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|Time Spiral (TSP)||Rare|
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- Can I draw my deck before discarding with Faithless Looting?
- Question about how reiterate works in eggs.
- I cast Howl of the Horde (Raid-enabled) then Reiterate; what is the end result?
- Mizzix of the Izmagnus experience counters and Reiterate
- Does Swarm Intelligence go infinite with twincasting spells?
Buyback (3) (You may pay an additional (3) as you play this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Price & Acquistion Set Price Alerts
5 days ago
The cards changed were:
1 week ago
All reasonable explanations. I have found Mizzix's Mastery and Epic Experiment to be less helpful than I originally thought they would be, so I may end up swapping those out at some point.
And you're right, I do find sphinx-bone wand to be a little clunky just because the high mana cost, but I also have a large number of 2 and 3-drop counter spells, so as long as I have two mana open I'm usually good to play it, and then it usually builds decently for me just because I don't need a whole lot of mana for anything.Plus the classic Reiterate + any mana building spell gives infinite mana, and if you have spinx bone wand out or a tutor to get it out, that's an instant win condition. I normally don't like instant win gimmicks like that, but my playgroup has one or two of those in every deck anybody else has, so I had to throw it in just for balance, lmao.
I did notice this deck and thread is fairly old, are you still playing it? Have you changed it since the latest update?
2 weeks ago
Flooremoji do it! If you need help with any of them hit me up!
conk2000 ain't no body got time for that! Thanks!
Pallino Thanks for the comment!
3 weeks ago
You have all the right pieces to compliment Uril, but the bones of the deck need a little bit of work. Your mana base is very slow with all these lands that come in tapped, and you have very little ramp.
33 lands is definitely on the low side, but you can pull it off if you have lots of ways to search for them. With access to green, artifact ramp that is vulnerable to removal makes less sense than the standard package of Farseek / Rampant Growth / Nature's Lore / Sakura-Tribe Elder / Kodama's Reach / Cultivate / Explosive Vegetation / Boundless Realms. Many of these cost less than your artifacts do. Run these with more basic lands and you'll speed up the deck considerably, and you won't get wiped out by a Cyclonic Rift or Planar Cleansing. Not to mention Blood Moon or Anathemancer effects.
If you can get some good ramp going, Genesis Wave can get Uril very big, very fast.
You also need more draw. You can run fewer auras if you can consistently draw into the ones you want, as well as other goodies, such as more lands. I'd look at Harmonize, Rishkar's Expertise, Garruk, Primal Hunter, Soul's Majesty, Momentous Fall, Greater Good, and all of the red Faithless Looting-style cards, since you can dump enchantments in the graveyard for later use.
One last mechanic I'd like to recommend for its versatility is Reverberate, and other red cards that copy others' instants and sorceries, like Dualcaster Mage and Reiterate. Copy a Cyclonic Rift, a Boundless Realms, a Counterspell, or the Stroke of Genius that the blue player is trying to deck you with. The sky's the limit.
Again, as for recommended cuts, I'd get rid of the artifact ramp that isn't Sol Ring, and cut down some of these auras. By drawing more cards and sucking more lands out of the deck, you'll still get to your best ones.
Sorry for the novel. The deck looks fun and I hope this helps.
4 weeks ago
Cyfer: Unfortunately heavy removal (or counterspell) is going to be mono-red's worst matchup.
We have almost no recursion to speak of outside of a few colorless spells and some red creatures. Elixir of Immortality and Trading Post are probably going to be your two best bets. The other route is also Darksteel Forge and Mycosynth Lattice, but without access to good non-creature tutors, definitely don't rely on it.
Most of the reason I play with such a low CMC is so I can rebuild easier after a wipe, since Aggro is what mono-red is best at. It's hard though when you are getting focused, so I try to play as fast of a game as possible, because I will either win or lose quickly, since my deck can't really hang in the endgame with Control, Midrange, or some BattleCruiser decks.
