Venser, Shaper Savant

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
From the Vault: Twenty (V13) Mythic Rare
Future Sight (FUT) Rare

Combos Browse all

Venser, Shaper Savant

Legendary Creature — Human Wizard

Flash (You may cast this spell at any time you could cast an instant.)

When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.

Venser, Shaper Savant Discussion

CookieNova on Card creation challenge

6 days ago

Oath of Kasmina Legendary Enchantment

When Oath of Kasmina enters the battlefield, return up to one target creature to its owner's hand.

Whenever a creature you control becomes the target of a spell or ability your opponent controls, counter it unless they pay .

Return Oath of Kasmina to its owner's hand.


I really love the new Kasmina Planeswalker's flavor and how she protects her creatures with her static ability. I also think the repeated bounce effects would work wonders for most creatures with ETB effects on your side of the field not to mention being able to constantly bounce an opposing threat.

Hopefully all of this seems fair. It ended up being kind of a Venser, Shaper Savant and Kira, Great Glass-Spinner hybrid. That might make it too powerful, I'm not sure.

I thought of giving this Flash but I think you could abuse that too easily.


Create a new Dack Fayden themed card since we didn't get to see any of him in this new set. It doesn't have to be a Planeswalker.

dingusdingo on The magic touch.

1 week ago

Alright lets break down your deck and take a peak.

Lands

Nothing too crazy with your land base. I'm not wild about the "two or fewer" lands, or the "two or more opponents" lands, but they work inside an EDH pod. Two or fewer is worse in my opinion. Forbidden Orchard is a card you should definitely consider, Gemstone Caverns as well. River of Tears is not reliable and I'm not a fan. Obviously the original Duals will serve you well here, but those are $$$.

Looks like your land base is trying to run High Tide as well as Tainted Pact . Those cards unfortunately aren't compatible, so you need to choose one package. I think Tainted Pact is a better choice because its a neat A + B with Laboratory Maniac , whereas you don't have a guaranteed outlet for all that High Tide mana. Consider trimming down to just 1x of all your lands, look at one time rainbow lands if you need budget Aether Hub Tendo Ice Bridge .

Wincons

Simply put, you have too many win cons. Turn the slots from the weaker ones into support for your stronger ones.

Wanderwine Prophets is expensive to cast. It also requires combat damage to a player, meaning your combo is only live as long as you can swing freely. Regardless, its still a strong way to close games. You need to run proper support for reanimating. First, you need to increase reanimation density. Necromancy Apprentice Necromancer Exhume Shallow Grave . Next, you need to ensure you can get your reanimation targets to the graveyard. Careful Study is probably the only one I'd add, although there are certainly more options. Finally, it helps to have extra reanimation payloads in case Wanderwine is unavailable. Jin-Gitaxias, Core Augur and Consecrated Sphinx are both strong enough to cause you to run away with games from card advantage, most likely guaranteeing a win.

Next, Tainted Pact / Demonic Consultation + Laboratory Maniac . I think this is the strongest win condition you're currently running. Important that you pack density of "draw a card" effects to guarantee same turn winning. Make sure to optimize your land base so Tainted Pact is a guarantee!

Mind Over Matter + Azami, Lady of Scrolls is your weakest combo. Its needlessly expensive at 11 mana! The pieces are also the hardest to cast and tutor. The 4 blue in MoM makes it prohibitive sometimes, same with the 3 in Azami. The pieces are also found by the fewest amount of tutors you run, while the tainted pact combo is far more easily searchable.

Doomsday is strong but you are lacking some necessary cards. Gush and Gitaxian Probe will make your life far easier. Same with Lion's Eye Diamond . I would currently cut this from your deck.

Dualcaster Mage / Naru Meha, Master Wizard + Ghostly Flicker / Illusionist's Stratagem is also relatively weak. Requires you to hold then dump all the mana during the same turn, and 6-8 mana is not a fantastic range. The cards are also rather weak outside the combo, but not horrible. You can add additional value by getting more ETB creatures or blink effects for combo. Twinflame Heat Shimmer Cackling Counterpart Imperial Recruiter

Ramp

Looks like you know what you're missing as far as moxen goes. You should also consider running the Signet cards, gives reliable ramp that avoids land hate. Also adds artifact density for when you get that Mox Opal . Wayfarer's Bauble is bad and should be cut.

Card Draw

You are lacking some card draw that would help you. Dark Confidant Mystic Remora Rhystic Study . Sensei's Divining Top works extremely well with fetchlands and would provide value here. Top would also allow value wincons to be inserted like Dramatic Scepter or Paradox Engine . Kess, Dissident Mage gives massive value here and helps you escape from grindy mid games against other control decks. Wheel of Fortune and Timetwister will obviously help here, but are $$$. Windfall is extremely strong as it neutralizes opponents who get massive card advantage early in the game, or helps you after you dump a fast hand.

