|Commander / EDH||Legal|
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|Masters Edition IV||Rare|
|Masters Edition II||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
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Land — Mountain Forest
(: Add or to your mana pool.)
Price & Acquistion Set Price Alerts
4 days ago
LTmiller: I think the statement was that the deck killed 7 people in one turn, not on turn 7.
skyninja135: the statement "at least tier 2" implies that you think it should be at a minimum tier 2 but more like 1.5 or even 1. I would recommend that you take a look at some of the linked decks for higher tiers and see what you're up against. most of these decks are designed to in a goldfish scenario finish the game on turn 3-5.
While your list may be stong in your playgroup, it lacks proper competitive pieces like Mana Vault, Mana Crypt, Taiga or a complete fetchland package. The deck is also missing a lot of early game ramp - the first few turns as crucial in competitive EDH games.
If you think that Borborygmos Enraged should be moved up in ranking, I would recommend putting together a no budget version of the deck - one that demostrates the maximum power that deck can achieve. This way there is an even playing field to compare it against other decks.
4 days ago
skyninja135 your average cmc is too high (3.81) and your Abundance combo is solid but there's a lot of win more cards in there (whats Worldspine Wurm and Realm Seekers doing?). A number of your artifacts don't seem competitive at all, Storm Cauldron, Horn of Greed, Ghirapur Orrery all benefit the opponents as well which is something you want to avoid (except cards like Selvala, Heart of the Wilds), giving them extra lands basically speeds up their game plans as well. Most of the creature ramp (Wood Elves, Yavimaya Elder etc.) you got can be cut for normal dorks ( Elvish Mystic, Llanowar Elves etc.). I get the fact that you want to ramp heavily with lands, but most of the spells that enable you to do so are rather slow; compare Cultivate to Mox Diamond, of course, mox may be out of your budget but this kind of ramp allows early explosive turns ( after all you're aim is to pull off the combo asap) rather than a slow accumulative ramp (someone's bound to go off before you do). You can take out the landfall theme it's just not fast/strong enough. I'm unsure what the optimal land count for a deck like this would be, but removing the tapped lands is a definite (Temple of Abandon, Evolving Wilds) and adding in off-color fetches (unless your budget prevents you but it should be one of your top priorities). Also, why no artifact hate? Just some other cards that I think should be cut:
- Seek the Horizon (for 4?)
- Tempt with Discovery (letting the opponent search for a land is not a good idea)
- Rites of Flourishing (should really be adding cards that benefit yourself like I mentioned above)
- Constant Mists (unless there's someone who plays the kiki combo)
- Knollspine Dragon, Kodama's Reach (let's be honest: it's too slow)- Krosan Tusker (better options out there)
- Mina and Denn, Wildborn, Oracle of Mul Daya ( 4cmc is a bit too much for this effect and they don't really do anything else, you also want enough lands in the library for Borborygmos to discard)
- Temple of the False God (when you can just replace it with an Ancient Tomb)
- Centaur Vinecrasher (yyyy?)
- Kessig Wolf Run, Thespian's Stage (kessig if you must, but I don't see the value in stage)
As for the cards, you'll want to add:
- The green tutor package (Worldly Tutor, Sylvan Tutor etc)
- Taiga (when you can ocf)
- Red Rituals (Desperate Ritual, Rite of Flame etc.)
- Mana Rocks (Mana Crypt, Mana Vault etc if budget allows)
- Autumn's Veil, Guttural Response, Pyroblast, Red Elemental Blast to ensure Borborygmos sticks
I believe there's a loop to reshuffle the lands discarded through Kozilek, Butcher of Truth I may be hallucinating tho, but if someone finds a way then the double damage + Illusionist's Bracers package can go.
Either way, I'm looking forward to the development of this list :)
1 month ago
Not sure if you know, but fetches can get dual lands. For example, Verdant Catacombs can get you a Savannah, Temple Garden, Taiga, or Stomping grounds in addition to its ability to get a basic. Fetches warrant their price for a reason.
Just leave the Cast Out. It's an amazing card and I don't really want to keep messing with the curve. We would have to remove Chaos Warp to keep the curve correct though. Grasp of Fate is probably better than Chaos Warp too (now that I think about it) just because it gets rid of three permanants with no drawback.
We really need to get rid of a three drop to curve out...hmmm how about this...
Snake Umbra -> Stranglehold/Cartouche of Zeal. I don't think going down to 18 should be that different. Having multiple of the same effect is always good in EDH, but if you're worried about it I think the other aura is fine. Cartouche lets you recover well if Uril gets hit by a board wipe or close out a game for a low CMC.
1 month ago
I'm a big fan of the update, the deck has come a long way. However there still are a few things that I think would make the deck better still:
Rounding out the curve so that it has the look of a descending staircase. To do this we need to replace a 3-drop with either a 1-, 2-, or 4-drop. Snake Umbra is definitely the weakest 3-drop.
Holy Mantle could still probably be replaced. I still find this card to be really unimpressive at 4 mana.
Lastly, Grasp of Fate is still missing. This card is really hard to pass up.
I don't want this to get lost in translation over multiple posts so I'll try to fix the curve and you can either agree or disagree with my adjustments...
You mentioned getting rid of the color fixing enchants like Abundant Growth and Unbridled Growth, but those are there for multiple reasons. They add to enchantment count (for both Ancestral Mask & Ethereal Armor), can filter and/or draw cards, and provide early game fixing. There is not really a need to remove them as they actually do more than you think.
The lands that I suggested were...Grove of the Burnwillows, Horizon Canopy, City of Brass, Mana Confluence, more fetches, and Okina, Temple to the Grandfathers. They will be better than the speed lands and with the replacement of more basic lands, better than the check lands as well. I definitely would not get rid of all your basics though.
My suggestion for your ideal land base would be...
1x Ancient Tomb
1x Arid Mesa
1x Marsh Flats
I also love that you have this deck tagged as "casual," this deck is a far cry from casual. Lol
1 month ago
Hey there! I am looking to swap out some of my more expensive pieces for cards that I will be more likely to play.
So here is what I got:
4 Force of Will Alliances
1 Taiga Rev
1 Liliana, the Last Hope german
3 Windswept Heath ons
What I am looking for:
4 Polluted Delta (onslaught heavily prefered)
plus other offers...
Also have my binder for trade with different wants in it.
1 month ago
I'll be that guy then and recommend Omnath, Locus of Rage. He's a bit linear in play but turns a chunk of your ramp into wincon. Red/green is also a pretty cheap mana base with a lot of dual lands available (and if you feel like splashing out, Taiga is pretty cheap as far as ABURs go).
1 month ago
Cool, I think Grasp of Fate works nicely, and I have similar thought process, regarding your other suggestions.
I'll probably acquire Mox Diamond at a later time: for now, Taiga, Savannah and Horizon Canopy seem like more pertinent additions. I'll update my deck later in the week, once I have the pieces that I need.
1 month ago
Also you are running scapeshift in red/green so you may as well run the combo with Valakut, the Molten Pinnacle. Though you may need to run a few more mountains. Stomping Ground, Sheltered Thicket, and if you have the budget Taiga would help there. That or you could side step the problem with Prismatic Omen.
Another sweet combo card that you may not know about is Stone-Seeder Hierophant, much like Lotus Cobra, she gives you an extra mana with each land drop, but that is not her true power. Her true power is with Thawing Claciers. You see since Thawing doesn't leave play until end of turn, you can just keep paying 1 mana over and over again to ramp you by one. This combo also goes infinite with Lotus Cobra and/or Amulet of Vigor.