Tamiyo, the Moon Sage

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Avacyn Restored Mythic Rare

Combos Browse all

Tokens

Tamiyo, the Moon Sage

Planeswalker — Tamiyo

+1: Tap target permanent. It doesn't untap during its controller's next untap step.

-2: Draw a card for each tapped creature target player controls.

-8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."

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Tamiyo, the Moon Sage Discussion

TheRedGoat on Pattern Recognition #22 - I ...

2 days ago

@Dhominus I was actually thinking more on the lines of "what could a mono blue walker do if it wasn't Jace" kinda of thing.

As in how the first iteration of Tamiyo, Tamiyo, the Moon Sage, was built around lunar magic that was more telekinetic than telepathic. Restricting movement and action, but not their thoughts.

Tezzeret the Seeker to me also fell into a new archetype for mono blue which was less about being a master wizard as a master of engineering and machines. Manipulating metal and forming it into whatever shape the user needs similar to how a green or red mage might do with natural earth.

What I'm proposing as a discussion then is what other categories could a new walker fill that is mono blue? Simic colors take blue's need to explore ideas and marries it to green's need to constantly grow and expand, so Kiora is fine being U/G.

Saheeli maybe could be a mono blue walker, but being red helps partly to distinguish her from Tezzeret, and also to support her own aggressive nature that would be uncommon for mono blue magic user (she does like to duel with giant robots if you'll remember).

Honestly this is all getting off track, but my point is that I figure wizards is afraid of emptying whatever may be left of their well of ideas in regards to blue magic. Shapeshifter magic for instance is an area that no planeswalker to my knowledge has utilized, thus you could make an arguement for a new mono blue walker that can shapeshift into any creature as an ability, or alter another creature instead. Like having a Changeling walker basically.

So, anyone else know how we could replace Jace? Or else maybe help flesh out this would-be replacement? I'd especially like to here what berryjon thinks of this.

DarkEclipse18 on Breya Superfriends

5 days ago

So I love Breya colors for Superfriends, yeah ok I lose Doubling season and a few Walkers [most green ones are jsut ramp so I'll live] Bur in return I get red, which i enjoy more for the extra card draw [and other effects like removal and distruption]

But still need help making sure the Walker line up looks good, I feel I have a bit too many and combined with a basic 36 land deck means half of my deck is already set up, leaving little room for extra cards since most of the deck will be artifacts to support the walkers [whether it is protecting with creatures, or boosting them via proliferate and mana rocks for ramp]

Things to note:~I want it to be a good deck but trying to Avoid infinite combos, also trying to keep my Price spike on walkers low [avoiding Karn and Jace Mind Sculptor basically]~Only one of each walker for now, so i never have to worry about dropping them and losing another copy in play.

List:

Ajani Vengeant -Tap down and burn, plus getting ult off can destroy someone

Chandra, Torch of Defiance -Ramp and Card draw [combine with Sensei's Divining Top to know what i'm gonna exile], plus burn if needed

Dack Fayden - Draw power plus combine with Liquimetal Coating to steal ANYTHING :3

Daretti, Scrap Savant -Draw power, artifact recurrsion and if i combine ultimate with Mycosynth Lattice i can make walkers come back after losing loyalty

Dovin Baan - Draw and partial protection

Elspeth, Knight-Errant -Protection with blockers

Gideon, Ally of Zendikar -CHUMP BLOCKERS!!!! :P

Jace, Unraveler of Secrets -Best Jace for the deck while staying budget. Draw power, and partial protection

Kaya, Ghost Assassin -Nice versatility and can blink my ETB artifact creatures

Liliana of the Veil - Nice Disruption [yes i know she is over budgest compared to the rest of walkers but i own one already]

Nahiri, the Harbinger - Draw power and her minus can be good removal

Narset Transcendent -Mostly draw power, but can combine her minus with something like a tutor effect to get extra value [x2 call the gatewatch? x2 Demonic or Vampiric tutor? yes please]

Nicol Bolas, Planeswalker - he is great if i can get him down, all abilities are great and relevant

Ob Nixilis Reignited - Draw power and removal

Saheeli Rai - Ehhhh, in this deck she is debatable, the plus to scry is meh, but the minus could copy a mana rock for one turn to get the small extra mana, or copy an ETB artifact like Solemn Simulacrum for extra value

Sarkhan the Mad - So probably an odd choice, but his zero can be good card draw with Sensei's Divining Top and zero drop artifacts or lands so i don't ping him down, and his minus can trigger my own death triggers and replace the creature

Sorin, Grim Nemesis - Card draw mostly, but his potential removal is not to be ignored

Tamiyo, the Moon Sage - Tap things down mostly, keep plusing on most threatening things on board

Teferi, Temporal Archmage - Card drawn, untap anything, yeah he great

Tezzeret, Master of Metal -SO to stay away from my infinite combo i chose him over Tezzeret the Seeker and i feel his plus is nice way to get artifacts and his minus can potentially hit an opponent really hard.

Jimmy_Chinchila on Atraxa Superfriends

6 days ago

Idyllic Tutor can find Doubling Season, same with Enlightened Tutor but also hits Chain Veil. Snapcaster Mage is good to reuse tutors or removal. Elspeth, Knight-Errant and Tamiyo, the Moon Sage have solid emblems. I'd dump Freyalise, Garruk Wildspeaker and Ashiok as they don't really synergize. Fountain Watch protects Doubling Season and Chain Veil. The only Jace you really need is Unraveler, the goal should be to accumulate emblems. Liliana Vess is good for tutoring also.

