|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2014 (C14)||Rare|
|Scars of Mirrodin (SOM)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Artifact Creature — Dragon
: Steel Hellkite gets +1/+0 until end of turn.
: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.
Price & Acquistion Set Price Alerts
|Have (37)||johnsongrantr , Unjust_DiabIo , ironax , NostalgicAce , sonnet666 , Lucretian , bradyofportdetroit , raymaverick97 , tragic_slip , ZombieFood , NOGzFTW , pskinn01 , maR2307 , switchkill65 , HR19 , pokemate0 , Nemesis , Auriel , Friedrice24 , Famicomania , Riders_of_Brohan , fuccodeluxe , joshw335 , DrLitebur , miracle , mziter501 , Venser_the_Sojoner , thetechzombie , LTmiller , MattN7498 , Va1mar , MoJoMiXuP , rebelteddybear , Benniator , zn.tportlock , GeminiSpartanX , Andre_Whales|
Steel Hellkite Discussion
1 day ago
DrukenReaps covered the mana issue pretty well. The other suggestion that I'd make for a deck with this high of a CMC is that you probably want more ramp sources or mana rocks. Commander's Sphere and Dimir Signet are both great here. You might also consider replacing Temple of the False God with a basic. You're really color-intensive and don't have a lot of land ramp, so it's at high risk of not actually doing much good in this deck.
To expand a little on narrowing the tribes... I don't think you necessarily have to cut down what tribes are in your deck. However, if you aren't running at least 25 creatures of a tribe, tribal support cards like Crucible of Fire and Door of Destinies are simply bad. You frequently have to take a turn off to play them, so if they're not going to do some reasonable work right away, they're probably worse than a basic land. Kindred Dominance is going to hit so much of your own stuff that you're likely better off playing something like Languish, Crux of Fate or Blasphemous Act instead.
Along those lines, given your high average CMC, loading up on more reasonably-cheap board wipes is probably a good idea. If it's going to take you a while to get going, being able to control the board in the early game is really important. If your opponent has a field full of elves, slamming Butcher of Malakir or Stormsurge Kraken without clearing the board first isn't going to save you.
As for a few cards that you might consider cutting:
- You're really not running enough instants/sorceries to support Mizzix of the Izmagnus in the 99. Mizzix is great, but he really needs a dedicated spellslinger deck to shine. Talrand, Sky Summoner suffers from much the same problem.
- Mindscour Dragon, Vela the Night-Clad and Archetype of Imagination all seem marginal to bad here (with their effects either being redundant or not really big enough for their mana cost). You might consider just slotting some of the decent dragons like Hellkite Charger, Kolaghan, the Storm's Fury, Steel Hellkite, Shivan Dragon or Ryusei, the Falling Star.
- Vapor Snag and Dark Betrayal are both pretty bad in EDH. The former represents major card disadvantage in multiplayer. If you're looking for more bounce effects, you might consider Capsize (although I don't think this is really a Capsize deck). Ratchet Bomb is also a little iffy in a format with such a broad range of CMCs on the table. Unless there are a lot of tokens in your meta, it's probably not worth it.
- Cartouche of Knowledge is probably worse than just Ponder.
- Lord of Shatterskull Pass requires you to pump 16 mana in to it and survive to attack before it does anything, almost certainly not worth it.
- Black Market may end up being pretty good due to Marchesa, or not very good since you have a lot of big creatures. I don't think this is immediately a cut, but keep a close eye on how it performs.
- Torment of Hailfire and Torment of Scarabs are also worth keeping an eye on. I feel like you're probably not going to be producing enough mana for Hailfire to do enough work, and Scarabs is limited by only targeting one opponent. They seem like good options to consider cutting in favor of more land.
1 week ago
1 week ago
The main issue with a deck like this in Modern is that it relies almost entirely on a single card. In this case, Countryside Crusher. You definitely have the fuel to make him astonishingly huge, but that's also the draw-back.
You see, without a means to give him Trample, a simple 1/1 will thwart your entire plan.
Another issue is that you lack draw spells. By putting all of your eggs in one basket with Crusher, you risk the fact you may never get to bring him out. Yes, I see you have Collected Company. Let's assume you get one of these cracked off. You may get a Crusher out of it, you may not. I run a Gruul Superfriends deck with Xenagos, the Reveler. When I crack off his ultimate, there are plenty of times I don't get anything useful. The other day I just barely saved my ass by pulling a Hydra Broodmaster out on the final card. Without that, I'd have lost.
And with the exception of Ramunap Excavator, all other creatures you control are glass cannons. 1/1s and 2/1s. Anybody can just swing each turn and break through your defenses.
I'm not trying to be rude here. Just honest. I feel like you have all of the elements for a surprisingly violent ramp deck. Perhaps you should focus on something that will benefit greatly from huge mana values. Such as Hydra Broodmaster or Avenger of Zendikar. There's also Flameblast Dragon, or his kick-ass older brother Steel Hellkite.
They're more expensive creatures, but also way more threatening. And since you're running ramp, getting them out is easy. Otherwise, focus on a way to ensure you get out Crusher. Harmonize is my favorite green draw engine. There are also these wonderful Gruul lands: Kessig Wolf Run and Skarrg, the Rage Pits. These won't take up spell slots, can be sac'ed for your engine, returned for your game plan, activated cheaply (Since X on Wolf Run only needs to be 1), and ensures Crusher gets his Trample.
Hope this helps!
