Disenchant

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Common
Iconic Masters (IMA) Common
Conspiracy: Take the Crown (CN2) Common
Tempest Remastered (TPR) Common
Coldsnap Theme Deck (CTD) Common
Masters Edition III (ME3) Common
Masters Edition II (ME2) Common
Time Spiral "Timeshifted" (TSB) Rare
Seventh Edition (7ED) Common
Starter 2000 (S00) Common
Battle Royale Box Set (BRB) Common
Mercadian Masques (MMQ) Common
Classic Sixth Edition (6ED) Common
Anthologies (ATH) Common
Urza's Saga (USG) Common
Tempest (TMP) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo Set (000) Rare
Promo set for Gatherer (PSG) Rare
Magic Online Promo Cards (MOP) Rare

Combos Browse all

Disenchant

Instant

Destroy target artifact or enchantment.

Set Price Alerts


A25

IMA

CN2

Disenchant Discussion

DemonDragonJ on Modern Horizons Announced

1 day ago

This game now has a zombie ninja! That is so awesome! I would now like to see a vampire samurai, if that is not too drastic of a request.

Who are Wrenn and Six, and who do they resemble Sorin turned into an eldrazi?

I see that Umezawa’s charm is, indeed, part of a cycle, so I shall be eager to see every card in it.

I dislike how hexdrinker makes Progenitus less unique in the same way that Vraska made Phage less unique.

I believe that Pillage is too powerful for modern, becuase WotC has said that they do not wish to continue printing land destruction that is that mana-efficient, but I cannot control WotC’s decisions on that matter.

Nature’s chant is better than both Disenchant and Naturalize , and I like it very much.

mymanpotsandpans, green is not supposed to be able to destroy creatures unconditionally, and Mark Rosewater himself acknowledged that, here.

saj0219, I practically had an orgasm when I saw that sword, and I am certain that Atraxa did, as well; as long as that card is not too expensive, I am definitely putting it in my Atraxa EDH deck. I also very much like how the artwork of that sword maintains the unique status of Sword of Light and Shadow being the only sword in the cycle whose blade is pointing downward in the artwork, which makes it look much more ominous and deadly.

CommanderNeyo on Xffinity

3 weeks ago

How well have you been doing with this build? It looks like the deck is doing too many things at once to excel at any of them. What is your game plan? How do you beat the other top decks of the format? Do you have the tools to beat them? What does your deck do better than other decks out there?

I think the deck's mana cost is too high to beat most of the fast decks in the format, and this deck's threats are too easily answered to beat the other decks that don't kill it in just a few turns. I think your removal needs to be cheaper in order to kill things fast. Consider using Path to Exile , Condemn , or Blessed Alliance . Also, to remove problematic non-creature cards, consider Disenchant or Fragmentize . Also, I would commit to the artifact OR lifegain theme you have going on - it is difficult to make a deck that does both at the same time.

In addition, I would playtest this deck. Consider using a program like Cockatrice to practice, or (if you own the deck) take it to a game store on Modern nights and see how it goes. As you play it, you can get a feel for how fast or slow it is, where it is strong and weak, and what you need to do to modify it for the format. I would also ask people there for some advice as well.

Normally I wouldn't say as much, but if you are considering being a pro player then it is really good to get a lot of experience before making such a commitment. Best of luck to you!

TheRoaringRegisaur on Im Gonna Sing the Doom Song Now!

3 weeks ago

looks great... but why Ray of Revelation ? It'd be cool if you had green mana... but... Why not Demystify or Sundering Growth or Disenchant

TheAmazingSteve on

3 weeks ago

You seem to have a lot of high drops for an aggro deck. Some cards that I would cut would be Debtors' Knell ; it is just too slow for an aggro deck (especially since you have alesha), along with a lot of the other recursion cards. They work well in slower matches, but aggro is not the place for them. In addition, you will want to play as few tap lands as possible. Cut the bounce lands especially for fast lands like Concealed Courtyard . A lot of the minotaurs do nothing other than be minotaurs. I would cut those.

