Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Price & Acquistion
1 week ago
Run 5 color win conditions. You get Maze's End, Door to Nothingness, and the ability to run any "you win the game" card you want. My favorite is Barren Glory and Obliterate or put it under an O-ring and Apocalypse. Atogatog and his friends help eat everything on your side of the board.
1 week ago
You might want to add a few cards like Obliterate (Decree of Annihilation, Apocalypse, and/or Jokulhaups) because if you have one of them suspended at the same time as a huge threat, say Emrakul, the Aeons Torn, you can wipe the entire board, have emrakul become un-suspended, and then pretty much just win.
2 weeks ago
4 weeks ago
Someone at my lgs has a chaos deck that runs these cards, headed by Maelstrom Wanderer. Some notable includes are most of the cheap mana doublers, such as Heartbeat of Spring and Overabundance, Jokulhaups and Obliterate, Warp World, Psychic Battle, Uba Mask, and Timesifter.
3 months ago
@ReaperDrek I always appreciate the comments, and you were on-point fosho
I likely won't run Infiltration Lens... because I know with my luck I'll swing into a Consecrated Sphinx lmao. My playgroup doesn't really do land destruction; but at the LGS tournaments I'd consider it. I used to run Obliterate & co in Narset. Hero's Blade is a two turn clock with Aurelia for two mana. I'm wondering what could be taken out for it ?
I do kinda like the praetors. If I decide to focus more on aurelia herself then they may come out. Meddling Mage naming aurelia hurt me bad not too long ago though. I try to have somewhat of a go-wide strategy just in case.
I can see what you're saying for all five weenies you mentioned. The two anthem creatures are a little slow, but can be neat with two attack phases. Plague Myr is mostly a mana dork, but it blocks and could win the game randomly. Even with 20 mana ramp options you may only see one or two in a game. I'll take the excess just in case I have to cast her many times
Michiko Konda, Truth Seeker is a grab bag. She may be irrelevant or help immensely. I had her as the commander for a while
I feel like I need to keep the avg cmc down but love all these Timmy cards
3 months ago
Conquering Manticore, Nicol Bolas, Planeswalker, Feast on the Fallen, All Is Dust, Obliterate, Obelisk of Grixis, Darksteel Ingot, Nevinyrral's Disk, Sepulchral Primordial, Stingmoggie, Panharmonicon, Drakestown Forgotten, Dominus of Fealty, and Olivia Voldaren are what I'd suggest for cuts.
One addition I forgot to recommend though... Mikaeus, the Unhallowed. You have flayer of the hatebound already, so you should know how gross undying is here.
3 months ago
The answer is: Superfriends is not a cEDH viable archetype. There's a reason why cEDH decks don't have average converted mana costs of 4.02, and the worst cards in your deck will typically be the Planeswalkers. So, you may not want it to count, but this is like asking how to beat Doomsday/Ad Nauseam Zur with Isamaru, Hound of Konda. Outside of a few hatebears you'll have to mulligan to, you have absolutely no game vs FC Tazri, Doomsday Zur, Grixis Storm, and more.
To give actual advice that may help, though, and not just be contrary:
The best Super Friends deck I've ever seen was a Narset, Enlightened Master build. Yeah, it had no Doubling Season, but it also didn't have to wait until t3 or t4 before it did literally anything at all (what deck wants to pay 5 for Tamiyo when 5 mana gets you Ad Nauseam?). The guy would routinely cast a few Planeswalkers and extra turn spells, and then finish off with Jokulhaups, Devastation, Obliterate, and the like.
The deck was high variance (versus Zur/Tazri/Storm etc. which can consistently win on turns 3-5 if unimpeded), but it was able to race tier 2 Commanders fairly well if he mulliganed to the right cards.
Ramos's mana cost is too high to be a 'storm' type Commander in cEDH, though he can do some cute stuff, and that holds true for Super Friends as well because he requires additional support outside of just casting him (IE, casting a bunch of low cost spells to build up the mana, which Planeswalkers are contradictory toward this gameplan), whereas Narset is just cast + swing. Yeah, you'll lose Doubling Season and every good green Walker, but you gain a reasonable way to cast Jokulhaups on the fourth/fifth turn which, if no one has won the game, will definitely set people back. An active Tezzeret and Narset Walker or Mindsculptor after destroying everything and taking extra turns is basically better, and you're doing all of it faster.
So that's my vote. Run Narset, extra turn spells, big destruction (Armageddon and its ilk), and lots of hate cards. Cursed Totem will probably be a must because you'll have to mulligan to something like Pyroclasm or lose vs Yisan, Arcum, Sisay, etc., Rest in Peace is solid vs Karador, Breya, etc., I'm a huge fan of Aura of Silence, Stranglehold is always good due to cEDH's reliance upon tutors, Winter Orb, Tangle Wire, and probably like 13-15 mana rocks to get Narset out a couple turns earlier so you can get the train rolling by fourth or fifth turn.