Academy Ruins

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Time Spiral (TSP) Rare

Combos Browse all

Academy Ruins

Legendary Land

: Add to your mana pool.

, : Put target artifact card in your graveyard on top of your library.

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MMA

TSP

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Academy Ruins Discussion

DangoDaikazoku on Aminatou Staxshifter (Esper Stax Primer)

1 day ago

Enral The thing about Trinket Mage is that we also run Humility, and my personal list currently runs Hushwing Gryff as well. The creature count is so low as of right now too, so finding slots for others is conflicting especially when our Stax pieces and hate kill other cards that feel like they get the would get the wheels turning otherwise. Cards like Academy Ruins and Buried Ruin are only really hit by Rest in Peace which doesn't feel bad considering that's one of three of our graveyard hate cards, so it's definitely worth thinking about. I can see problems with running too many colorless producing mana lands though, since we want to get Aminatou out sooner than later. A problem with draw cards like Timetwister is problematic since we also use Ensnaring Bridge as means to defend our walkers, which makes card advantage less than ideal if we don't have means to immediately dump our hand afterwards. Teferi's Puzzle Box could be manageable, however. I'm not sure yet if it can find a slot in here, but we greatly appreciate the suggestions!

SynergyBuild on Aminatou Staxshifter (Esper Stax Primer)

1 day ago

Academy Ruins is certainly good, and our 2 cmc slot is pretty stacked, so I'll see what I can do for muddle. The Puzzle Box is certainly an option I haven't considered to abuse that +1, thanks!

Enral on Aminatou Staxshifter (Esper Stax Primer)

1 day ago

There's a lot of good target for Trinket Mage...I don't think the single inclusion of Torpor Orb should prevent you from including him in. Muddle the Mixture is another great permission that doubles up as a tutor. Academy Ruins can return important artifacts and can be put immediately back to hand with Aminatou. Notion Thief/Timetwister/Teferi's Puzzle Box seems like they might fit in. That's all I can think of off my head for now!

SynergyBuild on Moden Prosperity Bloom?

1 week ago

Paradox Engine lists with Temple Bell and Otherworld Atlas end up being a similar deck too. Everflowing Chalice, Astral Cornucopia, Surge Node, Coretapper, Tezzeret's Gambit, and with lands a full set of Inventors' Fair, Darksteel Citadel for the ones that use Mox Opal, the occasional Buried Ruin and Academy Ruins, and blue sources.

Then there are variants with Reshape and Lotus Bloom, Whir of Invention is in some, Mind Stone/Hedron Archive in others. Even some Voltaic Key's that I have seen.

ThoAlmighty on Breya - Etherium Singularity

3 weeks ago

I love the deck, any interest in combo? Academy Ruins + Mindslaver can lock an opponent out, and if you want a more casual experience, Inspired Sphinx is a nice bit of artifact-related value.

SufferFromEDHD on Lands of Meletis

3 weeks ago

Dust Bowl, Thespian's Stage for utility but especially Valakut, Academy Ruins + Expedition Map seems useful.

Cycling lands seem really strong with Life from the Loam

Planar Birth for landfall triggers.

Gush, Deprive, Rewind utility spells centered around lands.

Tunnel Ignus to punish grouphug ramp.

Patron of the Moon!

[email protected]_only on The King's Gilded Chariots

4 weeks ago

with the goal of turning your general into an artifact asap, I recommend Ashnod's Transmogrant - I use it for my artifact deck with Padeem, Consul of Innovation. I run alot of recursion, so it's less of an issue, not sure how well yours will do without Academy Ruins, but still viable. Link here if you wish to compare or gather other artifact ideas - Epsilon III, the Great Machine

SerraMeya on ASHNOD'S VICTIM - "Prey for Breya"

1 month ago

Hi faricane, nice to hear ya :) let me get through your points step by step.

1) Wincons:

1st primary wincon is Ashnod's Altar/Krark-Clan Ironworks with Nim Deathmantle/Eldrazi Displacer.

2nd wincon is Isochron Scepter with Dramatic Reversal and any amount of mana rocks that produce 3 mana in summary for infinite mana

3rd wincon is Deadeye Navigator with Peregrine Drake for infinite mana

4th wincon is Sword of the Meek and Thopter Foundry paired with Ashnod's Altar/Krark-Clan Ironworks for infinite colorless mana, life, tokens and sac triggers

5th wincon Sharuum the Hegemon and Phyrexian Metamorph paired with Ashnod's Altar/Krark-Clan Ironworks (infinite mana/infinite sacs) or Zulaport Cutthroat for infinite lifeloss/lifegain

6th wincon (more a backup) would be Nevinyrral's Disk with Soul of New Phyrexia for disklocking the table

  1. The cards

Muddle the Mixture is a good counterspell on its own . that way it has 2 purposes inside this list - tutor or counter.

Mercurial Chemister is just a personal thing. he granted me many cards in games as he wont be the first target to get removed. you could drop him for another tutor.

Commander's Sphere and Manalith are in here for my dramatic scepter combo as i need rocks to produce every kind of mana to go infinite with breya. for sure your mentions are a great addition. i just dont added them cause i dont have any more copies of them.

Rune-Scarred Demon is just a tutor and a beater on a stick. i just like him if games take the long run and i need to rely on some boardpresence. at least 7cmc is not a problem with all the mana ramp this list offers.

Open the Armory is great. i go exact the same route you mentioned and even Skullclamp is a great target at least

Zulaport Cutthroat is not really neccesary in this list. ya, he can go infinite within the sharuum-combo, but we have other options to winthe game without him. i would not add more effects like his one cause i like to fill the spots with other spells. i would only 1 spell in his slot that supports the sharuum-combo that way. you can go for Altar of the Brood instead.

Cyclonic Rift a great card and i played it many months in this list. then i just removed it for other decks. breya didnt need it that much. i go for the disk-combo instead to set opponents back in late game (if we even get there)

Saheeli's Directive and Time Sieve are really bad! why? they are only great when you have access to any infinite (mana or tokens) but at this point you already won the game. you dont need those "win-more" cards. they just steal slots of your 99s.

myr retriver and co.: we dont need much recursion. i already have Daretti, Scrap Savant, Goblin Welder, Sharuum the Hegemon and Academy Ruins. they are all better. at least we got Elixir of Immortality if things really went wrong lol.

Tezzeret the Seeker , Lim-Dul's Vault and co.: everything that tutors can work and be a great addition to this deck.

Suggestions: you wrote that you would cut the Vampiric Tutor for budget reasons. i fully agree, but keep in mind: your fast pace relies on your tutors. VT is one of the cards i would really recommend for this deck as it is the fasted tutor besides Enlightened Tutor. on lucky days you might find a cheap one on ebay or other trading sides :)

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