Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Uncommon

Combos Browse all



Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)

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Recent Decks

Delay Discussion

animeno on Breakfast Hulk

6 days ago

Megalomania a lot of ther people use Krosan Reclamation instead of Timetwister, would you say that Riftsweeper is better?

hurricane219 I think Delay is another useful endgame counter so I probably wouldn't remove it, Flash of Insight is great in a longer game where some wincons have been nullified. Personally, I don't see a great use for Gitaxian Probe and will probably replace it with Assassin's Trophy.

hurricane219 on Breakfast Hulk

1 week ago

I was thinking Delay or Flash of Insight for Assassin's Trophy. What are everyone’s thoughts?

DlCK on Semi-Competitive Jodah, Archmage Eternal

1 week ago

This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.

First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.

There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.

cdkime on when does the ability "storm" ...

1 week ago

Flusterstorm is cast and goes on the stack targeting your opponent's spell (let's say they cast Lightning Bolt. Storm then triggers, and you get to copy Flusterstorm--these copies go directly on the stack and are not cast.

The copies will resolve first, meaning they're gone for good--you can't "save" spells that are on the stack for future use.* Your opponent will have to pay for each copy that resolves, until they can't, in which case the Lightning Bolt is countered and the remaining copies/original Flusterstorm fizzle because they lack a valid target.

What makes Flusterstorm such a good spell is (a) it can be used on turn 1 to delay an opponent; (b) it can pretty easily get out of control--if you've cast two other spells, you're getting the already decent Mana Leak for just ; and (c) you can sometimes counter multiple spells at once with it, provided there are multiple spells to target.

*This statement is not 100% accurate, as you can "save" a spell on the stack with either Delay or Kheru Spellsnatcher. But those are very specific situations not relevant to your question.

Annexus on *Help* Breya Artifacts

3 weeks ago

If we're going that direction...

You'll want to double down on the Thopter Foundry and Sword of the Meek combo if you'd like to make a bunch of tokens and thopters. Sai from M19 is really good with this. You could also insert something like Clock of Omens along with your already included Unwinding clock for even more shenennigans using tapping artifacts, seems real good to me.

On the field of counters, you've got loads and loads of options. Personal favorites of mine are Counterspell, Mana Leak, Swan Song, Flusterstorm and Force of Will. There's also Foil, which is more budget friendly. these cards are cheap to cast and perform like mad. Other options are, for example, Pact of Negation, which can be a game changer. Oh, and Negate, don't forget about that one. There's also Delay.

Scrap Mastery is a card which I'm advocating a lot, this card is too good not to play in a deck like this.

There's 5 things to consider furtherly, IMO, and those are Cyclonic Rift, Conjurer's Closet, the addition of infinite mana and Inventors' Fair. There's also the Isochron Scepter + Dramatic Reversal combo.

It all depends on which playstyle you'd wanna pick, but I think most of these options are up there on the "good cards for Breya" list, after having played with her for the past two years.

Boza on VarietyBlack

1 month ago

Responding to comments on walls is a bit weird, so I am gonna write this here.

Please do share any of my public decks. There is a reason why they are public is that I want to share them as much as possible.

ProcEspers is an idea that started as a way to highlight how good Delay is in modern and how you can leverage the closest thing to Counterspell you have in the format. It evolved in much more. I have not touched the deck in more than an year so cards like Remorseful Cleric are non-present. If you enjoy the deck, take it and improve it further.

aholder7 on Simic - graft/proliferate

1 month ago

So I’m going to try and give some advice since you’ve been gone 12 years (I think that what you said I your forum post).

Modern is pretty fast. By turn 4/5 you should have your decks plan in fully motion. Aggro decks want you dead by about then. Midrange decks want to have their strong dudes out and you to have little resources. Control wants to have a lock on the board. Whatever you want to do you need to be able to get to turn 4 alive and with your deck doing what it needs to do.

As of right now your deck doesn’t do enough at that point. So I’d suggest one of three options. 1) ramp. Get the mana you need earlier so that you can start dropping your threats sooner. 2) Control. Removal and counter spells to slow your opponent down to your speed. 3) innovate. Restructure your deck around another idea that can impact the game sooner. Examples being to focus on cheap creatures with +1/+1 counters and use root kin and a few other grafters with abilities as your top end instead of the base. You also need o be aware that removal is extremely prominent in modern. You can’t have too many creatures that rely on others to be good. Graft decks are hard in modern for that exact reason. Path to Exile, Fatal Push and Lightning Bolt are the most popular 1 drop removal spells and there’s almost a dozen options at 2 cmc. Always expect every color to be packing enough removal to take out several of your creatures.

For option 1 you’ll want things like Elvish Mystic or Sakura-Tribe Elder to get more mana to drop creatures. Gyre Sage might also help you with your graft base.

For option 2. Remand, Mana Leak, and Delay are good choices to start for counter spells. I’m not well versed in blue green removal but you’ll want to look into that as well. The idea is that you don’t need to stop them forever. Just long enough to resolve your threats and kill them.

And for 3. Avatar of the Resolute, Obsessive Skinner might be an option, Song of Freyalise, Zameck Guildmage. All options for ways to reduce the cost of your deck and I literally just searched for “creatures counters” and restricted to your colors. You’d easily be able to find better options yourself once you have a better idea of what exactly you’d want to do.

SynergyBuild on Omnipotence Comes With An Iron Grip

1 month ago

You have 137 cards, you need to drop 37?


Landbase drops/adds:

Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower

Total loss of cards = 5, rest needed = 32

Mainboard additions I'd suggest?

Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.

Addition of 27 cards = 59 total to drop


Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta  Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm

That should do it! 100 card deck!

The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.

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