Blind Obedience

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Gatecrash (GTC) Rare

Combos Browse all

Blind Obedience

Enchantment

Extort (Whenever you cast a spell you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter the battlefield tapped.

Blind Obedience Discussion

multimedia on How do i make a ...

1 day ago

Hey, one of the better extort enablers is K'rrik, Son of Yawgmoth . With his ability you can pay for extort with 2 life instead of . You can actually gain more life than you have to pay to extort if you have three or more opponents. Blind Obedience is a good reason to want to play white with Krrik strategies.

Pontiff of Blight combines with Krrik/other creatures to make an extort engine that can kill all your opponents. Thrull Parasite is a one drop who can extort. Bolas's Citadel is good with extort since you cast cards on the top of your library paying life instead of the mana cost; each card you cast you can extort. Vilis, Broker of Blood is excellent with Krrik and extort. Whenever you pay life to cast a card you draw a card for each life you lose.

LVL_666 on Need help with Bruna/Gisela Meld ...

4 days ago

I think trying out an Eldrazi Tribal deck with a Vorthos sub-theme of "Eldrazi touched" creatures may be both flavorful, and potentially powerful enough to be considered "scary" by the table. Some deck defining spells would be:

Just to name a few. I'd rely on a lot of the various ramp cards ad that produce , and mono white ramp for support (like Smothering Tithe ). I'd also consider maybe an additional subtheme of monowhite stacks, using cards to slow the flow of play like Authority of the Consuls , Ghostly Prison , and Blind Obedience . The idea is to make other players second guess attacking you, while you continually drop in Eldritch Horrors that disrupt the boardstate in a big way. I know you're on a budget, but the previously mentioned are probably the most expensive cards i'd suggest.

Darth_Savage on Rider Life Gains

4 days ago

Pioneer is a fun format and the meta just received a shake up, but even so, the power level of decks can swing closer to Modern than Standard. Which I guess brings me to your deck, conventional wisdom is that life-gain for the sake of life-gain is not a good strategy. Normally a deck aiming to gain life will run Approach of the Second Sun or Felidar Sovereign a win condition based on what your deck wants to do. You're not running these though, instead you have a deck primarily made up of 2 CMC creature spells. That casting cost is relevant because, that's the cost that Fatal Push alongside others like Legion's End kill.

Don't get me wrong, Lone Rider is a cool card, but it needs better support. Healer's Hawk, is a cheap efficient enough creature, but Sacred Cat represents an easy 2-for-1. I'd swap Adanto Vanguard to Wall of Essence spending removal on a wall is a bad deal, but if your opponent doesn't it can gain you significant life. I'd run straight removal Declaration in Stone or Stasis Snare rather than Dromoka's Command. I'd also suggest you look at Blind Obedience this stalls your opponent and lets you spend extra mana. In green there is also Feed the Clan which might come in useful...

I hope this helps, good luck brewing your deck.

Hikarumei on Faeries Tribal

1 week ago

so the way I see it you're actually quite close (33 basic lands means 25 basic lands brings you up to 82)

Sooooo creatures

  • Zephyr Sprite (basic 1 drop flyer, but a 1 drop flyer is good on its own)
  • Wydwen, the Biting Gale (3/3 flyer with an ability that gives you bounce to save itself or add faerie casts)
  • Wasp Lancer (3 mana faerie flyer, that's it)
  • Vendilion Clique (ok, pricey but a good way to say no to an incoming problem)
  • Thieving Sprite (another way to say no to an incoming threat)
  • Silkbind Faerie (untap effects are very exploitable, although often rare)
  • Silkbind Faerie (easy to be a 3/3 flying vigilance for 3)
  • Ringskipper (this one is kinda mostly filler but could be obnoxious to get rid of)
  • Quickling (ok I think this is a diamond in the rough, 2 mana, get a body AND save a faerie from impending doom)
  • Oona's Gatewarden (i know defender BUT WITHER IS SUCH A GOOD MECHANIC)
  • Nightveil Sprite (2 mana 1/2 flyer that lets you look at the top card of your library, with the option to toss)
  • Mistbind Clique (forcing your opponent into an all out play can create quite the opening, timing it before the end of a phase limits their options on what they can do with all that mana)
  • Metropolis Sprite (With anthems that ability could be nasty, especially since early game flyers are often going unblocked)
  • Knacksaw Clique (I hate myself for suggesting this monster of a card but even if you aren't stealing their cards, your permanently removing them and that's just nasty)
  • Faerie Vandal (drawing 2 cards in a turn isnt hard in blue, so in many cases it will get +1/+1 every turn)
  • Faerie Mechanist (counts as an artifact AND sifts for more)
  • Fae of Wishes (that adventure lets you pull solutions out of thin air)
  • Eye Collector (1/1 with a decent ability)
  • Brazen Borrower (again not budget but another great adventure)
  • Faerie Guidemother (1 drop white with an ok adventure option)
  • Phyrexian Metamorph (clone that can hit artifacts always good, especially in EDH)
ANTHEMS

Other Stuff

My sanity is lasping soooooo…. Also might want to think of artifact / enchantment recovery cards and good ol’ Elixir of Immortality

multimedia on "Your Debt Has Come Due" (Teysa)

1 week ago

Hey, I like the idea of your deck, but I think you're going to have difficult time casting a lot of cards here and there's not enough repeatable control to stay alive long enough to cast Teysa. I don't think Voltron or Aristocrats are directions you want to go because there's better Commanders for those strategies. Consider more control and more opponent disruption?

Cards within the budget to consider adding:

Cards to consider cutting:

  • Temple of Silence
  • Arrest
  • Gift of Orzhova
  • Death Grasp
  • Brain Maggot
  • Despise
  • Hymn to Tourach
  • Castigate
  • Victim of Night
  • Curse of the Cabal
  • Assault Suit
  • Fireshrieker
  • Trepanation Blade
  • Argentum Armor
  • Obzedat, Ghost Council
  • Heartless Summoning

Other than Lashwrithe the other equipment is not doing much because you don't have enough creatures to support it and equipping to Teysa is unrealistic. Unless playing 1v1 Commander then other than Duress lots of other single card one opponent discard isn't impactful enough. Heartless Summoning seems like neat tech to ramp into Teysa or other big creatures, but it completely negates Teysa's 1/1 Spirits and both your Planeswalkers who make 1/1 tokens. For these reasons I would cut it because I think both Planeswalkers repeatable tokens and abilities are better then what Heartless provides.

I think you can take real advantage of Hushbringer because not playing a lot of creatures who have ETB abilities or graveyard interactions with die triggers. You're killing your opponents creatures, opponent die triggers could really hurt you. Hushbringer is powerful disruption in multiplayer Commander. I offer more advice if you would like. Good luck with your deck.

multimedia on U wont like that

2 weeks ago

Hey, nice budget Esper deck. Looks like you're not finished?

In Esper colors you can take more advantage of opponent disruption and you kind of need more of it if you want to consistently cast Chromium, who's seven mana. Control the game more by slowing down your opponents which can give you more time to prepare the game for when you drop Chromium. I think you should stick with Tocatli Honor Guard . In fact I'm suggesting to expand on it. Of course this means cutting most creatures who have an ETB ability.

Chromium doesn't have an ETB ability and there's not very many creatures here who do. In Commander many decks, much more than not, rely on ETB abilities from creatures to get value or even to win. Shutting this off can give you a big advantage. Creatures who exile other creatures or permanents when they ETB are risky because of board wipes. When these creatures die from a board wipe then the exiled card goes back to the opponent. Board wipes are more important for Control then these creatures.

In Commander 26 lands is very low for a Control deck. This is the amount of land you would play in a 60 card Control deck in Standard. In Commander there's a lot more than 60 cards therefore you need more lands because you want to make your land drops each turn. Mana rocks and other spells that can get you lands in your hand or on to the battlefield can help, but even with these cards you need more land. You really want both. There's only 91 cards here; my advice is start with adding 10 more lands and the three budget Signets: Azorius Signet , Dimir Signet , Orzhov Signet .

Budget lands to consider adding:

Cards to consider cutting to add lands/Signets:

  • Fleet Swallower
  • Drowned Secrets
  • Psychic Spiral
  • Psychic Corrosion
  • Thought Collapse

Consider cutting the opponent mill theme? Opponent mill is not very good in multiplayer Commander unless your dedicated to it. Graveyards are a huge resource for so many types of decks in Commander; mill will most likely help your opponents rather than hurt them. I wouldn't play mill unless it's the main strategy of your deck. Playing many wheel effects and having infinite mill combos as win conditions.


Other budget cards to consider adding (some of these are in the maybeboard):

Cards to consider cutting:

  • Final Payment
  • Drown in Sorrow
  • Absorb
  • Deputy of Detention
  • Hostage Taker
  • Conclave Tribunal
  • Shell of the Last Kappa
  • Tome of the Guildpact
  • Dire Fleet Ravager
  • Sphinx's Insight
  • Ob Nixilis, the Hate-Twisted
  • Nightveil Predators
  • Basilica Bell-Haunt
  • Dimir Guildmage
  • The Haunt of Hightower
  • Rise from the Tides

Azeworai on Ayli, Eternal Pilgrim

3 weeks ago

Ah, life gain! A strategy as old as time, so what a splendid choice in deck!

May I recommend such effects as Blood Artist and Falkenrath Noble ? They seem to slot in perfectly.

Beacon of Immortality can propel you far ahead, often to the point of team-up. (Use with care)

As for card draw, Necrologia and Necropotence churn through a library quickly, and Well of Lost Dreams can draw quite a few cards in short time. I would definitely make room for that any of those.

Killing Wave is a befitting board wipe for a strategy such as this, especially one with few creatures.

Phyrexian Processor can be a finisher with efficacy, but that's a personal choice.

Blind Obedience can slow down your opponents vastly whilst upholding your life-gain schemes.

Crypt Ghast is fine ramp that, again, can gain life.

At last, Chainer, Dementia Master is a card I love all too much and gets out of hand very quickly.

Let the Nightmare Go On..: My decklist for Chainer. :)

Conquer all with 200 life.

Load more

Blind Obedience occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

White: 0.43%

WB (Orzhov): 0.89%

WUB (Esper): 0.4%

RBW (Mardu): 0.82%