Interaction and Removal

Pyroblast is worse than REB and you shouldn't run it. 13 counterspells is certainly too high, you can also cut another. You currently run three spells that can deal with a resolved enchantment, Chain of Vapor Galecaster Colossus and Venser, Shaper Savant . A Rule of Law or Arcane Laboratory that has resolved ends your game. Galecaster is pretty low value and should be removed. Dismember both hits for a lot off of Ad Naus and costs a lot on your Ad Naus to be low costed to cast. You should swap it out for a sweeper like Pyroclasm or Earthquake , you already have strong targeted removal. Abrade is the exception, and should be added due to its flexibility.

Closing Thoughts

You are definitely on the right track. Cast a critical eye towards anything 3+ CMC, as those greatly rob your Ad naus and are harder to cast. Archaeomancer and Galecaster Colossus specifically stand out as removes. Test out a few different Grixis flavored wincons and see which one feels the best based on the paper cards you have. Take a peek at Kiki Jiki + friends, as well as Isochron Scepter + Dramatic Reversal . Kiki fits into reanimator, and dramatic scepter is extremely easy to slot and assemble. Test out Dualcaster/Meha with additional combo payoffs, because there are quite a few that let them combo off. Your deck is currently at a point where you need to start greatly considering card quality and slot intensiveness. The fewer slots, the easier to cast, the more the pieces have value alone outside the combo, the better. You also need to start considering the hate pieces other decks are going to run. How do you handle Torpor Orb for example?

Drael on izzet

2 weeks ago

JinShootingStar on In response, I’ll tap 7

3 weeks ago

I've tested Tolaria West A LOT. Islands are better because we run Back to Basics and High Tide , in the end was just a slow and mana intensive for me, very bad outside infinite mana situations.

My list uses Nimble Obstructionist to or counter a game-winning ability while replacing itself, to kill remove the Yuriko, the Tiger's Shadow and Tymna the Weaver from my meta AND provides a body to Illusionist's Stratagem infinite loops. It's the same reason why I run Venser, Shaper Savant , because with Ghostly Flicker I can just bounce everything from my opponent's battlefield.

ThousandOaks on Aminatou The Controller

3 weeks ago

I recommend double-sleeving if you're using original dual. :-)

Also, I recommend removing:

Armageddon --> LOL, you just wanna [Armageddon + Teferi's Protection]

Temporal Mastery --> Temporal Manipulation is good enough.

Torrential Gearhulk --> You don't get much value from blinking this, unless you have reliable instant-speed blinks that I'm missing.

Possessed Skaab --> CMC 5, but exile on removal. I think you're covered by Archaeomancer and Snapcaster Mage

Gilded Lotus + Thran Dynamo : I'd remove these and add Talismans or Signets. Maybe worth using the Isochron Scepter + Dramatic Reversal instead?

Jace, the Mind Sculptor : Maybe add more raw card advantage or filters to get rid of excess mana, instead? (But shoot, Jace is Jace, so there's that).

Return to Dust : You already have Act of Authority . I'd permanents with removal to better work with the blinking.

Brago, King Eternal : This is great, but requires both board state and combat dmg to really take advantage with it.

Spellseeker : I count 9 possible fetches. I don't think you get your value in. I would only keep this in if you're running the Dramatic Scepter combo.

WAR additions:

Other additions:

Maybes:

  • Liliana, Dreadhorde General : This is a maybe. If you have aminatou when it hits the battlefield, you have potential of forcing players to sac 4 creatures that turn. Situational, but powerful. Probably have better stuff at the 6 drop.

  • Ashen Rider : Another maybe. Benefit of exiling ANY permenant is worth looking into. 8 CMC is harsh though.

  • Any Clones ( Phyrexian Metamorph , Clever Impersonator , etc): Might be fun adds if you're looking for a little more interaction.

Daggerfella on Aminatou Guardian Doubledutch

4 weeks ago

I like this deck but the Average CMC is too high. Honestly Aminatou's Augury is too high for it to be worth it. and you have too few lands/mana rocks to support a curve that averages out to 3.73.

Unless you REALLY need them, get rid of the 7 and 8 drop cards in the deck.

Also how can you play Aminatou without Archaeomancer or Venser, Shaper Savant ?

I have an aminatou deck that is combo heavy Aminatou Tutor Club, ya might get some good ideas from it. Mine is alot more expensive than yours, however it should serve as a basis to help you get your deck to be faster and more consistent. i have a primer laying out the strategies of the deck, so read it over to help understand why i have what i have in my deck.

