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Artifact Creature — Dragon
: Steel Hellkite gets +1/+0 until end of turn.
: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.
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|Have (11)||switchkill65 , Riders_of_Brohan , DrLitebur , GeminiSpartanX , pskinn01 , HadesGladiator , HSF117 , Kiortio , joshw335 , yerfdog1935 , Spottyfriend|
Steel Hellkite Discussion
8 hours ago
Ancient Tomb and Eye of Ugin are pretty big for colorless decks. Void Winnower provides a safety measure against the majority of board wipes in the game. Smokestack is a pretty fun control method for colorless decks, given that you can find a way to generate tokens. Orochi Hatchery is a surprisingly funny way to do this, but you may want to consider something less mana heavy if you want to go that route. Mycosynth Lattice combos with Unwinding Clock by letting you untap all of your lands on other peoples' turns. With Shimmer Myr this gets more than a bit frustrating for your opponents. I'm actually somewhat surprised by the lack of Steel Hellkite in this deck, seeing as you can perform a targeted board wipe on tokens and smaller creatures for a small mana cost.
3 days ago
Guerte Oh I know, I just wiped out the other players lands thanks to KSG and then got into that red zone with Steel Hellkite. The opponent at 7 died promptly my next turn as it would've continued... so he just said, "Whatever, just kill me." lol.
3 days ago
1 week ago
Moderen as a format is a very quickpased type of format, by turn 3-4 you either need to be able to win with a combo or be able to disrupt your opponents combo. For this reason I recommend that you drop some of your creature base down from 32(which is a bit high)) to 26 and add 6 instant spells to your main board that can help you disrupt your opponents early game. I would heavily recommend the following additions:
And Destructive Revelry for your sideboard.
The fight mechanic is nice but taxing so when you have a reusable source like the tracker you can warrent having 3 over 4 to reduce the chance of having dead weight in hand late game.
1 week ago
Your ratios still need a bit of a tune up, I would recommend that you drop the following:
In favor of:
1 week ago
As far as dragons go, I think there are a lot better ones out there you could be using (although some cards may be a bit pricey).
Balefire Dragon is very good, and gets around hexproof creatures. Scourge of the Throne is also really strong. Eternal Dragon gives you some pretty dece ramp, and so does Savage Ventmaw. Steel Hellkite should definitely be an addition, you could use it to remove threats. Yosei, the Morning Star is also pretty good for stalling threats by tapping an opponents stuff. Mana-Charged Dragon is also decent and political, if everyone is complaining about a specific player, everyone else can join forces to help eliminate that player. It got nicknamed dick punch dragon in my playgroup, lol. Dragon Broodmother and Death by Dragons may help also if you want to lean towards more tokens too.
There are also some pretty good support cards for dragons like Dragonlord's Servant, Dragonrage,and Dragon Tempest. Since you're going for a tribal build you might wanna give Urza's Incubator a shot also. Aurelia, the Warleader is also fantastic, 2 combats with dragons would be nuts, and if you have a savage ventmaw out you get 12 extra mana. Gisela, Blade of Goldnight is also really strong too.
I'm not a fan of Shaman of Forgotten Ways, i tried running it and it just doesn't work all that great. If it works for you, you can run it though. I'm also not a fan of dictate of heliod or collective blessing since dragons are already pretty beefy, and they don't really buff them into something gigantic like Craterhoof Behemoth or Pathbreaker Ibex can make them. I also recommend considering Titanic Ultimatum. I also think you should run Dauntless Escort or Selfless Spirit instead of Soul of New Phyrexia, soul is way more expensive than the other 2 and dragons are already pretty high cmcs, so having some cheaper indestructible cards would be good.
Sorry for the long posts lol, this is probably a lot to take in.
2 weeks ago
Your deck is fairly optimized, but I do see some spots in which I think it could be improved upon.
