|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|From the Vault: Twenty (V13)||Mythic Rare|
|Future Sight (FUT)||Rare|
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Venser, Shaper Savant
Legendary Creature — Human Wizard
Flash (You may cast this spell at any time you could cast an instant.)
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
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Venser, Shaper Savant Discussion
23 hours ago
Hey there! This looks like a pretty sweet Ezuri build! While I can't be certain, I would guess that you generally find yourself with just a few cards in hand, and that you usually play all of your creatures and then have a hard time recovering from a board wipe, right?
While that guess could be way off, it looks like a lot of your deck is very strong when you're ahead, but rather weak when you're behind. First of all, you appear to be a little low on ways to interact with your opponents. With Ezuri, you want a lot of creature-based interaction. Reclamation Sage, Acidic Slime, and the like can be very strong. AEther Adept, Mist Raven, Man-o'-War, Venser, Shaper Savant, and Voidmage Husher are all options to deal with your opponents' creatures, albeit temporarily.
However, not everything can be creature-based. I see that you already run Krosan Grip, which is absolutely a strong card, but I would also add in some of my favorite removal spells: Nature's Claim, Natural State, Pongify, and Reality Shift are all great ways to deal with annoying things on the cheap. Beast Within is also great.
You also want some number of board wipes. With Ezuri, bounce-based board wipes are great, as they allow you to re-trigger Ezuri's ability. Evacuation, Devastation Tide, and Curse of the Swine are all great for this.
In addition, you have ways to draw cards, but they either draw you a ton of cards (such as Fathom Mage), or don't draw you any cards. I would recommend adding in a couple of cards that just draw you cards, no matter what else you have on you board. Fact or Fiction is a great card for this, as is Opportunity.
Now, Ezuri presents a little bit of a problem with this, because Ezuri specifically cares about creatures, and your deck doesn't have a lot of ways to function if you can't play a lot of creatures. I would recommend staying away from cutting creatures as much as possible (other than the duplicate Bane of Progress), and instead start by cutting cards like Simic Charm, Journey of Discovery, Verdant Confluence, probably a land or two (I find 37 is a comfortable number for a Blue/Green deck), etc.
Finally, some general suggestions. Some of these are already on your maybeboard, but these are ones that I would highly recommend adding:
- Sakura-Tribe Elder is an amazing ramp card that also triggers Ezuri
- Coiling Oracle replaces itself or ramps you, and likewise triggers Ezuri
- Same with Solemn Simulacrum
- Mulldrifter is just amazing
- Hornet Queen triggers Ezuri five times, and also makes you annoying to attack
- Master Biomancer gives counters to everybody
- I don't think I need to explain Hardened Scales
- Finally, Sage of Hours gets you infinite turns with Ezuri out (and five experience counters), so if you want a combo finish, it doesn't get any easier than this.
In any case, I really hope this helps. If you want my help again in the future (or have any questions about what I said above), feel free to leave another comment on my profile. Enjoy!
1 day ago
With Rashmi, given what you said is the goal, flash is an amazing keyword. Leyline of Anticipation is probably the best, but stuff like Venser, Shaper Savant are great value creatures that can trigger Rashmi
2 days ago
Condescend is much better in big mana decks like Tron, as APPLE01DOJ suggested. In order for Condescend to counter something for , you have to pay , versus the of Mana Leak. That lower cost is what buys time until you can cast something like Cryptic Command or Venser, Shaper Savant.
The other thing is that you will also get into counter wars frequently as the control player. Oftentimes, your opponent will do something like Might of Old Krosa on their Glistener Elf. You respond with Dispel, they respond with Apostle's Blessing, and so on. Eventually, it gets to the point where Mana Leak comes in when they have and you counter their threat anyway.
In such situations, you're trying to have as much mana as possible to avoid tapping out. If you Condescend for the Might of Old Krosa right away, you walk right into their Apostle's Blessing. Having lower CMC spells in multiples helps you more in these situations.
6 days ago
I won my last Modern FNM with 4 color Energy control with Bolas and Dynavolt Tower as top end, using 100% standard cards and beating the likes of affinity and delver variants. Anything is possible.
My advice is to go counterspell heavy and play instant speed almost exclusively. Cards that should be a part of this:
Cryptic Command - yeah.
More creatures - Venser, Shaper Savant - either a remand witha body or a bounce n' block. Vendilion Clique is great as well to play a bit like Lantern control and maange their draws. Kruphix, God of Horizons is a legitimate win con. So is Torrential Gearhulk.
Some modicum of draw - there is a new instant card from amonkhet that is XUU, draw X, then discard one which is a perfect 2-of to refill your hand.
