Blind Obedience

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Blind Obedience

Enchantment

Extort (Whenever you cast a spell you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter the battlefield tapped.

DarkKiridon on Why Do Some People Wish …

1 month ago

If I'm not mistaken a card like Blind Obedience can legally be in a mono white or any other EDH deck that does not even use black correct?

But a card like Torrent Elemental which I used in my toughness matters/defender modern bant deck that did not even use black but I legally couldn't use in my Arcades EDH deck kinda made me sad as it was like a pet card to me.

DemonDragonJ on Utopian Prosperity

2 months ago

I have replaced Armadillo Cloak, Favor of the Overbeing, Shield of the Oversoul, and Steel of the Godhead with Blind Obedience, Cosmic Rebirth, Sylvan Library, and Trelasarra, Moon Dancer, which reduced the average converted mana cost of this deck from 3.71 to 3.68, since those cards far better fit the theme of this deck.

DemonDragonJ on Patriotic Pride

2 months ago

I have replaced Clout of the Dominus, Scourge of the Nobilis, and Steel of the Godhead with Blind Obedience, Comet Storm, and Triskaidekaphile, which reduced this deck's average converted mana cost from 3.71 to 3.69, since the latter cards better fit the theme of this deck; that is one less card that synergizes with Whirlwind of Thought and Wandering Mind, but it is always nice to have an additional win condition in a deck, especially one that provides fuel for itself.

Gidgetimer on Clarification on stack resolution

2 months ago

Correct, all triggers that ask for a mana payment are phrased as "you may pay" and so fall under 603.5 for optional effects of triggered abilities. You referred to the first ability on Leshrac's Sigil as a trigger, so I assumed you were familiar with the eratta on the card. In case you aren't or if someone else looking at the thread isn't; the current Oracle text on that first ability is "Whenever an opponent casts a green spell, you may pay . If you do, look at that player’s hand and choose a card from it. The player discards that card." This wording makes it a trigger and as you can see, it says "you may pay".

The triggers for Leshrac's Sigil, Aerie Worshippers, Yasova Dragonclaw, and extort (Blind Obedience) go on the stack no matter if you intend to pay the optional cost, or even have the resources to.

603.5. Some triggered abilities’ effects are optional (they contain “may,” as in “At the beginning of your upkeep, you may draw a card”). These abilities go on the stack when they trigger, regardless of whether their controller intends to exercise the ability’s option or not. The choice is made when the ability resolves. Likewise, triggered abilities that have an effect “unless” something is true or a player chooses to do something will go on the stack normally; the “unless” part of the ability is dealt with when the ability resolves.

DemonDragonJ on Mind Over Matter

3 months ago

I have replaced Helm of the Ghastlord and Steel of the Godhead with Blind Obedience and Keen Duelist, which reduced this deck's average converted mana cost from 3.94 to 3.89, which is very nice, because the latter cards far better match the theme of this deck than did the former cards.

TheoryCrafter on Super-Friends and Doom!!!

3 months ago

My vote is for Ral, Caller of Storms. Considering the choices of the first two loyalty abilities, I don't think the power level justifies a 6 mana cost. That and I honestly believe you can get more bang for your buck with Guff's second loyalty ability.

Other cards that occurred to me and may want to consider adding are Reliquary Tower, Rowan, Scholar of Sparks  Flip and Teyo, the Shieldmage. I'm not entirely sure what you can remove to make room for these, but don't forget you have a commander who can get mana dorks on the battlefield for you and can draw you cards so don't be afaid to lean into that a bit.

While I was taking a another look at your deck, I noticed you have Blind Obedience. Even though the rules changed several years ago to allow it, the cost in the extort ability may be seen by some players as a violation of the color identity rule. I had a mono-black commander deck with a few extort cards and an opponent got really salty about it before another told him of the rule change. So I took them out to avoid future conflict.

