Blind Obedience


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Gatecrash (GTC) Rare

Combos Browse all

Blind Obedience


Extort (Whenever you cast a spell you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter the battlefield tapped.

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Blind Obedience Discussion

Mandalorian on Boros Token

2 days ago

White Sun's Zenith

Hour of Reckoning

Crescendo of War

Cathars' Crusade

Decree of Justice

Intangible Virtue

Captain of the Watch

Purphoros, God of the Forge

Hero of Bladehold

Goblin Assault

I think you need more targets for Sunforger to be good or you may need to cut it. Swords to Plowshares, Path to Exile, Chaos Warp, and Wear to name a few.

Erie Interlude doesn't seem that great in a token deck since blinking permanently removes them.

FYI Alesha cannot be in you deck because she is technically a Mardu creature. Because of the activation cost , she is actually a creature. This is not to be confused with something like Blind Obedience who's cost to extort is actually reminder text and not an actual activation or triggered cost, meaning it can be played in non black decks. Hope this was not too confusing. Happy Brewing!

JagDogger2525 on The Glorious Slim Line

6 days ago

Amulet of Vigor is great, if it affected more than 6 cards but that might give me an idea on creating a tapper deck, WU with Blind Obedience, Halimar Depths, and others where it mostly affects the opponent and having the Amulet so I don't have to get tapped - yet there's also the creature that makes lands stay tapped for another turn, though I am not sure if it's green or red.

Frank_Glascock on The First Lord of Innistrad

1 week ago

Blind Obedience is on my radar. Have you needed Reconnaissance with the presence of Blind Obedience and Cover of Darkness?

Josh_Estrella on The First Lord of Innistrad

1 week ago

Frank_Glascock Dark Impostor was on my original chopping board for this deck. But surprisingly she has been over-performing. Three mana for a 2/2 and a 1/1 isn't great, but its not the worst. But I've actually gotten a lot of use out of her exile. It's nice to have a repeatable removal on the board. Whenever I've played her, I've gotten it off to remove a big threat at least once. (After doing it once someone usually removes her)

Bloodghast is just fantastic. Two mana for a 2/1 and a 1/1 is great and even better combined with Skullclamp he is stupid good. Sac, draw two cards, play again, get another 1/1.

Blind Obedience didn't think I had a reason to keep this in the deck at first. However, this card was the biggest surprise for me. 1) The fact that it slows opponents artifacts is invaluable. That helped so much in a few pods. 2.) Creatures entering tapped is amazing for aggro. 3.) The lifegain that comes with it is an added bonus that helps.

Bloodlord of Vaasgoth Love this card, but out of all the ones you mentioned he has done the least. I think he still could be good, but his effect has been just too slow. I'm keeping him in for now, but at such a high CMC he could potentially be dropped.

Jimmy_Chinchila on Athreos the Combomaker

1 week ago

I always run High Priest of Penance with Athreos. Isolated Chapel and Shambling Vent should be in over a basic and probably the Evolving Wild. Blood Artist and Zulaport Cutthroat are good with death trigger theme. Blind Obedience nice to hedge against Aggro, and Underworld Connections can be useful when you've got extra life to spare.

Nice build, +1

RubyStrings on Rafuck those guys

1 week ago

Quick note, you can't have Blind Obedience in this, as it has a black symbol on it.

Reverie42 on Daxos the Returned

1 week ago

Some neat things in this list. Bitterblossom is a cool choice, and the Necrotic Plague synergy with Greater Auramancy or Karmic Justice is pretty cool too.

A couple of options to consider:

  • Blind Obedience is really good in multiplayer. Daxos tends to take a bit to get off the ground, so slowing down your opponents and being able to stack up some extra life can be really valuable. -
  • You have a lot of ways to spend mana other than spells, so Eidolon of Rhetoric and/or Rule of Law can really help you outvalue your opponents.
  • You might consider one more way to protect Daxos. Flickering Ward could be a good option, especially with Serra's Sanctum to generate tons of white mana.
  • I like Cessation / Cage of Hands as options for shutting down enemy commanders. Since Daxos tends to go long, removals are actually a bit weak for commander control.
  • Skybind is one of my favorite Daxos tech cards. Both Daxos and Heliod can make enchantments at instant speed, which allows Skybind to act as more or less a repeatable Maze of Ith.

In terms of possible cuts:

  • Athreos seems marginal. The deck is creature light and people will happily pay for anything that's actually relevant enough.
  • It doesn't look like you have a lot of ways to abuse Faith's Reward. It'd really require the right set of circumstances to give 4 mana in value.
  • You have a lot of ways to spend life, but not a lot of ways to recoup it. Corpse Augur is probably your least good way of spending life for cards and can probably safely go.
  • Citadel Siege is a possibility. It locks down some problem cards, but maybe it could go if you went for something like Cage or Skybind?
  • Diabolic Revelation may not end up being amazing. I find that Daxos almost always has something to do with mana, so expensive tutors (even if they can get multiple cards) can end up being somewhat dead. It may be good, but I'd recommend keeping an eye on it.
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