Coalition Relic

Coalition Relic

Artifact

: Add one mana of any color to your mana pool.

: Put a charge counter on Coalition Relic.

At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.

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Printings View all

Set Rarity
Masters 25 (A25) Rare
Duel Decks: Phyrexia vs. The Coalition (DDE) Rare
Future Sight (FUT) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Coalition Relic occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Rules Q&A

Coalition Relic Discussion

king-saproling on Darien, King of Kjeldor Token/Lifegain EDH

1 week ago

You might like these: Daxos, Blessed by the Sun, Resplendent Mentor, Palace Jailer (flavor! plus being monarch incites opps to hit you. and it is a decent way draw cards for white), Throne of the High City, Coat of Arms, Aetherworks Marvel, Crovax, Ascendant Hero, Worn Powerstone (gets darien out T4), Coalition Relic, Goblin Lyre, Torture Chamber, Crashing Drawbridge

ju009x on EDH: Marchesa's Game of Thrones

1 week ago

He joriiiii12345,

Nice to see my old cards have a nice home now ^_^!

Since I came back to magic but cant really play against you right now, I thought I might be able to give some suggestions.

In you recent update you were saying you're thinking about Coalition Relic, this got me thinking about your manaramp. This got me looking at the amount of manaramp cards you're running and their manacosts. In my opinion I would always try to have 10 manaramp cards. Right now your running 9 which includes Chromatic Lantern. But because your commander has a conferted manacost of 4 I suggest running more two manacasting ramp cards, like Coldsteel Heart, Talisman of Creativity, Fellwar Stone and Arcane Signet. I would add two of these, maybe cutting Chromatic Lantern and a non ramp card. this makes it possible to play Marchesa, the Black Rose on turn three. This option is always nice even tho your deck, like you wrote, doesn't always need her.

I would consider adding two more lands (you're running 35) while with an average manacost of 3.44 I would run 37 lands. I would also change some basic lands around to get your manacolor circle diagram a little better.

As for carddraw, I would consider adding two more. You're currently running 8, I would try to moke this 10 to make the deck more consistent. Have you considered Baleful Strix? This a nice carddraw effect in the deck, easy to use in the early turns. It even has a nice flying deathtough body! Apart from that consider running Windfall and Fact or Fiction. both have the added benefit of filling the yard. Which would make adding Dread Return even better.

I would also consider running one or more extra targeted removal spells/ counter spells. to help against the possible graveyard hate (which I will run next time!).

Apart from these small changes the deck looks great! but you wrote you didn't like the expensive tutors. maybe consider adding Scheming Symmetry and Wishclaw Talisman. Both are cheap, fair and have the added benefit of some nice politicking!

I'm hitting myself for saying this but, Kiki-Jiki, Mirror Breaker is a nice fit for the deck. the combo with Zealous Conscripts, but even apart from that the copy it makes can give you more etb effect and sacrifice fodder. Which makes it a very nice addition to the deck.

I hope some of these suggestions won't make it into the deck just because, I will have to play against it. But even if they will, looking forward to playing again!

P.S. I think you're missing a card (current cards: 99).

P.S.S. You're maybe board has some duplicates :)

Last_Laugh on Narset, Enchanted Master

1 week ago

The main area that will improve this deck the most is your mana ramp. I'll try to keep my suggestions budget friendly and I can also help suggest some cuts if you'd like.

Talisman of Conviction, Talisman of Creativity, Talisman of Progress, Fellwar Stone, Pentad Prism (only cost rock that ramps 2 different colored mana in one turn), Worn Powerstone, Coalition Relic, and Basalt Monolith are all great mana rocks here. Crystal Vein and Generator Servant are great options too. I literally ran all of these plus what you already run.

Feel free to check out my list for ideas. It's extra turns Narset and it's pretty optimized. Upvotes on any of my decks are appreciated. Narset, American Beauty

multimedia on Pure, Unadulterated, HATRED

1 week ago

Hey, Obosh, the Preypiercer can really increase the damage output of your entire deck because Greven is odd 5 CMC. Don't use the companion ability if you're just playing it as a card in the 99. However, my suggestion is to use Obosh as companion because of Greven as well as many cards that are good with Greven are odd CMC.

Odd CMC creature base example:

Kiki can repeatably make a token copy of a nonlegandary creature to sac to Greven. Kiki is also an infinite combo with Conscripts for infinite Conscripts to attack or Celebrant for infinite attack steps.

Other Odd CMC cards:

If you like the idea of using Obosh as companion then if you would like I can further help you with adds/cuts.

Good luck with your deck.

Daedalus19876 on Drawharmonicon | Yarok & Keruga

4 weeks ago

Yarok: You can't use Kinnan as the commander with Keruga as the companion. The commander counts as part of the deck, and Kinnan doesn't have CMC 3 or greater.

Enral: This seems like a hard deck to analyze -- I'd have to see it function to really understand how well it works with no low-CMC spells. I might look into Coalition Relic as a form of ramp, perhaps? But I very much like the thought put into ways to ameliorate the restriction, with free spells, split spells, et cetera. Are there any good spells with cost reductions that could work? Such as Avatar of Growth, Avatar of Woe, Curtains' Call, Mystical Dispute, or Price of Fame.

