Academy Ruins

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters Rare
Time Spiral Rare

Combos Browse all

Academy Ruins

Legendary Land

T: Add 1 to your mana pool.

1U, T: Put target artifact card in your graveyard on top of your library.

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Cardhoarder (MTGO) -35%

1.86 TIX $2.58 Foil

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Academy Ruins Discussion

kozad on Power Grab

4 days ago

PeterWhataguy, at first when I saw a comment, I was expecting someone to have typed Mycosynth Lattice in all caps, so I'll just quickly say why that's not here - I deliberately left that particular card out. If I can't make Memnarch work without it, I'll add it, but I don't need to steal everything, just choice bits.
Okay, on to suggestions, haha. Mirrorworks is in the mail, for this and my Breya deck too. I have an Ashnod's Altar that I can use in here, and I also have an Academy Ruins on the way for this deck as well. I will be checking at my shop tonight for a Scrap Trawler. Blue is so terrible for any sort of retrieval!

Mizzazzi on Memnarch

4 days ago

If youre looking to add alittle more control but at the cost of alittle more money spent you can try Academy Ruins, Mindslaver, Elixir of Immortality so on so forth there are alot of diffrent options! But those three give you alot of flex. Duplicant Is also a very powerful card as its removal and control so things like that might benifit you greatly! AS well as Mana Web If you really wanna be mean!

Pheardemons on Hecking Heck

1 week ago

Out of all the counter spells (and being that you're roughly a budget player) Pact of Negation seems out of place. Maybe try Remand, Dissipate, Disallow, Mana Leak ect. Not to mention you counter anything until turn 5 with that. Also, I would bring down Crackdown Construct and up the Wake Thrasher being that you'll have a lot more permanents being tapped compared to the artifacts.

If you're going to go a "blue tron" type of route, maybe look into one Academy Ruins and one Mindslaver to get your infinite lock on the opponent.

Also, if you're dead set on on Crackdown Construct, Walking Ballista combos with him pretty well. I could also see Mechanized Production being useful here on Myrs, with Darksteel Forge there to help protect them.

21 on Mono-Blue Tron

3 weeks ago

Sorry for the late response. I like running 2 Chalice of the Void in the mainboard. Putting Chalice of the Void on 1 destroys a bunch of decks. If you do, obviously your Expedition Maps will be dead. That's another reason why Thirst for Knowledge fits so well into this deck. Map is dead in your hand? Eh, chuck it! You could also side out the Maps if you need a bit extra firepower.

You do have a good point that it can't be tutored unless by Fabricate, I will have to add that to the maybeboard.

Even when we ignore the cmc and removal its not obvious which card performs better on the board. In a stabilizing/lifelinker role Batterskull can sometimes be better because of vigilance allowing you to attack and block gaining 8 life each turn. In similiar situation its sometimes a real headache whether you want to attack with your Wurmcoil Engine because you might die to your opponents swing if he has Snapcaster Mage + Lightning Bolt in your end step. The advantage for Batterskull only gets bigger if we can equip on another creature. Still there is again also an argument for Wurmcoil Engine being the better stabilizer. Consider a Primeval Titan, 4/5 Tarmogoyf or just any creature that can block a Batterskull for days. The deathtouch on Wurmcoil Engine is very good vs double blocking, stopping your opponent from just swinging with their biggest dude every turn and generally a great thing to have. Trading a Wurmcoil Engine with one of your opponents big dudes is usually a good play considering we get tokens and have Academy Ruins. Compare that to chump blocking with your germ every turn, it may buy you some time but you have to spend 8 mana each turn to keep your board state while your opponent is most likely still developing his board further.

I'm glad you like the deck, I'll always try my best to make it as best as possible!

Snap157 on Something with Artifacts

3 weeks ago

Fabricate, Voltaic Key, Sol Ring, Tezzeret the Seeker , Serum Visions, and Academy Ruins should make a good base. Hope this helps!

normbates86 on GALVATRON

4 weeks ago

I might recommend replacing 2 Anticipate with 2 copies of Epiphany at the Drownyard. The card can win you the game. I'd also recommend maybe adding a singleton Snapcaster Mage because he's an efficient chump blocker, plus getting to flashback a spell is useful. Another personal favorite addition for a sideboard has always been Myr Battlesphere. I like it because if you're playing against a fast, aggressive deck, it gives you a degree of board stabilization. I've gotten away with some crazy shenanigans with Trading Post, sacing to draw a card, and then Academy Ruins Myr Battlesphere back on top of the library to cast again to get more Myr tokens. It's a more old-school Mono U Tron thing, but it's an option that people forget about. Nobody plays Myr Battlesphere or Trading Post anymore.

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