Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
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2 days ago
Talrand, Sky Summoner, Young Pyromancer, Metallurgic Summonings, and Insectile Aberration Flip should help you along quite well, Guttersnipe too. Tezzeret's Gambit and Steady Progress work well to gain experience, Inexorable Tide will give a similar effect.
6 days ago
You'll find a lot of games will ultimately turn into you wiping the board and everyone else quitting, and your going to get a lot of hate... just make sure you have a win con ready when you wipe everything, or you'll get even more hate. Mind's Dilation seems pretty fun... chancy, but good enchantments are awesome when the rest of the board is empty. Two things to be watchful for from blue are Bribery and Teferi, Mage of Zhalfir... Bribery will ALWAYS be used on you and you'll be fighting your own Megaldrazi, and Teferi, Mage of Zhalfir stops all of your suspend cards from working... its sad =(
1 week ago
I'd definitely, like OVER 9000!!!!!!% (Obligatory DBZ joke) recommend taking out the following:
Hellkite Tyrant - I used to play him and he was Bribery'd out of my deck and I was smacked in the face with him. Not fun. Definitely would change him out for like Pia's Revolution as you seem to have a lot more artifact saccing. See Arcbound Ravager and Phyrexia's Core and I mean hell at that point you may want to find something else to ditch for Krark-Clan Ironworks.
List seems solid. +1!
1 week ago
The problem I see with many first drafts of Temmet is, that they are built in two ways - go wide and go big.In my opinion, you should focus on "go big" and play many good creatures which can bring value on their own and are good targets for Cackling Counterpart, Stolen Identity etc. to trigger useful ETB effects and generate beaters. Multiple Frost Titan can lock key pieces on the board and attack in the same time for example.Following this idea, Bribery can get you a very good creature and a target to create a token creature copy.
Sidenote: Sword of the Animist is a serious consideration. It has pretty low investment cost for the value it generates over the course of the game.
2 weeks ago
flapjackwars: Thanks for your thoughtful comments! I agree with your Bribery suggestion now that Protean Hulk is unbanned. Graft creatures are indeed worth testing out again... I might just have to try Vigean Graftmage. Your choice of 0 cost removal is great and is worthy of consideration..although Reality Shift has its merits of answering indestructible creatures which is not uncommon in my meta. Big Game Hunter is more of a meta call IMHO...I've tested him and often times find close to no targets on the board for him to be worth the inclusion. Thanks again for your insight and I will definitely consider your suggestions! Cheers :)
2 weeks ago
2 weeks ago
First off, putting Marchesa in the graveyard is NOT risky. If someone tries to get rid of Marchesa from your graveyard, you can redirect it back to the command zone.
If a commander would be exiled from ANYWHERE or put into its owner's hand, graveyard, or library from anywhere, its owner may put it into the command zone instead.
With that said, there are typically two ways of making a Marchesa deck. The first way is to put in a lot of creatures that can get +1/+1 counters easily (like Anthroplasm, Aetherborn Marauder, Butcher Ghoul, Carrion Feeder or Unleash/Modular cards). The problem is, these cards hardly do anything other than putting counters on themselves. Their pretty much duds. So to make up for this, people will put in good sac outlets, cards like Mind Slash, Phyrexian Altar, Ashnod's Altar, Altar of Dementia, Attrition, etc. This type of deck gets its engine running STRICTLY from it's sac outlets, (NOT FROM ITS CREATURES) and because of this, it is a bit more reliant on it's commander.
The second type of deck is my preferred method of playstyle. Whereby, the deck is not RELYING on its sac outlets, (although it does have a few) but rather on the ETB/graveyard triggers of creatures (For example: cards like Mulldrifter and Harvester of Souls). With this type of deck, you're also not fully relying on your commander. Marchesa is just a perk. If you don't have her out, you can still play your creatures and benefit from them.
Also keep in mind, that it isn't too hard getting +1/+1 counters on your creatures just using the dethrone ability itself. I find that most, if not all the time, you will not be at the highest life total; especially if you have Necropotence, Ancient Tomb, Unspeakable Symbol, shock lands, fetch lands, and pain lands in the deck.
This is the Marchesa deck that I personally made. You're welcome to look at it for suggestions.
Commander / EDH
SCORE: 12 | 16 COMMENTS | 7164 VIEWS | IN 16 FOLDERS
Other cards that I would highly recommend putting in the deck are:
- Sneak Attack
- Consecrated Sphinx
- Diabolic Intent
- Glen Elendra Archmage
- Mind Slash
- Phyrexian Tower
- Cyclonic Rift
- Scourge of the Throne
- Dack's Duplicate
- Flayer of the Hatebound
- River Kelpie
NOTE: If you do decide to have this deck be a bit more ETB heavy, Deadeye Navigator and Rite of Replication are good cards to help abuse the ETB triggers.