2 weeks ago
beleza, comecando pelo mais basico, eu vi que ce tem os signets no sideboard, coloca todos kkkkk, eles sao muito fortes, na moral.
eu nao testei, mas so pelo grafico da sua mana curve, acho que seu deck ta muito pesado. eu to ligado que essa e a ideia, mas o foda e que a mayael nao vai ficar na mesa diretao, e se voce ficar travado com as criaturas na sua mao e meio foda, tenta cortar umas criaturas que custam 8/7 e colocar umas que custam 4/5, tem muita criatura boa que custa 5.
falta card draw, tipo, eu vi algumas cartas que te dao card advantage, mas nada que compra carta mesmo, e isso e importante pra caralho, algumas sugestoes: Elemental Bond, Drumhunter, Garruk's Packleader, Primordial Sage, Rishkar's Expertise, Soul of the Harvest, Zendikar Resurgent (recomendo pra caralho essa carta, forte demais sos), Lifecrafter's Bestiary, se voce conseguir um Solemn Simulacrum, massa demais, ele e bem forte, mas ele e carinho.
pessoalmente, eu nao curto certas cartas que ce colocou e eu tiraria, mas claro que fica a seu criterio kkkk, sao so sugestes, tipo, Archangel, bearer of heavens, sempre quis jogar com a Reya Dawnbringer e na moral que essa e o deck pra ela, mas 9 manas e tanta coisa kkkkk, eu deixaria so pq ela e muito massa na moral kkk, Silverblade Paladin nao cabe muito no deck eu acho, Yisan, the Wanderer Bard e lento, nao acho que vale a pena, Fireshrieker e o mesmo role do silverblade paladin, double strike nao e to forte sem trample, e eu to ligado que tem muita coisa com trample, mas tambem tem muita coisa sem, Banefire e Starstorm sao bem ruinzinhos, se voce quer board wipe, Blasphemous Act e o melhor, mas ele ta meio caro, Chain Reaction e Chandra's Ignition sao bons no lugar.
3 weeks ago
@Rabid_Wombat Hey thanks for the suggestions and yeah, Hellkite Tyrant is basically a must. I love that card and love everything that it does. So it has been added, as well as Steel Hellkite for another possible board wipe tactic. Both of these dragons are fun to play. I have also considered Dragon Arch but considered not to run it in the possibility that I have full red dragons in hand and can't use it. I would consider running Belbe's Portal or Quicksilver Amulet over the Dragon Arch just because of the number of red dragons I have. Probably would swap Descendants' Path for one of them. As for City of Brass. I would rather not run it in the event that somebody has a combo that is just tapping and untapping my cards, which if they decide to do to City of Brass, well that would really bad. Thanks for all the suggestions and hopefully you still enjoy the changes made to the deck.
I also want to say thank you to MegaMatt13 for his support and suggestions, I have noticed his The Ur-Dragon deck on the website as well and plan on leaving a comment/maybe a suggestion for it. Been thinking on it.
Thanks to Salmonman1064 as well for his suggestion. Hopefully this deck continues to evolve and might eventually become super competitive in the future.
4 weeks ago
Thank you for the ideas jeffbriem. I do like the idea of Austere Command and have moved it to my maybe board as I still need to decide where to put it in, especially since I am trying to add more dragons to the deck right now. I also really like the idea of Whip of Erebos and have replaced Palace Siege with it. I think I have my mana base down but I do like the idea of Bojuka Bog for pesky recursion decks like Meren of Clan Nel Toth. I also moved a few more ramp cards into the deck to see how that speeds up the deck, though it might have to many of the three drop mana rocks now. Considering removal of Commander's Sphere for another dragon. Hellkite Tyrant, or Steel Hellkite for the possible board wipe power? Anyway thanks again, hopefully version 2 gets as much good feedback as version 1 did.
4 weeks ago
I run a Scion of the Ur-Dragon tribal deck, and I really like yours evolution of the deck using the Ur-Dragon himself. From my experience playing dragon tribal, I'd recommend Austere Command as a multi-purpose board wipe. Can hit small creatures while leaving your dragons unmolested, while also getting troublesome enchantments and/or artifacts in one card. Merciless Eviction is also a must run, I think for when you need to exile creatures, artifacts or planeswalkers. I'd also recommend a Boros Charm as either protection from board wipes or a surprise finisher by giving your commander double strike. I also like Heroic Intervention both as a response to a board wipe or as a way to make my boardwipes one-sided for only 1G.
I also agree with many of the earlier commentors. Swapping Temur Ascendancy for Elemental Bond is a good upgrade; you still get the draw when a creature enters, but it also gives all your creatures haste. Kolaghan, the Storm's Fury turns each attacking dragon into an anthem boost. I don't think I'd run city of brass though. The damage still applies even if you are using it with Chromatic Lantern or Urborg, Tomb of Yawgmoth. Reflecting Pool is a good substitute. I'd also consider Bojuka Bog to help with graveyards and Krosan Verge as ramp/color fixing. Regarding graveyard recursion, I like Whip of Erebos. Giving your creatures lifelink is a nice bonus, and throwing a huge dragon at your opponent with lifelink is even better.
I find my favorite targets for Scion of the Ur-Dragonare two dragons in your maybeboard - Hellkite Tyrant and Steel Hellkite . I'd want those three dragons main board. I've found Intet, the Dreamer and Deathbringer Regent to be underwhelming, so they may be good potential replacements. I also tend to favor the OG Nicol Bolas, Planeswalker over Nicol Bolas, God-Pharaoh.
Good luck with the deck!