Austere Command

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
MTG: Commander (CMD) Rare
Lorwyn (LRW) Rare

Combos Browse all

Austere Command

Sorcery

Choose two-

*Destroy all artifacts.

*Destroy all enchantments.

*Destroy all creatures with converted mana cost 3 or less.

*Destroy all creatures with converted mana cost 4 or greater.

Price & Acquistion Set Price Alerts

IMA

CMD

LRW

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Recent Decks

Austere Command Discussion

Mokan on Partner Pod

2 hours ago

This deck is way too good-stuff-y to match anything I've had experience with, so it's a bit difficult for me to help you out. You could put in Summoner's Pact for a bit more consistency and combo potential. Also I didn't see much interaction, aside from counterspells - maybe you could think of putting a couple of silver bullets to combat different strategies (depending on your playgroups), and the tutors will do the rest; first thing that came to mind was something like Bane of Progress. Surely you can upgrade the counterspells themselves, no? A Cryptic Command might prove itself useful, albeit expensive manawise. That being said Austere Command springs to mind and brings back the silver bullet topic. Anyway, great list! I hope I was of use to you.

elgosu1337 on TnT Equipment Assault

3 days ago

So a few more suggestions that work really well with the token and equipment plan, and some cuts. The new Heavenly Blademaster feels made for this deck. Cathars' Crusade makes every creature lethal. Champion of Lambholt is another good way to make your creatures almost impossible to block. Hero of Bladehold makes tokens and makes your tokens more powerful. Rapacious One and the new Varchild, Betrayer of Kjeldor might also work like Tana.

You could replace Living Death and Decree of Pain with Austere Command or Retribution of the Meek to kill big creatures while leaving your tokens alive. Elspeth, Sun's Champion does the same and can also make tokens.

You might be putting too much emphasis on recursion from the graveyard. Alesha doesn't have too many good low power targets to reanimate. Praetor's Counsel may be too costly in mana. Bloodline Keeper takes too long to transform since you don't have other Vampires. Has Teysa been performing well for her mana cost? If Temur Sabertooth is meant to protect your creatures, Asceticism might cost less mana overall since you don't have to recast the creature. I assume you're already cutting Solemn Simulacrum and Twilight's Call once the new cards arrive. I'd also cut Golgari Thug, Pyreheart Wolf, maybe Necrogenesis.

I feel that you could cut a Swamp for a Forest since you have more green costs than black. Krosan Verge is also a good fetchland.

lagotripha on Help me plzzzz

5 days ago

Ok, this deck has a simple problem. Rather than building win-cons, you've filled a lot of card slots with big, game-ending spells. I'm seeing four combos and big creatures.

The issue with doing this can be explained pretty quickly- Combo cards are effectively blank until you get both parts of them, and high mana cost cards are blank until you can cast them. Most of the game is how you get to your big stuff, rather than staring at them in your hand and wishing you could use them, so that should be reflected on how much of your deck is 'I win if I cast this' compared to 'I need to survive to cast this'.

This basically means that this deck consists of Predator Ooze, Heritage Druid Noble Hierarch Essence Warden and Champion of Lambholt, but your hands will only have one or two of them at most. In modern, most decks will have two removal spells and a way of winning by turn five, so you will lose against most decks unless you get very lucky.

There are some simple solutions to this. This genreally means reducing the number of combo cards while increasing your ways to make sure that they arent 'blank'. Tutors, pseudo tutors, making sure your combos are good without both halves.

You don't want to be attacking enough for Dense Canopy to reliably provide value, so its normally blank- you can replace it. Similarly, Spring Cleaning/Primeval Light takes a long time to be useful, while something like (Felidar Cub/Keening Apparition/Kami of Ancient Law or in particular Qasali Pridemage or Thrashing Brontodon can be bears and destroy all the important stuff the turn evening resolves- its still basically a wipe, its just useful prior to being a wipe.

Your only black cards are Sanguine Bond/Exquisite Blood. They end the game, but without four of each (and Vizkopa Guildmage) it is difficult for them to be in your hand and to reliably cast them. Spells like Zealous Persecution Mortify or Anguished Unmaking could play well with different gamplans but you should cut both of them, and focus more on two colours, as the mana is a lot easier to provide (as cards you can't cast are basically blank).

So, when you are looking at a card in this deck or to add to this deck, think through several things. 'How does it help me' 'When does it help me' and 'when don't I want it'. This means finding versatile cards which can destroy enchantments but are also creatures or have multiple modes (hello Austere Command/Primal Command). Try to pick cards that don't just help with one of your gamplans, but all your gameplans. Similarly. if a gamplan just isn't working out, consider cutting it for more support, or cutting something else to support it more.

I really reccomend focussing on 1 drops that help generate mana/life, and 5 drops that have a big impact the moment they are played (Thragtusk, Painful Quandary) etc. A set of 2/3 mana cards that form your combos or can search your library for them (Idyllic Tutor, Lost Auramancers etc) and a smaller number of wincons. Foccusing in on what you want to do really helps you with picking cards that help you get there.

snackrifice8989 on Oloro EDH

6 days ago

Considering adding Killing Wave, Austere Command, and Stoneforge Mystic but not sure what to replace them with.

Klancik on Tuvasa Enchantress | **PRIMER**

1 week ago

I know it might be difficult to find space, but Enchanted Evening is a wonderful deterrent against Merciless Eviction / Austere Command. You’d have a larger Tuvasa as well as even better protection since no one wants to wipe their own board state.

DofaLord on Licia, the Sanguine Storm

1 week ago

Don't feel obligated to respond, this is kind of unreasonable and unrelated.

Do you believe that this deck can work on a hardcore budget?(under $100) I initially thought that most of its 'core' cards aren't super expensive, and i was interested in building this. after looking at the more costly cards, it looks like most of the extra money is in tutors and the manabase - do you think it can be done? or does the combo need those cheap cards so badly? This is what I have so far:

Yawgmoth's Will -> Recoup --- Fork -> Mana Geyser --- Entomb -> Demonic Collusion --- Sensei's Divining Top -> Crystal Ball This one is sketchy --- Demonic Tutor -> Tainted Pact --- Vampiric Tutor -> Diabolic Tutor --- Serra Ascendant -> Sphinx-Bone Wand --- Phyrexian Arena -> Ambition's Cost ---- Austere Command -> Planar Cleansing --- Necropotence -> Painful Truths --- Cloud Key -> primal amulet --- Lotus Petal -> Pentad Prism --- Tithe -> Terrarion --- Abeyance -> Niveous Wisps ---

Delta-117 on Atraxa- Competitive Super Friends

1 week ago

I think that you might be in need of some more removal, Swords to Plowshares, Path to Exile, Beast Within, Anguished Unmaking would be a good start. I only see 2 board wipes also, 4 if you really want to count what's immediately offered by some of your walkers. I would add like 2 of these: Supreme Verdict, Toxic Deluge, Wrath of God, Damnation, Urza's Ruinous Blast, Merciless Eviction, or Austere Command.

Firebird on Mono-White Angel Quicksilver Counterspells

1 week ago

Thanks for the upvote! I haven't updated this one in a while. I'd probably cut out Austere Command and put in Settle the Wreckage in place of Wrath of God (or in addition to), and find room for Silence, which is powerful for slowing your opponents' early turns.

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