Cloudstone Curio

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Cloudstone Curio

Artifact

Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Cloudstone Curio Discussion

SaberTech on Ancestral Animar

52 minutes ago

@JMCraig Have you had a chance to test out Rhythm of the Wild in Animar? I have my reservations regarding the card, but there are people in the Discord that have been giving it good reviews, particularly because it gives mana dorks haste.

As I see it, the major cons of the card are that A) As an enchantment the deck has no way to tutor for it. B) At 3-CMC it wants to be played on turn 2, the same as Animar. And C) It benefits Animar if cast first, but if cast after Animar its play value for its cost goes down significantly.

That being said, if you cast Rhythm on turn 2, then Animar turn 3, there is still a chance of comboing off turn 4 if you have a few mana dorks in hand. Cards like Llanowar Elves are basically free spells if they get haste. And honestly, in a counterspell heavy meta it may be worth waiting until turn 3 to cast Animar if it also gets to be uncounterable.

I think some people have been playing it in Gaea's Herald 's slot, and it is nice that Rhythm only makes your creatures uncounterable, but I wonder if that is better than having the Herald as a possible target with Weird Harvest to help protect the other cards you tutor for? The one green mana in the Herald's cost is much easier to accommodate than the two green mana for Prowling Serpopard .

I keep mentally comparing the Rhythm to Cloudstone Curio . It is at least possible to tutor for the Curio with tutor cards like Fabricate , and even then it's a card that doesn't show up often. Is it worth giving a 3-CMC non-creature card a slot in the deck if you are only ever going to see it if you draw into it, as opposed to a creature that can be a viable tutor target?

Jaecen on Animar Sec

7 hours ago

Card Categorization

I've categorized the cards in your deck here: https://deckstats.net/decks/50753/1215572-animar

The following analysis is based on that categorization. Several cards are in more than one category, so I've categorized them based on their primary or common case. E.g. Ancient Animus is both "Removal" and "+1/+1 Counter Interaction", but you're going to cast it to kill something -- the +1/+1 counter is a nice bonus.

Strategy

There's no explicit or stated goals of the deck, so I can't evaluate the cards against that. If you have a goal, let me know.

The core effect of Animar is to play creatures, which grows Animar. As Animar grows, he helps you play more (and more expensive) creatures. Some notable limitations:

  • Animar only decreases colorless costs
  • Animar only cares about creatures
  • Animar only cares about casting creatures

Animar is cheap to cast and protects himself from most removal (due to his protection from Black and White). Because of this, we can assume that we will get him out early and keep him out long enough for him to provide benefit. We'll build the deck assuming Animar is on the battlefield at all times.

Since Animar reduces the colorless component of creature costs, we'll get the biggest benefit from colorless creatures. As with any unlimited cost reduction effect, we should look for ways to break the free case. The obvious one here is to bounce and recast colorless creatures for free.

Since we're playing all of these (hopefully free) creatures, Animar will grow quickly. Giving Animar good evasion will give us to win on commander damage quickly.

To best abuse Animar, we want:

  • Many creatures across a range of mid to high colorless costs
  • As many of those creatures in our hand as possible
  • An many +1/+1 counters on Animar as soon as possible
  • A means to make Animar unblockable

The easiest way to break Animar is to create an engine that casts colorless creatures and bounces them to your hand as many times as possible during a turn. We'll want ETB/LTB effects on those creatures and cards that care about creatures entering and leaving the battlefield. Additionally, we'll want cards that care about +1/+1 counters on a creature.

Favor creatures over non-creatures, as you get a discount on creatures. Try to keep colored costs to a minimum - avoid double or more colors in a cost.

Abusable Colorless Creatures:

Repeatable Bounce:

Synergies:

Unblockable Enablers:

We'll want to get as many creatures down as quickly as we can. Card draw and other card advantage effects are valuable.

Draw/Card Advantage:

Changes to the Existing Cards

I would consider cutting way down on the amount of ramp. Mana dorks get the deck running early, but they don't have any synergy with the core effects. I suspect that's what was leaving you feeling like you had a dead hand.

