|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Rare|
|Time Spiral (TSP)||Rare|
Combos Browse all
: Add to your mana pool.
, : Put target artifact card in your graveyard on top of your library.
Price & Acquistion Set Price Alerts
Academy Ruins Discussion
22 hours ago
I'm really liking the recent comments. I just updated my list with some of your guys' card suggestions.
@ejikazuma .....wow..really? I never knew that about Grand Architect and Nim Deathmantle That kinda sucks..a lot.. But, I have been thinking of cutting him for a while, so maybe that's all I needed to read to make the decision.
Also yeah, Myr Battlesphere is great in this deck. I've had him in for a while. So much so that I've considered putting in Precursor Golem as well, BUT..Battlesphere combos with Time Sieve + Academy Ruins ALSO..so..yeah lol I don't think I would take out Thopter Assembly though. That's just me.
Also, that's a good point with Crucible of Worlds and the artifact lands...that's pretty dirty lol
Has anyone tried using Mirage Mirror in this deck yet? Has worked out pretty well for me so far ;)
Might also be a long shot, but anyone tried Mairsil, the Pretender??
Maybe some of you might wanna check out my list because I haven't really had any of the issues you're talking about. The only real issue I've faced is being color screwed..which brings this to mind...
Has anyone here tried or seen Breya lists that barely run any colored spells? Like, strictly artifact based combos??? No Felidar Guardian or any of the wincon cards such as Impact Tremors/Zulaport Cutthroat/Disciple of the Vault/etc, just strictly colorless artifacts that combo plus some tutors?
Though most of the deck is colorless artifacts, I do feel like I get screwed on color sometimes. And also if you have suggestions for my list, be my guest. I'm down to try out new cards.
5 days ago
A Singleton Urborg, Tomb of Yawgmoth and Tolaria West would make Dismember easier to cast and give you another way to search out both Urborg and your Urza lands, or utility lands like Academy Ruins or Field of Ruin. It'll also make it easier to run black in your side board.
1 week ago
Tezzeret the Seeker : Good way to tutor cards (+ free artifact lands tutor)
Academy Ruins: Great land, but pricy. (Fits great in any artifact deck)
Panharmonicon: Like others have suggested, since you have quite a few ETB triggers.
1 week ago
Thank you for the suggestions!
I added many of the cards you suggested. Do the think Academy Ruins is worth having another colorless land so that I can recur the Capsules and artifact board wipes? I was debating its value over one of the Blighted lands.
For board wipes, I have Nev Disk, O-stone, Coercive Portal (eh?), Night Incarnate for a mini wipe, and then Ugin, the Spirit Dragon which I can keep -X'ing and getting him back if needed. Ugin, Portal, and Night Incarnate aren't the best so a Crux of Fate might be needed.
1 week ago
That’s only granted if you are running a self-sacrificing artifact like a Spellbomb or a spare Codex Shredder, for the combo with Academy Ruins. And the pixy stick does resolve the old Eldrazi problem.
1 week ago
also i like having 1xCrucible of Worlds and 1-2xGhost Quarter in the main, also handy if they GQ your Academy Ruins so you can get it back or you can use it to get rid of evey land in their entire deck, Inventors' Fair is always avalible, you can also do snazzy stuff like Academy Ruins->GQ->replay->activae again. also slighlty meta dependant but most of the time you are safe to run only 3 Ensnaring Bridge as there are a decent ammount of decks that dont use creatures to win and alog with Whir of Invention, acient sturrings, Lantern of Insight and self mill, you are still gonna find it.
for the SB id reccommend Torpor Orb as its a strong hate card that goes well in this deck and some ammount of Welding Jar or Spellskite, or Padeem, Consul of Innovation you need someway to protect your stuff and there is a pretty high chance that your opponent will run some form of artifact hate. i dont know if its fine tuned and thrashes everyone in your meta but your SB seems kind of weak to me.
also generalrenard you never deck yourself if they have no interaction with using Academy Ruins and an artifact that can kill iteself like Pyrite Spellbomb, Lantern of Insight, Mox Opal (legend rule) or discard to hand size, Academy Ruins it ontop of your deck and draw it next turn, repat for infinity. eventually you can, mill it with Pyxis of Pandemonium or ult Jace, the Mind Sculptor. if neither of thoes are an option then its a tie.
2 weeks ago
Nice brew! I like having both second sun/turbo draw win conditions. Maybe Detention Sphere to catch a stay permanent/tokens... Meddling Mage/Nevermore can be fun sideboard tech..Remand/Howling Mine/Temple Bell are good draw... Pithing Needle makes for a good SB tool against PW and such...Academy Ruins might be useful too.... I would also consider Rule of Law over curse of exhaustion.... Not exactly budget suggestions sorry!
2 weeks ago
Loop one is the repeatable lifegain+blocker loop, with Eternal Witness and Pulse of Murasa. You cast one, returning the other to hand, block, it dies, use the other to return it back to hand, cast it, block, etc. It is great against stonewalling burn and other aggro lists, while hurting Death's Shadows, Humans, and a lot of the other midrange-disruption based decks.
Loop two is Academy Ruins and Hangarback Walker, where you can keep recurring Hangarback Walker as a great blocker/token generator. It gives a virtual infinite board presence that just grows an air field over time.
You always get one of these from the loop, because if they give you Eternal Witness or Pulse of Murasa then you can loop the lifegain/blocker or you can use it to recur Academy Ruins if they didn't give you it.
These are the following possible piles they can separate them into:
Hangarback Walker + Pulse of Murasa = Either loop (Pulse of Murasa can fetch Eternal Witness and do the blocker/lifegain loop, or Academy Ruins for the walker loop.) Also, you get a free Hangarback Walker with the lifegain loop, or a free 6 life for the walker loop.
Hangarback Walker + Eternal Witness = Either loop (Eternal Witness can fetch Pulse of Murasa and do the blocker/lifegain loop, or Academy Ruins for the walker loop.) Also, you get a free Hangarback Walker with the lifegain loop, or 2/1 Eternal Witness on the Field for the walker loop.
Pretty much, the worst case scenario is the walker loop, and so few opponents understand that.