Austere Command

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
MTG: Commander Rare
Lorwyn Rare

Combos Browse all

Austere Command

Sorcery

Choose two Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.

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Austere Command Discussion

cdyrdr on Oloro's Insufferable Pillow Fort

23 hours ago

Alright so one last update for today. I've finally decided to take your advice BrotherofTarmogoyf and added Phyrexian Arena to the main deck in place of Austere Command. There is some anti-synergy with Enduring Ideal and Luminarch Ascension, but the synergy with Solitary Confinement and the potential quickening of the early game with some card draw outweighs this significantly. I've also decided to switch out Maze of Ith for Kor Haven in the main deck. It sucks a little bit to pay 2 extra mana for basically the same effect, but it's not such a big deal once Enduring Ideal is cast. I also really like that you can tap it for mana because the deck was a little bit light on lands as it was. Maze of Ith might work its way back into the main deck, but probably not at the expense of another land. Need to do some more testing with these changes.

MtgMaster02 on One man versus the world

1 day ago

Tragic Arrogance should be taken out for Divine Reckoning because Tragic Arrogance will screw you over most of the time. Also Austere Command is amazing

acht_deck_manager on What life?

2 days ago

Just some thoughts in case they help build off of what Immortalized said or provide any other useful things to look at:

Draw

There are a lot of other draw cards too that you might consider:

And countless more. In a deck like this though there's a lot of value to be had in something like Phyrexian Arena since 1 life per upkeep is no biggie with Oloro around

Removal

Here's some other good removal to think about:

Slow Down Taxes

Here are some cards that can really halt your opponent's aggression:

Taxing Creatures

Some other creatures worth mentioning that tax an opponent's life:

Other Notables

Here's some other cards that are worth noting:

  • Pristine Talisman combos well if you have Oloro out (Tap to gain life, spend the mana to draw the card and cost each opponent 1 life)
  • Baleful Strix can be great utility in this kind of deck
  • Reliquary Tower Is always great in draw decks

Additional Thoughts

One card I'd definitely recommend ditching is Azor's Elocutors.

Other cards I see that I'd consider removing if it was me:

I used to play an Oloro deck as well (albeit it with a very different affinity ) using a ton more artifacts and some fun combinations around Darksteel Forge and Nevinyrral's Disk . He's a great commander and a lot of fun. I hope you enjoy the deck and can find something useful in any of my suggestions.

Good luck and happy hunting!

WillySmasher on Bite the Pillow

4 days ago

Aura of Silence and Blind Obedience are artifact hate and fit into the enchantment theme you have, Karmic Justice wards off any destruction or wipes. Besides Aura of Silence I don't know to many more Austere Command is one of the most versatile board wipes in white and can hit artifacts. I like the direction you're taking this deck it's much better than mine when I attempted it.

JaysomeDecks on Fae of Saint Traft

1 week ago

I have a few more suggestions you may be interested in. I'll try to point out cards to swap for them where I can.

Duelist's Heritage is a fantastic card. Not only does it give double strike to an attacking creature on your turn, you can also give it to opponents attacking creatures on their turn, to incentivize them attacking other opponents, or simply maximize their damage when they do. Because it is a global enchantment, as opposed to an aura, it isn't destroyed when your creature is, and you can change who it benefits each turn. Possibly use it to replace Battle Mastery

Unquestioned Authority could be a better Angelic Gift. It costs more, but gives protection from creatures instead of flying, which is a much better ability.

Steel of the Godhead is just a fantastic enchantment to throw onto your commander. +2/+2, lifelink, and unblockable.

Austere Command could be fantastic removal for your deck, especially considering that your commander falls below the 3cmc division line.

Some cards I'd suggest removing:

Door of Destinies. You are heavily divided among your creature types, so it won't give you that much benefit. Furthermore, it doesn't benefit your commander whatsoever. Also, bear in mind that it only activates on cast triggers, so his angel tokens do it no good.

