Coalition Relic

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Phyrexia vs. The Coalition (DDE) Rare
Future Sight (FUT) Rare

Combos Browse all

Related Questions

Coalition Relic

Artifact

: Add one mana of any color to your mana pool.

: Put a charge counter on Coalition Relic.

At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.

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Coalition Relic Discussion

Odysseus_97 on World War Guild

2 days ago

Suns_Champion

Neheb, the Eternal: Nice, i have wanted to use him in a deck, not never found one where he fits in, but here he is perfect.

Infiltration Lens: Really nice card for this deck, i will definetly add it, it combos really nice with Odric, Master Tactician

For the other artifacts i think i will try to cut some of the more expensive cards and non useful like Fireshrieker. I think i will look into adding: Mind Stone, Swiftfoot Boots & mayne Worn Powerstone, but i do not have a Coalition Relic yet so i will add it ones i find one to trade or something like that.

I do have my own little guideline not to use Chromatic Lantern in mono coloured or bi-coloured decks. 3 mana for a mana rock is the higher end, and for its effect, its not as useful in a 2-coloured deck, where i would like more to have a better land base than needing to use it, and in my playtesting it has only been like 1 of out 10 times were i was a turn behind to cast Aurelia, so its not very needed. And to play her fast seems to be a little less good, because the curve is quite high, and removal in my meta is high as well, so if she does not have a huge impact the moment she comes out, she will be removed with a 90% Certancy.

But thank you so much for your suggestions, i will defitenly use some of these cards. Do you think there are some cards i should just cut in this deck to make room for these?

Suns_Champion on World War Guild

3 days ago

Nice! Well made Boros deck!

Neheb, the Eternal goes infinite with Aggravated Assault and provides amazing ramp.

Infiltration Lens may draw you some cards when your opponents are forced to block.

You'll probably want Swiftfoot Boots, Mind Stone, Coalition Relic, Worn Powerstone, Chromatic Lantern, or a few other ramp options. She costs 6 mana total so you need to get her out as fast as possible to be most effective.

Hope some of that helps! +1 for Elspeth :)

sonnet666 on Godo Combo

3 days ago

You're kinda banking on someone not being able to block Godo in those two combat steps, aren't you?

I like the deck but I feel like there's probably a less convoluted combo you could play after getting Blade and Hammer on Godo. I'll hit up equipments on gatherer and see what I can think of.

Off the top of my head:

Goblin Marshal, Skirk Prospector, and Nim Deathmantle is already infinite mana and tokens. Do you really need the rest of the combo, or would it be easier to recast Godo and find an infinite mana outlet? (You could also get another creature that's a Goblin, Zombie, Minotaur, or Warrior.)

  • Cut Argentum Armor, Dowsing Dagger, Winds of Change, Possibility Storm, Pyrokinesis, and Widespread Panic. Do you see these cards in cEDH decks ever? No? That's cause they're bad.

  • Cut Abrade and Mogg Salvage. Shattering Spree and Vandalblast are much better artifact removal.

  • Cut Thorn of Amethyst. It's not great without other stax effects.

  • Cut Swiftfoot Boots for Lightning Greaves. It's better.

  • Consider swapping the 1 mana rituals (Desperate Ritual, Pyretic Ritual, Rite of Flame, Simian-Spirit Guide, and Lotus Petal) for more 2CMC rocks (Fellwar Stone, Mind Stone, Star Compass, Coldsteel Heart, Fire Diamond). This isn't a storm deck, and you're more likely to get value off of things that stick the turn. Maybe keep Simian and Petal since they're free.

  • I don't usually suggest this, but since we need to ramp to 6 and wan't mana on top of that, using higher CMC rocks like Gilded Lotus, Thran Dynamo, and Coalition Relic might even be worth it here.

  • Consider Sword of Feast and Famine. It's has infinite combat combos associated with it, and it's just a great way for Red to generate extra mana to work with.

  • Strionic Resonator or Panharmonicon on Godo's ETB could let you grab Blade and Lightning Greaves to go off same turn, or something to attach Blade if Godo already had haste. Finding a way to go off the turn you cast Godo would help this deck enormously.

  • Add Magus of the Moon.


Also, there's no way this gets to T2. Godo has to stick the turn for this to work, and red has terrible interaction. Turn 3 goldfishes in a vaccum aren't everything. This will probably bump him up to T3 though. Good find.

