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Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
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1 day ago
Ok, I'm gonna lead with I am actually wanting to give you good advice to make this deck more competitive and to preform better in a full CEDH meta. You don't have to listen or take it but some of your card slots could be much more efficient.
Disallow, Diabolic Tutor and Stroke of Genius are generally not considered for competitive because there are far better choices. Path to Exile ramps your opponents which is the worst thing you can do in the game pretty much, giving them a 3/3 creature is better almost always. Pongify and Rapid Hybridization should be better in most cases, those along with Reality Shift Toxic Deluge Swords to Plowshares Gilded Drake is generally enough to keep the creatures at bay. 3 mana for any counterspell is too much in CEDH just hands down. Spell Pierce or Mental Misstep would do you better 90% of the time. With Spell Pierce on turn 2 if its in your hand and all you have on the board is 2 lands then you can play a mana rock such as Talisman of Dominance and still have mana to counter something in the early game. In CEDH games are decided by 1 or 2 mana.
Thrasios/tyman is considered a fast combo deck which generally means that Counterspell is too slow being 2 blue. Usually they run the 1 drop counters Swan Song, Spell Pierce Mental Misstep Pact of Negation Force of Will and Mana Drain and call it good with those. Sometimes they include a Delay as well. Being a fast combo deck also generally means you don't bother with any stacks pieces. Torpor Orb probably works well against your opponents but its a slot that could get you closer to your combo that only moderately hurts some decks and since your not running other stacks pieces its just not going add any consistency to your deck. Without it you could put in a Trinket Mage and Trophy Mage both of which would get you combo pieces.
If your running Transmute Artifact I don't think you should need Reshape. It is a good tutor but I generally think Whir of Invention is more useful. If you sac a 1 drop artifact to Reshape to go get Aetherflux Reservoir it cost 2 blue, a saced artifact, and 3 colorless mana. To get Aetherflux Reservoir with Whir of Invention it costs 3 blue and 4 colorless that your non mana artifacts can tap to pay for. I think the possibility of a very slight cost increase is worth the instant speed and not having to sac a rock. I would not run all 3 however.
Beyond all of this advice the most improtant thing you should do is take out Walking Ballista whats the point? Once you have infinite mana you should win with thrasios.
1 day ago
1 week ago
What's your gameplan / primary wincon? Baral is perfectly suited to play 'draw-go', even on a budget, but you need some way to close out the game. Either a combo or some kind of finisher (e.g. Jin-Gitaxias or Tidespout Tyrant come to mind).
Here is some cards I think are weak:
- Insidious Will (Flexibility is good, but this is overcosted)
- Tolaria West (You don't play moxen nor Pact of Negation, nor do you have especially useful utility lands)
- Guile (too expensive for a card that doesn't impact the board immediately. And you have no way to cheat it into play)
You're also running a lot of mass removal (AEtherize, AEtherspouts, Curse of the Swine, Devastation Tide, Coastal Breach, Cyclonic Rift, Evacuation). I would be more selective and choose only the best, depending on how 'permanent heavy' your meta is. Personally I would cut Coastal Breach (conditional, sorcery speed) and AEtherize or AEtherspouts.
Things I would add (I tried not to recommend high budget cards):
- Delay (especially useful against other counterspells, which will fizzle down the line)
- Frantic Search (saw this in your maybeboard, it's good, run it)
- Back to Basics (then cut all your own non-basics, none of them are particularly good)
- Muddle the Mixture
- Non-basics I think you should be running is Riptide Laboratory, since your commander is a wizard and you're running other relevant wizards and Strip Mine.
As for your idea on the 'wipe' package with Academy Ruins: I think it's too slow. You're sacrificing a draw and a significant amount of mana to stall. In the case of disk it will take another turn before you can wipe again. I would focus more on how you intend to win instead (see lack of clear win condition, above).
Hope this helps
2 weeks ago
4 weeks ago
Since Startled Awake recently took a massive price spike due to standard, I would highly recommend replacing them with Archive Traps, as fetch land cracks are very commonplace in modern and there will be plenty of chances for you to get that free cast off of them.
Harsh Scrutiny really shouldn't be a 4 of, most of the time you want to get spells out of your opponent's hand rather than creatures. I would recommend switching them to Duresss if you wanna keep the budget, but if you can afford it, Inquisition of Kozilek really is the best discard right behind Thoughtseize.
Being a blue deck, I'd imagine you'd want some kind of counter support to stop your opponent from ruining your plan. Cheap and great options are Negate, Dispell, Remand(if you can afford it), Mana Leak, and Delay. In addition, running black lets you run kill spells that you could use to stop your opponent from running you over with creatures. Things like Victim of Night, Murderous Cut, and Tragic Slip are all rather cheap and hit a lot of threats you'll find in modern. You could probably swap out the Trep Blades and Altars for these, as while I too am a really big fan of both, they're just a little too slow for modern standards.
Finally, I would recommend possibly throwing in a couple of Nephalia Drownyards. They can give you mill when you run out of gas and can be something to pour mana into when you're holding onto counterspells at the end of your opponent's turn, they're cheap, and work rather well with Fraying. Last thing, the main reason people have trouble running mill in modern is because of pesky Emrakul, the Aeons Torn (and to a lesser extent Ulamog and Kozilek), as it undoes all the work you put into putting their library in the grave, so make sure you have an answer for it in your sideboard, probably in the form of something like Infinite Obliteration, Lost Legacy, Stain the Mind, or Slaughter Games if you can find red mana some how. I really think Fraying Sanity should probably be a 4 of, as the meta in modern, as far as I can tell, has a rather difficult time dealing with enchantments. Other than that, this looks like a great start, I hope this helped. Good luck to you!
4 weeks ago
1 month ago
For interaction in Esper I recommend Swan Song, Swords to Plowshares, Rapid Hybridization, Delay, Fragmentize, Disenchant, Counterspell, Arcane Denial Spell Pierce Negate Chain of Vapor, and on the slightly more expensive side Cyclonic Rift and Toxic Deluge
1 month ago
I'm trying to optimize my list and would like to bounce some ideas of you all and see if you have any opinons as well.
Whir of Invention is only hitting mana rocks, Tormod's Crypt, Elixir of Immortality and Aetherflux Reservoir. I'm not really a storm deck so really breaking the reservoir is kinda hard but it's a good polictical tool i think (hope) lol.
Retraced Image is cool cause you can reveal a land a put it into play, making it a ramp spell kinda like a mana rock. so with that in mind is it better than a actual mana rock? like Star Compass or Fellwar Stone?
Jilt or Into the Roil? if i'm running primarily against other budget decks i think jilt is better because there will be more X/2's running around, agaisnt the general field though drawing extra cards can't be too bad
If anyone has more cool ideas I'm definitly open to exploring new areas, thanks for any input!!!