Taiga

Taiga

Land — Mountain Forest

(: Gain or .)

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Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition II (ME2) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Oldschool 93/94 Legal
MTGO Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Taiga occurrence in decks from the last year

Legacy:

All decks: 0.41%

Commander / EDH:

All decks: 0.04%

Taiga Discussion

DemMeowsephs on Klothys the Doomsday Clock

1 week ago

Sweet deck! Maybe consider cutting some of the slower lands for some of the following

Unlife on The EDH Name Game

3 weeks ago

Taiga

Mortlocke on Competitive Sliver EDH

1 month ago

stubear89, In reference to your previous statement regarding YawgWill - "usually with Yawgmoth's Will you will not have the mana to fully recover that one turn unless you have Morophon, the Boundless or Mana Echoes, typically I rely on Patriarch's Bidding".

Typically you're trying to fish for one maybe two cards in the graveyard that will result in a win. Be it a Sliver Queen or a Mana Echoes you only want one card not the whole graveyard. Not to mention, it also results in a land drop in the case of fetches being used earlier in the game. If you can't manage to spend any more mana after the for the will and play what you need from the graveyard then you should look into more efficient means of ramp such as: Skyshroud Claim and Nature's Lore and including more mana rocks such as: Arcane Signet and/or Fellwar Stone. A direct result from the inclusion of any of the previously mentioned cards is that you will have a more consistent flow of mana and the right type of mana as well - as you will be able to fetch any of the forest typed Revised duals in the deck (e.g. Taiga, Tropical Island, or Bayou to name a few).

I implore you to take another look at YawgWill as it's some of the most powerful recursion in all of magic (if not some of, then it is the most powerful - there's a good reason why it's on the reserved list). I think any deck with black mana would be hard pressed to not find a good use for it.

rasiti on Jarad vod Savo

1 month ago

something like Dawntreader Elk is better than Wood Elves since you don't have efficient forest like Overgrown Tomb or Taiga.

BuildingDankJankEDH on Grumgully The Infinite Gruul Goblin (CEDH)

2 months ago

Hello and thank you for the +1! Similar to my last comment, some cards I'm working out of the "preliminary build" just because I try to build with cards I have around. You are 100% correct about Prismatic Vista being much better. I am going to be we working on the land base as part of my next wave of edits. Right now I am going to be putting Taiga, Rootbound Crag, Fire-Lit Thicket, Prismatic Vista, Grove of the Burnwillows, Copperline Gorge and Karplusan Forest.

I took it out for it's first competitive run yesterday and it performed and I'm extremely happy with the way it played. It was consistent every time, and I would definitely suggest trying it out.

BuildingDankJankEDH on Grumgully The Infinite Gruul Goblin (CEDH)

2 months ago

Thank you for the suggestions, Carpet of Flowers is an amazing ramp spell for every green deck. It wasn't put into this list since I only have 1 copy and it is currently in my Zacama deck which I finished building about 2 weeks before I started this deck. Yes I know everyone will say "Just use a proxy since you own one" but I try to keep the proxies to a minimum unless it is something like my OG dual lands, and even then only if it's crucial (yes I have a Taiga, no I didn't proxy it in this deck! haha). You are correct that Commander's Sphere is probably the number 1 cut from the rocks.

Tendershoot Dryad is one of those "it's late game, and my plan failed" cards that I included as a back up. Yes this deck has a lot of ways to go infinite, but if I'm missing pieces to my engines having free 3/3 blockers generated every turn is ok with me. Is it necessary to to deck, absolutely not, but I always feel safer having a way to slow people down if I'm not finding what I need.

As for Domri Rade I'm not sure how I feel about him in here anyway. He is in there mainly for the "fights target creature" ability to try to get rid of some threats if needed. Domri, Anarch of Bolas is another good option to switch him out for, I also still have Xenagos, the Reveler in my maybe board as well as a possible replacement for him.

Mortlocke on The Queen's Egg

3 months ago

Yarok, ah I see the confusion here: You think that Skyshroud Claim, Nature's Lore and all of the Fetch lands can ONLY search for a basic land - not a basic land type. Well let me school you a bit - so lands have super types - Basic and Non-basic. Then you have Land Types - i.e. Forest, Plains, etc. Non-basic lands can have any of the previously mentioned land types. Read Taiga for instance - what do you think it means when it says "Add either G or R to your mana pool. Counts as both forest and mountains..."? It's a forest. That means the previously mentioned ramp cards (Skyshroud Claim + Nature's Lore) absolutely can target it. They can also target Tropical Island, Bayou, and Savannah. So why would I include basic lands that only tap for one color of mana when I could fix my manabase and tutor for a forest? Hope you enjoyed class.

As for 1/1's i'm all for swinging in with a buffed up army of wittle baby slivers, but there are far more efficient ways of going about it - namely Brood Sliver + Bonescythe Sliver and/or Sliver Queen. Paying to create a 1/1 is so bad it's laughable. You want to know what also costs ? Freaking Slivdrazi Monstrosity. By the time you create 20 1/1 sliver creature tokens with Sliver Hive's 3rd ability you'd have spent 120 mana over the course of 20 turns.

Monitor on Saskia Infect (Perfected)

4 months ago

thewolfiest, it will depend on what exactly you want out of your manabase. I typically prioritize untapped lands or specific utility functions. Removing duals takes away tutor targets for fetches, so you'll need to include basics.

Talking strictly meeting color requirements, for allied lands you can look at the multiplayer-specific lands that come into play tapped unless you have 2 or more opponents.

For the Enemy lands, you are more restricted. I'd look at the list below, leaning toward whatever priorities you held for the manabase. Easy route would be yanking the last 3 for 1 swamp, 1 forest, and 1 Prismatic Vista

Honestly, I would do this, replacing all Duals with:

This would add more fetches and fetch targets in the basics for your most-used colors, and then another draw land that helps when potentially drawing late game. These selections could change, depending on a)pain tolerance of your own manabase and b)playtest time with the deck to see what colors you tend to need when, and skewing that way. I would probably revamp the manabse jsut a little more green if I were going to go that route, I think, but I'm not 100% on it yet.

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