Not legal in any format
Combos Browse all
*Destroy all artifacts.
*Destroy all enchantments.
*Destroy all creatures with converted mana cost 3 or less.
*Destroy all creatures with converted mana cost 4 or greater.
Price & Acquistion
Austere Command Discussion
1 day ago
You have access to the best wraths in the format, so I would try to use them. Wrath of God and Damnation may be 4-cmc, but Austere Command and Merciless Eviction are great for their ability to selectively target what you need to kill at the moment. You've got quite a bit of mana, so you should be able to afford the extra 2 most of the time. I'm not sure how well your mana base will support it, but Lazav, Dimir Mastermind seems great to go along with your small clone package. Killing off your opponent's best creature and copying it with Lazav seems like a sweet play.
2 days ago
Nice deck! I play the same partners, in my deck: Heavy Metal Bears.
Trading Post is definitely good enough. I don't play it, but only because I haven't traded for one.
For the creatures, stuff like Aven Mindcensor is really good, especially against more expensive decks playing fetchlands.
Genesis Wave is among the best cards for the deck, in my opinion.
I play a lot more ramp and really enjoy it. Ramp creatures are a double edged sword. They can be amazing when you start attacking, especially with things like Mirror Entity, but it sucks when they die to a board wipe.
Meekstone is like, the best card you can play. So much fun with weenies.
5 days ago
1 week ago
xEleven- The times I’ve dealt with those sorts of effects I think usually try not to let them resolve or I slow my gameplan to look for answers such as Cyclonic Rift or Austere Command. You just have to think through your game plan and make sure you don’t make stupid mistakes that lose you Bruna
1 week ago
So I have a Uril deck that I have been working on for a while so I am going to make some suggestions to take out, the reason why, and then will give some cards I feel you should use if you can get ahold of them. So some general suggestions is to avoid fieldwipes that also hurt you a lot, secondly run very few creatures. Honestly mana dorks and the enchantress' are all that I really run so the major suggestion I would say is to cut down on the creatures and mostly leave dorks/enchantress' like Mesa Enchantress or things like Herald of the Pantheon which make auras cheaper. Another thing are instants and sorceries, the majority of those should be targeted removal and mass removal or land grab spells like Swords to Plowshares, Day of Judgment, or Rampant Growth. Some specifics on those are Titanic Ultimatum isn't awesome if you only have one creature, which is all you generally need to win. (Uril, the Miststalker) Including the other pump spells i would say aren't great with Uril because he pumps so much anyways. Predator's Rapport isn't a terrible one as it can get you some life if you need but their might be a better option if you really want to keep that in. Alright, on to the enchantments. I would say that out of auras, Ancestral Mask and Bear Umbra are your best two, the others I like are Dryad's Favor and Indestructibility and finally Rancor. Other than those three I would say most of your aura's are just a tad weak. Out of normal enchantments I would almost avoid these with a fiery passion, other than protection of course. I would say Oblivion Ring is the only one I for sure would say to keep in (yes I know it's an aura but you don't target uril with it.). Other than those I would say that you mostly want auras, other than removal or extremely powerful cards. Alright, on to suggestions: The major suggestions I would make for auras would be these Armadillo Cloak, Ethereal Armor, Flickerform, Runes of the Deus, Scourge of the Nobilis, Shield of the Oversoul, Spectra Ward, Spirit Mantle, Unquestioned Authority, and finally Vow of Wildness along with any of the umbras. (boar, spider, and hyena for example.) Some normal enchantments I like are: Burgeoning for ramp, Dueling Grounds and Ghostly Prison for protection. Also, Mayael's Aria and Sigil of the Empty Throne for alternate win cons and finally Sterling Grove for search and protection. The artifacts should be general ramp or mana fixing with maybe a Helm of the Gods for boosting. The wipes I use are Austere Command for when you really run into crap and Winds of Rath and Divine Reckoning because they don't normally hit uril so he doesn't die. I use Retether and Open the Vaults for recursion and Enlightened Tutor and Three Dreams for tutor and my two targeted removal is just Swords to Plowshares and Path to Exile. Those are just my general suggestions. If you want to look at my deck you can go to Uril the miststalker
1 week ago
Point taken :). I do like the idea of including Gift of Immortality. How well/consistently does the deck ramp mana? What do you think about a Weathered Wayfarer to help tutor out a land like Rogue's Passage?
Torpor Orb seems like a good include since artifacts generally tend to stick around longer than creatures.
1 week ago
Austere Command is relatively cheap (less the $5) and provides you with great flexibility as to what you want to destroy. Forced March could be very interesting is this deck, but is heavy on the black mana. A Day of Judgment will set you back just 2 or 3 bucks. End Hostilities is cheaper still and takes out equipment for one CMC more. Fumigate is the same CMC for $2. Another 5 CMC card is Planar Outburst and it is cheap!Nevinyrral's Disk is cheap, but takes a turn to activate. Then there's good old Akroma's Vengeance and Deadly Tempest can be had for $2 or less, but Extinguish All Hope is less and you also have Planar Cleansing, although it's heavy on the white mana.
Hope this helps!
2 weeks ago
Avacidal_maniac: i actually think Akroma's Blessing would be better. think about it. all of the angels cost 4 or more, so the final mode on Austere Command would be suicide. the 3rd mode (destroying any creatures cmc 3 or less) seems pretty lackluster in the commander format where a lot of creatures cost a lot due to commander being a slow format. that only leaves destroying all artifacts or enchantments. Akroma's Blessing on the other hand can make for a surprise block without losing creatures, or can ensure creatures attack unblocked. i'll take an unblockable army for 3 mana over destroying everyones mana rocks for 6 mana any day.