Reliquary Tower

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Magic 2013 (M13) Uncommon
Conflux (CON) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Reliquary Tower

Land

You have no maximum hand size.

: Gain .

Price & Acquistion Set Price Alerts

M19

C16

C15

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Recent Decks

Reliquary Tower Discussion

SP3CTR3_chelts on Competitive Budget Aether Storm

2 days ago

Hi I am running a similar deck at the moment and was looking at yours for ideas. Have you considered a Reliquary Tower or two? you don't need all that blue especially with Navigator's Compass x4. Also Sai, Master Thopterist is brilliant in a deck like this!

TailoredBacon on Dracarys: The Ur-Dragon Commander

1 week ago

Mirari's Wake is bonkers good in any deck that runs green and white, and in my ur-dragon deck it has done work. For creature-based ramp, I recommend Sylvan Caryatid, Birds of Paradise, Shaman of Forgotten Ways, and Selvala, Heart of the Wilds. Caryatid and Birds are good early-game ramp pieces, Shaman adds two mana in any color and has a potentially game-ending formidable ability, and Selvala is just straight power as an insane mana dork and a draw engine. Deathrite Shaman is good because you have fetch lands, but I wouldn't recommend it unless other people in your meta run them or if you end up getting all 10 of them. Nature's Lore is more just good ramp, and the lands can come in untapped. Teneb, the Harvester is also good graveyard recursion. Carpet of Flowers is a good card for ramp if your meta runs decks with blue.Aura Shards is really good artifact and enchantment hate. Kindred Boon is a good way of protecting your creatures for pretty cheap. I don't know how you personally feel about land destruction, but if you aren't against it Numot, the Devastator is good at denying your opponents resources if you're a no remorse kind of player. Wasitora, Nekoru Queen is a personal favorite of mine because it costs effectively four mana for a 5/4 flying trampler that can force your opponent to sacrifice their good creatures. Dragonlord Ojutai is a personal favorite of mine because it has protection when it's untapped and lets you filter the top of your deck when it does damage. Sunscorch Regent and Dragonlord Atarka are solid beaters because the regent gets bigger as people play spells and atarka can blow up a few smaller creatures or a bigger one when it enters, and it has trample. I would also recommend a Rhystic Study because having more draw power is never a bad thing, and a Reliquary Tower, even though it taps for colorless. This is more of a personal thing and a meta-dependent thing, but I prefer my removal to be able to hit as much as possible, so I run Beast Within, Utter End, Anguished Unmaking, and Return to Dust for targeted removal and Austere Command and Merciless Eviction for board wipe effects. All of these suggestions come from somebody in a pretty competitive meta overall, as well as someone who likes having powerful decks anyway, so all of the aforementioned cards are entirely based on personal preference on how powerful you like to make your decks. If you like having pretty powerful decks but winning isn't super important to you, there's a lot of cards I wouldn't recommend out of this list, but if you like being one of the most powerful decks at the table then have at it. If you want tips for cards to take out, I can recommend that also, but I dont want to seem like I'm trying to completely change your deck for you because it seems like you've also put a lot of time and effort into yours.

Lemur16 on Xenagos

1 week ago

Cut Springsage Ritual into Nature's Claim Guttural Response Into Pyroblast Add Elvish Mystic I think u can easy cut Reliquary Tower Terastodon Is always good U NEED to play Bane of Progress Fun land that u can play is Arena Cards that u can cut are Magmatic Chasm Crash Through Ground Assault Rubblebelt Raiders

And if u want to play BIG COCK DECK then u need

Daggerfella on Exciting Cards in M19

1 week ago

I kinda like all the milling Patient Rebuilding, Psychic Corrosion, and Millstone!

It would be worth it with Reliquary Tower as some of these cause you to draw more and you might not want to discard. plus Omniscience will allow you to play just about anything at that point if ya pull it off.

and Chaos Wand will give you more versitility.

I might make a deck that uses all of these

1empyrean on Jodah's Maelstrom EDH

1 week ago

NicS18 The scry is absolutely worth the drawback.

Reliquary Tower doesn't tap for colored mana, and the hand size isn't a problem. I actually utilize my graveyard quite a bit in this deck.

Rogue's Passage doesn't tap for colored mana, and the unblockability not worth the cost. Thassa, God of the Sea is a better option, and I'm not running it either. Anyways,I actually don't prioritize combat damage.

Your mana base suggestions are likely based on my deck description, but what I was looking for was ramp and suggestions on what to cut.

NicS18 on Jodah's Maelstrom EDH

1 week ago

Hey! Saw your deck in the commander thread. My main suggestions involve your mana base.

The Temples have some utility in the scry but entering tapped is a big drawback. You could look at alternatives such as Hinterland Harbor, Isolated Chapel and the others from that cycle, along with the duals from Battlebond.

Reliquary Tower is always good to have, unlimited hand size never hurts. I saw you mentioned above that your primary wincon is combat damage. A land like Rogue's Passage would help there.

