|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Masters Edition II (ME2)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Land — Mountain Forest
(: Add or to your mana pool.)
Price & Acquistion Set Price Alerts
|Have (7)||almeidafabio , Famicomania , TheDuggernaught , lorddarkstar , Big-Foot , , MagnaAura|
|Want (43)||IBWolfKnight , Guanyin , Keno , TiredTofu , Tradeylouish , Gyfabitt , Weetabix0 , lonker , Lukeorisit , Turtlelover73 , rphoenix5239 , Tonberry , Poptartz95 , SamCre1993 , Ocheyo , Gryffix , kovellen , shame , Blue_Otaku_No.1 , Doom_of_Valyria , ibraJG84 , jumpercable , GeminiSpartanX , Phantom5 , Dimarx , Heavyjaw , Jnskittles44 , MindAblaze , CastleSiege , Pulseman , sylvannos , RedZebra , LTmiller , nathanrcfell , Spinalripper , ryuzaki32667 , THP88 , Feyd-Rautha , Exo-TheGamingCuber , angesoir , TheFanatic , Aenderan , aeonstoremyliver|
2 weeks ago
The Taiga, and Stomping Ground doesn't make sense to me, it seems a little unnecessary and a bit detrimental due to Price of Progress. you can even cast the green specific cards without green, I can understand the moxes in aggre, but I would imagine basic mountains all the way through would be where its at.
I guess I'm just curious as to the decision made here.
2 weeks ago
I think you may want to be a bit more careful with the phrase "price is no issue." It's one thing to say you're willing to spend a couple hundred bucks to pack in some real firepower, but if you tell folks there's no ceiling on this Wonkavtor I can (and will!) go ahead and suggest a $1000 in mana base upgrades.
Shocks - Blood Crypt, Stomping Ground, Overgrown Tomb
Shocks are very strong in EDH because the damage they do is mitigated by starting at 40 life, and it's an option you elect as needed. They also boast land types, which makes them ramp targets
- Mana Crypt - If you have the cash this is an auto include; it's a 2nd Sol Ring
- Worn Powerstone - Strong in any deck with a moderate to high CMC
- Kodama's Reach - A second Cultivate, which is good enough to want two of
- Skyshroud Claim, Hunting Wilds, Ranger's Path - If you have duals with the "Forest" type these all become very powerful
- Tempt with Discovery - Hits nonbasics, the more opponents that bite the more it benefits you
- Ulvenwald Hydra - Ramp on legs, hits nonbasics
You can save a good deal of money and cut all the / lands without hurting yourself much since the deck is mostly , and ramp lets you fix. Though they're still strictly better than just a straight Swamp or Mountain. That said, even at 50% green spells that's not enough reason to be running Emerald Medallion over basically any rock.
Alright, that about covers it for the mana base. I've run out of suggestion boxes so I'll break this into two posts.
2 weeks ago
There wasn't anything in Battlebond that fits in this build unfortunately. I'm at that point now where the only things I can justify adding are big money upgrades (Ancient Tomb, Mana Crypt, Gaea's Cradle, Taiga, etc.).
Squee, the Immortal is the newest addition and he's a blast to use! I've also put more emphasis on counter magic with the addition of cards like Ricochet Trap. I play against a ton of blue decks so these spells save my ass a lot.
4 weeks ago
First off you should really just make this a modern deck, the only not modern legal card is Taiga and werewolves aren't really that great in modern let alone legacy, instead play more basics and likely one Kessig Wolf Run. Additionally I think the deck can benefit from Collected Company and to that end could use some more silver bullet type cards such as Pyreheart Wolf. I think you also want more removal, such as Forked Bolt
1 month ago
I recently bought some cards in a morally ambiguous fashion, and decided to sell them and donate the money to charity. I'm asking for 75% of TCG low, but reasonable offers will be accepted.
All the cards will be shipped with tracking info and hard sleeves.
1 month ago
EyelessStarfish Thank you for the feedback! That mana base is more from when I was using a mixture of more red focused cards, but the more I've tested it, the more I have been adding in green. At some point I could add in Taiga in exchange for a mountain, but since this is my version of the deck I actually own save for Cavern of Souls I think that may even it out. I'm still testing out Urabrask the Hidden vs things like Fires of Yavimaya, so I will hopefully get to see some of that success as I tweak the mana base.
