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Artifact Creature — Dragon
: Steel Hellkite gets +1/+0 until end of turn.
: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.
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Steel Hellkite Discussion
4 days ago
My go-to budget Tron list I recommend to help grind FNMs is:
This gives several utility lands, while also having a good balance of colored mana. The important thing to remember: you absolutely cannot have lands come into play tapped and you will lose games to decks like Burn and Death's Shadow if you have to pay life. The obvious choice is Grove of the Burnwillows for this very reason. However, that obviously will eat your entire budget.
Pinecrest Ridge is probably the best replacement. Not only does it have the option to just tap for colorless and come into play untapped, you can get the or you need to search for Tron pieces or cast Pyroclasm.
This is pretty standard for a Tron list, the exception being Talisman of Impulse. While you don't want to be paying the life against faster decks, having the ability to tap for colored mana and still get Tron on turn 3 is more helpful when you're on a budget. It means you can play multiple World Breakers, add Inferno Titans, or use whatever budget options you have lying around when some of the more expensive fat cards (like Karn Liberated or Kozilek, Butcher of Truth) aren't available. That way, you're not relying a whole lot on cards like Myr Battlesphere or Steel Hellkite.
You need boardwipes. Pyroclasm is especially important because you will lose to a turn one Slippery Bogle is you do not kill it immediately. They will untap on their turn two and toss an umbra on it. By the time you can use another piece of removal, you'll be so low on life that they can simply play another one or get you with Dryad Arbor. The same is true against turn one Glistener Elf. They will use something like Apostle's Blessing to deal with whatever you have once they untap.
You can skip on red and go straight mono-green, but then you just have to accept that you lose to Infect, Bogles, and Burn. If these aren't in your meta, replace Talisman of Impulse with Mind Stone or Relic of Progenitus and the lands with basic Forests and a 2nd. Ghost Quarter.
The All Is Dust is probably the only non-budget card I'd recommend you have because of how much 3+ color decks get BTFO'd on turn three when you slam it. If it's still out of your budget, replace it with a Platinum Angel.
That's 50 cards total. Your last 10 cards should be:
- OR win conditions
- OR removal
Basically, choose a combination of the following that fits into your budget (I put them in order of importance):
- Karn Liberated
- Wurmcoil Engine
- Ugin, the Spirit Dragon
- World Breaker
- Ulamog, the Ceaseless Hunger
- Kozilek, Butcher of Truth
- Sundering Titan
- Relic of Progenitus
- Steel Hellkite
- Spatial Contortion
- Warping Wail
- Myr Battlesphere
Based on what you've posted, I'd recommend something like:
2x Wurmcoil Engine
2x Sundering Titan (you can power this out on turn 3 via Talisman of Impulse and laugh at some Jund player's $2,000 mana base as they concede)
4x Relic of Progenitus
1x Spatial Contortion
All that's left is your sideboard. Based on the above, I'd go with:
4 days ago
Not sure of your budget, but here are some suggestion.
Alternative to Combo Win-Cons
The standard win-con in a Kaalia of the Vast which is not a combo is... Land Destruction! The idea being to use card's like Boros Charm, Avacyn, Angel of Hope, Teferi's Protection to protect yourself; OR have an A/D/D in hand that you can free cast that demands a response, but is hard to deal with no lands, like Hellkite Tyrant or Iona, Shield of Emeria. The key cards to this strategy are: Crucible of Worlds, Armageddon, Ravages of War, Cataclysm, Strip Mine, Waste land, Command Beacon. This is a HIGHLY viable strategy, people may not like facing your Kaalia of the Vast deck, but it definitely isn't a combo strategy.
Master of Cruelties has to be in there, attack with Kaalia of the Vast, drop in Master of Cruelties, during the declare blockers step their life becomes 1 (assuming he is unblocked), and Kaalia of the Vast hits for 2 finishing the player. Not a combo, a necessary Demon.
Another common strategy is multiple attack phases, non-combo, but with big A/D/D beaters, having multiple swings (especially with Vigilance is amazing way to deal damage). The key cards are: Hellkite Charger, Aggravated Assault, Sword of Feast and Famine, Aurelia, the Warleader, Seize the Day. There is a combo with Adarkar Valkyrie + Aurelia, the Warleader + sac outlet out of interest. Adarkar Valkyrie although not working properly with the Kaalia of the Vast mechanics, is still a great recursion angel. Reconnaissance is nice for this strategy too, as you can pull back your Kaalia of the Vast against block heavy decks, as well POST-damage, you can pull back EVERYONE, basically it gives all your creatures Vigilance.
Free A/D/D strategy, you have it with Sneak Attack, Quicksilver Amulet, Mimic Vat so your already there, try a Whip of Erebos gives all your creatures Lifelink, which increases your sustainability in drawn out games (non-combo strategy the only way to win is in a drawn-out game), plus give you another recursion engine. Could use a Sundial of the Infinite to keep them on the board permanently!!
Stranglehold is another good control mechanism, you have a few, can look at pairing it with Maralen of the Mornsong to lock down opponents draw. She has synergy with some other guys like Aven Mindcensor/Ob Nixilis, Unshackled. Eidolon of Rhetoric might stop a Sunforger cast depending on what you did earlier that turn, like a Haste Kaalia of the Vast for example, to consider, or in an Armageddon build will be very bad.
