Taiga

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition II (ME2) Rare
Revised Edition (3ED) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Taiga

Land — Mountain Forest

(: Add or to your mana pool.)

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Taiga Discussion

RagingRevine on Intet, the Top Deck Queen

4 days ago

Hey! Thanks for checking out my deck. I've taken a couple of the suggestions. Yours is a lot more creature heavy, much more aggressive than mine it seems. I like the take. What i suggest for you is mainly on the landbase. You have a LOT of powerful creatures to cast with intet, but the landbase slows you down on playing her and ramping out to get them out or intet herself in order to do it quickly or more efficiently i should say.

You run a bit too many tap lands. Each one slows you down by a turn. Turn 1 spells are turn 2, turn 2 are 3 depending on how many you have in the opening and etc. I know some of them have pretty decent abilities, but they run the risk of being destroyed by other lands or creatures. Izzet Boilerworks,Gruul Turf and Simic Growth Chamber are by far the worst. Unlike the other tap lands, these have a great potential to slow you down by 2 turns instead of one and actually don't help with ramp at all. They are good in decks that can abuse them but otherwise should be replaced by a basic or fetch. You run 3 of the original dual lands which you can fetch with them, Taiga,Volcanic Island and Tropical Island. Or just with regular shock lands.

goblinguiderevealpls on conspiracy: token swarm/spells HYBRID goblin combo

1 month ago

thanks for the comment and advice!

i had Brightstone Ritual and Shared Animosity in krenko, but ive found that ritual isnt as good since half my creatures arent goblins, animosity definitely has potential still, and i will re add it since its a good card. Marton is mainly for the 3rd 6 cmc slot for Birthing Pod curve, but animosity does wear it better

i literally just took out Chancellor of the Forge in favor of Protean Hulk, Avenger of Zendikar usually always spawns more tokes if i pod or chord for 7, but having all 3 isnt a bad idea

urabrask and banner are both things I own that arent in use, they do seem good here for card advantage but im not sure what to cut for them, i definitely will playtest with them a bit

Triumph of the Hordes is nasty, im not a huge fan of infect in edh but ill definitely pick one up for my high end playgroup

also, I havent got any good usage out of the hideaway lands as i would have liked, and gorge does enter tapped a lot of the time, so i will cut those in favor of basic lands until i can acquire a Gaea's Cradle and Taiga xD

thanks again for the input

may your goblin tokens be plentiful

CampbellStev on H: EDH, Legacy, Modern Staples ...

1 month ago

Stuff I own Show


Main Wants:

THIS Show

OR

THAT Show

Also Show


To be clear the Wheel of Fortune will most likely only be traded if it is going towards multiple copies of Force of Will or towards a Dual Land. I would like to say that the same goes for the majority of cards listed valued at $60 or more as well but feel free to offer something else none the less, I don't mind looking through binders. Also Prefer to move the RTR shocks Together but again, I will consider Splitting them up for the right offer / offers.

I just listed more of my expensive cards not being used currently, Link to my Binder for more of my cards / lesser wants, thanks!

Mennenth on Earth Benders of the Multiverse

2 months ago

Hello Beebles!

Thanks for checking out my list!