1 month ago
I basically consider Scryb Ranger a mana dork that in some cases even refunds you the mana you spent to cast it the turn it comes into play. On any turn you don't have an additional land drop, you can just bounce a Tropical Island or Taiga to your hand and replay it for what essentially counts as a free mana that turn. It's something that I found increasingly relevant as I slowly shaved away at my land count. If you have a mana dork out, then the Ranger helps to generate even more mana. And of course, it pairs very nicely with Bloom Tender and Kiki.
Random things I've used the Ranger for include: Flashing in and saving a Tropical Island from being Strip Mined, catching people off guard by pumping Animar up at instant speed, and providing a surprise blocker when a pumped up Zur with infect was swung at me. It's kind of surprising how often that Protection from Blue can come in handy, and people sometimes don't even notice the ability when reading the card.
But yes, there are situational aspects to how useful the card is. All I can say is that it has worked out pretty well for me. I guess I'd rate it in the same category as cards like Phantasmal Image. They are both cheap utility creatures that aren't essential to the deck and are somewhat situational in their power level, but they've pulled me out of tight spots on at least a semi-regular basis and have been beneficial to the deck in squeaking out extra mana that was needed while attempting to storm off.
1 month ago
I want to go over your land base, because in the deck, it seems the most improvable (is that a word, I mean most able to be improved upon if it isn't!)
You run 30 land, which is fine, but the lands you run seem a bit strange to me:
1x Ancient Ziggurat - All colors, untapped, only works for creatures, being useless for 18 cards.
1x Bloodstained Mire - Fetchland
1x Breeding Pool - Shockland
1x Cascade Bluffs - Filter, only works for two colors, not fetchable.
1x Cavern of Souls - Five color fixer, untapped, stops counters, and works for colorless on other creatures/spells.
1x City of Brass - Untapped five color fixer, not fetchable.
1x Command Tower - Untapped five color fixer, not fetchable.
1x Exotic Orchard - Untapped fixer for some colors, not reliable, not fetchable.
1x Flooded Grove - Fixer for only two colors, not fetchable.
2x Forest - Basic, fetchable, untapped.
1x Gaea's Cradle - Only one color, untapped, taps for commonly multiple mana, not fetchable.
1x Grove of the Burnwillows - Untapped two color fixer, not fetchable. Not filter.
3x Island - Basic, untapped, fetchable.
1x Karplusan Forest - Pain land, untapped two color fixer. Not fetchable.
1x Mana Confluence - Untapped five color fixer. Not fetchable.
1x Reflecting Pool - Not fetchable, and not always reliable, can be a five color fixer, untapped.
1x Scalding Tarn - Fetchland
1x Shivan Reef - Pain land, two color fixer, not fetchable.
1x Steam Vents - Shockland
1x Stomping Ground - Shockland
1x Taiga - OG Dual.
1x Thran Quarry - Not always reliable, five color fixer, untapped, not fetchable.
1x Tropical Island - OG Dual.
1x Volcanic Island - OG Dual.
1x Windswept Heath - Fetchland.
1x Wooded Foothills - Fetchland.
1x Yavimaya Coast - Two color fixer, painland, not fetchable.
I'll order these out below, and say which ones I like or don't and give reasons.
Breeding Pool - Shocklands are very good in conjunction with the fetches, so I am glad you run all of them, with the OG duals.
Forest (2x) - I'd drop one, more room for mana fixing, such as the fetches.
Cavern of Souls - Stopping counterspells and making your commander stick is worth it alone.
City of Brass - Any untapped, non-restricted, reliable five color mana fixer is godly.
Exotic Orchard - Not always reliable, it can be kept though.
Cascade Bluffs - I don't like this in the deck because it is your worst two colors.
Flooded Grove - I do actually like this one, green and blue are way more useful in this deck than red.
Grove of the Burnwillows - like a pain land, but reversed. I think it is worth a spot.
Karplusan Forest - Painland for some of your colors. It is fine.
Shivan Reef - I'd drop it, it isn't worth the fixing when it is your least useful colors.
In all, there are my drops, then I'll say what to run instead: