Vault of the Archangel
: Add to your mana pool.
, : Creatures you control gain deathtouch and lifelink until end of turn.
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Vault of the Archangel Discussion
28 minutes ago
soul sisters is really worth looking into if gaing a bunch of life is (and making ajani pridemate huge) your goal.
to see all the different types (white and black is a budget version but gives you plenty of options)http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/490942-soul-sisters
but if you want to rogue brew here are some thoughts:
Rest in Peace or Tormod's Crypt
Leyline of Sanctity
Disenchant(artifacts are more prevalent than enchantments and it hits both which will be worth more than a single instance of 2 life.
Vault of the Archangel
8 hours ago
Thanks for such a thoughtful response Aondail. Blind Obedience and Kokusho, the Evening Star are definitely high on my list of potential swaps. I have a Kambal, Consul of Allocation already so I'll swap him in and try him out as per your suggestion (I might even run him as my commander to change things up a bit). I totally agree with you about the Vault of the Archangel and the Kabira Crossroads. I'm sure I have a few other special lands laying around too. Sunbond I like to use because I can throw it on one of my guys with lifelink or flying and gain a bunch of life/do a bunch of damage. Also, it gives me another way to unleash Essence Harvest. However, I see your point and will consider swapping it for something else if I come across a must have. As for One Thousand Lashes I am going to have to disagree with you, but only because I know the type of people I usually play against and enchantment removal is not a very prevalent thing (but graveyard play is a definite). As for Teysa, Envoy of Ghosts, I think you are right. She is a great card, but just doesn't fit the strategy very well. She will likely be replaced shortly.
Thank you for your help! If you can think of any big life drain spells I am missing I would love to hear them!
1 day ago
Theres a bunch of cards in your maybe board i think should be main decked - Blind Obedience Pontiff of Blight both come to mind - extort is amazing with Karlov since each trigger just gets substantially better since each counts as its own instance of gaining life. The life swing gains you can get from Kokusho, the Evening Star should not be over looked - in a 4 player game he is a 20pt life swing to each player (-5 life for them and +15 to you).
Also after seeing someone's Kambal, Consul of Allocation deck in action a few weeks ago - i can 100% advocate for this card. The total amount of life it can gain is just absurd because people look at it and go - well thats not that strong and just kind of ignore the card
Vault of the Archangel should also be main - you are running only 1 Utility land at the moment and in a 2 color deck you can definitely afford to run a couple. The best part of this one is that even if you dont use its ability it does work as a somewhat nuclear deterent kind of effect - just because of the potential Deathtouch. Orzhova, the Church of Deals is another choice you could make just as another way to add some counters to karlov.
Kabira Crossroads might also be worth an included here in place of a plains.
A few of the cards I would consider cutting would be - Sunbond - the effect is just average imo, if this let you diversify by putting the counters on a target creature it would be great, but forcing you to essentially voltron - just hurts it imo. Righteous Confluence i find underwhelming simply because its sorcery speed - exiling enchantments is nice - but id rather just play Return to Dust and have the option to do it at instant speed. Even in this deck im not sure the other two modes are super relevant over even something like Blessed Alliance.
One-Thousand Lashes is another one - I see the way it fits flavorfully, but I think i prefer something like Consuming Vapors or Unholy Hunger - yes they are more expensive but at least they make whatever it is dead. Lastly Teysa, Envoy of Ghosts - the card is great dont get me wrong - but its the one creature in your list that doesnt really seem to fall on theme with all others you've chosen - more just a flavor thing then any ;).
2 days ago
If people are playing slow mana bases, Leonin Arbiter and Ghost Quarter is a powerful reaction. As for the cat himself, He is a good hate bear but not particularly synergistic with vial. Even with vial you just run him out early.
Id make room for two more Caves of Koilos to help the mana base, both with tidehollow and Thought-Knot Seer, though you already have an acceptable amount of colorless sources. On a side note, TKS is a powerful 4 drop in every Matchup. It gets even better with flicker abuse.
What does priest do in your matches? How many triggers are you getting, and most important: Do they matter? This list is going to get most of its wins off of Resto and Flickerwisp beating down in the air, and finishing them off with the ghost council. If it is to deter aggro, you would probably rather have Wall of Omens come down, or remove a threat. Out of your two drops, Priest is definitely the worst. Id rather have Authority of the Consuls so it comes down earlier, stops creature combos and combat tricks, and sticks. I don't think the damage is relevant.
as a final point, don't run westvale abbey. Their are better utility lands, and flipping it is a trap. Path is too prevalent to rely on that, and i'd rather run another Vault of the Archangel in the slot, or Sea Gate Wreckage if you are looking for some inevitability.Your life is fine, I see no Issue with both dismember and Anguished, mainly because you will be able to pay no life for dismember once your mana settles.