  • By running pretty much all of the non basic tutors (though I do want to swap out Realms Uncharted for an Hour of Promise so I'm not giving any choice to an opponent), grabbing Cradle isnt hard. From there mana isnt a huge issue unless wraths are a thing, which in my typically 1v1 meta isnt really. In multiplayer I could probably swap some of the artifact hate out (relying on the other 2 players to help on that front), to include some of the heavier hitting ramp spells.
  • Kinda the same. Since my combos unfortunately need a lot of slots, I've had to cut somewhere. 37 lands is still plenty. Getting screwed doesnt not happen, but its not frequent. At least from my experience. Maybe variance will rear its head and I'll get my comeuppance with a long streak of being screwed.
  • I do plan on getting a Taiga in the near-ish future, funds are a thing at the moment though. This is my actual paper list, one of the big reasons why I havent posted it to that tapped out tier list as an example to bump them up to tier 3. I understand the combo is janky and too slow for high end play, but from my experience the tier 4 description that starts with "weak" doesnt apply either. If cedh fast combo decks are defined as turns 3-5 wins, this deck is easily in the 5-7, sometimes 8 range. Thats not weak, its just not the strongest either. On the times I have done multiplayer the deck has done surprisingly well even at tier 2 tables (even before I got my cradle), but I also understand variance from meta to meta is a thing so I'm not aiming exceptionally high on that front. 3 feels right, but again this deck isnt technically fully optimized.
  • Vesuva is in the side board, and I have used it. It does find a place in the deck, right now the Stage is doing a bang up job for me though.
  • Yes, as explained in one of my sections the wilds and expanse are place holders for the big daddy fetches. Again, funds.
  • Ghost Town... I see that as using Gruul Turf's slot as it bounces itself, even though you run both (you run more lands in general). But the turf generates more mana and its colored, so imo its better. I'd need to playtest to change my mind on that. Maze of Ith... my typically 1v1 meta is against another combo deck, Arcum. Arcum doesnt attack, so thats probably maybe board material and meta dependent. Homeward Path is nice though. Worth considering if I get into more multiplayer games against more control decks or that surprise blowout in red. Wasteland... I have Strip Mine, currently dont feel like I need the redundancy. I feel a lot of these may be meta considerations to be honest.

Looking at your list, your average cmc is much higher. That may be where your mana concerns for my deck come from. It may not seem like much, but the difference between 4.1 and 2.71 is absolutely monstrous; even at the 3.2 my deck once was at I felt it was way too slow, and even though Hour of Promise is better than Realms Uncharted part of me really loathes the idea of increasing my average cmc by even that small amount.

You also seem to have gone for a much stronger land destruction package, presumably to slow everyone else down so your average cmc isnt as big a hurdle. I've thought about going that route too, but decided to make the janky combo as good as it could be. I just dont have the space to do a land destruction/control package proper imo.

Again, thanks for stopping by!

Mennenth

Axeplorer on The Gruul-Aid Man of Zendikar

3 months ago

What is Buried Ruin primarily used for here? Since Omnath decks tend to be tight on value lands, i feel like this could be something better like a Vesuva for your Valakut, the Molten Pinnacle, or a Stomping Ground to up your mountain count, or even a Kessig Wolf Run as a mana dump. Animist's Awakening and Nissa's Renewal were really lackluster for me, so I cut them in favor of Verdant Confluence and Hour of Promise. Skyshroud Claim and Nature's Lore would also be excellent ramp spells, especially if you include Stomping Ground, Sheltered Thicket and (more expensive abviously) Taiga. Crop Rotation, Expedition Map Sylvan Scrying, and Reap and Sow are worth a look into to grab value lands. I've had good success in my list running cards like Earthquake as a finisher, often times making a big swing with tokens then casting a X=>5 earthquake to get those last points of damage in, especially with bolt triggers from Omnath, Locus of Rage. I'll post my list below for reference, I have lots of fun with it! Nice deck, I kind of like the inclusion of Wave of Vitriol, I'll look into it myself.

L A N D B O Y S

Maelstrom_Artificer on YIDRIS 90%: Storm Amalgam [[Primer]]

3 months ago

@TheWallinator74

Hey, thanks for the comment!

Taiga was actually left off intentionally. I felt that it and Stomping Ground aren't as imporant because they don't produce blue or black. In my personal expeirence it hasn't been an issue.

TheWallinator74 on YIDRIS 90%: Storm Amalgam [[Primer]]

3 months ago

In your section about missing ABUR duals, you forgot Taiga.

Frank_Glascock on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

3 months ago

Kneyo, for you Hour of Promise probably is not going to give you enough bang for your buck (or for a five mana sorcery). Once you get your lands upgraded it may be an option. VexenX is playing Explosive Vegetation. One more mana gets you two of Gaea's Cradle, Cavern of Souls, Command Beacon, Yavimaya Hollow, any of the fetch lands, Taiga, or several of the ramp lands like Blighted Woodland.

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