Terminate

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CMT) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Alara Reborn (ARB) Common
Planeshift (PLS) Common
Promo set for Gatherer (PSG) Rare
Promo Set (000) Common

Combos Browse all

Terminate

Instant

Destroy target creature. It can't be regenerated.

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Terminate Discussion

Embracedaffliction on LooterScooterVampireMadness!!

2 days ago

I have DEF found copter to be better than Call the Bloodline. It gives massive card advantage being able to cast the card I discard with madness while drawing me another. I was trying to steer clear of it being all "standard" (I know they rotated) Lightning Axe def in the sideboard I haven't added onto here yet, but after a good few playtests I don't think Fiery Temper is necessary. Terminate really does work, and Blightning is a good way to force people to discard removal or threats to my army of smalll dudes, which can then usually finish people off when I play Malakir Bloodwitch.

greg54js on Motley Crew

5 days ago

My thing is do you really need to play Dreadbore or would Terminate be better? I mean sure bore hits walkers but terminate is instant speed.

Xica on Jund Mid

5 days ago

Against common wisdom i would advise switching at least 2 Terminate to Dreadbore if you will have to face gideon tribal again.
being able to hit the needed target > instant speed

GeminiSpartanX on R\G land destruction

1 week ago

Hello! You commented on my deck RG Ponza, PPTQ WINNER!! the other day asking for advise, so here it goes!

Firstly, Ponza is a great deck, mostly because you can customize it to handle just about anything between good RG creatures and SB cards. Often you can use a variety of threats to win as long as your opponent can't develop their game plan in a timely manner due to your LD spells. That being said, I'm going to explain why certain builds and card choices have helped me be more competitive with the deck, and offer suggestions on how you can change your deck for a larger open meta.

The first thing I noticed in your list are the 2 MD Surgical Extractions. These slots are better as almost anything else. I know your idea is probably to use them as pseudo LD by exiling all of a certain type of fetchland from an opposing deck, but here it isn't worth the slots. Most people think that Ponza is a dedicated Land Destruction (LD) deck, but it really isn't. The LD is there simply to keep an opponent off-balance enough for you to land a large monster and beat down for the win. This is why all competitive lists run Blood Moon. Against an opponent that isn't mono-colored, Blood Moon will often slow them down enough that your huge threats can attack with impunity. So I'd look to replace the surgicals and a number of Molten Rains with a playset of Blood Moons as the first upgrade to the deck.

Once you do that, your mana needs to change. More basic forests and only 1 basic mountain along with your 8 fetches is the ideal for a Blood Moon deck. Almost every game you want a forest on turn 1 to play a mana dork or Utopia Sprawl. If you have blood moon, you want to always put your sprawl on a basic forest so it won't fall off if you play a moon and had a sprawl on a stomping ground for instance (since it wouldn't be a forest any longer). My list reflects a typical mana base for reference (although many people prefer to use 3 stomping grounds instead of 2 grounds and 1 Cinder Glade).

Now let's talk about your threats. You acknowledged that you see most lists run Stormbreath Dragon and Inferno Titan, and there is good reason for that. You want to make sure that your threats have an immediate impact on the board when you play them, or are otherwise incredibly hard to remove. Your choice of Predator Dragon isn't great since you really don't want to hamstring yourself by killing off your own mana dorks just for your opponent then Path your dragon and you've effectively 2-for-1'd or even 3-for-1'd yourself. Stormbreath Dragon's protection from white means that there are only a few commonly played removal spells in modern that are able to deal with it, and often they're not run as 4-ofs in the decks that use them (pretty much just Terminate and Dismember). A resolved Inferno Titan kills one or more of your opponent's creatures just for hitting the battlefield, or at the very least Lightning Bolts their face. I've won a few games just by getting my opponent low enough that the etb damage finished them off, or won under an Ensnaring Bridge thanks to that damage. Since you get that damage every time the titan attacks, he essentially swings in as a 9/6, with the ability to pump his attack so that often he gets in for 12 damage per attack if your opponent doesn't block. The titan is one of the fastest clocks to win the game, and affects the board in some way even if he gets removed. Other commonly good creatures in Ponza are Thragtusk and Obstinate Baloth since they gain life, have good bodies/abilities, and help shore up burn and other agro matchups.

