|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CMT)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Common|
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|MTG: Commander (CMD)||Common|
|Alara Reborn (ARB)||Common|
|Promo set for Gatherer (PSG)||Rare|
|Promo Set (000)||Common|
Combos Browse all
Destroy target creature. It can't be regenerated.
Price & Acquistion Set Price Alerts
|Have (48)||EdenGardenz , VampireArm , hobbes131 , ZombieFood , DrPopular , twospires , KipIsKosher , Sergal , FoamEagle , Friedrice24 , sirbar , TehDelta , cryptoplasm , Unjust_DiabIo , TheDuggernaught , Vergil_Redgrail , ironax , zachi , Justinaut , AlertKnave8075 , gildan_bladeborn , DruneGrey , Dawnsly , richardmv , TheRealPeaches , GeminiSpartanX , hardhitta71194 , golgarigirl , TThors , Vasbear1 , Big-Foot , sonnet666 , brokendwarf , bakunet , pskinn01 , CastleSiege , Sparky41 , miracle , killstars , mziter501 , mymanpotsandpans , duff87 , CampbellStev , dplerner , Reliva , PhotogenicParasympathetic , rakdos24 , MattN7498|
|Want (6)||Turtlelover73 , Ariumlegion , mafmatician , aeonstoremyliver , Noles55 , VampSlayer|
1 day ago
I also would like to see Undermine and Recoil reprinted, simply to keep them inexpensive and readily available, and, although Time Warp was recently reprinted (thankfully), it still could use another reprint to keep its price low.
1 day ago
2 days ago
Chasmolinker, you ask the hard questions don't you? Honestly, I have never thought about it, but now that you bring it up, I cannot un-think about it. Looking at the current breakdown of the meta on mtgtop8, I really don't want it only for Mardu and Death's Shadow decks. The question the becomes, what do I value less than Fulminator Mage.
I think what we have to think about is what do I take out for it in the matchups. The thing is, that is dependent on the matchup. Sometimes it is removal, sometimes it is creatues, sometimes it is discard, sometimes it is Lillies. With the unbanning of Jace, the Mind Sculptor, Celestial Colonnade and control is going to be on the up and up. With that, the difference between aggro and control is going to shrink. I feel that it is too wide spread to say that it is better than one card game one, so until we can say "oh this is way better than Abrupt Decay or Terminate" (which would be some of my choices if I had to choose one right now), I think we need to keep it in the board. With that said, though, post game one, it is almost always an auto-include, so 3x or 4x is almost a must.
However, you should always tailor your deck to the meta at the place you play. If all the other players at your local game shop are playing Jace control, then maybe take out the Terminates and throw in some Fulminator Mages MB to possibly take game one. Or if they are aggro, remove some of your other fun-of creatures for them. I can definitely see it being a possibility if your meta is dominated by one archetype.
2 days ago
Just some thoughts:
Cascading into Liliana of the Veil is pretty good, and she is just good in general... maybe more main?
Cascading into discard late isn't the best... maybe consider changing one into a Collective Brutality for versatility (plus you can escalate off of cascading into it)?
Other than that, it seems like a solid build! Good luck, +1, and Happy Junding!
2 days ago
Secondly, I'm still on the fence if Blood Moon should be in the main or in the side. Personally, I like it side because you would like your colors even after Blood Moon is out, which forces you to have at least 1-2 Swamp and one Forest, which restricts your early game, but hey... let's work with this!
As for the mana-base, I would say:
2x Bloodstained Mire (possibly flip numbers with Foothills depending on cuts)
3x Forest (possibly lower depending on cuts)
1x Overgrown Tomb (2 if you move moon to the side)
1x Blood Crypt
so that is 24, which, with 4x 4-drops, is right around where you want to be.. Even though you are playing Blood Moon, you are going to want a decent amount of Man-Lands as, with typical Jund fashion, you will probably be top-decking later in the game, and will want to push damage if you don't hit the Blood Moon. With that said, we need to cut 2 from the main going form 22 -> 24.
Now let's talk about Noble Hierarch. Personally, I say cut it, as it seems underwhelming if not in your opener, and cascading into it is meh (it does give Exalted though...), but if you do keep it (because a T2 Lilly into T3 BBE is BROKEN), make it a 4-of and possibly cut a land to 23. If you cut it, maybe add another Grim Flayer or another Liliana of the Veil to make up for the one extra cut.
Let me say, Grim Flayer is ridiculous with Bloodbraid Elf, so maybe make that a 4-of and move Tireless Tracker to the board. I get it is color intensive, so the decision is, as always, ultimately up to you.
Let me also say that discard and conditional removal seems to be going down in priority with Bloodbraid Elf, so I wouldn't be opposed to going to 4x discard and maybe 2x Fatal Push for another Terminate or Dreadbore or Abrupt Decay (ehhhhh). Plus, that frees up your reliance on Swamp so earlier Forest doesn't seem that bad (to get there with BBE through a Blood Moon).
The sideboard - SPICY. Personally, i say cut the white and have more sideboard slots for what you really want to do, but I cannot say the BBE into Lingering Souls isn't tempting. Id remove the Surgical Extraction and add another Nihil Spellbomb and one Grafdigger's Cage because I feel that combo is low in priority right now, but that depends on your meta. Anger of the Gods also feels outclassed by Damnation, but I cannot argue against the Exile part - once again, meta dependent.
All in all, this seems to be fun! if you want to check out my BBE deck for some explenations, feel free... Junding Them w/ BBE... Good Luck!
3 days ago
A small list of budget options for counterspells & removal in Grixis Colors (Red, Blue, and Black)
Blasphemous Act (dependent on budget)
4 days ago
Awesome idea and good list so far.
Some main board slots could be considered for removal to help interact with the opponent's board, such as Lightning Bolt or Terminate. Electrickery in the sideboard will help with opposing token and go-wide strategies. Of course, if you want to stay on flavor, consider Bone Splinters, Reckless Abandon, or Tragic Slip instead. (Goblin Grenade might even be consistent enough for the list.)
Additionally consider card draw to keep your hand going, or Unearth to get value back from your grave. Also, thoughts on Carrion Feeder? It doesn't get boosted as much by each sac trigger, but the boost is permanent and it's a solid drop turn 1. Followed by a War Marshal on turn 2, you could be looking at a potential 4/4 that can keep growing before you fling it.
Overall it's a solid deck and looks fun to play.