Restoration Angel

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Rare
Avacyn Restored Rare
Promo Set Rare

Combos Browse all

Restoration Angel

Creature — Angel

Flash

Flying

When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

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Restoration Angel Discussion

Vaan on U/W Counterless control

17 hours ago

Keeping the flavor of the creature heavy control deck and considering you already have a bounce package i reccomend Wall of Omens, Restoration Angel and Vendilion Clique as a non-budget option.

Dragonlord Ojutai, Banisher Priest and Vryn Wingmare all seem like very good options.

RingweMakil on Damned Devotion

1 day ago

g0r3gr1nd3r the deck started out with four Phyrexian Obliterator but for multiple reasons, they were all eventually replaced.

First and foremost, Mutavault is too powerful not to play, and Ghost Quarter is too important against Tron and manlands and random utility lands like Academy Ruins to not have. All of that makes Obliterator difficult to cast.

Second, Obliterator gets trumped by fliers. Affinity's creatures, Inkmoth Nexus, Restoration Angel, Celestial Colonnade, Lingering Souls all can simply ignore Obliterator, trade damage, and outrace me, either thanks to Cranial Plating, Lightning Bolt or just my losing a bunch of life to my won cards.

So I went instead with Desecration Demon. A 6/6 is bigger than a 5/5, such that given Modern manabases, while an Obliterator kills in four turns, Demon kills in three. The flying means there cannot be any "block, sacrifice X permanents, win on the counterattack" plans (yes, it actually happened - multiple times). The flying also means Demon can't be ignored because the opponent has flying attackers. So far, I have not regretted my choice.

With regard to the deck you linked, it's a very different strategy to the kind I usually play and tune - namely, it's aggressive and discard heavy, which is much more akin to something like 8-rack than the midrange, grindy, card-advantage based strategies that I so enjoy. But if you've been enjoying playing with it, good for you! I hope you make it as competitive as you'd like.

EmblemMan on Is combo viable in competitive ...

2 days ago

OK I am going to give a more in depth analysis of combo in modern because there's quite a few differing opinions and I just want to clear some stuff up and you can decide for yourself. (I didn't do this before because I was on mobile and now I am at work and bored.)

So as mentioned before there are quite a few spell oriented OTK decks.

Ad nauseum is a deck that kills you only with the combo and does it in one turn. It uses Angel's Grace or Phyrexian Unlife and ad nauseum to draw their whole deck and cast Lightning Storm pitching bunch of lands or Laboratory Maniac and a draw spell to just win. This deck was very popular for a time because it can win at instant speed and it just "do these resolve?" Ok I win then. The reason it has fallen out of favor is because any deck running black these days is running 6-8 discard spells and even though it has a lot of card selection it also needs to find very specific cards to combo off. Also if you discard and Surgical Extraction their ad nauseum they literally cannot win. The deck was pretty favored against creature decks but its just pretty darn bad against discard spells.

UR gifts storm this deck is a more recent addition to combo in modern just because it was more of a niche deck but with addition to Baral, Chief of Compliance it has become a lot more consistent. This is another OTK style combo deck that pretty much only wins with a stormed Grapeshot or attacks with a stormed Empty the Warrens. The deck just uses Goblin Electromancer and/or Baral, Chief of Compliance to generate a lot of mana and cast Gifts Ungiven and Past in Flames to recast their graveyard and Grapeshot the opponent. The best part of the deck is that it is pretty skill intensive. It requires a lot of knowledge about the deck but once you have certain situations covered you can do very well with it. The deck is good against discard decks because it can be a bit more consistent with the Gifts Ungiven s but it is kind of slow to go off so fast creature decks especially with interaction for their creatures can stop them.

Cheerios combo deck which is pretty similar to UR gifts because it uses Grapeshot to win. It uses Puresteel Paladin and/or Sram, Senior Artificer, a bunch of 0 mana equipment, Retract and Grapeshot to get a big storm count draw their deck and kill. The deck is very susceptible to creature removal and bad draws but is very explosive. Because its pretty inconsistent though people tend to not play it in tournaments right now because early creature interaction is so common and it can kind of flounder and fail.

Titan shift so there are a couple variations of this deck but I went with one that played both Primeval Titan and Scapeshift. This deck is pretty straight forward you get 7ish lands and cast Scapeshift getting Valakut, the Molten Pinnacle and mountains for an OTK. Or you can try to grind them out with Primeval Titan although once that card resolves or attacks its basically game over. The reason I said this is not a common or good deck right now is because "bolting things" is not good enough right now and its bad to discard spells a little bit. The boogeyman in modern right now is deaths shadow aggro in mulitple variations and this deck will just kill you before you can combo off and you cant bolt their creatures. Also in the blue version they play Stubborn Denial and Scapeshift looks pretty bad then. So the deck is mostly good against small linear creature decks which just isnt most of modern right now.

Goryos vengeance combo-y decks the deck here is the one with Goryo's Vengeance Griselbrand and Nourishing Shoal and it uses those cards to draw their deck and attack and Through the Breach in Worldspine Wurm and bolt you with Borborgymos Enraged. So it has a few avenues to win with but they are all pretty OTK style. The deck loses to itself a lot with bad draws and can be susceptible to graveyard hate but is VERY explosive it mostly just loses to fast aggro decks and counterspell heavy decks. Right now people just dont like playing decks that lose to themselves.

So now we will move into the creature heavy combo decks.