Coat of Arms. Like above, it's a big card for a small buff. It would likely never confir more than a +3 bonus, and if it did, then your field would already be so populated as to not need it. And worse still, your opponents could greatly benefit from it. If you happen to encounter a human, elf, or goblin deck, (all 3 having very prominent commanders atm), then this card will surely do you in.

Daedalus19876 on Dark Phoenix, Who Frowns At Fun

1 week ago

Okay, let's do this! cracks knuckles I love the snarky tone of the description, btw :)

The stax elements of this deck seem strong, mostly. You're missing Winter Orb though. I would normally suggest Crackdown and Meekstone and Moat, but they interfere with Alesha :( Perhaps Smoke or Mudslide? I don't personally like Chalice of the Void in EDH, though, there's just too much variance in the mana cost of powerful cards. And since you're reanimating things anyway, might as well play Big Daddy Smokestack!

However, the land base seems...a little off. 29 mana-producing lands is REALLY really low, doubly so since you will have to pay some of your own "taxes". I know that the Karoo lands help a bit, but I still wouldn't trust this mana base without SIGNIFICANT testing. You might also find the Filterlands useful to mana fix (Rugged Prairie, Fetid Heath, Graven Cairns). I also never leave home without Reflecting Pool, City of Brass, Mana Confluence, etc. Basically, look at Lilbrudder's Leovold mana base and color-shift it XD

I'd frequently choose to run Rest in Peace over (or in addition to) Leyline of the Void. Always good to run another combo piece!

Phyrexian Arena over Underworld Connections, 1000%. The former doesn't lock down a land, which is even more important in this deck.

I'm actually not really a fan of Nahiri, the Harbinger in EDH. Is she just there for utility, or are you planning to use her ult? If the former is true, there are better ways to get card filtering. If the latter is true, what's your finisher?

That being said, planeswalkers can generally be really good in stax decks. You might get away with including some other walkers that play more into your gameplan, possibly Sorin Markov to reset lifetotals? :)

Night's Whisper over Wild Guess: less color commitment, more card advantage.

No Necropotence? :( I guess maybe the card is too much color commitment in tri-color.

If you're going to run Mox Opal with only 18 artifacts, I'd try and include the three on-color artifact lands as well.

False Prophet seems odd here, since you have the ability to reanimate creatures with relative ease.

Personally, I'd substitute Austere Command over Merciless Eviction, though it does depend on how you plan to use the board wipe.

Land Tax does wonders to fix your mana, and recover after an Armageddon...

If you have oodles of money, Imperial Recruiter pairs well with Recruiter of the Guard.

Yes or no on Mox Diamond? Your land count is already low, but it's so good...

Swords to Plowshares over Path to Exile: you don't want to give your opponents land ramp in a stax deck, lol.

I hope that helps a bit! :) I'll leave more comments if I think of them, and happy deckbuilding!

Zerraphon on Karametra gimme gimme lands

1 week ago

yeah anytime! I go through different builds of karametra every couple of months/yr, this time around Im not playing that many wrath spells, but my normal wrath's are Wrath of God, Akroma's Vengeance, Phyrexian Rebirth Catastrophe and Austere Command. This is the typical mana curve you want you wrath spells to be at generally, Idk if this helps or not! Let me know how it goes and if you need any help!

Zerraphon on Karametra gimme gimme lands

1 week ago

Oh A good one is also Catastrophe, once you have avacyn out, thats just mean, but it'll win you the game if/when it resolves. there is also Akroma's Vengeance though its high on the CMC it does a shit ton depending on how controlly your friends are. theres also Planar Cleansing Final Judgement Phyrexian Rebirth (this is a good one aswell as it nets you a pretty huge x/x) A one sided wipe is Mass Calcify, which is a hit or miss depending on the other commander's colors' there's also Fated Retribution, for token generators some good ones are March of Souls and Martial Coup Solar Tide is a good one too, its a bit like Austere Command in a sense if give multiple uses which can be good, but thats up to you and your meta. Although its not a sorcery card, I cam upon Magus of the Disk could be nice since he's a creature and can have a lot of synergies, but thats up to you and how you built/build your deck. Divine Reckoning, is nice cause it has flashback. I hope these suggestions help!

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