Lands: You do not need 38 lands, 36 would probably be best. Furthermore you should also have fetches in your colors (i.e. Misty Rainforest. Flooded Strand, Polluted Delta, Bloodstained Mire, Marsh Flats, and Scalding Tarn). Trim the lands such as Temple of Deceit and Temple of the False God. Ancient Tomb is a much better option than Temple of the False God. Add Riptide Laboratory as it works well with Venser, Shaper Savant. Homeward Path does not seem worth it, Shizo, Death's Storehouse allows Lazav to get in damage more easily. Nephalia Drownyard is a decent option to give you mill when you have nothing on board.
Planeswalkers: Tamiyo, the Moon Sage does not really do much for the deck and can be cut. I am also not a fan of 7 cmc planeswalkers and think that you should cut either Ugin, the Spirit Dragon or Karn Liberated. I personally think Ugin, the Spirit Dragon does more for the deck as it actually puts things into the graveyard. Jace, Memory Adept and Ob Nixilis Reignited should probably be in the deck.
Creatures: You have wayyyy too many creatures that are just value and do nothing in the way of pushing forward your gameplan with Lazav. Creatures I would cut: Consuming Aberration, Dimir-doppleganger, Diluvian Primordial, Grave Titan, Phenax, God of Deception, Sheoldred, Whispering One, Skithiryx, the Blight Dragon, Wrexial, the Risen Deep, and Wurmcoil Engine. You creature base should mainly consist of cards that draw you cards, ramp you, counter spells, tutor, kill creatures, protect Lazav, lock down the game, or get back something from your graveyard. You will also most likely want a backup win-con usually in an Eldrazi titan, Ulamog, the Infinite Gyre being the best candidate. As for the replacements I can suggest Jace, Vryn's Prodigy Flip, Bloodgift Demon, Solemn Simulacrum, Burnished Hart, Noxious Gearhulk, Ob Nixilis, Unshackled, Venser, Shaper Savant, and Steel Hellkite.
Artifacts: Mesmeric Orb is a staple for Lazav. I'm not a huge fan of Mindcrank unless your combo-ing with it and as you said you want no combo's. Mind's Eye does not do enough for it's cmc. Lazav should probably have an card that gives him lifelink in either Batterskull or Loxodon Warhammer. Mana Vault should also be in here.
Instants: Desertion is mediocre and is much better off as Mystic Confluence. Dissolve, Hinder, Stifle, and Undermine are all pretty underwhelming as 3 cmc seems to be the spot at which counterspells seem to become average. I'd suggest Forbid, Arcane Denial, Swan Song, Disallow (when it comes out), and Pact of Negation. You also really need at least one kill spell as a catch all for creatures. I would suggest the following Ashes to Ashes, Hero's Downfall, Ruinous Path, Slaughter Pact, and Snuff Out.
Sorcery: I'm not really in love with any of your sorceries except for Demonic Tutor. Temporal Mastery is outclassed by Time Warp. I don't think Rite of Replication is worth it as none of your creatures are really worth copying. As for Bribery, Lazav should always be your primary focus and you should not be relying on your opponent's to win. I could see Rise of the Dark Realms sticking around as a secondary win-con in case the game goes poorly, but you should never really be in that state unless you navigated the game poorly. Traumatize only hits a single player once, Lazav wants something repeatable. Also if Eldrazi titans are big in your meta then Traumatize is pretty bad. Toxic Deluge and Dark Petition should definitely be considerations.
GL and hope this helps!
2 weeks ago
welcome to commander hope you enjoy it! its all about multiplayer! here are some quick suggestions that hopefully don't break the bank and help up your power level.
Unsubstantiate over Unsummon
Crux of Fate is good with a dragon commander.
Lim-Dul's Vault over Diabolic Vision although it doesnt actually draw a card but its an instant...
Dimir Aqueduct, Underground River, and Darkwater Catacombs are good lands.
Phyrexian Reclamation and Mystic Remora are high value enchantments.
Bloodgift Demon and Burnished Hart and Steel Hellkite are good creatures.
Sol Ring and Dimir Signet are good.
Animate Dead, Brainstorm, and Swan Song are great.
final note Resounding Wave is also not allowed in a dimir deck because it has in the card text.