Kiki chord this deck is very much a value deck that when it happens to combo it just kind of does. The deck just plays good creatures and sort of a "toolbox" approach with Chord of Calling to try to kill your opponent and out value them. If it can it has the option of comboing them with Restoration Angel and Kiki-Jiki, Mirror Breaker as mentioned above in Smackjacks UWR kiki control. These decks are fine right now because Path to Exile is pretty good but playing the value game is kind of hard so the combo is pretty useful. I am not sure exactly how they are favored right now but they are not very popular to my knowledge.

Abzan collected company combo this deck goes up and down with popularity as time goes on. It uses Melira, Sylvok Outcast and/or Anafenza, Kin-Tree Spirit with Kitchen Finks and/or Murderous Redcap and Viscera Seer to gain infinite life or deal infinite damage (or make their creatures infinitely large). It can also play a small value game with their creatures but not nearly as well as kiki combo can because this deck is more set up to combo more often then not. This deck is actually probably pretty good right now but its just not super popular and I am sure there is a reason for that but I dont quite know what that is.

Knightfall this deck is sort of a combo deck so I included it. It uses Knight of the Reliquary and Retreat to Coralhelm to make the knight really big in combat and OTK someone. It also plays a value game similar to kiki chord and abzan coco combo but this one is more of a value deck than a combo one because it plays so few pieces of the combo since you cant hit both off Collected Company or Chord of Calling. This has seen a bit of resurgence but mostly in just a couple niche tournaments where it did pretty well I do not personally think is that great because the value game is so much like abzan coco and kiki chord with much less of a combo game to it.

So these are what I personally consider combo decks in modern. "Combo" is extremely subjective and everyones definition is different so take this as you will. Other combo-y decks that people mentioned above are elves, dredge, tron? I have no idea why people think this is a combo deck, affinity also why is this considered a combo deck?

So check them all out see what hits your preferences there are resources to help understand and better play every single one and they all have their advantages and disadvantages. My personal opinion and through MTGO and tournament reports the combo decks I listed and explained are not well positioned because there is so much deaths shadow aggro and discard decks and they just cannot assemble all they need and die too fast because of it. Or they flounder too much and die.

billium813 on Order of the Renegade Copter

2 days ago

I will say that I have not been super impressed with Collected Company in this deck... I know it looks good on paper, but I seem to hit Smuggler's Copter and Restoration Angel too much and end up only getting 1 voice or 1 witness.

Maybe I will try out Chord of Callings instead. It feels like this deck needs more precision strikes (especially out of the sideboard) than just random blanket value from cocos. Which may explain why Eldritch Evolution seems to fit so well.

quadmiller7 on Ally commander

2 days ago

Mimic Vat (helps with triggering ally stuff every turn), Steely Resolve, Gideon, Ally of Zendikar (if you can afford it). Harsh Mercy seems like it belongs here. If your meta has a large number of board wipes Ghostway is a complete blowout. I also prefer Vindicate to Utter End exile is better but in commander sometimes it is a land that needs to die and that flexibility is huge. (it also could be you want both) Also don't forget that changelings are every tribe so Mirror Entity and to a lesser extent Chameleon Colossus are great finishers in any tribal commander deck. The last thing i would recommend would be to cut a few of the crappier allies for Clone type cards and consider adding Restoration Angel for combat tricks and saving creatures from removal. All in all tho a very solid deck :)

Stephencliffe on Nahiri Mardu

3 days ago

Cool idea moving out of Jeskai. I see a few changes that might be beneficial to the deck.

Firstly, you have no means of drawing additional cards. Normally Dark Confidant would be the perfect card, but your curve is way too high for him. Maybe try Phyrexian Arena to help you out with that. Other options include Ob Nixilis Reignited, Read the Bones and Painful Truths. These all come at the cost of paying life, so you'll want some way of gaining some of that back. But card draw is a must, so definitely find a way to generate some.

Secondly, you have tons and tons of removal. There are decks that aren't oriented around creatures; against those decks many of your cards will be dead in your hand. Even against creature decks, too much removal means that you're reacting to whatever your opponent is doing. This is never a great strategy.

You can try taking out a chunk of your removal spells to add in some creatures to pressure your opponent. This can also serve as an alternate win condition, should anything happen to Nahiri. Sin Collector, Desecration Demon and Restoration Angel are all very affordable creatures that have impactful effects on the game. Gideon, Ally of Zendikar is also good, even in modern.

Now for the sideboard. You should definitely run Stony Silence and Rest in Peace. Basically every white deck has some amount of these two cards in the sideboard. They're amazing, run them. Past that, Spellskite is never a bad idea, nor is Fulminator Mage.

What you should really do is playtest this against as many decks as you can, and find out what your worst matchups are. Then you can make a sideboard plan from there.

Hope I was helpful. Cool deck, hope it all works well for you!

Tiadon777 on Painful Blinking

3 days ago

203995014 Thank you for the input. I actually somehow forgot about Restoration Angel and Thragtusk. But Vexing Devil is more of a 1 drop kamakazie creature, he wouldn't be used to Blink but if he gets to stay he would just be a chump blocker or decent attacker. But I feel like integrating Warstorm Surge to keep the damaging effects.

203995014 on Painful Blinking

3 days ago

Bunch of possible ideas:

Ghostway

Restoration Angel

Thragtusk

Armada Wurm

Sudden Disappearance

If anything Vexing Devil seems kinda bad since your opponnent could just continue making the choice of keeping it on the battlefield and blinking it stops being profitable.

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