Vampiric Tutor


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Rare
Classic Sixth Edition (6ED) Rare
Visions (VIS) Rare
Promo Set (000) Rare

Combos Browse all

Vampiric Tutor


Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

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Vampiric Tutor Discussion

Makyran on Vaevictis Asmadi, The Dire+ Combat ...

18 hours ago

Ahh, ofc I would miss that obvious part on Hua Tuo, Honored Physician! :p

I believe you are able to react to some part of Vaevictis Asmadi, the Dire single ability with Worldly Tutor/Vampiric Tutor. Thinking that these cards could do this, got me thinking this could work (ignoring Hua not working). Is there a window for such an interaction, or was I misinformed Gidgetimer?

SynergyBuild on Breed Lethality 2018

20 hours ago

Please do!

Hey, if you want to make your deck more competitive, Witch-Maw colors are great for combo.

Hermit Druid is a famous combo, in which if you have no basic lands in your deck, you mill the whole thing into your graveyard. With a turn one Forest + Gemstone Caverns or Lotus Petal or something, by turn 2 you can mill your deck.

Narcomoeba will return from the graveyard to the battlefield, and if you play a land Bloodghast will return too! Fatestitcher can return for a single mana if you need it. As long as you have three creatures, you may flashback Dread Return a Necrotic Ooze back to your library, your whole library is in your graveyard, but remember, Phantasmagorian can discard any cards you may have accidentally drawn.

Necrotic Ooze hopefully has the abilities of Wall of Roots, Blighted Bat, Devoted Druid, Channeler Initiate, and Walking Ballista.

You use Wall of Roots's ability, and get a . Put that mana into Blighted Bat's ability, giving Necrotic Ooze haste. Tap Necrotic Ooze to Devoted Druid's ability, getting , then untap with Devoted Druid's second ability. Tap it again, but this time to Channeler Initiate's ability, and get another mana. Use both Devoted Druid's second ability and Channeler Initiate's ability over and over again to make mana, and put it all into Walking Ballista's ability to put infinite +1/+1 counters on it. Then use Walking Ballista's other ability to remove all of those counters, killing each of your opponents.

Easy win, one card (Hermit Druid), turn 2 win.

Demonic Tutor, Vampiric Tutor, Imperial Seal, Eladamri's Call, Green Sun's Zenith, Summoner's Pact, Worldly Tutor, Eldritch Evolution, Sylvan Tutor, Grim Tutor, Beseech the Queen, and cards of that nature can fetch it up, leading to ~20 "one card combos".

Cephalid Illusionist + Nomads en-Kor also allow you to mill out your whole library, winning in the same method, and do not require you to run no basic lands!

Flash + Protean Hulk also allows you to find Grand Abolisher, Cephalid Illusionist, and Nomads en-Kor, allowing you to win turn 1, if you have Lotus Petal or Gemstone Caverns or Mana Crypt or Chrome Mox or Mox Diamond, a land, and Flash + Protean Hulk, isn't that a fast win!

Other than that, self-mill combo-decks that put their whole library into their graveyard all are able to protect against the likes of Faerie Macabre and stuff of that nature by running Memory's Journey and Deep Analysis and Phantasmagorian, so if they attempt to exile some of your combo, you can shuffle it back into your library, draw it, and discard it all to save yourself! Krosan Reclamation, Think Twice, and stuff of that nature are occasionally run too!

LeeRoy_Jenkiins on Sek’Kuar, Land Animator [[Primer]]

1 day ago

I just realized this, but why aren't you playing Demonic Tutor or Vampiric Tutor?

Daedalus19876 on Vial Smasher & Thrasios

1 day ago

Hi, came here from FB.

Hmmm. I don't see the forest for the trees, so to speak: what is the Purpose of this deck? Is it to assemble Basalt Monolith/Rings of Brighthearth combo, and sink the mana into Thrasios? A well-worn path, but not a bad one ;)

In terms of single-card changes: I'd run Mana Confluence over one of your lands (probably Cinder Glade). You're missing Vampiric Tutor, and I'd absolutely run Beast Within before I ran Chaos Warp (unless there's a LOT of indestructible stuff running around in your meta). I'd run Coalition Relic over Commander's Sphere (6-drops on T4 are AWESOME), Toxic Deluge over Damnation, Regrowth over Volcanic Vision, and a Mana Crypt over... most about anything TBH. If you have the money, Mana Drain is a strictly better Counterspell - though I'd probably cut Arcane Denial instead. I'm not confident in hitting the mana cost for Cruel Ultimatum, and I feel that slot could be better used by something else. Finally, I'd look into getting more draw and tutors in the deck, because I feel you'll run out of cards quickly.

