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T: Add 1 to your mana pool.
1U, T: Put target artifact card in your graveyard on top of your library.
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Academy Ruins Discussion
1 week ago
3 copies of Sword of the Meek and 4 copies of Thopter Foundry seem excessive when you can just run 1 of each and 4 Gifts Ungiven. Turbo Tezz already benefits from playing Academy Ruins, Trading Post, Time Sieve, and/or Crucible of Worlds because of Thirst for Knowledge. Having an inevitable win via Gifts Ungiven seems too good to pass up. It also lets you play more silver bullet answers. Executioner's Capsule and Pithing Needle can all be played maindeck.
Lastly, I have to ask about Inkmoth Nexus because of how stupid of a card it can be with Tezzeret, Agent of Bolas' minus ability. Is it something worth considering? I know it can completely change your game plan and Tezz lists are already tight on land slots.
1 week ago
Oh sorry for the late reply, what you described anyways sounds like a pretty awesome prerelease when you had those Cut / Ribbons for two headed giant and all.
I'm actually playing in the Amonkhet league event at my lgs, and currently I have a deck with a Glorybringer of my own, along with a Rhonas the Indomitable which were both in my starting packs. Its pretty powerful.
I however have postponed finishing my modern infect deck, and i'm now working on mono tron which is a lot cheaper to build. I still will get around to finishing infect at a later point. I had a Nissa, Steward of Elements which I was going to try in infect, but now I think I'm going to be trading it along with some cash towards a Diabolic Intent invocation. I regret parting with all my former expeditions, masterpieces etc, which included: Windswept Heath, Prairie Stream, Fetid Heath, and Sword of Feast and Famine. I think now I'm going to start holding onto these masterpeices (at least the lower end ones) to build my collection further. Many are very playable in edh which I love to play anyways.
I was getting tons of things to build mono tron in return for buying 2 Chalice of the Voids and trading a friend an Ulamog, the Ceaseless Hunger. I also will be receiving other goodies from him like a Sliver Queen and Sliver Legion for my Sliver Overlord edh deck.
Commander / EDH*
SCORE: 7 | 8 COMMENTS | 973 VIEWS | IN 2 FOLDERS
To buy these chalices however I sold off 3/4 of my Liliana, the Last Hopes, my Grim Flayers, Traverse the Ulvenwalds and a few other things to instead build counters around Winding Constrictor, Walking Ballista etc, and its now in fact almost done. However not in time for game day sadly, so I will have to make do with some substitute cards.
Here is my new modern deck anyways,
SCORE: 2 | 5 COMMENTS | 394 VIEWS | IN 1 FOLDER
. I'm not too sure if your familiar with this lesser used variant of tron, but its one that seeks to play a much more controlling game. All I need for it is my Academy Ruins + Mindslaver (which is one of the ways to win with this), a Oblivion Stone, 2 Thirst for Knowledge and 2 Condescend, all of which I'm buying from the credit from my former delirium deck. Then its finished, but if you have any feedback for it possibly then that would be appreciated. I'm going to play this for a good while before either finishing infect or building something else like affinity which I might as well considering I do have a playset of Inkmoth Nexuss' sitting around now.
I know the sideboard needs a ton of work to reflect my local meta better, which includes Living End, merfolk, tron, eldrazi tron, knightfall, among a few others.
1 week ago
Here are some things I like about my silas deck (or cards i would include if i was blue/black instead of blue/black red and therefore had the room) and that might consider including as well.
If you give silas double strike like with Fireshrieker or Grappling Hook he deals damage twice, giving you two triggers of his ability. (Alsowhen combined with deathtouch, silas will survive most combats)
I'm a pretty big fan of Aqueous Form to help let your commander get through.
Mindslaver is pretty gross when you can repeatedly recur it.
Here's a link to my copy if your interested. Vial Renn Affinity
1 week ago
cityflower, thanks a lot for the suggestions!
As for Cinderhaze Wretch, he can do a lot of the same things Devoted Druid does in this deck and easily go infinite.
Kamahl, Fist of Krosa snipes lands, which is great at getting rid of things like Academy Ruins or just color-screwing an opponent, or for something to actually do with the infinite mana this deck can generate for infinite damage.
I do like a lot of the suggestions though and will definitely go for putting some of them in, though would love to hear your opinions on why I justify some of these cards.
1 week ago
This is a nice build but you simply HAVE to put in more non-basic lands! Lol. But seriously, things like Lonely Sandbar, Halimar Depths, Nykthos, Shrine to Nyx, Tectonic Edge, Ash Barrens, Sea Gate Wreckage (just in case), Geier Reach Sanitarium, Arcane Lighthouse, Buried Ruin, Academy Ruins, Faerie Conclave, Tolaria West, Myriad Landscape, Wasteland, Minamo, School at Water's Edge, Remote Isle, to name a few...
2 weeks ago
2 weeks ago
I struggled between taking out Needle or Mage for a while, before deciding to cut Needle. My reasoning was simply that I did not want to lose to land-based strategies. Valakut, the Molten Pinnacle and Tron are the two that immediately come to mind (that is, you have to destroy these to get rid of their effect; I'm not counting Academy Ruins for this discussion because both Mage and Needle can take care of those effects).
Now, while Pithing Needle is fantastic against Tron, World Breaker, Karn Liberated, Oblivion Stone and Ulamog, the Ceaseless Hunger are four different ways they have of dealing with it, and I really don't want my answers to be that vulnerable. Same with Detention Sphere, Abrupt Decay, Anguished Unmaking, Kolaghan's Command ... so, instead, Mage. I really really really REFUSE to lose to Tron. :P But also, practically speaking, while Pithing Needle is a better answer to more things, it is much more killable, and the potential for blowout is therefore larger.
Fulminator Mage is very much a low impact card. It is Rain of Tears, Stone Rain (proud descendants of Sinkhole, which at two mana is obviously broken); it is a necessary evil, however, because there are some decks that do game warping things with the help of their lands unless you kill the lands. The reason to play Mage over those spells is Liliana, the Last Hope's minus two.
2 weeks ago
Though if you donated Celestial Dawn itself, your permanents would revert to their original colors and the receiver would have the effects. This would make their commander a white creature and their lands only tap for white, but since the new rules on making colors outside of your identity allow you to keep colored mana, it would really have no effect other than making all of their stuff white and easier to cast, while also turning their lands into Plains to shut off problematic abilities (such as, say, Maze of Ith or Academy Ruins).