|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Common|
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|MTG: Commander (CMD)||Common|
|Alara Reborn (ARB)||Common|
|Promo Set (000)||Common|
|Promo set for Gatherer (PSG)||Rare|
Combos Browse all
Destroy target creature. It can't be regenerated.
3 hours ago
Hey DarrockHawk, good start to this deck!
If you want to play this deck in modern, you'll have to cut the Swords to Plowshares since that card isn't modern legal. You're also running a much higher amount of removal than normal for an aggressive creature deck like this - hell, most control decks don't even run this much removal! Right now you're running 14 removal spells - a good spot of an aggresive creature deck is 6-8. I would go down to 4x Path to Exile, 2x Go for the Throat, and 1-2 Anguished Unmaking. The Extirpates are also an interesting choice - do you usually/always play against graveyard combo decks? If not, I'd move those to the sideboard (if you're going to play them at all).
As for what to add, Vicious Conquistador , Kalastria Highborn , Bloodghast , Gatekeeper of Malakir , Kalitas, Traitor of Ghet , Mavren Fein, Dusk Apostle , and Captivating Vampire are some powerful vampire cards that you're missing. If you wanted to throw red into the deck, it opens up Stromkirk Captain , Olivia, Mobilized for War , and Olivia Voldaren as well as things like Lightning Bolt , Terminate , and Bedevil .
I can give more specific suggestions if you're interested, but in the meantime I think you should play around with it to see what you like! Whatever you decide to do, have fun with it!
3 days ago
Hey, good start and nice budget Rakdos deck.
The flavor is neat with Rakdos as General, but overall this Rakdos is lackluster. Consider Chainer, Nightmare Adept as Commander General? Chainer is being displayed as $8, but it's a glitch. It's not that much, in fact it's less than $2 at TCGPlayer.
Chainer can be an enabler for reanimation by discarding Demons or can recast Apostles from your graveyard. With Chainer any Demon you cheat onto the battlefield with Apostles gets haste. Reanimation and cards that are enablers for reanimation is a good secondary strategy when playing lots of high mana cost Demons. Apostles are the first plan to cheat Demons onto the battlefield and traditional reanimation can be a backup plan to also cheat Demons on the battlefield.
Budget cards to consider adding:
- Command Tower
- Dragonskull Summit
- Ash Barrens
- Jund Panorama
- Dark Ritual
- Buried Alive
- Faithless Looting
- Doomed Necromancer
- Apprentice Necromancer
- Magus of the Wheel
- Thrill of Possibility
- Tormenting Voice
- Wake the Dead
- Mausoleum Secrets
- Chaos Warp
- Rakdos Charm
If you like these suggestions I offer help to make cuts. I also offer more advice if you like. Good luck with your deck.
1 week ago
This is what I think that you can do:
For Big Game Hunter you can cut Terminate . The reason to do this is that you can rehuse the Hunter with Chainer, and Terminate is only an instant. And don't cut Bedevil or Chaos Warp because them can also kill other type of permanents.
I hope this helped you.
2 weeks ago
Rakish Heir , Vampire Nighthawk , Indulgent Aristocrat , Sanctum Seeker and Stromkirk Noble are all budget cards that would slot well into this deck. If you're willing to spend a bit more, Gifted Aetherborn , Drana, Liberator of Malakir and Knight of the Ebon Legion would be good additions. I'd also move Olivia, Mobilized for War into the main in place of Vampire Warlord or Markov Patrician
Not really sure what purpose Bubbling Cauldron serves here. Clear a Path seems a strange choice to me as well. Terminate would provide a much broader scope of removal for just more and be instant speed too.
3 weeks ago
Having Anger in your graveyard could be key in getting value out of Magus, Neheb, etc so that you don't need to worry about them surviving a full turn of the table before trying to use them.
Shenanigans is repeatable artifact removal and a 'safe' card to discard.
