|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Masters Edition II (ME2)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Land — Mountain Forest
(: Add or to your mana pool.)
1 month ago
Ok--So here are a couple suggestions on lands--staples--if you will, that I include with this style deck/commander etc that I mentioned briefly above.
Fetchlands are great with Omnath and all of your creatures with Landfall like Avenger of Zendikar More the merrier. Some of the fetches have been reprinted, some haven't. So depending on the one you want, there could be a wide range in price. There are Budget equivalents like Evolving Wilds and Terramorphic Expanse and Mountain Valley there's a couple others too. These traditionally aren't as good because they only get Basic lands and they come into play tapped. However, they get the job done on Landfall triggers should you need an option while you're waiting to upgrade to that Wooded Foothills this one, luckily, has been reprinted in Khans block I believe. It wouldn't be a bad idea to look at a few others while we were at it though. Windswept Heath might be good Blighted Woodland and Naya Panorama better or cheaper options for sure.
Color Balance: Nothing sucks more than drawing a bunch of one color mana--so lets even it out some with lands that tap for either color.
Rootbound Crag , Stomping Ground , Reflecting Pool , Command Tower , Raging Ravine Utility Lands: Maximize your land. Make it work for you.
Kessig Wolf Run , Rogue's Passage , Thespian's Stage , Miren, the Moaning Well , Temple of the False God , Skarrg, the Rage Pits
There are others--Tribal specific that are good-- Contested Cliffs for example would be good if you had more beasts or Primal Beyond if you had more Elementals.
Now-- I had thought about it some more since I commented earlier today and I have a few more suggestions. I'm just going to suggest the cards, I won't offer cuts at this time, because I'm not looking to change your deck completely, just give you some thoughts if you were wanting to tap into your Commander more or just be cool fun R/G beats deck etc. I'll leave that up to you. Happy to help in any way though.
Synergy: There are a few other cards that would work well with Omnath and I'll list here.
Solemn Simulacrum The Lonely Robot draws a card and gets you a land = Landfall trigger/ramp.
Scapeshift Cast this when you have Omnath and it could be awesome. Cast it with Valakut, the Molten Pinnacle in play, and thats a lot of damage. Prismatic Omen Doesn't care what land you get--just saying.
Craterhoof Behemoth takes all those shiney new Elementals and/or Plant tokens from Avenger of Zendikar and makes them Big stompy.
Warstorm Surge I'll just leave this here.
Skyshroud Claim Yeah, in play.
About this one particular card:
Burst Lightning Ok, I do think you should probably swap this card with something that straight kills something gives you a little more versatility. Perhaps something like Atarka's Command or Decimate or Skullcrack or Beast Within or Banefire
Other EDH Staples and Protection:
Chord of Calling
Some other cards to save towards I guess.
I hope this helps. I rambled.
1 month ago
@mrdehring, I haven't had Bitter Feud come up yet [I've actually only gotten to play half a game with this deck so far] so I hadn't had it backfire on me like that. I'll have to think hard on whether I want to keep it or not. As a 5 drop, I'm sure I can find something cheaper to slide into its place [maybe one of the vow cycle you mentioned].
I like the Slumbering Dragon suggestion, its cheap and I can see how it has a bit of a 'rattlesnake' aspect to it plus its another dragon to sneak around Crux of Fate . Less sure on Nesting Dragon as I'm trying to make the deck cheaper CMC-wise but I might still test it when the opportunity arises.
The Dolmen Gate is only in the maybeboard because I don't own one and haven't been able to find one to purchase yet. Once I find a copy, it will immediately make it into the deck as it shores up a big weakness of the deck, your commander screws you over too...
I had more 'must attack' than just my commander because I wasn't sure if Thantis was enough to keep the effect up. I envisioned it getting removed before I could get combat going too often but I do think I have more than is needed and will trim those extra slots down, though Warmonger Hellkite is in for the firebreathing that works on anyone's combat.
These are definitely the kind of comments I'm looking for to get me to give a more critical look at my card selection and refine the list to where it operates smoothly and efficiently, thank you!
@dragonforce60, I probably could use at least one more ramp spell in here though I'm likely to pick Skyshroud Claim over exploding veggies since I have enough dual 'forests' to fetch and the lands come into play untapped, so I could, say, fetch Bayou and Taiga and keep up Terminate .
Kalonian Hydra and Hardened Scales could likely make my Ezuri, Claw of Progress deck if/when I ever get copies of them [I don't own either atm] but I don't see them making the 99 of this particular deck.
Savage Ventmaw , the mana it generates from its attack trigger could be useful for pumping up the Warmonger or throwing down Vigor or such after combat, plus it would dodge Crux. I'll have to give this one some thought.
