Counterbalance

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Coldsnap (CSP) Uncommon

Combos Browse all

Counterbalance

Enchantment

Whenever an opponent plays a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.

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Counterbalance Discussion

Mortiferus_Rosa on Aminatou

1 month ago

Im going to make these suggestions under the assumption that price is not an issue.

Card Suggestions

griffstick on Any Topdown Effects not Requiring ...

1 month ago

Well I think clash would work good. Pollen Lullaby and Scattering Stroke seem like the best 2. May some other stuff like Arbiter of the Ideal.

Some other good cards that care about the top like Baneful Omen, Counterbalance, Deceiver of Form,

lagotripha on U/W Miracles

2 months ago

No love for Counterbalance?

nightfirephoenix on Aminatou, Sick top decks and flickers

2 months ago

oh yeah and those tools in conjunction with Counterbalance gives me lots of cool ways to counter spells :P

lagotripha on Family Reunion Help Wanted

2 months ago

I have one, major peice of advice- if you are abusing weird tribal synergies, hexproof and shroud are amazing, and haste is even better.

As such, effects like Diffusion Sliver will do better than Venom Sliver, and cards like hallimar excavator and screeching sliver can be swapped for more protection or value cards.

Deck stacking ETBs will help, expecially when they are strapped to creatures. Treefolk Harbinger for Woodfall Primus works really well.

To that end, you can also look at miracle effects and Counterbalance as a back up plan, letting you have multiple payoffs for stacking your deck.

Sage of Epityr to set up a bunch of turns with a Devastation Tide and a Wanderwine Prophets followup is terrifying in this list. Just make sure you plan a bunch of good lines for turns 1-4, and have somtething you want to be doing and a workable backup on each of them, and the rest of the deck will fill itself in.

Also, keep in mind that you can only name one creature type with Arcane Adaptation. Your Turntimber only ends the game if you name ally, while your slivers want you to name sliver. You'll want to plan around this- even if its only to drop a well timed Shields of Velis Vel.

VelvetVendetta on Control Zur

2 months ago

I would only use Estrid's Invocation on a reanimator variant as the reanimate enchantments were good enough targets to copy most of the time, meaning you could use it instead of a third reanimate enchantment, to improve slot efficiency.

Still, it got cut on my last reanimator build (likely to fit Counterbalance)

It's a very versatile slot tho, so if your meta has powerful enchantments and you feel like you always wish you had a second grasp of fate, then this is a good choice.

D_Cruz8712 on Arcum Dagsson

3 months ago

I'm on mobile as well so it's all good and thank you for the comment. Scroll Rack, Staff of Domination and Grafdigger's Cage will be going into the deck. Counterbalance is in the list as well as Sensei's Divining Top for the top lock. I want to add more card draw but I'm not sure what to add other than Rhystic Study

Heliogabale on We Don't Need No Education

3 months ago

Thank you for your input!

My Meta is multiplayer, high power level, high budget, but with gentleman rules including no infinite combos and this banned list : Banned List - The Command Tower.

You are correct that defenders don't really need pillows, which makes this deck a bit overboard, but honestly this was my goal all along.

I am not completely averse to counters; in my original list I was going to include Counterbalance and Sensei's Divining Top, but that got replace with Panharmonicon and Lifecrafter's Bestiary. I kinda like the idea that my opponents are playing around potential counters without allocating any spots, which seems like a win-win, but may just be wishful thinking.

Which cards specifically would you take out to make room for counters? I was thinking maybe Sunweb and Wall of Swords, because they get hit by Dusk, but I like the big flying walls, so I can't decide.

Obviously I am awaiting on many cards to playtest this deck, so I may have more to say after a few games.

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