Karmic Justice

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Odyssey (ODY) Rare

Combos Browse all

Karmic Justice

Enchantment

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Price & Acquistion Set Price Alerts

C15

ODY

Ebay

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Karmic Justice Discussion

SynergyBuild on tuvasa Tier?

2 weeks ago

Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.

If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.

The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.

Sun Titan would be okay in a more dedicated stax build that doesn't go with enchantments, despite its promise with Mana Vortex, and Austere Command/Supreme Verdict should be on the chopping board.

Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.

Sphere of Safety is too much mana, and I'd probably drop a Propaganda or Ghostly Prison, perhaps because you'd just tutor up a Solitary Confinement.

Seedborn Muse, Mystic Confluence, and Mirari's Wake are a waste of mana, I know why you run them, but they are traps.

Words of Wind is a maybe, I feel it has value when comboing off, and acts as a wincon with Earthcraft/Altar of the Brood and a creature, but is otherwise weak.

Energy Field needs to go, it sucks, as does Hesitation and Lunar Force, yes, Sun Titan, no even so. You will not use these in a meaningful way.

Academy Rector is for pulling out your Decree of Silence/Omniscience, but because you are not hulking it up or having any consistent way for it to die, it isn't worth it.

Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.

Beast Within and Counterspell need to go, there are much more efficient options like Force of Will, Nature's Claim, and Swan Song.

Karmic Justice is a bit bad, I'd drop it, probably for Greater Auramancy.


Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.

Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.

The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.

Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.

With tutors, Idyllic Tutor, Worldly Tutor, and Mystical Tutor are the picks for me, leaving 13 cards.

Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.

Back to Basics, Root Maze, and Rest in Peace make for a good toolbox effect for hate pieces. This leaves 1 card.

Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!


This last part is about optimizing your landbase for Back to Basics and Earthcraft, they synergize well, so don't worry too much about stretching your deck thin.

After looking through, the following lands are must drops, as they aren't good in nearly any deck:

Maze of Ith, Krosan Verge, Reflecting Pool, Reliquary Tower, and Rogue's Passage

They don't have a place in this deck.

Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.

Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.


That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.

Zulnut on Pillowy fortress.

2 weeks ago

Karmic Justice is cool, but for a $9 card, I would say it's not worth it considering how many creatures you have. Karoo and Damping Sphere conflict, but this is the only conflict I could find like this, otherwise, dampening sphere is a pretty cool budget pick, even if it's a dollar. Day of Judgment is expensive for a Wrath of God type card, i'd recommend End Hostilities or something like that, although you would lose Swiftfoot Boots if you had it out attached, there are other cards that do this. Solemn Simulacrum is nice, but not essential. It's a good card, but if you want to go even further budget you can drop it. I agree that Sol Ring is essential, and any other ramp cards you can get your hands on would be nice if you have them, but most are expensive, so don't bother if you can't. First turn soul ring is just infamous though, and it's funny even if it's not effective that turn, although it often is. Teysa, Envoy of Ghosts is a cheaper version of your commander, with the added benefit of being black as well, albeit with a higher mana cost. Grand Arbiter Augustin IV is about the same price as your commander, and would be better if you'd rather play taxes, but it's probably worse for diplomacy if that's how you want to play. Try checking scryfall aswell, it's a magic website that will let you search for cards you might like or want in your deck.

Jamminmagician on Blood Tax

1 month ago

Ben's Recommendations:

Ramp:

Worn Powerstone

Mind Stone

Armillary Sphere or Wayfarer's Bauble

Black Market

Burnished Hart

Solemn Simulacrum I know, he's annoying and expensive and in every deck but he RAmPS AND DRAWS AND IS COLOURLESS LIKE BLEH

Pristine Talisman Triggers your life-gain abilities.

Draw:

Greed

Gravestorm MAN that theming

Ob Nixilis Reignited one of THE cheapest walkers around

Arguel's Blood Fast  Flip

Krav, the Unredeemed and his partner Regna, the Redeemer can generate card advantage by searching for each other, seem to be on theme (life gain and tokens are both parts of this deck, see your commander for details, but krav specifically lets you draw a shit TON of cards. Also, gives you some sac outlet ability and ridiculously tiny activation cost)

Necropotence this IS a more expensive card and with good reason. But of all the "more expensive card draw" cards i believe it is the LEAST more expensive. Seriously this card blows games out. (SIDENOTE this works SUPER WELL with your axis of mortality, necropotence yourself to 1 in response to the trigger then swap with someone to go right back to 35)

Harvester of Souls Gimme card draw for your creatures. Tax'ing the hell out of the entry to hell.

