|Commander / EDH||Legal|
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|Future Sight (FUT)||Uncommon|
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Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
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5 minutes ago
Some budget cards you can utilize for evasion or survival are removal or bounce effects, aside from that countering key pieces are essential. Here might be some cards you can utilize that are in budget options.
Hope that helps!
4 days ago
Great list you have! Here might be some cards you can consider for more effective ramp package, control, or protection.
- Three Visits
- Carpet of Flowers
- Search for Tomorrow
- Summoner's Pact
- Mana Drain
- Autumn's Veil
- Noxious Revival
- Seeds of Innocence
- Nature's Claim
- Crop Rotation
Hope that helps!
6 days ago
May I just say that Banishment is probably one of the best custom cards I have seen? Powerful, flavorful, Time-spirally, all the goodies.
1 week ago
Hey, other competitive cards to consider:
- Delay: with Lavinia this exiles the spell you counter since it's countered when the time counters run out because no mana was used to cast it.
- Mystic Remora
- Rhystic Study
- Containment Priest: this stops reanimation which is a way an opponent can play around Lavinia and get around land lockdown.
- Aven Mindcensor: deny your opponents from being able to tutor directly for an answer.
- Snapcaster Mage
- Whir of Invention: instant tutor for and put onto the battlefield Pool or Omen.
- Wrath of God
- Luminarch Ascension: can be another win condition when you have your opponents in lockdown.
- Back to Basics
- Talisman of Progress: two drop Azorius mana rock.
- Helm of Obedience: another win condition in combination with Rest in Peace.
The avg. CMC here is 3.6, that's high for a competitive deck. Most of my suggestions are lower mana cost cards to help to reduce the avg. CMC. Several cards are increasing the avg CMC that you will only be able to realistically cast with a Dream Halls in play. Several of these cards are ones that I suggest you cut.
Cards to consider cutting:
- Memory Lapse
- Grand Arbiter Augustin IV: he allows your opponents to cast mana cards since they no longer cost 0 mana instead they cost 1 mana. He negates Lavinia ability to counter spells that are cast with no mana.
- Plea for Guidance
- Emergency Powers
- Path to Exile: don't want to give your opponent a land.
- Always Watching
- Spear of Heliod
- Mesmeric Orb
- Enchanted Evening: don't give your opponents an easier way of beating you by making all your permanents enchantments. Not worth it as a possible win condition with Opalescence.
- Eye of the Storm
- Sphinx-Bone Wand
- Enter the Infinite
- Narset Transcendent: Jace, Karn and Ugin are the most powerful Planeswalkers, they are all you need.
- Teferi, Temporal Archmage
- Will Kenrith
Good luck with your deck.
1 week ago
If you aren't on budget some good cards that I can think of adding off the top of my head are:
Hope that helps~
2 weeks ago
Decent deck but you seem to have an incorrect deck building mentality...the graveyard is a beautiful place that also exists as your hand away from your hand. cards like Memory's Journey or Noxious Revival have the potential for graveyard interaction with your opponent but Reclaim doesn't which make me think that you are using these cards to pull things out of your graveyard. In fact you would rather be dumping cards into your graveyard instead which is why Hermit Druid is ridiculous; cards like Reanimate Dead are very simple and easy to use cards that work well with it. you should consider putting in cards like Protean Hulk. It is regarded as one of the most broken cards in the game as it is a unpunishable wincon unlike cards like Doomsday. Sultai is the color where you mess around with your graveyard you have little to no ability to pull things straight out of it (cheat out) onto the battlefield, but you have a lot of cards that are anti synergistic with the colors you are playing with.
a couple of cards are going to be too mana intensive to use Grave Betrayal Future Sight Mikaeus, the Unhallowed Teferi, Mage of Zhalfir Duskmantle Guildmage. some of these have obvious combo potential but the thing is that they are way to expensive to ever play normally. you have to cheat it out with some graveyard shenanigans. it also makes your deck overall more resilient towards interaction because you can always bring the cards back.
you need to be running every single green mana dork that you can. They are basically the best source of mana acceleration there is. Mystic Remora Chain of Vapor Dark Ritual upgrade your 3cmc kill spells there are better 2 cmc versions. and run some more removal that stops your meta
and to be honest why the hell are you even trying to play control. You already have the most expensive cards that you need to start consistently comboing off at turns 4,5,6. You really don't need to bother because you can out race most decks given that you add in all of the 1 cmc mana dorks
why are you running:
Helm of Awakening : you aren't running storm and this deck doesn't seem to cast more than a couple of cards a turn. this is specifically a card that you need to win with the turn you play it.
Teferi, Mage of Zhalfir: why? its just expensive and annoying just run a counterspell or something
Villainous Wealth: is this just for memes? the likelihood that you hit an infinite combo piece is pretty small and you don't have a way to make infinite mana.
Seedborn Muse: is this just for value? mana so that you can interact? if so then just add interaction like a counterspell or something
Dig Through Time: how are you getting cards into your graveyard? this card needs self mill to be effective. you are better off running like ramp to just play your commander
2 weeks ago
Your deck isn't pure control, rather it is an aggro-control hybrid, which is fine.
Lets deal with the NO (counters) section of a control deck. The first cards I thought of when looking at your deck were Delay, Grimoire Thief and Countersquall but they might be more than you want to spend. Since your using creatures to exile Familiar's Ruse is budget friendly and gives you the chance to recast your creature and exile a new card. Judge's Familiar is a creature and a cheap evasive creature at that, so is probably worth consideration. Perplex Might work as a counter or tutor. Honorable mentions Dawn Charm (fog or conditional counter), Dash Hopes (a black counter, really) and Dissipate. You might want to think about other spells too Thought Scour, Vapor Snag, Appetite for Brains, Castigate and Transgress the Mind...
The creature side of my suggestions is much shorter, first up is two one drops Deadeye Tracker and Mardu Woe-Reaper, they have similar uses essentially sending cards back to exile. For two drops there is Brain Maggot, basically additional copies of Tidehollow Sculler. Now we jump a bit to the control finisher, your using The Eldest Reborn I'd suggest backing that up with Cryptic Serpent and maybe Tasigur, the Golden Fang. Finally Murk Strider is worth consideration as well.
I'm not expecting you to use all of these cards, rather I'm throwing out ideas that might be of use to you. Hopefully this is of help, have fun with your brew.
2 weeks ago
Hatebears in title but no Aven Mindcensor...
Cleansing has been really useful for me.