Delay

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Uncommon

Combos Browse all

Delay

Instant

Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)

Delay Discussion

zrob on locust god zrob clone

5 days ago

Daedalus19876: Thank you for putting this together.

I see you are also in favor of cutting Izzet Charm and Stifle . I pretty much agree on that, and will probably doing that myself shortly. I haven't used Stifle in the past 15 games I draw it and it sits pretty dead.

I'm surprised you cut Counterspell for something like Delay , do you find it to be too color intensive? I rank Counterspell above it in terms of things I'd personally include, especially since we have a lot of access to blue mana in this deck, and it's only a two color deck.

Another card I would put over Red Elemental Blast maybe is Gamble , though it's meta dependent if you're running into a lot of blue players. I think we have just enough interaction to deal with them though, so we don't need both Pyroblast and Red Elemental Blast . Gamble is a decent tutor that usually gets us what we want.

You could probably cut Spell Pierce instead as well for Gamble . I would maybe add Mental Misstep over this, though it is pretty narrow.

I'm probably going to be adding Blood Moon to the deck. A few times when someone else has played it, it hasn't really disrupted me, and it absolutely destroys more complex mana bases. I've cut the number of mountains I run to 3 (as we have 3 fetches that can only get mountains), and I run 8 islands to ensure I don't get hosed by it myself. I am just figuring out what to cut for it.

Thanks for pointing out Volcanic Fallout , if I get around to testing Pyroclasm I will try that as well.

And yeah, I'm working on getting a Volcanic Island ...eventually. I've paused my spending on MtG at the moment haha.

Frank_Glascock on Food Chain Tazri

2 weeks ago

ShaperSavant, did you consider cutting Delay for Narset's Reversal ?

AdamChafee on My Beautiful, Reborn Children

2 weeks ago

Thanks for the feedback PhoenixNest! Delay is such a cool card!

Unfortunately, since I'm mostly in black, I run the risk of not having the right Mana available for those spells. Once I get a more stable manabase I think I will be able to utilize those cards more effectively.

PhoenixNest on My Beautiful, Reborn Children

2 weeks ago

I love the removal suite, do you think you'd have room for counterspells? If so, Delay and Remand are awesome utility cards.

GoodLuckGuy on Edric Aggro

4 weeks ago

First of all, Sol Ring

Craterhoof Behemoth is a strong finisher in a go-wide strat like flying men. You can also add a Natural Order for a second copy at half the cost.

If you feel like you could use another board wipe, Evacuation is efficient and has strong tempo potential.

Nostalgic Dreams could certainly replace one of your regrowths; I think Call to Mind is sub-optimal.

Delay , Abjure , and Arcane Denial are all really efficient counterspells that are worth considering.

I think this deck needs more Flying Men , they're not hard to find so I won't bother listing a bunch, but I will mention Blinkmoth Nexus as it's often overlooked in Edric.

I noticed you're not running any non-creature removal, I'd recommend Natural State and Nature's Claim at least.

hkhssweiss on Oh, You Wanted to Play Magic?

1 month ago

Yeah I would cut those cards, as the main point of the deck by what you are doing so far is to play cards from your opponent. Having an artifact sub theme is good, but in the way in having mana and accelerating your boardstate. You can also add in a Master Transmuter to protect or cheat out your artifacts as well.

With paradox engine out on the field you can gain an incredible amount of mana, so I would focus on tutors as well as card advantage. Engines like Mystic Remora as well as Necropotence will be great, the latter being said though would require a good mana base to get the triple black efficiently. Cantrips are also good for filtering and card draw, some staples include Ponder , Preordain , Brainstorm for the basic one drop spells. If you don't like one shot cards than run more effects like Windfall to refill your hand.

Some additional cards that would be great for Sen are also cards like Delay , Remand , Unsubstantiate , Evacuation , Hurkyl's Recall , Snap . All of these types of cards allow you to remove threats and play them again when you take control of their hands.

For recursion based cards you also have cards like Argivian Find , Argivian Archaeologist , Hannah, Ship's Navigator, Faith's Reward in the case of people popping everything or preventative measures. You can also consider a subtheme of adding in planeswalker, as they are generally hard to deal with, and especially with the next set coming out, there are plenty of great choices to choose from.

Here are a list of cards you can consider cutting in my opinion:

Hope that helps!

Kogarashi on Ertai's Meddling Permanents

1 month ago

Delay specifically grants the spell suspend and gives it counters. When the last time counter is removed, it'll be cast again, triggering anything that looks for when spells are cast, and allowing different modes to be chosen. Additionally, Delay will trigger things like Baral, Chief of Compliance that look for spells being countered, while Ertai's Meddling doesn't actually counter the spell.

Let's say you're casting Golgari Charm , and have a Demon's Horn on the battlefield. When you cast Golgari Charm , you gain 1 life from the Horn, and choose "Destroy target enchantment."

If your opponent uses Ertai's Meddling on your Charm, with X=3, then you exile it with 3 delay counters on it. At the beginning of each of your upkeeps, you remove a delay counter, and when you remove the last, you move Golgari Charm back to the stack copying the previous choices made. You aren't casting it, so Demon's Horn doesn't trigger, and since it's copying the previous version, you can't choose one of the other two modes, only destroying a target enchantment.

Now let's say your opponent used Delay instead. It's countered, first off, so something like Baral will trigger. Second, it's exiled with three time counters and gains suspend. Again, you remove counters at the beginning of each of your upkeeps, and when the last is removed, you cast the spell without paying its mana cost. You can choose a new mode and/or new targets, and it will trigger Demon's Horn again.

If your spell was Bond of Agony instead of Golgari Charm , then Ertai's Meddling allows it back on the stack with whatever value of X you'd previously used. Delay , on the other hand, makes you cast it without paying its mana cost, which means X must be 0.

notorius-B.D.A.W.G on Ertai's Meddling Permanents

1 month ago

Thanks, but I'm still not sure I properly understand the card/rules.

Comparing to Delay , since Ertai's Meddling (or the copy) doesn't have or gain suspend, I take it there's some differences?

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Delay occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.28%