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T: Add 1 to your mana pool.
1U, T: Put target artifact card in your graveyard on top of your library.
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Academy Ruins Discussion
1 day ago
I know it's been 3 years, but, Academy Ruins to bring back all your artifacts.
3 days ago
6 days ago
1 week ago
1 week ago
I really like the idea behind the deck, though I think the execution is still sub-par. I'd like to address the manabase first. Academy Ruins, Inventors' Fair, and Sea Gate Wreckage seem like good options at first, but their activated abilities are too expensive, slow, or conditional, hence you rarely see them played in Tier 1 Affinity decks. Darksteel Citadel should really be a 4-of in this deck since it helps enable Mox Opal and can be sacrificed to Arcbound Ravager if necessary. Additionally, I'd heavily consider running Inkmoth Nexus as another consistent win-con in combination with Arcbound Ravager. I also don't think that your mana curve is optimal. Topping off your curve with Scrap Trawler is fine, but you have too many cards competing for the 2 CMC spot. Arcbound Stinger seems particularly bad, since it just acts as a worse Arcbound Worker when you really want to be casting a Walking Ballista or Arcbound Ravager. Ancient Stirrings also doesn't fit with your game plan. This deck has 10 other 1-Drops that it prefers to play on T1 that actually add to the board-state. On the topic of 1-drops, I would play 4 Hardened Scales, since it enables all of your creatures and hence you want one in your opening hand. Also of note, it's effects do stack, so having multiple copies is not a problem. With all the slots that open up, I would definetly add 3-4 Springleaf Drum since your combo wants to be quick but is fairly mana-intensive. Ornithopter would help enable the Springleaf Drum more easily, give you more artifacts for improvise, and just reduce your curve a little bit. Hangarback Walker might also be worth considering as a 1-2-of just too add redundancy and give you another creature to dump counters on if you don't have a Walking Ballista available. Lastly, I'm a little unsure about Reverse Engineer. I haven't tested that card enough to make a definitive decision, but I personally prefer Thoughtcast for card draw. It does draw one card less, but is less color intensive, gets more value out of Mox Opal and Springleaf Drum and doesn't force you to abandon your defences.
1 week ago
you could consider Disallow over Scatter to the Winds.
also i would consider Dream Fracture over Sage's Dousing
also some utility lands are Academy Ruins and the lesser Buried Ruin.
and with your high island count you could consider more doublers like caged sun or extraplanar lens. but idk if they are necessary for your lock strategy
2 weeks ago
Matthew_Minor91: Woah, that's a lot of stuff!
I know my mana rocks package is not one of the bests, I'm just waiting for a chance to replace the worst ones...
I really like Future Sight, and if I can be honest, I have yet to get it in play, never drawn it until now, lol. That's why it's still in the deck, I have to know of it can actually work.
Thanks again, you gave me a lot of stuff to work on!