|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Rare|
|From the Vault: Twenty||Mythic Rare|
Combos Browse all
Venser, Shaper Savant
Legendary Creature — Human Wizard
Flash (You may cast this spell at any time you could cast an instant.)
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
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Venser, Shaper Savant Discussion
2 days ago
This is wrong, the best 11 card combo is:Grand Architect + Pili-Pala for infinite mana, then have Melek, Izzet Paragon, Wheel of Sun and Moon, Rishadan Pawnshop, One with Nothing, Venser, Shaper Savant, Elixir of Immortality, Illusionist's Bracers + Tidewater Minion for infinite untaps on Pawnshop (could be used for infinite mana if you have the right lands), and Enter the DungeonStart with: Grand Architect + Pili-Pala , Elixir of Immortality, Illusionist's Bracers + Tidewater Minion , Melek, Izzet Paragon, Wheel of Sun and Moon.Step 1: Crack Elixer. Shuffle your yard back in.Step 2: Cast Enter the Dungeon off the top.Step 3: Hold priority. Cast Venser, Shaper Savant to return the original Enter the Dungeon to your hand, then cast One with Nothing. Wheel of Sun and Moon triggers.Step 4: Use Rishadan Pawnshop to put all your permanents in your library.Step 5: Enter the Dungeon copy resolves. Start with a full libraryStep 6: Repeat until A: Opponent decks themselves or B: you can start conceding and climbing up your stack of tables until one player dies from the low air pressure. Preferably outcome B.
1 week ago
Ok, so as I saw a lot of people have already put up their impressions about the new cards being spoiled, but I just want to hop in the hype train and do the same ;) So here are the images of the cards and what I think about them:
Will this one replace Jeleva, Nephalia's Scourge? Probably, but at the same time her ability is somewhat different. As stated before, she can't cheat big CMC spells, but I think the pros are enough to play her instead as de facto grixis storm commander. She can be used the turn she comes into play, and you can play any instant or sorcery from your graveyards back once per turn. I mean, this can be pretty powerful with rituals such as Dark Ritualor Cabal Ritual, but I think a mucktide deck can use it really better and play back High Tideor Bubbling Mucktwice. This is a pretty solid general, Tier 1
This is far less esciting for multiplayer commander, and I would say Tier 4/5. However, if you are playing Duel Commander, either MTGO or French, this will be a powerhouse in this format. This list is about multiplayer though, so not really good for us.
Meh... Maybe I am missing something, but this is not really exciting for us. Pretty voltron, and the clause that you can use the ability only once per turn during your turn makes it nothing but Tier 4 in my opinion. Maybe I am missing something but...
This is already a better vampire. With the tokens he creates, we could think about some stax builds, using the tokens as fodders or ways to break parity... There are some restrictions but... And he could be used as a finisher to pump your entire army after that, closing by combat after a lock. Tier 3
This one got me excited. I mean, I know it is a 4 mana commander, but there could be some ways to win on the spot. Many people have said it is a worst Necrotic Ooze in the command zone, but I would say it is more than that. This could be used to make a grixis nooze deck, or something similar, and I think it could be pretty good. We could use Mirror-Mad Phantasm with our commander to pitch the entire deck in the graveyard, Dread Returnsomething and win from there. I wont list the entire combo here but you guyz understand. I could also see something good by exiling a mana rock such as Gilded Lotusand having some fun with Paradox Engine. A lot of combos available, this as a lot of potential. Tier 2, at least 2.5
Not sure about this one, but he seems good for a control shell with a big reanimator package. Simply by being on the battlefield, he can let you dig a lot AND throw useless big creatures like Jin-Gitaxias, Core Augur(useless cause you wont cast them) into the graveyard, ready for reanimation. I think he could be better than The Scarab God, letting you dig better IMO. This as some potential, i would see Tier 2.5
High cost, nothing for combos, needs to connect with damage... Tier 5/4
Well, too slow to be an actual thing, but still has some great effects if it ever sticks around. Simply for that, Tier 4
I could see this used as a stax deck, forcing opponents to get rid of creatures, and if they dont have any, create fodders to break parity on stax effects. Small potential, better commanders available out there, but still a good Tier 3
The most competitive deck I would think about right now would be running some elves as mana dorks and many hatebears. The thing is... Why running this over Captain Sisay...? Still, I would say this is Tier 3
The best idea I had so far would be running this as an elfball commander to be able to fetch Umbral Mantleor Sword of the Parunsfrom the command zone. Easy Tier 3, even if better commanders for elfball in those colors are available (like Selvala, Explorer Returned).