Having more damage based sac outlets or triggers from creatures dying is going to be incentive for other players to not wipe your board, so it may be worth it to run all of them you can. Boggart Shenanigans, Vicious Shadows, Outpost Siege, Stalking Vengeance, and Altar of Dementia are probably the best we have available.
You have to develop your own lines, with the idea of big, bursty combats and other tricks to wipe the table. I've had more success with putting out creatures more slowly than I could so that, not only do I look like I have a shitty hand to everyone else and become less of a threat, but I'm also not leaving creatures out multiple turns to get removed. It's harder for an opponent to remove or counterspell 4 creatures all at once than it is to remove the same 4 over multiple turns. Put them out the turn before you need them, and you will be a lot better off. It's why I've tried to double and triple up on effects and interactions as much as possible. Having Goblin Matron/Imperial Recruiter/Mogg Catcher/Goblin Recruiter for getting to a Krenko, Mob Boss for instance, as well as a Feldon of the Third Path to get him back, is a lot of buffing my chances to have Krenko in play.
Redundancy in red is what leads to consistency in your games, since red doesn't have the plethora of options available to the other colors.
Don't get discouraged though, and don't make too many drastic changes, because this deck plays oddly. I've had it now for a little over a year, and I didn't really settle into a solid build until about 8 months ago. It probably took me 3 months of playing that deck before my winrate went from 25% or less, to 50% or more. There is quite a learning curve to it, even though on the surface it seems pretty straight forward.
Haste and more big mana might not hurt either, if you find yourself with cards in hand each turn.
It's a glass cannon deck to an extent, so sometimes you're gonna have huge turns where you wipe the table, and other times your gonna fizzle out and do nothing because the whole table wipes you.
It get's better though, because once you lock down your build, playstyle with the deck, and get good with it, people become afraid of the deck and focus you even when you don't have a board presence. It took me a long time to not be salty about it, and now I take it as a compliment.
1 month ago
K34 Thanks for the help. I'm thinking about adding some cards like Reiterate, Reverberate and even Swarm Intelligence or Snapcaster Mage and Echo Mage (but the latter is pretty slow compared to Snapcaster Mage). I'm putting Kess, Dissident Mage on my 99 'cause she's very good. I think I should consider adding Nivix Guildmage and Izzet Guildmage because of the copies, but there must be better cards.
goblinguiderevealpls Thanks a lot for the help. I checked your primer and it's amazing, upvoting it! I was wondering if it would harm me to cut off some cards like Propaganda, No Mercy and Dissipation Field in order to favor boardwipers like Black Sun's Zenith, Damnation and Plague Wind but I don't know if they're viable options considering that I have Archfiend of Ifnir. I'm also thinking about adding the cards copy spell cards I mentioned above and also adding drawing spells like Curiosity and Consecrated Sphinx. What do you think?
1 month ago
Hi, thanks for your comment! I already have that dynamic with Reiterate, Seething Song (or Reality Spasm), and Banefire, so I don't want to add cards only for that combo because I think that it would take away some fun. Same for Dramatic Reversal: I would use it only with Isochron Scepter for the combo, in any other situation it would be a card of little use in my hand, so i prefer not to add it. But maybe I could add Lightning Bolt to get all the combo's peaces with Firemind's Foresight, so thank you for the advice!
1 month ago
With Reiterate already in your deck, you can also make an infinite combo by adding Lightning Bolt, Pyretic Ritual and Firemind's Foresight; provided that you have at least 3 XP counters and Mizzix is on the field. Use Firemind's Foresight to tutor for Bolt, Ritual and Reiterate. Then cast Pyretic Ritual (for ) and copy it with Reiterate (for , since you have the XP counters, you can buyback Reiterate for free). This should net you . Use the bought-back Reiterate to copy Ritual again. Do this an infinite amount of times until you have infinite . Then cast Lightning Bolt and use the bought-back Reiterate to copy it an infinite amount of times. Presto, all opponents die! :)