Obliterate

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Lore (V16) Mythic Rare
Eighth Edition (8ED) Rare
Invasion (INV) Rare

Combos Browse all

Obliterate

Sorcery

Obliterate can't be countered.

Destroy all artifacts, creatures, and lands. They can't be regenerated.

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Obliterate Discussion

goblinguiderevealpls on Looking for fun control edh ...

3 weeks ago

first off, two things

mizzix is a combo general, not control, and "control" and "fun" arent really the same thing, if by fun control you mean YOU have fun and nobody else does, then you're talking control!

there's a million options for good control commanders, but for edh multiplayer the most common and reliable control are stax builds, where you ramp out very fast into stuff like Smokestack, Winter Orb, Torpor Orb and Sphere of Resistance which then slows everyone down immensely with you being in the lead, problem is most of the good ramp that gets you very far ahead very fast to be able to handle the effects of such cards on your own board state are pricy.

my personal favorite control decks are Keranos, God of Storms and Meren of Clan Nel Toth,

keranos because it combines the above stax with Counterspells galore and the ability to cast Jokulhaups/Obliterate/Wildfire without keranos dying, and he just draws you into more lands and counters and bolts creatures

meren because she can easily ramp early by stacking Arbor Elf type cards and then playing stax or cards like Living Plane, Grave Pact or Contamination to not let opponents do much of anything while getting a free creature to sacrifice every turn, abusing stuff like Sidisi, Undead Vizier, Gray Merchant of Asphodel or Eternal Witness

stax is the cornerstone of edh control, but many other commanders do it well,

Sen Triplets//Oloro, Ageless Ascetic

Grand Arbiter Augustin IV

Derevi, Emperial Tactician

Hokori, Dust Drinker/Thalia, Guardian of Thraben

Baral, Chief of Compliance/Jace, Vryn's Prodigy  Flip

Titania, Protector of Argoth

the most fun but least competitive form of staxcontrol is chaos, where silly things occur and lots of dice rolls of chance, for these you want my favorite general, Nekusar, the Mindrazer, or other chaos generals like Norin the Wary

nekusar uses chaos to win in the form of mass draws via Teferi's Puzzle Box or Wheel of Fortune effects, which is like casting a bunch of global mulligans and can either win you games or feed your opponents based on what cards are drawn when you force draw

norin abuses cards like Genesis Chamber, Possibility Storm and Confusion in the Ranks that mess the game up while norim comes out turn 1 and starts flickering

theres plenty more but those are the most common i can think of

geekmp3 on Tajic, the Obliterator

3 weeks ago

You run indestructible... Why not Obliterate? Boros will survive. Boros always survives...

goblinguiderevealpls on Zurgo the Life Stealer

1 month ago

hey sorry for the late response i just read my wall,

Fireshrieker and Inquisitor's Flail are good damage doublers for zurgo, if you want zurgo to be the only permanent allowed to live so he has a clear path for conbat, cards like Jokulhaups, Obliterate, Devastation and Burning of Xinye usually end games by rendering opponents helpless against zurgo

those pair well with other indestructibles like Iroas, God of Victory, and Frontline Medic that also survive Wrath of God etc

the more equipment tutors the better, things like Godo, Bandit Warlord, Relic Seeker, Stoneforge Mystic and Stonehewer Giant are key

Madcookie on Jhoira gonna get your ass beat, mang!

1 month ago

Wolfrage76 Well in that case you are left with pretty much one option - to make a huge turn. You can do this by replacing the cards I told you with some form of stalling - say bouncing back, Cyclonic Rift, Boomerang that kind of thing or with good old board wipes. You do run some similar spells as well. This is to be done if they target you and you feel very pressured. As for the huge turn it should go like this - step 1 have jhoira on the field. Step 2 at the same time in any given turn (preferably the guy right before you) you suspend the following cards 1-3 big guys (the dream would be Hellkite Charger+Neheb, the Eternal which means infinite attack phases) and a random board wipe. I'd strongly recommend my personal favourite Obliterate for the flavor and usefullness, but you can go with anything you like Blasphemous Act, Star of Extinction, Evacuation etc. Then all you need to do is survive for 4 turns(2 with Paradox Haze until they come online. For this reason you are playing the bounces and counterspells. Then when the suspended cards begin to resolve you stack the board wipe to act first, clear the board, hopefully the lands too with obliterate, then smash in the big guys, attack fact with haste and simply win from there.

As for other replacements, you should try to add card draw to the deck, as its really limited as of now. However good blue draw can be expensive sometimes like Rhystic Study and the red I can think of is counterproductive in your deck Outpost Siege and Vance's Blasting Cannons  Flip :S. Look in https://magiccards.info/search.html I always check there first for certain types of mechanics and such when building a deck.

So all in all if you can get the cards I mentioned it should make the deck much better. Hope this was helpful :)

goblinguiderevealpls on Best Izzet Control commander?

1 month ago

how has nobody mentioned Keranos, God of Storms? he is superior without question, i mean what other commander can you run both Jokulhaups and Counterspell effects effectively with? none of the other ones run land destruction and they all die to Obliterate

ever seen a 4v4 game where its past turn 5 and the ONLY permanent on the whole field is your keranos drawing you into more lands while your opponents debate conceding due to constant land denial rendering them helpless? well if you havent, thats keranos

BMHKain on I need this Superfriends deck ...

1 month ago

Very well. Not counting comments that are negative criticism, or % based, here are some questions:

1: Why Ramos, Dragon Engine? I thought his mana ability only applied to Dra- Oh... NVM...

2: Since I'm not running any basics, maybe some nonbasic land ramp suggestions?

3: Atraxa, Praetors' Voice blows when it comes to Superfriends (Some of the best Walkers have R Mana.), so how good is it in the 99?

4: What walkers should I remove for aforementioned cards?

I think I might have a Humility somewhere in my collection, & I'll replace Obliterate w/ Jokulhaups as a result.

Thanks for at least helping...

DeeLight on Dang, Them Some Cold Eyes

1 month ago

I like it! Although shame we can't play Worldfire. I'd say however your closest approach to it would be Decree of Annihilation, or you could play an even safer version of it, the uncounterable Obliterate to mess that sweet friendship up.

Iamdoomitself on Which Izzet god is the ...

1 month ago

Keranos, God of Storms wins hands down, with a lower cmc and greater survivability he is far better to build around. I admit The Locust God is probably easier to abuse by just drawing cards he is much easier to stop. Keranos on the other hand can just wreck games with Obliterate and the like.

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