|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Rare|
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Creature — Angel
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
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Restoration Angel Discussion
14 hours ago
i would move Siege Rhino up to a full set. as well as a full set of Restoration Angel. i would replace Acidic Slime with Reclamation Sage. the slime costs to much mana. the interaction with Fairgrounds Warden and Wasteland Strangler is good. i would also drop a mana dork or two to add something like Blade Splicer. i would also replace some of your flicker instants with premium removal like Dismember, Go for the Throat, and Path to Exile.
1 day ago
1 day ago
If I had 5 forests and 3 enemy players, that gives me +120 health for playing it and attacking the turn after.
@Winterblast Well it is supposed to be more for fun, but the people I play against are normally in it for the win, so I want it to be fun but can still hold it's own.
@Flagellum Very cool ideas indeed, I just don't think they would be right for this deck :P
2 days ago
4 days ago
I like the idea, but traditional stuff for D&T like Restoration Angel is better than Eldrazi Displacer, which seems like it could be cool, but a traditional D&T build will perform better especially because your average CMC goes up with the eldrazi like Thought-Knot Seer and Reality Smasher. You could try adding some Eldrazi specific lands like Eldrazi Temple, but that could stifle any cards that cost more than one white mana.
1 week ago
Also, you don't need Hornet Queen to be in play, as much as you need to make it enter play. So... how about some blink? Could be something like Ghostly Flicker, or (if you splash white) Restoration Angel. As long as it's instant-speed blink, it serves double purpose as defense.
1 week ago
It feels like you are trying to do everything with your creatures and I would try and stick to the "hatebears" plan, by dropping some of the creatures that dont hate on your opponents gameplan, as modern is a quick format and putting in creatures that dont do anything for a turn or 2 is a easy way to lose. Also to up the consistency of the deck I suggest having more 4 of's.
Soul Warden - great card but i'm not sure why you'd want the lifegain, other cards would be more impactful. -4
Elvish Visionary - doesnt allow you to hurt the opponents gameplan. -4
Borderland Ranger - same as elvish visionary. -3
Azorius Arrester & Azorius Justiciar - detain is a outdated and quite weak ability which stops lots of creatures doing a few things, but still allows creatures to keep passive abilities, crew vehicles and be sacrificed to pay for costs. Dark Confidant for example wont mind that hes detained, he will still draw the extra card. -8
Flickerwisp - I would up this to 4 in your deck, it not only hits hard in the air, but also aids your "flicker" gameplan. +1
Blade Splicer - This is a great creature already, but gets better if it gets flickered. I would add 4 into the deck. +4
Knight of the White Orchid - First strike is a great keyword, but the ability to fetch a land if your behind is a great target to flicker. +4
These are suggestion in what you could do with the deck and keep it budget, although my suggestion is that you turn your deck mostly white, meaning you may want to drop the green or only play green late game, e.g. acidic slime at 5 CMC.