: Add one mana of any color to your mana pool.
: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.
|Have (2)||, metalmagic|
|Want (5)||Silvercloud , Izovlon , Corruptions_Desire , dustybrush , shpadoinkle|
Printings View all
|Masters 25 (A25)||Rare|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Rare|
|Future Sight (FUT)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Coalition Relic Discussion
1 week ago
You might like these: Flurry of Wings, Glare of Subdual, God-Pharaoh's Statue, Storage Matrix, Uba Mask, Tomorrow, Azami's Familiar, Mimic Vat, Proteus Staff, Empowered Autogenerator, Coalition Relic, Thraben Doomsayer, Imperious Perfect, Pride Sovereign, Steward of Solidarity, Selesnya Evangel, Mangara of Corondor (untap him while the ability is on the stack to use the ability multiple times before the effect resolves!)
1 month ago
Thanks for all the comments and suggestions, wasn't active on TappedOut for quite some time.
I've made few changes, add those cards:
Champion of Dusk
Forerunner of the Legion
Sorin, Imperious Bloodlord
Sorin, Vengeful Bloodlord
Legion's Landing Flip
Drana, Kalastria Bloodchief
Harsh Mercy good card but way too many tribal decks in my group
Blood Baron of Vizkopa
Sorin, Solemn Visitor
Comments and suggestions are more than welcomed. Might make some more changes and updates to all of my commander decks.
1 month ago
A combination of 2-drop and 4-drop rocks can get Thrax out as early as turn 4: turn two play the 2-drop rock, which lets you play a 4-drop rock on turn 3, leading to 7 mana on turn 4 assuming you have 4 lands (odds are good).
1 month ago
Glad I could help. I do enjoy the concept, it's not something I've seen before. looking a bit closer, you're not doing too bad at digging into your deck tbh, and you seem to want to be throwing stuff into the graveyard. I know personally how hard ramp is in blue or white but for ramp you may try Talisman of Progress Star Compass Coalition Relic Heraldic Banner or less budget Phyrexian Altar Extraplanar Lens or Gauntlet of Power. Also you could look at Embalmer's Tools that goes with your strategy. You could also look into Mimic Vat which could prove useful. As far as cuts goes, I know you're on that populate train but some of them are not really that great. If you don't have the token in play or your tokens get blown up you'll be in a bad spot.
I do want to say that my suggestions are not criticisms, I like this deck and I'm not trying to bring you down at all on it. Just trying to help give you some ideas that might help get you to the next level
1 month ago
Howdy there! You might like some of these lands (and ramp)
- Morphic Pool
- Darkwater Catacombs
- Polluted Delta (Budget Version: Bad River)
- Underground River
- Darkslick Shores
- Sunken Ruins (Cheap right now with double masters!)
- Drowned Catacomb
- Choked Estuary
- Temple of Deceit
Basic island and swamps can be cut for Snow-Covered Islands and Snow-Covered Swamps. They count as basics and produce the same colors, but if your opponent is playing a snow deck it can be helpful. There isn't too huge of a chance for that but since its exactly the same for you either way its better to have that option always available.
- City of Brass
- Prismatic Vista
- Fabled Passage
- Wasteland or Strip Mine
- Forbidden Orchard
- Exotic Orchard
- Gemstone Mine
- Reflecting Pool
- Gemstone Caverns
You gotta run Command Tower without a doubt
Your average mana cost is kind of high so I would consider some of these: Sapphire Medallion, Jet Medallion, Lotus Petal, Dimir Signet, Talisman of Dominance, Fellwar Stone, Coalition Relic, Extraplanar Lens, Gilded Lotus, Dark Ritual, etc are nice for ramp. Maybe a Caged Sun or Gauntlet of Power too.
If you have the budget, Mana Crypt is very good as well.
In the end, I would definitely consider all of these lands as they are very helpful and can help your journey go much much MUCH smoother, especially in commander! If this helps, be sure to check out some of my decks, (Double Trouble EDH) among others! Upvote them if you like them and be sure to give me suggestions if you have any, I would appreciate it. Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!
1 month ago
Many thanks to both and SPACEgun!
So I agree on several points:
Deploy the Gatewatch is underwhelming about half the time, as it's sometimes hitting planeswalkers that aren't that helpful or sometimes nothing at all. Given it's a 6 mana sorcery with the need for double white I think this might be worth a cut for Ignite the Beacon for the greater reliability of being able to play the planeswalkers I actually want to play.
For mana I think Mana Confluence is good but Gemstone Mine is a good pick with proliferate. Urborg, Tomb of Yawgmoth has always been on the radar but I've yet to find another copy as they are all tied up in my other black EDH decks currently.
I am finding a way to add Astral Cornucopia to the deck but I will see if I can find a Coalition Relic as well. The only reason I am not that big a fan of Everflowing Chalice is due to the mana being colourless and the decks heavy reliance on colour fixing.
