Academy Ruins

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters Rare
Time Spiral Rare

Combos Browse all

Academy Ruins

Legendary Land

: Add to your mana pool.

, : Put target artifact card in your graveyard on top of your library.

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Academy Ruins Discussion

Profet93 on Talrand, Summoner of No Fun

3 days ago

SunshineTaco

I always love to see another Talrand user. Let's make sure we kill everyone's fun, leaving only for ourselves, shall we?

Future Sight, while it may seem slow, generates a great amount of card advantage over time (seriously, it gets ridiculous). Works well with Mystical Tutor

Overburden is always fun (doesn't apply to your tokens, only nontoken creatures)

Land Equilibrium if you have the $ (currently waiting for funds to free up for myself)

I know you run Back to Basics but I still must recommend the following for you to consider...

Academy Ruins - Recur important artifacts (Ex: Isochron Scepter)

Riptide Laboratory - Saves talrand, baral and most importantly reuse for Snapcaster Mage

Caged Sun > Gauntlet of power

Sphinx of the Final Word seems weak (unless there is another person in your meta who plays counterspells). Even then, it's still not that good for how much it costs.

You can't counter everything, that's where Vedalken Shackles comes in :)

Blatant Thievery has won me a couple games

Feel free to check out my deck Tisk Tisk Talrand for some other ideas. +1 from me. Let me know if you have any questions/comments about my suggestions :)

Jamminmagician on Brass in Pocket

5 days ago

You might want Academy Ruins and Volrath's Stronghold though expensive, they can save precious cage targets from graveyard hate at instant speed or just let you chain together repeated combos like Mindslaver.

terand42 on Livin' La Vida Locust!

6 days ago

Your Deck has a pretty cute name too.

In terms of land...

I am a big fan of Academy Ruins. Skullclamp is a great card in this deck, and it sucks to have it blown up, milled, or discarded. Academy Ruins fixes this problem, and rescues Ashnod's Altar and Phyrexian Altar which also tend to draw a lot of hate.

I Also Like Strip Mine in almost any deck. It doesn't help you that much, but when somebody gets Gaea's Cradle or The Tabernacle at Pendrell Vale you want to blow it up ASAP.

I'm not a huge fan of Temple of the False God. It being a dead card until you have 5 lands just feels too slow to me. I think either of the lands I have suggested would be better.

In terms of artifacts...

I suggest adding Pithing Needle for control. It can easily shut down decks that rely on their commander, like Yisan, the Wanderer Bard or Captain Sisay.

I really like Library of Leng. It let's you keep your hand, which makes your wheel's that more devastating. What is really killer is the second ability, which lets you keep stuff that would otherwise be lost when wheeling. (If you discard more than 1 card you can choose for some cards to go on your library and the rest to go in your graveyard).

For beating people down Coat of Arms is ridiculous. You have to be careful though since it is a universal buff, throw it down for the kill, not when you "Don't have anything else to play for turn". I did that once against a Krenko, Mob Boss and learned my lesson.

Mana Vault is great for getting out your commander out just a little bit earlier.

I would suggest cutting some creatures from your deck to make room for these artifacts, which I will list below.

In terms of creatures...

If you decide to add Pithing Needle, Library of Leng or Mana Vault then Trinket Mage is great utility. You can use him to get all of the above and Sol Ring and Skullclamp and Altar of the Brood. Being able to fix your mana base or get ready to ramp or punish another player is too good to pass.

I haven't used her yet, But Nin, the Pain Artist looks like a good fit. I would bump off Blue Sun's Zenith for her. You can ping locusts to draw, deck out others, and kill opponents utility creatures/mana dorks.

You should consider Cutting some of these creatures:

Psychosis Crawler will sometimes get big, but you'll probably be beating people down with locusts, and the ping damage can easily be replaced by buffing your locusts more or be out-damaged by your other enchantments.

Mindwrack Liege is kinda mana heavy. There are other things that buff better, and his other ability is ok. Not terrible, but not the best either.

Whirlpool Drake and Forgotten Creation suffer the same fate. If they costed a little less and came out a little faster they would be great, but whenever I got them out they where kinda "meh".

terand42 on Locust God, Take The Wheel!

6 days ago

Your Deck has a pretty cute name too.

In terms of land...

I am a big fan of Academy Ruins. Skullclamp is a great card in this deck, and it sucks to have it blown up, milled, or discarded. Academy Ruins fixes this problem, and rescues Ashnod's Altar and Phyrexian Altar which also tend to draw a lot of hate.

I Also Like Strip Mine in almost any deck. It doesn't help you that much, but when somebody gets Gaea's Cradle or The Tabernacle at Pendrell Vale you want to blow it up ASAP.

I'm not a huge fan of Temple of the False God. It being a dead card until you have 5 lands just feels too slow to me. I think either of the lands I have suggested would be better.

