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Vault of the Archangel

Vault of the Archangel

Land

{{T}}: Add {{1}} to your mana pool.

{{2}}{{W}}{{B}}, {{T}}: Creatures you control gain deathtouch and lifelink until end of turn.

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Vault of the Archangel Discussion

thispersonisagenius on Junk City

13 hours ago

I think Scavenging Ooze is a better card than Qasali Pridemage , especially in a midrange attrition deck. Pridemage, in my opinion, should not be in the maindeck or even in your 75 at all, as there are better options in Creeping Corrosion , Nature's Claim and Stony Silence to deal with the things Pridemage deals with. Four main is way too many. I think those would be the cut for Coursers and Oozes.

Maelstrom Pulse and Dismember are other powerful removal spells to consider for your deck, as they are the best available in addition to what you have already.

Finally, I think Garruk Wildspeaker is a cool card to think about, especially in concert with Lingering Souls . Overrun ing after making four Spirits (as early as turn 5!) lets you turn the corner really fast and take games from opponents who are floundering from the heap of discard you're playing.

Regarding the manabase, Twilight Mire helps you cast all the green cards postboard as well as Courser of Kruphix should you choose to play it. I've played a couple of games with your deck, and the mana is definitely good enough to warrant cutting Mana Confluence s. Perhaps you've just been unlucky. I really think Tectonic Edge needs to be at least a 3-of, cutting the Vault of the Archangel and Confluences.

Ghosthunter39 on For Whom The Bell Tolls...

1 day ago

It helps against reanimate effects. what about a Vault of the Archangel or two?

xiao.wen on Like the Event Deck, only Good.

2 days ago

all 4 windbrisk heights might be overkill. ive heard a bunch of really serious token guys on here say that 6 anthems is usually too much as well (last conversation i remember reading had 5 as the agreed upon extreme). the reflecting pool im guessing is just there to get people to stop giving you guff about running the scry land. probably not needed though, really the key function is to hit the land drops when you need them on t2 or t3 or something. 2 plains and a reflecting pool a t1 thoughtsieze does not make. not sure what to do about all those spaces i just mentioned though. the best cards you took out from the event deck that (id hope) you didnt trade away would be the sculler and the sword. seeing Tidehollow Sculler dismissed really is not a happy day, but then again, if you introduce him as your lone creature, it makes his (seriously awesome!) job nigh impossible because all of that creature removal they dont want to waste on tokens is just going to go straight at him. the sword is probably more defensible in this setup, but youd have to play dozens and hundreds of games before you had a real clear feel of that particular slot.

i personally really really prefer Dismember to Doom Blade , and i find Vault of the Archangel so backbreaking in this setup as to be worth 2x sometimes, drawing two vaults is way less of a problem than 2 sorins or something, whereas doubling the propensity for it to have a game-changing effect is obviously the goal. conversely, i questioned the 4x windbrisk: the risk with 4x on it at times can be the risky potential to draw into too many 'comes into play tapped' lands, thus slowing you down and preventing you from getting up enough momentum to even activate one of them.

and lastly, one fun thing to keep in mind about your PTQ adventure is to make a note of how and what sideboard cards worked well AGAINST you. right now your sideboard setup is basically 'step 1' sideboarding, but sometimes, effective competitive sideboarding techniques can include a presupposition of whats going to get boarded in against you, so when you board, you can continue to stay a step ahead by boarding against their expected board moves.

thuzra on Junk City

4 days ago

It seems to me that the colors you want to start on are black and white. Green doesn't happen til at least turn two, so you need to capitalize. Also, since green isn't really necessary, it seems, to win, but you could decide to add the Kitchen Finks buffer in the main (I recommend it). If I had arranged your mana base, it would be thus:

4x Marsh Flats
4x Verdant Catacombs
3x Godless Shrine
2x Overgrown Tomb 1x Temple Garden
2x Swamp
1x Plains
1x Forest
1x Urborg, Tomb of Yawgmoth
2x Stirring Wildwood
1x Caves of Koilos
1x Vault of the Archangel

Now I may not be an expert, or the most experienced in this type of deck, but I think this would work. To me, it seems it would smooth your mana needs. I could be wrong, though. Even if you don't use it, I'm glad to have given you something to consider! +1, by the way.

Jeff2302 on RWB Kaalia

6 days ago

Angel of Serenity was in my hand a couple of times last night, and either i always had better cards to play instead of her or i just could manually cast her. My Kaalia was tucked, exiled, destroyed and stolen a lot, but i'm currently testing this and i'll see if Angel of Serenity makes a comeback.

