|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Commander 2016 (C16)||Rare|
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Extort (Whenever you cast a spell you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.
Price & Acquistion Set Price Alerts
Blind Obedience Discussion
4 days ago
Blood Artist & Zulaport Cutthroat I see in your maybe board. Both I run and are huge aids for the small advantage they will gain you in the game every turn. Against the right deck a Blood Artist + Board Wipe can kill a player.
Budget restrictions are fine in this deck as you can get a lot of power for little cost.
Phyrexian Reclamation, Mentor of the Meek, & Greed are big card advantage pieces in this deck as the life loss is negligible here. Also it's fun to sac and return to sack again a Solemn Simulacrum (another little more expensive card you should get). Well of Lost Dreams also but it ties to your life gain not you paying life... oh darn.
For ramp I recommend Sword of the Animist & Crypt Ghast. The sword is a huge ramp card in this deck as you can get some early attacks in with your cheap commander for some lands and late game you toss it on a creature you want to sack and attack with it, sack it pre damage if you don't want to make an enemy and gain +1 life over what you would before and gain a basic all for 2 extra mana.
Aetherflux Reservoir as a win condition because all the life has to have a purpose.
Fumigate is a great budget board wipe in the deck.
Anguished Unmaking I like as a back up to Ayli's ability.
Feel free to look over my Ayli, Eternal board wipes deck for some more ideas.
2 weeks ago
I completely forgot about Ethersworn Canonist! Thanks for reminding me! Tbh, I only have Cranial Plating/Etched Champion in there because I haven't really devised another wincon yet.. And that combo just seemed to go best with the deck, but I'd be happy to switch it up for something else.
Thanks for the reply!
2 weeks ago
cards to consider adding: Exsanguinate, Debt to the Deathless, Death Grasp, Profane Command, Devil's Play, Fall of the Titans, Dictate of the Twin Gods, Exquisite Blood, Furnace of Rath, Curse of Bloodletting, Havoc Festival, Hissing Miasma, Price of Knowledge, Palace Siege, Repercussion, Heartless Hidetsugu, Personal Sanctuary, Land Tax
cards to consider dropping: Vampiric Touch, Blind Obedience, Athreos, God of Passage, Combustible Gearhulk, Mother of Runes, Queen Marchesa, Scab-Clan Berserker, Selfless Spirit, Vampire Nighthawk, & you probably have a few too many targeted creature removal spells
2 weeks ago
Saw this on the deckcycle list and thought I'd comment. I play Sisay as well, a tuned competitive Paradox Engine version: Captain Sisay's Engine Chain Extravaganza. Just so you have perspective of where my advice comes from.
I do strongly recommend adding Paradox Engine to the deck as you run some of the more expensive mana rocks already, and by adding in Mox Amber and/or Mox Opal you could tutor and cast most legendary cards in your deck in one impressive turn. The Immortal Sun could easily be replaced by Paradox Engine and this deck would be much, much stronger for it. Oh, you may also want to replace one of your colorless producing lands for Inventors' Fair as it would let you find your nonlegendary artifacts during the combo turn.
That said, some recommendations to speed it up:
Jolrael does not have an ability that would warrant ever needing it. Kamahl + mana does this just straight up better, so I can't think of a reason you'd tutor it out during a game over something else, so that slot could easily become Thalia, Guardian of Thraben which halts, at least temporarily, Food Chain, Storm, and Ad Nauseam decks pretty well.
Iona and Avacyn aren't super necessary when you have Elesh Norn. Elesh Norn + Kamahl kills off your opponents lands, so they won't have the mana to cast spells to destroy your creatures, so you could easily go without these (and if you have 9 mana to cast Avacyn or Iona, then you have 8-9 mana that could be spent killing opposing lands so they can't board wipe you).
Karametra, sadly, doesn't seem to do a whole lot in this list either. Sure, she ramps you hard but it's unnecessary since Paradox Engine is just that much better of an... engine.