Trinisphere also seems like a MUST here. It doesn't affect you very much, while crippling your opponents.

Spell_Slam on Morophon Eldrazi

1 month ago

You've got a lot of good things going on in this list! I think you'll definitely have some great games piloting it.

5 colour mana bases are always so difficult to get right, especially on a budget. You should definitely be playing about 38 lands. The tri-lands are definitely a great place to start and now you could even get your hands on the new triomes from Ikoria, which are also fetchable. You should definitely get your hands on City of Brass. Corrupted Crossroads is also a very good card, considering how many of your cards have Devoid. Exotic Orchard will pretty much always fix your mana. Forbidden Orchard's downside doesn't usually matter all that much in multiplayer. Grand Coliseum enters tapped but is otherwise a City of Brass that can be painless most of the time. Holdout Settlement works really well with all your Eldrazi spawns and scions. Cascading Cataracts is another easy way to fix your mana. Path of Ancestry will net you a lot of scrys while also fixing your mana. Reflecting Pool will help you fix any colour if you have any other land in play I suggested. Urborg, Tomb of Yawgmoth will fix your black mana forever. Thespian's Stage is great to copy your lands for more fixing or for any special abilities you'd want more of, like Eldrazi Temple.

I think you could use more ramp. Skyshroud Claim can both ramp and fix your mana by getting you dual lands that have the forest type and they also come into play untapped if you want. Coalition Relic will get you to 6 mana on turn 4 by itself and fix your colours, which not many other cards can do. Arcane Signet outclasses most other mana rocks at the same mana cost. Farseek will get you any shockland or dual you have in your deck, or just a basic if you want.

Last_Laugh on Narset, Budget Commander

1 month ago

My advice would be save up for upgrades that're slightly more expensive and just upgrade less often. I'll keep things reasonable, categorized in order of importance, and mostly in your budget but I'm stepping outside of it a bit for a few key upgrades.

Extra Turns/Combat - This area needs a lot more cards to be consistent with Narset and should currently be your priority. Fury of the Horde, Relentless Assault, Seize the Day, Temporal Trespass, Walk the Aeons, and Waves of Aggression.

Ramp: Work on dropping all your mana rocks that cost or more (unless it costs but adds like Worn Powerstone). Talisman of Progress, Fellwar Stone, Pentad Prism, Crystal Vein, Generator Servant, Basalt Monolith, and Coalition Relic are all good options I personally ran.

Pillow Fort: Smoke, Propaganda, and Ghostly Prison are all excellent options while the decks power lever is built up. You'll eventually drop these if you start to get some of the more expensive extra turn cards in here.

Feel free to check out my list for inspiration. It's not budget friendly as a whole but there's options there that're reasonable. Upvotes on any of my decks are appreciated. Narset, American Beauty

SiggeAwesome on Sliver Queen infinite combo

1 month ago

Hey there! Thank you so much for your feedback Fun fact: not so long ago you wrote such a good comment like this on my friends angel tribal deck mono white indestructeble plays . I was green with envy over the awesome feedback he got, you wouldnt believe my face when i saw your name in my inbox :D

I have noticed the new lands coming in Ikoria and you bet i am excited for'em!!!

Here are some notes on why i have speccific cards and why not. Harmonic sliver: I got in in a mystery booster in foil and thought it would be nice to have in there Belbe's portal: I also got this one in a mystery booster and thought i'd keep it in a sideboard if i ever wanted to get it Quicksilver portal also look very nice if i can get it :) Hive stirrings: I put it in mostly because i thought it could help me out early and i also thought: Hey, look at that! A sliver sorcery!

The reason i havent used green for any mana ramp is simply because i dont know if i would need it yet. I have never played a deck with this many mana rocks and lands and i have never played a 5 colored deck either. I thought that with so many lands and so many mana rocks i might survive.

My friend has a sliver deck that tries to do it all at the same time, that is why i've limited my slivers to slightly offensive ones and those who help me go infinite or work with the infinity combo, excluding Sliver Hivelord, who is there for the lolz. I intentionally chose not to include The First Sliver and Sliver Overlord.

Cards that i use for the infinity combo or that benefits from it: Use for infity : Basal Sliver, Mana Echoes, Intruder Alarm Benefit for infinity: Darkheart Sliver, Dormant Sliver, Lavabelly Sliver, Necrotic Sliver, Descendants' Path

What i might change when it comes to giving my commander more resiliance or possibly adding Swiftfoot Boots or Lightning Greaves i dont think that's a bad idea at all. If i remove Hive Stirrings and possibly another of the guild mana rocks i could get in Coalition Relic

If you were me, what would you remove in favor of what you've said earlier?

and also, im not so worried about Cyclonic Rift no one in our playgroup can afford it. I know this comes a little late but this deck is supposed to be my "High budgett deck". We usually dont play with so expensive decks in my playgroup, but i wanted to make one regardless, i will no doubt get to play it regardless. at our LGS or in the playgroup :)

Once again, thank you so much for the time you've spent to give me feedback. I appreciate it so very much. Stay Safe!

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