|Commander / EDH||Legal|
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|From the Vault: Lore (V16)||Mythic Rare|
|Eighth Edition (8ED)||Rare|
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Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
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6 days ago
@ReaperDrek I always appreciate the comments, and you were on-point fosho
I likely won't run Infiltration Lens... because I know with my luck I'll swing into a Consecrated Sphinx lmao. My playgroup doesn't really do land destruction; but at the LGS tournaments I'd consider it. I used to run Obliterate & co in Narset. Hero's Blade is a two turn clock with Aurelia for two mana. I'm wondering what could be taken out for it ?
I do kinda like the praetors. If I decide to focus more on aurelia herself then they may come out. Meddling Mage naming aurelia hurt me bad not too long ago though. I try to have somewhat of a go-wide strategy just in case.
I can see what you're saying for all five weenies you mentioned. The two anthem creatures are a little slow, but can be neat with two attack phases. Plague Myr is mostly a mana dork, but it blocks and could win the game randomly. Even with 20 mana ramp options you may only see one or two in a game. I'll take the excess just in case I have to cast her many times
Michiko Konda, Truth Seeker is a grab bag. She may be irrelevant or help immensely. I had her as the commander for a while
I feel like I need to keep the avg cmc down but love all these Timmy cards
1 week ago
Conquering Manticore, Nicol Bolas, Planeswalker, Feast on the Fallen, All Is Dust, Obliterate, Obelisk of Grixis, Darksteel Ingot, Nevinyrral's Disk, Sepulchral Primordial, Stingmoggie, Panharmonicon, Drakestown Forgotten, Dominus of Fealty, and Olivia Voldaren are what I'd suggest for cuts.
One addition I forgot to recommend though... Mikaeus, the Unhallowed. You have flayer of the hatebound already, so you should know how gross undying is here.
1 week ago
The answer is: Superfriends is not a cEDH viable archetype. There's a reason why cEDH decks don't have average converted mana costs of 4.02, and the worst cards in your deck will typically be the Planeswalkers. So, you may not want it to count, but this is like asking how to beat Doomsday/Ad Nauseam Zur with Isamaru, Hound of Konda. Outside of a few hatebears you'll have to mulligan to, you have absolutely no game vs FC Tazri, Doomsday Zur, Grixis Storm, and more.
To give actual advice that may help, though, and not just be contrary:
The best Super Friends deck I've ever seen was a Narset, Enlightened Master build. Yeah, it had no Doubling Season, but it also didn't have to wait until t3 or t4 before it did literally anything at all (what deck wants to pay 5 for Tamiyo when 5 mana gets you Ad Nauseam?). The guy would routinely cast a few Planeswalkers and extra turn spells, and then finish off with Jokulhaups, Devastation, Obliterate, and the like.
The deck was high variance (versus Zur/Tazri/Storm etc. which can consistently win on turns 3-5 if unimpeded), but it was able to race tier 2 Commanders fairly well if he mulliganed to the right cards.
Ramos's mana cost is too high to be a 'storm' type Commander in cEDH, though he can do some cute stuff, and that holds true for Super Friends as well because he requires additional support outside of just casting him (IE, casting a bunch of low cost spells to build up the mana, which Planeswalkers are contradictory toward this gameplan), whereas Narset is just cast + swing. Yeah, you'll lose Doubling Season and every good green Walker, but you gain a reasonable way to cast Jokulhaups on the fourth/fifth turn which, if no one has won the game, will definitely set people back. An active Tezzeret and Narset Walker or Mindsculptor after destroying everything and taking extra turns is basically better, and you're doing all of it faster.
So that's my vote. Run Narset, extra turn spells, big destruction (Armageddon and its ilk), and lots of hate cards. Cursed Totem will probably be a must because you'll have to mulligan to something like Pyroclasm or lose vs Yisan, Arcum, Sisay, etc., Rest in Peace is solid vs Karador, Breya, etc., I'm a huge fan of Aura of Silence, Stranglehold is always good due to cEDH's reliance upon tutors, Winter Orb, Tangle Wire, and probably like 13-15 mana rocks to get Narset out a couple turns earlier so you can get the train rolling by fourth or fifth turn.
1 week ago
Jhoria's ability is more powerful and easier to abuse but it tends to be a glass cannon deck. If you get into a position where you can't cast her, depending on exactly how you build, you will likely be dead in the water.
Intet requires top deck manipulation or luck and maybe some double strike. He is far less hated and tends to lead a deck that can function without him more often. Being a 6/6 flier he can do some damage on his own too.
Intet tends towards consistent long term value. Jhoria tends towards a few very explosive turns, similar in some ways to a combo deck.
If you enjoy comboing off you should at least try Jhoria, if you don't like combo go with Intet. While Jhoria doesn't usually do actual combos it isn't abnormal to play Obliterate followed by 2 or 3 eldrazi titans and smash into people or watch them scoop.
2 weeks ago
3 weeks ago
Hey I am long time Aurelia player. Your list is looking pretty solid but I have few changes that I would recommend.
Cut Sram, Senior Edificier low equipment count deck hes not great. Figure of Destiny its a great card but it just takes up too much mana for what it does. Kor Cartographer doesn't have enough board impact for my liking, solemn is ok to keep though. Cataclysm and Obliterate are generally difficult to get into the right situation for, but you can keep them if they work well in your meta. Legion's Initiative and Sigarda's Aid are just never as good as I want them to be. I also wouldn't run Ajani Vengeant hard to protect and just doesn't do that much. Staff of Nin is just too much slow and takes up too much tempo.
In:For additions somethings that I like for this style of deck are Glorybringer, Firemane Avenger, Sunscorch Regent, Steelshaper's Gift, Magus of the Wheel is nice for card draw. Sulfurous Blast and Comeuppance are mvp sunforger targets for me.
If youre looking for more ways to achieve infinite combat steps: Aggravated Assault with either Neheb, the Eternal or Sword of Feast and Famine are usually sure fire ways to do it. You can also mix eldrazi displacer in there, its not as efficient but if you're looking for redundancy it helps.
My 2 best Aurelia decks are right here, you can check them out for inspiration.
Hope these help!
1 month ago
I enjoy the concept. You need more lands, though. You are never casting 11- and 12-drops off 29 mana-producing lands and three mana rocks. I assume those Islands are supposed to be Swamps. I'd cut the Sword and Helm of Kaldra since you just need the shield for indestructibility. Maybe Angelic Overseer also, since you don't have many Humans and your commander isn't human, either. Myriad Landscape, Temple of the False God and Shrine of the Forsaken Gods would be good adds. Plus more dual lands. And mana rocks.
Some other indestructible (or pseudo-indestructible) enablers: Gift of Immortality, Nahiri's Machinations, Frontline Medic, or Legion's Initiative. I like Valorous Stance too, because it fits with the theme and can also kill something if you need something killed.