|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
|Modern Masters 2017 Edition (MM3)||Rare|
|From the Vault: Annihilation (V14)||Mythic Rare|
|Avacyn Restored (AVR)||Rare|
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Put all creatures on the bottom of their owners' libraries.
Miracle [[symbol:W[[ (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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2 days ago
IAmTheWraith Thanks for your input! I added Terminus to my maybeboard last night because I was thinking that it has good synergy with Aminatou's +1 since I could put it on top of my library and set up a one mana boardwipe on the next turn. The thing is that I would have to probably cut one of my other boardwipes to make room for it, but the most appealing and comparable one to cut in here would be Austere Command except the versatility that comes with it is telling me not to cut it. I've been iffy about making the transition, so I may drop it because it's a tough call to make.
Reality Acid is pretty sweet removal, but I think I would have to focus on more blink effects to really maximize and profit from it because Aminatou is also needed to blink lands, walkers, mana rocks, and stax pieces just to keep us functioning through our own lock. We need to give her a little bit of a break and +1 her often enough to keep her from outright dying, but it's still worth testing because I really have three turns to blink it which feels like plenty of time.
I'm running a really low creature count as is, so I'm not sure if Baleful Strix is quite worth the slot. Four of my five creatures operate as Stax pieces, three of which have Flash which allows me to be responsive on other players' turns: Hushwing Gryff to combat an ETB trigger, Aven Mindcensor to keep someone from tutoring for a card or fetching a land, and Containment Priest to prevent Reanimator or some other means of cheating in a creature outside of hard casting it. Hex Parasite is an exception to my Stax creature rule because other planeswalker decks, such Atraxa Superfriends, Chain Veil Teferi, and Daretti Artifacts, all appear to be considerably resilient to this deck. Parasite effectively kills all of these strategies by removing loyalty counters from walkers and I consider it to be an asset in the deck for that reason because other walker decks show up often in my meta. I said in a previous post that I am trying to be as cutthroat as possible with this deck, and I don't think Strix achieves this mentality since card advantage is something that I am not in very high demand for since I'm running Ensnaring Bridge and discard effects.
2 days ago
Reality Acid destroys literally anything and keeps doing it.
Card draw is good, and Baleful Strix does it pretty well.
I can say that Terminus is decent, but not incredible. I see it in your maybeboard so I thought I would say something about it. In a pod with lots of creature decks like Yisan or Momir Vig, it's pretty good. But outside of that it's nearly always dead.
Hope this helps!
1 week ago
Wouldn't it be best to run both Opt and Serum Visions? I understand that Opt allows you to possibly instant speed a Terminus but being able to know that you'll Miracle a Terminus by setting up your draws with Serum Visions also seems pretty powerful. I haven't playtested this version yet but to me it seems like it would make sense to run both.
1 week ago
The reason why most miracles control lists run opt more than visions is due to being able to do instant speed Terminus.
if tron is a heavier worry you can run some Surgical Extraction and combo it with your land destruction to cut them off tron.
One suggestion for your sideboard might be to try out Cleansing Nova over the gust, you trade being a little stronger vs affinity for yet another board wipe that's harder for humans and spirits to stop you (more wipes for medddling to try to name and 5 cmc for being too expensive to spell queller)
1 week ago
Hey everyone! I've been playing U/W Control with a Gideon tribal theme for awhile and now I want to try the Miracles version. This is the list I came up with. I noticed a lot of decks run Opt over Serum Visions, but to me Serum Visions seems better because it can set you up for a Miracle'd Terminus which is what makes the deck so good. I also threw in Entreat the Angels, and then left he sideboard the same. For reference, here's both decks so you can see the changes I made.
I'm also wondering if I should run Damping Sphere in the sideboard to hate on Tron since the Miracles version doesn't run Spreading Seas, although I did add a Ghost Quarter for that reason in place of the 5th fetchland.
1 week ago
Is there any deck in Modern where Mission Briefing might outshine Snapcaster Mage? Thinking of trying out the former in my U/W Control list. The surveil ability seems like it would be pretty sweet in supporting additional copies of Logic Knot and Search for Azcanta Flip as well as setting up for Entreat the Angels and Terminus.
2 weeks ago
Been years since I've looked at this deck. I actually re-made my Guildgate deck when this set was released as well. Guild Summit and Gateway Plaza were too good to pass up. Here's my updated deck list if you're interested in checking it out.
You really need to decide if you want to go the turbo fog route. If you do, go all-in on it. If you don't, then don't run any fogs and go full control. I happen to think that full turbo fog is the way to go with gates, but it can be run either way. Anything in the middle will give you a mixed bag of tricks that you won't be able to use very well.
Running 1x-2x Crackling Perimeter gives you a great secondary win-con, in case your Maze's End gets somehow removed from the game. I've found that Terminus works really well as a board wipe, as you can get the low CMC cast for practically free, and 6 mana isn't too much for a stalling deck in case you can't use the miracle cost. I've also found a ton of success running 2x Primeval Titan. If you've got 6 gates in play, the turn you cast it you get 2 more, then the next turn you swing and win because you'll have all 10 gates in play. Really speeds up the game plan.
Guild Summit is so good man, you want 4. It's your main draw condition, and it can turn a single land play into a chain that draws you several cards if you've got things like Rites of Flourishing or Azusa, Lost but Seeking in play. I run 4x Guild Summit and 4x Rites of Flourishing and it works really well, the two synergize off each-other and both speed up the deck massively.
I tend to play multi-player games more often than 1v1. If you're in a similar boat, then running 2-4x Isochron Scepter can really add longevity to the deck, help you survive against multiple players, etc. Really great when paired with 12x fog effects, as you can always have access to a fog to use. Speaking of fogs, I'd recommend checking out Dawn Charm and Respite. Dawn Charm stops attacks directed to your face, as well as fogging when needed. Respite gives you life every time you use it, adding to your longevity in the game. Both pair extremely well with Isochron Scepter at two CMC.
You really need a way to recover your destroyed lands. The method I've chosen to use is just running 2x Elixir of Immortality. This gains me life when cast and cycles any destroyed Gates back into my library. Since I use Elixirs, this allows me to only run 1x of each gate (with the exception of Gateway Plaza and Selesnya Guildgate as those tap for my main colors). Really makes the land base easier, and makes searching for gates 10000x easier.
Anyways, just was following your deck from a couple years ago and got notified that someone commented. Figured that I'd give my two cents again, since more cards were released for this arch-type. Good luck with your Maze's End deck!
3 weeks ago
Tectonic Edge is too weak imho, the opponent shouldn't go to that much lands.