Academy Ruins

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters Rare
Time Spiral Rare

Combos Browse all

Academy Ruins

Legendary Land

: Add to your mana pool.

, : Put target artifact card in your graveyard on top of your library.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 22%

1.23 TIX $2.01 Foil

Ebay

Academy Ruins Discussion

Winterblast on [SPOILERS!] New Hour of Devastation ...

4 days ago

I see the biggest problem in the mana costs of the locust god. That's 6 mana and it won't stay in play long. Of course, you can play it again for 6 mana but you will have to play this thing and go into any sort of combo in the same turn, which requires even more mana.

You should think about how you can even survive so long and that's the deck then. If this card works at all it's probably in a shell with 20 or more counterspells ranging from 0 to a Maximum of 2 or 3 mana and a shitoad of mana artifacts (maybe with Paradoxical Outcome). I would not rely on the creatures alone though because there are numerous methods to disable these tokens or prevent them from attacking or dealing damage. Something like Impact Tremors or Purphoros, God of the Forge would help.

Phyrexian Altar and Ashnod's Altar would make a three card combo with Skullclamp and the locust god. Tezzeret the Seeker , Trinket Mage, Fabricate, Trophy Mage, Intuition, Long-Term Plans, Transmute Artifact and Academy Ruins are must plays then. You'll need every GOOD tutor and there aren't too many in these colours. Of course my suggestions are not a complete list but you have to keep mana efficiency in mind.

sonnet666 on [List - Multiplayer] EDH Generals by Tier

4 days ago

Reminder that it just says that counters can't be placed on players & permanents.

Counters that are already there will stay on.

In other words this has to come down early to have any real effect. I'm sure Meren and others can function with just 4-ish counters.

Also, does anyone else think Hour of Revelation is really nice? I feel like 10 permanents isn't that difficult amongst 4 people, and then it's a 3 mana Planar Cleansing.

There's also Mirage Mirror, which has a lot of weird potential. Off the top of my head:

Not sure what I'd use it in, but it sure is neat.

abby315 on Thoughts on this Mono-U Budget ...

6 days ago

I know next to nothing about mono U in EDH, but there's really no reason not to run Isochron Scepter + Dramatic Reversal infinite mana combo (with any mana rock). Especially when you already have Capsize and Blue Sun's Zenith to use with the inf. mana. And it's budget!

My first thoughts for cuts would be Future Sight unless it plays some role I'm not seeing and maybe Rewind as your worst permission, though you could perhaps cut a land since the higher land count is mostly to hedge against poor opening hands.

Also, not interested in running Mindslaver even though you have Treasure Mage and Academy Ruins?

EDIT: To answer your question, I think it looks fine. My suggestions reflect that mono- combo/control is more effective in EDH, to my knowledge, since is a fragile stand-alone control color.

If you want to make it more resilient in a multiplayer group, I'd add the above combos to quickly take care of threatening players. If you want to make it faster in 1v1, I'd streamline the deck to be a High Tide combo build, which you can also do on a budget like this.

zelian12 on Brainstorming win cons for 5c ...

1 week ago

I want to build a 5c lands deck around Child of Alara. These are the win cons I've considered so far:

Dark Depths - not as good as in legacy but a 20/20 is pretty damn good

Maze's End - Easily disrupted and often easy to see coming but the opportunity cost of running the combo is low as the gates just replace other colored lands

commander dmg / Inkmoth Nexus + Kessig Wolf Run / Rubblehulk

Door to Nothingness / Mindslaver + Academy Ruins

Crazy ramp into Villainous Wealth

mass land destruction + having better land recursion than anyone else

Duffzord on UB Stiflenought

1 week ago

Thank you ogorek, I appreciate it!

Good question marsthesoos!

Actually I play 61 cards to be able to run 1-ofs without giving up on overall consistency, pretty much just so I don't have to cut anything off, like the single Cabal Therapy or Academy Ruins...

Adding the 4th Daze is something I am considering, but I think it is too risky with the low Island count I am running... I gotta test it out though!

Jdreesman on Tenacious Triplets

1 week ago

Academy Ruins + Mindslaver = Take control of an opponent forever.Thopter Assembly + Time Sieve = Infinite turns.Sword of the Meek + Thopter Foundry = Infinite thopter tokens.

TheDevicer on [List - Multiplayer] EDH Generals by Tier

1 week ago

Not going to argue my position further since it's obvious I'm drastic opposition. Pulling my list down. Anyway, I'll leave you with what I believe to be some things that'll help you.

Irrelevant Arcanis Stuff Show

Load more