Artifact Creature — Dragon
: Steel Hellkite gets +1/+0 until end of turn.
: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.
Printings View all
|Commander 2018 (C18)||Rare|
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2017 (C17)||Rare|
|Commander 2014 (C14)||Rare|
|Scars of Mirrodin (SOM)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Steel Hellkite occurrence in decks from the last year
Steel Hellkite Discussion
4 days ago
4 weeks ago
Cards I own, but are in other decks so I will proxy them in this deck: Basalt Monolith, Capsize, Chief of the Foundry, Curse of the Swine, Cyclonic Rift, Darksteel Citadel, Darksteel Juggernaut, Deadeye Quartermaster, Foundry Inspector, Gilded Lotus, Grand Architect, Hangarback Walker, Helm of the Host, Isochron Scepter, Master of Etherium, Meteor Golem, Myriad Landscape, Phyrexia's Core, Pili-Pala, Renowned Weaponsmith, Sol Ring, Solemn Simulacrum, Seat of the Synod, Staff of Nin, Steel Hellkite, Swiftfoot Boots, Thopter Spy Network, Trinket Mage, Vedalken Orrery, Whirler Rogue, Wurmcoil Engine
1 month ago
Just wanted to say, thank you for taking the time to look at my deck and give your (incredibly) helpful and insightful advice. I am fairly new to making decks, and this is my first commander deck, and the people I'm going up against have some crazy decks and being someone who is fairly new to Magic, I don't really want to spend too much money, yet still don't want to get steamrolled lol.
I've implemented all the changes you recommended, though I was a little sad to cut Spit Flame out, I feel it has quite a bit of potential, is there another card that could feasibly be taken out? This is super hard because there are lots of cards that would fit really well into this deck, but there are only so many I can put in like Door of Destinies hence why my Maybe Board is like 30 cards rip. Also with Palace Siege I wonder if you feel like that's too much graveyard recursion/it doesn't actually get the creatures onto the battlefield, but it can also be a nice little life source to keep you alive and slowly sap opponents' life if needed. Is it neat but not mesh with what the deck is actually trying to do?
Is Elemental Bond worth keeping in there? I can't help but wonder, with all the cheating dragons in, would I not breach my hand size limit a lot because it forces the card draw as opposed to "you may draw a card"? There are only so many dragons I can play in one turn, making me draw another card anyway... (though I guess Teneb and my other graveyard recursions can see to those that spill over into my graveyard? And I don't think hoping to pull Reliquary Tower is a valid strategy.)
Related to that, cards like Golos, Tireless Pilgrim and Steel Hellkite, who is currently in the Maybe Board because of this, but can I reliably use those acivated abilities? I've played with dragons in other formats and I can say that 90% of the time I spent almost all my land/mana playing one or two dragons leaving 3 or 4 for other things, so I feel like I kind of can't really afford to pay those costs? Notably this deck is different because there is a lot of cheating dragons in.
I also call into question Brave the Sands, it's neat, really neat, but is it absolutely imperative that I have Vigilance? It would allow me to just go ham on one opponent without fear of retaliation. But is there another card that would fit better? Then again it is a low-cmc card and I shouldn't really be taking those out.
Sorry this kinda seemed to turn into a rant to myself haha. Continued advice would be greatly appreciated.
2 months ago
You’ll want about 20 lands for a 60 card deck. If you’re running Sol Ring and Voltaic Key, then I suggest also running 4 Basalt Monolith so you can ramp really hard. Also, Manifold Key is (almost) strictly better than its counterpart.
2 months ago
I would also like to comment on some cards you have that ive considered while building my deck.
Id also cut Mindslaver, if you dont have an infinite combo with this i dont think its that good to play it, yes you could always return it from your graveyard, but by then everyone will be trying to kill you.
2 months ago
3 months ago
Steel Hellkite has 2 things going for it. It can get rid of pesky artifacts and enchantments that slow you down and wipe out tokens. I have other removal options so I don’t run it myself.
3 months ago
Whats your thoughts on Steel Hellkite? It seems often suggested but I feel like with the ability to bring back removal options it feels "slow" and not something I necessarily want to waste feldon's ability on.