Austere Command

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
MTG: Commander (CMD) Rare
Lorwyn (LRW) Rare

Combos Browse all

Austere Command

Sorcery

Choose two-

*Destroy all artifacts.

*Destroy all enchantments.

*Destroy all creatures with converted mana cost 3 or less.

*Destroy all creatures with converted mana cost 4 or greater.

Austere Command Discussion

Last_Laugh on Adnan

1 week ago

Dark Prophecy over Read the Bones. Your draw power needs some work... Necropotence , Herald's Horn , and Greed will help keep you out of topdeck mode.

Austere Command over Fumigate

Reconnaissance over either Coat of Arms . Coat is rather ballsy and it sucks to lose to your own card. Reconnaissance allows you to attack with EVERY creature you have safely, deal combat damage in most situations, and have every one of those creatures untapped and ready to block by the end of combat.

Untaps to avoid bad blockers (only situation you don't deal combat damage), it untaps after first strike but before normal combat damage (handy for getting counters from Drana to your whole team and busted with Stromkirk Captain / Stensia Masquerade ), and it even untaps after normal combat damage is dealt due to the creature being an attacking creature until the end of combat step ends (you untap in the middle of this step).

If you're picking up what I'm putting down I can continue. In the meantime, feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Last_Laugh on Edgar Markov, Legions Swarm

1 week ago

Not a bad start... I do have several suggestions though and I'll try to break it down by category.

Draw: You're lacking in this department. Necropotence , Twilight Prophet , Greed , and Herald's Horn . I literally run all those plus the draw creatures/Skullclamp you run.

Finishers: Drop Door of Destinies... it's a significant investment that does nothing for your current board and requires gas to get it to do anything after. Reconnaissance (2nd post dedicated entirely to this card) is your best finisher by far.

Board Protection: Teferi's Protection (if you have one). Boros Charm and Scapegoat are your next best options. Being able to quickly recover or dodge wraths outright wins games.

Ramp: It's worth running your Black Talismans. Talisman of Hierarchy , Talisman of Indulgence , and Fellwar Stone

Creatures: Cordial Vampire and Drana, Liberator of Malakir

Misc.: Diabolic Intent and Austere Command

Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Last_Laugh on Edgar Markov

1 week ago

Not a bad start... I do have several suggestions though and I'll try to break it down by category.

Draw: You're severely lacking in this department. Drop one time draw like Read the Bones and replace it with things like Necropotence , Dark Prophecy , Greed , and Herald's Horn . I literally run all those plus the draw creatures/Skullclamp you run.

Finishers: Drop Door of Destinies... it's a significant investment that does nothing for your current board and requires gas to get it to do anything after. Shared Animosity , Reconnaissance (2nd post dedicated entirely to this card), and depending on your meta Cover of Darkness .

Board Protection: Teferi's Protection (if you have one). Boros Charm and Scapegoat are your next best options.

Ramp: It's worth running your Black Signets and Talismans. Talisman of Hierarchy , Talisman of Indulgence , Rakdos Signet , and Orzhov Signet

Misc.: Diabolic Intent and Austere Command

Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Lanzo493 on Angels of Armageddon

2 weeks ago

I love the idea. I think it needs some more divine judgment though. Sunblast Angel , Oblation , Austere Command , Hour of Revelation , Akroma's Vengeance , Descend upon the Sinful , Fumigate , End Hostilities , and of course Wrath of God and Day of Judgment . Ravnica at War could be good depending on your meta. While playing boardwipes just for flavor wouldn't be the best idea, it's also a strategic decision. Angels are slower tribe, so it's a good idea to put everybody else behind.

Outside of boardwipes, Akroma's Memorial spells death for all opponents, Herald's Horn is another cost reducer, and True Conviction is a powerful anthem due to the fact that most of your creatures are big and flying.

Wedjat on *Primer* Alela, Fast and Furious

3 weeks ago

May I suggest Austere Command and Toxic Deluge ? You can dodge permanents you want to keep with the first one and pop indestructible with the second one.

Azeworai on Karador, ghosty boy

3 weeks ago

For the sake of formatting, I'm just going to make lists for what I would cut and add respectively, but it's really personal preference.

What I would consider banishing:

Tainted Wood - The deck doesn't have a lot of swamps.

One Plains - There doesn't seem to be too much white, so just cantrips or Cultivate for fixing is probably better.

Memorial to Unity - It enters tapped and only produces one colour, so there are other things your deck could do instead.

Viridian Zealot - a bit costly for what it does.

Vampire Hexmage - You don't seem to really abuse it, so it can be lacking.

Tribute to the Wild - It's kind of restrictive and doesn't always get rid of something relevant.

Merciless Eviction - Your deck doesn't really want to exile its own stuff, so other wraths that destroy instead are preferable.

Spore Frog and Kami of False Hope don't stack very well, so I'd remove one of them.

Vraska, Relic Seeker - This seems costly for what she does, but she has her moments.

