Tamiyo, the Moon Sage

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Avacyn Restored (AVR) Mythic Rare

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Tokens

Tamiyo, the Moon Sage

Planeswalker — Tamiyo

+1: Tap target permanent. It doesn't untap during its controller's next untap step.

-2: Draw a card for each tapped creature target player controls.

-8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."

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Tamiyo, the Moon Sage Discussion

dlamars on What is the best superfriends ...

1 week ago

Probably best not to get the two mixed up when making a counter argument. None of those listed planeswalkers are essential and narset doesn't have problems mana fixing 3 colors unless on a budget. Yidris lacking white kind of sucks (loses a lot of removal, Elspeth) but he plays more aggressively and definitely has a big pay off when he works. The worst thing about narset is no Doubling Season, but you still get Deepglow Skate and a lot of extra turns generally to offset this. Typically I see a superfriends deck win were off a Ugin, the Spirit Dragon or Tamiyo, the Moon Sage ult, both are available to each commander.

PhotogenicParasympathetic on Planeswalkers in EDH

2 weeks ago

In general, I'd argue these are the top five general-use planeswalkers in EDH:

Ugin, the Spirit Dragon is quite powerful for his ability to sweep the board. Plus... that ult ain't messing around.

Elspeth, Sun's Champion is one of the more difficult walkers to attack, since she's constantly spitting out blockers, and she also comes equipped with sweeper in her minus ability.

Liliana of the Dark Realms is the best mono-black planeswalkers in EDH, no contest. A constant source of mana, deck thinning, spot removal, pumping up for a big swing, or granting you all the mana you'll ever need.

Freyalise, Llanowar's Fury is spot removal and ramp (and blockers!) and card draw. What more could you want?

Spot five is a difficult call, but I think I'm leaning towards Vraska, Relic Seeker at the moment. Her near-conditionless removal that also ramps you means even if you only get one shot, it'll count. She can make blockers for herself, and those blockers also have evasion to finish a player if you do get her ult off.


Honorable mentions:

Garruk Wildspeaker. If Vraska doesn't get spot five, he does. He most frequently just untaps lands (not just basics!), but he's capable of adding to your board too, and of course he's got Overrun for his ult.

Koth of the Hammer is great for his ramping abilities. Probably one of the best mono-red planeswalkers in EDH.

A handful of the Chandra's (most notably Chandra, Flamecaller and Chandra Ablaze, but to a lesser extent Chandra, Torch of Defiance and Chandra, Pyromaster) are playable in mono-red as card advantage, although if your deck has access to green black or blue there will be better options.

Jace Beleren doesn't typically draw hate, since he can help opponents too, but of course the drawback is... he's helping your opponents too.

Other than those... planeswalkers become VERY situational, and really depend on the deck. Those 11 are the only ones I'd consider staples. Other can be very powerful in EDH (I'm looking at you, Tamiyo, the Moon Sage), but I wouldn't just windmill slam them into a deck without being sure they were adding to my gameplan.

miracleHat on KIngWiggins

1 month ago

My apologies for being unprofessionally slow. My mind twists are from the year 1995, not sure which version that correlates to; my Gideon Jura is m12 (the good version); my Freyalise, Llanowar's Fury is from commander14 (so not foil). I am still interested in your Tamiyo, the Moon Sage.

miracleHat on KIngWiggins

1 month ago

Hi, anything else with freyalise that you would take in exchange for your Tamiyo, the Moon Sage?

SaifurCommander on Making a Sharuum the Hegemon ...

2 months ago

So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.

Basically, what I'm looking for is suggestions of cards to add or remove from this list.

ComSharuum the Hegemon f7.58

Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37

Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46

Sorceries Wrath of God 6.07Damnation 18.80 Rite of Replication 2.49Day of Judgment 2.83Fumigate 1.81Demonic Tutor 25.56Supreme Verdict 7.12

Enchantments Oblivion Ring 0.30Ghostly Prison 2.13Rhystic Study 9.18 Leyline of the Void 17.70 Leyline of Sanctity 27.50

Land Command Tower 1.00Reliquary Tower 4.12Opulent Palace 0.25 Orzhov Basilica 0.23Azorius Chancery 0.26

Bababad on Kruphix and the Value Town Toolbox (Sundering)

2 months ago

Haven't gotten to test that garruk before! In the past it has proven quite difficult to protect a planeswalker to the point where they are useful unless they do something for me the turn they hit the board. My meta has an excessive amount of nonland permanent removal.

In this case, he fills a 6 drop slot (which is already shared by 8 cards).

His + is pretty handy, but I forsee me shipping a lot of control cards I would have much preferred keeping.

