Reliquary Tower

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Uncommon
Commander 2015 Uncommon
Commander 2014 Uncommon
Magic 2013 Uncommon
Conflux Uncommon
Promo Set Uncommon

Combos Browse all

Reliquary Tower

Land

You have no maximum hand size.

: Add to your mana pool.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -2%

1.94 TIX $0.08 Foil

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Reliquary Tower Discussion

Puzzlemayor on Omnath bringing the fight out of the forest.

13 hours ago

Primeval Titan and Reliquary Tower could be really viable for when you have a really big hand and bring out those lands quick. Oh and don't forget Garruk Wildspeaker, Nykthos, Shrine to Nyx, Giant Adephage, and Garruk, Caller of Beasts if you want to really spice things up. I have a Red Green Ramp on my profile if you want additional ideas.

Siq6Six on Making Eight-and-a-Half-Tails Great Again!

2 days ago

So.... sleeved up some of the new cards & played a quick game of solitaire. Most ridiculous play I've had, wish it'd happen during an actual game. Have to share!!

Turn one. Ancient Tomb, Sol Ring, Oblivion Stone. Turn two. Plains, Inspiring Statuary. Turn three.. Reliquary Tower, Karn Liberated, keeping the W open for removal.

Catduit on Oh look, I draw more cards

2 days ago

One small thing in regards to land - you might want to take a few basic lands out in favor of maxing out the amount of Reliquary Towers in your deck, so that if you accomplish the dream with Psychosis Crawler you can keep him around at absurd levels for a few more turns, instead of having him capped off at 7/7. Even beyond that, having 30 lands in a 60 card deck is a little absurd, perhaps bring it down to 24-25?

yant0028 on Atraxa - Ohhhh, you wanted to play Magic...

3 days ago

Thanks, Delta-117. We're mostly on the same wave length for what cards come in/go out, but my main issue right now is that the main core of the deck still has too many cards in it. I still need to cut 6 cards and am struggling to choose which cards get the axe.

When in doubt, my brain tells me to lower the curve, but I feel like everything plays a role to some degree. I mean, Sun Titan and Nissa, Vital Force, for example, recur Stasis and blown up stax pieces, helping to disrupt other peoples' late games. Is that too narrow, considering how far they are up on the curve? Or could I stand to shave a board wipe like Austere Command or Merciless Eviction? I like these because they're selective and versatile, but maybe I already have enough interaction elsewhere in the list? This is what I'm struggling with mostly... there are so many cards I'd LOVE to find room to include, but I already have too many :/

Obviously there's no substitution for play-testing to answer these questions, but I don't get to do a lot of that these days... I was hoping someone out there with a better "EDH eye" than I have could suggest where to start in terms of cuts.

Regarding some of your other suggestions, I absolutely intend to pick up a copy (or 4) of As Foretold, Gideon of the Trials, Archangel of Thune, Oath of Ajani and Chasm Skulker. I just refuse to buy over-priced Standard cards (or prime reprint targets) knowing that it's only a matter of time before they come down a lot in price. Skulker and Oath are just waiting on a Wishlist notification from my LGS before they're added to my collection :)

Kalonian Hydra seems kinda sweet when you get to live the dream, if maybe a bit win-more? I don't own one but I might I add him to the wish list anyway to pick up at some point. I see it competing for the same slots that cards like Master Biomancer, Forgotten Ancient, Corpsejack Menace currently occupy. Because I'm already struggling to make cuts, which of these would you replace with the Hydra, if any?

I actually sold my playset of Primordial Hydras a little while ago... Everyone knows what the card is capable of so it has a huge target on its head. At the end of the day, it's still just a single threat. It dies to removal, gets tapped down with a single Opposition or Staff of Domination activation, gets nullified by a Capsize every couple turns, etc. Not saying the card is bad for these reasons, I just like the 4 cards mentioned in the previous paragraph a bit more because if they're allowed to do their thing, at least they distribute their power/effect across multiple threats, even if the buildup is slower.

I will give some more thought to Lifeblood Hydra... I initially dismissed it because GGG in a 4-color deck seems like asking for it, but it is a late-game card so that should be less of a concern. That said, I also have no sac outlets in the deck, so unless I'm going to spend one of my own "destroy a creature" cards on it, it gets exiled or bounced for zero value. That's a big investment of mana for potentially zero return. In a deck running green that also plays a few sac outlets though? Sure, the Hydra provides a great late-game threat with a built-in insurance policy :)

Lastly, I'm not sure I need the "no max hand size" cards, but I suppose I could try running Reliquary Tower in place of another colorless land like Dreadship Reef. I probably don't need 3 storage lands in here anyway.

