Reliquary Tower

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Magic 2013 (M13) Uncommon
Conflux (CON) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Reliquary Tower

Land

You have no maximum hand size.

: Gain .

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M19

CM2

C16

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Reliquary Tower Discussion

juiicyfruities on "Bite of Delirium"

6 hours ago

I personally like Coat of Arms for tribal decks. It might be worth running since you also have Arachnogenesis in here. It would be made even better if you ran Spider Spawning . It might not fit perfectly flavor-wise, but it makes your creatures so much stronger. You might alternatively consider running Vanquisher's Banner and Reliquary Tower . Arachnus Web is on theme and is decent conditional removal; it's made much better if you run Arachnus Spinner with it. You could also splash red and add Dragonlair Spider . It doesn't create spider tokens which is unfortunate, but the card is strong.

Icbrgr on Turbo fog

3 days ago

I think Pollen Lullaby would be more effective than Batwing Brume in mono white turbofog; is the lifeloss worth it? or is the idea just to possibly win via ridiculous alpha swing from the opponent?.... cuz then you can swap those Isolated Chapel s for other lands like Reliquary Tower / Mikokoro, Center of the Sea or even Buried Ruin .

As for some sideboard tech for various matchups I would consider Rebuff the Wicked as a means to protect your Isochron Scepter from Assassin's Trophy and such... Nevermore for combo pieces... Pithing Needle for planswalkers... Oblivion Ring for stray nonland permanants (honestly good enought to consider mainboarding a few copies for planswalkers and other non aggro threats)... Rule of Law for storm.... and obligatory gravyard hate with Grafdigger's Cage

Darkshadow327 on Winged Monkeys?

3 days ago

Sorry About the Delay.

So far I have a few suggestions:


I hope that this wasn't too overwhelming. If you need any more help just let me know!

triproberts12 on Mono black Korlash

4 days ago

I would shy away from Smallpox , since it deprives you of a Swamp. I would go for Syphon Mind , instead. I've never been unhappy to draw it.

For the zombie theme, Grave Crawler will also be better for you in this deck than Reassembling Skeleton . You could also include Cover of Darkness and Kindred Dominance . Undead Warchief will help you recast your commander when he is inevitably removed, and powers up your deck, to boot.

As for other removal, Something like Festergloom is going to be low-impact, so you'd be better off running Decree of Pain . Hero's Downfall is an easy upgrade to Murder , and Bojuka Bog and Nihil Spellbomb are easily better than Tormod's Crypt and Vile Rebirth . Gate to Phyrexia is a good card to include in mono-black, especially with the ability to churn out 2/2 zombies.

As for lands, I'm sure you've already considered it, but you've still got room in the budget for Cabal Coffers . It's never going to be a bad investment with the growing popularity of Commander. I would also go for Shizo, Death's Storehouse . It will be better than Rogue's Passage . You should seriously consider how many non-swamps you want, too, with your commander. What do you have that is going to draw you over seven cards to make use of Reliquary Tower ? Temple of the False God is awful. If you have an opening hand of two swamps and Temple, what do you do if you don't draw a third land? Also, if you're running tutors for your Cabal Stronghold , as often as not, you're going to lose that extra mana by having one less swamp out, anyway. Evolving Wilds and Terramorphic Expanse aren't doing you any favors. The deck thinning is negligible in a 99-card deck, and your commander has built-in flood protection.

FenrisBurgess on Crab Mill

4 days ago
  • Reliquary Tower is definitely better than Spellbook as lands are harder to remove than artifacts.
  • I like this deck for the novelty of being crabby.
  • You can get an up boat.

eliakimras on Arcane wizardry upgrade

4 days ago

Your deck has some requirements, so you should only run nonbasic lands and mana rocks that can add somehow. Some cheap suggestions are: Reliquary Tower , Unclaimed Territory (I see you have a lot of wizards), Exotic Orchard (usually tap for all your colors), Darkwater Catacombs , Sunken Hollow , Shivan Reef , Underground River , Fetid Pools , Temple of Epiphany , Temple of Deceit instead of Crypt of the Eternals , Rupture Spire , Vivid Crag , Vivid Marsh , Temple of the False God and some basic lands. // Unstable Obelisk is really expensive for what it does - Reality Shift do the job cheaply. Archaeomancer is great for recursion.

bushido_man96 on Her Royal Fluffness

5 days ago

I think you should consider running Beast Within along with Terastodon , as they are both upgrades over your current removal spells. I think you should consider adding Emerald Medallion to help smooth out the curve a bit more. If it were me, I think I'd consider taking out Bow of Nylea ...yeah, it gives deathtouch, but you've got creatures that are big enough to kill just about anything, anyways. It might be a slot better suited for Growing Rites of Itlimoc  Flip. I'd run Rishkar's Expertise over Shamanic Revelation , and Shamanic Revelation over Hunter's Prowess . Crop Rotation , Hour of Promise , and Tempt with Discovery are all spells that can help you get to Reliquary Tower .

Looks like a fun deck full of fatties, for sure!

radio414 on Sasaya, Orochi Ascendant Combo (EDH)

6 days ago

You would think so, wouldn't you? In fact, both of those cards have seen play in this list even but a few revisions ago. Let me go through my deckbuilding philosophy a little bit (hopefully I'm not repeating myself from other comments too much!) and hopefully be able to explain why those cards got cut.

What is the biggest problem with Sasaya as a commander? Well, to be brutally honest, she's frequently prone to just, you know, not doing anything. Playing Sasaya in a non-competitive EDH setting (competitive has both the cheap interaction and the speed to make Sasaya a non-issue) is like a Shahrazad /Archenemy subgame, where three or so other players need to successfully both deal with you, the combo player, while also hamstringing each other just enough to go on to win afterwards (it's for this reason, I've found, that aggressive decks see their win rates rise massively in games where Sasaya is eliminated) This isn't helped by the deck's lack of interaction or the fact that almost every creature in the deck either sacrifices itself or is more optimal (perhaps even only playable!) during the combo turn. A single discard spell can set you back years as you struggle to find action or the necessary lands to turn on that action in the first place.

To that end, effects like Seek the Horizon look appealing, don't they? Three lands for one card? That's basically Harmonize right there. But the problem with that thinking, as appealing as it may be, is it kind of lives in this fear-ridden headspace that can actively hamper the deck. If there isn't a discard spell, a Seek the Horizon without Reliquary Tower in play generally stops being Harmonize and becomes a bad Sift , or sometimes even worse. But Reliquary Tower, despite how good that sounds, actually kills the deck's consistency for the simple reason of not being named Forest (or Snow-Covered Forest , as the case may be). Instead, I've moved towards grindier, instant-speed engines like Thaumatic Compass  Flip and Journeyer's Kite to make up the difference. Is it worse? Maybe, but again, only in scenarios that, while they do exist, are much less frequent than one might think, at least in my meta.

Rites of Spring has that same "Reliquary Tower" problem. For Rite to be good, you need nine cards in hand total: Rites, seven lands-to-be, and a payoff spell. And that's just not feasible, to be honest. In the scenarios that it is, the draw engines this deck has mean that it's very likely those "lands-to-be" are just "lands". And in those scenarios, Rites is just a dead card.

Turn Six has always been the goal for this deck. Three lands to cast Sasaya, and eighteen initial mana to go off with. The rest of the deck is built with that goal in mind. And hey, if your local meta has a lot of discard, then of course Seek the Horizon (and, similarly, Gaea's Blessing ) probably deserves a slot. If you think 53 lands is absurd and could easily be slimmed down, maybe with some more activated ability-based interaction, then Rites of Spring is probably a must-add. But this list has always been aiming for speed first, so they both got cut.

Thanks,

-r

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