Land — Mountain Forest
(: Add or to your mana pool.)
|Want (10)||Shinon7 , brackcon , Mussahumano , makarzorklin , gamer.virus , chrisdavis , CertifiedBronzie , 8q9tvq , Talaru21 , Rabu|
Printings View all
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Masters Edition II (ME2)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Taiga occurrence in decks from the last year
All decks: 0.41%
Commander / EDH:
All decks: 0.04%
1 week ago
thewolfiest, it will depend on what exactly you want out of your manabase. I typically prioritize untapped lands or specific utility functions. Removing duals takes away tutor targets for fetches, so you'll need to include basics.
Talking strictly meeting color requirements, for allied lands you can look at the multiplayer-specific lands that come into play tapped unless you have 2 or more opponents.
For the Enemy lands, you are more restricted. I'd look at the list below, leaning toward whatever priorities you held for the manabase. Easy route would be yanking the last 3 for 1 swamp, 1 forest, and 1 Prismatic Vista
Honestly, I would do this, replacing all Duals with:
3 months ago
4 months ago
4 months ago
Alright couple of suggestions, I would cut Timber Gorge , Sheltered Thicket , and Gruul Guildgate for sure and replace all three with Forest . Right now you're at 75%+ Green casting cost skewed and your mana base only leans a combined 54% green. So being Gruul and wanting to smash face, let's get those tapped lands outta the way!
Now the Hideaway lands have always been hit or miss for me, both in terms of what gets tucked under them and if/when they activate. If budget isn't a huge factor I'd suggest a Spire Garden and/or a Taiga now before you have a heart attack just put Taiga on the back burner and watch for Damaged/HP ones to come on market, you can get those for a fraction of the price, it just won't be pretty.
On ward to creatures! Rubblehulk is hilarious for when people block the Xenagos'd creature and take a separate one on the chin, Bloodrush with the hulk and enjoy your opponent's shocked and betrayed face. Further Archetype of Aggression is tailor made for this style of deck.
5 months ago
Hi thanks for the primer and updates, love the deck, currently am playing this with the following changes:
+1 Sterling Grove or Fire Covenant - not sure which is better if had to choose? Fire covenant is probably meta dependent though but Sterling Grove is nice in any meta. Or maybe the new Dockside Extortionist will fit in here
Kindly advise. Would appreciate it a lot, thanks in advance.
6 months ago
So it might be correct to swap these ramp cards out and my CMC will go down a little.
Yeah, "If you fear the dragon's fire, you are unworthy to wield it." - but that being said I probably won't be able to afford ABUR duals besides maybe Taiga and Savannah , also Mox Diamond seems to be expensive as hell too. But for the rest of the cards I'll try to get them sooner or later, recently I've bought foil Assassin's Trophy and next on the list are probably missing fetchlands or Sylvan Library .
7 months ago
Yo! RG decks are interesting. Here's what I think -- feel free to disregard it:
The main attraction of running green is having access to one-mana mana-dorks. Llanowar Elves , Birds of Paradise , Fyndhorn Elves , Elvish Mystic and Orcish Lumberjack will all speed up your deck tremendously, while giving you bodies for Overwhelming Stampede or similar finishers. Exploration is a good accelerator, though it can be expensive; search for tomorrow is similar. There are some two- or three-mana dorks you might also want to consider, like Priest of Titania , Shaman of Forgotten Ways and Somberwald Sage . Having dorks ramps green faster than any other color is capable of.
Overwhelming Stampede is an excellent card; in that vein, Overrun and Triumph of the Hordes are both good finishers. If you want to put money into the deck, Craterhoof Behemoth is a great card in Legacy Elves that also works here. Grabbing Craterhoof with something like Natural Order can produce a really fast win. Green Sun's Zenith is another good tutor-spell, which can also fetch Dryad Arbor turn one.
I see you're running Nature's Lore . Farseek is a great card to fetch a mountain, especially if you choose to run Stomping Ground , Sheltered Thicket and/or Cinder Glade . Taiga is good, too, but that's pushing $200 these days... effing OG duals.
Growing Rites of Itlimoc Flip is a good card, and an affordable version of Gaea's Cradle . Similarly, Slate of Ancestry is a very underrated EDH card that would be a powerhouse in this deck. In the line of card-draw, Beast Whisperer and Harmonize are worth considering.
Karplusan Forest , Spire Garden , Command Tower and Grove of the Burnwillows are four excellent non-basic, ETB-untapped lands for your colors. You should run these, if at all possible. I think they're better than Jund Panorama and Naya Panorama , as well as Rogue's Passage . You should consider Kessig Wolf Run , as well as cutting one or two lands from the final list.
