Academy Ruins


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Time Spiral (TSP) Rare

Combos Browse all

Academy Ruins

Legendary Land

: Add to your mana pool.

, : Put target artifact card in your graveyard on top of your library.

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Academy Ruins Discussion

Flooremoji on A Beginner's Guide to Lantern Control

2 days ago

any way you could incorporate a Leveler or Inverter of Truth? With the Academy Ruins you could put a card on your library after casting a Leveler.

Flooremoji on Thopter/Sword Combo

3 days ago

I like it! Maybe go heavier on the Academy Ruins though.

Azdranax on Simic tier one

1 week ago

Infinite mana ASAP and additional win cons and combos for consistency. Transmute Artifact, Stroke of Genius, Paradox Engine, Mystic Speculation, and Academy Ruins would all serve a purpose toward that goal.

Matthew_Minor91 on I know I'm going slow, but please don't Rashmi!

1 week ago

alright, not terrible reasoning. Why not replace Panharmonicon for Fabricate or Tezzeret the Seeker ? The first will tutor for all the artifacts, while the second can grab every artifact in your deck immediately except Paradox Engine. Tezzeret is much more powerful, since it puts the artifact directly into play and can also untap things like mana vault.

Courser of Kruphix pairs well with Oracle of Mul Daya and will keep those pesky lands off the top of your library. They're both already really powerful, but synergize with your commander amazingly.

Consecrated Sphinx could really use a spot (and a ban, in my opinion). Also, Trygon Predator is amazing. The only downside is you have to run both blue and green, but that's it. Same with Edric, Spymaster of Trest. That guy would net you all sorts of advantage from your tap-weenies. Teferi, Temporal Archmage is powerful and would synergize well.

Also, both Academy Ruins and Buried Ruin will keep your artifact win-cons out of the graveyard and I view Regrowth as an auto-include in decks that run green. Late game, it's almost a Demonic Tutor. In fact, I've Demonic Tutored for a Regrowth before...

Happymaster19 on Modern - Mono White Enchantment Prison

1 week ago

Needle has always maintained a place on my list and does out in work against Tron. I expanded my budget after Modern Masters 3 to add a Blood Moon splash. That obviously helps in more matchups than just Tron. Eldrazi Aggro, Valakut decks, and everything from Academy Ruins to Azcanta, the Sunken Ruin all in one and without doing anything more detrimental than maybe taking 2-3 life from lands.

Delta-117 on Favorite cards to abuse?

3 weeks ago

Mindslaver and Academy Ruins is always fun (at least for me).

Entrei on crazy netdeckers

3 weeks ago

I've actually had an interesting time with this. True, netdecks can be annoying at times, but once you figure them out, you have an advantage. For example, my deck Gro-bots *Primer*, which I took to SCG regionals, did quite well despite being the first time the deck had ever actually been assembled (Aside from the two solemnity decks I played, which completely counters my deck).

Once you know what your opponent is playing, a good player, with appropriate knowledge about the format, can literally run circles around the other person in game 1 (and possibly 2).With some of these netdeckers, they know how to play against the meta decks... but kinda flounder against homebrews (someone sideboarded in 2x RIP despite the only gy interaction on my side being 1xAcademy Ruins and 2xScavenging Ooze)

That being said, there is no problem being a netdecker. Some people take pleasure in winning, whereas others vastly prefer building decks.

But yes, @OP, some netdeckers are annoying. As long as you know what the other guy is playing and how to play against it, you are already in a downhill battle.

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