|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Ravnica: City of Guilds (RAV)||Rare|
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Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Cloudstone Curio Discussion
15 hours ago
Not exactly a bump; considering how late in the day it is. Anyways, still need help w/ Kruphix, God of Horizons , unless one Simic combo can do infinite mana; hold on...
(Click-Clack-Moo. Cows that Debunk the lie that Sonic 06 has sleazy activity of any design.)
Now one question remains, what needs out? & what other CMC 3<= Creature would you suggest?
3 days ago
@SilverWolfPup: nice suggestions - I'm going to slip the Lifecrafter's Bestiary in there for now. I have been debating Cloudstone Curio as it keeps bouncing creatures I want to attack with for the sake of drawing a card. Is that the best trade in a faster format like this? It is really good when I can flash in a creature and bounce another to save it in response to a spell or ability that would kill it. I need Prophet of Kruphix or Vivien, Champion of the Wilds out for that to happen.
1 week ago
Alrighty roo, let's spend 10 minutes fixing your deck
Don't run Reap . It depends on opponents board state to function, meaning it is unreliable.
Add Prismatic Vista for increased deckthinning.
There are a whole host of other legendary cards you can be running that are 3 CMC or less. Replace any combat oriented or random buff artifacts/creature (most of the 2/3/4 CMC legendary artifacts, and also Skyship Weatherlight) with some of the following
- Rishkar, Peema Renegade turns non-summoning sick critters into mana dorks.
- Yisan, the Wanderer Bard reusable tutor on a stick
- Azor's Gateway Flip better than Heart of Kiran because it lets you loot
- Azusa, Lost but Seeking lets you dump extra lands
- Bontu's Monument even though it isn't cost reducing creatures, still playable as a wincon that doesn't require attacking or targeting. Lets you pull the Rhonas monument combo and all the extra dead cards that go along with it (Craterhoof, Crossroads,
- Bow of Nylea swiss army bow, stops you from decking yourself by untapping with Paradox Engine while Reiki is in play on an empty deck.
- Growing Rites of Itlimoc Flip cradle 2.0, but triggers draw off Reiki on entering
- Hua Tuo, Honored Physician another way to stop you from decking out with Reiki in play, general value
- Melira, Sylvok Outcast legendary bear for drawing with combo busting effect, better than
You should really up creature tutor density, and add some value targets. Eldritch Evolution Chord of Calling Finale of Devastation Natural Order Time of Need Woodland Bellower Summoner's Pact Uncage the Menagerie Weird Harvest
Burgeoning Mirri's Guile Earthcraft and Oath of Nissa have far less value here than you think. I would cut them all, except possibly Earthcraft due to how well it works with Paradox engine. You should add Squirrel Nest as an alternate wincon if you keep it.
Why are you running Strip Mine ? You run no other stax pieces and no land recursion.
1 week ago
Also, just wanted to ask about a few cards you're not running that aren't in maybeboard:
Lightning Greaves / Swiftfoot Boots : provides protection, and even if the dude dies to a wipe, the boots stay on the field. Also, haste Animar is kinda nice to swing for infinite unblockable against any deck with white or black creatures.
Somberwald Sage : Just really strong on paper. Lots of dudes in the deck, and they often require colored mana. Seems good.
Glen Elendra Archmage : negate on a stick, AND you can use it twice. Seems weaker than siren stormcaller due to necessary counters on Animar, but worth considering imo.
Fierce Empath : 1 mana tutor to hand for Tishana/consecrated sphinx. Need I say more? Maybe.
Fabricate : ok this one seems to be the most obvious to me. Tutor ancestral statue to hand. Seems like a must go in. Also finds ball, metamorph, and spellskite notably.
Gamble : another obvious one imo. One mana tutor. Idk how often you're dumping your hand, but I like those odds.
Rattleclaw Mystic : Mana good, plus converts colors.
Wall of Blossoms : more useful elvish visionary: has health.