Hope this helps!

elgosu1337 on Neon Emrakul's Evangelion

4 days ago

doc_brietz Give that a spin and see how it goes? Potentially you could cut Mikaeus for the Mirrorweave, since if Mirrorweaving and Polymorphous Rushing are common plays of the deck then you'd lose the benefits of undying anyway. I feel like the Mirrorweave wouldn't work as well because opponents also get to benefit from the transformation, whereas with Polymorphous Rush it doesn't work on opponents' creatures, and you get to choose a different creature for each copy of Polymorphous Rush.

scotchtapedsleeves I was initially running Demonic and Vampiric Tutors, but cut those since the deck needed slots in a few categories, and opted to go for more cantrips for the experience of explosive draws with Zada et al., and also for the variance of winning with different cards every game. I did add Green Sun's Zenith and Wargate since they double as very efficient ramp spells, with 3 mana putting into play Harabaz Druid, Bloom Tender, and Gaea's Cradle.

SynergyBuild on Protean Chromium, Elder Dragon

5 days ago

I specifically meant Sen Triplets, not Sharuum the Hegemon (the real artifact esper commander of choice other than Sydri, Galvanic Genius), in fact now that I think about it, Sen Triplets sucks as an esper artifact commander, and also Celestial Dawn isn't exactly an artifact combo.

Onto the combos themselves, and the reason Exquisite Blood/Sanguine Bond is not only better than them, yet they should never be in the decklist at all.

Exquisite Blood and Sanguine Bond are enchantments, so they can be Replenished/Open the Vaultsed back with ease after a Tunnel Vision/Traumatize, and the fact they need lifeloss is easy with an unblockable hexproof commander. Neither of your "combos" win the game, let alone can be Replenished.

Celestial Dawn + Caged Sun = Double you land mana, and give it perfect fixing, minus Ancient Tomb, which now only receives fixing, and Boseiju, Who Shelters All doesn't protect you stuff, ad your artifact mana is kind of sucky now.

See what happened, a 9 mana two card combo did worse than a Mirari's Wake, which is another way of saying it sucks, together. On their own, Caged Sun does very little ramping, and it outclassed by Thran Dynamo/Gilded Lotus most of the time, which I could make an argument that they were bad, and Celestial Dawn is even worse, with this deck already having an incredibly powerful landbase, it un-ramps you with Ancient Tomb and Boseiju, Who Shelters All sucks now.

Onto the next "combo:" This one you were kind enough to even put a reason for:

"Also Mycosynth Lattice + Unwinding Clock would be a similarly effective combo that would create tons of value that would support your Voltron strat/board state as well"

Okay, Mycosynth Lattice + Unwinding Clock untaps all of your permanents (lands, artifacts and creatures mostly), along with fixing each players mana perfectly, and leaving you open to a blowout with Hellkite Tyrant, By Force, Vandalblast or Shattering Spree.

Okay, so tons of value? I mean it has a major couple of downsides, this deck is fine on its own fixing, and it fixes for all of your opponents? it is 10 mana, and can't be cheated out by Replenish, so it comes late in the game, and your opponents can probably tutor a Vandalblast up be now, so tons of value? Lets, see, if we untap every one of our permanents, every turn, what ways do we have to abuse the excess of mana? 8 things, of which 5 are instants (Cyclonic Rift, Dark Ritual, Enlightened Tutor, Mystical Tutor, and Vampiric Tutor), we can also move around Felidar Umbra a lot, activate Nomad Mythmaker, or Flickerform a little bit.

Underwhelming isn't it, we can use 8 cards, of which Cyclonic Rift and Flickerform are the only two good uses of it. 2 cards are benefited in a way that could have been done with out the combo.

Well, yeah, and the cards are bad on their own, so it is a trash combo in this deck, despite what you said.

Megalomania on Kess, Creature Combo

1 week ago

Is budget a concern? If not, you definitely want to add tutors like Demonic Tutor, Vampiric Tutor, Gamble and Mystical Tutor.

Yawgmoth's Will, Reanimate are some of the other cards you might want to add.

Cheap additions would be Dark Ritual, Innocent Blood, and maybe Waste Not if you’re going heavy on the discard theme.

andrea98 on The Mimeoplasm: Survival of the Fattest

1 week ago

I run a Mimeoplasm deck too, and i really suggest you to put Necromancy and Dance of the Dead in the list instead of Beacon of Unrest to reanimate faster. Sylvan Library is a must in a green deck since you're playing a multiplayer format as well as Worldly Tutor and Vampiric Tutor.

Land recursion could be a great addition too with cards like Ramunap Excavator and Wasteland, because only Strip Mine is not enough sometimes. You might also consider putting Necrotic Ooze with his combo into the deck, or try to make more room for some big guys such as Jin-Gitaxias, Core Augur wich helps you a lot against slower matchups.

If you want some suggestions take a look at my Mimeoplasm List:

[Primer] Excuse for the..Ooze! [Mimeoplasm EDH]

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