Delay

Delay

Instant

Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)

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Trade

Have (1) Azdranax
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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Future Sight (FUT) Uncommon

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Delay Discussion

RNR_Gaming on Crustacean Altercation

7 hours ago

oh man I love this commander! so, I an going to secound Twisted Image but also suggest Merfolk Thaumaturgist. Delay, Miscast, and Narset's Reversal are all very good interaction.

RNR_Gaming on Crustacean Altercation

7 hours ago

oh man I love this commander! so, I an going to secound Twisted Image but also suggest Merfolk Thaumaturgist. Delay, Miscast, and Narset's Reversal are all very good interaction.

RNR_Gaming on Esper Artifact Army

7 hours ago

so, I'm not really sure what this format is but a few cards that can be considered are Fatal Push, Swords to Plowshares, Path to Exile, Delay, Counterspell, Serum Visions, Preordain, and Brainstorm. These are all generically good cards and should help you do your game plan with ease.

RNR_Gaming on Draw your Victory

14 hours ago

Mystic Remora always puts in work for me. Swords to Plowshares is best removal printed to date. You're gunna have a hard time winning against the counter suite that is Mana Drain, Force of Will, Force of Negation, Counterspell and Delay. Also, I highly recommend bringing new prospectives in from your board it belongs in every cycling deck capable of running it.

RNR_Gaming on Soul Of A New Machine

1 day ago

Mystic Remora, Trail of Evidence and Legacy's Allure would be excellent includes.

Ancient Tomb, The Tabernacle at Pendrell Vale, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Polluted Delta, Flooded Strand and Snow-Covered Islands would all bolster consistency and give you a tad more ramp/attrition - though all of this comes in at a few morgage payments unless your group lets you proxy.

Mana Drain, Force of Will, Force of Negation and Delay are all ridiculous counter spells. On the more budget end of things Miscast and Spell Pierce can make do in a pinch

Preordain, Brainstorm, and Opt may not look like much but they all drastically increase consistency without breaking the bank.

Now, personally I love Narset, Parter of Veils with Windfall but that's too oppressive for some play groups - play at your own risk

Gilded Drake - for the cost of a used Nintendo switch you can make commander dependent decks salty and sad every time :)

Winter Orb, Static Orb and Storage Matrix are very dumb with urza and I advise you only play this if your friends are cool with this type of degenerate stuff.

Anyways, hope that helped some :)

jaymc1130 on Kinnan the Incredibly Frightening

2 weeks ago

From a competitive standpoint the deck is running so little interaction and protection as it stands that it won't ever be able to hold up in competitive settings.

You'll definitely want each of these pieces of interaction in a Kinnan helmed deck at a minimum:

xCounterspell xMental Misstep xDispel xFlusterstorm xMuddle the Mixture xCyclonic Rift xChain of Vapor xNature's Claim xFierce Guardianship xVeil of Summer xPongify/Rapid Hybridization

As it stands that won't be quite enough pieces to consistently have the access to permission and protection elements to remain in a competitive position in most game states and these pieces are worth running much of the time:

xNegate xDelay xInto the Roil/2cmc bounce spells (UG has very limited access to tools that can remove hate pieces from the board that prevent a win like Grafdigger's Cage, Notion Thief, or Narset, Parter of Veils.) xBeast Within

As an additional note about competitive Kinnan builds, you can lose the Dramatic Scepter stuff entirely. There's no need in a Kinnan deck. The most effective and efficient method of generating the infinite combo needed to win is any dork that can produce U and G mana combined with Freed from the Real and Pemmin's Aura. Basalt Monolith is worth running in Kinnan decks because it generates infinite colorless with just Kinnan out on the field also, so you can usually get a couple of Kinnan activations off to dig for Thrasios. For the mana dork complement it's best to stick with BoP, all the 1 cmc tap for G elf dorks, and then a handful of 2 cmc "tap for any color" dorks. The most effective back up infinite mana engines for a Kinnan deck are typically Simic Ragworm or Horseshoe Crab paired with Paradise Mantle and the Monolith (which is often why the deck runs Staff of Domination as an additional outlet that's easy to tutor for in the colors) rather than Dramatic Scepter combo as the Scepter combo relies on density of dorks and rocks to be engaged and this can be more difficult than a less card intensive engine (Crab, Mantle, Kinnan is 3 cards with one from the command zone compared to Kinnan, Dramatic Reversal, Isochron Scepter, 2 mana rocks/dorks at 5 cards to engage) and thus less reliable for the game play patterns Kinnan wants to ideally play from. Shapers of Nature and Thrasios, Triton Hero are the standard outlets that will eventually be found from Kinnan activations that allow you to draw the whole deck. From there winning is easy, so stick to win conditions that are more live than things like Blue Sun's Zenith and run Thassa's Oracle plus a looping mechanism (such as Narset's Reversal and Timetwister or Elixir of Immortality) to use the interaction pieces like Swan Song and Pongify as the win conditions (this helps to avoid other issues too, like not being able to win with Oracle due to Angel's Grace, etc, in addition to improving card slot efficiency). Green Sun's Zenith and Drift of Phantasms are generally considered must runs as tutor options for competitive Kinnan lists, but a good number of quality tutor options are available to provide consistency. Incubation Druid+Vigean Graftmage is somewhat popular as another back up 3 card game winning infinite combo line.

Cornelius_1216 on Aminatou: Social Distancing 101

2 weeks ago

Why do you run Teferi, Time Raveler? It means that only you have the option to interact with your opponents, and you are only running three counterspells. Also, why only run three counterspells? Why Counterspell over Mana Drain? Competitive decks, even stax-focused ones, generally should run more than three. Negate, Spell Pierce, Flusterstorm, Fierce Guardianship, Delay, and Force of Negation are all common good ones. Why are you running Windfall but not/instead of Timetwister? I don't see your deck caring about its graveyard. Since you have a subtheme of wheels, why not run Smothering Tithe and Alms Collector? Or Whispering Madness for extra density? Furthermore, you deck needs a real, tangible, hard win condition. Simply locking your opponents is not enough to win at a competitive table. Why not include Demonic Consultation and/or Tainted Pact and Thassa's Oracle and/or Jace, Wielder of Mysteries? Solid wincon that doesn't require long games to win, but works just fine in them.

goldlion Wishclaw Talisman is probably in there because of its interaction with Aminatou. -1 Aminatou targeting Talisman, activate Talisman in response, then Aminatou's flicker resolves. Unlimited tutors that cost {1} apiece. Avarice Totem is bad.

Mortlocke on Scarab God [Focused]

1 month ago

This is a personal deck building tenant of mine, so take this suggestion worth a grain of salt but I say "The more interaction, the better". You only have 5 instant speed spells, and of those spells 2 are counters. Since blue is such a predominant color in the deck i'd suggest you include more counterspells. Some suggestions include:

  • Forbid (given that you like to like to bring things back from the graveyard - the buyback could be beneficial depending on the circumstances)
  • Countersquall
  • Delay
  • Pact of Negation (not exactly budget, but it's worth a mention)
  • Arcane Denial (depends on your personal philosophy when it comes to giving your opponents more options...but worth a mention)
  • Swan Song
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