Obliterate

Obliterate

Sorcery

Obliterate can't be countered.

Destroy all artifacts, creatures, and lands. They can't be regenerated.

Latest Decks as Commander

Obliterate Discussion

FunnyDuck on Lord Windgrace - Making Some Elbow Room

2 weeks ago

Thank you for stopping by and for the kind words! The wacky restriction ended up making this one of my more pinpoint focused lists, as ties everything together really well. Quality Draw and Removal cards unfortunately ended up being a bit harder to navigate through (my playground can only tolerate one so many Obliterates before groaning), and in particular I've noticed that this deck lacks the steady drawing capability that Windgrace decks are normally capable of. A lot of the stuff in the Maybeboard focuses on shoring that up, and I'm still actively iterating on the deck to see how I can make the list better.

Peoni on Rampage!!!!!

1 month ago

Okay, sorry for the delay. Was in the middle of a move.

So first I think some degree of stack interaction would benefit this deck. I don't know what your meta is like, but dealing with enemy control could be a serious pain as you try to establish yourself, so cards like Pyroblast, Red Elemental Blast, Deflecting Swat (or other efficient redirect effects), or even Veil of Summer and Vexing Shusher (use this guy!) could prove to be worth the card slots when the game comes down to protecting your board state or making sure one of your spells resolves.

As for general upgrades I would consider adding in more removal like Beast Within and swap out Wilt for Nature's Claim for the cheaper cost because I feel like the cycling isn't super necessary and 4 life is insignificant. Then, if losing the cycling really bothers you, you can throw in Runic Armasaur for some really sweet card draw that also fits your theme. Additionally, for some pseudo card draw that also has the potential to mess with your opponent's hands AND is most definitely a puzzle, there's Teferi's Puzzle Box. It's a wheel that keeps on wheeling.. sort of. I would recommend potentially adding in more land destruction like Wildfire, Decree of Annihilation, or Obliterate along with recursion for yourself through stuff like Life from the Loam, Ramunap Excavator, Crucible of Worlds, and Titania, Protector of Argoth. Speaking of her, Priest of Titania could probably replace Llanowar Visionary, and along with that, more cheap elf mana dorks i.e. Llanowar Elves and Fyndhorn Elves would do you a lot of good. If you go the MLD route stepping your ramp up is gonna be really important so you can rebuild your board before your opponents can (which is also why you have land recursion), so you might want stuff like Utopia Sprawl, Wild Growth, Carpet of Flowers, or even Exploration if you can swing it. Finally for some additional creature-based wincons, we could put in Conspicuous Snoop + Kiki-Jiki, Mirror Breaker as well as Kiki-Jiki, Mirror Breaker + Zealous Conscripts . To tutor for these you could use Goblin Recruiter to fetch Kiki-Jiki and Snoop, or Imperial Recruiter to tutor for a specific creature you need or just use him to get his gobbo friend and then assemble your win. Some additional misc. cards you might find fun and want to consider: Magus of the Moon, Bane of Progress, Null Rod, Trinisphere, Urabrask the Hidden, Woodland Bellower, Vorinclex, Voice of Hunger (don't do this to your friends lol), Ruination, Jokulhaups, and Root Maze.

Not all of this is going to fit in the budget you gave me, I just wanted to give you a lot of options and potentially stuff that you can build toward in the future if you decide you want to really invest in this deck. Hope this helps. :^)

Justinoxs on Aurelia's Kappa 123

2 months ago

jakeyuki12 hey, glad you like the deck :)

Here's why I like it in the deck:

Firstly, Argentum Armor's effect can hit lands, and it is that one backup equipment in the deck that is sort of an answer to almost all your problems in a late game scenario, and is kind of a win condition if your Helms/Swords are in exile/graveyard.

it's effective against stax once you've run out of enchantment/artifact removals; it's great against Humility and Karn, the Great Creator if you can get it on your creature.

Not gonna lie some games it'll be clunky but more than often you should have a window with Sigarda's Aid or Puresteel Paladin; not to mention it'll win you the game if it's in your graveyard/battlefield should you ever find yourself in a position with Nahiri, the Lithomancer on board after Obliterate or similar other board resets (destroy your opponents' lands lul).

Matsamura on Lord Windgrace

2 months ago

Good ideas! I want to ramp with land fetches and cards that allow me to play additional lands to get them out as quickly as possible on the board and then midway through the game be able to blow it up with something like Obliterate and use a card ability like World Shaper's land recursion ability to get all my mana back. This would allow me to play a nice high x-spell like Torment of Hailfire.

I like your recommendation of Boundless Realms and Radha, Heart of Keld. I have a Lotus Cobra and was thinking of adding it to my deck so this would work well. What other big spells would you recommend?

LunchBox1211 on Heartless Chaos

2 months ago

I love chaos! If you are looking to be the biggest pain the table has ever seen, run Obliterate, Decree of Annihilation, Jokulhaups and Manabarbs. If you want some extra flare, run one or two "(spell name) deals X damage to each player, and each creature" effects, and try to kill everyone, including yourself.

Disclaimer: I am not held responsible for any injury that may occur if you cycle Decree of Annihilation on someones end step, or play Manabarbs against a green player. I built a similar deck once, my friends hated it. It turned into Archenemy against the bad deck, then I was killed and the game began.

In all seriousness, nice deck!

Cmi1103 on Marchesa What's yours is mine, but with counters

2 months ago

If you enjoy stealing other people's creatures, I would maybe consider adding Insurrection and Grave Betrayal. Though they're both on the higher mana cost side, they can be really fun! I also personally enjoy running Jokulhaups and Obliterate in my own Marchesa deck because they can pretty much be game winners, wiping out your opponents and you have a huge headstart over them with everything that came back. They also combine really well with Grave Betrayal.

CheeseE on A Devastating Lack of Situational Comprehension

2 months ago

Hey Orc, Unfortunately, kind of. Some of the larger suspend-able creatures can win the game for you on their own (try suspending Obliterate and something huge at the same time). Also often you can win with your opponents' threats, as permanents move around between players a lot if this deck is at the table. But you are basically correct because most of the wins are indeed from forced scoops due to utter chaos.

smack80 on Sanctify Thy Deck

3 months ago

Web of Inertia demands Rest in Peace. If you're playing Jokulhaups, why not Obliterate also?

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