|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
|Ravnica: City of Guilds||Rare|
Combos Browse all
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Price & Acquistion Set Price Alerts
Cloudstone Curio Discussion
11 hours ago
I'll quitely reccomend Grove of the Guardian instead of Armada Wurm, as its unlikely to be cast in most games when the rest of your deck is so aggressive. Your flicker effects mostly hit creatures, so the Trial/Carthouche is unlikely to be fantastic unless you Cloudstone Curio combo it up, or go all in on Ajani's Chosen type token/enchantment synergy. If you can find them Blade Splicer is a fantastic, aggressive option that plays in to a token artifact strategy, and is readily backed by Sundering Growth type proliferate effects and cloudshift. Countless Gears Renegade, Genesis Chamber, Hangarback Walker, Knight-Captain of Eos/Druid's Deliverance, Nest Invader, Servo Schematic Thraben Inspector, Tireless Tracker, etc all play well into this strategy, and combined with some value artifact sacrifice or artifact matters effects like Dispatch a very aggressive game is possible.
Have a look at Trostani, Selesnya's Voice EDH to get a better idea of the cards out there, then adjust for your meta. Can't really reccomend more than that.
1 day ago
Exist2Cease Thank you for your very constructive comments and for actually understanding what the deck does as opposed to some other commentators! (archived)
I really like the idea of Copy Enchantment, I was actually not aware of that card. Will try it for sure.
I personally have seen good results with both Brain Maggot and Hypnotic Siren, I can be very handy to have a 1 mana enchantment to bounce a Reality Acid on turn 4 after playing Cloudstone Curio on turn 3. I actually use the creature stealing effect quite often on turn 5 after playing a Semblance Anvil.
I'm torn on replacing the Maggot, the upside of Brain Maggot is that it is an enchantment and a creature, the higher the enchantment count the more consistently we can get a bounce engine going. That has to be factored in when choosing cards. For example let's say we are down to topdecks and have a Cloudstone Curio something we wish to bounce, which is a pretty common scenario. We just need to draw another enchantment to get restarted. On the other hand IOK and Thoughtseize are great 1-drops, but the way I see it they are way worse topdecks in this deck.
Also keep in mind that Enchantment creatures are the best cards to exile under Anvil, reducing their count is a consistency loss for the cost reduction plan.
Dimir Machinations is an interesting suggestion, it's true that being able to search for any 3 drop is very attractive.
Trophy Mage has a couple nice things going for it though. It's an extra body to chump block with, but more importantly it cost's one mana after playing Semblance Anvil(exiling an enchantment creature), and also it can be bounced back to your hand with Cloudstone Curio, so it can fetch the cloudstone, then bounce and fetch something else. I also like having a decent creature count in this deck for chumping and attacking and equipping swords. Those are the reasons I went with it.
So to sum up, you want to add some raw power in terms of card choice, but the costs for that is a reduction in enchantment and creature count. That is a consistency loss, on the other hand the machinations is a consistency increase in terms of finding 3-drops. It should work but I'm not convinced it's better.
I will try your suggestions out though and see how it stands up to the current version, with the exception of Thoughtseize (for budget reasons.)
1 week ago
Nice idea. I'd consider Sakura-Tribe Elder for ramp and a nice imprint, Damping Matrix, Bottle Gnomes, Cloudstone Curio, Culling Scales, Filigree Familiar and Lifecrafter's Bestiary all deserve a look. I'd feel a lot more confident with some stallier smaller creatures mainboard, but your meta might support this. I'd honestly move Obstinate Baloth maindeck or perhaps run some manadorks. Good luck!
1 week ago
I am not sure anyone pointed this out, but old Emrakul is not legal in Commander. I know it is not main, but don't want you to put it in and have someone yell at you.On the other hand run Cloudstone Curio as an infinite Combo and win with Purphoros.
1 week ago
You should absolutely look into Cloudstone Curio for this deck. It lets you go infinite with pure colorless Eldrazi (such as the titans or Desolation Twin and infinite damage when Purphoros, God of the Forge is out.
1 week ago
Drowner of Secrets + Intruder Alarm + Stonybrook Schoolmaster is a combo you could consider. Altar of the Brood also fits in.By using Merrow Reejerey to untap an Azorius Chancery you can achieve infinite mana through a Cloudstone Curio if you have 2 merfolks with cmc = 1 (or cost reducing), so you might want to consider Kefnet's Monument and Sapphire Medallion.Cloudstone Curio would also work for infinite tokens and even infinite mana if you use +Paradox Engine untaps your merfolk and mana rocks whenever you cast a spell. Spell Burst can lock everyone if you manage to generate in mana rocks/creatures, for instance.
+High Tide doubles up your mana for a turn
Maybe consider Blue Sun's Zenith since with infinite mana you can draw every card of your deck or force someone to deck out.
Maybe Winter Orb since your average CMC is so low and you'll have ways of untapping stuff (it'll lock everyone else out)
1 week ago
Very cool. +1 from me definitely
Animar will feed off the morph mechanic like a champ. I've always envisioned building a version after they announced MEGAMORPHHH and yea this looks fun
You're missing one I noticed right away which was Den Protector. Very solid mid-late game to retrieve key pieces. Brine Elemental + Vesuvan Shapeshifter looks super evil, good job there wow! You might have to get them or Cloudstone Curio back after they're destroyed. To the point where I'd maybe even suggest Eternal Witness
To connect as much as you can with animar I'd consider replacing Kodama's Reach, Cultivate, Wayfarer's Bauble, Untamed Wilds, etc with guys like Wood Elves, Sakura-Tribe Elder, Farhaven Elf, and Solemn Simulacrum. Bouncing Wood Elves back and forth with a morph creature (and Cloudstone Curio) to rip all the forests out is really powerful. Solemn Simulacrum works with Tidespout Tyrant and a morph to the same effect; only all basics
Please take a minute to swing by my Animar deck to give 'er a +1 if you can! Cheers!
2 weeks ago
You are off to a good start for a sliver deck, but as an Animar deck it could be improved upon. Generally Animar runs about 60 creatures, almost every card possible is a creature to synergize with him. You can replace a bunch of the non creatures with creature cards that do similar things. For card draw, mana dorks, and removal use cards like Tower Geist, Regal Force, Raven Familiar, Somberwald Sage, Rattleclaw Mystic, Birds of Paradise, Man-o'-War, Flametongue Kavu, Duplicant, etc. I don't have an animar deck any more but it often went infinite with Ancestral Statue bouncing itself or kiki/twin + Pestermite or Cloudstone Curio + 2x eldrazi. Shrieking Drake can self bounce to pump animar. Morphs are great because face down they count as a 3 cmc colorless creature. What makes these decks tier one is mana dorks to help cast Animar turn 2, infinite combos, and the top notch creature tutor power possible in green. If you lean in that direction it might help you in your new more competitive playgroup. Happy gathering!