As for replacements, lower drop ramp spells to get your threats out faster (signets, Coldsteel Heart , Sol Ring , Mana Crypt if you have the money), cheap, fast card draw like Night's Whisper and Sign in Blood (NO Phyrexian Arena ), speedier removal (think Disenchant , not Return to Dust ). Depending on meta speed, you may want a Gorilla Shaman for 0 drop artifacts.

Hope this helps a bit.

bigsampz69 on BW Token Prison

1 month ago

Thanks Demarge! I had Field of Ruin in the list originally over Ghost Quarter, but I thought that the downside of not replacing the land was worth the speed of not having to pay 2 extra mana for the ability. Plains could probably get dropped though, Flagstones of Trokair seems interesting didn’t think about it.

In my head I see the first turns of this deck always having access to removal or disruption, or maybe there’s enough early game plays to where I don’t have to worry about it. Thoughts?

Specifically against uwx Control if they try to race me with 1-for-1 removal like Disenchant , Abrade , or Nature's Claim I feel like the sheer volume of threats in the deck could hold up. Engineered Explosives is just a card that the deck will be vulnerable to no matter what since tokens cost 0, but it is what it is.

Ruinous Path isn’t a bad option for Planeswalkers, but there are still cards that an O-Ring is going to be awesome for, like Leyline of Sanctity or even a Blood Moon . Maybe Utter End or Anguished Unmaking ?

Demarge on BW Token Prison

1 month ago

you could for the most part improve your mana base and tron/w/u control matchup by swapping 3 of your 4 plains for Field of Ruin , course you could end up softer vs Blood Moon so you could instead swap out some of the dual lands if that's an issue for your meta, though in any case you likely want to lower the odds of not drawing double black in the fist couple turns as not being able to utilize hand disruption for this deck early on could lead to very uphill battles.

Now you do say the o ring is part of the plan to deal with control but chances are they're going to board in artifact/enchantment hate (though thanks for sparking the idea of Disenchant into my head, I was looking for something to replace the weak spot in my sideboard) course in the end the ring is still probably your best bet, but why not choose something like Ruinous Path , same mana cost, pushes you heavier into black so you can set your mana base more to work with pox (ooh Flagstones of Trokair is an interesting thought), and vs control it can also late game into a threat.

kamarupa on Paper Tiger

1 month ago

How to deal with Ratchet Bomb or other boardwipes - that's a big issue. While Brave the Elements does great against targeted removal, something that will prevent global effects will be much more difficult in mono-white. Mana Tithe comes to mind, but isn't particularly reliable. Something like Blood Artist seems like it could be good. If you decide to splash black, Priest of Forgotten Gods might add a second dimension to this otherwise straightforward build. Of course, splashing blue for Negate , etc would work, too. and with green, you'd of course gain access to Heroic Intervention .

It's probably a good idea to have a solid one drop spell to get things rolling on T1, but I have doubts about Champion of the Parish in that slot. Doomed Traveler seems like a better fit, and Soul's Attendant or Soul Warden are sure-bets.

In terms of non-token creatures, Thalia's Lieutenant might also be worth considering, but only to pump any tokens you have in play. At 2CMC, I think it would be competing for mana with your 2-drop token spells. That said, the 4x pumps Intangible Virtue provide won't be reliable. Honor of the Pure , while offering less value in many ways than both Virtue and Lieutenant, is still probably better than the Lieutenant here.

Probably needs at least 2x more lands, if not 4x more to reliably get the mana to cast Elspeth, Sun's Champion . Otherwise, it will likely be a dead card most games. I also suggest reducing Elspeth to 1-2x.

Spells to consider: Impact Tremors , Anointed Procession , Mentor of the Meek

If you splash red for Impact Tremors, Chained to the Rocks might be worth considering.

I'd drop 1x Disenchant for 1x Oblivion Ring , or add at least 3x Oblivion Ring s to the sideboard. I also suggest adding Pithing Needle , Elixir of Immortality , Revoke Existence , Teyo, the Shieldmage , and Nevermore to the sideboard.

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Disenchant occurrence in decks from the last year

Modern:

All decks: 0.0%

Legacy:

All decks: 0.03%

Commander / EDH:

All decks: 0.03%

White: 0.5%