Cheers!

multimedia on BRAWL-Breaking Down Muldrotha into Multiple ...

1 week ago

Hey, Muldrotha is the only Sultai legendary creature choice for current post rotation Brawl. Not a lot of choices in the two colored guilds either. There's only two Golgari legendary Slimefoot, the Stowaway and Vraska, Relic Seeker, three Simic: Kumena, Tyrant of Orazca, Tatyova, Benthic Druid, Tishana, Voice of Thunder and one Dimir Rona, Disciple of Gix.

If you're bored with Muldrotha then you'll most likely also be bored with tribal (Slimefoot and Kumena) since it forces you to play even more narrow cards. In my opinion the only choice who's worth building around is Tatyova, although Slimefoot does seem fun.

Tatyova is getting a lot of support in M19 with Crucible of Worlds, Scapeshift and Reliquary Tower as the standouts, but also Nexus of Fate, Dryad Greenseeker, Elvish Rejuvenator, Exclusion Mage, Root Snare, etc.

My advice is to wait until Guild of Ravnica. Golgari and Dimir are guilds in the set, they will have a lot of support most likely at least one new legendary creature for each guild. Other guilds in the set are Izzet, Selesnya and Boros.


Backinthefrey on Jori's school of ctrl+c and X

2 weeks ago

Here are my personal recommendations (with help from n8dm) for cards to add and cut from the deck. Let me know if you have any questions about cuts or recommendations.

Let's start with permanents:

  • First off, I'd recomment Cast Through Time, very fun especially with Swarm Intelligence.
  • Talrand, Sky Summoner provides aerial blockers and an alternate win condition in case you can't burn out your opponent.
  • Mizzix of the Izmagnus and Baral, Chief of Compliance are great for cost reduction of spells.
  • Nivix Guildmage is a great copy engine.
  • Guttersnipe helps with burning out your opponent.
  • Mnemonic Wall and Archaeomancer help get back your good spells.
  • The Mirari Conjecture does the same thing as the two above, but it's a saga.
  • Metallurgic Summonings helps with getting out chump blockers.
  • Jaya Ballard is a really great addition to the deck.
  • Finally, Precognition Field is good card filtering.
  • Now for instants and sorceries:

  • I would recommend Crush of Tentacles, as it's the perfect boardwipe for the deck.
  • I'm gonna recommend the burn spell Jaya's Immolating Inferno, it's a personal favorite.
  • Snap is great for double casting to trigger Jori En, Ruin Diver.
  • Scour from Existence, Rapid Hybridization, and Chaos Warp are great instant speed removal.
  • Pull from Tomorrow is an amazing card draw spell that fits the X cost theme.
  • Lastly, Beacon of Tomorrows allows for some easy infinite turns if you draw your whole deck (doable:Pull from Tomorrow copied a few times).
  • Now to recommend some cards to cut:

  • Brutal Expulsion is too expensive for a pretty weak effect, it's essentially an expensive version of a weaker Remand + Shock combo.
  • I would like to question your addition of Clockspinning, as it can really only be applied to 3-4 targets.
  • Fall of the Titans is not the greatest of burn spells. It might seem good, but you'll never be able to cast it at full potential, as playing it for its surge cost does require you to spend mana on another spell.
  • I'd recommend you cut Magma Spray, there's much better removal out there.
  • Refuse isn't that great because you have to get it into your graveyard to take advantage of its aftermath effects, that paired with the fact that its initial effect is pretty weak.
  • Turn is also rather weak in this format.
  • Aphetto Alchemist and Fatestitcher have very limited application here, it seems as if you run them just to support Echo Mage and Pyromancer's Goggles.
  • Pyromancer's Assault is too weak , too much of an investment without enough of a payout.
  • Honden of Infinite Rage and Honden of Seeing Winds could be cut as the floor is too low and the ceiling isn't high enough, you're only running two of them.
  • Touch of the Void is pretty much a sorcery speed 3 drop bolt.
  • Teleportal can be cut seeing as you don't have many creatures that you'll be attacking with. The two you do have, Hypersonic Dragon and Sphinx of the Final Word already have flying.
  • Serpentine Spike is way too expensive. It is indeed a 3 for one, but that's at best for 7 mana. I'd recommend you just use a red boardwipe along the lines of Blasphemous Act.
  • Recoup doesn't do a whole lot, and it's debatably bad.
  • Processor Assault should be cut and replaced with Flame Slash. Flame Slash is half the mana for one less damage, and there's no additional cost.
  • Master the Way - I'm sorry, but that's just not a good card.
  • It'd be a good idea to replace Hanweir Battlements with Reliquary Tower, as Hanweir Battlements is really just a haste enabler here.
  • Crumble to Dust is not a really great card in a singleton format, and it can be replaced with Pillage.
  • Total suggestions: 24 Total suggested cuts: 18 ; As an extra side question, what's the purpose of all the exile?

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