|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Uncommon|
|Duel Decks: Sorin vs. Tibalt||Common|
|Promo set for Gatherer||Rare|
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Destroy target creature. It can't be regenerated.
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|Want (3)||Turtlelover73 , Ariumlegion , pismy|
15 hours ago
Crackling Doom is not surgical excision, and often, I want my opponents to keep their threats. Crackling Doom does not allow this. This deck needs to be able to remove specific threats, but leave as much power on the table as possible, so that it can be used against my opponents when I am ready.
Path to Exile is plain better than Terminate, and I would only take Terminate if I needed more and I had already included Path to Exile and Swords to Plowshares. All of them allow for surgical removal of creatures, but we all know that exile is better than destroy, even with the drawback inherent in the two white instants.
Boros Charm is not there for anything like that. Boros Charm is most often used as a better-than-counterspell for cards that destroy my stuff, and slightly less often to turn someone else's large threat that is attacking one of my opponents into a real monster with double strike. Rarely it is used to seal the deal after a Master of Cruelties attack. Basically, it is a better-than-counterspell against destruction that can be a coup de grace in the right context. That is perfectly in line with how this deck plays.
I was skeptical about including Boros Charm initially, I cut it early before I discovered it's real power, and then I trialled it again on strong recommendation by other aikido Mardu players, and I have not looked back after I mastered it's power. I am not sure how to value it over Path to Exile, but I would always include both.
As far as the two freeze enchantments go, I personally don't want to inhibit development at all. Blind Obedience and Authority of the Consuls both slow the development of my opponents, and while this may seem to benefit me, it also benefits everyone. I would rather have more asymmetrical defenses. I want my opponents to develop and then use their resources to kill each other, while I just make it unwise to attack me. I want the deck to feel like it is a group hug deck when my opponents are attacking each other, and a Stax deck when they are attacking me. I depend on their offense to bring each other down, so I have to encourage development, not retard it. I return to them often when thinking about changes to the deck list, but I always return to the fundamentals of how this deck is trying to win, and I feel like they are incompatible with that philosophy. In one-on-one, these would definitely make the cut. In multiplayer, they hinder my strategy.
1 day ago
Hey, i need some extra money for bills and a car repair. Lets make something happen. prices are per card.
Free shipping over $50, otherwise you pay for tracking+bubble
1x Paradox Engine $10 NM
1x Glorybringer $4 NM
3x Combat Celebrant $2 NM
3x Soul-Scar Mage $1 NM
4x Thalia's Lieutenant $1.50 NM
1x Selfless Spirit prerelease $8 NM
3x Disallow $4 NM
1x Fatal Push $6 NM
1x Aether Hub $4 NM
1x Irrigated Farmland $6
4x Blooming Marsh $5 NM
3x Blood Moon - $15 NM
4x Simian Spirit Guide - $6 LP
2x Melira, Sylvok Outcast - $4 LP
1x Leyline of Sanctity -$18 NM
3x Path to Exile - $7 NM
1x Snapcaster Mage - $42 NM
2x Vendilion Clique $25 NM 1 morningtide, 1 mma
2x Leyline of the Void $14 LP
3x Griselbrand $5 NM/$6(1x from avacyn restored)
1x Terminate $8 NM (FNM promo not pictured above)
4x Devoted Druid $8 LP/NM
1x Godless Shrine $10 LP/NM
2x Steam Vents $9 NM
2x Watery Grave $11/12 LP/NM
1x Blood Crypt $7 NM
1x Overgrown Tomb $9 NM
1x Blackcleave Cliffs $18 NM
2 days ago
Just doing some more comparing of our lists. A couple questions:
What is your reasoning behind excluding Blind Obedience and Authority of the Consuls? They've proven quite effective for me with slowing down the game to set up my pillow fort. The extort on Blind Obedience is nice too.
4 days ago
Splashing black will dramatically increase the price of the deck, but it is the best way to play mill. One Glimpse the Unthinkable is between 25-35 dollars. Then the dual/fetch lands are all pricy too. Depending on your budget, it is the best way to play mill. I don't recommend Mesmeric Orb personally though. It's a two cost that has no direct rewards, typically Tome Scour and Glimpse the Unthinkable outpace it, and with Hedron Crab by turn three you could have milled 18 cards. With Mesmeric Orb at turn three, played on turn two, you will be between 7-10 cards milled. Mid to Late game, the card has very little staying power in modern. Artifact hate is very popular with Affinity decks being Tier 1 in the meta. Archive Trap is a two of, then you can use two Ghost Quarter. Archive Traps utility only comes from an opponent searching their library. In modern, most decks have fetch lands, which search the deck, and ghost quarter is less reliable. So running four Archive Traps isn't always wise.
