Vampiric Tutor

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Rare
Classic Sixth Edition (6ED) Rare
Visions (VIS) Rare
Promo Set (000) Rare

Combos Browse all

Vampiric Tutor

Instant

Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

Price & Acquistion Set Price Alerts

EMA

6ED

VIS

Ebay

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Vampiric Tutor Discussion

hkhssweiss on Kalitas, Traitor of Debt

17 hours ago

If your going for the reanimation route than some core cards you might consider are Reanimate, Animate Dead, Dance of the Dead, Necromancy, Entomb, Buried Alive, Dread Return.

Some additional cards I would suggest would be Bitterblossom as that is a lock down with Contamination. Beseech the Queen is also a cheap tutor if Demonic Tutor and Vampiric Tutor is out of the budget.

Hope that helps!

MonkeySit on MonkeySit's Tendril Storm

1 day ago

Oh wow i just deck tested! it's incredible!!! correct me if i'm wrong but this is how i played the hands.

turn 1 Vampiric Tutor'd for Ad Nauseam. Turn 2 Dark Ritual, Sol Ring, Sol Ring, Ad Nauseam, took health down to 5 (didn't want to go any lower but lucky that Tendrils of Agony was next. Turn 3 Dark Ritual city, sac'd all Blood Pet's, Everflowing Chalice & Everflowing Chalice for 0 cost to add to storm, Cabal Ritual & Cabal Ritual with Threshold, and finished off with Tendrils of Agony, WIN!

How'd I do SynergyBuild?

SynergyBuild on MonkeySit's Tendril Storm

1 day ago

YOu want to ad Nauseam until you are at ~5-6, not beneath 5, unless you drew a Tendrils, in which case 1 is high enough. Then you go make as much mana and storm count, then Vampiric Tutor into Sign in Blood/Night's Whisper to win by fetching Tendrils of Agony!

hkhssweiss on Perfection.

1 day ago

Any creatures over 3 CMC that gives infect should be cut out unless you really like their effects, on T4 average you should already have Atraxa out to start the proliferation of the poison counters. You can stall out the game using interaction type cards, if your playing in 4 player pods, consider cards like Evacuation, Aura of Silence, Mystic Remora.

IMO there are synergy between cards like Ichor Rats and Capsize when you have enough mana each turn to bounce the rat and recast them. Gives everyone a countdown and with support cards you run you can eliminate them either all at once, or the one who threatens your plan the most.

This is my mindset on a gameplan. Early game play at least one infect creature and start hitting everyone to gain the counters, while you do that set up either card draw engines or protection. Mid game cast Atraxa and start ticking up the counters, at this point you want to get your proliferation engines to make them really worried. If everything goes to plan you should be able to kill them before late game. However if it does go into late game you should be able to do protect your pieces, control the flow of the match, and than slowly tick their counters up.

So far I will say definitely invest in tutors like Vampiric Tutor, Worldly Tutor, Diabolic Intent, Imperial Seal (If you can get one), Idyllic Tutor (this one is a maybe), or Fabricate. After that card draw engines to refill resources like Sylvan Library, Phyrexian Arena, Necropotence (Only if your mana base can support the triple black). Interaction or Protection spells will be after, depending on which route you go, you can run cantrips while having Inexorable Tide out or ramp like crazy to activate Contagion Engine multiple times. It's up to you how ya wanna build your deck.

I hope these suggestions kind of help ya, feel free to ask me if ya have anymore ideas that may confuse you! :P

dudeineed_to on Fateshift on over here

3 days ago

so I actually have an Aminatou deck of my own, and while it’s less focused on her blink aspect it’s still nasty. Aminatou is just a disgustingly strong commander. As far as suggestions, I would definitely go for the one mana tutors in your colors Mystical Tutor Enlightened Tutor Vampiric Tutor if they are in your budget. Entreat the Angels is another card that can win games easy if it goes unanswered. Supreme Verdict seems better than Day of Judgement, and while it’s also rather expensive, Cyclonic Rift is just so much better than Devastation Tide. If you really want to go into the blink subtheme, Conjurer's Closet turns on so much of your deck. Along the same lines, I’ve been very impressed with Azor, the Lawbringer as a way to draw cards and soft lock your opponents off of instants and sorceries.

SerraMeya on ASHNOD'S VICTIM - "Prey for Breya"

3 days ago

Hi faricane, nice to hear ya :) let me get through your points step by step.

1) Wincons:

1st primary wincon is Ashnod's Altar/Krark-Clan Ironworks with Nim Deathmantle/Eldrazi Displacer.