Meh, I dont really like this one, I don't know what to say except he reminds me of Ludevic, Necro-Alchemist... Tier 4
Now, I don't know if you guyz are excited like me about this one, but I think it will end up pretty decent (At least Tier 2.5 for now). There are lots of good wizards that can abuse the ETB, like Archaeomancer to go infinite with High Tideand Snap, Snapcaster Mage, Dualcaster Mage + Demonic Tutorto get both Ghostly Flicker and Essence Fluxand go infinite from there, Venser, Shaper Savant to combo with Paradox Engine or to simply be a big Boomerang, Azami, Lady of Scrollsherself could be in the deck... Many ways to abuse, many combos available I am pretty sure. Abusing spells like Ghostly Flickerand Essence Flux seems pretty good with this too.
This one will end up decent. There are lots of brews actually with this guy, from extra turns to control to Approach of the Second Sun, and I am sure we will end up with something good. Tier 2.5 for now.
Well... This is my favorite one from the set, so I am biased for sure, but I see a lot of potential in this guy as a storm commander (Tier 1) that could also be used as a 5c artifacts combo commander. Generating free mana is super important for storm, and the fact that he can be cast from fast mana is simply nuts. We are not even obligated to play him as a 5c commander, we simply need to cast 5 mono-colored spells to generate 10 mana and continue storming, which is I think pretty strong. This one will end up being the most powerful (alongside with Kess) from the precons I think.
Thoughts? Those are my comments on the spoiled legends, but I would like to know what you guyz think about the placements I have done. I am pretty happy to see all those new cards. Probably not as a big impact as last year's commander decks, but some pretty powerful commanders for sure. Tagging you sonnet666.
1 week ago
All great points.
I think I am taking a little bit of Sedris, the Traitor King and playing that graveyard game with this deck. He is my main EDH deck currently, and I really like the idea of discarding zombies to the graveyard. Then the off chance I can't have The Scarab God bring them out, at least I have a way of bringing them back with Gisa and Geralf and Havengul Lich.
Dralnu, Lich Lord is more for just overwhelming with Army of the Damned and Zombie Apocalypse.I don't have the worry of Blasphemous Act in my playgroup, but that is a good card to be worried about. It could really mess the flow up.
I'll continue playtesting what I have and keep an eye on this deck to see if there are any other things you update that may fit into my playing style. Thanks again!
Also, nine EDH decks, I don't know how you find the time to build them. I have one more I am working on. Zurgo Helmsmasher will be mostly speed and giving him to my opponents with Assault Suit so they can keep the pressure on. I can see him getting out of control fairly quickly so it will be nice to have another deck to lean on when they get annoyed with that. Venser, Shaper Savant didn't make many friends. I ended up busting it up after a few games when I kicked Rite of Replication on Magmatic Force with 8 players. Needless to say, it was a downer for the rest of the table.
1 week ago
Consecrated Sphinx (draw engine that hits things)
Decree of Pain (Draw engine board whipe OR uncounterable board wipe with a draw)
Fierce Empath (Creature tutor that tutors creatures)
Forbid (With damia, the buyback isnt even that big of a drawback)
Green Sun's Zenith (ALL THE TUTORS!)
Increasing Ambition (MOAR TUTORS!)
Mystical Teachings (tutors!)
Phyrexian Delver (high value creature; only life point that matters is your last)
Protean Hulk (Stupidly high value creature they unbanned)
Putrefy (more removal because the deck needs it)
Sakura-Tribe Elder (Ramp and a blocker... just good)
Solemn Simulacrum (Ramp and draw... just good value)
Spell Crumple (Get tucked nerd)
Sylvan Tutor (Tutors = consistency = win)
Swan Song (Cheaper counters)
Tooth and Nail (Blightsteel Colossus + Torrential Gearhulk = crazy value; so many options)
Toxic Deluge (Awesome removal spell)
Venser, Shaper Savant (removal/counterspell on a creature)
Volrath's Stronghold (recur creatures with a land. Nuff said)
Vraska the Unseen (removal and a walker)
Worldly Tutor (Tutors = consistency = wins)
Asceticism (just counter stuff)
Collective Voyage (Symetrical, therefore not helpful)
Coiling Oracle (not strong enough)
Consuming Aberration (just a big fatty... but rarely game swinging)
Darksteel Citadel (I have no clue why you would need an indestructible artifact land)
Devastation Tide (Sorcery therefore too slow & you'll have better options)
Dissipate (You only need about 10 counterspells; this one is just a cut to make room for better cards since you had 11 counters)
Dissolve (getting replaced by Forbid)
Evacuation (better options available)
Far Wanderings (Slow ramp)
Horizon Chimera (I'm not sure you need the life gain so badly that he has to stay, and he's not here for any other purpose. I think you have enough gain with Scooze and Obnoxious)
Isochron Scepter (too likely to get you 2-for-1'd)
Kydele, Chosen of Kruphix (not good on its own)
Leyline of Anticipation (Your deck already has a good half of its castable cards at instant speed)
Naturalize (you are adding enough artifact/enchant removal... should be ok to cut)
Neurok Stealthsuit (just counter stuff)
Rewind (Expensive, and that untapped mana is so rarely relevant in my experience)
Rupture Spire (bad land, and your deck is stable enough with land)
Thing in the Ice Flip (too slow/not good on its own)
Thrasios, Triton Hero (you have tasigur and a ton of ways to tutor him up... probably dont need the "2nd copy" of tasigur)
Time Stop (it's just so expensive)
Exploration (to ramp up to Damia and then let her refill your hand letting you play tons of lands all the time)
Exsanguinate (This provides a wincon or a source of lifegain in a pinch... but I'm not sure you need lifegain that badly, and no good deck will let you kill them with a massive exsanguinate... so if you don't need it for lifegain, you just don't need it).
