Academy Ruins

Legendary Land

: Add to your mana pool.

, : Put target artifact card in your graveyard on top of your library.

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Academy Ruins Discussion

kjofficemagic on Help me with a "Play ...

1 week ago

I am not familiar with EDH combos that can do this and I have limited knowledge to know which cards can do which. But I'd like to recommend Mind Slaver + Academy Ruins if it's not banned in EDH. :)

Paranoiac on Zombie Swarm Affliction (Needs Help)

1 week ago

scrapaholic09 Yes. That’s how it works. If you go the Sundial route, you may need ways to protect it and bring it back should it be destroyed. Things like Academy Ruins [it has gotten pricey now, hope they reprint it :)].

MichaelDoumin on The Frostbites

1 week ago

There's an idea to put Expedition Map instead of Thought Vessel. Since it appears a pretty nice cycle: Trinket Mage -> Expedition Map -> Academy Ruins -> Expedition Map -> Reliquary Tower -> Expedition Map -> Riptide Laboratory -> other usefull lands using the bundle of Academy Ruins and Expedition Map again. Also after draw Expedition Map I can use Riptide Laboratory to play Trinket Mage again to gain another trinket. Yes, it works at my kitchen.

Happymaster19 on Azkaban: A Prisoner's Primer [W/r Enchantments]

2 weeks ago

fluffyeel Ajani Vengeant is sweet but straying too far from the enchantment core weakens cards like Greater Auramancy, Sphere of Safety, and Idyllic Tutor. It also weakens the suggestion of Mesa Enchantress.

I really want a Defense Grid effect in here and may still consider it for the sideboard. Control is definitely one of the deck’s weaker matchups. I want to test it more before devoting slots to an artifact. Pithing Needle is a rare exception because it really boosts our matchup against those control decks as well as Tron (one of the deck’s weakest matchups).

Considering this weakness to Tron, Blood Moon absolutely overrules Blood Sun. The deck struggles much more with Engineered Explosives, Ugin, the Spirit Dragon board wipes, Ratchet Bombs, Qasali Pridemages, etc than Academy Ruins, Gavony Townships, Azcanta, the Sunken Ruins, etc. The card draw on Blood Sun is appealing but simply doesn’t matchup to the combined forces of Pithing Needle and Blood Moon. Perhaps some number of Temple of Triumphs could help in the card advantage department but the Needle and Moon haven proven WAAAY too necessary.

As you may notice in our virtually non-existent creature base, we can blank removal spells by skirting creatures. If you got a Path to Exile for Heliod, God of the Sun, good for you. If you want to blow Fatal Pushes or Paths on angel tokens, go for it. One of the sweet combos is Heliod and Porphyry Nodes and adding the Enchatntress makes it harder to slam. If I were to consider any card advantage engine, it would probably go to Endless Horizons.

Thanks for your thoughts!

Happymaster19 on Azkaban: A Prisoner's Primer [W/r Enchantments]

2 weeks ago

fluffyeel Ajani Vengeant is sweet but straying too far from the enchantment core weakens cards like Greater Auramancy, Sphere of Safety, and Idyllic Tutor. It also weakens the suggestion of Mesa Enchantress.

I really want a Defense Grid effect in here and may still consider it for the sideboard. Control is definitely one of the deck’s weaker matchups. I want to test it more before devoting slots to an artifact. Pithing Needle is a rare exception because it really boosts our matchup against those control decks as well as Tron (one of the deck’s weakest matchups).

Considering this weakness to Tron, Blood Moon absolutely overrules Blood Sun. The deck struggles much more with Engineered Explosives, Ugin, the Spirit Dragon board wipes, Ratchet Bombs, Qasali Pridemages, etc than Academy Ruins, Gavony Townships, Azcanta, the Sunken Ruins, etc. The card draw on Blood Sun is appealing but simply doesn’t matchup to the combined forces of Pithing Needle and Blood Moon. Perhaps some number of Temple of Triumphs could help in the card advantage department but the Needle and Moon haven proven WAAAY too necessary.

As you may notice in our virtually non-existent creature base, we can blank removal spells by skirting creatures. If you got a Path to Exile for Heliod, God of the Sun, good for you. If you want to blow Fatal Pushes or Paths on angel tokens, go for it. One of the sweet combos is Heliod and Porphyry Nodes and adding the Enchatntress makes it harder to slam. If I were to consider any card advantage engine, it would probably go to Endless Horizons.

Thanks for your thoughts!

Pervavita on Almost Only Lands

3 weeks ago

FYI you can run all the fetchlands even off color ones... obviously you don't want Arid Mesa. on the $$ side they are a bit on the expensive side but at least nice little upgrades for latter on.

I recommend for lands Academy Ruins to help grab your artifacts back, Bad River, Grasslands, & the two I can't remember there names as budget fetch but still good, Tolaria West as a tutor, Tectonic Edge as another land hate card, and Mirrorpool as a clone or reverberate.

Horn of Greed as another way to get through your deck faster, it should be protected from others like Howling Mine but draw you a lot more cards then your opponents.

marowakcity on Lands Excavation

4 weeks ago

no Academy Ruins for the hard lock?

Mdmaster13 on Living Seashore (Lands Standstill)

1 month ago

The reason I use Blue over Black is for access to countermagic, which makes Merrit Lage even more threatening, and is something that 9 opponents out of 10 won't anticipate, even seeing blue cards coming from a Lands deck. Draw power can also be a huge benefit, finding my Explorations, Loams, Vortex's, etc. Additionally, Brainstorm effects (including Jace) lets you set up your dredges from loam. I don't run Tabernacle for financial reasons and financial reasons only. I have intention of getting one eventually, but it's simply not within my reach at the moment. As for Pernicious Deed I would much rather stick with Engineered Explosives can can have the same effect without wiping my own valuable resources like Exploration or Molten Vortex. Plus EE is recurable with Academy Ruins, another reason to run Blue lol I appreciate the comments.

(Side note, if I'm being honest, I run Temur in literally every format lol it's my thing. I love the color combination. Originally when I was building Legacy I wanted to use Jace, but didn't care for any of the archetypes he fits in to. I like to home brew, so I started looking into what I could do with him, and considered building Lands because I really liked the archetype to begin with. This is the result after much tweaking and altering)

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