Part 2 of your creature selection, is that you should include more big creatures to use. Right now your list only has 6 big threats to win with, and I think that number should be 10 or more. One of the ways this deck loses is by drawing too many LD spells and not finding a threat to close out the game with. Eventually your opponent will stick something and if you still haven't found a threat you'll have a tough time. I count Planeswalkers as threats, so if you look at my list I'm running 11 solid must-answer threats, with 2 Courser of Kruphix as support/card advantage slots. Some lists run Tireless Tracker in those slots, but I like how courser blocks better and gains life against agro and burn, and is naturally resistant to bolt. I also like how you don't need to sink additional mana into it to get the card advantage. To make space for the additional threats, I'd cut the remaining Molten Rains and the Boom/Busts. You don't need as high of a quantity of LD spells when you have Blood Moon, since moon often disables multiple lands at once. I recommend using a variety of threats from 3-6 converted mana cost so that you have options in games where you have trouble getting your 4th land or if your opponent kills your early mana creature. I'm testing out Carnage Tyrant myself, so that is a good one to keep in your 75 for now. If you do get the moons and make the changes to your LD spells that I suggested, then Goblin Dark-Dwellers becomes less good due to having fewer targets in most games and should be replaced with other threats.

Finally, on to your SB. You mentioned on my deck that you're still in the process of making it, which leads me to believe you may not be as familiar with what the good/bad matchups are. Affinity is a tough matchup, as is lantern control. For that reason, I would use Ancient Grudges over Destructive Revelrys. Since you're not a burn deck, the 2 damage from revelry doesn't matter as much, and being able to remove 2 artifacts with one card is great against the decks we want to beat. Mono-colored decks are also tough, with the worst being Merfolk since they present a fast clock and can disrupt our mana by putting Spreading Seas on whichever land we enchant with Utopia Sprawl. I run a single Choke in the SB just for them. Storm is also a tough matchup, so you'll need grave-hate on turns 1-2 to deal with them. Cage is good, but I like a split of both cage and Relic of Progenitus since relic is also good against Living End, which happens to be another bad matchup. Cage doesn't stop Living End decks, so I lean towards more relics for that reason. I also use a Scavenging Ooze in the SB for added utility/grave hate when I just want something for Snapcaster mage decks. Carnage Tyrant and more often Thrun, the Last Troll are used against control decks. Many people use Kitchen Finks against attrition decks like Jund or Death's Shadow, but I like Obstinate Baloth and Chameleon Colossus better since they are good main-deckable threats. I personally like Acidic Slime in the SB as a way to deal with enchantments, artifacts, and opposing large creatures (deathtouch). Any other SB slots are up to your discretion as to what you want to beat.

Well, I know I wrote a book here, but hopefully I explained some of the reasons why many lists look the way that they do. One way you could go with your list here is to make the Blood Moon change last, keeping the Molten Rains in place of them to allow you to use the dark-dwellers as threats until you make the change (since Moon just wins many games by itself). This is only if the list you currently have here is what you have irl. If you're buying cards for it, just start with the blood moon version since it's more viable in larger events. Good luck with Ponza!

HackSlice on Nicol Bolas, Almighty

1 week ago

Instead of your destroy creature things, play Terminate

Wino on Grixis Dragons

1 week ago

Hi! In previous version I had run Haven of the Spirit Dragon but I found Graven Cairns more useful because gives me coloured mana for other spells.Also I think that Dragonlord's Servant is better for RG dragons.. because I want a sort of control deck in first turn and I prefer the Terminate as 2 mana drop..

Xica on YamishiTheWickedOne

2 weeks ago

Ok, so the list is what i thought + combat tricks.

In my humble opinion one should build decks against other decks that are expected to be faced with the said deck.
Before the banning of Splinter Twin instant speed was a lot more important.
At the moment, its great against some fringe decks, and marginal benefits against more popular ones.

That is why i think that certain powerful sorceries add more value, especially in midrange decks.
Collective Brutality is good against burn, as it effectively plays 3 good cards for the mana cost of one. That is an increase in tempo, even if at the first look the slower speed would indicate otherwise.

Removing planeswalker is really meta dependant, still if Nahiri, the Harbinger ultimate is a large part of the meta, i think its worth to have removal for the planeswalker. Even if its Dreadbore vs Terminate



I have nothing against Lightning Bolt.
I have problems with putting that card where it doesn't belong. If a deck has better removal available, and wins at instant speed, without dealing damage beforehand, why does it benefit from Lightning Bolt?
In such a case it seems to me that Lightning Bolt only functions as a sub par removal in that deck compared to Path to Exile or Fatal Push, in certain cases (against stuff like Gurmag Angler/Tasigur, the Golden Fang) even Vapor Snag can be a better removal.
And yes i play a Abrade over lightning bolt in one of my decks. However that deck must have answers for Aether Vial.As soon as bolt can remove noncreature artifacts, i will play only the "best card in red".

Lightning Bolt never being a dead card, because it can go to face is a lie - or misconception at least.
If you don't have early aggro (before the opponent is able to establish a board presence), or more than 4x Lightning Bolt - its dead.
As the only point of life that matters in this game is the last point.

YamishiTheWickedOne on Vampire's stay midrange

2 weeks ago

Honestly red gives you better control options. Olivia Voldaren, Lightning Bolt, Terminate, Kolaghan's Command and Stromkirk Captain are all top tier in a deck like this.

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