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Reliquary Tower Discussion
5 days ago
ShreddedByCrows I love your suggestions. I don't play a lot of creatures because I wanted a different deck than the whole creature based shenanigans.
Lich's Mastery works well with Bloodchief Ascension, Exquisite Blood, Consume Spirit, Soul Burn, Drain Life, Exsanguinate, and lastly, Maga, Traitor to Mortals. However, with that being sad, I believe I need Reliquary Tower.
6 days ago
Hey! +1 from me. I run a mono black deck that runs similar to getting "big black mana" . Feel free to check it out for some ideas. Moving onto the suggestions...
Mirage Mirror Utility. Copy coffers, useful artifact or big dude.
Candelabra of Tawnos - Budget allowing, it untaps coffers and it's various copies. My favorite card.
From what i can tell, you don't have any way to mitigate black's biggest weakness (aside from scour and steel helkite), against artifacts and enchantments. As such, you should add some/all of the following...
Oblivion Stone - For those turns u tutor for a boarwipe and need to use it on the same turn (nev disk doesnt let u since it ETBs tapped)
Ugin, the Spirit Dragon - Similar to the above to, but exile can be crucial (ex: purphurous when it isnt a creature so u can't use ashes to ashes).
Karn Liberated - Targeted exile removal (upgrade to scour)
There are others but those are my favorite. Should they be unavailable to you due to budget or can't find it, let me know and I'll offer budget replacements that are similar.
Black's strengths are tutors, I feel you should use at least 1 - 2 more to improve consistency
Mastermind's Acquisition > Diabolic Tutor
Since you like to win with big X spell (your commander), it would suck if it gets countered. As such, you should DEFINITELY add Imp's Mischief. Using imp's mischief, you can change the target of counterspell to imp's mischief, leaving the original spell (ur commander or whatever) intact. No one suspects it, plus its amazing to use on cards like "TARGET player gets two extra turns" ... I wonder who you will target, haha!
Yawgmoth's Will - Budget permitting
Im curious on your thoughts on Strionic Resonator to copy your ETB effects (namely your commander). Also want your opinion on Rings of Brighthearth to combo with Deserted temple, coffers and a lot of swamps to make infinite mana and win your with commander. Should you go this route, you might want to consider adding a Basalt Monolith as well for infinite colorless mana.
Get back to me with your thoughtsenter link description here
1 week ago
From your description in the EDH forum thread it sounds like your group isn't playing enough mass disruption to break up board states. Your commander is indestructible, less than a fifth of your deck is creatures and only half of them really matter beyond ETBs, you're set up to play wrath heavy. Wrath of God, Austere Command, Winds of Rath, Day of Judgment, and Rout are crazy efficient in multiplayer. In you have enough answers to spot-exile/disenchant problem targets that you don't need to crack yourself with more broad/powerful wipes like Hour of Devastation or Hallowed Burial.
I know wraths are scary when you're coming from another format, but this is multiplayer against decks built to go long and you control when/if you play them. Quarantine Field would cost to hit a single target for each of 3 players, Wrath hits every single one of their creatures for half that and gets around shroud/hexproof.
Beyond that, here's some suggestions for threats and cuts. There's a lot so I'll hold back on justifying them unless asked.
- Summer Bloom < Explore - A card like this needs to replace itself with a draw. Chance of Summer Bloom being a dead/inefficient draw at any given point in the game is too high
- Zendikar Resurgent < Mirari's Wake - You don't have many cast triggers for creatures, tokens will benefit from the buff
- Awakening < Brave the Sands / Radiant Destiny / Sight of the Scalelords - Better that your creatures just have vigilance than giving everyone on the table a free Seedborn Muse
- Oath of the Ancient Wood < Ancestral Mask / Ethereal Armor
- Restock < Greenwarden of Murasa / Eternal Witness / Praetor's Counsel
- Rampant Growth < Kodama's Reach / Cultivate / Nature's Lore / Three Visits - The first two are coveted for giving you two cards for one, if you wanna stay with the lower CMC the latter two can hit Savannah, Canopy Vista, or Temple Garden if you ever pick one up
- Nyx-Fleece Ram
- Helix Pinnacle - Cute, but a complete dead draw in terms of impact on board state, and impotent in a vacuum. You can win for less than = 101, and yes that includes an optimal situation with mana doubles and effects like Awakening
- Kismet / Blind Obedience - You've said they're filler, which they pretty much are if you aren't building around them
- Words of Wilding / Words of Worship - You're way too concerned about decking out. If the cards you're drawing are less helpful than a 2/2 or 5 life you need to cut those cards
That's a lot of words, I hope you find some of them helpful!
1 week ago
I think Library of Leng would help, I also believe other no max hand size cards would help Reliquary Tower, Spellbook, and Thought Vessel. If none of those tickle your fancy then maybe some recursion cards like Crystal Chimes, and Open the Vaults?
1 week ago
I'm honestly struggling a bit. I'm really not familiar with the deck.
The most obvious thing I'm not seeing that would streamline a deck like this is tutors. Obviously Demonic and Vampiric Tutors are best (albeit expensive) but you're in the 3 next best colors for tutors and have options for pretty much any spell. Enlightened Tutor, Mystical Tutor, Diabolic Intent, Chord of Calling, Green Sun's Zenith, Eladamri's Call, and creatures like Recruiter of the Guard, Protean Hulk, and Fierce Empath. Running tutors allows you to count it as a 2nd copy of several effects as it covers redundancy like a champ.
Another thing I'm noticing is very little ramp/Mana fixing and your manabase could use some tlc. I'd probably go with Birds of Paradise, Farseek, Ash Barrens, and probably Nature's Lore and Skyshroud Claim because they put the lands in untapped.
I'd drop any colorless lands like Temple of the False God, Alchemist's Refuge, High Market and Reliquary Tower just because you're 4 colors. I'd add more basics (to support a few of the above cards) and Reflecting Pool, City of Brass, and Mana Confluence just for the mana fixing.
Anyways, off to bed. Hope I helped, and good luck.
3 weeks ago
Great to see and update! More ramp spells is actually what I think this deck needed but how about some utility lands? I'm thinking about Reliquary Tower with all these draw enchantments.
Also what's your opinion about Shard Convergence as a card that estabilishes your future land drops?
3 weeks ago
This ended up being really, really long...so if it's TL;DR or you feel too critical, feel free to delete it (I wouldn't even complain at this point). Hard to really see this as an "Enchantress" deck while only being able to use Mesa Enchantress and NOT including a Serra's Sanctum to boot. Much more simply an Enchantment heavy Angel deck, which I definitely approve of since I love both Enchantments and Angels, but the title is misleading.
Enchantress is a deck centered around the Enchantress triggers of Argothian Enchantress, Verduran Enchantress, Enchantress's Presence, Eidolon of Blossoms; and if you're adding a color, you add White so you can use Mesa Enchantress and Femeref Enchantress. Without this core, it's not Enchantress.
As for the rest of the deck, it looks like it should be able to hold its own, but would probably improve with some cheaper Angels or more ramp. I used to run Voltron Akroma, Angel of Wrath and had to use tons of mana rocks just to make it playable. Akroma also cost 5WWW to get the FIRST time soooo....yeah...
Angels:Serra Avenger, Angelic Page, Emancipation Angel, Seraph of the Sword, Sustainer of the Realm, Angel of Condemnation, Seraph of Dawn, Blinding Angel, Herald of the Host, Angel of Sanctions, Angelic Arbiter, Angel of Serenity, Akroma, Angel of Wrath, Resolute Archangel, Archangel of Thune, Baneslayer Angel, Serra Ascendant, Avacyn, Angel of Hope, Iona, Shield of Emeria.
Enchantments:Serra's Blessing, Brave the Sands, True Conviction, Righteous Cause, Aura of Silence, Blind Obedience, Endless Horizons, Spirit Loop, Karmic Justice, Nevermore, Seal of Cleansing, Sphere of Safety, Spiritual Focus, Starfield of Nyx, Worship, Moat, Test of Endurance
Rocks/Ramp:Land Tax is pricey, but the best mono white land grabber in the game.Gilded Lotus, Chrome Mox, Lotus Petal, Manalith, Fellwar Stone, Spectral Searchlight, Darksteel Ingot, Mind Stone, Thran Dynamo, Pristine Talisman, Caged Sun, Gauntlet of Power, Extraplanar Lens, Explorer's Scope, Thunder Totem, Marble Diamond.
Other:Door of Destinies, Herald's Horn, Howling Mine, Demystify, Disenchant, Fragmentize, Forsake the Worldly, Fumigate, Aetherflux Reservoir, Approach of the Second Sun, Faith Healer, Grand Abolisher, Open the Vaults, Replenish, Second Sunrise, Oketra's Monument
A number of these are pretty pricey (and definitely out of my price range) but as someone who plays White in every format he plays, a Tribal player and an Enchantress player, I can go on and on and on about these kinds of decks...This deck happens to have a White-centric tribe and is Enchantment based. XD My apologies.
3 weeks ago
you could consider Torrential Gearhulk.
if you want to try and solidify your lock after you get a lot of drakes, you could consider throwing down Sunder after you have a ton of drakes and an advantageous boardstate. as long as you remember to drop Reliquary Tower or Thought Vessel afterwards.
also kinda surprised theres no Isochron Scepter; definitely prone to disruption but if you can get it to stick, late game it can be a solid value piece.