2 weeks ago
This is definitely the best Marchesa deck I've seen on the site (besides my own, of course, hehehe). I think a low-curve deck is the best way to play Marchesa and you've clearly got that here. I'm just gonna shotgun some suggestions from my personal experience with the deck.
First off, you have no graft creatures, and I strongly urge you to try them. At least replace Olivia, Mobilized for War with Vigean Graftmage, which does the same thing without having to discard cards, and has crazy upside. Assemble a sac outlet, a value creature, Marchesa, and a grafter, and you can sac the grafter and value creature on your turn, return them on end step, then repeat the process on each opponent's turn. With your amount of tutors, Vedalken Graftmage should probably be good enough since it's the lowest CMC grafter, but Cytoplast Manipulator or Helium Squirter might be worth trying as well.
Trinket Mage is a house, and he comes with plenty of options. You even own a Mana Crypt, so I feel as though you have no excuse. I understand the 3 drop slot is crowded but Trinket Mage for Mana Crypt is a net 1 mana play, and he can also find Skullclamp and Sensei's Divining Top. Basically, recurring it will quickly leave you with a ton of mana and cards. I also play Heap Doll and Arcbound Worker which look poor but the Doll can recur itself alongside Marchesa without a sac outlet and you currently lack grave hate, and the Worker can recur a value artifact creature on each player's turn like a graft creature would.
Dark Confidant and Grenzo, Dungeon Warden are strong 2drops that also synergize pretty well with Marchesa. I'd rather play a Confidant on 2 than a Signet, that's for sure. On that note, I've tried most of the 2drops you're currently playing, and been disappointed with Lightning Mauler, Signets, Lightning Greaves, Nightscape Familiar, and Blood Artist. The mana cards are nice but if you have another 2drop it's usually better to play that and then the rocks are not great for the rest of the game. Meanwhile, haste enablers are basically just inferior graft creatures, and while they're nice for curving out, I think playing a value creature or sac outlet on 2 is far better and worth going all in on.
Necropotence feels a little unnecessary when you can just draw a billion cards anyway by assembling the Marchesa engine. Though it is a damn good card, and nice to have when the Marchesa thing gets broken up.
Big Game Hunter is probably the best removal guy. I like drawing a zillion cards then casting him for B in my cleanup step. Fulminator Mage is another utility 3 that can really come in handy, and it recurs itself alongside Marchesa without the need for a sac outlet.
Play Mindslicer. It's a great way to beat combo and battlecruiser alike. You'll rebuild from it better than anybody else. Well, sometimes the graveyard decks will get you, but they might not be well set up enough by turn 4 to do anything.
I feel like the wheels sorta come off here when you get above 3 cmc. Murderous Redcap does combo but is a dead draw too often otherwise, and the same is true of Kiki-Jiki, Mirror Breaker. Kiki is trying to do what your deck already does, and does it slower. Kiki can recur an ETB once per turn cycle while a graft creature usually gives you 4 (1 for each player in the game). Treasonous Ogre is cool but red mana isn't terribly useful and Ashnod's Altar is more efficient ramp. Definitely consider Ashnod's Altar and Phyrexian Altar, they're more explosive sac outlets than Yahenni and Bloodthrone Vampire (though admittedly somewhat more vulnerable). River Kelpie is too much to pay for a Grim Haruspex effect, Grimgrin is quite slow and it sucks having to wait turns and then pay so much for a sac outlet, and Zealous Conscripts is strong but I've often found I'd much rather cast Treachery or Act of Aggression (which is also instant speed removal). Time Warp is great but feels rather out of place and I like to be flashy and go for the big Temporal Trespass. Getting a value creature on board and having a 3 mana time walk is pretty nice when trying to recover from getting your field picked apart.
Mikaeus, the Unhallowed actually sucks because of the "non-Human" clause. Double recurring is sweet value but graft creatures also let you recur your creatures a ton while also protecting themselves AND marchesa.Also, I've found that you don't really need a combo finisher. Just getting your engine online is usually enough, and when it isn't, kill them all with Flayer of the Hatebound damage. Then again, I understand if your local meta makes a combo finish necessary.
Lastly, Abyssal Gatekeeper is nice for similar reasons to Nevermaker, since it can be instant-speed removal on board when needed. However, I just cut it from my build, because you just can't cast it until you have everything else in place because people love to 2 for 1 you by killing it which will kill anything else you've played, so I recommend against it.
I feel like this is the most well-built Marchesa deck I've seen so far and you have a good understanding of how best to use the commander, and that understanding will advance once you cast a Vigean Graftmage.