Removing the aforementioned 3 cards opens up some slots. Mox Opal and Mox Amber could take 2 of those slots, and Selvala, Explorer Returned could take the last. The reason for this is because with Sisay and Paradox Engine out, Selvala + Thousand Year Elixir + Green Sun's Zenith will let you draw your opponents out while you win. You run 23 legendary cards, of which at least 5 of these will be on field (Sisay, Engine, Mox Opal and Amber, and Selvala herself). So you tutor and cast Dromoka, so no one can cast spells on your turn, and then begin drawing everyone cards because for every one card you cast, you draw 2 more. Sisay lets you tutor 18 legendary cards, and then you'll draw 36 cards on top of it, meaning you can't fizzle as you'll always have spells to play to untap via Paradox Engine. Once you've exhausted your library of cards, you simply cast Green Sun's Zenith, fail to find, it gets 'shuffled' in (it's the only card in your library now), and you just tap Selvala to reveal, get G, draw the GSZ, and repeat the process while everyone else will eventually deck out. If someone has Abundance or something, no big deal, you have Urza's Ruinous Blast to exile it then draw them out anyway lol.
Anyway, explaining the Selvala, Explorer combo takes a bit but it works pretty well (it's one of the primary win conditions in my own Sisay deck. I've also been toying around with Sisay + Engine + Reki, the History of Kamigawa, Cloudstone Curio, and Blind Obedience to win, though that one isn't really necessary. My backup win condition is Kamahl + Elesh Norn and I just turn the crazy mana production my deck does into murdering people's mana sources so they can't win, and then I beat them down with hard to answer hate bears.
Miren, the Moaning Well would be something you could tutor with Sisay when you're preparing to go off the following turn to get rid of Gaddock Teeg, Eidolon of Rhetoric, etc.. It could be slotted in pretty easily over Gavony Township which doesn't seem that useful here.
3 weeks ago
Ghostly Prison and/or Blind Obedience will slow your opponents down a bit. Might give you a little more time to establish your board position. It looks like you have lots of synergy, but it also looks like it might take some time to establish.
Also, True Conviction has a pretty high CMC, but if you think you can get it out, it's practically a win con on its own.
3 weeks ago
Here are some suggestions:
Stromkirk Captain (Pump those vamps up fam!)
Merciless Resolve (all those tokens can be put to good use!)
Child of Night (Low cost lifelinker, cant ask for much better)
Indulgent Aristocrat (Low cost, lifelinker, sac outlet yaaas)
Door of Destinies (As long as this is on the board your vamps will look like tanks)
Vampire Nighthawk (2/3 for 3 with 3 effects? literally best value™)
Tithe Drinker (Extort, lifelink, vampire, thats some good stuffs right there)
Gifted Aetherborn (Like vampire nighthawk, but on foot)
Coat of Arms (Arms, Legs, teeth, sangromancy, same difference right?)
Blind Obedience (Bow down to your vampiric overlords)
3 weeks ago
Turbo Fog is an interesting deck for Modern, it's budget friendly so easy to pick up and works well against creature heavy metas (Humans, Hollow One, etc). Personally I'd suggest you might want to replace:
Luminarch Ascension with Myth Realized, maybe 1 of each?
Spellbook with Reliquary Tower.
You haven't listed a sideboard, so maybe something like; 2x Jester's Cap, 3x Relic of Progenitus, 2x Nevermore, 1x Riot Control, 1x Settle the Wreckage, 2x Blind Obedience, 1x Peace of Mind and 3x Approach of the Second Sun as a starter? To be fair Approach of the Second Sun could be a main-deck card as another win condition. Another option for win-cons is Planeswalkers; Gideon of the Trials, Gideon, Champion of Justice and Nissa, Worldwaker being the first ones I'd think of.
4 weeks ago
I just discovered Kytheon, Hero of Akros Flip the other day as a good commander for a mono-white deck. Its personal defense - and low cost get it on the board quickly. After it transforms (I kept it back as a blocker in the first couple of turns) it will be able to help other creatures and still do commander damage. It isn't massive, but the extra protection may just keep your other creatures alive and it's cheap to get it back from the command zone. But, if you can, get your hands on Thalia, Heretic Cathar. People will hate you for it at first, but if you follow it up with a mild sedative like Authority of the Consuls and Blind Obedience, they'll hate you until you come up with a new deck...