Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Alara Reborn (ARB) Common
Planeshift (PLS) Common
Promo Set (000) Common
Promo set for Gatherer (PSG) Rare

Combos Browse all



Destroy target creature. It can't be regenerated.

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Recent Decks

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captainamerica on Upgradeable/Budget U/W Control

1 day ago

If you can afford it, I would play a playset of Spell Queller over any Wall of Omens. I suggest wall because it tends to be very annoying and will at least draw out a Fatal Push, Path to Exile, Terminate, or any other targeted removal.

StopShot on Oros the Revenger

6 days ago

Nice list. Your deck might enjoy running Dragon Breath as it's free haste and fire-breathing for your commander. If I were you I'd also run Terminate over Doom Blade. Crux of Fate also goes pretty well given your commander is a dragon which would probably hit more of your opponent's creatures than Languish. Commander's Sphere is good but Dragon's Hoard would work better since you could draw more cards with it without losing the mana rock to do so. Grasp of Fate is another good card that you could replace Banishing Light with. You should also replace Cruel Edict with Diabolic Edict as that card can be played at instant speed.

TypicalTimmy on Rakdos Intolerance - Moo-Moo Edition

1 week ago

MurrSheep, Kragma Warcaller is actually in there lol.

I tried to run Ragemonger before. He's good if you want to be a very tiny bit more speedy, but overall he throws the balance of the other Minotaurs off. You either need to reduce the amount of the other Minotaurs you run - thereby lowering their chances of being played - or you reduce the number of removal spells you have - which lowers the aggressiveness of the deck.

He's a great card, don't get me wrong. He's just not quite as good of a fit, in my opinion. If I remove anything for him, it'll be Cursed Minotaur.

As for Boros Reckoner, I don't play him because coming up with isn't always as easy to do, especially if I might need some for removal later on, such as through Terminate or to activate Anaba Shaman's ping ability. Since I'm not playing white, I can't be flexible with him and thus I am stuck with Goblin Chainwhirler levels of cost.

But those are good suggestions. Honestly, it feels like it might become a deck in of itself.

Ragemonger would reduce Boros Reckoner down to just which is a tad bit easier. Felhide Petrifier turns Reckoner into another Anaba Shaman but as a blocker, rather than as an activated ability.

That's why I feel like, while they are great ideas, it'd be too difficult to keep the consistency of the deck because too many changes would be made to get it to work smoothly. I hope you understand <3

DragonKing90 on removal sweet spot?

1 week ago

cut Maelstrom Pulse and Kolaghan's Command for 4 Assassin's Trophy, sideboard the Abrupt Decay and put 2 more Terminate mainboard.

sylvannos on removal sweet spot?

1 week ago

@tragic_64: Oh I don't mean cutting Lightning Bolt out of the deck. I meant that against some decks, Lightning Bolt just turns into Lava Spike because it can't kill anything. In those cases, you board Lightning Bolt out, but will keep Terminate in.

Tron and Grixis Control are good examples of this. Terminate will kill their Tasigur, the Golden Fang, but Lightning Bolt will have few (if any) targets the entire game.

sylvannos on removal sweet spot?

1 week ago

Abrupt Decay is still relevant against Tron in case they have Chalice of the Void, which they most definitely want in play on 2 versus G/B/x Midrange. It's always sided out against Control, but so is Assassin's Trophy. The important part is that it's uncounterable to blow up random cards like Search for Azcanta  Flip.

I'd cut a single Maelstrom Pulse and a single Abrupt Decay for 2x Assassin's Trophy. Maelstrom Pulse has always been a slow, terrible card G/B/x had to put up with because it's the only thing that does one particular job (unconditional, universal removal). It's still relevant that you'll occasionally get 2+ Goblin Guides with it, or Lingering Souls tokens.

You also still want Terminates because it's one of Jund's strongest removal spells. If anything, you're boarding out Lightning Bolts and keeping Terminates because it kills Tarmogoyf, Griselbrand, Thought-Knot Seer, Tasigur, the Golden Fang, and so on and so forth. In other words, it's good against Control and Midrange who have large creatures that can't be killed by Lightning Bolt.

vorpalaxe on removal sweet spot?

1 week ago

lava spike, vorpalaxe this deck is always trouble. i may do one or two trophys main and another one in the sideboard. Abrupt Decay and Terminate are both worse, right?

hoardofnotions on Un-FLICKING-believable!!!!!!!!!!

1 week ago

I_TappedWrong Thanks for explaining the combo. I like it! but i'm not sure i'll be able to fit Turnabout in on the budget. If i have extra room one day it'll be on the drawing floor though.

bradtheimpaler13 Thanks! The new Nicol is pretty sweet, I just died to the ultimate of it the other day lol. I like the idea of Garna, the Bloodflame as well, just finding cuts is rough. If you have a card that you think is weak please let me know!

Cicjose I appreciate the suggestion, but my thought process is that i want cards that are good in mulitplayer. Cursing one player, even with a devestating effect, isn't as much value as dealing with all of my opponents stuff. So i'm not sure cruel reality has a place in the list right now.

TuckerMTG This is a great suggestion! I added the marsh and Sunscorched Desert for my Dualcaster Mage + Ghostly Flicker combo. Thanks!

ZendikariWoi I agree that hard removal is slightly lacking, though i do run a lot of the Fleshbag Marauder effects and a couple Ravenous Chupacabra type cards. If i could fit in Terminate in on the budget i think i would. the cool thing about Thraximundar is that he's immediate board impact due to haste and the edict. Also i try to play him as a 3 hit kill with commander damage a lot of the time. I might swap him out one of these days to see how Crosis would handle the helm, but I'm really liking what Nasty Thraxy is offering right now.

I appreciate all the comments and sorry I didn't respond sooner. If anyone would like to discuss their thoughts more or suggest other cards I would love it!!

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