Skullclamp : draw cards. lots of dudes with 1 toughness. One of the stronger cards in the "weaker" section.
Den Protector : recursion on a stick. Seems good. Puts in hand instead of on top like noxious revival. Comperable to eternal witness, doesn't cost double green (ouch).
Shrieking Drake / Dream Stalker / Man-o'-War : good for combos, good for value. Most lists run them. Why not here? I think i might be missing something, although I can also agree that maybe they're not as powerful as the other 100 cards currently in.
Verdurous Gearhulk : it's at WORST a 5/8/8 trample, can be a 2/4/4 that buffs Animar 4, not to mention possible Rishkar or Generous Patron synergy. One of the weaker cards in this list imo.
Ainok Survivalist : morph is fun with Animar, 1G for a naturalize, plus free counter on Animar. I think it's worse than nature's claim or reclamation sage though.
Cloudstone Curio : I know it's not needed to combo, but seems like you could generate a lot of value, or a possible combo.
Purphoros, God of the Forge : one R for an indestructible body for ancestral combo, instead of using ball.
Hardened Scales : Double counters on animar, really good turn one.
Deadeye Navigator : forget the infinite combos associated with him, he's a great value card. Problem is paying the double blue, and then the blue to bounce. Also provides built in protection for himself and another card.
Thanks for looking through this whole message.
1 week ago
Okay. This will sound like I'm still a fool about this, but I believe the only true way to end this is through cooperation, & what is considered better as choices. W/ a truly uncleanable slate, I'd rather you don't choose for me (That happened to me once before, & it ended poorly, moreso than most.); but rather, suggest between either multiple or the fate of one thing(s), & I'll work from there. Concise enough, right? I mean, most CONTRA games have one simple goal to advance (& yes, I'm not just referring to the original on the NES.); Run, & Shoot. You can't go any further for that if you wish for further simplicity.
Alright, I'll shut it about the Contra Games; it's time to decide various card's Fates... Oh, & here's the Decklist in case you do care; don't worry, I'll clean the Planeswalker Amount up after all is set & done.
Commander / EDH*
SCORE: 2 | 14 COMMENTS | 765 VIEWS | IN 3 FOLDERS
& Yes, I know it's not a Primer; I tried to do that, but as of WAR, there was too much content to handle, & abandoned the project entirely. Thus, a renaming is in order soon enough...
Q1. While both are good in their own, which duo do you believe is the better duo for this, & the other, more cut worthy?
1. Aminatou, the Fateshifter and/or Spark Double 2. Planebound Accomplice + Cloudstone Curio combo
Q2. Urza, Lord High Artificer is OP all over. There's already a threat of him being banned. He can convert any untapped Artifice you have like Mox Sapphire ; a card that's already banned, & he can make ALOT of Mox all at once, & can reset your library on the fly.
But, is he really worth it in Superfriends? He is a God among machines, that'll be dethroned quicker than Leovold, Emissary of Trest when he got banned.
Q3. What draw card should I even use in the first place?
Q4. Many seem to be against Oath of Gideon these days. I already have stuff that might be better than it. Is such an Oath broken based on recent events?
Q5. W/ Kytheon now dead, & the possibility of removing his Oath, I feel that I want to put a Planeswalker in that has the Gideon Type that is also good W/ Superfriends; or the least bad in this case. That, & I wonder if there will ever be a thing of Nissa being compatable to Superfriends as well. Both are possible but just in case...
The community seems in favor that there is no place for Kytheon in Superfriends/Avengers. What about Nissa? B: Do you think Nissa deserves a place in Superfriends, & if so, Which Iteration?
Nexus of Fate is left on its own. Don't worry about them walkers though. I'll handle that.
Q8. Apparently Bigger DOESN'T mean better in this archetype. The Hydra gets killed by the Walkers that stayed back in Ravnica.
Q9. W/ Q1 as a part of this charade, this is going to make Thran Temporal Gateway far less relevant. Do you believe I should keep this still?
