|Commander / EDH||Legal|
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|Scars of Mirrodin||Rare|
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Artifact Creature — Dragon
: Steel Hellkite gets +1/+0 until end of turn.
: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.
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Steel Hellkite Discussion
3 hours ago
Hey, first of all, Westvale Abbey can't go in your deck, since it's color identity is black.
Second, I'll be adding more suggestions to the list by Redace878 in the forum:
Ramp & Acceleration:
- Skyshroud Claim fits in every green deck. Worse similar spells are Hunting Wilds and Ranger's Path.
- Karametra's Acolyte and Nykthos, Shrine to Nyx can give you lots of mana.
- Frontier Siege could be useful when choosing Khans.
Terastodon has a heavy converted mana cost, but green should be able to handle it and it's versatility is worth it. Besides, you get to keep the biggest elephant.
Beast Within is awesome as well, gets rid of everyhting.
Steel Hellkite is great since there's not that many green flyers and can also clear an opponent's board.
Nevinyrral's Disk, since green lacks of mass removal, which is much needed in EDH.
Drumhunter could be useful since you can create big Construct tokens. If it doesn't give you a card it still gives you mana.
Lifecrafter's Bestiary, I'd include it just for the free scry.
Hope any of the above works for you. Commander is not the easiest format to learn Magic in my opinion, but it surely is the funniest and where there's more freedom to build just whatever you have in mind, so keep going with further tinkering.
4 days ago
Could add Altar of the Brood to your combo list for infinite-mill win-con. It's decent on its own since your focus is making a token army.
Steel Hellkite is always a good addition to a deck, especially artifact, for interaction with your opponents' board states (especially destroying a token army for 0, haha).
Quirky win-con, I like, it's what makes Commander fun!
6 days ago
6 days ago
well removal isnt exactly required for every deck.
your main creature base is a bunch of large flying dragons. your trying to outspeed them not control them.
and alot of dragons have the power to inherently control the board, Bogardan Hellkite, Dragonlord Atarka, Dragonlord Silumgar, Silumgar, Drifting Death, Steel Hellkite, Harbinger of the Hunt etc.... and they are generally huge game ending threats.
i could see some Stubborn Denial or Swan Song to help keep your dragons in play ... but aside from that if you want more removal, Draconic Roar and Foul-Tongue Invocation are solid choices, as are Lightning Bolt, Terminate ect. but this deck seems to want threats, and consistency rather then cards like Wildest Dreams.
1 week ago
Mirrorwing Dragon deters an opponent from targeting it, increasing the removal aimed at your other creatures. (and sees non-existant standard play)
Thunderbreak Regent adds its target=bolt ability to every dragon you control, luring your opponents to target it rather then your bigger more costly dragons .. and the damage stacks up fast (especially in a deck that wants to attack) (and saw heavy standard play, and id suggest atleast 2)
decks (reguardless of budget) tend to be greatly improved by multiple copies of the same card (even legendarys) for consistency.
Hellkite Charger is best when you can combo it with cards like Savage Ventmaw or Nature's Will to attack more then once, and just like with Flameblast Dragon (probably the first dragon i played) its ability comes at the cost of playing more dragons.
Destructor Dragon is interesting, but also for its cost almost any dragon is better, it dying will usually just be Naturalize and otherwise is a basic dragon.... Steel Hellkite is a bit more useful as it can hit multiple things (including creatures) multiple times but requires mana investment.
Sepulchral Primordial is still an odd choice as it only grabs an opponents creature, and without much removal and mainly creatures with evasion, its rarely going to hit anything of value ... maybe play Bladewing the Risen so you can revive your dragons instead.
also with the normal (non-dragonlord) versions of slimugar, kolighan etc their ability stacks for each dragon that attacks so Kolaghan, the Storm's Fury has the potential to haste in an double or triple the power of all your creatures.
1 week ago
I am glad you like the deck. Steel Hellkite would probably work better as a sideboard card because if things are going well I have won before I can cast it.
1 week ago
What a beautiful deck, +1!
There is nothing I'd change except maybe swapping a Tempered Steel for another Chief of the Foundry, simply because the latter has arms and can swing for damage too (I realize there is a loss of +1/+1, but it's not a big deal considering you're getting another creature out there).
I've got nothing new to suggest other than, as you've got a bit of mana floating around thanks to Springleaf Drum, would you consider adding Steel Hellkite, which is excellent for removing tokens because you can make X = 0. Also, Scuttling Doom Engine is good for the lols too.
2 weeks ago
No problem! Yeah, I totally get wanting to keep the Akromas in and would honestly do the same had I purchased FtV Angels and had that sentimental value attached. I do disagree with you about Rakdos, Lord of Riots - cheating him out with Kaalia almost always means I can vomit a couple more bombs onto the field, and even drop a free Steel Hellkite if I'm lucky. I also have had huge success with Sire Of Insanity. Emptying your opponents' hands of answers and forcing them to topdeck while you almost certainly have a better board presence and can Kaalia out whatever you draw swings the game hugely in your favor. Plus he stocks your graveyard nicely for reanimation effects. And finally, the Reclaimer isn't as helpful to your opponents as she appears - you can choose their wimpy mana dork and they will usually be forced to choose a bomb from your yard. And you always have the option to say no and they won't come out. But if you don't want to run them that's just fine too. Those are just my reasons for liking them.
Ah, if you've had success with Reconnaissance, by all means keep it. My meta consists of relatively few fliers, so I don't have to worry much about finding a player to beat with Kaalia and friends without getting her killed.
No problem! I really have enjoyed playing Kaalia. She leads my first commander deck and thus far my only. Working on a second though. Also looking to improve my mana base in Kaalia - the enters tapped lands that I've been using are starting to slow me down. Let me know if you have suggestions there! A lot of it is pretty obvious, I just don't want to spend the money. Anyways, point is, I'm happy to help!