Goodluck fellow Aminatou player!!!

PookandPie on Brago: Blink and you'll miss it

1 month ago

Strionic Resonator plus mana rocks that produce at least 2 mana together is what makes up Brago's premiere combo. Putting those into the deck, alongside ways to find those cards, will probably improve your deck substantially.

Currently, you have 12 mana rocks, but a good number of them are... less than efficient. Talisman of Progress shouldn't be too expensive and is a straight upgrade to any of your 3+ mana rocks (a rock on turn 2 means Brago by turn 3. 2 mana and less rocks are king because Brago's mana cost is 4). Fellwar Stone , Everflowing Chalice , etc., should all be fairly cheap options in the 2cmc range that, when combined together, let you go infinite with Brago and Resonator. The more expensive rocks, like Chrome Mox , Mana Vault , Grim Monolith , Mana Crypt , and Mox Diamond are helpful but not necessary, so for now stick to the good 2cmc rocks that don't enter tapped.

Once you go nuts with Brago and Resonator, you can use Rishadan Cutpurse to make everyone sac all of their permanents. He's actually just decent on his own, oddly enough, so I'd recommend running it over Resolute Archangel (the best way to not need to gain life is to keep your opponents from having anything). Venser, Shaper Savant is fantastic in and out of the combo because he can return a spell to a player's hand as well (so if someone is trying to cast Obliterate or some big spell like that, you can buy a turn by casting Venser, then keep him from getting the mana to cast it again by blinking him and bouncing the caster's land).

Act of Authority is one of Brago's best cards. The turn you cast it, you can exile two artifacts or enchantments, and then do it each turn thereafter as well. It's pretty handy. It's similar to Reality Acid, which I see you already run. Aura of Silence is perfect for Brago- slow your opponents down, and if they play anything of any value, destroy it.

Of course, having ways to find these cards is invaluable, and the single largest boost you could probably give the deck, dollar for dollar, would be in accessible tutors. Fabricate would find Strionic Resonator or Sol Ring, Enlightened Tutor could find you removal (Reality Acid, Act of Authority, Aura of Silence, etc), your Sol Ring, or Resonator, or a stax piece, more on that later. Mystical Tutor could find the aforementioned tutors, draw, protection, sweepers, etc.. Merchant Scroll would find Mystical Tutor or protection. Reshape could be used to find Resonator or Sol Ring. There are more, but these are a reasonable starting point.

Lastly, the most competitive way to play Brago? Stax. By stax I mean controlling the board using cards like Winter Orb , Static Orb , Stasis . Stasis is absolutely ridiculous in this deck should you assemble any rock that produces blue (cause you swing Brago, blink himself and the blue producing rock, and nobody gets an untap step ever again). Your opponents can eventually find a way out of this by killing Brago, but it can buy some fairly invaluable turns. Cards like Aven Mindcensor , Cursed Totem , etc., can also slow your opponents down or interfere with integral strategies (Sisay and Yisan, for example, have to find a way around Cursed Totem in order to even play lol). This manner of play is absurdly un-fun, though, so if you have a budget group (which it looks like your deck fits into), I wouldn't recommend playing Brago as stax, and just play basic control until you can find your Resonator and win that way.

Hope this helped.

Doomdragon271 on Braids EDH

1 month ago

4/13/19

Removed:

Beguiler of Wills

It That Betrays

Dismiss

Arcane Laboratory

Dream Fracture

AEtherspouts

Body Double

Cancel

Estrid's Invocation

And a few others.

Added:

As Foretold

Ancestral Vision

AEtherize

Venser, Shaper Savant

Cryptic Command

Pact of Negation

Tidespout Tyrant

Vesuvan Doppelganger

Dramatic Reversal

Copy Enchantment

Estrid's Invocation seemed kind of anemic given how few legal targets it had, replaced with Copy Enchantment to hopefully have more good targets.

Replaced AEtherspouts with AEtherize for slightly more Mana efficiency.

Replaced It That Betrays with Tidespout Tyrant , without other ways to make opponents sacrifice permanents, It That Betrays just functions as a 12/12 beater.

Replaced Body Double with Vesuvan Doppelganger . My playgroup Has a LOT of exile effects and graveyard hate, so I couldn't find a consistent source of targets for Body Double.

Added Dramatic Reversal for the infinite combo with Isochron Scepter + Sensei's Divining Top (tap top, hold priority, cast reversal, repeat)

Replaced Dismiss With Cryptic Command

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Venser, Shaper Savant occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.29%