|Commander / EDH||Legal|
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|Masters Edition IV||Rare|
|Masters Edition II||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
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Land — Mountain Forest
(: Add or to your mana pool.)
Price & Acquistion Set Price Alerts
2 days ago
Not sure if you know, but fetches can get dual lands. For example, Verdant Catacombs can get you a Savannah, Temple Garden, Taiga, or Stomping grounds in addition to its ability to get a basic. Fetches warrant their price for a reason.
Just leave the Cast Out. It's an amazing card and I don't really want to keep messing with the curve. We would have to remove Chaos Warp to keep the curve correct though. Grasp of Fate is probably better than Chaos Warp too (now that I think about it) just because it gets rid of three permanants with no drawback.
We really need to get rid of a three drop to curve out...hmmm how about this...
Snake Umbra -> Stranglehold/Cartouche of Zeal. I don't think going down to 18 should be that different. Having multiple of the same effect is always good in EDH, but if you're worried about it I think the other aura is fine. Cartouche lets you recover well if Uril gets hit by a board wipe or close out a game for a low CMC.
3 days ago
I'm a big fan of the update, the deck has come a long way. However there still are a few things that I think would make the deck better still:
Rounding out the curve so that it has the look of a descending staircase. To do this we need to replace a 3-drop with either a 1-, 2-, or 4-drop. Snake Umbra is definitely the weakest 3-drop.
Holy Mantle could still probably be replaced. I still find this card to be really unimpressive at 4 mana.
Lastly, Grasp of Fate is still missing. This card is really hard to pass up.
I don't want this to get lost in translation over multiple posts so I'll try to fix the curve and you can either agree or disagree with my adjustments...
You mentioned getting rid of the color fixing enchants like Abundant Growth and Unbridled Growth, but those are there for multiple reasons. They add to enchantment count (for both Ancestral Mask & Ethereal Armor), can filter and/or draw cards, and provide early game fixing. There is not really a need to remove them as they actually do more than you think.
The lands that I suggested were...Grove of the Burnwillows, Horizon Canopy, City of Brass, Mana Confluence, more fetches, and Okina, Temple to the Grandfathers. They will be better than the speed lands and with the replacement of more basic lands, better than the check lands as well. I definitely would not get rid of all your basics though.
My suggestion for your ideal land base would be...
1x Ancient Tomb
1x Arid Mesa
1x Marsh Flats
I also love that you have this deck tagged as "casual," this deck is a far cry from casual. Lol
6 days ago
Hey there! I am looking to swap out some of my more expensive pieces for cards that I will be more likely to play.
So here is what I got:
4 Force of Will Alliances
1 Taiga Rev
1 Liliana, the Last Hope german
3 Windswept Heath ons
What I am looking for:
4 Polluted Delta (onslaught heavily prefered)
plus other offers...
Also have my binder for trade with different wants in it.
1 week ago
I'll be that guy then and recommend Omnath, Locus of Rage. He's a bit linear in play but turns a chunk of your ramp into wincon. Red/green is also a pretty cheap mana base with a lot of dual lands available (and if you feel like splashing out, Taiga is pretty cheap as far as ABURs go).
1 week ago
Cool, I think Grasp of Fate works nicely, and I have similar thought process, regarding your other suggestions.
I'll probably acquire Mox Diamond at a later time: for now, Taiga, Savannah and Horizon Canopy seem like more pertinent additions. I'll update my deck later in the week, once I have the pieces that I need.
1 week ago
Also you are running scapeshift in red/green so you may as well run the combo with Valakut, the Molten Pinnacle. Though you may need to run a few more mountains. Stomping Ground, Sheltered Thicket, and if you have the budget Taiga would help there. That or you could side step the problem with Prismatic Omen.
Another sweet combo card that you may not know about is Stone-Seeder Hierophant, much like Lotus Cobra, she gives you an extra mana with each land drop, but that is not her true power. Her true power is with Thawing Claciers. You see since Thawing doesn't leave play until end of turn, you can just keep paying 1 mana over and over again to ramp you by one. This combo also goes infinite with Lotus Cobra and/or Amulet of Vigor.
1 week ago
You aren't playing any green. Cut your Steam Vents for a Taiga. Cut mainboarded Mindbreak Trap, Pyroblast, Sudden Shock and about 4 lands. You want a land base of 1 of each basic, 4 Volcs, 4 Wastelands and the rest fetches.
Delver of Secrets Flip. Delver of Secrets Flip, Monastery Swiftspear, Soul-Scar Mage, Stormchaser Mage, 14 creatures total is the standard line up. Eidolon of the Great Revel doesn't see play in Legacy delver because of brainstorm etc.
Cut Preordain for Probe. Playset of Bolt and Chain Lightning. 2 Price of Progress. 4 Daze.
2 weeks ago
I'd be interested in the Taiga. If you reply I won't see it until tonight as I'll be out the rest of the day.