Thank you for your input.
3 months ago
is this a list for the new lavinia? if so, cards that make your opponents spells cost one more is a nonbo with her second ability.
also, Taiga can't be in this deck.
3 months ago
I feel your pain, hahaha. I have 20 commander decks at the moment, and at any given time I have 2-3 possible new deck ideas going through my head.
I think what you should do depends alot on how, where, and with who you play against most often. If you play mostly with a group of friends and have your own meta, you could check with them to see if they mind you using proxies. That way you can test out new decks without having to buy a whole bunch of new cards. But if you play at your LGS they may frown upon using proxies like this.
It also depends on whether you want your decks to be more competitive, or if you're happy with how they play. Commander as a format is alot more about fun over winning than other formats. I personally enjoy performing the more weird and unique synergies and convoluted 4-5 card combos in commander, rather than using the best and most competitive cards available, or using the typical 2 card combos you see everywhere (like Deadeye Navigator + Palinchron).
One thing you can try is to look into the alternate (and slightly less competitive) versions of the expensive cards. Like using Bad River instead of Polluted Delta, or Cinder Glade instead of Taiga/Stomping Ground.
3 months ago
You definitely need more lands, in commander 34 just won't cut it. I'd say you need 38-40, especially since Dinos tend to have a high cmc.
Triumph of the Hordes is also a crazy funny, and unexpected way to win if you are into infect.
I've made a Dinosaur commander deck in my EDH Tribal Series if you want to take a look.
4 months ago
I went into a game store and a dishevelled looking guy was sitting alone at a table, shuffling a deck - he hopefully asked me "You gotta edh deck?" I replied "Yeah, sure man, let's have a game". He revealed Markov as his Commander and muttered that it was basically just the precon...I said that my Ur-Dragon Tribal was basically the precon too because I didn't want to make him feel bad about his current situation in life.
My Third Turn: Coin flip- Zero Damage, play and crack Polluted Delta for Volcanic Island play Dragon Tempest, play Mystical Tutor search for Mana Vault play Mana Vault, cast Scourge of the Throne. Swing in for 10 damage with Thunderbreak Regent and Scourge of the Throne.
The guy looks at me completely deadpan and says: "That is NOT just the precon dude."
5 months ago
Grandmaster5327, all of those are uncommon or higher rarity, so none of them are legal in Pauper format. Thus, none of those would work for this deck in this format. At the level of common, which is all that may be used for Pauper format, there are no dual lands that enter the battlefield untapped.
Rootwater Depths = uncommon Underground Sea = rare Volcanic Island = rare Tropical Island = rare Scrubland = rare Plateau = rare Savannah = rare Tundra = rare Taiga = rare Bayou = rare Badlands = rare
Looking at the cards from Alpha, Beta, Unlimited, and Revised, they didn't have the color designations for any symbols (indeed, they lacked symbols completely), but looking them up on Gatherer shows that ALL of them are uncommon, rare, and there are even some dual lands at mythic rare. None of the dual lands at the level of Common enter the battlefield untapped.
5 months ago
I agree that Prowling Serpopard should go in but there might be an argument for Gaea's Herald over Vexing Shusher. Since Animar doesn't run many counterspells, you could look at Dosan the Falling Leaf as a way to stop both counters and removal spells on the turn you want to combo off. If you are willing to look at non-creature inclusions, Autumn's Veil is another option.
I would also suggest considering Scryb Ranger. It's ability can untap Kiki if the opponents tries to stop you from comboing with removal, which would allow you to keep the combo going. It can help with mana ramping by untapping mana dorks or just returning a Tropical Island or Taiga to be replayed if you don't have another land to drop that turn. Its Protection from Blue also makes it a surprisingly viable blocker against a lot of the more aggressive commanders.
Because your life total is only 20 in Duel Commander, red decks are a lot more viable. Lightning Bolt sees a lot of play, as do other burn spells, which means that there are a lot more removal options floating around that can hit Animar. Lots of decks also run a Vintage format style package of blue and black counters and removal. Animar itself doesn't need to worry about the black spot removal but it does have to look out for the higher percentage of blue bounce spells. All of this makes Animar more fragile than it is in cEDH, so you will have to both play the deck more carefully and possibly shave some of the cards that are in for consistency out for a slightly higher concentration of cards that can function as stand-alone threats.
Animar decks used to see around a 1% meta play-rate at duel commander tournaments but was still powerful enough that for a while it was on their watch-list as a potential commander that needed to be banned. Now it looks like it sees less play than that, which is likely due to the life total being dropped from 30 to 20 and making red more viable in the format.
Taiga occurrence in decks from the last year
All decks: 0.41%
Commander / EDH:
All decks: 0.04%