|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|Avacyn Restored (AVR)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Angel
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Price & Acquistion Set Price Alerts
|Have (29)||ironax , PhyrexianScience , zachi , Vasbear1 , tragic_slip , ZombieFood , unnaturalelementals , Lindough , DrPopular , jparker-sartori21 , jrschnoebelen , Nemesis , prass1 , Jpegwun , tangrams , mentor6 , MonoRedBomb.Com , TehDelta , cryptoplasm , TheDuggernaught , sirlythefirst , thetechzombie , capriom85 , Espi14 , DruneGrey , mcstang1986 , AlertKnave8075 , brokendwarf , pskinn01|
Restoration Angel Discussion
8 hours ago
I'm a big fan of Impact Tremors, but it doesn't seem like much takes advantage of this. perhaps you add white for flicker effects like Restoration Angel or Cloudshift. Alternatively, you could use the mechanic the card was intended to be used for. Mardu Scout , and Goblin Heelcutter are good for this purpose, and are also goblins, which is a bonus. Also, like Skoodly says, you wouldn't have to sacrifice much for this to be modern, or even pauper if you're feeling saucy. Just watch out, Seething Song is banned in modern.
1 day ago
Have you looked into Restoration Angel, and Felidar Guardian? They are really good since they play toward what the deck wants to do. That and if you pod a 3 drop, you can get felidar guardian and blink the pod to pod away another creature! Also, I tend to stay away from cards like Ghostly Flicker, and that's because they do nothing to an empty board state. I'm also a huge advocate of using Ashnod's Altar to combo with reveilark, karmic guide, and a creature with 2 or less power, and if you add Ashnod's altar, get Minion Reflector, it combos well with the reveillark/karmic guide combo I stated acting very similar to Kiki Jiki and deceiver exarch/zealous conscripts.
1 day ago
1 week ago
I'd also up the mana dork count to at least 8. Probably more Noble Hierarchs and Wall of Roots. You don't have Veteran Explorer in Modern like you do in Legacy, so you're on the Eldritch Evolution/Chord of Calling plan every time. That means you'll almost always want 3 mana on turn 2, or setting up a large Chord of Calling on turn 3.
2 weeks ago
I'd add 2 Wall of Roots in place of 2 Kitchen Finks , Kiki-Jiki, Mirror Breaker in place of a Scavenging Ooze and 2 Restoration Angel in place of a Huntmaster of the Fells Flip and either the Fiend Hunter, Reveillark, or Thragtusk. (This deck has a huge amount of life-gain already in my opinion, another way of ending the game on demand would be useful, and it doesn't exactly hurt since you're running 8 chord effects).
4 weeks ago
Also, for a more control build (I know this is tempo, but tempo-control is a beautiful match for the esper colours), Supreme Verdict and Ghostly Prison are fun options. For good flicker effects like Restoration Angel, Cloudshift is a favorite of mine, along with Essence Flux being the same price, and in esper you can use Momentary Blink for reusable value. For a body I like Stonecloaker more than Restoration Angel, because you have reenter the battlefield effects that you want at some other time (like Spell Queller/Whitemane Lion) and Ghostly Flicker isn't bad either.
4 weeks ago
Thanks for the comment. River of Tears is an interesting land for sure. It can play a turn 1 discard spell into turn 2 Sculler (but not meddling mage unfortunately) or leave mana up for remand (it will always be blue on my opponents turn for remands and quellers). However, it does get a little tricky thinking about sequencing to get the colored mana you want. I think thinking about how to dismantle your opponents gameplan and win may be a bit tricky in itself, so I'd rather not used too much mental space for mana tapping. But this made me realize that I could remove some more fetches for Concealed Courtyards (perfect for t1 discard spell t2 gold bear)! I left in 2 fetches with can get any of the 3 dual lands and basics. I do want to keep at least 4 basics for any opponents playsets of Path to Exiles or Ghost Quarters, and be able to POSSIBLY play through a Blood Moon.
Another person suggested doing the O-ring trick to permanently exiles the opponents cards off of Tidehollow Scullers and Spell Quellers. Sacrificing creatures with Cartel Aristocrat seems kind bad as we could just play 2 mana discard spells and 3 mana counterspells which aren't great rates. What makes these spells great is that we get a body. Blinking is probably the way to go for this exile trick. A friend suggested Restoration Angel but to play sculler+angel is 6 mana and queller+angel is 7 mana! So I found room for 2 Whitemane Lions instead (another Bear lol), which makes it a 4 and 5 mana trick with addition etb trigger later. It also can be used to save something or reuse Snapcasters. And it triggers revolt for Pushes, so we offset the removed fetches a little. Seems decent :)
Sidenote:I did change a Smuggler's Copter to a Dark Confidant. Not sure which one is better. Copter is only card selection but with a bigger evasive body. Confidant is actual card advantage, but does cause some minor pains. The average cmc of the deck is less than 2 currently which nothing over 3, so it shouldn't be too painful. Maybe the 1 and 1 split is where its at. lol
tried the playtest feature on Tappedout. The deck seems to have pretty good starts, good synergies, most cards are still relevant late game. Meddling Mage is still difficult to evaluate without actually playing it against an opponent, but hopefully its good enough, given the build around.