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Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
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Karmic Justice Discussion
6 days ago
Karmic Justice, AEther Barrier, Archmage Ascension, Bitterblossom, Chill and High Seas (Sideboard), Spear of Heliod, Counterbalance, Curiosity, Crusade, Curse of Shallow Graves, Damping Field, Eel Umbra, Favorable Winds, Feast on the Fallen, Tainted Remedy, Flickerform, Ghostly Touch, Glorious Anthem, Gravestorm, Grim Guardian, Honor of the Pure, Infiltrator's Magemark, Legacy's Allure, Underworld Coinsmith, Luminarch Ascension, Necromancer's Magemark, Orim's Prayer, Pledge of Loyalty, Psychic Surgery, Rule of Law, Suppression Field, Telepathy, Thassa, God of the Sea, Training Grounds, War Tax, Web of Inertia.
1 week ago
Update to the deck:
Upgrades coming slow as I just moved cross country and started a new job.
I have found Tolaria West to be quite slow. It is typically only useful when Necropotence hasn't produced Reliquary Tower or Thought Vessel. Then it only ever tutors for Reliquary Tower. I will probably look to replace it soon. City of Brass is a good contender.
Overall the Lands are working well outside of that. I especially like the Prairie Stream and Sunken Hollow, they are Lands that can be Fetched on an opponent's End Step to come in untapped, or come in untapped all by themselves.
I find Karmic Justice to be quite useful in Multiplayer games. Sometimes it is hard to keep up with everyone and Counter everything. I find that it's unrestricted destruction of any permanent very nice. Playing Voltron in Multiplayer typically has me playing a bit slower than other Zur decks so it proves useful. I typically turtle up first, then combo out to kill people. People are much less likely to target my stuff when they know I can (usually) blow up anything they have on their board.
I also love Mana Short!! It is extremely underrated imo. Sadly it is not a true alter, I just marked it as alter because it is signed by the artist. In most of my decks the alter symbol simply means it is a signed card. I am a big fan of signed cards.
Thanks for your comment, and I am extremely sorry for my late response.
1 week ago
Mario21 I like the idea of Karmic Justice. Martyr's Bond is high mana cost though. And if they destroy an enchantment and they have no enchantments I get nothing out of the deal. I'll take a look at your deck. I want this to be competitive. Not for tournaments but just to kick my friend's butt. lol
1 week ago
I'd suggest taking out some of the board wipes you only need 2 or 3 and with the amount of draw and turor you have limiting yourself to a few cards might not be a bad idea. Like you could probably take out Hero's Downfall for Karmic Justice Martyr's Bond. Idk if your going for competative or casual but i do have ideas for this deck.
If you want to take a look at some of the cards i have for my taxes, so salty edh, you could see alot of what im thinking could be rude for this deck and it should still be your idea as well. A couple in here have given me ideas for pillow fort taxes and im enjoying this.
2 weeks ago
The aforesaid enchantments will be used for my superfriends deck, which encompasses all five colors.
I prefer enchantments because they combo with some of my other cards, but I'm open to alternatives: I even have some in my deck.
Just in case someone else might get some use out of this thread, here's a list of enchantments of I've acquired so far, even though they're more annoying than specifically harmful. I like the prison sub-theme that exists in my deck, but I'd like to ramp up the pain.
2 weeks ago
I agree with maddoxmtg.This deck needs an identity, you have to choose a type of game and build your deck around it.I usually don t like to play combo deck because EDH is a format borned for have fun and I like games where people enjoy the game.In my opinion combo decks take out that fun making the games really fast.For this reason I suggest you to play in a control/stax way.However there are cards which must be in this type of deck like Karmic Justice ( it protect your enchantment!!!!!), Rhystic Study, Mystic Remora,Phyrexian Arena.You need to protect yourself and you don't play a lots of creatures for that you have to play card like Propaganda, Ghostly Prison, this are all cards which could be Tutor by Zur.You have to run inside an Enlightened Tutor an Idyllic Tutor too, with these you could tutor cards like Starfield of Nyx, No Mercy, Sphere of Safety, and other incredible enchantments.Think about it man. Take care
2 weeks ago
Maybe Greater Auramancy is the answer for that problem. I sad Karmic Justice because help you in the case of land distruction, but if you ve tried it and you don t run it probably your consideration are correct. In any case my congratulations again for the deck. Take care.
2 weeks ago
Tappedoutman, I have played Karmic Justice, and it was just OK. Maybe just my meta, but I never advanced my goals much. My stuff still got killed, I just got to retaliate, which wasn't as strong as I wanted. I have been considering Greater Auramancy, but have not tried it. I think stopping the spot removal would be stronger than retaliation against spot removal. Thanks for the comment though.