Mike94 on Heart of Night

1 week ago

I think you should try to lower your curve and more mana-rocks like Dimir Signet, Talisman of Dominance and Coalition Relic wouldn't hurt either. It's true that the higher cost minions are pure value but I think it's better to play smaller "threats" to bait removal out while generating some card-advantage trough them. If you are going to stick with the B/U creature based strategy, then here are some suggestions;

You could try to take advantage of your creatures who can swing in without any problem since a lot of them can't be blocked by running Coastal Piracy

I would also try to fit in the Lightning Greaves and Swiftfoot Boots, they are great at keeping your value creatures on the battlefield. (Random thought), Maybe even run Quietus Spike to just annihilate opponents with one swing? The Spike combined with Wound Reflection is an insta-kill. Wound Reflection has also perfect synergy with Sorin Markov btw.

If you are playing valuable creatures, you also really need a SacOutlet to protect them from exile or the dreaded copy/steal effects, so Ashnod's Altar or even Phyrexian Altar could also be great additions.

And even though you are running counter spells, you can't counter everything people throw at you so some reanimation could come in handy. This combined with the sacoutlet makes Kokusho and Keiga so much better. Imagine what you could do with the Dragons when Mikaeus, the Unhallowed is on board as well. Mikaeus has a strong combo withTriskelion to, infinite damage ftw.

Last of, running some blue staples could really help you out. Blue is the best color for card advantage so why not take advantage from that with Rhystic Study? Capsize is also really good for controlling the board-state.

jjmac112 on Darien, King of Tokens

2 weeks ago

Outside of having too few lands, you should also put in a good amount of ramp so you can actually cast your Commander more than once. Also, you have a ton of 4 CMC things so you're going to have a hard time casting more than one spell turn. Here are some good colored and noncolored forms of ramp and some stuff that ensures land drops: Coldsteel Heart, Fellwar Stone, Terrain Generator, Thran Dynamo, Journeyer's Kite, Gilded Lotus, Coalition Relic. One last thing, you should put in Expedition Map and Weathered Wayfarer to grab the important lands you need.

Force_of_Willb on Yet another Zacama commander

2 weeks ago

My thoughts are that it is a good card in a vacuum, but my concern is the high CMC with the limited ramp and mana rocks in the deck it may be difficult to cast consistently. Also without blue there are Less ways to abuse Enter the Battlefield triggers repeatably. Though following up the sun's Avatar with Zacama + Ghalta, Primal Hunger on the same turn would be pretty sweet.

For a 3 color deck I typically build with 37 lands (with a high percent of dual lands) and then 10 mana rocks (Commander's Sphere, Darksteel Ingot, Gilded Lotus, Sol Ring, Coalition Relic, Chromatic Lantern are some of the Commander staples. Cheap easily acquired mana rocks include Pillar of Origins, Pyramid of the Pantheon, Star Compass, Treasure Map  Flip, Cultivator's Caravan, Fellwar Stone, or Manalith

Also it seems that you have Traveler's Amulet listed twice

Last thoughts if you used lands or a way to have lands produce 2+ mana (Boros Garrison, Gruul Turf, Selesnya Sanctuary, Fertile Ground, Market Festival, New Horizons, Overgrowth, Trace of Abundance, Mana Flare/Dictate of Karametra/Heartbeat of Spring - these also doubles opponents, Mirari's Wake, Keeper of Progenitus, Regal Behemoth, Vorinclex, Voice of Hunger, Zendikar Resurgent) and Temur Sabertooth you can use your general to go Infinite Mana then with cards like Soul of the Harvest, Elemental Bond, Garruk's Packleader) to draw your Deck play all the creatures and win with somethign that gives all your creatures haste (Anger, Fervor, Urabrask the Hidden Mass Hysteria).

If you have the money for it Mycosynth Lattice is good with your Commanders Green ability. Too bad Enchanted Evening is not legal.

I think you have inspired me to build my own version of Zacama

Slymaster9 on Alesha 4.0

2 weeks ago

I have identified the following cards to be on the chopping block:Windbrisk Heights will be cut, because I will hardly ever attack with more than just Alesha and whatever she reanimated. Especially because all token makers will be cut and it is a land that etb tapped. I will replace this card with a invocation Diabolic Intent I have ordered.

Coalition Relic,Liliana, Heretical Healer  Flip,Skullclamp and Sadistic Hypnotist have not been performing lately. Yahenni, Undying Partisan also is not that great, but the deck is hungry for good sac outlets. I choose Yahenni over Hypnotist because Hypnotist's ability only allows the Anafenza + Redcap Combo. Because all others require instant speed interaction.

I might test out Animate Dead for Lili.

cdkime on Child of Alara Good Stuff / Combo

3 weeks ago

I would recommend the following cards for helping with mana and ramp:

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