Terminate

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Uncommon
Modern Masters 2017 Edition Uncommon
Commander 2016 Common
Duel Decks: Sorin vs. Tibalt Common
MTG: Commander Common
Archenemy Common
Alara Reborn Common
Planeshift Common
Promo set for Gatherer Rare
Promo Set Common

Combos Browse all

Terminate

Instant

Destroy target creature. It can't be regenerated.

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Terminate Discussion

KylerStar on Markov Bloodline (please give suggestions)

2 days ago

Oh! I would also look up cheap destruction like Terminate, Path to Exile, and Swords to Plowshares.

leviathan_cross on Back to my Roots

2 days ago

Well for sideboard, definitely something to deal with eldrazi and other big threats, like Roast, Dismember and Terminate (which if I'm gonna be honest should be in the main board). Definitely hand hate such as Thoughtseize, Inquisition of Kozilek, Duress, Distress or Despise. Some graveyard hate like Grafdigger's Cage, Relic of Progenitus, Leyline of the Void, Nihil Spellbomb, Crypt Incursion and plenty more that I can't remember at the moment. Against Burn, the only thing I can think of off the top of my head would probably be Dragon's Claw. Against combo decks Surgical Extraction or Slaughter Games. Finally against something like Tron or B/W Control you have options like Stone Rain, Molten Rain or Rain of Tears.

I'm unsure what your local playgroup or meta is like, but these are some fine options to help board in against whatever match-ups you face. Good luck!

McDeity on Coach Feratu's Gym Class

2 days ago

More cuts, you say?

I'm not wildly keen on the amount of point-removal you're currently running. It's a little meta-dependent, but you're already running 7 vampires that can deal with opposing creatures, making the 10 instants and sorceries feel a bit extra. I would keep the vampires, and then run only the strongest/most flavorful of the other 10. Keep New Blood, Anguished Unmaking, Utter End, and Urge to Feed; cut Terminate, Swords to Plowshares, Mortify, Feast of Blood, Crackling Doom, and Victim of Night. I'd also advocate adding in Vindicate. Really none of the current instants you run are bad per se (I mean, Swords to Plowshares is the best removal spell printed in Magic), but in the interest of making meaningful space, this is where I'd start. Hell, if you really think you need more spot-shot, you could add Vish Kal, Blood Arbiter, though I don't care for his services. Vein Drinker is a solid option, however.

You could still trim a Sorin, though he is pretty nifty. Solemn Visitor is my least favorite.

Blind Obedience and Stensia Masquerade are somewhat unneeded. The Masquerade does improve some if you add in Rix Maadi, Dungeon Palace (actually, I recommend running Rix Maadi regardless). The Dungeon Palace also enables you to trim Call the Bloodline if you wish.

Blasphemous Act wants to become a Damnation, with Vampire Nocturnus in the deck.

You aren't running Cabal Coffers, Nykthos, Shrine to Nyx, or Black Market, so you only have Nirkana Revenant and Crypt of Agadeem to power up Exsanguinate. I think I'd cut it for a more impactful card.

On the topic of Nirkana Revenant, run more swamps! Yes, they're expensive, but you're going to have to track down two original duals (Scrubland and Badlands) and black fetches to make 3-color-Revenant functional. On the plus side, this would also enable Cabal Coffers, and the fetches synergize with Nocturnus. Bloodhusk Ritualist and Gatekeeper of Malakir will thank you likewise. Canyon Slough and Smoldering Marsh should at least replace some basic mountains.

Look at your color costs: You have only 10 red symbols, and 13 white. You don't need to run R/W dual lands (Sacred Foundry et al). You can get by with just black/x lands.

Blood Artist/Falkenrath Noble are better in Olivia Voldaren than Edgar. With Olivia, you want more sac-outlets to ditch borrowed creatures in the event of Olivia's downfall, so the drain effects are a little more consistently powerful. With Edgar at the helm, I think you'd want to add in Grave Pact and Dictate of Erebos to augment Butcher of Malakir and sacrifice effects such as Viscera Seer and Indulgent Aristocrat. Without all that, they just aren't reliable enough.

