|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Cloudstone Curio Discussion
1 day ago
Hey, looks good, but one of the best interactions with Animar are cards that can bounce themselves or other creatures you control. This lets you get more counters on Animar faster.
Statue can bounce itself unlimited number of times since its colorless, each time you bounce it you put a counter a on Animar and it reduces the casting cost of Statue.
Low mana cost creatures who give you value when they ETB are good when you can bounce creatures.
- Elvish Visionary : draw.
- Cloud of Faeries : untap lands.
- Pollenbright Druid : new from WAR, +1/+1 counter or proliferate.
- Fierce Empath : tutor for big creatures.
- Eternal Witness : recur any card from graveyard.
- Reclamation Sage : destroy any one artifact or enchantment.
- Farhaven Elf or Solemn Simulacrum : basic land ramp.
When playing a lot of creatures as well as bounce then Beast Whisperer is good repeatable draw. Forgotten Ancient and Managorger Hydra are two good cards for the +1/+1 counters strategy because each gets counters when any player plays a spell. This includes your opponents and in multiplayer Commander these creatures can get very big. They're also good with the strategy of bounce because you're casting creatures after you bounce them back to your hand. Ancient can be a counters engine since at your upkeep you can move counters from him onto any other creatures you control any way you like including onto Animar. If you like some of these suggestions I offer help to make cuts.
For the manabase really consider more lands. 30 total lands is low for your deck to function without being consistently land screwed. Getting land screwed is not fun; it's better to have more lands than not enough. There's some budget ($1-$5 or less each) lands to consider adding:
- Exotic Orchard
- Frontier Bivouac
- Opal Palace
- Yavimaya Coast
- Game Trail
- Shivan Reef
- Karplusan Forest
- Novijen, Heart of Progress
- Rootbound Crag
Good luck with your deck.
1 day ago
If you're going for Alluren as a main setup I would also recommend Cloudstone Curio . Turns into a cast combo with any 3 cmc creatures as long as you have one you can bounce back to your hand. Another personal favorite of mine when I was playing this combo in my Saffi Eriksdotter deck was Stonecloaker . Acted as an anti creatures removal when I needed to emergency bounce something back to my hand to protect it from targeted removal and was graveyard removal to boot.
2 days ago
3 days ago
Use double brackets like so:
[[Oketra's Monument]], [[Cloudstone Curio]], [[Ornithopter]], [[Memnite]]
Yes. As long as you have two creature cards, you can use them to keep bouncing each other when the Warrior token triggers the Curio. Since the two creatures mentioned are 0 drops, you don't need an extra source of mana and can do this infinitely, and since the Curio's trigger is a may ability, you can end it at any time you need to.
6 days ago
God-Eternal Kefnet definitely should be higher. It's hard to kill and pretty much fits in any blue deck with a large enough instant and sorcery base. Since blue draws a ton of cards and filters a ton, it's pretty easy to always have a counter spell on an opponents turn or always be able to cast two copies of the same spell.
As for Oketra, she goes infinite with any 0 drop creature and Cloudstone Curio .
Emergence Zone is good for decks that a) can't run Alchemist's Refuge and b) have a budget expensive cards in them.
Also, were talking EDH. No one's gonna be super Mana restricted for colors and the ones who are don't really care for the cards you're deeming bad.
1 week ago
Currently trying to work out whether Soren841's suggestion of removing Cloudstone Curio is feasible. Chrome Mox might also be cut, even though I might be getting some degree of scrutiny for that decision, so I plan to elaborate with as much subjective reasoning as I can. I really want Root Maze in the list as well, so that might be going in Chrome Mox 's slot. I have some big changes coming soon, but I'm honestly on the fence about everything as I am a perfectionist to a fault.
As for the other spoilers. I tried Bond of Flourishing for a bit. It was okay, if it was an instant, I would've definitely kept it in. Band Together was pretty sweet, but Somberwald Stag being tutorable and bounceable has left me on the fence.
All around I need WAY more testing before I do anything definitively. The deck is now entering a phase where infinite mana/outlet means a definite win, so I want to streamline it and expand on more proactive measures now that I know its win-con is pretty secure.
1 week ago
I get that you're going the Primal Surge route, but for mana less you can...
Weird Harvest into Ancestral Statue / Walking Ballista and it only takes 4 mana and 3 counters on Animar to win. Add 1 mana and you can tutor up the win with Spellseeker . Add 1 more mana and you can tutor up Spellseeker to tutor up the win with Imperial Recruiter . Even Imperial into Spellseeker into Weird Harvest is less, just sayin.
1 week ago
Cloudstone Curio seems like an auto include just for once you hit infinite mana, which I see you go for quite often, playing any creature turns into a win con. As well as if you don't have the infinite mana part, abusing spellseeker to grab more cards is just too valuable
Cloudstone Curio occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%