Karmic Justice

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Odyssey (ODY) Rare

Combos Browse all

Karmic Justice

Enchantment

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Karmic Justice Discussion

StopShot on How to make enchantments indestructible?

1 week ago

Run punisher effects such as Karmic Justice and Martyr's Bond . Also run Enchanted Evening which will wipe the board as well if they remove all your enchantments. Having threatening effects can often be a good deterrent. If you run a Sensei's Divining Top or Scroll Rack you could consider running Counterbalance as a reliable way to stop mass hate. Ice Cave is another option considering mass enchantment hate is primarily white and green which is in your color wheel.

thefallan on Karametra's Enchanting Harvest

3 weeks ago

Personally I always like to have a way to protect my strategy against interaction. How much is purely based on who you play with but having options like Heroic Intervention , Selfless Spirit , and Teferi's Protection can put you ahead when people wrath. Finding effects like this for all permanents especially enchantments would be ideal but these are some of the first ones I found. I am about to just lay out some potential additions that if you feel you like them feel free to swap cards you are finding to not work out for. There are quite a few suggestions so I would just go by category. Generally a good way to cut cards would be to ask yourself if a card is over 5 mana is it doing something that good or worth it and if it is over 7 is it winning you the game. Some of the card recommendations are just improved cards of what you already have that are a little less narrow. Hope this helps at least some and sorry for the long comment. I would personally make these changes to make it a little more streamlined:

Remove some of these cards: 1x Krond the Dawn-Clad, 1x Enchantress's Presence, 1x Dictate of Heliod, 1x Spidersilk Armor, 1x Journey to Nowhere, 1x Pacifism, 1x Seal Away, 1x Bow of Nylea, 1x Mine Excavation, 1x Approach of the second sun

Replace with some of these cards: some mana ramp that is also an enchantment would work pretty well as well ( Fertile Ground , Wild Growth , Utopia Sprawl , etc)

Removal (personally I don't like removal that is situational even if it is an enchantment like seal away and pacifism sometimes doesn't hit what you need to remove. Adding cards like Banishing Light allows you to target anything you want including planeswalkers.): Swords to Plowshares , Cast Out , Banishing Light , Grasp of Fate , Aura of Silence , Archon of Valor's Reach , Karmic Justice , Conclave Tribunal , Darksteel Mutation

Cards advantage and recursion:: Growing Rites of Itlimoc  Flip (seems okay), Beast Whisperer , Vizier of the Menagerie , Krosan Grip , Beast Within , Panharmonicon , Sun Titan , Eternal Witness , Open the Vaults

Miscellaneous (other okay adds that I like): Rancor 1 mana enchantment can draw you cards and returns from the graveyard worst case, Snake Umbra creature protection and card draw on one card

Expensive additionas but would all probably be pretty good additions:: Aura Shards , Craterhoof Behemoth , Oracle of Mul Daya , Replenish , Sylvan Library

SynergyBuild on Commanders by Power Level [EDH Tier List]

1 month ago

NoOneOfConsequence I actually did playtest your deck once (I know, it isn't a great sample size by any means), yet many cards are an issue. I apologize, I really want to like a deck you post, just to not make this a dramafest, but I can't say a bad deck is good. Damnation and Wrath don't need to be put into the deck at all.

Here is a full list of cards that are particularly overpriced, and where each card I think is bad or could be better fits, if you truely believe that I can't evaluate it fairly:


Call to the Grave A slow, grindy, 5 mana variant of Porphyry Nodes .

Erebos, God of the Dead - A card that is indestructible, yet a worse Greed , a card that is too slow for even grindy stax lists in cEDH most of the time. Tutor for Greed is better than this.

Doomwake Giant - Interesting repeatable board wipe, a meta-dependent inclusion though, not good for the average cEDH meta, but does have a place in some lists. I'd drop, but could imagine many arguments for it's inclusion.

Ghostly Prison - anti-attacks, which just rarely comes into play outside of kiki-lines and the sort, a strange meta-dependent inclusion, but I coudl much less justify this one.

Karmic Justice - Cool card, but often enchantment removal comes in the form of bounce or exile, and so this effect feels very off.

Kismet - again kiki-hate, so I wonder if you go against that often. It is a relatively bad card in Stasis lists, which this is not, easy drop

Vindicate - 3 mana remove 1 thing is a lot of wasted mana, easy drop.

No Mercy - Really a lot of attack-hate, strange for a stax list with a commander that generates blockers. Easy drop at a 4 mana do nothing enchantment.

Knowledge Pool - I get the Eidolon of Rhetoric / Rule of Law combo with it, but many decks have better value engines than Daxos, or can respond by killing one of the pieces, or can kill Daxos. These make this combo rarely an easy way to finish the game, requiring a ton of setup/backup that survives the lock. I think better options exist.

