|Commander / EDH||Legal|
Printings View all
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Rare|
|Future Sight (FUT)||Rare|
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: Add one mana of any color to your mana pool.
: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.
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Coalition Relic Discussion
21 hours ago
For a deck based around noncreature spells, this sure has a lot of creatures in it. Now, I haven't played a prowess deck before, but I feel like you don't need to run every single prowess creature in here, especially cards like Bloodfire Expert, Dragon Bell Monk, Ingenious Skaab, Jeskai Sage, Jeskai Student, Mage-Ring Bully, Sanguinary Mage, Spellweaver Eternal, Umara Entangler, none of which have any significant abilities. To replace these, I'd run some mana ramp, which you have a criminally low amount of (one, in Chandra, Torch of Defiance). You could run Sol Ring, an EDH staple that every deck needs, also Azorius Signet, Izzet Signet, and Boros Signet, and if you want to get rid of your ramp later in the game, Mind Stone, Commander's Sphere, Hedron Archive, and Dreamstone Hedron will suit your needs. Some other ramp cards that can work really well in your deck are Chromatic Lantern, Coalition Relic, Coldsteel Heart, Corrupted Grafstone, Darksteel Ingot, Dowsing Dagger Flip, Fellwar Stone, Gilded Lotus, Khalni Gem, Primal Amulet Flip, and Pyromancer's Goggles. Obviously, you souldn't run all of these, but you should definitely consider them. The average commander deck should have around 10 ramp cards, though yours may want a few less, considering it's an aggro-ish deck. Also, Ponder's really good.
1 day ago
I always forget Vedalken Orrery is a card. Flash does make this deck more potent, but I need to test to see if the redundancy is worth the slot.
As for Regrowth, this card is actually perfect for what I need it for. I almost never want to grab more than one thing from my grave and I generally just grab the second best (which is usually ramp or a counter) with the copy, or don't even copy it at all. This deck is meant to roll with the punches. "Oh damn, you stopped the Palinchron combo. Guess I'll just have to find another way to win." The graveyard doesn't really matter in this deck. It's basically another exile until I get Regrowth/Eternal Witness or am trying to hide that I have Devil's Play in there. It also helps a lot with piloting because you can set up 2 (or 3 if you're lucky) game ending combos in one turn. Nobody has that many counters..
Sad robot should really be in the deck. I always look at it and say "hey, this needs to be in Riku" then flip the page. I really do need to find a slot for it. And for Coalition Relic I'd probably play Chrome Mox over it. It's a Phenomenal ramp card and I do think it deserves testing. It also doesn't exile a card out of my hand.
Thanks for all the suggestions! Keep em coming, I love having to re-evaluate why I do play certain cards and have things to test out.
2 days ago
Unless of course you have Leyline of Anticipation out :) You could even double up with Vedalken Orrery
On regards to Regrowth. I understand that it is more cheaper, but in terms of flexibility Wildest Dreams is wildly superior. Since 5+ mana is an issue I will not fervently suggest cards like Restock, Creeping Renaissance, Praetor's Counsel or best of all Seasons Past
3 days ago
chaosumbreon87, its great to hear from you. I haven't seen you in a while! I guess I'm a bit leary of dredge, and if I can control it very well or not. I'd prefer to have the draw, I guess, but I don't know. It is worth tinkering with in the deck, I guess. Mind Stone and Fellwar Stone are good suggestions for mana rocks, and if Dark Ritual and Cabal Ritual don't play out like I hope, I'll drop them for the rocks, unless you have other suggestions for the cuts.
The other deck you were going to help me with was Phelddacombo. :) Remember though, I'm kind of on a budget, but do have some nice stuff already.
4 days ago
Hey man, I'm not sure if anyone has suggested Coalition Relic yet but it is great for 6cmc commanders getting you there on turn 4 by itself.
1 week ago
So, I picked up the Edgar Markov deck the very day it came out. I keep mine stock, and it's a beast. The deck functions incredibly well out the box. I see that you've decided to pursue some of the new vamps released in Ixalan. Good choice. I see you've definitely done your EDHREC research lol.
I understand you're on a budget, so there's at least one more fetchland you could use: Rocky Tar Pit. What sucks is that the set is incomplete :( so you don't have any more options past that from the Mirage Fetchlands. Your deck is incredibly tribal, so Coat of Arms could be useful. But if you're facing another tribal deck, then it could also backfire. Maybe going the route of ramp could be useful? I see you have some EDH staples, but you don't have Coalition Relic or Chromatic Lantern. They're not too expensive, are they? If they're not within your budget, you could also go with the Boros and/or Rakdos Signets.
The deck itself looks like a very solid build, and definitely a real contender at the table. The only improvements I think that could be made are in the manabase and rocks you include. Solid build though, it gets a +1 from me!
2 weeks ago
I think some more ramp and rocks might help. Some suggestions:
There are other ways to speed things up too. Fist of Suns and Frontier Siege can power out your Commander many turns in advance. The latter has the additional benefit of late game versatility should you not need the extra mana. If you want to try and slow things down, Gravitational Shift is basically all upside for you.
Finally, here's a handful of cards I think you might want to consider for various reasons: