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Reliquary Tower Discussion
3 days ago
Hey Getupkid1284 Thank you for your suggestions, yes I sometimes had some problems with Necro's exile clause, usually when necro is out I can still rely on cards like Intuition and Entomb to proceed a reanimator game plan, besides when I have a good reanimator play I will fetch Attunement instead of Necro either to find reanimates or (mostly) as discard outlet, so those plans (most likely) won't affect each other in any bad way, when I'm going for necro then I'm most of the times going full necro with Reliquary Tower or Thought Vessel trying a kill with Empyrial Armor next turn and not aiming to make any grave plays.
Because Imprisoned in the Moon leaves the opponent's commander locked in the game in the form of a land instead of exiling it (that would lead to the opponent being able to choose to carry it to the command zone as a replacement effect), he remains there so he cannot be recasted from the command zone, but useless and unable even to be sacrificed for Sac outlets making Imprisoned in the Moon a way more effective at removing enemy's commanders.
Also Oblivion Ring and Detention Sphere have an ETB clause that makes then unable to target Shrouded and Hexproffed creatures, while Imprisioned (because its an aura) bypasses those protections when fetched by Zur, (as Zur puts auras directly in the game he skips their target clauses, but not ETB effects on the enchantments that may have targets)
I think you are right about Urborg, I removed it from the deck because (at that time) I had way less black spells, since I've changed to reanimator I have way more uses for black mana, I will consider perhaps changing Tolaria West for Urborg.
4 days ago
I would recommend taking a few counterspells out for more draw and ramp options. Having more cards in hand, and more mana to spend, will help ensure you greater consistency.
Recurring Insight, Flow of Ideas, and Future Sight are great on the higher-cmc end, and will put in all the work of Thought Reflection more consistently. Fact or Fiction, Rhystic Study, Day's Undoing, Thassa, God of the Sea, and Mystic Remora all put in great work on the lower end.
There are also a few lands you might want to consider, like Terrain Generator, Strip Mine, Ghost Quarter, Myriad Landscape, Temple of the False God, Nykthos, Shrine to Nyx, Reliquary Tower, Glacial Chasm, to name a few. You should probably add at least 5-7 more lands as it is.
1 week ago
I myself was thinking of running a dino deck but stayed with my dragons lol, I think this deck has potential and some stuff can be swapped out. Idk if this is supposed to be budget , regardless definitely try and get some cards that are amazing staples/good editions like:
some of the swords, Mana Crypt, Nahiri, the Harbinger, Krosan Grip, Cavern of Souls, Descendants' Path, Chromatic Lantern, Scroll Rack, Cultivate,Defense of the Heart, Xenagos, God of Revels, Dragonlord Dromoka (ability is great), Elemental Bond, Reliquary Tower, Expedition Map.
These are all suggestions I have for my drgaons deck and I feel they can totally help make your deck not only faster but more efficient! Some are pretty expensive but definitely make an impact!
1 week ago
A really cool list! As far as reccomendation goes, I've made a list of cards I would consider when making a Dimir Mill deck. I've included a short explanation to all the cards to express my opinion on them!
Mind Grind has the potential to mill a lot, especially in the late game!
Sanity Grinding is pretty cool and can screw someone up if you get a lot of blue mana symbols.
Dire Undercurrents, while useless by itself, can quickly become a nuisance if it sticks on the board for multiple turns.
Ghastlord of Fugue gets in whether your opponents like it or not. In addition to hitting for at least 4 a turn, you get to unconditionally exile the best cards in your opponents' hands.
Lich Lord of Unx gets pretty good as a mana sink in the late game. In the early game, he can sit back and spawn chump blockers. This card might not be the best in your current deck though, as it requires a focus on Zombies to become good. But I mentioned it anyway so that you know that this card exists.
Mirko Vosk, Mind Drinker is pretty good when he gets in. He doesn't have the most impressive body, but he mills at least 4 cards upon dealing combat damage to a player.
