Terminate

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CMT) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Alara Reborn (ARB) Common
Planeshift (PLS) Common
Promo set for Gatherer (PSG) Rare
Promo Set (000) Common

Combos Browse all

Terminate

Instant

Destroy target creature. It can't be regenerated.

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Terminate Discussion

DemonDragonJ on Masters 25 Speculation and Wishlist

1 day ago

Murder is being reprinted; I would have much preferred Mortify, Putrefy, Terminate, Unmake, Utter End, or Anguished Unmaking, but at least WotC is not reprinting Impale.

I also would like to see Undermine and Recoil reprinted, simply to keep them inexpensive and readily available, and, although Time Warp was recently reprinted (thankfully), it still could use another reprint to keep its price low.

crk90 on Grixis Faeries

1 day ago

Have you considered Dreadbore over Terminate? Also, have you experienced with any Lightning Bolt instead of Opt or Cryptic Command?

yahelhotam on Jund

2 days ago

Dreadbore seems better than Terminate now that jace is unbanned

lemons452922 on Junding Them w/ BBE

2 days ago

Chasmolinker, you ask the hard questions don't you? Honestly, I have never thought about it, but now that you bring it up, I cannot un-think about it. Looking at the current breakdown of the meta on mtgtop8, I really don't want it only for Mardu and Death's Shadow decks. The question the becomes, what do I value less than Fulminator Mage.

I think what we have to think about is what do I take out for it in the matchups. The thing is, that is dependent on the matchup. Sometimes it is removal, sometimes it is creatues, sometimes it is discard, sometimes it is Lillies. With the unbanning of Jace, the Mind Sculptor, Celestial Colonnade and control is going to be on the up and up. With that, the difference between aggro and control is going to shrink. I feel that it is too wide spread to say that it is better than one card game one, so until we can say "oh this is way better than Abrupt Decay or Terminate" (which would be some of my choices if I had to choose one right now), I think we need to keep it in the board. With that said, though, post game one, it is almost always an auto-include, so 3x or 4x is almost a must.

However, you should always tailor your deck to the meta at the place you play. If all the other players at your local game shop are playing Jace control, then maybe take out the Terminates and throw in some Fulminator Mages MB to possibly take game one. Or if they are aggro, remove some of your other fun-of creatures for them. I can definitely see it being a possibility if your meta is dominated by one archetype.

lemons452922 on Bloodbraid Tribe

2 days ago

Just some thoughts:

Other than that, it seems like a solid build! Good luck, +1, and Happy Junding!

lemons452922 on 2018 Bloody JUND

2 days ago

First off, I like the Tech. Blood Moon + Bloodbraid Elf is quite funny. +1

Secondly, I'm still on the fence if Blood Moon should be in the main or in the side. Personally, I like it side because you would like your colors even after Blood Moon is out, which forces you to have at least 1-2 Swamp and one Forest, which restricts your early game, but hey... let's work with this!

As for the mana-base, I would say:

4x Verdant Catacombs

3x Wooded Foothills

2x Bloodstained Mire (possibly flip numbers with Foothills depending on cuts)

3x Forest (possibly lower depending on cuts)

2x Swamp

1x Mountain

1x Overgrown Tomb (2 if you move moon to the side)

1x Blood Crypt

1x Stomping Ground

2x Raging Ravine

1x Treetop Village

2x Blackcleave Cliffs

so that is 24, which, with 4x 4-drops, is right around where you want to be.. Even though you are playing Blood Moon, you are going to want a decent amount of Man-Lands as, with typical Jund fashion, you will probably be top-decking later in the game, and will want to push damage if you don't hit the Blood Moon. With that said, we need to cut 2 from the main going form 22 -> 24.

Now let's talk about Noble Hierarch. Personally, I say cut it, as it seems underwhelming if not in your opener, and cascading into it is meh (it does give Exalted though...), but if you do keep it (because a T2 Lilly into T3 BBE is BROKEN), make it a 4-of and possibly cut a land to 23. If you cut it, maybe add another Grim Flayer or another Liliana of the Veil to make up for the one extra cut.

Let me say, Grim Flayer is ridiculous with Bloodbraid Elf, so maybe make that a 4-of and move Tireless Tracker to the board. I get it is color intensive, so the decision is, as always, ultimately up to you.

Let me also say that discard and conditional removal seems to be going down in priority with Bloodbraid Elf, so I wouldn't be opposed to going to 4x discard and maybe 2x Fatal Push for another Terminate or Dreadbore or Abrupt Decay (ehhhhh). Plus, that frees up your reliance on Swamp so earlier Forest doesn't seem that bad (to get there with BBE through a Blood Moon).

The sideboard - SPICY. Personally, i say cut the white and have more sideboard slots for what you really want to do, but I cannot say the BBE into Lingering Souls isn't tempting. Id remove the Surgical Extraction and add another Nihil Spellbomb and one Grafdigger's Cage because I feel that combo is low in priority right now, but that depends on your meta. Anger of the Gods also feels outclassed by Damnation, but I cannot argue against the Exile part - once again, meta dependent.

All in all, this seems to be fun! if you want to check out my BBE deck for some explenations, feel free... Junding Them w/ BBE... Good Luck!

Hexcimal on Flinging poo 2.0

4 days ago

Awesome idea and good list so far.

Some main board slots could be considered for removal to help interact with the opponent's board, such as Lightning Bolt or Terminate. Electrickery in the sideboard will help with opposing token and go-wide strategies. Of course, if you want to stay on flavor, consider Bone Splinters, Reckless Abandon, or Tragic Slip instead. (Goblin Grenade might even be consistent enough for the list.)

Additionally consider card draw to keep your hand going, or Unearth to get value back from your grave. Also, thoughts on Carrion Feeder? It doesn't get boosted as much by each sac trigger, but the boost is permanent and it's a solid drop turn 1. Followed by a War Marshal on turn 2, you could be looking at a potential 4/4 that can keep growing before you fling it.

Overall it's a solid deck and looks fun to play.

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