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Tribal Sorcery — Rogue
Prowl (3)(Blue) (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library.
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Knowledge Exploitation Discussion
2 weeks ago
JaysomeDecks thanks I never thought of it like that with Training Grounds I thought of it but never did the math (math is hard). Also Desertion is tits! Cracked a few in the new Conspiracy set. Also kind of in the "theme" with Memory Plunder and Knowledge Exploitation. Now it is time to figure out cuts. Probably Sisay's Ring for Training Grounds and something for Desertion. Thanks again!
2 weeks ago
Diluvian Primordial, Jace's Mindseeker, Mindclaw Shaman, Etherium-Horn Sorcerer, Spelljack, Counterlash, Spelltwine, Talent of the Telepath, Stolen Goods, Knowledge Exploitation,and Reversal of Fortune are all flavorful additions for Jori specifically.
1 month ago
Knowledge Exploitation maybe? It should be pretty easy to get the Prowl cost off with Oona's faerie rogues.
1 month ago
- Acquire seems more flavorful than Knowledge Exploitation and Bribery, although the latter is a great card.
- Blatant Thievery would be a great addition.
- Aura Thief might be a little off-flavor considering Tezz focused on artifacts, but could be pretty strong.
- Corrupted Conscience is a great way to quickly kill people with their own bombs.
- Illusory Gains screws around with peoples' turns, and makes it hard for them to resolve their bombs.
- Volition Reins is a second planeswalker stealing Confiscate.
Vedalken Shackles if you can get away with it.
Siren of the Fanged Coast unfortunately names a location in Theros, but luckily it is an easy cut on account of it being awful.
- I'd cut Isochron Scepter, as it only has a single possible imprint target in the whole deck.
- Might want to rethink Torpor Orb as it negates half of your creatures' abilities
- Carry Away and Grip of Phyresis will probably be dead in your hand most of the time since we're playing planeswalkers and no one will be running Voltron.
- Dark Intimations is off color
- Throne of Empires is hella off-flavor, and the whole trifecta is really loose, just to get an active Crown of Empires
- Fold into AEther, I don't get it. Are we hoping that they don't have a creature in their hand? Or are we planning on using it on a teammate to summon a big creature at the cost of two extra cards?
- Seems to be a tap-down sub-theme in here which might need to be cut in favor of more lands. General rule for lands is 40 - (X/2) where X = the number of ramping spells/artifacts.
- You also have 2 Paradox Engine and 2 Confiscation Coup
1 month ago
Epochalyptik on Hubs
2 months ago
"Tribe" is a term dating back to the Lorwyn set, which had a heavy emphasis on creature-types-matter effects and introduced the tribal card type.
Prominent tribes included Elves, Goblins, Faeries, Merfolk, Elementals, and Kithkin.
Now, "tribe" can refer to any creature type that typically works with creatures of that type for some benefit.
For example, Knights (Knight Exemplar), Soldiers (Veteran Armorsmith, Veteran Swordsmith, Field Marshal), and Wizards (Azami, Lady of Scrolls, Riptide Laboratory are all considered tribes that can span across multiple other creature types (Human, Elf, etc.).
3 months ago
So! This commander is all about this commander's ability right?
Id pick up cards like Brainstorm which when doubled will give you great value.
Any creatures that let you copy are good Dualcaster Mage for example
If you really want to get crazy try Eye of the Storm
3 months ago
I really really enjoy Riku and I LOVE the fact youre combining him with birthing pod for maximum value. This deck is solid but there seems to be a few spots where it just seems off.
First, when i look at your list it looks to me like you're really trying to play off of Riku's ability to double up, token wise, on your creatures but have seemed to avoid playing Parallel Lives, Primal Vigor and Doubling Season. I would at least look at playing one of these effects (Lives is likely good enough) to really put Riku's fork effect over the top.
