|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Mythic Rare|
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Tamiyo, the Moon Sage
Planeswalker — Tamiyo
+1: Tap target permanent. It doesn't untap during its controller's next untap step.
-2: Draw a card for each tapped creature target player controls.
-8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
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|Have (19)||ironax , Wazerwifle , CAPTAINxCOOKIES , , NostalgicAce , kpral , Vasbear1 , Dredgar , gildan_bladeborn , Sparky41 , miracle , LiveForChaos , Pelli , Azdranax , bradyofportdetroit , CoolBeansBrattah , Nemesis , warcry02 , Justinaut|
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Tamiyo, the Moon Sage Discussion
4 days ago
Ultimately, I don't think swapping commanders for a deck will impact its play style. If I am running a mono blue control/combo deck, switching between Kaho, Minamo Historian and Tamiyo, the Moon Sage commanders doesn't change how I play.
I also agree with the time duration Boza brings up. I regularly play 4 player games, and they usually go for an hour or two each. Playing for 3-6 hours with the same deck just doesn't sound fun.
1 month ago
Im curious, why run Brago, King Eternal? Simply for bouncing low loyalty counting planes walkers? Also, I would think about running a Fog or anything that acts like fog for a little more protection while you build a board state. I would also think about running an Eternal Witness or Tamiyo, the Moon Sage for recursion. All in all I love it though and Im building pretty close to the same thing
1 month ago
I'm not a nice person but I want more people to be dicks to eachother by playing Superfriends. It really depends on your price range. I always find that blue and blue-multicolored really works for 'walkers, like Venser, the Sojourner, Tezzeret the Seeker ,Jace, Architect of Thought, Jace, Unraveler of Secrets, Tamiyo, the Moon Sage, Jace, the Mind Sculptor, and Narset Transcendent. Good blue support cards: Deepglow Skate, Cyclonic Rift, Thrummingbird,Tezzeret's Gambit, Inexorable Tide, and Atraxa, Praetors' Voice.
As for green and greenish planeswalkers: Nissa, Voice of Zendikar and Nissa, Vital Force and Nissa, Steward of Elements, Tamiyo, Field Researcher, Garruk Wildspeaker, maybe either Kiora, Ajani, Mentor of Heroes and Unyielding and Vengeant (the ones you already have), Xenagos, the Reveler, Vraska the Unseen, Sarkhan Vol, Garruk Relentless Flip, Samut, the Tested, Oath of Nissa, and Primal Vigor.
As for White: Gideon of the Trials and Gideon Jura, Ajani Steadfast, any Elspeth, Oath of Gideon, Djeru, With Eyes Open and the other non-planeswalker white spells (which you seem to have covered), and Nahiri, the Harbinger.
As for Red: none of them. Fuck red. All the Chandras but the new one don't appeal to me and you should only splash red.
And last (but certainly not least); BLACK: Sorin Markov and Sorin, Lord of Innistrad, Kaya (if you wanna be bitchy), Sarkhan the Mad, Liliana of the Veil and Liliana Vess and Liliana, Death's Majesty, Ob Nixilis Reignited, Tezzeret, Agent of Bolas, Ashiok, Nightmare Weaver, Oath of Liliana, and that one black removel spell that proliferates.
Sorry for how unorganized this is, don't give none. Good luck on pissing all your friends off until they get sick of you then you sell all the 'walkers and buy Eldrazi Tribal and they don't invite you to parties 'n all... And about your deck, my advice would be too follow the above suggestions and try to lower the mana-curve.
1 month ago
1 month ago
1 month ago
no Urborg, Tomb of Yawgmoth if you don't have a way to double black mana, don't rely on other players for that kind of stuff, replace it with a reliquary tower. Also, get rid of the cavern of souls, you're not running tribal obviously and almost none of your creatures share a creature type and if you have it to name "angel horror" just for Atraxa, Praetors' Voice that's a little bit much just for her. As for your sorceries, get rid of hand disruption and put in supreme verdict maybe wrath or damnation but you need some board wipes beside Cyclonic Rift. As for instants, you have some solid removal in swords and path but you might consider, don't go overboard, but a few counterspells for insurance purposes. Ya know the good ones like Force of Will, Counterspell, Mana Drain I don't really think Pact of Negation is a good fit for this deck simply because you want your main phase mana to play big threats. The only artifacts you're gonna want is rocks and rings and the chain vail and you cannot go wrong with astral cornucopia for proliferating purposes. and maybe a couple other rocks, although I do like crucible of worlds for fetches or strip mine. Which brings me back to land, throw in some kind of land destruction land like (and maybe ghost quarter but giving lands out isn't something you wanna do too often. and finally, too many creatures, much too many. If your running Atraxa, Praetors' Voice (AND IM NOT TRYING TO RUN YOUR DECK FOR YOU JUST HELPING OUT I HOPE) typically you want to run walkers, not 4 more like 30. Which ones? That's up to you but here are just a few key ones: Jace, the Mind Sculptor Teferi, Temporal Archmage Ajani, Mentor of Heroes Tamiyo, the Moon Sage Tamiyo, Field Researcher Vraska the Unseen BUUUUUUUT if you're not going for walkers than that's your call BUT IF YOU ARE RUN Doubling Season and Inexorable Tide If you want more advice just hit me back and I'd be more than happy to help out! Please don't think I'm trying to mess with what you're doing, it's just that I play Atraxa Super Friends and it's freakin awesome.
1 month ago
2 months ago
@hookedonkronix: I like Spellskite, don't get me wrong, but Phyrexian Metamorph has too many juicy targets, such as the mana doublers, or the Amulet of Vigor, with which you can start stacking triggers from having two of them. Instantly enables going infinite.
@feyn_do_alduin: Drain Power isn't used much, probably due to being very situational. Weaker in multiplayer anyway, and I'd have to replace a counterspell to fit it in. I'd rather have a Counterspell.
@Mgsegal: This deck does have flavor, but not really on purpose. Tamiyo, the Moon Sage could be fit in I suppose, maybe replace Flow of Ideas, although I think that cards better, as you'll draw in insane number of cards off your many islands. So why spend way more money for Tamiyo?
@Basuei: Thanks! It's fun as hell to play, but not easy. it's almost like solving a puzzle every turn, seeing when and how you can go off with what pieces!
hfvalenz: This deck is mainly a combo deck, but Moonfolk Offering is pretty cool for sure. Terrain Generator is just not very good, considering the commander does it way better. As for Coral Atoll, I think it's worse than it looks, since you can't even tap the island it's going to replace. Pretty lame.
As for Dizzy Spell, I had looked at adding it, but it's just not worth a slot. The reason something like Muddle the Mixture is so good is because it's good on it's own, as a counterspell. Dizzy Spell just sucks on it's own. And there's a plethora of artifact tutors in this deck to find the Amulet.