Out of the 99 Considerations
I'm not a huge fan of Reverberate/Shunt, you have Sunforger so I get it, but it will often just sit in your hand. And Kaalia of the Vast is usually splash , so not that valuable. Would rather have a Steel Hellkite or a Gisela, the Broken Blade, or heck, even a Wild Ricochet
Solemn Simulacrum really unnecessary land searching. Use mana-enablers instead.
Boros Garrison/Orzhov Basilica I find it too slow without infinite combo, although it ramps, but you have lots of mana enablers. Field of Ruin colorless mana isn't great, don't need the search. Flamekin Village cost is too high, tapped+, try a Hall of the Bandit Lord. Shadowblood Ridge is also not great (I know it seems like it should be, but it's not!), Slayers' Stronghold is too expensive , use Hanweir Battlements instead, but even then it's borderline (but better), Smoldering Marsh isn't going to come in untapped when you need it, Temple of Malice/Temple of Silence I also don't like, but borderline for me would be my last cuts, Vivid Meadow is no.
Earnest Fellowship I wouldn't do this, might make it hard for you to block (which you have the big creatures that are hard to block already). A little too dangerous for my liking, let opponents pump their creatures, no need to do it for them, and block with your big guys.
Devoted Caretaker I wish she provided protection period so could go unblockable. I think Mother of Runes is enough, but maybe theres someone that gives just protection and doesn't cost a and ? But it does permanents, so I get it.
Kothophed, Soul Hoarder will not be your friend some days during board wipe, but with so little drawing in Mardu, he's a fun one! I would run him in this type of build!
Sun Titan is questionable, what are you bringing back? Lightning Greaves, Sunforger, Animate Dead, Necromancy only stuff. He's discretionary. High Mana cost but utility, he can combo with Fiend Hunter but again combos a different strategy (so can Karmic Guide btw).
Right now, your 46%, 33%, 21% but your mana is 28%, 37%, 35%. In addition, Turn 1: 80%, 10%, 10%! / lands will be your best friends, but balancing / and / lands too. Avoid / that don't provide value, like Mountain, Shadowblood Ridge (awful), Smoldering Marsh, Temple of Malice.
Demonic Tutor doesn't get much better than that! Mortify can be a good utility removal the CMC3 makes it less attractive, Vampiric Tutor although inefficient to pull a Lightning Greaves or Gisela, Blade of Goldnight is still good enough. It's instant so at EOT pull what you need. Rakdos the Defiler can be fun in a Armageddon model. Fetid Heath/Rugged Prairie are not too shabby. Sensei's Divining Top can help look and top-deck the A/D/D you need, IF you have none in hand it can swap places so you don't miss Kaalia of the Vast drops. Cavern of Souls against Grixis/Izzet, Phyrexian Reclamation can keep you rolling once you run out of cards-in-hand, an alternate quasi-draw.
Very good Kaalia of the Vast non-combo deck, looks like a blast to play. Hopefully you found some of these ramblings useful.
1 week ago
Okay so I can tell you're a relative novice, since most of the cards you use are recent, so here are my thoughts as a long-time player.
1) mana concerns. You have a LOT of dorks, but that's not exactly optimal. In commander, there tend to be a lot of board wipes (example: Wrath of God). This just throws your gameplan to the wind. Try some rocks and ramp. Sol Ring, Exploration, Burgeoning, Worn Powerstone, Hedron Archive, Cultivate, Traverse the Outlands, Skyshroud Claim, and Emerald Medallion are good examples.
2) flavor. Lots of big things, but not a lot of really good things. Wurmcoil Engine, Blightsteel Colossus, Archetype of Endurance provides some much-needed resistance to removal, Mossbridge Troll to just surprise kill an opponent, Siege Behemoth to power through chump-blocking, Steel Hellkite for removal, Thunderfoot Baloth, and if you want a little out-there synergy, Beacon Behemoth, Paleoloth, and Spearbreaker Behemoth are all pretty cool.
3) draw. Or lack thereof. All right there isn't that much to suggest here (it's green, for heaven's sake). But Soul of the Harvest, Zendikar Resurgent, Elemental Bond, maybe Kavu Lair: all good options. For some burst draw, it doesn't get much better than Soul's Majesty and Rishkar's Expertise. Others include Mouth / Feed and Shamanic Revelation.
So yeah, that's most of what I got, other than Prowling Serpopard. Against Todd's blue deck.
chadsansing on X-Men
3 weeks ago
Oh - and a Steel Hellkite might be worth testing, as well, for repeated wipes.
3 weeks ago
I'd been giving some thought to Time Sieve for a bit, but honestly haven't played this deck in a while, so I haven't been looking at upgrades. I've been thinking about pulling out the Steel Hellkite since it's not really a combo piece, and might add that. I completely forgot about Disciple of the Vault though, thanks for the tip!
4 weeks ago
@klaymore_ There's a lot of room for customization with your Mayael targets. Dragonlord Dromoka is a fine choice, depending on your meta. I play with a lot of token decks, so I've opted for creatures like Steel Hellkite to break through board stalls.
4 weeks ago
hey Austin_Smith_of_Cards tks for comment.
4 weeks ago
I'm surprised by an absence of Trinisphere in the main. Maybe because I'm not sure what you'd replace it with, but it also has an impact on a significant number of Modern cards.
Other suggestion is to include a single copy of Steel Hellkite in the sideboard for vs aggro or token decks.