Secondly - looking at your pod chain it just feels off. When i look at birthing pod chains you normally dont want to be podding away creatures with activated abilities as you're normally looking to abuse ETB effects with it, the same as Riku. But your Pod chain should be also be a toolbox that can answer whatever problems you have at any point.When we look at your creatures in the 2 drop spot you only have 2 creatures - Kiora's Follower and Snapcaster Mage - that are Pod targets, making your 3's almost impossible for you to tutor for. Sakura-Tribe Elder we dont want to pod since then we dont get the value of getting a land with him, Phantasmal image is rarely a 2 drop since its unlikely you've copied something with CMC 2 wiht it, and Scavenging Ooze we would lose our ability to control graveyards. My first suggestion would be to swap Sakura-Tribe Elder for Coiling Oracle its less reliable early game for hitting lands but is infinitely better late game and has, imo, better synergy with your pod chain and riku.I also find that my Riku deck is more of a later game deck, thus my other two drops are included as a way to help me survive - as such I play Wall of Blossoms and Sylvan Caryatid - that are decent forks later on.
At your 3 slot you only have 4 total creatures - which again can make finding your 4's difficult when you need them. Wood Elves is great since it gets a forest, and I would likely want to add Farhaven Elf to help with the early color fixing. Feldon is a nice little combo with birthing pod i must admit. But the Loaming Shaman strikes me as odd and might be a concession to your local meta. I would strongly consider adding Reclamation Sage as its cost efficient, at a nice spot on your curve, and is a great fork target for Riku. Speaking of 3 CMC spells - Long-Term Plans seems way to slow to me and even forked just seems meh. I think id likely swap this for something along the lines of Fact or Fiction.
Your 4 drop slot feels SUPER light to me as this is where id expect to start seeing the meat of value creatures in a deck wanting to play Birthing Pod. Solemn Simulacrum should be in your group of 4's somewhere. 2 of my personal favorite EDH Birthing Pod 4 drops I would want to swap to add are Phyrexian Metamorph and Clever Impersonator - while i would cut Mina and Denn at least. Mina and Denn is a good card but this just doesnt feel like the deck they belong in. They strike me as deck focused on land drops where Riku and Pod are both very value creature oriented cards. I like the fact you have purphuros and glen elendra in the list as one gives a way to win the game without attacking and the other is just an amazing pod and riku target
Your 5 drops have a great base imo for this style of deck but again I wonder about not seeing Acidic Slime somewhere in there. I would very likely also want to add in Thragtusk as it plays well with almost everything you could want - incidental life gain, great to pod away, great to clone with Riku - just all value. I like Goblin Dark-Dwellers as a card but im not sure if this is really the deck for him. When I look at your spells 3CMC or less there arent really any of them are the type that Im excited to flashback - Eldritch Evolution being the exception. I would also try and find a spot for Mulldrifter because of the wording Riku you can fork it to draw the extra cards.
At 6 I feel like we can just do better then Prime Speaker Zegana - she's a 6 drop thats so unexciting if you were to draw her on an empty board. I would much rather just play a Frost Titan at least its a pain to remove and is imo better to fork then PSZ. Keiga, the Tide Star also has the really nice upside when forked by Riku and might be worth some consideration.
Past 6 your stuff seems decently solid - you've stated you like Palinchron since you can go infinite with it - which is fine (though I dont really see anything you can dump all that mana into outside of the kill with purphoros). Terastadon, Avenger and Diluvian all seem great but Omnath just seems so out of place - he reminds me of Mina and Denn earlier where its almost like he got lost from another deck/deck style. Id swap him for Molten Primordial - ive had a bunch of games where i just get to kill someone in a 4 player game out of nowhere because of a forked Molten Primordial stealing 2 things from everyone and then swinging for 40-50.
Some of your spells as well Im not sure I see why they are there, they are great spells but I cant see how they fit with this deck kinda thing. The first of which is Windfall - the card is amazing but I just dont see it in this deck. Id consider Blatant Thievery or Knowledge Exploitation - if you ever get to fork either of these its just an amazing feeling.
From your enchantments im not sure i like Exploration - if you dont get it early the card feels average to below average. I prefer to play somethign that is just going ot get better as the game goes - Asceticism has been worth its weight for me in my Riku deck - protecting him from so many things.
I know ive thrown alot out there, sorry bout that ><. If you'd like to see my riku list you can find it here: Riku, Who doesn't like value?!