2nd wincon is Isochron Scepter with Dramatic Reversal and any amount of mana rocks that produce 3 mana in summary for infinite mana

3rd wincon is Deadeye Navigator with Peregrine Drake for infinite mana

4th wincon is Sword of the Meek and Thopter Foundry paired with Ashnod's Altar/Krark-Clan Ironworks for infinite colorless mana, life, tokens and sac triggers

5th wincon Sharuum the Hegemon and Phyrexian Metamorph paired with Ashnod's Altar/Krark-Clan Ironworks (infinite mana/infinite sacs) or Zulaport Cutthroat for infinite lifeloss/lifegain

6th wincon (more a backup) would be Nevinyrral's Disk with Soul of New Phyrexia for disklocking the table

  1. The cards

Muddle the Mixture is a good counterspell on its own . that way it has 2 purposes inside this list - tutor or counter.

Mercurial Chemister is just a personal thing. he granted me many cards in games as he wont be the first target to get removed. you could drop him for another tutor.

Commander's Sphere and Manalith are in here for my dramatic scepter combo as i need rocks to produce every kind of mana to go infinite with breya. for sure your mentions are a great addition. i just dont added them cause i dont have any more copies of them.

Rune-Scarred Demon is just a tutor and a beater on a stick. i just like him if games take the long run and i need to rely on some boardpresence. at least 7cmc is not a problem with all the mana ramp this list offers.

Open the Armory is great. i go exact the same route you mentioned and even Skullclamp is a great target at least

Zulaport Cutthroat is not really neccesary in this list. ya, he can go infinite within the sharuum-combo, but we have other options to winthe game without him. i would not add more effects like his one cause i like to fill the spots with other spells. i would only 1 spell in his slot that supports the sharuum-combo that way. you can go for Altar of the Brood instead.

Cyclonic Rift a great card and i played it many months in this list. then i just removed it for other decks. breya didnt need it that much. i go for the disk-combo instead to set opponents back in late game (if we even get there)

Saheeli's Directive and Time Sieve are really bad! why? they are only great when you have access to any infinite (mana or tokens) but at this point you already won the game. you dont need those "win-more" cards. they just steal slots of your 99s.

myr retriver and co.: we dont need much recursion. i already have Daretti, Scrap Savant, Goblin Welder, Sharuum the Hegemon and Academy Ruins. they are all better. at least we got Elixir of Immortality if things really went wrong lol.

Tezzeret the Seeker , Lim-Dul's Vault and co.: everything that tutors can work and be a great addition to this deck.

Suggestions: you wrote that you would cut the Vampiric Tutor for budget reasons. i fully agree, but keep in mind: your fast pace relies on your tutors. VT is one of the cards i would really recommend for this deck as it is the fasted tutor besides Enlightened Tutor. on lucky days you might find a cheap one on ebay or other trading sides :)

hkhssweiss on Masters of your Mind

5 days ago

Hey Aaerys, I used to run a Sen Triplets EDH deck also back in the day. Here is some insight which I hope you will find hopeful.

A couple questions, what is the budget are you working with? What is your main goal when you play with this deck? (Is it to control the game, deny resources, or stall until you combo?) What is the your playgroup level like?

Based on what you said your issues were while playing the deck, off the top of my head is to run more tutors, i.e. Demonic Tutor, Beseech the Queen, Vampiric Tutor (As you listed in your side board), Imperial Seal. You are in Esper colors which allows for optimal control of the boardstate.

To also answer your question you posted in your deck description, I would agree in turning it to a more control piece shell with more interaction. Cut out all unnecessary dead cards and add in cards such as Path to Exile, Delay, Mana Drain, Flusterstorm, Silence, Pact of Negation, Force of Will, Chain of Vapor, Mental Misstep, Swan Song. Ramp package is also quite vital for a control Sen Triplet shell, you should run almost all efficient 2 cmc and less rocks.

Some cards for ramp, Dimir Signet, Orzhov Signet, Azorius Signet, Mana Vault, Mana Crypt, Lotus Petal, Fellwar Stone, Mind Stone, Talisman of Dominance, Talisman of Progress, if you have the budget Mox Diamond, Mox Opal, or Grim Monolith.

If you have any other questions to help refining deck, I'll be happy to help!

SufferFromEDHD on Toshiro's Murder

6 days ago

Vampiric Tutor is a good target.

Grave Pact and Dictate of Erebos feed the ability.

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