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Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
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4 days ago
I wrote a ton and then realized I should probably ask what decks your playgroup plays, because idk if I should be recommending graveyard hate when your opponents might not utilize their graves. Another example would be a green deck ramping really fast, in which case I would maybe recommend something like Magus of the Balance or land destruction like Armageddon to screw over the ramp that they've focused on early in the game.
Maybe I'm not getting something here, but what is Transcendence doing here? How does it pull its weight in any way? If its just to stall when you get to critically low health, why not Resolute Archangel instead?
Etherwrought Page looks incredibly slow, especially for 4 mana. The life gain is super small, the damage is even smaller, and if you're using it for the filter ability, go with Search for Azcanta Flip instead.
Necromancer's Covenant is decent lifegain + it hates a graveyard for you.
No Solemn Simulacrum? This deck probably needs all the ramp it can get.
Darksteel Forge seems weird here, even if it does keep your commander alive (and I guess your mana rocks too, but I wouldn't deem those as needing protection at the point when you've got 9 mana that you can drop on the forge). I think I'd go with a protection equipment, like Darksteel Plate, and if not that then Lightning Greaves or Swiftfoot Boots.
No Austere Command? Its like Merciless Eviction but probably better.
I think I'd go Words of Waste over Words of Wind. Wind is just going to let them return a good ETB permanent to their hand, or a land if the game has gone late enough. Can't imagine it'll ever force something like a threatening creature or Planeswalker back to the hand. Not sure if I'd actually even recommend Words of Waste with your draw capabilities in this deck, but I'd definitely say get rid of Words of Wind.
Aura of Silence is solid all around. Its a nightmare for enchant/artifact decks, and otherwise its 3 mana sorcery speed to destroy an artifact/enchantment already on the field that can be cast preemptively.
Binding Grasp seems weird. Not sure what is good about it over something like Bribery or Acquire, and perhaps even Sower of Temptation in some ways (depends on how much removal that opponent runs, I suppose).
Praetor's Grasp seems really slow, and if you're looking to just rob them of a card, Sadistic Sacrament is nuts for that (especially for removing combos!). Life's Finale also doubles as a board wipe if that was your goal. If you really wanted to play the card yourself instead, then just go with Bribery, or put that good card that they have in your deck too, because paying 3 more mana for nearly any card seems S L O W.
Speaking of board wipes, your deck is pretty low on them. You've got single target removal like Darksteel Mutation but if you're up against 3 people, how much is that gonna help? I think I'd rather pay the 2 more mana for Wrath of God and all of its cousins.
Pulse of the Dross, how often does that come in handy? They're gonna reveal the 3 least important cards in their hand, and with such a slow deck I imagine you'll almost always have more cards in hand than most players.
Spellseeker is just good imo, I'd recommend it to nearly anyone running blue.
Depending on the decks you play against, Containment Priest can be an even better counterspell (against reanimation) that not only disrupts your opponents but also offers you a chump blocker.
You also don't seem to have a win-con, as I see the previous commenter mentioned, but perhaps your win-con could just be considered disrupting your opponents so much with your deck + your commander's ability that you drain them of all of their value, in which case you definitely need more protection for your commander than the Darksteel Forge and counterspells you're running.
3 weeks ago
Firstly, I just wanted to let you know that I'm a big fan of your deck list along with the large amount of work that you (and TheDevicer) have put in for testing/brewing with GAAIV. I was just wondering how much utility you guys usually get out of Scroll Rack? It's usually useful for me when I have a fairly size-able hand in which case I would have a good advantage regardless in terms of tutors and/or draw spells. When I'm low on cards, it seems like a terrible top deck that doesn't do too much to bring me back into the game. I've been considering cutting it but wanted to hear your thoughts. I run a slightly less streamed-lined list (with some cards like Bribery and Consecrated Sphinx) and play an even split of 1v1 and multiplayer, but I have been testing more focused builds.
Cheers and Thanks! Dragonstompy
1 month ago
Thanks for the feedback! Yeah, this was my first commander deck, I think I've had it for 4 or 5 years, so as time went by and I made more commander decks, this one got more and more tuned until I eventually decided to go full spike and make it as competitive as I could. I won't bust this out during a casual game, but I have a friend group that's really competitive with EDH, so it's right at home there. Mindslicer has got to be one of the most brutal plays you can make in the early game, especially with a fast mana start; it's definitely not a friend-maker unless your playgroup is down with that sort of thing.
I actually feel like Remorseful Cleric is a really solid hate card and avoids most of your opponents' copy effects. The only way they can really get at it is if they reanimate it or fetch it with something like Bribery, which would be bad for the Karador deck, but I think it's more important to be packing more graveyard hate than just my Bojuka Bog.
I'm curious to see your Karador deck if you have a link!
