Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)

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Set Rarity
Future Sight (FUT) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Delay occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.28%

Delay Discussion

GhostChieftain on Es-cop-ay

2 weeks ago

Imo, dispel is too narrow if you only have a small counterspell package. Maybe Delay, Narset's Reversal or Flusterstorm in its stead. Mental Misstep is meta dependant; definitely play it if your opponents are low to the ground cEDH type decks, definitely avoid it if not. Swan Song is sick af no matter who you play against.

Chain of Vapor would also be a nice addition.

AlwaysSleepy on Oracle Core

2 weeks ago


Sorry so late.

Delay's pretty fine. It's a 2 CMC counterspell which we aren't quite as taxed into running since we can afford to be ultra-efficient with slim countermagic and interaction (Summer + Silence is stupid) and abuse stuff like Force of Negation (yuck).

However, if you want to run Delay, it's alright, it's a fine card. Our thinking was since the deck doesn't require reaching into that realm too deeply, we picked the best 2: Mana Drain and Dovin's Veto, or at least ones with a really high powerlevel.

Crazy to think Oracle Hulk now has such good quality cards in it (thanks 2019 WotC) that Delay is just "okay."

GeminiSpartanX on Best Counterspells in Commander?

2 weeks ago

dingusdingo- Thanks for the response! This was the type of thing I was looking for! It looks like I need to re-evaluate using Delay.

One note though, Pyroblast most definitely isn't limited to mono-blue spells. I'm certain I've seen legacy events where it has both countered and destroyed Leovold, Emissary of Trest. The only difference between the two is that REB can't be cast if the spell or target isn't blue, whereas Pyroblast can still be cast (for storm count if nothing else) on a non-blue target, but just won't do anything (kind of like casting a non-revolt enabled Fatal Push on a creature with 3+ cmc).

dingusdingo on Best Counterspells in Commander?

2 weeks ago


Your very top tier auto-include for lists is going to look like

Your situational includes are going to look like

Other blue stuff is usually just too expensive. Paying over 2 mana for a counterspell just doesn't cut it when there are so many threats for so cheap. Don't pay more than 2 for a counterspell unless it does something wild on top. Counterspells with fewer restrictions on what it can counter are going to be better.

Other Colors

This is where it gets saucy boys

  • Red Elemental Blast Pyroblast are VERY good. In a pod, there is almost definitely blue at the table. Every single red deck can slot these for commander without fear. Do note that REB works against any spell that includes blue (multicolor), while pyro only works against spells that are ONLY blue (monocolor).
  • Fork Reverberate (Twincast) these allow you to copy a counterspell to create a counterspell. More access for red to counterspells. They also conveniently work very well against tutors, ramp, big draw spells, and extra turn spells.
  • Guttural Response Weird hybrid color and somewhat restricted but still a good include in most RG decks.
  • Burnout a bit worse then the elemental blasts as it costs 2 mana and it is limited. The cantrip is nice though
  • Mana Tithe not that good in EDH but give it a whirl I guess
  • Lapse of Certainty costing 3 hurts, but this is more a tempo card than anything.
  • Dash Hopes Don't play this card in EDH lol
  • Withering Boon on the chunkier end at 2 CMC, but in a color that doesn't get much of this. The 3 life and the restriction hurt, but definitely EDH playable. Every deck runs a commander, 99% of which are creatures
  • Imp's Mischief can counter a spell by having it target Mischief, as can Misdirection Shunt Swerve and Ricochet Trap.
  • Veil of Summer 1 mana green Cryptic Command
  • Autumn's Veil Counterspell + silence against UB
  • Bind I bet you didn't even know this card existed. Cantrips. GOOD IN THE YISAN MIRROR MATCH?
  • Avoid Fate Weird protection oriented counterspell
  • Nether Void Mostly ran in stax builds, brutal lockout card
  • Planar Chaos One of my new favorite cards. Brutal with recursion like Hall of Heliod's Generosity. Play when you're ahead
  • Deathgrip Lifeforce These are based if you have any method of color shifting. Realistically, you could run Lifeforce in Momir Hackball. These cards can cause scoops on casual tables lol.
  • Vexing Shusher can render counterspells useless. Similarly, Dosan the Falling Leaf Grand Abolisher Prowling Serpopard Gaea's Herald can all protect against counterspells. Far more marginal but still worthwhile are Hall of Gemstone and Ritual of Subdual for turning off counterspells for opponents.

Azdranax on Best Counterspells in Commander?

3 weeks ago

Delay is one of the most overlooked counter options in Commander in my experience. With so many cEDH and meta options that rely on (if not abuse) their graveyard, countering a combo piece spell and essentially exiling it for three turns is usually a much better play than a straight Counterspell. Plus you can then prepare to deal with the cast following removal of time counters if it comes back to that point, and it fits most multi-color decks more easily based on just a single required to cast.

GeminiSpartanX on Best Counterspells in Commander?

3 weeks ago

Hello all!

I'm simply asking which are the best counterspells available in EDH. I have a UW somewhat-controlling deck, and I want to make sure the last few counterspell slots I have (roughly 12 or so in total) are better than other possible options. I know that Force of Will, Force of Negation, and Mana Drain are the best, followed closely by Pact of Negation, the OG- Counterspell, Cryptic Command, and then possibly Negate or Dovin's Veto. My question is which ones do you choose after those? Here are some that I've run before:

Swan Song


Spell Pierce

Arcane Denial

Archmage's Charm

Muddle the Mixture


Deprive -(when you also run Mystic Sanctuary)

Disdainful Stroke

Stubborn Denial

Render Silent


Which of these would make the cut in a deck that cared both about the overall quality of the counter as well as the efficiency (cmc) of the counter? Are there any more that I've missed that are worth mentioning? Please let me know which ones (4-5) you would use after the initial 8 that I mentioned! (P.S.- I know we're talking about blue counterspells here, so please be kind even if it's the type of magic that you don't like).

Mysnomer on Urza, Lord High Artificer cEDH *Primer*

3 weeks ago

Nice French Delay, I have a friend who is also a fan of that.

rdean14 on Card creation challenge

3 weeks ago

Feather's Aid


Target creature gains protection from the color of your choice until end of turn.

Draw a card.

I'd like to see a card like Delay for Lavinia, Azorius Renegade to synergize with.

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