|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Tempest Remastered (TPR)||Common|
|Coldsnap Theme Deck (CTD)||Common|
|Masters Edition III (ME3)||Common|
|Masters Edition II (ME2)||Common|
|Time Spiral "Timeshifted" (TSB)||Rare|
|Seventh Edition (7ED)||Common|
|Starter 2000 (S00)||Common|
|Battle Royale Box Set (BRB)||Common|
|Mercadian Masques (MMQ)||Common|
|Classic Sixth Edition (6ED)||Common|
|Urza's Saga (USG)||Common|
|Fifth Edition (5ED)||Common|
|Ice Age (ICE)||Common|
|Fourth Edition (4ED)||Common|
|Revised Edition (3ED)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
|Promo set for Gatherer (PSG)||Rare|
|Magic Online Promo Cards (MOP)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Destroy target artifact or enchantment.
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|Have (18)||Yawkcorb , ToolmasterOfBrainerd , brokendwarf , gildan_bladeborn , TheRealPeaches , NorthernCrow , Friedrice24 , dplerner , TheDuggernaught , richardmv , Mousemke , MythicWinter111 , Candyman949 , primusinterpares , MoJoMiXuP , MattN7498 , killstars , philktoken8998|
15 hours ago
Thanks for digging up AEther Flash! I've been searching for an enrage-enabling enchantment for awhile and I think this is just the ticket. I took a different route toward halting the raptor-spigot by loading my deck with cheap artifact/enchantment removal (Disenchant/Naturalize/Sundering Growth/Aura of Silence/Beast Within/Krosan Grip/Thrashing Brontodon). I like this route because there's always plenty of artifacts and enchantments to target with the extras you pull.
Erratic Portal to keep Gishi out of the Command Zone
Duelist's Heritage for Gishi and Ghalta
Ghostly Prison to minimize aggro damage
16 hours ago
Nice work! I especially appreciate your inclusion of Erratic Portal for keeping Gishi out of the command zone (it's now added to my deck). I've played several games with Gishath and after each game I've found myself cutting more and more dinos. They just struggle to survive the long wait following Gishath's ability - and they don't have enough impact when they do manage to survive. I've ended up removing all but the biggest and scariest.
Gishath's ability is still a critical component in my deck though! I've just shifted my dino-priorities from quantity to quality. It's all about tutoring up Jurassic Park with Worldly Tutor or Congregation at Dawn right before Gishath hits for damage. Always tutor Zetalpa, Primal Dawn because he stands the best chance of surviving until your next turn (indestructible). Reinforcements accomplishes the same goal later in the game after they've killed off some of your dinos. Forerunner of the Empire for Polyraptor in the main phase before Gishath attacks is another nice combo. Fewer dinos free up the rest of the deck for ramping, enabling, and protecting Gishath. Gishath can usually take out at least one player on commander damage alone, especially with Duelist's Heritage.
After ages and ages searching for an enrage enabling enchantment, I've finally found it in AEther Flash. It's a nice ETB for Silverclad Ferocidons and Trapjaw Tyrant, but the big bonus is making Polyraptor go infinite. The problem is that you need a way to turn off the raptor-spigot because there's no "may" wording on AEther Flash like with Forerunner of the Empire. Thus, I've loaded my deck with cheap enchantment removal to destroy the AEther Flash after however many raptors you want to produce (Disenchant/Naturalize/Krosan Grip/Aura of Silence/Thrashing Brontodon). Even if you don't land the combo, enchantment/artifact hate is always valuable in the target-rich environment of EDH. These spells can also set-free Gishath from Darksteel Mutation, Oblivion Ring, etc. Usually AEther Flash just acts as weenie/token hate, but it's well-worth a slot for that reason alone because Gishath decks are inherently vulnerable to aggro. Ghostly Prison and Crawlspace are also in my deck for minimizing aggro damage.
Infinite Polyraptor is surprisingly easy to trigger with all the tutoring. If they can't sweep your board then you pretty much win the game by default on the next turn.
People are usually smart enough to avoid triggering Defense of the Heart, but I include it anyway because sometimes they'll forget about it. Then I throw down Xenagos, God of Revels and Ghalta, Primal Hunger for 24 damage to the FAAAAAAACE! It could also be 48 damage if Duelist's Heritage is on the board or Boros Charm is in hand. Fun.
I agree that you need more early-game ramp. Load it up with every cheap land-fetch spell you can find. If you aren't ramping up to Gishath then dinos just won't hold up against all the craziness out there. Gotta set him loose and ensure the inevitability of Jeff Goldbloom's prophesy, "life finds a way."
Anyway, great work and feel free to check out my version of Gishath: https://tappedout.net/mtg-decks/must-go-faster-1/
6 days ago
Some stuff I think could be changed out.
Concealed Courtyard is a guildgate the majority of the game, might be better as a basic?
Sanguine Sacrament seems like a possible cut.
Caged Sun is another possible cut. I'm really of the opinion that these cards are only good in mono color decks.
Cards that work well with your commander
Ashes of the Abhorrent, Auriok Champion, Authority of the Consuls, Blood Artist, Deathgreeter, Falkenrath Noble, Patron of the Kitsune, Resplendent Mentor (combo with Famished Paladin , Righteous Cause, Riot Control, Soldier of the Pantheon
1 week ago
ZorrosRage Good point on the Cavern. I think Kataki is an amazing card to have especially when it has synergies with the rest of the deck. I would definitely keep it in since it shreds affinity and lantern control. However, I would also add some alternative artifact/enchantment removal to the sideboard since Kataki doesn't help to remove Chalice of the Void in Tron or Ensnaring Bridge in 8-Rack. I mentioned Natural State since it is a good sideboard card for green but I would also recommend Naturalize and Disenchant as catch-alls.
1 week ago
True to both. Two more Coat of Arms or two Enlightened Tutors would probably make sense. I think replacing two of the Disenchants would make sense. I will most likely buy some Coat of Arms as thats the cheapest option. Walls should make it possible to survive for a while, at least in a casual world.
1 week ago
Lovely. Goats are the best. Just a quick comment on the sideboard: why Disenchant instead of Sundering Growth? You don't seem to be lacking in white mana, and an extra goat, well, is better than no extra goat.
1 week ago
I'm trying to build a casual deck revolving around Misthollow Griffin and Manipulate Fate. The plan is to prevent my opponent from playing anything substantial with cheap counters, and stopping any threats they do manage to get out. Since there are 4x Manipulate Fate, I'm thinking that I can run some archetype hate and filter out any cards that don't fit the match up. The problem is I don't know what cards do this best. Any suggestions for hate cards, or feedback in general, would be much appreciated.
3x Essence Scatter
4x Shred Memory
4x Spell Pierce
3x Kami of False Hope
3x Misthollow Griffin
1x Torrent Elemental
3x Blind Obedience
2x Oblivion Ring
3x Suspension Field
4x Manipulate Fate
3x Merciless Eviction
4x Glacial Fortress
4x Drowned Catacomb
1 week ago
Adding in a playset of Qasali Pridemage in place of 4 Disenchant/Naturalize would be something I recommend, this way you're not left with "dead" cards in hand. I run 4 in my G/W deck and even the exalted alone can make quite a difference.