If you choose to do the same, I'd recommend Lion Sash. Not only it will give you much needed graveyard hate without affecting your graveyard, but you'll be able to attach it to Gideon of the Trials while he's a creature and it can be tutored by Tezzeret the Seeker. Yes, I know its a creature, but Calamity's Wake and Rest in Peace will devastate your graveyard as well.

I hope this helps. Thank you for reading me out. Happy Hunting!

artaud21 on Markov's Vampire Apocalypse

4 months ago

Lost Caverns of Ixalan new cards:

Master of Dark Rites - 1CMC mana producer is a perfect fit for Markov and perfect T1 drop

Order of Sacred Dusk - interesting option to change quantity into quality. Relevant if low on life or when ground forces face other token strategies or are not pumped enough to win combat

Charismatic Conqueror - it's like Blind Obedience on legs but I'm sure there will be times opponent chooses to give us more vampires instead of tapping. Tokens are though which does not please Ascendant Evincar

Bloodletter of Aclazotz - damage doubler is always nice if one can afford its high starting price

Queen's Bay Paladin - repeated Vampire reanimation can be relevant (Malakir Bloodwitch,Dominating Vampire) especialy with sac outlet but 5CMC can be too much for such a fast deck

Tarrian's Journal  Flip - repeatable draw effect is always nice especially when it can turn into double use of our dead Vampires. Mana is also nice.

Bartolome del Presidio - free sac outlet that pumps itself looks good although it doesn't help other vampires except for occassional combos (see Queen's Bay Paladin)

MELLT on Vampire

5 months ago

These are some other cards to consider for the deck and theme. I would suggest using a 24/36 ratio (24 lands to 36 non lands). This gives you the best probability to draw a land every third or fourth turn, which will let you work your way up the mana curve. You should also strive for a nice bell curve on the mana graph if possible. A couple of 1 drops, a few 2 drops, a handful of 3's, a handful of 4's and then back down to a couple of 5 or 6's. Anything more costly than that can be hard to play or not quick enough for some games. And a couple of "responses" is good, ie "destroy target creature" or "exile target enchantment" Probably don't need more than 4-6 in a 60 card deck. I would pick 3-4 really important creatures, like Vito and indulging patrician and bloodthirsty aerialist, for the deck's theme and include 4 copies of them (except legendary creatures since you are only allowed to have one of them on the board at a time and you don't always want to draw a second one to just hold in your hand forever, so maybe drop it to 3(?) or keep at 4 if you think it's important enough). Then pick some "support" cards that help the theme along. In this case stuff like your card draw vampire would be a good choice. A couple of card draw type cards is great. For really expensive costing cards, 6+ mana, they should be your finishers. Once they hit the board you should be on your way to victory, so hopefully just 1 or 2 copies is enough. For a life gain theme, your defiant bloodlord or sanguine bond, is perfect. For a +1/+1 counter theme, you may want to look at splashing red for those vampires instead of white. I would focus on one or the other to streamline the deck to help you narrow down your choices for cards. I've mostly included the vampires with life gain/drain mechanics, but I can look into the +1/+1 counters vampires if you want as well. I like the vampire themes! A powerful tribe in magic!

  1. Anguished Unmaking
  2. Arcane Signet
  3. Blade of the Bloodchief
  4. Blind Obedience
  5. Blood Artist
  6. Cordial Vampire
  7. Creeping Bloodsucker
  8. Cruel Celebrant
  9. Dusk Legion Zealot
  10. Falkenrath Noble
  11. Forerunner of the Legion
  12. Gifted Aetherborn
  13. Isolated Chapel
  14. Legion Lieutenant
  15. Mavren Fein, Dusk Apostle
  16. Nighthawk Scavenger
  17. Olivia's Wrath
  18. Sanctum Seeker
  19. Shattered Sanctum
  20. Tithe Drinker
  21. Vampire Nighthawk
  22. Vampire of the Dire Moon
  23. Vindicate
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