1 week ago
@sylvannos, thank you so much for taking the time to give me such detailed and thoughtful feedback! I have made a few adjustments as a result, based on the cards that I have on hand and how much I am willing to overhaul the deck without playing more. I definitely need some Detention Spheres and Glacial Fortress. I don't have Logic Knot I don't think, I'll have to check. I put in Countervailing Winds as a sub which is pretty similar. I replaced Niblis of Frost with Venser, Shaper Savant and shuffled around some of my counters. I also ordered some Disenchants based in part on a previous comment. Do you think I need four Serum Visions and four Opt? That's a lot of card draw and they aren't that different. Also, I have a bunch of Repeal. What do you think of that as a counterspell?
1 week ago
I'd cut each the following:
-1x Tablet of the Guilds (lifegain on its own is generally terrible)
-3x Prison Term (there's a lot of better options))
-1x Wall of Denial (again, better options are out there)
-1x Angel of Invention (doesn't dodge Lightning Bolt and you're not playing a lot of creatures. It's mana cost is too high to justify playing a creature without flash)
-1x Niblis of Frost (It dodges Fatal Push and Abrupt Decay, but not Lightning Bolt)
-3x Render Silent (there are cheaper Counterspells. 3 mana is a lot)
-1x AEtherling (you don't need a lot of win conditions)
-1x Azorius Guildmage (we need some room)
-2x Negate (again, need more room for some other stuff)
+1x Opt (you want 4 copies)
+2x Detention Sphere (general purpose removeal)
+2x Mana Leak (low mana Counterspell)
+1x Dispel (this is fills a role similar to Negate, except it costs less mana)
+1x Elspeth, Sun's Champion (this is the type of win condition you're probably looking for)
+1x Condemn (Death's Shadow really doesn't like this card)
+1x Logic Knot (it's a hard counter that's excellent to have later in the game)
+4x Spreading Seas (some decks simply won't be able to cast spells at all if you play this, especially Tron)
+1x Venser, Shaper Savant (this should just be in your main)
For your sideboard, I'd do:
1x Blessed Alliance (good catch-all card to handle a variety of decks)
1x Supreme Verdict (against Aggro, you'll want more sweepers)
2x Blind Obedience (this is a good choice against burn and you're already playing them)
2x Disenchant (you need instant speed artifact/enchantment removal)
2x Relic of Progenitus (graveyard hate)
1x Essence Scatter (good choice)
2x Negate (these are the ones that were main but get moved to the side. You bring them in against combo and control)
1x Dispel (against some decks you'll want 2, namely control decks)
1x Celestial Purge (beats Zoo, Burn, and Rock strategies)
2x Ceremonious Rejection (helps against Tron and Affinity)
After that, the main things you'll want are Cryptic Command, Snapcaster Mage, Celestial Colonnade, and Jace, Vryn's Prodigy Flip (which you know). On the cheaper end of things, look to getting 3x more Serum Visions, Search for Azcanta Flip, Jace, Architect of Thought, Stony Silence, Rest in Peace, Mindbreak Trap, and Wall of Omens.
You'll also want to improve your mana base, as that's probably the most important part of a control deck. Once you have 4x Flooded Strands, 4x Hallowed Fountain, and 4x Glacial Fortress, you can add in more utility lands, such as Field of Ruin and Ghost Quarter. Seachrome Coast is another great option.
I'd cut Evolving Wilds from your deck right away and add in 3x Plains and 1x Island. Port Town and Temple of Enlightenment are okay to have, but look to replace those with Glacial Fortress or the other lands I mentioned. You really don't want lands that always come into play tapped that aren't manlands. Otherwise, you'll die when you can't cast Supreme Verdict on turn 4 or Dispel + Negate on turn 3 when you're going second against burn.
1 week ago
I posted this deck initially a few weeks ago, but I deleted that thread and am reposting it to reflect the significant amount the deck is changed. I'm a relatively new player, been playing for under a year, and I just started competing in local tournaments. This is my Azorius Blue and White Control deck on a budget. It started with a Return to Ravnica intro pack but I've modified it substantially since then. The idea is to counter and buffer the opponent in the early game and then swing for lethal with some flyers or Aetherlings in the mid to late game. The deck worked pretty well at FNM this past week, admittedly the sideboard needs some work.
I'm a student teacher so money is tight, I would be overjoyed to have a few Snapcaster Mage and Celestial Colonnade in here for flashback and big win cons respectively but those cards are on my Christmas wish list, not in my current budget.
Any advice I could get, particularly from experienced pilots of U/W control, would be greatly appreciated. Thank you! :)
1 week ago
Derevi is a great commander.
Thinking of cards like:
- Acrobatic Maneuver.
- Eerie Interlude.
- Eldrazi Displacer (with colorless mana).
- Illusionist's Stratagem.
- Momentary Blink.
- Otherworldly Journey.
- Turn to Mist.
Have fun brewing!