Steel Hellkite

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2014 (C14) Rare
Scars of Mirrodin (SOM) Rare
Promo Set (000) Rare

Combos Browse all

Steel Hellkite

Artifact Creature — Dragon

Flying

: Steel Hellkite gets +1/+0 until end of turn.

: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.

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Steel Hellkite Discussion

Bchong on Breya

1 day ago

You should put in Spell Pierce or Negate instead of one of your counterspells, generally you don't have to be worried about people paying for it or countering it. Most of the scary people that you usually are worried about tap out...or just counter their mana rocks...

throw in literally every 1 mana blue draw spell it will make your deck more consistent...Brainstorm Gitaxian Probe Preordain Ponder

get Mystic Remora

takeout all the bouncelands just put in regular lands

your combos are too convoluted...they aren't good...go for easy combos like Nim Deathmantle + Ashnod's Altar + breya... you seem to have a weird reanimating version of this

you have a lot of scary but nonetheless dead cards...Wurmcoil Engine, Tezzeret, Master of Metal, Magister Sphinx, Thopter Engineer, Steel Hellkite, Decree of Pain, Nevinyrral's Disk, Magistrate's Scepter, Trading Post, Panharmonicon, Mirrorworks, Temple of the False God, Combustible Gearhulk, Counterflux, Baleful Strix

Put in draw spells and removal/disruption instead...Fragmentize, Swords to Plowshares, Blind Obedience, Dispatch, Ethersworn Canonist

or just some other eggs...cantripping artifacts... like this...not an exhaustive list. Conjurer's Bauble, Chromatic Star, Chromatic Sphere

ideally in a combo deck you should...in a non super competitive deck... go off turn 6 or 7 easily.

kamarupa on Artifact Quest Deck

1 week ago

Looks pretty good. +1 Some ideas to think on:

Artifacts: Maybe Paradise Mantle or Springleaf Drum. Cranial Plating might be decent, too.

Creatures: 1xSteel Hellkite. Also, Memnite, Signal Pest.

Lands: 1xBuried Ruin, 1xTomb of the Spirit Dragon

Sideboard: Pithing Needle, Elixir of Immortality, Ratchet Bomb, Disenchant, Oblivion Ring.

IlGuale on Modern Illusions

2 weeks ago

Hello, my friend! I started playing modern with a very similar deck, the main difference being 4x Grand Architect in the maindeck over Adaptive Automaton. I used to play big artifact (budget) creatures like Steel Hellkite with GA's help, but nowaday i feel that Smuggler's Copter would fit in very nicely. It is a fast, flying clock and can be cheated into play with GA or be hardcast because it's cheap. Crewing it is also rarely a problem and its ability is useful to filter and smooth your draw.

bushido_man96 on Bosh and Karn

3 weeks ago

Thanks for the look, chaosumbreon87.

The main problem with Wurmcoil Engine and Mycosynth Lattice is $$$. Maybe if Wizards could do us all a favor and reprint them, that'd help. Steel Hellkite is worth a look, and I have Dictate of the Twin Gods in the list already. I'll consider some of those Fork spells, too.

I do have some copies of Memory Jar in the binder, and I could plug it into the deck.

chaosumbreon87 on Bosh and Karn

3 weeks ago

ok so its 430 am so if these suggestions are incohesive, please let me know and ill try to translate when I wake up.

First off, instead of either furnace of rath or gratuitous violence, may I suggest Dictate of the Twin Gods. flash seems pretty nasty in this kind of deck where most opponents would be expecting you to be leaving up mana for bosh activations.

I'm also quite confused. No Mycosynth Lattice? I mean sure its a pretty penny but it seems like a good way to slot in some value creatures for more bosh damage. For example, Steel Hellkite is a pretty ok card and also removes some trouble. In addition, utility such as Dualcaster Mage, Reiterate, and Reverberate come in handy when players play big spells and you want to get some value. Wurmcoil Engine is also a very good creature on both offence and defence, goes infinite, and is a win con in multiple ways.

I'm not sure how mean you want to be but Obliterate combos well with soul of new phyrexia. also what are your thoughts on Memory Jar? im not sure where your problem lies but if its digging to your 'partner commander' then you can use tricks like goblin welder to recur the jar until you find what you need.

if I think I have any more suggestions, ill comment but I should really sleep.

LittleBlueHero on Speculation on new dinosaurs with ...

1 month ago

I think a reclamation sage or even a Manic Vandal type dino would be very on flavor.

We already have Deathgorge Scavenger doing great things against graveyards so I don't know that wed see the angel ability. But thanks to that card its on flavor for sure.

Flavorwise I don't think Mindclaw fits at all. Love the card but it just can't see a dinosaur involved in spell casting.

In my head Dinosaurs are beasts. They aren't magic really in any way so most of the things they can and will do will be built around combat and buffs etc. I would love to see them go after the minor lifegain theme they have going bringing in something like Ravenous Baloth type effect. They also need a strong way to close out games. Gishath is great but I still think an etb Overrun esque effect would be awesome to have on a dino like Pathbreaker Ibex. Really just more faux Lords that grant abilities and such like Bellowing Tanglewurm.

My favorite green card has always been Eternal Witness and while i don't think it makes a ton of sense I would love that type of effect on a dino, even if it cost more for a bigger body like Greenwarden of Murasa.

Also a large flier that can hold its own against the usual suspects in commander like Steel Hellkite would be a great addition.

BrenoSulz on Kaaliliana and Friends

1 month ago

Hey. At first I just saw your description an didn't payed much attention on the list.

Mass Hysteria can be ok, but just give preference for effects for you. And when I suggested that I was thinking about haste for Kaalia. She is a dangerous cmdr and this leads to a lot of hate. I would run Enlightened Tutor, Open the Armory and Steelshaper's Gift to tutor for Lightning Greaves or other haste/protection equipments. If your budget allow, grab a Stoneforge Mystic.

Speaking of tutors... you have access to black and this means Vampiric Tutor and Demonic Tutor just to name the best ones.

I'm all over the place, but what can I do... I don't like Kaalia too much because she is so fragile (although I love the idea of Angels, Demons and Dragons... I mean, who don't?!). You really need to focus in A) protect her once she's in play; B) exploit her as soon as possible (aka attack right away).

Quick look into your Angel-Demon-Dragons:

Angel of Serenity, Gisela, Blade of Goldnight, Steel Hellkite listed in your maybeboard right are easy inclusions.

fierce3302 dude listed some good ones. Bloodgift Demon, Dragon Mage, Aurelia, the Warleader, Scourge of the Throne. I also agree with almost everything he said.

PS: Here's a link about her lore (https://magic.wizards.com/en/articles/archive/magic-story/stonekiller-part-2-2012-08-13)

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