Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
|Want (3)||bloodmoonhowler , jpv , MisterFamous|
Printings View all
|From the Vault: Lore (V16)||Mythic Rare|
|Eighth Edition (8ED)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Obliterate occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
2 weeks ago
Joe_Ken_ Definitely like the idea of Decree of Annihilation. Would you run that in place of Obliterate / Armageddon, or would you run in addition to? I used to run Smothering Tithe and I understand the usefulness for sure. It's just that every time I had it in had, it always felt a little underwhelming to drop, maybe I should circle back and take a closer look though.
1 month ago
As someone who has been tinkering with this deck for a long time, very very good primer! A few key cards seem to be missing from consideration in the way of Sneak Attack most notably. I don't really understand Unstable Obelisk. It is nice to be able to remove anything, but it doesn't feel like it pulls its weight. Does it to you? I feel as though an All Is Dust which you'd had mentioned would pull more weight slowing down your opponents without affecting you greatly and also allowing you a way to punch through pillow fort strategies effectively. Lastly, I really like having a finisher of some kind in the form of mass land destruction Obliterate, but that is just me.
1 month ago
1 month ago
2 months ago
This deck is aewsome, I have tried a few times and never let me down, even in defeat it put up a really good fight.
A fast "voltron" deck with double strike creatures and a solid plan with avacyn and some SAC creatures.
I have tried with 10+ of then, the deck really starts to flow better, so you can control the board and finish with big angels and stuffs like that, some cards that prevents from losing is good against combo decks.
Aurelia, the Warleader is a good general for this, one big creature attacking two times can hurt a lot.
And last but not least you can go the dirty strategy, that's where Boros really surpass the others colors but the social contract held us from doing it.
2 months ago
3 months ago
Jhoira's never been a commander I enjoy due to the low interaction, but I really like your choice of spells like Knowledge Exploitation to grab your opponents stuff.
Personally, I prefer Kozilek, the Great Distortion for Eldrazi tribal and favor Jodah, Archmage Eternal , Golos, Tireless Pilgrim or Ramos, Dragon Engine for "big mana" decks, due to the more interactive playstyles and access to more colors. Of course, go with what you feel and make your own decisions, there's lots of commander options!
Anyway, have fun with it!
5 months ago
Idk it's just general blue hate i guess. I stopped playing 3 years ago because blue was so prevalent it seemed unfun unless you played blue.
I already run The Chain Veil and Crawlspace . Ensnaring bridge is my next add. I usually lockout by blowing up lands with Darksteel Forge and Mycosynth Lattice and then Obliterate or Nevinyrral's Disk or Oblivion Stone . I can Mind Slaver lock people too. Winter Orb works great for that too, especially with Unwinding Clock . I also use Platinum Angel and a pay life source to make my life total less than 0. Then i use Soul Conduit . Moltensteel Dragon is a go to here, because then I can make him huge and take out 2 people in a turn.
Do you see the problem with everything i listed there besides Obliterate and Moltensteel Dragon ? It's all available to blue. Blue is dominant in legacy, vintage, modern, usually standard, and edh. Also, the graveyard hate i am referring to is not only Bojuka Bog I was thinking specifically starting the game when an opponent has Leyline of the Void out, or when one casts a similar enchantment. Red can't deal with enchantments, and that is why it remains the weakest color. White has exile effects for all permanent types(i think, maybe not lands). Red doesn't have enchantment removal.
Can someone point me to one single red enchantment removal spell besides Chaos Warp , which can hugely benefit the opponent? Not a combo like Mycosynth Lattice + Vandalblast but a red "destroy/exile all enchantments"(that isn't banned, - Worldfire - or a 'Destroy/Exile target enchantment". That's why I'm struggling with mono red vs other decks.
@shadow63 I don't run any other walkers. Do you think I should?