Academy Ruins

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Time Spiral (TSP) Rare

Combos Browse all

Academy Ruins

Legendary Land

: Add to your mana pool.

, : Put target artifact card in your graveyard on top of your library.

Price & Acquistion Set Price Alerts

MMA

TSP

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Recent Decks

Academy Ruins Discussion

WunderlichDrums on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

22 hours ago

I'm really liking the recent comments. I just updated my list with some of your guys' card suggestions.

@ejikazuma .....wow..really? I never knew that about Grand Architect and Nim Deathmantle That kinda sucks..a lot.. But, I have been thinking of cutting him for a while, so maybe that's all I needed to read to make the decision.

Also yeah, Myr Battlesphere is great in this deck. I've had him in for a while. So much so that I've considered putting in Precursor Golem as well, BUT..Battlesphere combos with Time Sieve + Academy Ruins ALSO..so..yeah lol I don't think I would take out Thopter Assembly though. That's just me.

@mtgApprentice21 YES! Mana Vault is great! I think many people overlook the fact that you can combo with Mana Vault, Sol Ring and Mana Crypt in this deck! lol

Also, that's a good point with Crucible of Worlds and the artifact lands...that's pretty dirty lol

Has anyone tried using Mirage Mirror in this deck yet? Has worked out pretty well for me so far ;)

Might also be a long shot, but anyone tried Mairsil, the Pretender??

Maybe some of you might wanna check out my list because I haven't really had any of the issues you're talking about. The only real issue I've faced is being color screwed..which brings this to mind...

Has anyone here tried or seen Breya lists that barely run any colored spells? Like, strictly artifact based combos??? No Felidar Guardian or any of the wincon cards such as Impact Tremors/Zulaport Cutthroat/Disciple of the Vault/etc, just strictly colorless artifacts that combo plus some tutors?

Though most of the deck is colorless artifacts, I do feel like I get screwed on color sometimes. And also if you have suggestions for my list, be my guest. I'm down to try out new cards.

Saljen on Mono Blue Tron

5 days ago

A Singleton Urborg, Tomb of Yawgmoth and Tolaria West would make Dismember easier to cast and give you another way to search out both Urborg and your Urza lands, or utility lands like Academy Ruins or Field of Ruin. It'll also make it easier to run black in your side board.

Architas on Jhoira's Vehicular Travels

1 week ago

Tezzeret the Seeker : Good way to tutor cards (+ free artifact lands tutor)

Academy Ruins: Great land, but pricy. (Fits great in any artifact deck)

Panharmonicon: Like others have suggested, since you have quite a few ETB triggers.

ducttapedeckbox on Muldrotha Good Stuff

1 week ago

Thank you for the suggestions!

I added many of the cards you suggested. Do the think Academy Ruins is worth having another colorless land so that I can recur the Capsules and artifact board wipes? I was debating its value over one of the Blighted lands.

For board wipes, I have Nev Disk, O-stone, Coercive Portal (eh?), Night Incarnate for a mini wipe, and then Ugin, the Spirit Dragon which I can keep -X'ing and getting him back if needed. Ugin, Portal, and Night Incarnate aren't the best so a Crux of Fate might be needed.

generalrenard on The Most Evil Deck in Modern

1 week ago

That’s only granted if you are running a self-sacrificing artifact like a Spellbomb or a spare Codex Shredder, for the combo with Academy Ruins. And the pixy stick does resolve the old Eldrazi problem.

mrfab13 on The Most Evil Deck in Modern

1 week ago

also i like having 1xCrucible of Worlds and 1-2xGhost Quarter in the main, also handy if they GQ your Academy Ruins so you can get it back or you can use it to get rid of evey land in their entire deck, Inventors' Fair is always avalible, you can also do snazzy stuff like Academy Ruins->GQ->replay->activae again. also slighlty meta dependant but most of the time you are safe to run only 3 Ensnaring Bridge as there are a decent ammount of decks that dont use creatures to win and alog with Whir of Invention, acient sturrings, Lantern of Insight and self mill, you are still gonna find it.

for the SB id reccommend Torpor Orb as its a strong hate card that goes well in this deck and some ammount of Welding Jar or Spellskite, or Padeem, Consul of Innovation you need someway to protect your stuff and there is a pretty high chance that your opponent will run some form of artifact hate. i dont know if its fine tuned and thrashes everyone in your meta but your SB seems kind of weak to me.

also generalrenard you never deck yourself if they have no interaction with using Academy Ruins and an artifact that can kill iteself like Pyrite Spellbomb, Lantern of Insight, Mox Opal (legend rule) or discard to hand size, Academy Ruins it ontop of your deck and draw it next turn, repat for infinity. eventually you can, mill it with Pyxis of Pandemonium or ult Jace, the Mind Sculptor. if neither of thoes are an option then its a tie.

Icbrgr on Wait for it...

2 weeks ago

Nice brew! I like having both second sun/turbo draw win conditions. Maybe Detention Sphere to catch a stay permanent/tokens... Meddling Mage/Nevermore can be fun sideboard tech..Remand/Howling Mine/Temple Bell are good draw... Pithing Needle makes for a good SB tool against PW and such...Academy Ruins might be useful too.... I would also consider Rule of Law over curse of exhaustion.... Not exactly budget suggestions sorry!

SynergyBuild on An Eternity of Decay

2 weeks ago

You should sideboard Pulse of Murasa for burn, perhaps with Gifts Ungiven and an Academy Ruins, this way you have a near instant win.

The pile you make is Pulse of Murasa, Academy Ruins, Eternal Witness and Hangarback Walker. There are two loops here:

Loop one is the repeatable lifegain+blocker loop, with Eternal Witness and Pulse of Murasa. You cast one, returning the other to hand, block, it dies, use the other to return it back to hand, cast it, block, etc. It is great against stonewalling burn and other aggro lists, while hurting Death's Shadows, Humans, and a lot of the other midrange-disruption based decks.

Loop two is Academy Ruins and Hangarback Walker, where you can keep recurring Hangarback Walker as a great blocker/token generator. It gives a virtual infinite board presence that just grows an air field over time.

You always get one of these from the loop, because if they give you Eternal Witness or Pulse of Murasa then you can loop the lifegain/blocker or you can use it to recur Academy Ruins if they didn't give you it.

These are the following possible piles they can separate them into:

Academy Ruins + Hangarback Walker = The walker loop.

Eternal Witness + Academy Ruins = Both loops (Eternal Witness gets Pulse of Murasa, Academy Ruins gets Hangarback Walker.)

Pulse of Murasa + Eternal Witness = Both loops (Pulse of Murasa fetches Academy Ruins, Eternal Witness fetches Pulse of Murasa, Academy Ruins fetches Hangarback Walker)

Hangarback Walker + Pulse of Murasa = Either loop (Pulse of Murasa can fetch Eternal Witness and do the blocker/lifegain loop, or Academy Ruins for the walker loop.) Also, you get a free Hangarback Walker with the lifegain loop, or a free 6 life for the walker loop.

Academy Ruins + Pulse of Murasa = Both loops (Academy Ruins fetches Hangarback Walker, Pulse of Murasa fetches Eternal Witness)

Hangarback Walker + Eternal Witness = Either loop (Eternal Witness can fetch Pulse of Murasa and do the blocker/lifegain loop, or Academy Ruins for the walker loop.) Also, you get a free Hangarback Walker with the lifegain loop, or 2/1 Eternal Witness on the Field for the walker loop.

Pretty much, the worst case scenario is the walker loop, and so few opponents understand that.

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