Academy Ruins

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Time Spiral (TSP) Rare

Combos Browse all

Academy Ruins

Legendary Land

: Add to your mana pool.

1 , : Put target artifact card in your graveyard on top of your library.

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Academy Ruins Discussion

Entrei on EDH Banlist

2 days ago

So for Gifts Ungiven they just grab Crucible of Worlds Academy Ruins Mindslaver and Buried Ruin. Regardless of what you give them they can pull the combo off.

As for the p9, everyone would have to run them in order to be competitively viable. However that would put a huge strain on people, as they would have to spend huge amounts of money to make a deck have the cards everyone's has.

Also banned for diversitys sake. If they were legal EVERYONE would be running them

Polupus on Padeem’s Pool Party

5 days ago

@Megalomania: Thanks for the advice!

The combo to win is up for debate. I have Blue Sun's Zenith/Temple Bell with Paradox Engine or Mindslaver + Academy Ruins/Trading Post/Planar Bridge/Elixir of Immortality.

I really like Portcullis & Duplicant in this deck so I don't think I would want Torpor Orb in here. Stasis might be really good! I would need more bounce to make it work and it wouldn't have hexproof without Liquimetal Coating, but it is another Winter Orb to make it more consistent.

Helm of Awakening is really good and I would definitely think about including it, Sensei's Divining Top also, but I'm really not sure about Future Sight. This deck really can't be giving away too much info about itself to the enemy before it locks up the board or it becomes a target when a prison piece shows up.

redace10 on Geist Voltron

1 week ago

Interesting deck, most of the Geist decks I've seen go the enchantment route for a Voltron build, it's refreshing to see an equipment build. That said, you should pick one theme or the other and build it up, not both. I recommend cutting most if not all auras and honing your equipment build. A few suggestions -

Buried Ruin and Academy Ruins would be slam dunks in this deck, artifact recursion in lands are excellent for this format. Restoration Specialist is another recur card that warrants consideration, its cheap and good at what it does. Nahiri, the Lithomancer is also pretty excellent for that purpose.

Whir of Invention and Inspiring Statuary are two of my favorite cards for an equipment voltron build. The former always catches opponents by surprise, I love using whir to get the hammer of Nazahn in response to a board wipe. The latter ramps an incredible amount in an artifact deck. Using your plethora of equipment to power out the rest of your deck is really something.

Tragic Arrogance is one of the best possible board wipes for a voltron deck, it will totally ruin your opponents' board while keeping your side exactly as you need it. I would swap it in over divine reckoning.

I have my own Azorius Equipment Voltron deck, Untapped Potential - Dragonlord Ojutai. Take a peak as it may give you some ideas.

+1 for originality, some tweaking is needed but otherwise it looks like a solid deck.

BosmaTheNL on Unesh, the Fair (Comboless Artifacts)

2 weeks ago

@noshadowkick

And for recursion we have Trading Post, Academy Ruins, Crucible of Worlds and Buried Ruin and numerous ways to tutor them.

Xica on Vampire's stay midrange

2 weeks ago

On the other hand Victim of the night isnt gonna screw you over, in case someone casts Emrakul, the Promised End - or uses Mindslaver (without having Academy Ruins - that may become an important consideration, since the new emrakul is perfectly fitting into jund like shells as a late game finisher.

bayard on Brago Updated

2 weeks ago

Ok here we go. Since I'm such a nice guy I've taken the liberty of making your draft chaff better.

Here are the lands that could realistically be added to this deck:

Mana LandsNimbus Maze, Reflecting Pool, Seachrome Coast, Adarkar Wastes, City of Brass, Mana Confluence, Mystic Gate

Utility LandsScavenger Grounds:I dont mind if you dont use this one

Academy Ruins:Seems good with the combo being artifacts

Buried Ruin:See academy ruins

Hall of the Bandit Lord:Haste-y brago? Your choice.

Since the win con is infinite blinks we need to make sure we have what we need to win with that also the there's still some blink creatures you "need":

Enlightened Tutor&Mystical Tutor:No skill tutors

Spreading Seas:Disrupts and is good with infinite blinks, kills things like Gaea's cradle and such.

Sensei's Divining Top:More Broken Shit

Venser, Shaper Savant:Better as a creature honestly.

Snapcaster Mage:Nough said.

Ponder or Brainstorm:I just like turn one plays. These aren't necessary though.

Prophetic Prism: I was kind of thinking of this one. Don't overlook it.

Whir of Invention:Just yes. Your mana base can probably already support it, but with the new lands for shuure.

Ill continue this some other time Im too tired to continue

Saharez on Inalla the finite version! - EDH

2 weeks ago

Hello noshadowkick

Goblin Bombardment is Indeed more reliable.

I can't tutor for it with Trophy Mage or recur it with Academy Ruins though.

Which us why I ended up settling for an inferior effect, it does get the job done.

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