Phyrexian Tower is as you say, mostly for saccing my Spirit dragons, I am considering cutting Phyrexian Tower and Vault of the Archangel for Cavern of Souls and Hall of the Bandit Lord

Thundermaw Hellkite is another i am considering, but in theory i would think that it comes in has his ETB effect and is after that just another beat stick

Thanks for contributing, if you are looking for a 1v1 Kaalia though, head over to 3drinks on Mtgsalvation.

Spazik008 on Junk City

1 week ago

Pack Rat and Knight of the Reliquary are release valves for extra land.

Since there's no Brainstorm or Serum Visions , we have to get creative to reduce our variance, like most non-blue players. So to cut mana screw and mana flood, I'm playing a healthy land count for the converted mana cost, and I'm using 2 colorless tech land mana dumps ( Vault of the Archangel and Gavony Township ) as well as Pack Rat and Knight of the Reliquary to throw away extra lands if I flood.

241543903 on Gods of Theros: Challenge!

1 week ago

So I did the redo of that match. As Boza said, it didn't matter in long run but I had to be sure. Anyway, enjoy today write-up!

Boza's Karametra, Primal Genesis VS brokendwarf's I've got recursion out the ass

GAME 1

Recurssion wins the roll and decides to start.

Recurssion keeps this hand: Plains, Swamp, Volrath's Stronghold , Phyrexian Arena , Marshal's Anthem , Zombify and Sepulchral Primordial .

Genesis keeps this hand: Plains, Forest, Concordant Crossroads , Eternal Witness , Bear Umbra , Sigarda, Host of Herons and Reya Dawnbringer .

R1: Plays Swamp and passes.

G1: Draws Forest and plays it into Crossroads. Passes.

R2: Draws Hero's Downfall . Plays Plains and passes.

G2: Draws Forest and plays it. Passes.

R3: Draws Unburial Rites . Plays Stronghold and Athreos, God of Passage . Passes.

G3: Draws Plains and plays it. Passes.

R4: Draws Stitch Together . Passes.

G4: Draws Forest and plays it. Passes.

R5: Draws Restoration Angel . As he haves 8 cards in hands, he discards Angel. Passes.

G5: Draws Plains and plays it. He plays Karametra, God of Harvests . Passes.

R6: Draws Plains and plays it. He plays Zombify on R-Angel and passes.

G6: Draws Solemn Simulacrum . He plays Plains and Sigarda, Host of Herons , fetching by Karametra Mistveil Plains . Passes.

R7: Draws Scrubland and plays it. He plays Phyrexian Arena and plays it. Passes.

G7: Draws Gilded Lotus . Plays Forest and Bear Umbra on Sigarda. He plays with remaining mana Solemn, fetching for Plains and Forest. He swings with Sigarda and Karametra and Solemn, Angel blocks Karametra (R31/G40). Genesis pays 3 life for R-Angel (R31/G37). Genesis untaps mana thanks to Umbra and casts Reya Dawnbringer . Passes.

R8: He draws Hell's Caretaker and Body Snatcher . He plays Snatcher, discarding Caretaker. Passes.

G8: Genesis draws Genesis . He plays it (fetching Forest) and Gilded Lotus. He swings with everything he haves, Karametra got blocked by Minion. (R14/G34). Genesis pays 3 life for Minion, reviving R-Angel. Passes.

R9: He draws Blind Obedience . Recurssion surrenders.

GENESIS WINS GAME 1

GAME 2

Recurssion decides to start.

Recurssion keeps this hand: Plains, Swamp, Entomb , Bloodghast , Zombify , Rescue from the Underworld and Defy Death .Genesis keeps this hand: Plains, 2x Forest, Yavimaya Elder , Burnished Hart , Mirrari's Wake, Luminate Primordial .

R1: Plays Swamp and Entomb, burying Elesh Norn, Grand Cenobite . Passes.

G1: Draws Courser of Kruphix . Plays Forest and plays it. Passes.

R2: Draws Betrayal of Flesh . Plays Plains and passes.

G2: Draws Plains and plays it. Passes.

R3: Draws Plains and plays it into Athreos, God of Passage . Passes.

G3: Draws Plains. Plays Forest into Courser of Kruphix , revealing Champion of Lambholt . Passes.

