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Tribal Sorcery — Rogue
Prowl (3)(Blue) (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library.
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Knowledge Exploitation Discussion
2 months ago
@Valzasaurus Glad you enjoy it.
About life gain: Don't worry! The cool thing about theft deck is that the answers always lie in your opponents decks ;)
So these are the cards you probably have overlooked: Dead Man's Chest, Gonti, Lord of Luxury, Acquire, Expropriate, Knowledge Exploitation, Mind's Dilation, Praetor's Grasp, Ink-Eyes, Servant of Oni, Sakashima the Impostor, Evil Twin, Stolen Identity, Psychic Intrusion, Memory Plunder, Sakashima's Student, Thada Adel, Acquisitor, Daring Thief & Silent-Blade Oni
2 months ago
I usually try to combo out as soon as possible when I cast it, taking extra turns, gaining mana to cast more spells, and drawing more cards. The goal is to avoid giving my opponents the chance to use it against me.
Also, it is the reason I am running Talent of the Telepath. Potentially, it could mill out an opponent on its own by finding enough spells to recast it again and again. An alternative, and known combo I am not using, is Knowledge Exploitation, stealing all the instant and sorcery cards in all opponents libraries.
Lastly, one of my wincons is Insidious Dreams -> Maelstrom Wanderer, Eye of the Storm, and whatever spell or spells depending on number of cards discarded will most help you win, usually Karn's Temporal Sundering works well enough.
Hope that is enough of an explanation of things.
4 months ago
4 months ago
How does your deck typically win? Also, I heavily recommend Knowledge Exploitation, it's quite fun.
4 months ago
4 months ago
Like the latest set of changes! Especially Wall of Shards seems like an interesting grab... Might consider that for my own Fate list. Be aware with Eye of the Storm that Knowledge Exploitation breaks the game with it.. It's not a commonly seen card, but if someone in your group runs it you might want to reconsider the Eye. If someone plays Expoitation while the Eye is out, they put it under the Eye, search someone's library for a card, then plays that, copying it and the Exploitation. Then after the searched card resolves, Exploitation goes off again, and so on.. Basically they cast every instant and sorcery in every player's library.. And anyone who has an instant on hand as Exploitation is played can take the streak over (as they copy Exploitation as well). Game can end really abruptly if someone does run it..
5 months ago
If you're using Gwendlyn Di Corci as your commander, you'll want to take advantage of all that forced discarding. Waste Not is one of the best cards for doing that, though there are of course a number of others.
Also, with as many evasive creatures as you are using, you'll want some way to take advantage of that. In particular, you'll probably want to consider adding cipher cards to your deck, particularly Stolen Identity.
You'll also want to give serious thought to adding prowl cards to your deck, particularly Knowledge Exploitation, Notorious Throng, Stinkdrinker Bandit (which also boosts unblocked rogues nicely), and Auntie's Snitch.
7 months ago
This deck looks like a wild ride! For the most part it looks like you just need to hit 6 mana and it will go off the chain.
Coat of Arms - You have more win conditions in this deck then I can count, this one is more dangerous than the others.
Forgotten Creation - This doesn't net you cards and is likely to die before it does any good. I would stick to out of hand wheels.
Jace's Archivist - Same as above but I think this one is worse since it has the potential to hook up other players.
Nin, the Pain Artist - You might have to explain this one to me? Are you drawing off your own creatures? Seems slow.
I think you want a fast land package here and very few to 0 come into play tapped lands. Once you start wheeling you will just be looking for a land that comes into play untapped and then wheel again...At least that's how I imagine this deck working.
Fateful Showdown - Doesn't net you cards, doesn't kill that many threats without a lot of cards and its 4 mana.
Blood Sun - The reason Blood Moon and Back to Basics are so good is because they stop people from playing cards. This just stops certain threats like Kor Haven and Maze. This deck seems to just want to win rather than police the board.
Firestorm - This card seems dangerous and the upside not that good. It needs enough legal targets so unless the board is full of targets and you have a ton of cards AND you are sure no one has a counter up...
I spent less time on looking at adds as I am sure you have some in mind already but here are a few that I would consider.
Mirage Mirror - Nuf said.
Knowledge Exploitation - Its whatever you need.
Kozilek, Butcher of Truth - Prevent yourself from milling yourself! I know you have the spiral and reversal but this is a good fail safe..also I wouldn't worry about not having targets for Pull from the Deep and others, it seems like that will never be a problem for this deck.
Neheb, the Eternal - Card is dumb.
Glen Elendra Archmage - I used to not play with this card cause I thought it was annoyingly good...I was right.
Omniscience - This deck is already broken.. might as well.
Propaganda - This one might need to be added to the deck later when our group starts killing you as soon as possible =).
Spell Swindle - My favorite counter spell.