I strongly dislike Mathas, Fiend Seeker. Political play and Group Hug be damned- I want my opponents to suffer alongside me, not get free goodies.... bunch of filthy, free-loading, commie-hippies....

Herald’s Horn doesn't excite me unless you're at 50%+ creatures of the chosen tribe, which is a tall order for most tribes.

Teferi's Protection is sick, but Edgar puts out a lot of tokens, which feel bad with phasing. Not that it's a bad inclusion, but Angel's Grace might be more what you want if you really think you need a Ace of Saves (unlikely). Or if you're after the board protection, Boros Charm could be considered, though it won't help with Merciless Eviction and tuck sweeps.

Wizno on Mardu staples

3 days ago

Crackling Doom, Anguished Unmaking/Utter End/Vindicate, Swords to Plowshares/Path to Exile, Merciless Eviction, I'm a fan of Boros Charm personally, Terminate/Dreadbore. Of course you'll want to add the various guild signets that make up Mardu colors. Basically I see Mardu as Black filling in all of the major flaws of a Boros deck. Card draw, great removal, and a fair amount of flexibility in strategy. I'm a big fan of Queen Marchesa and while I don't know if she's staple level status as part of the 99 in Mardu decks, she'll definitely fit in your Mathas deck.

BiggestJohn on And Another One

4 days ago

Pyromancer's Goggles is very bad in this deck unfortunately. It only works with red instants and sorceries, and you have Terminate, Fork, Rakdos Charm, Disrupt Decorum. and only the instants there want to be copied. and even then only Fork is that useful when copied.

So i think it could be cut for either a more efficient rock or something fun.

N4kk1 on Grixis Control

5 days ago

Manabase is too slow with 6 tap land, early turn mana is very important.

Browbeat Is just bad all decks can take that 5 damage at least once and 3 mana sorcery speed spell which rarely does anything viable is not good.

No Mana Leak seems bit weird.

Grixis Charm Could be one off, it does everything you need.

Dissipate Should be replaced with Disallow it is just straightly better.

And why you have 4x Cruel Edict in sideboard, but no gravehate at all?

And you have only 2 boardwipes which makes you very vulnerable to all aggro decks like Affinity, Elves, different Coco decks.

I don't see why play Black over White as White has maybe best sideboard cards in whole Modern. (Rest in Peace, Stony Silence, Leyline of Sanctity and so on)

So changes i would make:

-x4 Browbeat

-2x Dissipate

-2x Wurmcoil Engine

And maybe some amounts of Lightning Bolts out.

Add some amounts of Terminates, Disallows and perhaps Kolaghan's Commands

And if you ever want to cast Keranos, God of Storms i think that 21 lands is way too low amount of lands, usually Control decks plays around 25-26 lands anyway.

Pieguy396 on H: Jeskai Delver. W: Grixis ...

6 days ago

Hello, all! I recently decided (with some difficulty) that Grixis Delver would probably be better than the Jeskai Delver variant I've been playing the past while.

As such, I am looking to trade away the following cards from my Jeskai deck:

And I'm looking to trade for the following cards:

Unfortunately, if I don't get enough of a critical mass of offers, I won't be able to accept any of them, as it won't do me a lot of good to have half each of two decks lol.

Also, I have a binder that contains some of my other haves and wants, and I'm more than happy to make trades for cards not listed here.

Thanks in advance!

Grixxas on Grixis Faeries

6 days ago

keps I do love how powerful Fatal Push is in modern, but I do not feel it fits well enough into the Grixis Faeries build considering all the other available options for efficient removal and other means of direct damage. Yes I currently run the list without Fatal Push using Lightning Bolt instead, and I do so for several reasons:

  • Running Lightning Bolt gives the added reach to close games in addition to hitting most targets in modern. There are also matchups where Push will be a dead draw and could be better repalced with Bolt. (like Tron where 3 damage could mean the game, but a Push does absolutely nothing)

  • For 1 extra mana, running Terminate gives me the removal I need to answer most big and/or bad threats and is still quite mana efficient, including a turn 2 Tasigur.

  • Lightning Bolt damage can also be redirected to Planeswalkers which Fatal Push cannot touch whatsoever. That added benefit of Bolt makes is far more important for interacting with enemy Walkers when your faeries may not always get through.

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