Courser of Kruphix (same lifegain boat... requires testing to see if he might be needed, although at that point it would be worth looking into boarding Horizon Chimera back in, or maybe running a Wurmcoil Engine).
Fierce Empath allows for a lot of stability with fetching, which is where I am trying to cut off some of the lower curve of your creature base when you have more powerful options available at higher costs, and can spend the first turns of the game trying to keep opponents off of pulling too far ahead of any one other player. Early turns can also be spend casting any of your many tutors to set yourself up.
Similarly I am trying to develop the deck with a lot of cards which have high power and also provide a high level of consistency by tutoring in one way or another, examples being Increasing Ambition, Protean Hulk, Mystical Teachings (which can fetch Torrential Gearhulk, Venser, Shaper Savant, Snapcaster Mage, and Teferi, Mage of Zalfir).
So these suggestions are supposed to bring about consistency in the deck and therefore achieve power by method of consistency. It makes the deck very slow and you'll have to get really good at shuffling and making snap decisions for finding cards from teh deck when you tutor, but from my experience playing control sharuum, consistency is king for control decks, and having just a few high power creatures should be enough to win you games.
2 weeks ago
You could monoblue, in which case I'd pick something like Baral, Chief of Compliance but mono limits your options, other colors, such as white opt for commanders as Grand Arbiter Augustin IV and some cool bounce spells as well.
The majority of your deck would be sorc/instants, so Baral is a solid choice imo. Venser, Shaper Savant is an option as well, but I would rather have it as a solid card in my deck probably.
2 weeks ago
Venser, Shaper Savant is a good starting point. He's great with flicker effects and a good commander for what you brought up.
Also Deadeye Navigator screw that guy.
2 weeks ago
Hey, cool looking deck (+1)! I run a Tasigur combo-control list: http://tappedout.net/mtg-decks/the-seasonal-fruit-bowl-semi-competitive-tasigur/.
You said in the description you are looking for other win conditions in case Laboratory Maniac gets exiled, but it looks like you already have several other ways to win? Maybe you already know all of these so sorry if I'm stating the obvious!
As soon as you get infinite mana and start drawing your deck you could use Blue Sun's Zenith to force your opponents to draw out, it gets shuffled back in and you draw it again with Thrasios, Triton Hero. You can also loop Capsize with buyback to bounce your opponent's boards - this will usually make everyone concede. Same thing with Venser, Shaper Savant and Deadeye Navigator. I would also recommend you get a Palinchron and Phantasmal Image, these will give you infinite mana but also infinite storm. You can then use Aetherflux Reservoir to shoot down everyone! You could cut the drake if you get Palinchron.
2 weeks ago
Edit 1: Taking out a couple of clunky lands to ease up on some mana flooding I've been experiencing.
-1 Homeward Path +1 Prairie Stream-1 Mirrodin's Core +1 Summary Dismissal-1 Rupture Spire +1 Disallow-1 Transguild Promenade +1 Void Shatter-1 Thought Vessel +1 Approach of the Second Sun-1 Condescend +1 Fumigate-1 Silence +1 Dovin Baan-1 Venser, Shaper Savant +1 Jace, Vryn's Prodigy Flip-1 Eight-and-a-Half-Tails +1 Jace, Unraveler of Secrets-1 Reya Dawnbringer +1 Sun Titan-1 Minds Aglow +1 Steel Hellkite