Reliquary Tower

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Uncommon
Commander 2015 Uncommon
Commander 2014 Uncommon
Magic 2013 Uncommon
Conflux Uncommon
Promo Set Uncommon

Combos Browse all

Reliquary Tower

Land

You have no maximum hand size.

: Add to your mana pool.

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Reliquary Tower Discussion

dontjudgemyusername on Owl-Nekusar-Mine

18 hours ago

I don't understand Vendilion Clique in this build either. Why not something you can "accidentally" discard like Runehorn Hellkite. Or better Past in Flames in order to abuse the stuff you have discarded. Also Reliquary Tower is a must

Leagallow on Return to Angel Car: Pimp My Ride Edition

1 day ago

Emeria Shepherd Good value recursionMother of Runes Super powerful protection, but less useful since she can't target your commanderSolemn Simulacrum Pure valueBurnished Hart Ramp, which is important in a mono-white deckSun Titan Strong recursion, particularly for low cost vehiclesThalia, Heretic Cathar Strong disruption on your opponentsEmeria, The Sky Ruin Basically an autorun in mono-whiteHigh Market Useful for preventing exile-removal so that you don't lose creaturesMyriad Landscape RampNykthos, Shrine to Nyx Autorun in mono-color decks (although you may not want it depending on how many artifacts you end up runningReliquary Tower Good value landRogue's Passage More value landTemple of the False God Value landDay of Judgment Cheap boardwipeMartial Coup Token-themed wipeWrath of God Better version of Day of Judgement (recommended to run both though)Path to Exile Autoinclude in all white decksReturn to Dust Very strong removalMartyr's Bond Good in token decks as a deterrent for opponentsOblivion Ring Strong temporary removalSkullclamp Super strong card draw in token decksSol Ring Best card in EDHSwiftfoot Boots Strong protectionSword of the Animist Decent rampElspeth, Sun's Champion Very strong white walkerAngel of Serenity Super strong removalDarien, King of Kjeldor Very strong token generatorElesh Norn, Grand Cenobite One of the best white cards in the game, broken as fuck in token decksHeliod, God of the Sun Token generator with a nice passiveIona, Shield of Emeria Straight BMMikaeus, the Lunarch Fantastic synergy with tokensWeathered Wayfarer Really good land fetching, particularly strong against green playersDarksteel Mutation Fantastic removal against commandersLuminarch Ascension Completely busted token generator, but paints a large target on youCaged Sun Busted mana doubler for mono-colorsGilded Lotus Good colored mana rockHedron Archive Good rockSensei's Divining Top Pure ValueThran Dynamo Strong rockWorn Powerstone Very strong rock (much stronger than it seems)Entreat the Angels Very strong token generatorTerminus Powerful board wipeCrib Swap Off brand swords to plowshares/path to exile, still definitely worth runningWhite Sun's Zenith Strong, re-usable token generatorBuried Ruin Artifact recursion on a landDarksteel Citadel Indestructible artifact landShrine of the Forsaken Gods VERY strong land for artifact decksThespian's Stage Land copierVesuva a different land copierUgin, the Spirit Dragon Best planeswalker in the game, particularly with artifacts

hardhitta71194 on Ayli

2 days ago

Who's that douche in the first comment being sarcastic?

Looking good, I'll make some suggestions when I think of some. Some Walkers are always nice, at least I think so. Lol

Maybe a few simple kill spells like Murder and the others.

Your lands look nice and thought out. Mine has a Swiftwater Cliffs and Highland Lake and the rest are basics. I really need a Reliquary Tower since I'm gonna be drawing so many cards.

Also I just added Scroll of the Masters to mine, might be good in here too.

accioali on Zadaaaaaahhhhhhh

6 days ago

Hey, twinsies! The Red Menace (Zada)

Our decks look super similar, but Zada is definitely a single-optimum-build style so I'd call that good. Few suggestions I've found work great for me:

Potential cuts:

  • Boiling Blood: drawing cards is super important, but I found there were times when I definitely didn't want to have to attack with the team to do so. It being 3 mana sealed the deal.

  • Pyromancer's Goggles don't work like we want them to. You only get one copy of the spell even if it's targeting Zada, since the copy isn't cast. At best it's a 5-mana rock that can draw you an extra card or give one thing an additional few power. I cut it pretty early, as I never found it worth the cost unless I was copying a token-producing spell.

  • Thought Vessel's colorless mana might be too situational, since we reeeeeeally need red due to sheer # of spells we're casting. The max hand size clause is useful but I'm not sure it's worth the deck slot (if you're really worried, can slot in an Expedition Map to grab Reliquary Tower).