In terms of artifacts...

I suggest adding Pithing Needle for control. It can easily shut down decks that rely on their commander, like Yisan, the Wanderer Bard or Captain Sisay.

I really like Library of Leng. It let's you keep your hand, which makes your wheel's that more devastating. What is really killer is the second ability, which lets you keep stuff that would otherwise be lost when wheeling. (If you discard more than 1 card you can choose for some cards to go on your library and the rest to go in your graveyard).

For beating people down Coat of Arms is ridiculous. You have to be careful though since it is a universal buff, throw it down for the kill, not when you "Don't have anything else to play for turn". I did that once against a Krenko, Mob Boss and learned my lesson.

Mana Vault is great for getting out your commander out just a little bit earlier.

I would suggest cutting some creatures from your deck to make room for these artifacts, which I will list below.

In terms of creatures...

If you decide to add Pithing Needle, Library of Leng or Mana Vault then Trinket Mage is great utility. You can use him to get all of the above and Sol Ring and Skullclamp and Altar of the Brood. Being able to fix your mana base or get ready to ramp or punish another player is too good to pass.

I haven't used her yet, But Nin, the Pain Artist looks like a good fit. I would bump off Blue Sun's Zenith for her. You can ping locusts to draw, deck out others, and kill opponents utility creatures/mana dorks.

You should consider Cutting some of these creatures:

Psychosis Crawler will sometimes get big, but you'll probably be beating people down with locusts, and the ping damage can easily be replaced by buffing your locusts more or be out-damaged by your other enchantments.

Mindwrack Liege Just costs too much. There are other things that buff better, and his other ability is so rarely used that it won't be too big of a loss to give him up.

Whirlpool Drake and Forgotten Creation suffer the same fate. If they costed a little less and came out a little faster they would be great, but by the time they come out they are kinda "meh".

dinosaurzez on Bennie and the Jets

6 days ago

@Profet93

I played Caged Sun for a while, but I didn't like that it was more expensive than any card I wanted to cast. The double mana is nice, but 6 mana is pretty slow and talrand doesn't reallllllly need more than 6 mana anyways.

Academy Ruins is a good idea, although I only have 5 artifacts.

Idk why I'm not playing Consecrated Sphinx, I guess I just never bothered to pick one up, I should definitely find one.

I'm not playing Torrential Gearhulk because he's not a wizard. Also he's $20, I'll snag one if it ever goes down in price.

I've been meaning to test As Foretold, but I'm still not sure if it's that much more efficient than something like say Jace's Sanctum.

I don't think I'm mean enough to play Back to Basics; I'm already winning a good amount of the games I play so I don't think its worth it to draw more unnecessary hate to myself.

Thanks for the comment and the suggestions, I'll be sure to look at your deck and leave some feedback when I find the time.

Epochalyptik on Dominus - Dreamcrusher Edition

6 days ago

Been a while since I commented. I'll try to respond primarily to those points that others haven't already addressed.


@Emzed:
Thought-Knot Seer is expensive to cast and doesn't really perform a vital function in this deck, given that its abilities don't have a high impact.


@Snapdisastermage:
Stax is a challenge. This deck does have the means to outpace some stax decks by ramping extremely aggressively, but sacrifice engines in particular are effective at keeping utility creatures from having a great deal of impact. I haven't played in several years (apart from the casual 60-card game here or there), so I'm not really qualified anymore to assess how this deck competes with more modern Tier 1-Tier 2 stax decks.


@Wutkeks:
This deck would rather not play Zendikar Resurgent or Mana Reflection because they need to be hard cast and are more difficult to find. Vorinclex, Voice of Hunger would be a stronger choice in that respect (because it's Tooth and Nailable), but even then it hasn't made the cut. I leave that to players' discretion, though. Some people may find that the redundancy is important in their meta.

As a combo deck, this deck can normally outpace most noncombo aggro decks. Certain commander damage decks can pose a threat if unanswered. And don't forget that you can chump block with utility creatures if you have to. Surviving in a difficult position is preferable to being out of the game entirely.


@knight611:
I do feel that way about Consecrated Sphinx from time to time. Unfortunately, having not played in a true competitive multiplayer environment in a long time, I can't say with certainty whether it needs to be replaced. The mana cost is the biggest downside, but it's a powerful backup draw engine that's much less risky than Damia herself.


@FLATSO99:
Stroke of Genius is serviceable, and there are ways to recur cards from the graveyard just as there are ways to get them back from the library. I use Blue Sun's Zenith because mana is not an issue by the combo turn and the win con is safer (from hate effects) in the library than in the yard.


@enpc:
Timetwister is an interesting choice, and certainly something that becomes more potent as this deck becomes faster. I would test it.


@Dark_Danda:
Arbor Elf ramps, but Crop Rotation does not. I'm not sure if they're comparable in terms of slot consumption. In some metas, the land tutor may be more important because there may be a greater dependence on cards like Boseiju, Who Shelters All.

