Austere Command

Austere Command


Choose two-

*Destroy all artifacts.

*Destroy all enchantments.

*Destroy all creatures with converted mana cost 3 or less.

*Destroy all creatures with converted mana cost 4 or greater.

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Have (4) Mortiferus_Rosa , metalmagic , rockleemyhero , Azdranax
Want (11) GrandeKhan , RedDevil420 , Sier53 , narpas , metergram , Volkolar , Mastadontti , fruxel657 , io4nnis , TheDauntlessFew , Axiomatix

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
MTG: Commander (CMD) Rare
Lorwyn (LRW) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Austere Command occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

White: 0.86%

GW (Selesnya): 0.85%

WB (Orzhov): 0.48%

WUB (Esper): 0.37%

RBW (Mardu): 0.47%

Austere Command Discussion

Lordeh on Kaalia, Angel Tribal

1 day ago

Bruna, the Fading Light and Gisela, the Broken Blade are solid includes that won't break the bank.

If you have some extra budget look at Platinum Angel as a way to stall out the game and Avacyn, Angel of Hope to blank a lot of removal spells.

As you are in mardu colours I would definitely look at adding some more removal. Path to Exile Swords to Plowshares Utter End Anguished Unmaking Austere Command and maybe even Crackling Doom.

I would also definitely get some haste enablers such as Swiftfoot Boots or Lightning Greaves to acutally get some value off Kalia before she is removed. She is a massive means of drawing aggro from other players as she doesn't play fair.

Smorgaz on Avacyn's Angels of the Apocalypse

1 day ago

vasarto77 Thank you for your suggestions. Smothering Tithe, Wrath of God and Endless Horizons were already in the deck. I think all of the "gain 1 life"-cards are too low impact compared to the rest of the deck. Especially since I don't have that many creature drops and most spells have high cmc. Sun Titan has no relevant targets in the deck. Teferi's Protection is at least 40 bucks which is far to expensive for a single card I believe. Austere Command is good, but I don't know which other wipe to cut for it. Approach of the Second Sun and Grand Abolisher are probably good cards, but don't fit the deck too well.

Dapwrd4getr on Edgar v. 2

2 days ago

Boardwipe suggestions: Merciless Eviction, Play of the Game, Life's Finale, Cleansing Nova, Austere Command, Tragic Arrogance, Blasphemous Act

Land/mana ramp: Burnished Hart, Solemn Simulacrum, Mind Stone, Commander's Sphere, Arcane Signet, Fellwar Stone, Myriad Landscape, Wayfarer's Bauble

Card draw: Syphon Mind, Faithless Looting, Mind's Eye, Vanquisher's Banner, Skeletal Scrying

As far as Vampires, you should add more (have around 35ish), but I'm not sure which ones are essential to add. But regardless, here are some suggestions.

Mike86 on Heliod's Wrath EDH

3 weeks ago

Thanks Ravenrose for your input. Fated Retribution is instant speed but it's a bit costy. Austere Command is an auto-include in all of my white decks with it's strong versatibility. Winds of Abandon on the other hand has proved me more than once how impactful it is to wipe my opponents creatures and let them totally vulnerable. Teferi's Protection is indeed a staple.

NV_1980 on Oops Infinite Slivers

1 month ago

Hi Nifty,

You're welcome! When it comes to wipes, the good ones like Supreme Verdict , Wrath of God , Damnation , Austere Command and Merciless Eviction are pretty expensive to cast. For a reason though, since they are good :)

However, there are some cheaper options:

  • Planar Collapse : an enchantment with CMC2 that kills when a threshold of creatures is hit. Is easier to stop than a sorcery, though still pretty cheap for what it does; works especially well if you have Vedalken Orrery out.
  • Serenity : also an enchantment with CMC2 that destroys all enchantments and artifacts. Has same advantages/drawbacks as Planar Collapse.
  • Bontu's Last Reckoning : CMC3, is a sorcery. Has the untap drawback but your deck has ways around that.
  • Harsh Mercy : CMC3, great sorcery that works particularly well for you (unless you happen to face another tribal deck).

There are other wipes that put some more restrictions on what is being wiped like Citywide Bust and Retribution of the Meek . It's up to you.

Hope this helped a bit. Regards,

Last_Laugh on Vampire Commander

1 month ago

Cuts: (with a few suggestions thrown in for good measure.)

Vampire Nocturnus- Up to you on this one but he's much more reliable with all 9 fetches, Enlightened Tutor, and Vampiric Tutor (aka big money) for free/cheap second chances to get him active.

Coat of Arms

Read the Bones

Crib Swap/Go For the Throat/Devour in Shadow- Path to Exile , Swords to Plowshares , Vindicate , and/or Anguished Unmaking instead.

Cleansing Nova - Try Merciless Eviction or Austere Command instead. The extra is worth the versatility.

Radiant Destiny- If you really want this sort of effect, consider Brave the Sands .

Aetherflux Resevoir - Better as part of a combo.

Pitiless Plunderer - Overcosted for the effect here.

5 lands - Probably 6.

DrukenReaps on Return to Dust or Heliod's ...

1 month ago

I would generally want a board wipe over heliod's intervention. Austere Command , Merciless Eviction , and Hour of Revelation , imo, are much better for taking out large amounts of artifacts/enchantments. Yes you will lose some of your stuff to them but if you really want to take out more than a few things board wipes are always the way to go.

Generally I only use spot removal on linchpin type cards. Every deck has a few cards that it really revolves around. They can function without them but these few really make the deck tick. Return to Dust does a better job of getting rid of those linchpins. And Austere Command does a better job of getting rid of 4 or 5 or 10 or 100 artifacts or enchantments.

All that said if any of those decks want lifegain then heliods intervention could be worth while by doing double duty there. But it should be a deck that have payoffs for gaining life.

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