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When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
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Luminate Primordial Discussion
2 days ago
Rune-Scarred Demon, Magister of Worth, Selfless Squire, Luminate Primordial,Solemn Simulacrum,Wall of Omens,Angel of Serenity, and Karmic Guide all work well with Triad of Fates flicker ability as well.
1 month ago
It looks like you're going for a light sweep/reanimator strat, so I'll recommend cards based on thatBurnished Hart, Oreskos Explorer. Dualcaster Mage brings a lot of versatility. Fiend Hunter if you pursue a few more sac outlets. Palace Jailer might be ok regardless. Skullclamp is great in any deck that wants its creatures to die. Stonecloaker for the blink/recursion value, maybe Cranial Archive to also cover the graveyard base without messing you up too badly. Archon of Justice.
Vizier of Deferment is kind of cute, though maybe too situational.
You have 2 karmic guides.
1 month ago
Instead of having a lot of the bigger draw effects like Sphinx's Revelation or Blue Sun's Zenith you should be running things like Brainstorm Ponder Mystic Remora Preordain Serum Visions these are just better cards and just in general if you have blue in your deck you should almost always be running these cards.
You should take out the less impactful cards. These are cards like Pentarch Ward Reality Acid Solemn Simulacrum Palinchron Angel of Invention Clever Impersonator Phyrexian Metamorph Stonehorn Dignitary Luminate Primordial DuplicantAltar of the Brood Disdainful Stroke Counterspell Disallow Return to Dust Spine of Ish Sah. Admittedly some of these cards are good in a Brago deck and they are fun to play with. But you are neglecting the fact that you don't have enough ramp, or a consistent and wincon that can be tutored for. While you have the tangle wire and static orb combo as one wincon, you have a lot of random cards that in the end don't do that much.
In a competitive match you need to be throwing things like Thorn of Amethyst or Sphere of Resistance turn 1, because your opponent will be close to wining by turn 2 or 3. A stronger card that you need is Blind Obedience this will have more impact by itself than all the creatures you have combined. This is because your game plan is way too slow. For you to get real value out of your cards they must be on the battlefield for more than 1 turn. This is of course only if you are trying to be seriously competitive. Having oppressive cards like Ethersworn Canonist or Arcane Laboratory and other hatebears will actually make people hate you rather than a slow overtime value deck. Because this prevents them from even getting to play magic at all.
1 month ago
TheWallinator74, I think that Diluvian Primordial would be an excellent addition to this deck. Not only is it flexible as a 5/5, but it also lets me cast those instants that the opponent may deem necessary for their buildups.
Duplicant and Clever Impersonator are definitely intriguing to me. The sole reason I used Stunt Double was to attempt at taking a lower-cost approach to this deck; however, I do want to be able to use Clever Impersonator for certain in the future.
Luminate Primordial seems like a card that would take a little bit to get out, and by that time, I'll already have things like Rishadan Brigand, as I don't want the opponent to benefit from what I'd be doing. However, I do see your reasoning. I'll consider it in the future.
Thank you for the suggestions! I appreciate it.
1 month ago
2 months ago
Okay, so fair warning, I haven't looked through every past version of your list, so some of these may be cards you've already considered, but I wanted to take a broad approach and hope to give you some stuff you've never seen before.
Angelic Wall Avatar of Hope City of Solitude Cloudthresher Condemn Conqueror's Galleon Flip Dazzling Ramparts Deathless Angel Doomgape Eater of Days Elderscale Wurm Engulfing Slagwurm Erebos, God of the Dead Giant Adephage Grave Sifter Gutter Grime Hunted Horror Jareth, Leonine Titan Karametra, God of Harvests Kin-Tree Invocation Luminate Primordial Palisade Giant Pelakka Wurm Platinum Emperion Primal Command Scaled Behemoth Solar Tide Sunscape Familiar Sylvan Primordial Terastodon Terra Stomper Vengeful Archon Voice of Resurgence Wall of Hope Wall of Junk Wall of Nets Windbrisk Raptor
3 months ago
Heya, this deck looks quite budget, so i won't give expensive suggestions.
Firstly I just wanted to say that Eldrazi Displacer needs colourless mana, which you currently have not a single source of. You need cards like Sol Ring or cards like Karoo that can make the colourless mana.
Other than that, here's some general advice. Things I'm missing here is ramp and more value creatures/spells. This deck has too many spot removal that shouldnt do much, as you don't seem aggresive enough to burst your way through. Cards like Divine Verdict, Enduring Victory or Expose Evil dont do that much in a 4 player free for all. Look at cards such as Luminate Primordial or Selfless Squire instead. These cards give a lot more value for you.
As far as ramp goes in monowhite, Kor Cartographer is a great inclusion, and so is colourless ramp such as Everflowing Chalice, Fellwar Stone, Sol Ring, Thought Vessel, Mind Stone, Hedron Archive, Pearl Medallion. And even cards like Gift of Estates can be very helpfull to ensure you play a land every turn. You should go down to 37 lands or so and add at least a bit more ramp.
Good luck and I hope I helped you somewhat ;)
5 months ago
If you ran Deepglow Skate, you could add more planeswalkers to the deck to allow them to activate the ults immediately. Alchemist's Refuge and Leyline of Anticipation giving you flash is good to use Ramos on other player's turns, plus they go well with Seedborn Muse if you have it. Flameshadow Conjuring, Deadeye Navigator, Eerie Interlude, Faith's Reward, Progenitor Mimic, Stolen Identity, Rite of Replication, and Clone Legion allow you to abuse more ETB effects. Craterhoof Behemoth, Venser, Shaper Savant, Gonti, Lord of Luxury, Zealous Conscripts, Acidic Slime, Chancellor of the Forge, Chancellor of the Spires, Sepulchral Primordial, Luminate Primordial, Duplicant, Dragonlord Silumgar, Sower of Temptation, Hornet Queen, Deranged Hermit, Myr Battlesphere, Angel of Invention, Cultivator of Blades, have great ETB effects to be abused. Mikaeus, the Unhallowed and Cytoplast Manipulator work really well with the Marchesa, the Black Rose you're running. Necropolis Regent, Master Biomancer, Reyhan, Last of the Abzan, Death's Presence, Experiment Kraj, and Verdurous Gearhulk are great for building up creatures with lots of +1/+1 counters. Greater Good, Prime Speaker Zegana, and Tishana, Voice of Thunder are great card draw sources for this deck. If you reanimate creatures from the graveyard often enough, Flayer of the Hatebound is strong in that department, and if you're looking for more big damage/lifeloss effects, Warstorm Surge, Stalking Vengeance, Jarad, Golgari Lich Lord, and Pathbreaker Ibex are good as wel. Conflux is really strong with Ramos in play, especially with Sakashima the Impostor copying him. If don't mind it being janky, you can copy your Panharmonicon by turning it into a creature with Karn, Silver Golem or March of the Machines. Take it a step further by adding Opalescence so your enchantments can be copied too. Ultimately, this is just supposed to be a big list of cards to draw inspiration from, not to all be added to the deck.