+1 for Zada! She's a crazy fun deck to play~

LordBalthamos on Soul Sisters Chalice Variation

6 days ago

There are many ideas I can offer that you could add to your deck, feel free to take into consideration any of these:1.) Well of Lost Dreams2.) Wall of Reverence3.) Archangel of Thune Definitely4.) Reliquary Tower5.) Beacon of Immortality6.) Celestial Mantle7.) Boon Reflection8.) Angelic Chorus9.) Purity10.) True Conviction11.) Requiem Angel12.) Noble Purpose

Pal00ka on Talrand Budget Arbitor EDH

1 week ago

Metallurgic Summonings for token generating redundancy and a way to bring back instants/sorceries for round 2.

Azami, Lady of Scrolls for draw synergy w a few of your guys. Your achilles heel is playing your hand and top-decking.

Slate of Ancestry will fill your hand again. Add Reliquary Tower to keep everything.

Bident of Thassa for another Coastal Piracy effect and to force opponents' to attack, which you can easily multi-block to kill their annoyingly useful creatures.

Dreyvor on Make Like a Tree and Leaf

1 week ago

-1 Doom Blade +1 Putrefy : Much more flexible single target removal slot.

-1 Grim Contest +1 Mortify : Same idea as Putrefy, much more flexible card that ensures the creature you want to die does so.

-1 Ayli, Eternal Pilgrim +1 Ikra Shidiqi, the Usurper : If the idea is to get as aggressive as possible than Ikra is a much better option for life gain than Ayli. Ayli thins your board to gain life and Ikra just needs to connect with a player to allow you not to have to worry about the crack back from other players.

-1 Wrath of God +1 Retribution of the Meek : This could be a better option for your deck to leave the board state not only more manageable if in a bad position, it costs one less white and misses most of your creatures.

+1 Lignify Would be a cool include for spot removal that stays on theme. The other benefit is that you can lock someones commander out of the game until they find enchantment removal, this can be better than just allowing them to put the card back to the command zone.

Lands:

-1 Blossoming Sands OR -1 Selesnya Sanctuary +1 Sunpetal Grove : The tempo loss is real with these lands when there is a better alternative.

Also -1 Scoured Barrens for +1 Isolated Chapel : The tempo loss is real with these lands when there is a better alternative.

-1 Jungle Hollow OR -1 Golgari Rot Farm +1 Woodland Cemetery : The tempo loss is real with these lands when there is a better alternative.

I would also consider putting in +1 Windswept Heath for -1 Krosan Verge. The tempo loss from Verge coming in tapped can hurt while the fixing of Windswept can be nice being able to go grab an off color fetch if you are missing a black source.

-1 Reliquary Tower for +1 Arcane Lighthouse You could also consider putting in if you are having problems with Shroud or Hexproof. It can also be used as a political bargaining piece around the table. Functionally you could replace it with

hoardofnotions on The Family from Sea Gate.

1 week ago

Shard Convergence- worth it? maybe a Cultivate instead

Darksteel Ingot swap with Chromatic Lantern or Coalition Relic

Lands could use a big update, and it dosen't need to be expensiveall the taplands (guildgates and gain 1 life lands) could be replaced with the tri lands from alara blockArcane Sanctum, Crumbling Necropolis, Jungle Shrine, Savage Lands, Seaside Citadel, and Exotic OrchardReflecting Pool is a better Rupture Spireyou could throw in a couple colorless utility lands and have you filter lands color fix you when needed. maybe add Vault of the Archangel, Reliquary Tower, Temple of the False God, Winding Canyons

Lurking Predators and Munda, Ambush Leader seem like best friends!

Captain's Claws makes ally tokens

Jwari Shapeshifter is the clone you want!

creatures that don't seem strong enoughGoblin Freerunner, Drana's Chosen, Drana's Emissary, Jori En, Ruin Diver (Not even an ally!), Zulaport Chainmage,

ally's you could addAkoum Battlesinger, Bala Ged Thief, Bojuka Brigand, Bruse Tarl, Boorish Herder, Grovetender Druids, Hada Freeblade, Halimar Excavator, Harabaz Druid, Highland Berserker, Kalastria Healer, Kor Entanglers, Makindi Patrol (change for Joraga Bard), Murasa Pyromancer, Oran-Rief Survivalist, Reckless Bushwhacker, Tuktuk Scrapper

you could swap Marshal's Anthem for Patriarch's Bidding

also add Harsh Mercy

maybe cut the Overwhelming Stampede

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