Disenchant

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Conspiracy: Take the Crown (CN2) Common
Tempest Remastered (TPR) Common
Coldsnap Theme Deck (CTD) Common
Masters Edition III (ME3) Common
Masters Edition II (ME2) Common
Time Spiral "Timeshifted" (TSB) Rare
Seventh Edition (7ED) Common
Starter 2000 (S00) Common
Battle Royale Box Set (BRB) Common
Mercadian Masques (MMQ) Common
Classic Sixth Edition (6ED) Common
Anthologies (ATH) Common
Urza's Saga (USG) Common
Tempest (TMP) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Common
Revised Edition (3ED) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo set for Gatherer (PSG) Rare
Magic Online Promo Cards (MOP) Rare
Promo Set (000) Rare

Combos Browse all

Disenchant

Instant

Destroy target artifact or enchantment.

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IMA

CN2

TSB

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Disenchant Discussion

Acute19 on Soltyrannus Regina

15 hours ago

Thanks for digging up AEther Flash! I've been searching for an enrage-enabling enchantment for awhile and I think this is just the ticket. I took a different route toward halting the raptor-spigot by loading my deck with cheap artifact/enchantment removal (Disenchant/Naturalize/Sundering Growth/Aura of Silence/Beast Within/Krosan Grip/Thrashing Brontodon). I like this route because there's always plenty of artifacts and enchantments to target with the extras you pull.

Other suggestions:

Acute19 on Gishath, Immortal Dinosaurs

16 hours ago

Nice work! I especially appreciate your inclusion of Erratic Portal for keeping Gishi out of the command zone (it's now added to my deck). I've played several games with Gishath and after each game I've found myself cutting more and more dinos. They just struggle to survive the long wait following Gishath's ability - and they don't have enough impact when they do manage to survive. I've ended up removing all but the biggest and scariest.

Gishath's ability is still a critical component in my deck though! I've just shifted my dino-priorities from quantity to quality. It's all about tutoring up Jurassic Park with Worldly Tutor or Congregation at Dawn right before Gishath hits for damage. Always tutor Zetalpa, Primal Dawn because he stands the best chance of surviving until your next turn (indestructible). Reinforcements accomplishes the same goal later in the game after they've killed off some of your dinos. Forerunner of the Empire for Polyraptor in the main phase before Gishath attacks is another nice combo. Fewer dinos free up the rest of the deck for ramping, enabling, and protecting Gishath. Gishath can usually take out at least one player on commander damage alone, especially with Duelist's Heritage.

After ages and ages searching for an enrage enabling enchantment, I've finally found it in AEther Flash. It's a nice ETB for Silverclad Ferocidons and Trapjaw Tyrant, but the big bonus is making Polyraptor go infinite. The problem is that you need a way to turn off the raptor-spigot because there's no "may" wording on AEther Flash like with Forerunner of the Empire. Thus, I've loaded my deck with cheap enchantment removal to destroy the AEther Flash after however many raptors you want to produce (Disenchant/Naturalize/Krosan Grip/Aura of Silence/Thrashing Brontodon). Even if you don't land the combo, enchantment/artifact hate is always valuable in the target-rich environment of EDH. These spells can also set-free Gishath from Darksteel Mutation, Oblivion Ring, etc. Usually AEther Flash just acts as weenie/token hate, but it's well-worth a slot for that reason alone because Gishath decks are inherently vulnerable to aggro. Ghostly Prison and Crawlspace are also in my deck for minimizing aggro damage.

Infinite Polyraptor is surprisingly easy to trigger with all the tutoring. If they can't sweep your board then you pretty much win the game by default on the next turn.

People are usually smart enough to avoid triggering Defense of the Heart, but I include it anyway because sometimes they'll forget about it. Then I throw down Xenagos, God of Revels and Ghalta, Primal Hunger for 24 damage to the FAAAAAAACE! It could also be 48 damage if Duelist's Heritage is on the board or Boros Charm is in hand. Fun.

I agree that you need more early-game ramp. Load it up with every cheap land-fetch spell you can find. If you aren't ramping up to Gishath then dinos just won't hold up against all the craziness out there. Gotta set him loose and ensure the inevitability of Jeff Goldbloom's prophesy, "life finds a way."

Anyway, great work and feel free to check out my version of Gishath: https://tappedout.net/mtg-decks/must-go-faster-1/

hoardofnotions on Karlov life manipulation

6 days ago

Some stuff I think could be changed out.

Field of ruin, you're destroying one opponents land, getting your land back and then ramping 2 others people for free. Maybe run Tectonic Edge or Strip Mine if you want this effect.

Concealed Courtyard is a guildgate the majority of the game, might be better as a basic?

Sanguine Sacrament seems like a possible cut.

Disenchant could be Utter End. I think the added flexibility is worth it.

Caged Sun is another possible cut. I'm really of the opinion that these cards are only good in mono color decks.

Cards that work well with your commander

Ashes of the Abhorrent, Auriok Champion, Authority of the Consuls, Blood Artist, Deathgreeter, Falkenrath Noble, Patron of the Kitsune, Resplendent Mentor (combo with Famished Paladin , Righteous Cause, Riot Control, Soldier of the Pantheon

from_concentrate on Tallowisp Spirits Magic Aids

1 week ago

ZorrosRage Good point on the Cavern. I think Kataki is an amazing card to have especially when it has synergies with the rest of the deck. I would definitely keep it in since it shreds affinity and lantern control. However, I would also add some alternative artifact/enchantment removal to the sideboard since Kataki doesn't help to remove Chalice of the Void in Tron or Ensnaring Bridge in 8-Rack. I mentioned Natural State since it is a good sideboard card for green but I would also recommend Naturalize and Disenchant as catch-alls.

Though at

nonick77 on Walls can now not/w attack

1 week ago

True to both. Two more Coat of Arms or two Enlightened Tutors would probably make sense. I think replacing two of the Disenchants would make sense. I will most likely buy some Coat of Arms as thats the cheapest option. Walls should make it possible to survive for a while, at least in a casual world.

ellie-is on Mono White Tribal Goats

1 week ago

Lovely. Goats are the best. Just a quick comment on the sideboard: why Disenchant instead of Sundering Growth? You don't seem to be lacking in white mana, and an extra goat, well, is better than no extra goat.

Not_Yet_Flawless on Help Wanted: Budget Misthollow Griffin

1 week ago

I'm trying to build a casual deck revolving around Misthollow Griffin and Manipulate Fate. The plan is to prevent my opponent from playing anything substantial with cheap counters, and stopping any threats they do manage to get out. Since there are 4x Manipulate Fate, I'm thinking that I can run some archetype hate and filter out any cards that don't fit the match up. The problem is I don't know what cards do this best. Any suggestions for hate cards, or feedback in general, would be much appreciated.

DeRotto17 on G/w control

1 week ago

Adding in a playset of Qasali Pridemage in place of 4 Disenchant/Naturalize would be something I recommend, this way you're not left with "dead" cards in hand. I run 4 in my G/W deck and even the exalted alone can make quite a difference.

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