Nightveil Specter works in a similar manner to Mirko. However you can actually play the cards exiled with it. Note that you can't spend mana as it was of any color to cast the exiled cards!
Oona, Queen of the Fae is dumb and people are going to hate you forever if you play her. The hate is justified though, as she has a really strong milling ability and can clog up the board with tokens. Hated or not, she is very strong!
Perplex might not be the best counterspell out there, but it can trip an opponent up. It also has the strange but useful Transmute ability that lets you tutor for a card with the same CMC as Perplex. Note that while this card is an Instant in itself, you can only Transmute as a Sorcery!
Memory Plunder lets you cast any instant or sorcery in your opponents' graveyards. It even is a spell that lets you cast sorceries at instant speed! Imagine having access to instant speed In Garruk's Wake and Time Stretch!
Havengul Lich allows you to cast creatures from any graveyard and copies their activated abilities until end of turn. Just imagine reanimating a Helldozer and suddenly being able to kill all the lands! Note that just like Nightveil Specter, you can't spend mana as if it was of any color to cast the creatures!
Isleback Spawn is a bomb, no doubt about that! If your milling plan is going as it should be, this Kraken becomes a gigantic 8/16 for 7 mana! It even has Shroud to protect itself. This card is one of Phenax's best friends, especially when its toughness is 16.
Sire of Stagnation is a very good creature for these kind of decks. It doesn't even really need to do anything, it just sits there and diminishes your opponents' decks two cards at a time. In the worst case, it eats a removal spell or a counterspell. Its nice toughness is appreciated by Phenax. Note that the draw ability is not a "may"! You may find yourself having to discard if it gets out of hand. Should this card seem interesting to you, then it might be a good idea to include cards that increase your hand size, such as Reliquary Tower
Lastly Tree of Perdition has the power to put an opponent within kill range. Is your opponent playing lifegain and sitting safely on a three digit life total? Not anymore! In addition, it combos really well with Phenax, God of Deception!
I hope some of these cards seem interesting and that they help you with your deck! :)
1 week ago
AHH HA!. good to see you back on the top with this joke. for the sake of diversity I will again link you to another version of this deck with slightly more tricks than this. More mana please is my version of this same idea. Seismic Assault is by far and away the allstar finisher. I mulligan as many times as possible for a Treasure Hunt avoid playing it unless you either already have a Reliquary Tower in play or have not yet played a land for the turn. now you should have all the firepower you need. have a look and enjoy. I saw this deck a few years back and ordered up like $4 worth of cards and made my own version. it is kitchen table hilarious.
1 week ago
So, let's work on making this deck a bit better. Don't get me wrong, this deck is good, but there are a couple of things that we can swap to make it better. Some of these you may not agree with. But consider the ideas behind the recommendations.
For the mana base, look at Temple of Triumph, Battlefield Forge, Ancient Amphitheater, Needle Spires, Wind-Scarred Crag, Vivid Meadow, Vivid Crag, Boros Guildgate, Opal Palace and Command Tower. I think you should get a many lands that tap for both colors into the deck as you can afford. Secluded Steppe and Reliquary Tower should probably come out to make room for better lands. Plateau and Rugged Prairie are just too expensive to really recommend.
Replace Armillary Sphere with a Burnished Hart which has a better synergy in the deck. A 2/2 attacker or blocker that can be equipped and can be recurrred with Sun Titan seems really good.
Ride Down just seems like a crappy spot removal card. If you need more removal, consider a good old Wrath of God, Blasphemous Act, the new Star of Extinction as a board wipes.
Vessel of Endless Rest should be swapped with a Boros Signet. The Boros Signet hits a turn earlier, allows you to convert colorless mana from the Ghost Quarter, Reliquary Tower, Rogue's Passage, Seraph Sanctuary, Slayers' Stronghold, and the Sunhome, Fortress of the Legion. If you want to keep the Vessel of Endless Rest, then I would still recommend adding the Boros Signet anyway.
Akroma, Angel of Fury has always been a weak version of Akroma, Angel of Wrath and I've never really felt that it was that good a card. Her 'can't be countered' is nice but the morph ability seems tacked on just to fit the Time Spiral block's mechanic themes and not to make the card better.
Mikaeus, the Lunarch is ok, but you really aren't utilizing a +1/+1 counter theme in this deck and he feels a little slow. The X casting cost makes him more situational.
Tajic, Blade of the Legion is an underwhelming 2/2 for 4 mana. Yes, the indestructible is nice, but I've never really been in a situation where I was happy to draw that card. I just feel that there are better creatures.
Combat Celebrant is stuck with the horrible Exert mechanic. Why would I ever swing out and leave myself stuck not being able to untap my lands the next turn? Too risky. Especially in a multi-player environment. Just bad, cut it. World at War, Waves of Aggression, Scourge of the Throne, and Aggravated Assault would be much better options for multiple combat phases.
I know I previously recommended the Ranger of Eos but I don't think this deck is going for quick creatures. This deck is more about dropping bombs and making people deal with your threats. So the Ranger of Eos, Mikaeus, the Lunarch may not really fit this theme as well as other cards. After looking over the deck some more and looking at some of the options below, we may have to cut the Whitemane Lion and the Flametongue Kavu to make some room.
True Conviction, is a 'wins more' card. The card is strong, but only helps in a few situations. Let look at three different situations to see how interacts with the board state.
1: You have 4 or 5 creatures in play and you are attacking each turn. You are applying a significant ammount of combat damage to your opponents. You have a good chance of winning the game in the next couple of turns, depending on blockers. Does a True Conviction help in this situation? Not really. Can you win without it? Why cast it?
2: You have 4 or 5 creatures on the field, and a True Conviction. Someone board wipes with a Final Judgement. The next turn you get a creature on the field. The True Conviction gives your dude life link and double strike. This time it will help you stay in the game a bit longer and rebuild faster.
3: You have 4 or 5 creatures on the field. Someone board wipes with a Final Judgement. This time, instead of drawing a blocker, you top deck the True Conviction. Is this what you need now? No. You need boots on the ground, a blocker.
What do you think? And, before you ask, yes, I'll be reconsidering this card in my Brion Stoutarm deck.
Alright. Now that we've looked at things to cut, lets look at some options.
Angrath's Marauders would act as an additional Gisela, Blade of Goldnight. Firebrand Archer and Harsh Mentor are good ways to ping each opponent. Archetype of Aggression, Archetype of Courage, Odric, Lunarch Marshal could be really broken and dramtically alter combat. Homura, Human Ascendant works well with Brion Stoutarm and Gideon's Avenger could be outrageous. Kumano, Master Yamabushi has never let me down. Aegis of the Gods and Magus of the Moat provide some defensive options. The Defy Death and Herald of War you already have to provide you with a lot of resiliency and flexibilty with the addition of a Angel of Glory's Rise. Vanquisher's Banner would be really go in this deck naming either 'Human' or 'Angel'.
And thanks to all of the work I've put in on making suggestions to your deck, I've got to go back and update my Brion Stoutarm deck. So check back on that deck in a week or so. As always, temper these suggestions with your budget, collection, and play style. Feel free to let me know what you think of these recommendations.
1 week ago
Nice deck! +1. It looks like you've put some bright thinking into it!
A few tweaks might make it slightly more versatile: 1xBuried Ruin seems like it could be really useful. I like to run 1xGhost Quarter to slow down Tron decks, too. 1xReliquary Tower if Swans of Bryn Argoll draws tons of cards. Or since you're running lots of artifacts, maybe 1xSpellbook would be useful. Depending on how many artifacts you can maintain, Dispatch might be good enough to consider.