2 months ago
May I suggest having a having a split between Cathartic Reunion and Thrill of Possibility ? Reunion is better at filling the graveyard for Reveler, but after you get 6 in there every Reunion after drops off in value; plus the instant speed on Thrill lets you use your mana more efficiently. For example, if it's turn 3 and you have a Terminate and Thrill in hand you can pass the turn and draw if they don't play a threat, which you wouldn't be able to do with Cathartic Reunion.
2 months ago
Jund is a matchup you should feel confident in. I've never played a Grixis deck without a good Jund matchup. Snap and k-command put in tons of work. But they don't play Bob anymore, which actually helps them against us.
Part of my success vs Jund might be due to my loyalty to Terminate and hated of Fatal Push . I always try to have a few removal spells that hit big creatures. For this deck, I'd count Bolas as a removal spell for big creatures.
I'll test the Tron matchup a bit and let you know how it goes. I'm intrigued.
Some small tweaks: in this meta, I think you should play 3 Kolaghan's Command . Whirza is one of the best decks, so artifact removal is good. And it's a 2-for-1 against UW and Jund. And it beats equipment. Lavaclaw Reaches is really bad. I'd remove Lavaclaw, 1 swamp and 1 island, and add 1 watery grave and 1 or 2 more fetchlands. And I don't like Prismatic Vista.
2 months ago
I'm down for that.
Concerning counterspells, a lot of my opinions of counterspells in modern are shaped by the old meta of Humans and Phoenix. Phoenix ate the hammer and Humans has basically died. Looking at the metagame, counterspells look really good right now. So they are probably as good as you say and my reluctance is an artifact of being out-of-touch with the meta.
I do want to say that counterspells are a terrible way to answer creatures. Creature-heavy decks tend to rely on Aether Vial and Cavern of Souls . Again, Humans is basically gone, so you can actually mana leak creatures again, but I'm still wary of the lingering anti-countermagic cards. Spell Snaring a Tarmogoyf , Stoneforge Mystic , or Eidolon of the Great Revel are among the best feelings in modern. Especially Eidolon. Historically I've loved Terminate ; these days Dreadbore is decent.
Targeted discard I can swing over and agree. If you're trying to set up to slam Bolas, discard spells look a lot better.
I still disagree on cantrips. They are good precisely because you have diversity in your answers. You will invariably need to find a particular card or card type. If you need to kill a Tarmogoyf, then you want to use your cantrips to find Fatal Push and avoid hitting, say, Inquisition of Kozilek or Mana Leak when it's already too late. Opt is very lackluster in general. I'd play Serum Visions instead. It feels so much better to cast. Sorcery-speed is fine; especially if you already have Inquisition and Thoughtseize.
I still think Vraska's Contempt is standard crap. It seems very very mediocre vs Jund. Against Jund, efficiency is where you can stay ahead. That matchup is won by trading favorably early (spell snare the Wrenn and Six , bolt the Bob, push the Scooze, mana leak the Liliana), and then pulling way ahead with Snapcaster Mage , Kolaghan's Command , Cryptic Command , and planeswalkers. Vraska's Contempt is so mana-inefficient. And it doesn't do anything meaningfully better than Lightning Bolt .
On the flip side, there are so many problems with Vraska's Contempt vs Tron, and that approach to Tron as a whole. Without testing the matchup, I expect that your Tron matchup is nearly unwinnable in game 1. Even if you can counter the planeswalkers, they will get you with Ulamog or Wurmcoil. In the long run, they almost always have more threats than you have answers. I have found that keeping them off of tron is the best way to beat them, but it's never better than 50/50.
Going 14 turns is fine, but the big mana decks love to feast on this style of deck. Especially Amulet Titan and Tron. Amulet Titan can fetch Cavern of Souls to push Titans through, and once the chain starts it's almost impossible to keep up with removal spells.
Terminate occurrence in decks from the last year
All decks: 0.17%
Commander / EDH:
All decks: 0.07%
RBW (Mardu): 0.69%
UBR (Grixis): 0.84%