Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
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Vampiric Tutor Discussion
20 hours ago
If you had room for basic lands you could easily run the Scroll Rack + Land Tax card engine. Land Tax gives you three basics, scroll rack swaps those cards along with any other trash cards you don't like in your hand for new cards, and then Land Tax shuffles your library on your next turn so not only will you not draw into what you tucked away, but the process always repeats giving you the equivalent of an Ancestral Recall on all your turns.
Honestly at this point you got your deck feels like its held down so tightly it almost looks impossible to suggest any ways in which to make improvements.
I noticed you're running Wheel of Fortune. I don't know if you've considered Reforge the Soul some time long ago, but considering you're running Vampiric Tutor, Mystical Tutor, Lim-Dul's Vault, and Imperial Seal with can-trips galore it would practically be Wheel of Fortune for 1 less or at the same cost but at instant speed given it miracle cost. Sure it slightly impacts Dark Confidant and ad nauseum but only by 2 damage more on the off-chance it gets top-decked in a 99-card deck.
Other spells I could probably throw at the wall to see what sticks would be, Fragmentize, Argivian Find, Abolish, Ideas Unbound, Lightning Axe, Day's Undoing, Long-Term Plans, Defense Grid, Swerve, Darkblast, (Specifically for dredging dead cards with Sensei's Top.) Painful Truths, Abrade, Shattering Spree, Ensnaring Bridge, Standstill, Surgical Extraction, Snuff Out, Vendetta, Pongify, Rapid Hybridization, Innocent Blood, Esper Charm, Kolaghan's Command, Reanimate, Maze of Ith, Arcane Denial, Apostle's Blessing, Shadow of Doubt, Impulse.
Sorry if none of that ended up being helpful to you. I tried covering a wide range of spells that would vary in their ability depending on how your meta is.
2 days ago
Personally I think Pongify and Rapid Hybridization are excellent removal spells along with Reality Shift. Nature's Claim and Seal of Primordium are also pretty nice. Pact of Negation is also an incredibly effective counter spell.
Also Blighted Agent + Cranial Plating + Lightning Greaves would probably be an obnoxious way to take out opponents. I'd throw in Volrath's Stronghold if it starts scaring your opponents into removing it.
Interesting enough you have a Kiora's Follower If you equip it with Illusionist's Bracers it will generate you infinite mana of any color since it can untap a land and itself as many time as you like. Throw in a Staff of Domination or a Helix Pinnacle and you win the game.
Another way to generate infinite mana would also be Selvala, Heart of the Wilds + Umbral Mantle which would also make herself bigger giving you more and more mana. You can then use all that mana to infinitely pump all your other creatures with Umbral Mantle as well or use that mana for Helix Pinnacle or Staff of Domination.
Another combo would Geralf's Messenger + Nim Deathmantle + Ashnod's Altar which you can sacrifice twice to get 4 mana, reanimate with the mantle and repeat with each death causing your opponents to lose life.
Hope the suggestions help. Also, could you tell me how you got your music video to play automatically as soon as I opened the page? Thanks!
2 days ago
I'm on mobile, so I'm going to sound somewhat more curt than I intended. You need:
Better mass removal - Toxic Deluge
More self-reanimating creatures: Bloodghast
3 days ago
Considering your description, I assume this is meant as a pillowfort deck. In case this is the case (lol), here are my recommendations:
- Aegis of the Gods; fantastic card to use until your Bruna/Gisela/Teeg combo hits the table.
- Grand Abolisher; an Abolisher a day, keeps the counterspells away.
- Linvala, Keeper of Silence; bit expensive but not as much as she used to be. No more activated abilities from enemy creatures.
- Avacyn, Angel of Hope or Soul of New Phyrexia; to protect everything on your board from targeted removal and destruction wipes.
- Teferi, Mage of Zhalfir; even worse than Grand Abolisher, now your opponents can't cast spells during their own upkeep or combat phases either. And as an added bonus, you can cast creatures anytime you want; even after your opponent has declared attackers!
- Melira, Sylvok Outcast; just in case your opponents like to use infect.
- Vigor; this is great in combat and even better against red damage spells that target multiple creatures.
- Sphere of Safety; great potential to be even nastier than Ghostly Prison.
- Leyline of Anticipation; almost as fun as Teferi.
- Crawlspace; very nice against token decks.
Whatever you decide to use, I sincerely hope you'll get of Entomb, Buried Alive and Jarad's Orders. First off, these cards are nice, but are better suited in a deck that's heavy on recursion. I'd replace them wih Diabolic Tutor, Beseech the Queen or if you have the money, Demonic Tutor and/or Vampiric Tutor. Second, you're using Ground Seal; this seems very counter-productive.
3 days ago
The fetches/shocks if you want a strong landbase, Earthcraft, Berserkers' Onslaught, Domri Rade, Rage Reflection, Toxic Deluge, Bloom Tender, Crux of Fate, Vampiric Tutor, Demonic Tutor, Parallel Lives.
6 days ago
So, I don't have Vampiric Tutor. I feel like I'll probably pick it up somewhere along the lines, along with Mana Crypt on your suggestions. I'm really wondering on what to replace Vampiric Tutor with though. Originally I assumed Fabricate would be fine, but then I found Whir of Invention and felt like it was a decent trade off for that spot. I'm only wondering if Steelshaper's Gift might not be a better choice for me since it would allow easy access to either Nim Deathmantle, Sword of the Meek, or Lightning Greaves. Just wondering on what the general opinion was on this?
6 days ago
1 week ago
It looks like I might be able to use Panharmonicon as a cheap replacement for Rings of Brighthearth at least until I can afford it. I think Whir of Invention might be a decent replacement for Vampiric Tutor also rather than using Fabricate