|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Rare|
|From the Vault: Annihilation||Mythic Rare|
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Put all creatures on the bottom of their owners' libraries.
Miracle [[symbol:W[[ (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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6 hours ago
The other thing I can think of is Miracles players switching over to Stoneblade variants since something like 90% of their cards overlap.
1 day ago
Nice deck- I enjoy seeing other people playing Commander Unchained. I am fortunate that my playgroup--after some persuasion-- came around to playing with fun cards as well.
A few notes after reviewing the list- Brainstorm, Sensei's Divining Top, Halimar Depths are all great cards, but to truly maximize their strength you need to run more ways to consistently shuffle. It looks like you run Windswept Heath, so you're on the right track, but a Polluted Delta, Arid Mesa, Scalding Tarn, etc would go a long way towards making those spells more reliable. I'm actually not even certain that they're correct in this list: only Terminus and Long-Term Plans seems to have much synergy. A Preordain, Ponder, or even Crystal Ball may just be a better effect. If you do decide to up the shufflers, Jace, the Mind Sculptor probably becomes better than Jace Beleren as well.
Hokori, Dust Drinker and Rising Waters could be upgraded with Static Orb and Relic Barrier. The Orb is weaker in general, but combos with Barrier and Blinkmoth Well to allow you to fully untap while your opponents can't. Similarly, Winter Orb was re-un-re-errated (the only word to describe its messy history) to where if it's tapped, it turns off. This means that it too will work with ways of tapping it to be the only person who gets to have fun.
Anyhow, these are just some ideas after taking a look around. I've been piloting an Arbiter deck for a few years now, and occasionally enjoy checking in on what other people are doing wit him. God bless, and best of luck in your conquests.-McDeity
1 day ago
I would have gone another route with the deck - more like a green-based ramp deck, and not really controlling at all. You would rather try jeskai control, and that's fine.
minor things on this deck as it is: Thing in the Ice Flip and Devastation Tide is really not friends - and it's even worse with Terminus. First of all, Thing in the Ice Flip takes some set-up. having 3 counters of it, and then bouncing it to hand is just annoying. but if you have just 1 counter left on it, and cast Terminus, you return all creatures to hand (and I'm assuming your opponent has more creatures than you, as you don't have very many), instead of bottom of library. That's not very funny with a bunch of Snapcaster Mages and Kitchen Finks.
Apart from that, I think you should exchange Telling Time for Think Twice. Telling time doesn't draw cards, it puts them. So it doesn't trigger miracle. A single think twice can be played outside your own turn two times (first draw in opponents turn in regard to miracling cards), and with the scrying you have available, it's pretty easy to set that up for a miracle).
3 days ago
I have a Miracles deck built for Modern, and there is a card you are missing to help set up your deck. You have Serum Visions, which is one of the pieces, but the other set-up piece you need is Telling Time. This helps you filter unwanted cards, can put miracles on top of your library, and get you other things you might need. The card is a 4-of in a deck like this. The only thing I am missing from my deck is the pair of Entreat the Angels. I have 4 Bonfire of the Damneds, 4 Terminus, 3 Temporal Mastery, and in my sideboard I have 2 Devastation Tide and 4 Thunderous Wrath. I also run 2 Anticipate main, and 1 out of the sideboard. I use Ral Zarek and Chandra, the Firebrand as my wincons.
4 days ago
Very experienced pilots of miracles don't pilot slowly, however, comparatively speaking to land - bolt target you - pass. It seems like a lifetime.
The reason this got targeted because it was an absolute monster of the format, and defined the meta entirely.
now that miracles is gone, is the format going to get a little too degenerate?
4 days ago
It's been a long time coming. Now that Top has been banned, I think that the door will be opened for other non-Miracles control decks to grow in Legacy. Now, whether or not Terminus will still see play in the format remains to be seen, and I'm excited to see if Miracles still plays miracle cards after losing their best repeatable card selection.
1 week ago
I would cut 2 Plains to start then cut these:
- Gift of Estates as you probably won't have that much trouble with land and not a huge need for ramp. Maybe replace it with Temple of the False God
- Leonin Scimitar
- Leonin Sun Standard
- Chariot of Victory unless you really want the trample badly
- Infiltration Lens
- Skullclamp surprisingly I don't think you have consistent enough 1 toughness things to kill with this to trigger the card draw (maybe keep and try Infiltration Lens if you cut this)
You probably want at least two or three more boardwipes:
I would make room for this enchantment:
Here are some suggestions for equipment cards to replace some of the cuts I suggested above:
- Hero's Blade
- Ring of Thune
- Moonsilver Spear
- Trailblazer's Boots
- Basilisk Collar
- Bonehoard could be fun
If you want a planeswalker, try Nahiri for her equipment bullshit:
1 week ago
Hey man, Im trying to do modern miracles as well! I havent updated for Amonkhet yet but I think that censor has a spot somewhere for sure, here is my list for comparison: Modern Miracles. I've been in strong debate over Cryptic Command in these lists as we rely heavily on basics. As a one of I imagine it isnt too much of a hindrance, but it still seems as though it isnt the most beneficial thing we could have. Also, is Jace, Architect of Thought the best option? He can slow the beat a little bit, but his minus doesn't guide the miracle at all. I use Jace, Memory Adept in my main just as an alt win condition in case the miracle strategy goes to crap. I do like the inclusion of Cast Out, its a good answer to planeswalkers and other troublesome permanents Terminus wont hit