Thing in the Ice Flip is a okay, but it's subject to removal. So most often, it won't stay on the board long. Finding Defenders with Hexproof is a better route. Fatal Push, Doomblade, Path to Exile, and other common removal spells can all take Thing in the Ice Flip off the board, and they're very common in the format. Terminate, Abrupt Decay, Thoughtseize, and other cards are more removal examples.
Halimar Depths enters tapped and only provides a Scry 3 ability. You would be better off with just a normal land because the speed of mill is what makes it inherently weaker than other deck types.
I would focus on a play set of cheap defenders with hexproof, Cloudform is an option. If you play Black and Blue Lazav, Dimir Mastermind is a good option. Lord of the Unreal in a mono Blue deck could make your Jace's Phantasm hexproof, so a flying 5/5 with Hexproof.
There's a lot of options, it's all really up to you. You could skip creatures altogether and include bounce spells in your deck to control the board, then focus entirely on mill. I wouldn't cut Hedron Crab though.
5 days ago
Alrighty then let's get you all set!
You've got some big things and that's not bad with your commander, but you'll need some cheaper burn spells if Rakdos can really work. With that being said, Lightning Bolt, Lava Spike, Bump in the Night, and Rift Bolt are your best friends. As for land base, try to shy away from basics, but add in as many rakdos duals that don't come in tapped as possible. I'll get you started down below.
While using rakdos, keep in mind that he takes away only colorless mana, so huge eldrazi such as Void Winnower, Ulamog, the Infinite Gyre, Pathrazer of Ulamog, Kozilek, Butcher of Truth, Desolation Twin and It That Betrays can all go out for free if you play it right.
Furthermore, there are some cards that don't work too well in an aggro build like this and could use an upgrade. Take out:
- Strangling Soot
- Rend Flesh
- Wail of the Nim
- Sire Of Insanity
- Falkenrath Noble
- Maggot Carrier
- Tavern Swindler
- Rakdos Guildgate
- Blood Reckoning
- 4x Swamp
- 4x Mountain
- No Mercy
- Blood Crypt
- Ultimate Price
- Vial Smasher the Fierce
- Mogis, God of Slaughter
- Lord of the Void
- Dragonskull Summit
- Bloodstained Mire
- Command Tower
- Opal Palace
- Graven Cairns
- Shadowblood Ridge
- Leechridden Swamp
- Sulfurous Springs
- Chandra, Torch of Defiance
With these changes as well as the ones mentioned above, you'll be well on your way to a hated deck! Good luck!
6 days ago
Super cool deck! I like the idea a lot. One possibility is to move to a third color, as it is pretty free when you want to grow Death's Shadow anyway (I know plan A is to scavenge it, but it seems like it would be easy to play it like a "normal" Death's Shadow deck sometimes and get those free wins). Red would give access to Lightning Bolt, Terminate and Kolaghan's Command, and blue could protect your combo with Stubborn Denial. I would also cut the Golgari Thugs. I know they fill your graveyard, but I think Stinkweed Imp would be better for that if that is the aim, and both are underwhelming.
6 days ago
For cheap mana fixing (<$1):
Gift of Paradise
Pyramid of the Pantheon
Cuts I'd suggest:
Gideon's Lawkeeper for Journey to Nowhere
Manaplasm for Managorger Hydra or Forgotten Ancient
Ondu Giant for Wood Elves
Rhox War MonkSengir Vampire for Archfiend of Depravity or Desecration Demon
Serra Angel for Serra Avenger
Stormblood Berserker for Sulfuric Vortex
Circle of Flame for Mizzium Mortars
Glory of Warfare for Chromatic Lantern
Honor of the Pure for Spear of Heliod, if you really want an anthem effect.
Frost Breath for Mana Leak
Guardians' Pledge for Sakura-Tribe Elder (you really dont have enough white creatures for this effect)
Incinerate & Lightning Bolt for Terminate and Murder
Plummet for Oblivion Ring
Titanic Growth for Harmonize
War Report for Day of Judgment
Exploding Borders for Burnished Hart
Traveler's Amulet for Wayfarer's Bauble
I suggest choosing a theme for your deck. Right now it seems to be pulling in too many directions.
Want to cast and swing with Progenitus? Include cards that grant haste like Temur Ascendancy.
Want to play fun multicolored shenanigans? Include whatever value you like.
Want to use overcosted enchantment cycles? Include the Shrines.
Focusing will allow you to better determine what your deck wants. Regardless, I recommend playing heavy green to maximize your ability to mana ramp.