1 month ago
I'm gonna start from scratch with this deck. The cards i've already gotten are Bribery, Mystic Remora, Clone, Seer's Vision, and some other things. I'm hoping to purchase Memnarch, Sen Triplets, , and Aethersnatch . I went to FNM at another game store and mostly everyone there was playing commander but the few who played standard had $200 or more decks. There was a commander deck that had a turn three win which was insane. Everyone played in pods and they played for the chance to win the new commander decks. All the people who go to the game store I went to are kids or people who can spend $10,000 on a deck, mainly commander. So i'm going back to the other game store I went to. My standard deck has too many high cost cards and almost everyone there was playing burn or aggro so I failed miserably. If I add menarche to the deck I plan to add Sydri, Galvanic Genius . It's going to take me forever to finish this deck because of how much the cards cost that I want to put in. For example Demonic Tutor is $44 and I don't have that kind of money so it's going to take at least 5 or 6 months before I have the final product.
1 month ago
Ok, so, first thing to do is to focus on what green cards you have that let you ramp. As said: Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Rampant Growth, Beneath the Sands, Burnished Hart, Dawntreader Elk, Expedition Map, Font of Fertility, Wayfarer's Bauble, Sylvan Scrying and Harrow are good options.
Of this, you should put at least 8 cards (I suggest Sakura-Tribe Elder, Birds of Paradise, Farseek, Oath of Nissa or Sylvan Scrying). I don't really like From Beyond, Blisterpod, Catacomb Sifter, Void Attendant, Warden of Geometries and Grave Birthing, since they cost too much and they let you have only colorless mana, thing that you don't need since you are three-coloured.
Then, as said before, I'd increase Gonti, Lord of Luxury and Ashiok, Nightmare Weaver up to 2x copies and I don't really like Nightveil Specter, alternatives could be: Circu, Dimir Lobotomist, Bribery, Praetor's Grasp, Psychic Intrusion, Stolen Goods. Oblivion Sower it's a funny card, I'd put in in 1x.
Another thing: You have some big creatures and you are black-green-blue, I'd increase your land number up to 22. Remember also to choose lands that could be searched when you are ramping (if you have chosen to ramp only with cards that search for BASIC lands, well, put at least 4x basic lands of each type). Some lands you could might consider: obviously fetch lands and schocklands, Darkslick Shores, Blooming Marsh, Botanical Sanctum, Drowned Catacomb, Woodland Cemetery, Hinterland Harbor, Fetid Pools, Underground River, Llanowar Wastes, Yavimaya Coast, Sunken Ruins, Twilight Mire, Flooded Grove , Sunken Hollow. For all the rest of the cards that could enter your deck, I'll wait to see if you like the direction your deck is going and, most important thing, what types of cards you have chosen to ramp, to be your manabase and wich cards will steal your opponent's cards.
1 month ago
Looking good so far I'll just add a few notes if thats ok. Probably replace one of those Acquire with Bribery. Coalition Relic is strictly better than Obelisk of Grixis. While Dragon Blood isn't the worst I think Unspeakable Symbol is most likely better (6 mana for the first +1 counter is rough) especially since you need kinda low life to trigger dethrone. Feast on the Fallen is a card that seems good but that I don't super like since to get max value out of it relies on your opponents attacking each other instead of you. Finally Fork or Twincast are always better than Doublecast.
I did not know this until today, not only does Marchesa's ability effect herself but it still triggers if she herself isn't on the battlefield so wrath effects like Damnation,Toxic Deluge and Blasphemous Act will basically only effect your opponents.
Soul Channeling is some sweet old school tech but I'd rather get haste so you can get those counters on asap since once they're on your team is safe, Fervor and Lightning Greaves are classics, Bloodsworn Steward, Urabrask the Hidden, and Dragonlord Kolaghan are also fair options.
On the creature front I won't say too much more other than maybe cosider a few cards that just get +1/+1 counters in other ways like Scourge of the Throne, Markov Blademaster, and Taurean Mauler. Although none of those are compulsory inclusions by any means.
ps. you might like Wild Ricochet
1 month ago
1 month ago
Gidgetimer is right. When a player loses the game, first all permanents they own leave the game, then all "gains control" effects end, then all remaining permanents are exiled. Xantcha, Sleeper Agent's ability is a "gains control" effect, so it will return to you prior to being exiled. This is pretty terrible--someone with infinite mana gets to kill both your opponent and you quite easily. Rule 800.4(a).
Moving on to an academic discussion, this ability could have been worded differently so that she returns to the command zone.
Had it read "When you cast Xantcha, Sleeper Agent, choose a player. Xantha, Sleeper Agent enters the battlefield under that player's control" then your opponent will have never "gained control" of the creature and she would be exiled instead, allowing her to return to the command zone.
(This is akin to a player gaining control of an enemy-owned creature via Bribery, which 800.4(a) uses as an example as to when a card would be exiled).