Blind Obedience

Enchantment

Extort (Whenever you cast a spell you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter the battlefield tapped.

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Blind Obedience Discussion

Galahad20 on Free Enchantments

1 week ago

Thank you mrloganja! I figured he has so much potential with attacking, gaining life, and other things like that just to give me an edge over the opponent so I figured to give it a shot! And I did see a couple of cards including Transguild Promenade and Blind Obedience that I though could go great in the deck. Thank you for the ideas!

Almios on Remove Riff Raff

1 week ago

@KALE434 Thank you for the kind words.

In my opinion he is too much in cost for what it does, I could run Blind Obedience and get a similar effect. The haste is nice but with Odric, Lunarch Marshal I can apply haste and more. I am trying to avoid the "pillowfort" effect with the deck.
She wasn't on my radar when making the deck and she might make it into future iterations, I would have to playtest her. My immediate thought is she makes me a larger target since instead of focusing on removing problems I am just stopping people from even trying to make them.

mattpartridge on UW Arbiter Control - Commander

2 weeks ago

Things to Drop

Instants

Brainstorm - one time not enough. Consider Sensei's Divining Top, Pongify/Rapid Hybridization - Ok. Consider Path to Exile and Stasis Snare

Sorceries

Potentially getting to the point of too many sweepers, but I think its ok.

Creatures

Archangel of Tithes - Just ok., Filigree Familiar - Not enough, Heliod, God of the Sun - Really not that great, Palisade Giant - Probably better served as another enchantment

Enchantments

Mind Unbound - Consider the fact that it isnt a may ability

Planeswalkers

Dovin Baan - Really not that great

Things to Consider

Sol Ring!!!!, Enlightened Tutor, Mystical Tutor, Sun Titan, Blind Obedience - Technically just a white color identity, Tamiyo, the Moon Sage, Luminarch Ascension, Land Tax, Frozen AEther, Chromatic Lantern, Teferi, Mage of Zhalfir, Cryptic Command, Capsize!!!, Forbid, MindStone, Commander's Sphere, Elspeth, Sun's Champion, AEtherize, Mystic Confluence, Quarantine Field, Austere Command, Entreat the Angels, Mystic Remora, Thassa, God of the Sea, Jace, Architect of Thought, Venser, Shaper Savant

dotytron on Your Under Arrest and Should Feel Bad About It

2 weeks ago

i think a good add would be Authority of the Consuls for added life and redundancy to Blind Obedience

also have you thought about Council of the Absolute?

Pongo_Pygmaeu5 on Paradox Derevi

3 weeks ago

Any thoughts on Blind Obedience? It's decent as a stax piece but also serves as a win-con once you've got infinite Food Chain mana since you can extort repeated Derevi casts for the win.

lagotripha on W/B Vampires WIP

3 weeks ago

Black/white modern vampires. Nice choice- Tithe Drinker is good enough to encourage the switch on their own, and Blood Baron of Vizkopa is an insanely resilient threat, so I can get behind it. Anguished Unmaking mainboard in place of batwing- it answers so many threats that it deserves to be there.

I have a mono black toolbox list here Mono black deckbuilder's toolbox that contains most of the tools I've seen used in modern mono black- feel free to look through, or ask for advice. Long story short though, Gatekeeper of Malakirx4.

Biggest thing white adds is easy access to creature spam/lifegain shenanigans. Indulgent Aristocrat/Blade of the Bloodchief/Bloodthrone Vampire/Doomed Traveler/Mantle of Leadership/Pawn of Ulamog/Blood Artist type fun for unexpected power and a lot of tokens often outranges affinity with lifelink and outspeeds midrange whlist still gaining obscene amounts of life. Grave Pact/Dictate of Erebos just makes it all the sweeter.

Concealed Courtyard is in print at the moment, and enemy coloured support is fairly budget at the moment.

Stromkirk Captain is the best multicolor vampire, with supporty in red for Shared Animosity and Graven Cairns relatively cheap (compared to equivalent cards in other colours), but low cost lifelink/lifegain in white is more money efficient when hunting for key cards. Youve made a nice choice of white spells to help stabilize the game, mainboarding options some other decks would dismiss to sideboard will siginificantly improve the strategy's longevity against most midrange whilst preserving budget. Look for Pithing Needle (for plainswalkers) and Ratchet Bomb for token/emergency enchantment removal if you can, it rounds out a lot of sideboards. Blind Obedience works well. Dawn Charm will act as a fantastic multi-purpose spell in those slots if you can find copies. Apostle's Blessing is a slightly different rebuff the wicked if you want more copies, and can be played in mono black.

I'll reccomend making this a low cost lifelink creatures deck and hunting over the current soul sisters variants to identify other options- Ajani's Pridemate is a reasonable option for massive power (the lack of vampire typing matters less than you'd expect, as you aren't running the big tribal spells). You have a pretty powerful creature suite, so protecting it or making it resilient is going to be king. In mono Imp's Mischief, Duress and Phyrexian Arena-type effects is usually enough to offset removal. Artifacts and enchantments in black can be an issue, so heavy hand-pruning works well to offset that- Tidehollow Sculler/Cloudshift or Delirium Skeins/madness to use your sideboard to functionally become 8-rack.

Green splash works well in slower metas, permitting more versatile hate in Abrupt Decay, more powerful non-bob card advantage in Collected Company and Asceticism to lock you into longer games, but the lack of non-kicker etb vampires makes it less excellent than other options, though the addition of hasty stuff is pretty fun.

I haven't seen a successful U/B vampires list that isn't just a weird Delver of Secrets  Flip deck.

All told, black has a really big, versatile toolkit to work with and while it might not have 'destroy target artifact or enchantment', four Duress, four Imp's Mischief and four Dash Hopes is enough to mess with anyone's plans. And if they're creatures, deathtouch, Geth's Verdict, Dismember and Vendetta are all spells.

MagicMarc on Painfully Extorting An Infinite Combo

4 weeks ago

I like the deck.

I just wanted to say that Karmic Justice does not seem to have a mainboard place in this deck. It does not offer any protection at all and the only things it triggers off of in your deck are your lands and your one other enchantment Exquisite Blood. I would definitely suggest sending it to the sideboard or out of the deck and replace it with something that either offers you some control, protects your cards or helps advance your game plan.

Replace it with something like Blind Obedience. It has extort so it is another source of slowly bleeding your foes. It forces all of their artifacts and creatures to enter the field tapped which screws their tempo along with your copies of Duress. It is also a removal magnet which offers a kind of "protection" for your other cards. If that does not suit you, try out Succumb to Temptation to help with card advantage or stalls. You have so much lifegain that the secondary cost is incidental and you can cast it at instant speed.

Finally, if you need more protection for your stuff, just swap the justices for copies of Rebuff the Wicked. Serves much better as protection for your cards in play. It also will be awesome to counterspell someone trying to stop your combo from going off. If the price is too high, go with something like Pentarch Ward or Unquestioned Authority. They offer protection of a sort for your creatures and even cantrip so you get a free card draw.

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