Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Uncommon
Commander (2016 Edition) Common
Duel Decks: Sorin vs. Tibalt Common
MTG: Commander Common
Archenemy Common
Alara Reborn Common
Planeshift Common
Promo set for Gatherer Rare
Promo Set Common

Combos Browse all



Destroy target creature. It can't be regenerated.

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Cardhoarder (MTGO) -71%

0.19 TIX $0.6 Foil


Terminate Discussion

CrimsonWillow on The Dark Carnival

14 hours ago

With the reprint of Terminate, i thought it would be a great addition.

Marcus_Licinius_Crassus on Brave the Biohazard (Pauper Infect)

1 day ago

+1 Upvote

Reason: UG Infect is criminally under represented in the pauper format. The problem with Infect and Pauper is that format such as legacy and modern where infect can roam free because of the narrow focus of the removal spells. The removal spells in pauper tend to sacrifice effects which make investing in one creature difficult. I guess the game plan would be to play 2-3 infect creatures and attack! ATTACK! ATTACK! and pump the non sacrificed creature.


  1. what is your board plan against Terminate? Echoing Decay? Disfigure? and other targeted removal in game 2?

  2. Is a SB Pulse of Murasa too slow for the deck's strategy?

  3. I like the 4 tool box lands. Would you ever use more than of the tool box lands in the main deck? Is this META dependent?

APPLE01DOJ on Purgatory (B/R Control)

1 day ago

I feel like the real issue is that your reach is limited. I understand the reasoning behind people favoring IoK over Seize but truthfully I've always found Thoughtseize to be the better card. It has more value when you draw it outside your opening hand and hits things that you actually care about; High end Eldrazi, Ugin, the Spirit Dragon, Scapeshift, Gurmag Angler, etc.

Fatal Push is an amazing card but you only have 2 Terminate and 3 Lilly to take care of the things it can't hit. Liliana of the Veil is also amazing but if you're facing threats who come into play bringing Eldrazi scions with them she becomes nullified quick.

I understand the reliance of Damnation but I think the underlying problem is that you need better discard and more MB removal.

If it's working for you, I'm glad. If however you're not winning as much as you could be consider swapping things around.

Another suggestion I have is how about some Ensnaring Bridge on your SB?

lagotripha on (Experimental) Mardu Goblin Burn

2 days ago

Cut bump for more grenade if you can, although it is a cheaper Lava Spike. Running no black spells like Terminate in the sideboard mean the colour is pretty much not needed- spike jester is super fun, and I'd love to see lorwyn stlye Frogtosser Banneret/Boggart Mob/Scout's Warning type shenanigans but I feel like the concept needs some work- what are the key interactions and cards that make those colours neccesary? Fatal Push? Disenchant? Rise of the Hobgoblins/Mardu Ascendancy? It just feels a little thrown together, untested. Some of this is purely dedicated to rushing an opponent, and others to a more midrange strategy, but those parts haven't been chosen to work together. The card draw from a Phyrexian Arena would likely let you last better into the midgame than 3-4 turns spent protecting krenko from Path to Exile, especially running a little more lifegain from helix. Siege-Gang Commander would provide some spot removal for affinity and similar, and Voracious Dragon would let you close out a game if you can protect a board of goblins.

If you have failed to close out a game with a burn deck, that usually means you need a 'boom, I win' type card rather than one that grows over time, and anything that plans on growing over time needs to be removal-resistant. Cards reliant on your opponent not having wiped you are inadvisable, as are cards that trade 1-for-1 in these higher slots.

XxZadexX on Skred Dead Redemption

3 days ago


Now that I think of it, I have seen quite a few Skred lists that ran Batterskull in the mainboard. Don't know why it slipped my mind when I was making the deck. I think I'll throw it in in place of the third Eternal Scourge as I am not a huge fan of having 3 mainboard anyways. My personal reasoning for only running 3 Blood Moons mainboard is that, while having 4 does make drawing it more guaranteed, if you draw another while you already have one out, it's kind of a dead draw. However, I will probably try playtesting it with 4 to see how it feels. I'm currently running Kolaghan's Command in sideboard as per suggestion of a friend of mine. Originally I had it in place of the 2 mainboard Fatal Pushes but decided to switch to the Fatal Pushes as a good amount of the meta around where I am is super aggressive creature aggro (All-in Goblins, Affinity, Naya Zoo, Jund, etc.). I usually sideboard Kolaghan's Command in against Affinity, though. As for Terminate, I've considered putting it in the place of the Fatal Pushes as there is a guy around here that runs R/G Titanshift and those pesky Titans get annoying. At the same time, however, I've thought about using Dreadbore instead as it would provide an answer to Planeswalkers as well. I will probably go ahead and replace the Surgical Extractions in my sideboard with Slaughter Games as it is only now that I realize that Inquisition doesn't hit Ad Nauseam, and thus cannot be hit buy Surgical Extraction.

Xanimus on Skred Dead Redemption

3 days ago

This seems like a very 'shutdown' type of Skred deck, so I would definitly suggest Batterskull as it provides a recurring un-removable way of winning, as well as increasing your survivability. I would also recommend a full playset of Blood Moon, as it quite literally is a free win. Possibly Kolaghan's Command? Just a thought. Also, Terminate could be good, for things like Tarmogoyf that can get very big, very quickly. Slaughter Games for the sideboard, against anything particularly annoying cough Storm cough.

Anyways, they're my suggestions, looks pretty good as is :)

xyr0s on Jund Dragons

3 days ago

First: 68 cards is a no-go. The 8 worst must go.

Second: The planeswalkers are probably the first you should trim out of the deck. They come down on 4 mana... with no real possibility of protection. 4 Terminates are good, but hardly enough to get rid of everything your opponent has.

third: Assuming that you draw Dragonlord's Servant AND that it is not removed right away, your first real creature comes down in turn 4 (either a Scourge of Valkas or Thundermaw Hellkite - which you'd still have to draw). Many modern decks are done with the game by then. So you need to either speed up your dragons, or slow down your opponent. Speeding up would be by ramping - Search for Tomorrow, Sakura-Tribe Elder and the like. Slowing your opponent could be done by playing sweepers like Anger of the Gods. But in the current shape, I don't think your deck is going to be much good.

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