Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
|Want (15)||metalmagic , Corruptions_Desire , DragonGodPrince , ergodyne , Lightwatch , Slappywag , OpKnightMaster , Laereth , Hxcntrc , niot5 , amitgd , Forkbeard , GeminiSpartanX , leon_bulminot , StormTwenty|
Printings View all
|Eternal Masters (EMA)||Mythic Rare|
|Vintage Masters (VMA)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Promo Set (000)||Rare|
|Promo set for Gatherer (PSG)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Vampiric Tutor Discussion
3 days ago
Instead of trying to play Dredge, play lifegain Storm. There're a lot of cards that'll help you get cards off the top of your deck.
For instance: Use cards like Ghoulcaller's Bell to get rid of the top of your deck.
Cards like Dimir Infiltrator and Muddle the Mixture will be a great addition to your Mystical Tutor, Personal Tutor, Vampiric Tutor, Demonic Tutor etc. Use Treasure Mage and Enlightened Tutor to get Citadel.
Basically, all you need to do is resolve Citadel and Mana Severance and you can cast the rest of your deck. To that end, run barely usable lifegain spells like Chaplain's Blessing to basically be rituals.
4 days ago
1 week ago
Well, if budget is taken out of the picture...
Your mana base is also very important here. All the fetch lands (or OG duals if you really like to spend money, though you can absolutely get by without them) can go in to make it much easier to get your colors online quickly. Lands that tap for any color are also good, like Forbidden Orchard and City of Brass.
If you want to go more competitive/combo focused, Dockside Extortionist, Emiel the Blessed, Demonic Consultation, and Thassa's Oracle should also be on your radar. Emiel can go infinite with Dockside to make infinite mana, and to be honest any infinite mana combo is good enough, so you can run multiple for consistency. Consultation and Oracle are popular wincons in CEDH, and I'd advise you to look at how the combo works if that's the direction you want to go.
I also forgot to mention Training Grounds as it is also amazing here.
That's what I could think of off the top of my head, but I hope that helps you out a little!
2 weeks ago
If you manage to get 2 Heartless Summoning and Solemnity out, Geralf's Messenger ability would trigger infinity duo to getting -2/-2 for Heartless Summoning and no Counter from Undying cause of Solemnity.
Sorry for my bad english...
CoBo on yawgdog fun
3 weeks ago
-1 Archfiend of Ifnir +1 Dark Ritual -1 Burnished Hart +1 Leaden Myr -1 Magus of the Coffers +1 Arcane Signet -1 Nirkana Revenant +1 Everflowing Chalice -1 Gauntlet of Power +1 Vampiric Tutor -1 Liliana Vess +1 Mind Stone
4 weeks ago
Good luck if you decide to go the direction my deck went. If I hadn't already had the cards to build it from when they weren't super expensive, or opened them from packs, there's no way I could have afforded to build my deck. 100 cards with some of them being up to approaching $100 each, adds up real damn fast. Vampiric Tutor is out of my buying range nowadays.
1 month ago
Well met, doughty traveler, and hereupon we must joust! You entreated my presence, and thence thou shalt be remunerated. I shall be oppugning your deck most perfidiously, yet you must fend off my awesome advice!
(Okay, I'm done.)
Let's do this.
Well, I have an artifact build of my own, thus I may be leastway some aid. (See Mr. Scarecrow)
In your deck updates you mentioned cutting Mystic Remora, but I find this card to be amazing whenever it is upon the field. Do you know how many decks run all creatures? Only those obsessed with Umori. Four mana is a severe tax, as this oft draws four or five cards or entirely ends the opponents' plans, merely due to them being afeard of you drawing too many cards.
Come on. Only 33 lands?! (Mine has 25.) I'd actually go down a few. Expedition Map can serve as a land-in-disguise, and Traveler's Amulet, as with Wanderer's Twig, each serve more late-game value just by being artifacts.
Go do your homework, young 'un. Should you not be studying for Tolaria West? This tutors for all sorts of trangams. Need defense for a combo? Pact of Negation! Wish to murder everything? Walking Ballista it shall be. It can also find an Inventors' Fair to find an artifact, and may stomp upon those foul graveyard players with a Tormod's Crypt.
Dispatch is spicy, Swords is just better. Now, as much as I love spicy cards, I find it difficult to justify them when there is just a better option, in this case one that is unconditional. Dispatch may be active turn one on a good day, two or three on a normal day, but Swords to Plowshares is always ready.
Prepared for some bromidic options? Ichor Wellspring draws a lot, being one of the primary engines in my deck. Krark-Clan Ironworks ends the game upon resolution. Thirst for Knowledge is always solid, stocking the bin and sculpting the hand. If you can get ahold of one, Daddy-o does bloody everything.
Now, upon my spicy choices:
I have said afore and I shall say once more, if the deck bears Dimir, you run Unfulfilled Desires. It goes through SO MANY CARDS. It lets you be mana efficient for those bloody turns where you have three just lying about and being indolent, whereat you may filter through three cards instead. This mayn't be card advantage, but it is amazing. Mana-flooded? Lovely! Mana-screwed? Still great! It is better than it reads, and it reads most meritoriously. Oh, and it's cheap, too. My card store had thirteen lazing within their shelves.
Turn Aside is fun, but have you seen the splendid Hindering Light? Of course you have, yet it draws a card, and therefrom I find reason enow to see to its inclusion. Only if you want, but it feels great.
Now, I much enjoy Supreme Will, for it leastwise cycles but may act as a lacking counterspell. Impulse goes in all of my blue decks, for it evermore pulls its weight. Moreover, I am rather fond of Painful Truths, as it draws quite a few cards withal much efficacy.
There are a sparse few things I would foredo.
Spellbook doesn't do anything. If you're drawing enough to be above seven, you should be winning the game instead of maintaining your hand. Call it clemency.
May all luck have you!
Discussing payment, you must see my lovely Hazezon. Thank you very much.
1 month ago
Force of Will, Vampiric Tutor, Imperial Seal, Phyresis, Triumph of the Hordes, Nature's Lore, Priest of Titania, Hydra's Growth, Tormod's Crypt, Toothy, Imaginary Friend, Mystical Dispute, Dispel, Liliana Vess, Paradise Druid, Assassin's Trophy, Rapid Hybridization, Pongify
Just some cards you might want to look into