R4: Draws Swamp and plays Zombify , reanimating Elesh. Passes.

G4: Draws CoL, revealing Forest. HE plays that Forest (R40/G41), revealing Plains. HE plays Yavimaya Elder , who automatically dies, tutoring Forest and Plains, after shuffle revealing Forest. Passes.

R5: Draws Restoration Angel . He plays it (no blink) and swings with Elesh. (R40/G37). Passes.

G5: Draws Forest revealing Plains. He plays it. (R40/G38), revealing Mistveil Plains . He plays Mirrari's Wake. Passes, discarding Plains because he had too many cards.

R6: Draws Vault of the Archangel . He plays Bloodghast and swings with R-Angel, Elesh and Athreos. The third one got blocked by Courser (R40/G29). Passes.

G6: He draws Mistveil Plains and plays them. He plays Primordial exiling Elesh (R47/G29) and then Champion of Lambholt . Passes.

R7: Draws Plains. He plays it and plays Betrayal of Flesh , killing Primordial. He swings with R-Angel and Bloodghast, Genesis lets them go through (R47/G24). Passes.

G7: Draws Forest. He plays Forest, Karametra, Hart, uses Mistveils ability on Courser and cracks Hart. The Champion is left as a 4/4 with 2 counters. Passes.

R8: Draws Land Tax and plays it, then uses Vault of the Archangel s ability. He swings with R-Angel and Bloodghast, Genesis decides to let them go through (R52/G19). Passes.

G8: Draws Kor Cartographer . He plays Plains and Kor, fetching Plains and Forest. He uses Mistveils ability on Primordial. He swings with CoL (R37/G19). Passes.

R9: Land Tax triggers, picking up Swamp and two Plains. He draws Plains and plays it. He uses Vaults Ability and swings with R-Angel (R41/G15). Passes.

G9: Draws Forest and he plays it. He uses Mistveils ability on Yavimaya Elder. He swings with Carthographer and CoL (R37/G15). Passes.

R10: Draws Profane Command . He taps-out for it for X=5, killing CoL and decreasing Genesiss life (R37/G10). He swings then with R-Angel (R37/G7). Passes.

G10: Draws Worldspine Wurm . He plays Plains and plays it, fetching Plains. He also uses Mistveils ability on CoL. He swings with Carthographer (R34/G7). Passes.

R11: Draws Phyrexian Delver . Plays Swamp and swings with R-Angel with VotA ability triggered (R37/G4). Passses.

G11: Draws Admonition Angel and plays it and Forest, exiling Restoration Angel . He swings with Kor, Wurm and Karametra (R12/G4). Passes.

R12: Draws Swamp and plays it. Seeing that he wont make it till next turn, he surrenders.

GENESIS WINS 2-0!

Remember to Vote on next EDH Challenge!

slovakattack on knights are go

1 week ago

I love knights. Like, -love- 'em. They are a few of my favorite guys in Modern, and many of my decks feature them. My immediate suggestions: 4x AEther Vial is required, kick Fiendslayer Paladin (as badass as he is) for more Mirran Crusader (He's just -more- badass is all). Get 2x Elspeth, Knight-Errant . Also, 4x Path to Exile .Kick White Knight to complete your set of Knight of Meadowgrain , and Knight of the White Orchid .

What I'm not sure about is why you've splashed black for a singleton of Atheros. He's really, really not worth it as a singleton in almost any deck. (and any deck that would use him needs to combo -around- him to be effective. You can't just shove him in somewhere.)A far better singleton to stick with for knights is Heliod, God of the Sun , as their indestructible does not conflict with his bonus.

However, if you -really- want to splash black... I suggest looking into adding:

Thoughtseize , Inquisition of Kozilek (don't be afraid to run 3x of each- double the hand hate is double the fun.) Haakon, Stromgald Scourge , Black Knight (Why black over White? White hate is much more prevalent in Modern, with Path.) or Knight of Infamy , but he's not as good as you probably won't be needing the Exalted- especially with Heliod.

Liliana of the Veil (combos well with Haakon, Stromgald Scourge and is strong AF

If your meta is weak to flyers, Leonin Skyhunter is an excellent pick.

If you go full White-Black, I'd also add in some Vault of the Archangel , and I'd kick Honor of the Pure for Thoughtseize , Inquisition of Kozilek , Liliana, etc.

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Cost
Converted cost 0
Avg. draft pick 1.91
Avg. cube pick 11.17

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Dark Ascension Rare