Nice build, just needs a little refining. +1

RingweMakil on Dark Visions

1 week ago

She was my first 5 cmc walker. She was much more potent against control, and finding the perfect answer in a deck full with nothing but answers to everything was very very powerful. But the fact that she didn't do anything to the board at all, and was super vulnerable after the first tutor against any board with stuff on it made me opt instead for Tamiyo, the Moon Sage.

But she might make a resurgence! With Ob Nixilis Reignited or Jace, Architect of Thought, she is just straight up Demonic Tutor, and I will never dismiss that synergy too easily.

RingweMakil on Budget Dimir Control

1 week ago

I wouldn't suggest her anyway, she's horrible with countermagic :P

4 Ashiok, Nightmare Weaver is surely too much. Drawing too many is bad; the card does nothing against a lot of decks such as Affinity/Infect/Burn. Why not play something like a Jace, Architect of Thought, Ob Nixilis Reignited, or Tamiyo, the Moon Sage to have win conditions that you can play in addition to Ashiok, but still get value/CA/more removal?

If we're doing Dragonlord Silumgar, you've got to do Crux of Fate. Flavour win + doesn't kill your own guy + cheaper than Finale. 4 mana is ideal for a sweeper, of course, but barring that owing to budget - though MM17 reprints should help with Damnation - Crux is the closest we can go.

Consider Fatal Push, Far / Away, and Geth's Verdict as replacements for the removal you have now; particularly Curse of Chains and Last Gasp. Instant speed edicts are very powerful, and Push is an obvious not-too-expensive upgrade over the Gasp. Murderous Cut, Hero's Downfall and Dismember are also not particularly expensive, and are all better than Doom Blade.

Consider Deprive for countermagic. It's a tempo loss, I'll grant you, but it's unconditional. Alternatively, just play Countersquall or Negate. I'm just not sold on Rune Snag, is all, but I could be very wrong, and perhaps the card has performed really well for you? Some small number of 3 mana countermagic like Disallow and Dissipate might not be the worst either. Yes, I like Dissolve, but scry 1 is not as important as exile or Stifle against Eldrazi, planeswalkers, etc.

Think Twice over some number of Telling Time and Divination. Instant speed, allowing you to hold up countermagic; 2 for 1, resilient to countermagic - def. seems like an upgrade over your current card draw spells. Also with regard to card draw, Jace's Ingenuity is a better restock spell than Divination. Instant speed draw 3 is quite good, and it is also sadly the best non Ancestral Vision option in the format. Further consider Shadow of Doubt. The card is backbreaking if you time it right, and worst case scenario, it replaces itself.

You don't want to scoop to resolved walkers, nor do you want to scoop to artifacts/enchantments; Hero's Downfall can take care of the former, while Engineered Explosives with a manabase of fetches and shocks is the best Dimir can do for the latter in Modern. That said, Ratchet Bomb can do a reasonable Explosives imitation a good deal of the time. Also definitely consider Extirpate in the board. It's not as expensive as Surgical Extraction but in a draw-go shell is arguably more powerful. It is also one of your only few ways to interact with graveyard based strategies since you don't have much direct exile or Kalitas, Traitor of Ghet. While the traitor I would recommend absolutely, I understand he is perhaps too expensive for what you have in mind.

Last, but not least, AEtherling. A lot of Modern decks concede to a resolved Aetherling.

With regard to the manabase, consider Sunken Hollow, Creeping Tar Pit, Temple of Deceit and Darkslick Shores as potential replacements for Evolving Wilds. Tar Pit is the only non-budget suggestion in that list, with the other lands being fairly cheap, and powerful in their effects. You should also be able to accommodate no small number of Ghost Quarter, which may shore up the Eldra/Tron matchup and give you better play against manlands from Raging Ravine to Celestial Colonnade to Inkmoth Nexus, and utility lands in the form of Gavony Township, Academy Ruins, etc.

I've been tinkering with Dimir in Modern for over a year now, and have perhaps spent a touch more time on the archetype than perhaps is healthy. :D I'm sorry about how long that was, but hopefully this is helpful!

Pevira on Control/Mill

1 week ago

Also, here is a link to the WIP version: Control/Mil WIP.

What are your thoughts for Temple of Enlightenment and Tamiyo, the Moon Sage for a deck like this? Temple of Enlightenment gives scrying when it enters play, and Tamiyo can serve as another line of defense/annoyance. She does have a high CMC compared to most of the rest of the deck.

And yes, my sideboard is all kinds of messy. That is another project.

Lost_Ascendant on A Spark Awakens

2 weeks ago

Ok let's go card by card:

Bloom Tender is indeed a better ramper if I have access to my colors, but it is also a creature. My meta is extremely toxic to creatures and it would likely not survive long enough to be tapped.

Ghostly Prison while on paper looks better it lacks the "or planeswalkers you control" line that is necessary. It only protects me, not my walkers.

Ajani, Mentor of Heroes has been in and out of the deck, infinite life is cute but worthless when facing a meta with combo and Kaalia of the Vast

Sorin, Grim Nemesis was tested and proven lacking. The token swarm is cool but a -0 on Ugin, the Spirit Dragon or any other wipe before a turn cycle makes them worthless.

Freyalise, Llanowar's Fury ---> Abrupt Decay is just no. Freyalise, Llanowar's Fury is repeatable removal and generates mana producing blockers. I will not always have Tamiyo, the Moon Sage or Teferi, Temporal Archmage emblem and my meta is not forgiving to creature builds but often let the walkers slide for a turn too long.

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