Actually on-theme cards that are really mean:

Magus of the Abyss There's a REASON people refer to chumping every turn as abyss-ing

Infernal Darkness a card you can probably find for 3$ or less, ruins people's happy fun times (except you)

Call to the Grave See above regarding magyss of the abyss.

Patron of the Nezumi Pay the death tax

World Queller This one's especially spicy cause you can choose a permanent type you DON'T have one of.

Angelic Arbiter A little high on the curve tbh but does make your opponents choose combat or spells

Aura of Silence I really think this is a must-have card for this strat.

Archfiend of Depravity New government law, every player shall have no more than 2 creatures. Communism at work, the government gets as many as it wants.

Magister of Worth A VERY thematic board wipe. (it will ALWAYS be a board wipe)

Cliffhaven Vampire For all those extorts and life linkers.

High Priest of Penance

Karmic Justice

Leonin Arbiter Seriously punishes decks with greedy manabases and green decks

Aven Mindcensor See Leonin Arbiter

Oathsworn Vampire This guy is great card advantage and a recurrable chump for your "symmetric" forced sacrifice effects

Windborn Muse Better than Baird IMO

Orb of Dreams EVERYTHING is tapped

Utter End Seems to me a better card than Mortify, even if it costs 1 more.

Thalia, Heretic Cathar

Hushwing Gryff Flash torpor orb fucks SO MANY DECKS

Descent into Madness Although this is only particularly strong if you have a huge draw-engine to keep exiling bad cards from your hand instead of permanents.

False Prophet HOW IS THIS CARD SO CHEAP???

Words of Waste Can be powerful but may require too much tuning of mana/draw to be actually good.

Kataki, War's Wage expensive but powerful effect.

That's all for now. too many options honestly.

budlaorf on The Government Can!

1 month ago

Thank you for the suggestion. I think I may have to change out my 2 Karmic Justice for 2 Greater Auramancy. I have so many 3 drop cards that it might help make the deck a tiny bit less clunky with another 2 drop card.

theguy419 on Singleton

2 months ago

Karmic Justice is a card i like in enchantment decks. Swiftfoot Boots and Lightning Greaves are also super good just for giving your creature haste. Bruna, Light of Alabaster can be a cool back up commander for when you just can't cast your commander. Nevermore can also be pretty sweet for naming some boardwipe you don't wanna see, or just to not let someone cast their commander for whatever reason. Greater Auramancy is pretty sweet if you slam it down after loading up all the auras you can to prevent people from targeting them

_Delta_ on

2 months ago

Leyline of Anticipation, Karmic Justice, Imprisoned in the Moon, and Ancestral Mask might be good includes here.

enpc on

2 months ago

You're trying to do too much with this list - you've combined combo and beats with MLD and general stax, as wel las few "cute" combos which aren't bad but don't need to be here.

I'm not a fan of Teferi's Protection and Apocalypse, Apocalypse only really works with protection and you shouldn't generally need protection as you'll have some of the biggest stuff on board. Braid of Fire, Karmic Justice, Mana Barbs and Personal Sanctuary all feel lackluster as effects.

With all the "play only one spell" cards, I would drop Paradox Engine and Planar Portal - storm feels like the wrong route here. Vedalken Orrery is a wasted card slot. I don't like Staff of Domination here - again, you're trying to do too many things.

Silent Arbiter and Soulbright Flamekin, you don't need either. Kataki, War's Wage wrecks you, really badly. Endbringer feels really expensive. Etali, Primal Storm has a nonbo wit ha bunch of your cards, but is still decent. I'm on the fence about him. I'm not sure how I feel about Defense Grid.

You need a way to give your commander vigilance. It will help with beatdown and so you don't stax yourself out of the game.

Starsky2814 on Protean Chromium, Elder Dragon

3 months ago

SynergyBuild, since there is a lot of hype built around Nicol Bolas, the Ravager  Flip and Arcades, the Strategist. I wanted to build an elder dragon myself. So the choice I made was Chromium, the Mutable. Yes, Zur the Enchanter, would definitely be the more competitive option in Esper, indeed. But this is for the sake of elder dragon fun.

Karmic Justice, Winds of Rath and Hanna, Ship's Navigator, could potentially earn a spot in the roster. I’m still working out the kinks with the build and I can’t get any true statistics, until I get some games in with my playgroup.

Unfortunately, through making some tough cuts, such cards as, Open the Armory, Heliod's Pilgrim and Three Dreams, did not make it in with the rest of the Tutor spells. I was finding myself tutoring for other things than auras.

As always, thanks for your feedback and suggestions.

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