Sigil of the Empty Throne - A slow, 5 mana do nothing enchantment, it takes forever to get this going, easy drop.

Sphere of Safety - This much creature-attack hate? How much do you need? 1 card is often too much with Daxos in the CZ, but you run... including sweepers... like 11? Wow. Your meta must be all Edric and Blood Pod, maybe 1 Kess Twin, nah, just all Edric decks.

Damnation / Wrath of God - Too expensive for a Sweeper, honestly Toxic was all you needed with Humility as well.

Pestilence - 5 mana to get a worse Electrickery , 6 mana to get a worse Pyroclasm , Sweltering Suns without cycling for 7 mana. Just really slow and weak, easy drop.

Black Market - maybe in a meta with 50 Edric decks. Outside of that, easy drop.

Coalition Relic / Worn Powerstone - just slow ramp spells, not bad cards, but Fellwar Stone / Everflowing Chalice comes first.

Infernal Tribute - Cool jank, not useful next to cards like Dark Confidant that is excluded.

Academy Rector - Just no great targets like Pattern of Rebirth in color, great card, just not here.

Grim Tutor / Idyllic Tutor - Just a bit too slow at 3 mana for a tutor. Love them, just gotta leave them. Hard drop.

Land Tax - should run the Geddon/Ravages package or leave this out.

Replenish / Open the Vaults - This deck doesn't run enough ways to sacrifice/ Entomb enchantments to make me want to include the cards.

Mesa Enchantress - Slow card draw on a weak creature is just removal bait, this deck has better cards for the slot. Harder drop.

Phyrexian Arena - A lot of math goes into why this card is generally pretty bad. Inefficient and weak in most circumstances, and needs almost 5 unimpeded turns to get enough value to be okay. Better cards for the slot.

Cabal Coffers - big mana, not worth it outside of ANS.

Vesuva - copying a land to enter tapped leaves you in a lack of mana. Weak card.

Command Beacon - easy drop, weak card.

Deserted Temple - Easy drop, weak card.

Strip Mine - Good card, not here.

Wasteland - Same as Strip Mine but worse.

Temple of Silence - scry is weak when you lose due to not having mana, easy drop

Kor Haven - Easy Drop, never gonna use that ability

Plains x4 - Not great at Fixing

Swamp x6 - Same as Plains


New inclusions (Total drops are at 42)

Base inclusions: Fellwar Stone , Prismatic Lens , Thought Vessel , Everflowing Chalice , Caves of Koilos , Command Tower , City of Brass , Mana Confluence , Exotic Orchard , Cavern of Souls , Gemstone Caverns , Gemstone Mine , and Tarnished Citadel

Total real cards left to put in: 29

Thorn of Amethyst , Thalia, Guardian of Thraben , Trinisphere , Tangle Wire , Sphere of Safety , Damping Sphere , Fragmentize , Aura of Silence , Dismember , Lotus Petal , Dark Ritual , Kataki, War's Wage , Crucible of Worlds , Bottomless Pit , Oppression , Liliana of the Veil , Static Orb , Linvala, Keeper of Silence , Ethersworn Canonist , Aven Mindcensor , Torpor Orb , Planar Void , Grafdigger's Cage , Ensnaring Bridge (just for your meta), Dark Confidant , Containment Priest , Chalice of the Void , Sanctum Prelate , Alms Collector

That would be the deck.

TheAmazingSteve on

1 month ago

I would recommend Dwarven Recruiter. It is absolutely NUTS with Depala.

I also noticed that a lot of your dwarves have very little impact on the game state, so I would recommend some dwarves like Dwarven Miner, Dwarven Blastminer, Dwarven Bloodboiler, Master Trinketeer, Toolcraft Exemplar, Restoration Specialist and Bloodfire Dwarf.

Also, Lightning Bolt and Lightning Helix are not particularly good in EDH, I would recommend some other removal like Crib Swap and Afterlife.

Finally, I would recommend Karmic Justice as another way of protecting from Vandalblast.

BMHKain on Soldier of Fortune, Boros' Final Stand

2 months ago

Also, thanks. I decided not to include Karmic Justice as I'm an Eternal Target straight out of Archenemy anyway. Anyways, I got some other things to build now. later.

BMHKain on Soldier of Fortune, Boros' Final Stand

2 months ago

Also, what's your opinion on Karmic Justice?

NensouHiebara on Balan, Wandering Knight | Equipment Voltron

2 months ago

@rikmatias

I use Leonin Abunas and Devoted Caretaker to keep targeted removal off of my Equipment.

I've used Karmic Justice in the past as a removal deterrent, but it's useless against exiling removal.

eliakimras on Estrid, the Masked

2 months ago

Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta  Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).

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Karmic Justice occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

GWU (Bant): 0.15%