Depending on how sadistic you are, you may also want to consider running some stax pieces. Thorn of Amethyst is an excellent card in most green decks, as these decks tend to produce oodles of mana and not cast too many non-creature spells. Pyrostatic Pillar and Eidolon of the Great Revel are excellent ways to keep low-curved decks in check. Harsh Mentor varies with meta calls, though it can be very strong. Stranglehold can ruin some strategies, and Price of Glory can nuke counter-heavy decks. Similarly, Vexing Shusher is useful to avoid getting countered, especially since you don't have to activate it until after an opponent casts a counterspell. Scab-Clan Berserker is worth considering.
I suggest Gamble . It's the best tutor in your colors. Eternal Witness is another pretty good card you may want to consider to get you back in the game after a board-wipe. I suggest running Grim Flowering or Nature's Resurgence for the same reason.
Your spot removal will be dependent on how hard you want to lean into Ruric Thar, the Unbowed . If you want to keep him, Reclamation Sage and similar effects are the way to go. Without him, or while thinking of him as a secondary creature, you should run Nature's Claim and/or Krosan Grip . Chain of Acid is an interesting card I've been wondering about recently, so you may be interested in experimenting with it. Hull Breach is similar to Decimate , and is often a two-for-one. Shattering Spree , By Force , Ancient Grudge , Vandalblast and Fiery Confluence are good as well.
Neheb, Dreadhorde Champion is an efficient, powerful creature that helps cycle away dead cards in your hand, all while generating mana. Huntmaster of the Fells Flip is another super-efficient creature. Boartusk Liege is valuable for its anthem effect and not-insignificant body. Siege Behemoth is another recommendation, for obvious reasons.
Depending on your meta, Sunder Shaman , Choke , Carpet of Flowers , Flashfires and Boil are options. If you keep your mana-base with only a few non-basics, Blood Moon , Magus of the Moon and Ruination are good cards. If your meta is super aggressive, you should consider Loxodon Warhammer or Basilisk Collar in order to recoup life points. Runic Armasaur is another good consideration if your meta has a lot of fetch lands and the like.
Strionic Resonator is a way to copy your general's trigger, and may be tremendously helpful. Resolving them in succession on the same creature results in quadrupled power.
Alright, that's all I got for now. I hope you found these suggestions at least a little helpful. Good luck with deck building!
8 months ago
So I've never built a werewolf tribal deck, but I have seen a hell of a lot of red-and-green decks. So I'll put out what I suggest.
First, you do NOT need rocks -- you need dorks. Being a green deck means you have access to Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Orcish Lumberjack , Birds of Paradise , Priest of Titania , Bloom Tender and Boreal Druid , all in your colors. Green Sun's Zenith for zero can fetch Dryad Arbor as a turn 1 ramp spell as well, and later GSZ can fetch whichever creature is best for you (like Reclamation Sage , if you choose to run it). Having all the mana helps cast fat, important spells.
Another bonus of the dorks is that they make things like Slate of Ancestry (which you should run) and Shamanic Revelation (which you do run) much better. Also, if you run something like Overrun or Craterhoof Behemoth , they become efficient beat sticks. If you choose to run Craterhoof, I also suggest Natural Order to get it out for cheap. Overwhelming Stampede is another good choice for a finisher.
Depending on your meta, you may want to alter your land-base to be able to run Ruination or Blood Moon . Flashfires and Choke are also on the table, depending on the colors your friends like to play. Carpet of Flowers is a good way to take advantage of a blue player. Depending on the meta, Stranglehold from your Maybeboard is also a good idea.
With regard to removal of artifacts or enchantments, Nature's Claim is a good choice, as is Krosan Grip . Ancient Grudge , By Force , and Shattering Spree are good artifact hate; Back to Nature and Tranquil Grove are good enchantment hate.
In EDH, many-for-one spells are awesome. Decimate should come in off the Maybeboard, as it's good for blowouts. I also agree with NV_1980 in that Hull Breach is a good card. Eternal Witness is wonderful recursion.
You may want to run Nature's Lore and Farseek . These are very good for finding lands, and the Lore doesn't make the land enter tapped. Further, neither specifies the 'basic' supertype, so they can get your Stomping Ground . If you put Cinder Glade in, you can fetch that too. The Lore and Farseek are better than Kodama's Reach and Cultivate , at least in my experience.
Lands can be expensive, but the best two for you are Cavern of Souls and Ancient Tomb . Typically, you don't want your lands to ETB tapped, as that puts you behind a turn. Grove of the Burnwillows and Taiga are also pretty good. Note that, if you choose to run Grove and your meta runs a lot of x/2s or x/1s, you might want to run Punishing Fire as well.
Running Mana Vault and slamming it turn 1 means you can cast your general turn 2. So... it's a good idea, I think.