Cards that seem particularly problematic:

  • Wild Cantor . Requires a sac for effect. Doesn't get cost reduction. A dork that taps for mana would be better.
  • Tinder Wall . Same as Wild Cantor sans the cost reduction bit.
  • Vivid Creek and Vivid Crag . These both ETB tapped, don't have basic land types, and only provide off-color mana twice. If would strongly consider running Amonkhet cycling duals over these.
  • Ancient Ziggurat . Be careful, as this mana can only be used for casting creature spells. I don't like this land in most decks.
  • Bond Beetle . I have no idea why this is in here. It works once and has very little synergy with the deck. Verdurous Gearhulk would be better, but still not great.
  • Green Sun's Zenith . I think a cheaper card that tutored to hand and then let you cast the card would be better, as you'd get the cost reduction effect and other synergies. No cards come to mind, but there are lots that look at the top X cards and tutor to hand ( Gift of the Gargantuan , etc.).

hkhssweiss on Oona: Badass Faeries and Cruel Control

1 day ago

Yo DavePeachtree there are plenty of ways to go infinite mana in dimir colors, i'll list a couple for ya.

That's just a small list from the top of my head but there are plenty of infinite mana combos that synergizes with each other. Hope that helps!

Last_Laugh on My Aesthetic

1 week ago

Cloud of Faeries , Peregrine Drake , Great Whale , Vizier of the Menagerie , Sakura-Tribe Elder , and some bounce enablers like Cloudstone Curio , Equilibrium , and Temur Sabertooth are what I'd suggest adding.

Feel free to check out my list for ideas. Been playing Animar for over 6 years. Feedback, Upvotes, and/or Ideas on any of my decklists is appreciated. Animar, Gaea's Hemorrhoid

Iquasi on EDH - Animar, Soul of Elements

1 week ago

Small Ravnica Allegiance update on Feb 8th:

Cut:

Fabricate

Add:

Prime Speaker Vannifar

When Prime Speaker Vannifar was spoiled I knew immediately I wanted to try her out in this deck, and Fabricate was cut to make room for her. Fabricate has lost a lot of utility (though not all) after the cut of Ancestral Statue and I felt I don't need a tutor for Birthing Pod now that Vannifar is in the deck. Cloudstone Curio is a great target for Fabricate still, but having a tutor for straight win con again pigeonholes my strategic planning simililarly to Ancestral Statue being in the deck. Let the testing begin!

ToolmasterOfBrainerd on H: Shocks, Cyclonic Rifts, other ...

2 weeks ago

Selling and trading! For things I am selling, PWE is free and tracking + bubble mailer is $4. Tracking free over $40. Priced at 90% of tcglow per condition.

I’ll gladly provide good photos of the conditions of cards. The LP cards are graded fairly strict.

Priority wants: 2x Tarmogoyf (UMA preferred), Grim Lavamancer (Premium Deck Fire and Ice foil), and 4x Wild Nacatl FOIL

HAVES:

Godless Shrine - $8

Godless Shrine LP - $7

Hallowed Fountain - $7.50

Sacred Foundry - $6

Watery Grave - $7.50

Watery Grave LP - $7.25

Cloudstone Curio LP back, NM front - $12.50

Cyclonic Rift - $14.25

3x Cyclonic Rift LP - $14

Goblin Guide - $15.50

Search for Azcanta  Flip FOIL - $27.50

Take all the shocks for $41 (85% of tcglow). Take the lot for $145 (85% of tcglow)

My binder is also updated. Anything under $2 is hit or miss whether I actually have it, but over $2 is accurate.

I_TappedWrong on Edgar's Bloodfest

2 weeks ago

I think Purphoros, God of the Forge could be a really strong card. Also, Cloudstone Curio can give you a lot of ammo late came. I would add something that gives all creatures haste as well.

Titak on Seal Team Sphinx. (WIP)

2 weeks ago

The deck looks pretty interesting, I have always wondered what this commander could do. I thought about trying it myself. I think that Coat of Arms and Door of Destinies are unnecessary due to all of the sphinxes being relatively strong (most are 4 or 5, some are 6+) and due to how much mana the sphinxes cost, it might be difficult to play these in addition to the sphinxes and control spells. You could consider Cloud Key to help reduce the cost of whatever you need when you draw it. As well as Call to the Kindred to help you get some free sphinxes. If you want to keep some buffs for them, consider Metallic Mimic or Adaptive Automaton . Or, if you want to play around with the Sphinx ETB effects, consider Cloudstone Curio . lastly, a little extra Mana ramp should you want it, I really enjoy Myriad Landscape . I hope this helps!

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Cloudstone Curio occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%