|Commander / EDH||Legal|
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|Future Sight (FUT)||Uncommon|
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Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
|Have (2)||gosora ,|
|Want (47)||beefx , Vukodlak , kovellen , Mordeken , notsaying , Omen124 , Dk1997 , Xijko , Gypsyhatten , Babe3ruth , pphhaazzee , CryAll , wannabepv , impropriety , XXXSALVATI0NXXX , Kaedom , TonyD , plande , Mai , Dudecore , 1337_Nerd , DoubleM , Gus_the_Unglued , EdwinSmithIV , Aenderan , Crunchiespg , NobleSlay3r , Synchlor , LunarFrost , Americankiwi , Mr_mine24 , MAGESTIC_LLAMA , Dimarx , GarethGrey , DonaNobisPacem , Sparrowfan101 , lmsmq , the__odysseus , King_Ramses , FF42 , marsp44 , buildingadeck , MementoMuffin , brutusq13 , RudyFromTexas , xantm70 , Krachnac|
3 days ago
I haven't been playing with or against this commnader yet. But it's one that floats on my list too.
Without looking at cuts, I would seriously consider these cards:
- Devastation Tide
- Isochron Scepter
- Careful Study
- Jace, Vryn's Prodigy Flip
- Dramatic Reversal
- Mana Leak
- Phantasmal Image
- Looter il-Kor
- Gitaxian Probe
- Dark Confidant
- Sygg, River Cutthroat
- Wharf Infiltrator
Enough food for thought :-)
4 days ago
List of budget and non-budget ones that I think are great additions in a support matchup:
I'd also look at extra turn effect cards like any of them really because they cost 1 less for you and your entire team takes the extra turn, probably 2 or 3 in this deck won't hurt.
what I think is meh and very situational or just bad and slow :
@MyBoringLife if i missed anything this plebian knows all about the
1 week ago
PlatinumOne "'modern counterspells cost 3 mana, or 2 mana with a downside' and 'wotc is anti-land destruction', I'd have to see sources before I believe those."
Bro... do you even play modern? Even the lands that blow up other lands either replace the destroyed land with a basic ( Ghost Quarter ) or have a cost of at least to activate. Tectonic Edge is an exception, but that qualifies more as "land management" than "land destruction" considering that you have to leave your opponent with at least 3 lands. Smallpox / Boom come in at , but they're symetrical, and Assassin's Trophy replaces the destroyed land with a basic (which sort of defeats the point), so again, not exactly in the spirit of "wotc supports carte-blanche land destruction for 2 mana". Fulminator Mage lets you destroy non-basics for and Cryoclasm / Blood Moon / Choke are all hate cards against certain kinds of lands, but again your opponent gets around it by playing not the kind of land you're hating on, so it's not "true" land destruction. True land destruction (of the "Destroy target land. That's it." variety) TYPICALLY comes in at with cards like Craterize , Creeping Mold , and Avalanche Riders , but Molten Rain and Rain of Tears do exist at . Even with that, modern doesn't have any COMPETITIVE lists built around pure land destruction, which should tell you something about the support (or lack thereof) that WotC has been giving land destruction as a strategy compared with other strategies since 8th edition.
As for counter-spells, the first counter magics you can play which can target ANYTHING (meaning aren't faced with some restriction such as
which all fit the slot) are
and their ilk in the slot. The ONLY exception to this is
, but that's in white and sees next to no modern play, even in U/W control.
The first point blank "counter target spell and it goes to the yard" spells come in at with cards like Cancel , Dissolve , Dissipate , and their ilk.
If you would still like a source, here is mtgtop8's modern breakdown, which you will notice features no land destruction, and exactly 0 decks which use any "unconditional counter spells" which cost or less. The reason is that Land Destruction isn't competitively viable, and no carte blanche counters exists for less than ! If they did, the modern community would have found them by now, but instead, we find that WotC doesn't support these concepts and has been very careful not to print any cards that violate these patterns!
Welcome to modern by the way.
1 week ago
Well, Eldrazi processors are using the exile zone to fuel their abilities. Additionally, Delay is a seriously underrated counterspell. I have built the ProcEspers deck specifically for those interactions.
Cast from exile cards are normally used with Food Chain in legacy to combo off into infinite mana.
2 weeks ago
Unfortunately I can't upvote anymore than I already have but have you considered running cards like:
- Mindbreak Trap
- Jace, the Mind Sculptor
- Teferi, Temporal Archmage
- Snapcaster Mage
- Forsaken City
These are some cards to consider for running Stasis lock. I would highly recommend Forsaken City as you can literally tap out and continue to pay for Stasis. Teferi also helps with this strategy as it untaps your permanents while Stasis lock is enabled. Snapcaster is there for redundancy spells to reuse. Overburden is great since you are playing creature light and really hates on creature heavy decks. JTMS is good for the manipulation as well as card advantage, not to mention to bounce the abundance of effects and can be another line to win the game as well.
The other assort spells can also be great as you want good cheap efficient spells or free cast spells. You can also consider Arcane Laboratory as well to stall the game longer and keep a lock on the board.
Hope that helps buddy!
3 weeks ago
Huh, forgot Spell Queller did that lol. Seems like a good way to use her then, I think I'll have to add a Lavinia or two to my deck as well. Another way to gain more use from her would be to try Delay as an easier to cast Counterspell . It would still be useful with a turn three Wasteland Strangler too. Oh also, have you considered Kaya, Orzhov Usurper ? She might seem underwhelming, but with all the exile interactions I think she could play really well into your tempo game.
3 weeks ago
First, I would like to start off by saying this deck is solid AF!! Happy to see a lot of what I initially thought I was going to recommend. So, how to help you improve:
- Concentrate for Mystic Remora one mana, that can yield more cards than concentrate ever could.
- Deep Freeze for Imprisoned in the Moon : Hits more things.
- Dreamscape Artist for Thought Vessel : faster mana and the hand-size is relevant
- Summary Dismissal for Mindbreak Trap : Same cost, but the possibility to be free. Lose out on the ability clause, so Idk if that was meta specific, if so disregard.
- Circular Logic for Disallow or Delay , either would be better. Circular doesn't scale too well in EDH unless it's mid game and you have very few ways to discard reactively.
- Worn Powerstone for Basalt Monolith : It's cheaper (money-wise) and the turn you waste with a worn powerstone for two mana is strictly worse.
- Runechanter's Pike for Fleetfeather Sandals flying seems great, but first strike plus all those spells you've been unloading into the grave sounds a bit stronger.
Considering how this is a voltron-esque deck, I am only going to pitch it, so you're aware. However, with 2 more rocks (ex: Gilded Lotus ) you can actually add Dramatic Reversal for the Isochron Scepter combo and go infinite mana. Though, you would need an outlet for this mana.
I hope you find this helpful!!
3 weeks ago
If your Delay isnt french then it doesnt work as well. Jussayin. Nerd.
Delay occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%