Counterbalance

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Coldsnap (CSP) Uncommon

Combos Browse all

Counterbalance

Enchantment

Whenever an opponent plays a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.

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Counterbalance Discussion

darthskat on Jace's Modern Miracle

17 hours ago

Condescend is better than it looks but I'm also on Counterbalance MB.

sylvannos on Jace & Bloodbraid Unbanned

1 week ago

@Cragon18: Oh I definitely think U/W Control gets a lot better, I just don't know if we'll see something with Counterbalance and/or miracle spells. We already have Telling Time and Serum Visions, so I'm not sure a another 4-drop competing with Cryptic Command will do the trick. I could be wrong, I'm sure, but Legacy is even having issues setting up Counterbalance despite having Ponder, Preordain, Brainstorm, and Portent.

Jace, the Mind Sculptor's +0 doesn't do well with Ensnaring Bridge. However, I was thinking his +2 and -1 help lock everything down even further for Lantern.

@WizardOfTheNorthernCoast: ...and Bloodbraid Elf into Tarmogoyf mwahahahahaa!

I really want to play a RUG deck with Bloodbraid Elf into Kari Zev's Expertise into Ancestral Vision.

Also, this never gets old lol:

https://www.youtube.com/watch?v=gYrslokS2Ac

awesomeragle on No Banned List Modern

2 weeks ago

Take a look at my edit, this is what I expect from no banned list modern, which is what many of you reflected. I believe lukas96 and sirkehn are over evaluating the effect of artifact lands on affinity. Even with artifact lands it doesn't speed up the clock, and in fact lowers the consistency of it if you remove man lands or even worse try to put something like Disciple of the Vault in the deck. The "interaction" of Dispatch and Galvanic Blast is simply not enough to slow down anyone. I also saw someone mention Chrome Mox as a card affinity can play? The "exile a nonartifact, nonland card from your hand" clause on that card makes it difficult to include in affinity ;). Not to mention if you want to get any use out of Skullclamp, you have to find room for it. I envision affinity looking basically how it does now, except with a completely different sideboard given the different meta and instead of Galvanic Blast or Thoughtcast, just playing 4 Skullclamp. Which, in my evaluation, is simply not fast enough for Tier 1

Boza, I would be interested to see a dredge deck for modern that uses Dread Return, because I can't tell what it would look like. Otherwise I was planning on a version of dredge and had a specific side board strategy for it with two Rest in Peace obviously paired with Terminus to clean up whatever got through before I resolved the enchantment. In fact everything you've listed is what I have been counting on, I believe I can interrupt elves very easily for example. The only thing I think we don't see eye to eye on is how important Chalice of the Void is specifically for this deck against the field. Literally this deck is trying to abuse Counterbalance as a 1 sided, variable Chalice of the Void. I even put one in the side board for Match ups where I really want to chalice on 0 as early as possible. I have 21 1 drops and 22 lands, meaning Counterbalance blindly played on turn 2 is very likely to be as good as chalice on 0 or 1, then I get to manipulate it as soon as I get a Sensei's Divining Top in play. I understand you know how the deck works, but I think you just didn't seem to connect how comparable the two cards really are.

sirkehn on No Banned List Modern

2 weeks ago

I think affinity gains a lot with Skullclamp and the artifact lands. Disciple of the Vault in conjunction with Skullclamp will be just gross and I think strong enough. I think you can cut the creature lands and just play the artifact lands and have a fine amount of threats.

Elves will be debateably the best deck. I think this will be the deck to beat.

A card to consider coming back is Chrome Mox. This card is going to give headway to some decks to accelerate.

Infect will be huge there is no doubt that Blazing Shoal pitch Progenitus or some other good red card will be strong too.

Pyromancer/Mentor/Delver - I mean you get Treasure Cruise and Dig Through Time. Hard to say what numbers. There will be a bunch of brews with misstep and probe and the ability to cast a ton of "free spells" in one turn. Maybe Chrome Mox has a home here.