Thanks for your suggestions, and sorry if it seems like I'm not open to your suggestions, I'm just at the stage of deck-building with this deck that I need to be very analytical about my choices. There's SO MANY cool cards that can do into a 4-color, versatile commander list like Atraxa that it's already really hard to find space for anything.

P.S. Pro-tip: Before you submit any form online (e.g. a forum thread or comment on tappedout), do a quick CTRL+A -> CTRL+C to copy your post to your clipboard. If your session has expired or there's an error in the middle of the submission, you still have your post in its entirety in your clipboard ready to be pasted in again. Or just write your really long posts in a text editor first! This has saved me quite a bit of time/frustration on several occasions now :)

Bulldawg1310 on Budget Mill Kill

3 days ago

Murder your Murder's run Archive Traps drop Lilliana Vess for Glimpse the Unthinkable instantly turns your phantasm deadly. Mind Funeral is just awesome, probably toss Shadowmage Infiltrator for those. Mind Sculpt is a good one as well, you can afford to drop at least 2 Wight of Precinct Six for those guys. Try these add ins, and see how fast you can mill your opponent now. as your deck stands right now, it doesn't have enough win-cons on either side, ie beefed up creatures, or mill fast enough to win. this should help. plus your adds really make your mana use, efficient. speaking of mana, get rid of Reliquary Tower and add Ghost Quarter that way, you can almost ensure your Archive Trap goes off.

Delta-117 on Atraxa - Ohhhh, you wanted to play Magic...

3 days ago

Okay here are my promised suggestions.

Take out Winter Orb for Winding Constrictor, Trophy Mage for Master Biomancer, Tangle Wire for Eternal Witness, remove Sun Titan for a Ajani Unyielding, Supreme Verdict for I believe As Foretold even though not covered in your list if you can acquire one of these I recommend it, otherwise add maybe Vorel of the Hull Clade.

Beyond this, swap Stasis for Hardened Scales, Shred Memory for Scavenging Ooze, Perplex for Thrummingbird, Peacekeeper for either Authority of the Consulate (Will explain why soon) or Corpsejack Menace if not, Narset Transcendent for Glen Elendra Archmage, Muddle the Mixture for Abzan Charm, Luminarch Ascension for Aura Shards, Kiora, Master of the Depths for Forgotten Ancient, Idyllic Tutor for Collective Effort, Humility for I think Archangel of Thune if you have or can get one easily the card works well when you have of course your commander and Authority of the Consuls if you choose to run that, or just Rishkar's Expertise, Fabricate for Crystalline Crawler, Aura of Silence for Prime Speaker Zegana.

You could always add in some hydras to this like Primordial Hydra, Kalonian Hydra, and Lifeblood Hydra. Some other considerations are Reliquary Tower and Thought Vessel which I recommend one or more (I use both) so you don't ever have to worry about discard when you play Prime Speaker Zegana or Rishkar's Expertise. I also think you should try and add Inspiring Call which further supports having something for unlimited handsize. Oath of Ajani, Nissa, Voice of Zendikar, Abzan Falconer, and Chasm Skulker(good if you include all of that card draw) are a few other ideas.

When I can again I will try and help you find a place for Viral Drake and any others I missed/suggested additionally.

iAzire on Zur the Immortal

6 days ago

Update to the deck:

Found an awesome trade for Mystic Gatefoil icon Expedition and a single Foil Snow-Covered Island. Also opened a Verdant Catacombs so that replaced my beat up one from Zendikar.

Upgrades coming slow as I just moved cross country and started a new job.

outofnothing0

I have found Tolaria West to be quite slow. It is typically only useful when Necropotence hasn't produced Reliquary Tower or Thought Vessel. Then it only ever tutors for Reliquary Tower. I will probably look to replace it soon. City of Brass is a good contender.

Overall the Lands are working well outside of that. I especially like the Prairie Stream and Sunken Hollow, they are Lands that can be Fetched on an opponent's End Step to come in untapped, or come in untapped all by themselves.

Rhystic Study is a great card that works well, I have been thinking of adding Mystic Remora, it will require testing but I think Remora may work better than Phyrexian Arena.

I find Karmic Justice to be quite useful in Multiplayer games. Sometimes it is hard to keep up with everyone and Counter everything. I find that it's unrestricted destruction of any permanent very nice. Playing Voltron in Multiplayer typically has me playing a bit slower than other Zur decks so it proves useful. I typically turtle up first, then combo out to kill people. People are much less likely to target my stuff when they know I can (usually) blow up anything they have on their board.

I also love Mana Short!! It is extremely underrated imo. Sadly it is not a true alter, I just marked it as alter because it is signed by the artist. In most of my decks the alter symbol simply means it is a signed card. I am a big fan of signed cards.

Thanks for your comment, and I am extremely sorry for my late response.

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