Q10. Three Walkers have been hated on by all, but me: Saheeli, Sublime Artificer , Daretti, Ingenious Iconoclast , & Rowan Kenrith . All these three cards I like alot, but nobody else does. Let's start w/ Rowan as she's obviously going to get hated the most. This deck already has Crawlspace (Which reduces her forced number of Attacking enemy creatures to 2.), Meekstone (Which locksdown those w/ 3 or more Power that do attack, rendered untapped their next turn.).
Should I keep Rowan Kenrith , or should I amp up the level of defense for Rowan, & from there, my Walkers as a whole, & if so, what would you reccomend?
Saheeli, Sublime Artificer is next. Just having a Static ability to make Durdles for every noncreature you cast is awesome. What's not awesome? Most of my targets are Rocks, & I'd like some good targets, & even an End the Turn effect to keep the fruits of Saheeli's nature.
Should I keep Saheeli, Sublime Artificer , & if so, can you think of any good targets for her; & a decent End the Turn effect? The best I can find are Sundial of the Infinite , & Time Stop ; I already have a Sorcery Speed Timetwister , & I don't want to lose.
Finally, Daretti himself. Sure, his constructs can't attack due to Defender, but listen wisely; you can also sac your Constructs, & Saheeli's Servos as ammo to destroy enemy Artifice & even enemy creatures. You just need one aftifact, & those durdles are very good at that. His Ult. can make 3 copies of an artifact you control. But what if I told you it doesn't matter whose Graveyard you're copying Artifacts, nor even who controls them. Yep. You can simply search your opponent's yard & make three big things all at once. Go ahead. Take their Blightsteel Colossus , & Winfect. Steal their Rocks for yourself! There is only little that Daretti can't do w/ all this.
After that, Should I keep Daretti, Ingenious Iconoclast ? & I apologize for the descriptions for the three; I wanted to show a basic synopsis for them.
Q11. As I have more Creatures, Topdecking, & a decent array of lands, I also want to know if another Walker in particular is more priveledged to be in there now; Vivien Reid . Based on her abilities (Spot Removal, prep-topdeck, & an awesome Emblem.), do you think she should be added?
Q12. W/O 10/10/10, how would you redesign this deck's Landbase w/ the following link? Note that the first 5 slots are taken by default via the Cycle Duals (from Amonkhet.), & that it has Crucible of Worlds .
Commander / EDH*
SCORE: 24 | 10 COMMENTS | 2466 VIEWS | IN 28 FOLDERS
Q13. Having mana in all 5 Colors is great, but sometimes, not having all the mana types might not be worth it all.
Based on this, What should I keep?
C: Both of the former.
E: Keep Omen, & suggest a new, much better rock to add on the deck's competitive nature.
Well, that's all the questions I have for now. I hope this Q&A thing can help w/ the whole deck revising. & after I got my answrs, I'll take it from here. Thank you again for all this. :)
2 weeks ago
Feel free to check out my list for inspiration. Upvotes on my decks are appreciated. Animar, Gaea's Hemorrhoid
2 weeks ago
I thinking Sisay, Weatherlight Captain can be built around into a full blown planeswalker combo deck with the new toy from modern horizons featuring Planebound Accomplice + Cloudstone Curio + two walkers of which one can generate at least two to get infinite walker activations. This can be an instant kill with Ugin, the Spirit Dragon or any walkers that can damage opponents.
2 weeks ago
Hey Sovietolga! Sorry to get back to you so late. I have been drooling over these Horizon Spoilers..... Also, I appreciate your curiosity in my deck!
Survival of the Fittest has been one of those cards that I keep debating on and test every now-and-then. It's powerful, and if you wanted to slot it in I would switch it out for Eldritch Evolution . Both have the some function really. I just like bringing a Grand Abolisher in with Evolution because people generally won't counter it, as apposed to fetching Abolisher with Survival and giving opponents an opportunity to counter it.
Have you played the deck much? I would love to hear about your experience piloting it.
Cloudstone Curio occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%