|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
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Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
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Karmic Justice Discussion
1 week ago
Karmic Justice is a card i like in enchantment decks. Swiftfoot Boots and Lightning Greaves are also super good just for giving your creature haste. Bruna, Light of Alabaster can be a cool back up commander for when you just can't cast your commander. Nevermore can also be pretty sweet for naming some boardwipe you don't wanna see, or just to not let someone cast their commander for whatever reason. Greater Auramancy is pretty sweet if you slam it down after loading up all the auras you can to prevent people from targeting them
1 week ago
3 weeks ago
You're trying to do too much with this list - you've combined combo and beats with MLD and general stax, as wel las few "cute" combos which aren't bad but don't need to be here.
I'm not a fan of Teferi's Protection and Apocalypse, Apocalypse only really works with protection and you shouldn't generally need protection as you'll have some of the biggest stuff on board. Braid of Fire, Karmic Justice, Mana Barbs and Personal Sanctuary all feel lackluster as effects.
With all the "play only one spell" cards, I would drop Paradox Engine and Planar Portal - storm feels like the wrong route here. Vedalken Orrery is a wasted card slot. I don't like Staff of Domination here - again, you're trying to do too many things.
Silent Arbiter and Soulbright Flamekin, you don't need either. Kataki, War's Wage wrecks you, really badly. Endbringer feels really expensive. Etali, Primal Storm has a nonbo wit ha bunch of your cards, but is still decent. I'm on the fence about him. I'm not sure how I feel about Defense Grid.
You need a way to give your commander vigilance. It will help with beatdown and so you don't stax yourself out of the game.
1 month ago
SynergyBuild, since there is a lot of hype built around Nicol Bolas, the Ravager Flip and Arcades, the Strategist. I wanted to build an elder dragon myself. So the choice I made was Chromium, the Mutable. Yes, Zur the Enchanter, would definitely be the more competitive option in Esper, indeed. But this is for the sake of elder dragon fun.
Karmic Justice, Winds of Rath and Hanna, Ship's Navigator, could potentially earn a spot in the roster. I’m still working out the kinks with the build and I can’t get any true statistics, until I get some games in with my playgroup.
Unfortunately, through making some tough cuts, such cards as, Open the Armory, Heliod's Pilgrim and Three Dreams, did not make it in with the rest of the Tutor spells. I was finding myself tutoring for other things than auras.
As always, thanks for your feedback and suggestions.
1 month ago
Though I'd usually say run Zur the Enchanter as the commander, that is something I think you have thought of. I'd argue for Karmic Justice, Heliod's Pilgrim, Open the Armory, Winds of Rath, Hanna, Ship's Navigator, etc. but I like the deck!
2 months ago
Moat doesn't affect cEdh decks, almost ever. I mean Sword of Feast and Famine gets hurt a bit, etc. Same thing goes for Ghostly Prison, Propaganda, Sphere of Safety. These cards are neither prison nor stax, just pillow fort.
"Damage Mitigation" isn't stax/prison either, just more pillow fort.
City of Solitude and War's Toll aren't "Stax" in a conventional sense (War's Toll is very close), but they are much closer to combo protection. Rule of Law or Ethersworn Canonist are real options for "Casting Stax". Nevermore and Gideon's Intervention are considered removal though.
That leaves you with the following real stax/prison effects.
Okay, would your deck be stax? No, it would have a few stax cards. Would it be prison? No though it can pull off one.
Now, lets go back to reality. You run 4 cards, of which Mystic Remora/Rhystic Study are may costs, and so can't pull off a prison, and War's Toll doesn't affect many decks. It can stop a bit of disruption, which is powerful as an effect, but it does set up a prison without other cards. Think how good it would be with The Tabernacle at Pendrell Vale, if they pay any upkeep costs, they tap all their lands, and their mana disappears by their main phase. But you don't run it for that.
Finally, the best Prison/Stax piece you run, Tainted AEther, which can affect a few very specific decks, and slow them down a turn or two. If you ran 6-10 of these silver bullets, and tutored them up dependent on the situation at hand.
To sum everything up, you run 4 stax peices, of which two can't set up prisons, one doesn't in this deck, and one that could, but is a silver bullet. You are not Stax nor are Prison.
2 months ago
SynergyBuild I rate these card prison/stax:
2 months ago
Ok Ive done it, Ive managed to include all of the gods...