Holistic Wisdom is an inefficient recursion engine in terms of mana consumption. It has increased potential in terms of the Strip Mine reusability, but that's not really a focus for this deck.

Commandeer is very expensive, even if cast for its alternate cost. I can't justify the effect for that cost. Spell Pierce is more valuable because it can win counter wars.


@Cryptic_Bore:
I don't recommend playing Demonic Consultation unless you're playing Laboratory Maniac, and I don't really think this deck wants to play either (although it could be built in such a way that they're more viable). Demonic Consultation presents the issue of exiling potentially necessary win conditions in order to find a combo piece, and it's never really completely safe to use. Similarly, Tainted Pact isn't in the deck (and is actually covered in the "Omissions" section). I don't think there are many cases where I'd so desperately need a single card that I could risk potentially exiling every other card for it.


@vishnarg:
It's true that Crucible of Worlds is a good card, but every card in this deck is a good card. Crucible of Worlds doesn't really provide necessary functionality to this deck, though, so I wouldn't call it one of the best cards and similarly wouldn't be able to justify increasing its redundancy at the expense of some other functionality.


@Deckgodmaster:
Lots of feedback there. I'll try to respond to as much as I have space for.

Rising Waters is an issue because this deck really wants to maximize its mana availability.

Future Sight was in a much earlier version of the deck, but was cut because the cost outweighed the value. Some people may prefer to run it, but I don't.

Pendrell Mists is a good stax card, but this isn't a stax deck. I'd rather keep my utility creatures at the risk of letting other people keep theirs.

Autumn's Veil has some potential. I've never really experimented with it in the 99, though.

Night's Whisper is not as preferable as a draw engine, in my opinion.

Notion Thief could be good in some cases, and I haven't actually tested it in the deck, but there weren't very many times where I think I would have (and would prefer to spend) the mana on it given its inconsistency from game to game.

Brainstorm was in an earlier version of the deck, and it could still justifiably be run given all of the fetch lands, but I prefer to spend the slot on other cards.

Baleful Strix doesn't really do enough to justify spending the mana.

Temporal Mastery is ok with cards like Mystical Tutor, but I don't think that justifies its inclusion.

Trinket Mage is a more expensive and more limited tutor than those already in the deck.

Arcane Denial is in the deck because it's a hard counter for , which I'll gladly take in the final turn.

Three Visits and Nature's Lore are important ramp cards and cannot be cut. Skyshroud Claim could potentially be cut on a cost basis, but it's very powerful and pays for half of its own cost on resolution.

Mindslaver is not something this deck needs. I don't really want to spend to control someone's turn if I could spend much less to get myself closer to actually winning. It's not good without a recursion combo or when facing multiple opponents.

Academy Ruins could be played, but I don't really need to recur any of the artifacts in this deck as much as I need access to on-color mana.

Omniscience is not necessary. My primary win con is an spell, which doesn't benefit at all from Omniscience and does benefit from an infinite mana combo (the latter of which enables just as many other cards as the former).

n0bunga on Kess the Meteorologist

1 week ago

I can be thankful this isn't Modern and RIP isn't always played, especially in the competitive settings since a lot of the higher tiered commanders either need a functional GY, or aren't running white - save Zur or Tazri and they're both doing something entirely different.

You Ad Naus through your entire deck to the point where you can generate enough mana to do what you need and draw your protection and counterspells. It's precisely how Yidris plays sans the benefit of Cascade. Having a pseudo-flashback ability with Kess is just a bonus. Just as a reference point, with Yidris I have comfortably AdNaus'd to 2 life, and won.

Storm is essentially trying to outpace your opponent, digging and ramping as aggressive as possible. But you likely won't play your combo piece if someone has Blue/White mana open, and if you do, you probably will have Force of Will or Pact of Negation because you know you'll win that turn.

I suppose something like Buried Ruin or Academy Ruins couldn't hurt, or anything that returns a card to my hand/library.

Profet93 on Bennie and the Jets

1 week ago

Hey I like your deck, +1 from me!

Caged Sun is BEAST in Talrand. Small anthem combined with Double Mana? Yes please! Extra points if Future Sight is on the field :)

Academy Ruins to recur artifacts (Ex: Helm)

Consecrated Sphinx (or as I call him, Constipated Sphinx because he looks really mad as if he can't go #2) is great for card draw to get your combo pieces.

Torrential Gearhulk - Almost like snapcaster

Since those cards have a high CMC and it looks like your curve is low, here are other suggestions...

As Foretold - Counterspells and draw for free EACH TURN! This gets out of hand FAST!

Back to Basics - Punishes those greedy manabases

I don't know your budget so I'll refrain from more expensive suggestions. If you get a chance, please provide some feedback for my deck Tisk Tisk Talrand

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