His - only hits around 16 creatures (many of which are timing dependent, meaning I usually play them at instant on opponents turns) and a lot of the time I would have much preferred playing them with the 6 mana I had to invest in playing him. Since I can play any card in deck with 5 mana sources because of Kruphix's ability, id likely rather store that 6 mana or play the creature that turn. Even if he can repeatedly do the ability the subsequent turns, I don't see having enough relevant green creatures to justify the - and it would force me to play off tempo quite often.

His ult is certainly impressive, but I don't think I could protect him until he ulted.

The only walkers in deck currently are Nissa, Steward of Elements because she is an extremely useful hand fixer early game, with scry effects / Vizier of the Menagerie / Oracle of Mul Daya I can effectively use her neg, and her ult is repeatable in this deck when I play her for 20 mana. there is also Nissa, Vastwood Seer  Flip that literally acts as a Wood Elves that has card advantage late game.

I've tested quite a few over the years, but there is always an issue if they cannot protect themselves efficaciously:

Nissa, Worldwaker People kept instant speed wiping when I used her ult, her other abilities were trace useful but I got tired of losing lands.

Garruk, Primal Hunter was in the original brew of this deck, essentially got taken out because he didn't affect the board overmuch and was a terrible topdeck if I couldn't massive draw the turn I played him.

Garruk Wildspeaker was pretty consistent, but didn't do enough except ramping me a little early game.

Tamiyo, the Moon Sage did a fair amount, but the ult takes forever to hit.

Kiora, the Crashing Wave actually pushed me forward, protected itself, and could ult reliably...but Panharmonicon recently replaced her.

Slidshocking_Krow on Linessa the Janktastic

2 months ago

Virlym, thanks for stopping by! Hope your Linessa, Zephyr Mage deck is going well so far. There are a couple reasons I've kept this deck at a lower power level; some self-imposed, some not.

First is that I have an extremely limited Magic budget overall, so adding $70+ dollars of cards to my deck (one of like 20 commander decks) isn't really an option for me.

Second is that my playgroup is what I like to call "business causal." Meaning we play good decks, but aren't generally willing to spend that much for singles. So cards like Mind Over Matter, or Tamiyo, the Moon Sage, while extremely powerful, feel a bit like cheating because the wins are so easy. I don't even play a MoM in my Azami wizard tribal deck.

Third is that having these price restrictions for so long has transformed me into basically a scavenger. Some of my greatest joy in Magic is in finding a cheap, synergistic way to do the same thing that much better cards can do. Yeah, ulting Tamiyo with a Deepglow Skate is a lot more efficient, but the fact that I can still pull it off with a 7+ card combo is what really makes me happy (I warned that this deck was janky!!). I very much appreciate your time and suggestions, but I'm not actually trying to optimize right now. :) Or at least, not optimized to any kind of competitive standard.

Virlym on Linessa the Janktastic

2 months ago

Just stopped by cuz I'm currently making my own Linessa, Zephyr Mage edh deck and was looking to see what kinds of things other people have done with her. I would probably go for making a less intensive set-up and cut back on cards that are only useful in the set-up. I would drop all the type changing things and the Myr Reservoir stuff as that doesn't really do you much good if you don't have the cards to pair with it.

Two other Linessa options I'm working with:
Tamiyo, the Moon Sage's emblem - with 10 mana, you can play Tamiyo, the Moon Sage and Deepglow Skate in the same turn, allowing you to get the emblem as soon as you play Tamiyo, the Moon Sage. Once you have the emblem, play Linessa, clone her, send the real one to your graveyard (hand thanks to the emblem), and infinitely activate the clone's Grandeur ability thanks to the emblem.

Alternatively, you can use a more card intensive combo (but the pieces themselves are fairly good on their own) of :
Library of Leng + Mind Over Matter + Arcanis the Omnipotent - With all 3 in play, a Linessa clone in play, and the real Linessa in your hand (I use Mirror Gallery to get the clone out and a bounce effect on the real Linessa). Discard Linessa for Grandeur, discard another card to untap Arcanis the Omnipotent (if needed), and discard a 3rd to untap a land (to ensure you don't mill yourself and gives you infinite mana if you need it). All three go to the top of your library due to Library of Leng. Draw 3 cards with Arcanis the Omnipotent. Repeat as many times as you want.

The best part about using these ways to combo is that the cards are helpful by themselves, outside of combos. Tamiyo, the Moon Sage is just a great blue walker, and her emblem will never be bad. Deepglow Skate is not needed, but I run a fair number of planeswalkers so it can get multiple ultimate abilities ready to go in one turn. Library of Leng is good for the maximum hand size increase if nothing else, but allowing you to reuse things is also great (helps avoid things like Relic of Progenitus and Bojuka Bog too). Arcanis the Omnipotent is an excellent draw engine even without the Mind Over Matter giving him super powers. Mind Over Matter is just an excellent tool that is super flexible.

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