|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Commander 2016 (C16)||Rare|
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Extort (Whenever you cast a spell you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.
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|Have (47)||Wolfebladeelite , Pelli , Shiromakuro , Riku580 , Mortiferus_Rosa , spike1395 , orzhov_is_relatively_okay819 , bradyofportdetroit , redlegs_17 , Tiddilywinkus , Lindough , Nemesis , Friedrice24 , Regulus1010 , Unjust_DiabIo , TheDuggernaught , thetechzombie , Vasbear1 , Justinaut , bakunet , , vishnarg , davidmassee , angesoir , Jpegwun , killstars , NCN946 , LegendDeer , Reliva , AlucardZain , DarkMagician , damo_rox , brentkc49 , Spinalripper , CampbellStev , Dr_Jay , rhinoloupe , PTsmitty , ShishkyBob , Skydra2 , MoJoMiXuP , MattN7498 , , mziter501 , Esquire_ , golgarigirl , DudeMan1031|
|Want (4)||LordBlackblade , TheDuggernaught , brennie , snackeater|
Blind Obedience Discussion
1 week ago
Knight of Obligation is one of my favourite arts in MTG, kinda sad it's not good enough for the list.
I would put 1x Treasury Thrull to have a biggie and regain dead stuff.
Also, no Blind Obedience? The commander version is cheap~
1 week ago
I know you were hesitant to go into too many colours, but I would recommend you consider Oloro, Ageless Ascetic as a commander, one who gives you access to counterspells which will help with dealing withMerciless Eviction, Austere Command, Nevinyrral's Disk related effects, and already encourages a pillowfort strategy with cards like Ghostly Prison, Propaganda, Crawlspace, Maze of Ith and related effects to minimize damage.
1 week ago
Jhoira is kind of an all in CMDR here are some suggestions in that all in route. Your mana curve is way too high you need to take out all of your mana rocks that are 3 and above. Take out all of your creatures except the mana reducers, 0 mana ones, Scrap Trawler, and Walking Ballista. Metalworker and Lotus Bloom is honestly way too slow. Take out Storm the Vault Flip Power Artifact Alhammarret's Archive Thoughtcast Blinkmoth Infusion Wayfarer's Bauble Jaya's Immolating Inferno Cyclonic Rift. And go down to like 25 lands.
And then just put in Semblance Anvil Chromatic Sphere Codex Shredder Helm of Awakening Memory Jar Windfall Wheel of Fortune Chain of Vapor Mental Misstep Myr Retriever Frantic Search Gamble Riddlesmith Tormod's Crypt Artificer's Intuition Sensei's Divining Top Defense Grid Pentad Prism Junk Diver Force of Will Ponder Preordain Aether Spellbomb Pyrite Spellbomb Void Snare Red Elemental Blast Pyroblast and slot in any number of counter spells and bounce spells...
these are just a few suggestions think of them what you will. But just know that Jhoia is going to be targeted super hard. A lot of the cards are just win more cards but the things is that once you ever get to resolve a jhoria and play a turn it should be a guaranteed win. And your only other trouble will be taxes and or stax pieces like Blind Obedience and those will basically make your lose almost 100% unless you have removal which you don't have enough.
1 week ago
The relevant rules for what you can include in your deck:
903.5c A card can be included in a Commander deck only if every color in its color identity is also found in the color identity of the decks commander.
And for lands:
903.5d A card with a basic land type may be included in a Commander deck only if each color of mana it could produce is included in the commander's color identity.
The second rule is important for the same reason as being able to run Blind Obedience in Grand Arbiter Augustin IV, color symbols in reminder text, or intrinsic to an ability the rules grant, aren't considered for color identity.
1 week ago
SeekerofSecrets Oh, I don't think for a minute that you can't handle it. and the reason i play is the same reason you stated: mental stimulation.
I have see a lot of people try to make the transition from a more conventional format to EDH and others, and have heard many say it's too slow, or the decks are ridiculously OP, etc... just know that it is different, and i think that is lost on a lot of transitioning players.
Before I started EDH, I was more if a limited and modern player with a penchant for brewing. Modern is not a friendly environment for brewers, and my collection was more geared towards odd, niche cards that did well in commander... so i just slipped right into it, and i haven't looked back. It is IMO the best format to play if you like complexity, rather than just repeatable and rote combos... though the pre-made combos do exist in EDH.
Regarding your deck, and Suns_Champion's suggestion to dip to 25 lands is a really bad suggestion to follow. you need at least 36 lands for Zur, just to be sure you get your stuff out.
and i am noticing that your mana base is way out of whack. lighten up on the blue sources a bit, and and a bit more white and black. :)
you do need Kismet. it isn't going to get out with Zur, but you do need that to lock everyone out. But, if you want a really awesome lock-out card that will work with Zur's ability, and you want to live up to Zur's full-asshole nature... Stasis.
Yeah, Stasis has an upkeep, but you should have enough blue sources to manage at least two turn cycles.
Also, though it is an artifact, Winter Orb is perfect to lock out the game. It is 2cmc, and can come out turn 1 with a Sol Ring aiding it. WinOrb locks down the game for everyone, and can induce whinging, crying, and wide-spread scooping.
they scoop; you win. :)
Necropotence is a Zur staple, but it may not be what you are going for. Still a great card: cheap to pick up and never a bad buy.
In addition to Lightning Greaves + Swiftfoot Boots , you may want to get a Whispersilk Cloak, which you will see is a great back-up to the greaves. Greaves is strictly better than both of those cards.
Speaking of artifacts... a Strionic Resonator is great with Zur. for... reasons.
1 week ago
1 week ago
Hello! I play Zur also, so I'll definitely be able to help!
First thoughts: Welcome to commander!
Cuts: try to focus on Zur more. Cut stuff that isn't useful with him. Also as you play more you'll figure out why some cards are better than others in EDH.
- Cut most or even all of the hexproof creatures that serve as back-up to Zur. You can instead add stuff to buff Zur or give him hexproof/indestructible etc.
- Sigil of the Empty Throne - comes down too late, your usually getting enchantments with Zur, not casting them, lowers curve.
- Angelic Gift Zur already has flying
- Sygg, River Guide belongs in merfolk tribal, probably not here.
Here's my Zur list. It's got a very janky win-con, but in it you'll also find a powerful(non-budget) enchantment package, a slightly more optimized(but still fairly budget) mana base, and a powerful instant-speed interaction package. All important things in commander: IntruZur Alarm | Zur EDH
Hope some of this helps! good luck and welcome to commander again!
1 week ago
If you want to inch towards a more drain and gain over several turns here are a few ideas you might want to consider
If you want to proceed along a more lifegain based creature buff type thing then you might want to consider