Luminate Primordial

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Rare

Combos Browse all

Luminate Primordial

Creature — Avatar

Vigilance

When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

Luminate Primordial Discussion

Lanzo493 on Budget God-Eternal Oketra

3 months ago

Ancestral Statue gives you another creature that can bounce itself if you like. Luminate Primordial can deal with pesky commanders and you can bounce it with your other creatures to use it again. If you can squeeze it in, Cathars' Crusade is a great finisher.

TwelveOpossum on Odd Fate

7 months ago

Normally people between 36-40 lands, right? I'd say this one wants 38. Couple especially good ones: Myriad Landscape and Ash Barrens. If you're serious about the token theme, maybe also Westvale Abbey  Flip.

You might also consider these cheap spells: Preordain, Telling Time and Serum Visions. Truth or Tale also seems hilarious, especially with a little politicking.

I really like your choice of a bunch of modal cards (with odd mana costs, obviously) that can do a bunch of different things. I would add a couple more - Righteous Confluence is less popular than the blue and black ones but still pretty good (life sometimes matters a lot in Commander, this gains 15).

I STRONGLY suggest the Scry temples from Theros block. Temple of Silence, Temple of Deceit &Temple of Enlightenment all help you control the top of your deck and your colors. Isolated Watchtower is also pretty freakin good in your deck as green decks will often ramp, so it should often be live.

Some pretty good ones from EDHrec that contribute to your strategy: Prognostic Sphinx, Windreader Sphinx Angel of Serenity Luminate Primordial and especially Conundrum Sphinx Penance and Future Sight. Those last three, I really would try to find room for (holy damn, especially Penance).

Grave Betrayal, Entreat the Angels, Terminus, Overflowing Insight, are good bigbois that work (in different ways) with Yennett.

Then a couple general comments - you should probably try to include 2-3 sweeper effects and maybe 3-5 point removal (for a creature, I mean) effects, and a few effects that hit other permanent types (like Anguished Unmaking and Utter End). I think you'll probably want to include most of the cards I mention above that mention card draw, because it's REAL important to not get stuck on lands in EDH, and card draw's really a good way to avoid that.

A few cards that I think would be good cuts: Dowsing Dagger  Flip, maybe Anointed Procession depending (you probably would want 20-30 token effects to justify this), Aphetto Alchemist, Lich Lord of Unx also because it's expensive, Master Trinketeer which has an activated ability that's way too damn expensive, Retrofitter Foundry which again is way too expensive, Sram's Expertise is probably too low impact - Righteous Confluence would be a great replacement here, for example, Connive / Concoct and Discovery / Dispersal are both a lil underpowered too.

Those are some thoughts for now - looks real fun though, isn't this commander's complexity so nifty?

Pscioed on Bant Flicker

7 months ago

Thanks for the comments!

@Deruvid

I've seen Phyrexian Ingester and Duplicant, and they certainly do work. The reason they aren't in is because I already have 7 removal cards which can only affect creatures, 3.5 of which kill all of them anyway (Luminate Primordial is the .5).

I didn't think of Trostani's Summoner as a finisher, but she's probably better than Call for Unity. In she goes.

Stonehorn Dignitary is definitely powerful. It's maybe one to try out, I'm worried about maybe it being too powerful.

I was originally designing the deck to be mostly functional without relying on Roon, so I left out his specific enablers like Swiftfoot Boots, Lightning Greaves, Thousand-Year Elixir, and Illusionist's Bracers. Some of these may find a way in if there are blink cards that don't pan out (I'm looking at you Mistmeadow Witch).

@thebantwagon

I tried to get a mix of green land ramp and artifacts, since there are some possible synergies with the artifacts (Brago, King Eternal especially, but also Felidar Guardian, Flickerwisp, Glimmerpoint Stag, Ghostly Flicker might rarely untap a signet). Maybe Explosive Vegetation/Circuitous Route might make it in later with Azorius Guildgate.

I wish I could play Soul of the Harvest, Sphinx of Uthuun, AND Prime Speaker Zegana. But then I start to worry about consistency and curve, 1 out of 3 sounds like a fair compromise. And you've changed my mind about which one, I'll put Prime Speaker in and pull Soul out.

Planar Guide is very unique. One shot telegraphed instant speed delay flicker for ALL creatures. Can work like a fog. Can backfire against other ETB creatures. Also does Homeward Path. Wraths tokens. Undoes Ixidron. I'm having a hard time evaluating this, cool card.

Mnemonic Wall is what I would consider a core card in the deck *facepalm. Now I just have to make room. I'm very surprised it does not appear on the EDHREC page.

I'm avoiding tutors on purpose, otherwise Fierce Empath and Woodland Bellower are an excellent pair.

Minion Reflector I like, and also the new Bramble Sovereign. Sort of like Panharmonicon, but for 2 mana each time. It's just unclear how to make room (and also I'm already over budget, sorry Bramble Sovereign).

Thanks again for the kind words :)

vernlotor on First commander deck (Abzan, Ghave, Tokens)

10 months ago

I know that it is a little pricier but i would highly suggest a Doubling Season in this deck. Some other really good sack outlet's i would give a try would be Viscera Seer, Vish Kal, Blood Arbiter, Blasting Station and Phyrexian Plaguelord. Some other removal that you could use would be Puppeteer Clique, Luminate Primordial and Martial Coup

5c0r910n on Aminatou blink!!!

10 months ago

so i don't know why your running Trinket Mage, doesn't hit like anything in your deck.

In my opinion Boreas Charger isn't very good, and same goes for Pilgrim's Eye.

i don't think Lightform and Yennet, Cryptic Sovereign are too good considering your lack of big stuff

Eldrazi Displacer can only be activated with like three of your lands, so i don't think its worth running.

Mulldrifter is good here, might as well run it instead of one of your draw cards, definitly better then Treasure Hunt.

Infinite Reflection is a whole lotta fun, powerful, dumb stuff

Day of dragons is insane in this deck. Basically you get a whole bunch of 5/5 flyers, hit you opponents with em, then flicker it to get a bunch of etbs from your minions, and then get the 5/5s back. Also makes you basically immune to board wipes, including your own. Angel of Despair Luminate Primordial and Ashen Rider are good high end to help you beat down your opponents with high value etbs.

cards like Lavinia of the Tenth, Stonehorn Dignitary, Knight-Captain of Eos and Azorius Justiciar do a good job of protecting your face and aminatou, and stalling for the big stuff

if you like gonti then Jace's Mindseeker is for you.

Cathars' Crusade and Dire Undercurrents are really good with stuff like Eerie Interlude

Rite of Replication, Hour of Eternity and Pull from the Deep are crazy in the late game

if you can find one Blade of Selves is really good

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Luminate Primordial occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%