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Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
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Karmic Justice Discussion
1 week ago
The starting game plan is to drop Sram, Senior Edificer on Turn 2 and ride the card draw. An early Equipment tutor is usually spent on the either one of those two. In fact, Sram, Senior Edificer makes Sword of the Animist better as he's a consistent early game body to equip.
Ghostly Prison and Windborn Muse were replaced with Grasp of Fate and Armory Automaton respectively. I needed space for Armory Automaton and leaving Ghostly Prison by itself wasn't going to be that effective anymore.
Never switching back to Eight-and-a-Half-Tails and I absolutely don't miss him in the Command Zone. Sram, Senior Edificer's been amazing since the change. Eight-and-a-Half-Tails is only still in the 99 due to the lack of Leonin Abunas variants without shroud. He still has his issues in low mana situations.
My Commander is mostly irrelevant. It's the crazy plays I sometimes perform that cause groans. I got extremely lucky once with Argentum Armor and a Masterwork of Ingenuity copy both equipped on Turn 5.
Though I'm been happy with Sram, Senior Edificer, his days in the Command Zone may be numbered. Balan, Wandering Knight from the Commander 2017 decks has my complete attention right now. The Cat hits like a truck with little set up.
1 week ago
We haven't seen more than a single (official) spoiled card for a tribe other than cats. Give it time.
That said, G/W is so fair it bores me, so I'm waiting with anticipation.
SPEAKING OF WHICH, HAVE AT YOU
Karmic Justice dragon and...
Ruhan of the Fomori dragon.
1 week ago
I don't have any input on your build(haha sorry), but you've given me a few great ideas for my own Stalwart Unity rebuild
Also this deck looks sweet!!
1 week ago
3 weeks ago
MindAblaze is correct. When the legend rule forces a player to put one of the permanents into their graveyard, that permanent DIES. It triggers "dies" effects and "put into a graveyard from play" effects. It is NOT destroyed, so legendary enchantments wouldn't trigger something similar to Karmic Justice.
1 month ago
MSL2395: Yeah, Avacyn started playing much better once I put some real cash into the mana rocks, haha. If you're having problems with artifact spot removal, you could add in Leonin Abunas/Indomitable Archangel/Karmic Justice, perhaps...
Honestly, this new deck is playing amazingly already: I've won, quite literally, 7/8 of the games I have played with it (and I'm playing in a pretty strong meta). Some minor tuning might be in order, but I'm pretty happy already (and I've only been working on it for two weeks). It's even more reliant on expensive mana rocks than Avacyn, though, because it needs them for the Paradox Engine combo-win.
It's on its way to being my most competitive deck - we shall see!
1 month ago
2 months ago
My deck performed pretty well tonight, but the combined power of enchantment-based destruction and counterspells was ultimately my undoing. Even with two effective card-draw engines, I really wish I had Wheel of Fortune at that point in the game, but maybe that's just desperation talking. Had I mulliganed more aggressively like you suggested, I probably would have won. I definitely avenged my loss from the previous game, just like this deck was designed to do.
I don't know that I encountered a point where Stony Silence or Null Rod would have been useful, and Torpor Orb would have been beneficial in one game and against one player in particular. Don't get me wrong: they're great cards: they just wouldn't have had much relevance.
Thalia, Heretic Cathar is great for its low cmc cost and its effect: any other creature-based prison effects you'd recommend off the top of your head?
Possibility Storm is kinda high in terms of its cmc cost, and Choke is somewhat narrow, but I'm running out of low-cost stax options that don't adversely affect my general, so I might have to risk including the latter, even if it ultimately ends up being a dead card. The rest are definitely viable options: I might have to re-think my cmc limit, but I do agree with your philosophy of being oppressive with prison cards, as opposed to just surviving with pillow fort cards.
What do you think of Mana Web, Mystic Barrier, Crackdown, Karmic Justice, Impending Disaster and Smoke? Not great cards, and I know Mystic Barrier isn't cheap, but it would probably keep me from losing. I don't know. lol Just saw 'em in my notebook, and they seemed somewhat functional.
Thinking of squeezing Contested Cliffs in there: it really would have been useful tonight.
So would you recommend the inclusion of roughly 7 removal cards and 7 stax cards? I typically consider wrath effects to be removal.