Hypergenesis something like Emrakul, the Aeons Torn

I think decks like dredge are to slow. Dread Return is powerful and I'm sure it can be broken. I think Eldrazi and decks like Jund/Abzan are just to slow too. Pod will be to slow. Possibly a blue control deck like Miracles could be good. You get Jace, the Mind Sculptor, Counterbalance, Sensei's Divining Top. Those are very powerful cards; however I think it will miss enough for combo to knock them out personally. Mental Misstep is a great card though.

mmcgeach on Control Zur

3 weeks ago

@VelvetVendetta, I can't usually draw 25. Everyone in my meta plays tymna or stax bears or elves at the least; and there's two guys that play just actual midrange. I'm usually at about 30 life by the time I get Necro in play; when I attack with Zur I don't have other blockers and I'm going to take 8-12 before my next turn. It's as if people have learned to attack the black players who are trying to tutor for necro or ad naus since the early damage significantly impacts their ability to trade life for cards.

I actually was thinking about Scroll Rack - they play it in other Zur builds (artifact storm combo). Might be good with the high number of shuffle effects; but also just seems like it's mostly good only if you already have a lot of cards. But also with Counterbalance of course... I wonder if Land Tax would be worth it then? IDK. I might test it.

VelvetVendetta on Control Zur

3 weeks ago

Rule vc Arcane: Fair enough, but keep that in mind if your meta gets swarmed by grixis like mine.

Copy Enchantment: it will usually copy Grasp of Fate, most people cannot proceed their game after the second grasp, and yeah, it COULD make your voltron plan quicker. Thing is, if you ever think that you need more removal OR more damage for Zur to fetch you can fit copy enchantment as both of them, improving slot efficiency (I usually used to copy reanimates but ended up cutting it due to the fact it cannot combo with sun titan in the way the other reanimates do), even then sometimes I miss the double grasp play.

Induced Amnesia: I wouldn't use it in a million years, if the cards were to the graveyard I would likely include it, but exiling everything without any way to control it (aside from wasting my aura of silence or removal spell on it) before even knowing the cards I will get from it its a obvious no from me, I would run Scroll Rack on that slot instead, especially with Counterbalance on the list.

OFF TOPIC: I will test mystic remora's dad, just noticed the Thought Vessel effect on it, that opens a new Empyrial Armor win without necro, and replaces the need to find Reliquary Tower if I have him on game for drawing 25 with necro.

I still would always choose Jin for entomb, but if it comes in my hand I will be glad to discard and reanimate him as gameplay (he can be useful to setup my next plays by being a discard outlet too)

Razulghul on Reaver - Silas/Tymna Stax

3 weeks ago

Word, I'll fit the orb in and make room for rift and reality shift. The deck has two silver bullets in Null Rod,Stony Silence and is weak to grave hate but blood pod also has two in Cursed Totem and Linvala, Keeper of Silence so it isn't much more vulnerable in comparison.

Counterbalance plays a big role too, we have 3 instant speed top of library tutors, top/scroll rack and a deck full of cEDH relevant 1-3 CC cards when there's no way to stack the top.

The blood pod list I'm looking at runs Scavenging Ooze and Leyline of the Void whereas I run the void and Nihil Spellbomb. I could easily slot in Tormod's Crypt and/or Heap Doll if the meta requires it.

I considered the white capsule for removal but that obviously isn't a great option since it's shutdown by null rod too. I guess I could run disenchant or something similar but honestly I think once I know what a deck is packing I could hold up answers and adjust play fairly easy in a second game.

Razulghul on Reaver - Silas/Tymna Stax

3 weeks ago

Word, I'll fit the orb in and make room for rift and reality shift. The deck has three silver bullets in Null Rod, Stony Silence and Rest in Peace but blood pod also has two in Cursed Totem and Linvala, Keeper of Silence so it isn't much more vulnerable in comparison. Counterbalance plays a big role too, we have 3 instant speed top of library tutors, top/scroll rack and a deck full of cEDH relevant 1-3 CC cards when there's no way to stack the top.

The blood pod list I'm looking at runs Scavenging Ooze and Leyline of the Void whereas I run the void and Nihil Spellbomb. I could easily slot in Tormod's Crypt and/or Heap Doll if the meta requires it.

I considered the white capsule for removal but that obviously isn't a great option since it's shutdown by null rod too. I guess I could run disenchant or something similar but honestly I think once I know what a deck is packing I could hold up answers and adjust play fairly easy in a second game.

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