. These cards just win games and are always good even at 6 mana. I'd cut something like Cathartic Reunion and possibly a land, Urborg, Tomb of Yawgmoth doesn't seem needed with the expensive land base you have, not sure.

Oh and one more, Eerie Interlude may be worth considering. Anyways, hope that helps!

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