For mana fixing I was also considering the Thriving land cycle from the Jumpstart set. I think while the lands are slow they add a lot of flexibility to the mana base.
Mana ratios need to be fixed for more green mana for early game.
Venser, the Sojourner may not be nearly as good as I thought he was. I play him a lot in Roon Blink EDH but here because of the sorcery-speed of the deck it just sort of does not a whole lot for anyone unless you're already winning. I think this may be one of the first difficult cuts just based upon experience.
Some play tips I've come to learn:
- Always play Atraxa turn 4 if you can. If she gets removed: fine if annoying, but the main thing is that there are very few things you can really do efficiently with 4 mana in this deck so setting yourself up for a proliferate seems to be worth it every time.
on Crew is Big
1 month ago
Hey there! I'm usually the land and ramp helping guy, and you wrote that is one of your issues, so here, I hope I'll be able to clear that up a little bit. Let's start off with lands.
I see shock lands, fetch lands, and of course horizon lands, along with a few stand alone multicolor lands. Not bad! Keep ALL the shocks, and keep ALL the fetches. Fetches can search for shocks and shocks are really good. Usually I like to recommend filter lands (like Mystic Gate) or fast lands (such as Seachrome Coast). Horizon lands are also some of my all time favorites, but playing four of magics colors can be quite tough. For three, four, and definitely five colors, I usually recommend more multicolor lands. Your average CMC is also quite high, so maybe 1-2 more lands would be pretty good if you think you can. That said, consider some of the following lands.
- Mana Confluence
- Ancient Tomb
- Forbidden Orchard
- Maybe Gemstone Mine
- Maybe Gemstone Caverns
- All black decks should also include Urborg, Tomb of Yawgmoth
- Wasteland or Strip Mine?
- Tarnished Citadel
- Maybe Reflecting Pool?
- Now here's an interesting idea. Atraxa proliferates, so what if you based some lands around this as well? Things like Aether Hub, Mirrodin's Core, Tendo Ice Bridge, now suddenly can be used much more than once with Atraxa. Maybe worth a shot no?
So basically, consider much more things that can add a color of your choice, they give you much more options! The other lands are very good too, so you have to decide which one would be more beneficial in your opinion, though to me, I would cut Horizons and triomes for the ones I mentioned.
That said, let's move on to some ramp! Arcane Signet, Chromatic Lantern, and Sol Ring are pretty good, but I might have some you find better. Green is amazing for ramp, so by adding amazing green ramp spells, not only are you now getting the best ramp options, but also you are evening out the color pi for your deck! Consider some of the following
- Birds of Paradise
- Nature's Lore
- Three Visits
- Bloom Tender (It taps for FOUR mana with your commander out!)
- Lotus Petal
- Noble Hierarch
- The Medallions, Emerald Medallion, Pearl Medallion, Jet Medallion, and Sapphire Medallion
- Land Tax
These are all so AMAZING. There's also the fact that charge counters can work for ramp too. Astral Cornucopia, Shrine of Boundless Growth, Coalition Relic, etc. I;m sure there's a lot I'm missing, so you may want to look into charge (or Other) counter ramp.
In the end, I would pretty much consider some more multicolor lands like City of Brass, lands that work with proliferate, some more green ramp like I mentioned, and maybe some ramp that works with Atraxa's Proliferate ability as well! If you find any of this helpful be sure to check out, upvote, and give me suggestions on some of my decks, (Double Trouble EDH, The x Files EDH, and many more! Anyways though, I hope this helps, good luck on your deck, and have a great day!!! Happy tapping!
1 month ago
Land base looks good. I would just change Gavony Township and Temple of the False God for something like Reflecting Pool and Cavern of Souls. Its a bit expensive upgrade, but totally worth it.
For mana rocks, I would switch signets (and probably Ikoria 3mana mana rocks too) for Darksteel Ingot, Arcane Signet, Coalition Relic, Commander's Sphere, Mana Geode.
Chance for Glory - I probably wouldnt go with this, unless I could guarantee I wouldnt lose the game. There is a lot of stuff that can easily get you out of the game after you cast Chance of Glory.
I would recommend some cards I use in my Roar of the Behemoths and The First Sliverhorde deck, which could work nicely even here.
Greater Good - would be great card draw as response to someone's removal, etc.
Lurking Predators - with that high amount of big creatures, this could be pretty fun to have.
Finale of Devastation - A creature deck with green, cant miss this... especially if its dino tribal deck. :D
Amulet of Vigor - probably not that useful here, but nice to have this in case you go on lower budget and use tapped lands.
Herald's Horn - to make your dinos even cheaper + again, you have a lot of them, so there is a big chance to draw an extra card at the beginning of your turn.
Aura Shards - Very good artifact/enchant removal for creature decks.
Defense of the Heart - to easily tutor for some big dinos and eat your opponents alive.