|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
|Commander Anthology Vol. II (CM2)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|Promo Set (000)||Uncommon|
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Reliquary Tower Discussion
15 hours ago
And CountBlek those are some solid suggestions! I should definitely add Reliquary Tower, but I find that I don't run into enough situations that would make Laboratory Maniac useful. The thing with Krark's Thumb is that it usually gets removed within a turn or two of coming out, so I don't want to run lab maniac just for the two-card combo since I would barely ever run into it. Take Chance Encounter as a good example: at its core it's a similar idea to the other combo, however I have never actually won with it. I understand that it is slower than the other combo, but it also requires less setup and is more difficult to get rid of. I think that if Lab Maniac was also a lower price it'd give me more of an incentive to try to run it, but right now I don't think that it is worth it. Thanks though! They are good suggestions, just not things that I run into often.
16 hours ago
I really like your deck but it could really use some other editions such as Laboratory Maniac and Reliquary Tower lab could be useful if you have krarks thumb since you could potentially mill yourself out but at the very least reliquary tower is a must hoped this helped
1 week ago
well I would use Genesis Wave, Triumph of the Hordes and Banefire. That way you have 3 spells that help you win using the many creatures and mana you have available. I think you did well in removing Collective Unconscious because you have enough card draw with Beast Whisperer and Elvish Visionary. Try to adjust the deck to bring back Genesis Wave. Maybe remove Reliquary Tower as the cards you draw wont sit in your hand for long, add another Rootbound Crag and use like 3 Genesis Wave 2 Banefire 4 Triumph of the Hordes (?). Something like that
2 weeks ago
If you’re running more than two colors, the filter lands are a must. I would acquire all the iterations of them. If you’re on a budget, the Vivid lands aren’t really expensive and can help fix your mana sufficiently. Then I would grab colorless utility lands such as Reliquary Tower, Strip Mine, or Homeward Path, just to make a few. It’s a neat idea, I’ll think more on it.
2 weeks ago
2 weeks ago
Creature pump/value: Cloudstone Curio and Panharmonicon are both broken with Arcades. Serra's Blessing --> Brave the Sands: strictly better! Spidersilk Armor is great against heavy flying decks (and will rarely be a removal target because it is so unassuming)
Ramp: Azorius Signet, Simic Signet and Selesnya Signet should all be run; they allow for a turn 3 Arcades. Thought Vessel (came in Meren) lets you keep your excessive draws and Mind Stone replaces itself if no longer needed. They also fit the bill of a 2 drop ramp. Sylvan Caryatid!
Target/mass removal: Dusk, Solar Tide, and Slaughter the Strong, will all be one sided wipes for you! Cyclonic Rift is worth the price tag; it will go in every blue deck. Consider mainboarding Path to Exile and Swords to Plowshares. Return to Dust is another strong card.
Land: Prairie Stream, Irrigated Farmland, Scattered Groves, Reliquary Tower, the temples (Temple of Mystery), bounce lands (Simic Growth Chamber), and pain lands (Adarkar Wastes) are all worth considering. Real solid base though!
The counterspell suite is great in one on one games but in multiplayer, it is rarely a good trade. I would cut down to two or three. For efficiency Swan Song is a powerhouse; your Disallow exemplifies the flat out "no"; Insidious Will is wildly versatile and can win you the game.
Alexi's Cloak, Alpha Authority, Canopy Cover, Diplomatic Immunity, and Shielding Plax could be swapped out for repeatable protection (the equipments above) or effects that not only protect your whole board but also abuse ETB abilities (I cast Damnation, you cast Ghostway. I cry because you have your whole board and drew 5 cards).
Some other cuts that could be made for new stuff would include any of the walls that are just big dumb beaters like Glacial Wall.
2 weeks ago
@ninja988 - I actually just very recently took out 1x Reliquary Tower. After using it for a long time, I've found that I would rather discard to 7 than keep my hand full and run the risk of drawing more cards than are in my library. Being able to keep my library large is pretty necessary, it shows the most when I try to sac Toothy, Imaginary Friend for say 15, and am unable to because I don't have 15 cards in my library. Mind Over Matter is there to solve this, but it is just a singleton.
2 weeks ago
Reliquary Tower? 1 just to be safe i think would help