Evolutionary Leap - It can be powerful, but all of your creatures seem huge and worth keeping around. It's best to run this with more fodder in the deck.

Tormod's Crypt - Depending on your meta, this can be quite potent, but I find that drawing a card with Nihil Spellbomb or recurring Remorseful Cleric can be better.

Whip of Erebos - This is up in the air. I don't enjoy the exile clause of this card, but it's instant-speed and efficient, whilst offering life-gain. Your choice.

Acidic Slime - It's an expensive effect, but a powerful one at that. You already have other five-drops in Sidisi, Undead Vizier and Thalia's Lancers so perhaps it's worth exclusion. Declaration in Stone - It's a bit restrictive for its cost and a sorcery, so I don't think it merits a deck slot.

What I would consider adding:

Grisly Salvage - Essentially takes a land slot with other worth in the later turns, stocking the graveyard.

Satyr Wayfinder - Can be fodder for your sacrifice shenanigans and a land for the early turns (hopefully).

Ransack the Lab - Fills the yard and draws a card. That rhymes, so it's fantastic. However, it only goes three cards deep, so it may be unreliable at finding a land. I'm yet to miss, but it's possible.

Altar of Dementia - This is just a ridiculous card that gives you options for the graveyard later and scales with your large creatures. Great defense, too, and a massive threat.

Lord of Extinction - It's big and mean, black and green. Some things are far too gigantic to ignore. In addition, with Altar of Dementia it can mill someone out.

Perpetual Timepiece - This is great for decks that are all-in on the graveyard plan, so maybe not. It doesn't draw cards, but it grants other routes.

Unburial Rites - If you mill it over, it's still castable. Even if, it gets two things back.

Dread Return - Efficient reanimation and the same from the graveyard.

Buried Ruin - Recursion in the land-base is always lovely.

Austere Command - I believe this to be better than Merciless Eviction in your deck due to destroying as opposed to exile.

Jarad's Orders - This can find utility creatures such as Anafenza, the Foremost or Spore Frog for when you really need them. It also works with the same toolbox shell as Birthing Pod .

Dragonlord Dromoka - It's a muscular Grand Abolisher . Not much more.

Ghostly Prison - With high-cost creatures, this can aid in surviving the early game.

Anguished Unmaking - This card almost always relevant, cheap, and instant-speed. It's a safe option that hits everything.

Necrotic Sliver - It is recurrable universal removal, so it could be rather effective.

Swords to Plowshares - One mana and an instant, it's far too potent. I'd add this.

Despark - This can be efficient, but restrictive. I've found success with it, but it comes down to preference.

Assassin's Trophy - If it's within budget, this is as good as it gets.

Vindicate - Hits it all and does it all.

Kodama's Reach - Another Cultivate . It's always fine.

Rampant Growth - Ramp and more ramp.

Wood Elves - Fodder and ramp.

Explosive Vegetation - Lots of ramp.

Paradise Druid - Fodder and ramp.

Lots of fodder, lots of ramp.

You can really customize your own removal, but you already have many ways to deal with creatures, so removal for other permanents is ideal.

That's what I have for you. Now wreck them all.

Tenshi41 on Very Unchivalrous

1 month ago

Look like a sweet deck so far. Love the creature/equipment selections. Also has a nice sweet of good single target removal. However, your board wipes look average, I would recommend Vandalblast , Austere Command and Merciless Eviction . These are very good board wipes in your colors.

You have a good amount of ramp but only two thing that provides with land ramp. If someone blows up artifacts, you might just lose the game because most of your ramps and part of the deck is artifacts. I would using Solemn Simulacrum , Burnished Hart , Wayfarer's Bauble and Myriad Landscape to provide more land ramp. In addition, one of the best ramp in white is Smothering Tithe it generates so much value.

Another thing that seem a little lackluster is drawing cards. I know that commander provides a lot but if you do not manage to draw equipment or your commander is removed a few times you might be set back too far. I would recommend Phyrexian Arena , Ugin, the Ineffable , Skullclamp and Puresteel Paladin .

Overall looks like you have a great start. Good luck

Tenshi41 on croissant au beurre

1 month ago

Looks like you have a very good start. Your creatures look and synergy around your commander. However, I see one major flaw of the deck. Its lacking in draw and ramp. Boros struggles with this but it is not impossible.

No Green Ramp: Burnished Hart , which you have. The ones you are missing Solemn Simulacrum , Wayfarer's Bauble , Myriad Landscape . Getting lands into the battlefield is very important and hard in non-green colors.

You are missing some of the best cards offered by Boros colors. Best Boros Cards: Return to Dust , Austere Command , Aura of Silence , Outpost Siege , Smothering Tithe , Sun Titan .

Overall, nice start. Boros are very fun colors with weaker cards but if you get enough synergy, it can be quite powerful. Good luck my fellow Boros Player.

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Austere Command occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

White: 0.86%

GW (Selesnya): 0.85%

WB (Orzhov): 0.48%

WUB (Esper): 0.37%

RBW (Mardu): 0.47%