Knowledge Exploitation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Knowledge Exploitation

Tribal Sorcery — Rogue

Prowl (3)(Blue) (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Search target opponent's library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library.

M1C1 on Kamiz, rogues shadow attack

1 year ago

Thank you for your feedback, I have made changes to my deck with my next greeting cards to buy.

I think Thada Adel has a real synergy with my deck.

Knowledge Exploitation is my "fun" card, when playing with strong opponent decks it can be a decisive card.

chivalruse on Kamiz, rogues shadow attack

1 year ago

You need way more countermagic in my opinion (add some of the stuff from the maybeboard). I've played against Kamiz decks before. They're a very powerful attacking commander, but one board wipe at the wrong time can be back breaking. Here are some cards I don't understand in this build and would think you can cut: Knowledge Exploitation, Thada Adel, Acquisitor, Strionic Resonator, Krydle of Baldur's Gate.

Epicurus on I don't run any wincons

2 years ago

I like this theme. There's a few of my favorite additions missing from your list, though, so I'll just drop them here...

Also, Telemin Performance is a card I really wish was good, and tend to run it even though it isn't, and Knowledge Exploitation is one of my absolute favorites, but probably wouldn't work for you because you don't have nearly enough Rogues to cast it for its prowl cost.

Furthermore, I've seen in the comments that you don't like to run cards that steal stuff because it makes hurt feels, but it's worth mentioning that Treachery is, in my opinion, seriously undervalued.

I'm not good at suggesting cuts, but just wanted to enter my two cents. Cheers!

dpolatchek01 on Rogues Mill to Draw

2 years ago

If you don't know about Knowledge Exploitation I would highly recommend picking up that one

wallisface on On the Prowl

2 years ago

Here are my thoughts - many of these have already been echoed by Balaam__ above.

  • Modern is a very fast format. Most miderange decks typically want to be running cards with cmc between 1-3, with a very few cards at cmc4 (look at Jund, for example, that only runs Bloodbraid Elf and then lots of low-costing cards). In that vein, I think you need to look at lowering your curve. I get that some of your cards can be cast for cheaper with Prowl, but I think you'd only want to keep the very best of these.

  • On the above note, personally I would drop Zareth San, the Trickster and Notorious Throng entirely. Their cost is waaay too high, especially in a deck with 22 lands, and they don't do enough to justify their spots. I would also drop a few Earwig Squad - it feels like you want to be playing either 2 or 3.... maybe mainboard 2 and have a 3rd in the sideboard against decks that you really need to disable?

  • I notice you also have Agent of Treachery and Knowledge Exploitation in the sideboard, and I would suggest ditching both of these, neither are particularly strong and both demand too much mana.

  • I would echo what has already been said above that some good cmc1 cards would be very useful to the the deck. Consider Fatal Push , Thoughtseize , Inquisition of Kozilek . You probably want at least 8ish cards that are 1cmc so your first turn isn't wasted.

  • On the subject of lands, I would recommend swapping both Sunken Hollow and Rogue's Passage for both of Darkslick Shores and Drowned Catacomb . The Hollow just has too many scenarios where it's going to slow you down, and the Passage is both going to hurt your mana base, and be unlikely to get any benefits (you need 5 lands in play and nothing else to do, to make use of it). If the beforementioned cards are too expensive, i'd suggest just running basics over what's happening now.

  • If you have the money, I'd strongly suggest ditching Thieves' Fortune in place of Aether Vial . It'll make your deck multiple-times stronger than where it is now, and and also Vial will be able to slot seamlessly into any other future tribal-based decks you make, if that is your preferred way of playing. Another option for this deck in particular could be Bitterblossom . I do think Thieves' Fortune is probably a card you'd want to ditch, though perhaps this is a slot that could also be happily consumed by the beforementioned 1cmc cards too.

  • For sideboard tech, these cards may be worth considering: Mystical Dispute , Aether Gust , Collective Brutality , Nihil Spellbomb , Drown in the Loch , Spell Snare

Monomanamaniac on Anowon - Rogue Tribal - $500 Budget

2 years ago

Great build overall. It's hard to think of what you should add or cut but i think your choices need to be cmc based. Your deck is currently sitting at 2.89, but if you can get it below 2.5 you'll be far more consistent. Stuff like Vanquisher's Banner and Coat of Arms are great, but they cost a lot and can bog down your turns. Keeper of Keys is another example of this, and a card I'm honestly a bit disappointed in. I wish it said beginning of combat because an upkeep trigger for monarch isn't very reliable. Knowledge Exploitation isn't really what i would be going for, even if it just costs its prowl cost it's not very exciting. If you really want to tutor for an instant or sorcery you should think of putting in Mystical Tutor , Merchant Scroll , Fabricate , Vampiric Tutor , or Demonic Tutor . You also seem to have a rather high concentration of equipment spells, might suggest removing a couple, maybe Bloodforged Battle-Axe for starters.

As for additions i might suggest some great rocks like Mana Crypt , Thought Vessel , or even Fellwar Stone . You could think of adding Changeling Outcast as a very cheap unblockable rogue. You could think about Drown in the Loch for that flexible removal. Then there's the ability to draw more cards with Bident of Thassa , or Reconnaissance Mission though you'd be flirting with that cmc issue again.

Besides that i can't think of much, and none of my suggestions takes budget into consideration. Seems like it's a very well put together list i don't think i could've put together a better one

carpecanum on Anowon rogues

3 years ago

Thada Adel, Acquisitor is amazing. I have had every players Sol Ring multiple times just for fun. Just exiling combo pieces is useful.

Cloak and Dagger is good. Knowledge Exploitation can change the game.

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