4 days ago
This deck looks like a lot of fun!
Some suggestions:Path to Exile instead of Hero's Downfall, path is just a much better removal spell and the downside is very much worth instant speed. I would also suggest cutting the Exquisite Bloods because modern is such a fast format right now you likely won't get to cast it in a game. The same goes for Door of Destinies. Your mana base could also use some work. I would suggest cutting the Vault of the Archangels for more basics and the Isolated Chapels for Concealed Courtyards. For the creatures, I would suggest adding 4 Thalia's Lieutenants by taking out the Darknesses and the Ajani, Caller of the Pride since those seem out of place. For your sideboard, depending on your meta, I would suggest Stony Silence, Rest in Peace, Spellskite, Leyline of Sanctity, Pithing Needle, etc.
I wish you good luck in your future games!
6 days ago
I like what youre going for here :) And it almost makes me want to build my own version of this deck.
Id start with adding Vault of the Archangel - it makes you difficult to attack into when you have it up and also plays on your theme - its in your maybe board but i think it should be main for sure.
I dont like Demon Horn or Angel Feather and i think you can do better here then that :)
Grey Merchant of Asphodel is in your maybe board and really i think you need to find a spot for him - as he is right on theme for you.
I think one thing you want to consider for your deck is how you want to play this deck - do you want to play it a grindy aristocrats style using Blood Artist Zulaport Cutthroat Falkenrath Noble effects to slowly drain your opponents and gain incremental value?
If so, this is the way i would play it, Sorin, Lord of Innistrad and/or Sorin, Solemn Visitor can fit right in. Sorin, Lord of Innistrad should also be rather cheap ($7 on SCG) to get thanks to his duel deck reprint. On the topic of planeswalkers that could play nicely in this deck Ajani Goldmane and Elspeth Tirel also give you that repeatable life gain effect with a low cost - The upside to both of these walkers is that their abilities don't appear overly threatening until its in this type of deck.
To continue on down this route if youre looking to continue with the generate tokens and death by 1000 cuts route - Liliana, Heretical Healer Flip is right in this wheel house. Her front side has life link and her planeswalker side lets you return creatures that you sacrifice away. Bloodline Keeper Flip can also let you generate a steady stream of tokens while also serving as an effective win condition if he's ever allowed to flip.
One other neat trick you can do is to use/abuse first strike and double strike with global lifelink effects to gain life and ideally put enough counters on Karlov to exile any blockers that might kill attackers which would make Knighthood Archetype of Courage and Akroma's Memorial might be perfect for that.
Someone also mentioned Obzedat, Ghost Council and I have to agree - he's tough to remove and plays into the slow drain.
Blind Obedience might also fit your theme here working to slow down your opponents and giving you another extort effect. If you wanted to go the extort route Pontiff of Blight can expediate that process as draining your opponents for 6 every spell can get you wins very quickly - and best of all they are all separate triggers for karlov.
Final thought here for now since this is getting long - Sword of Light and Shadow can be gotten for relatively cheaply now (down to $25 on SCG) and again gives you protection from two big removal colors as well as some life gain and recursion.
1 week ago
enpc is correct broham, 28 land is a very low count for Commander. You would probably want to be around 37-ish land with as many utility lands possible (in your respective colors mind you) I will list some below that may help.
Cabal Coffers: Always a good addition in decks
Winding Canyons: Great for flashing in some blockers or before the opponent's End Step
Reliquary Tower: A staple in most every EDH deck. Great if you hate hand sizes
Maze of Ith: Super helpful card that can basically fog out 1 attacking creature.
Orzhov Basilica: I like the Karoolands. When you go to use mana via tapping your land, you can load a mana into your mana pool and drop the Basilica and just bounce one of your tapped lands.
Bojuka Bog: Great hateland when facing Reanimator decks or any deck using their graveyard to an advantage
Haunted Fengraf: I personally like this Land because you can use it in any deck and has actually helped me a few times when playing hard matchups
Godless Shrine: Orzhov's respective Shocklands
Terrain Generator: I love ramp lands that can be in any deck. It's downfall is the land must be Basic and enters tapped regardless of its Super type
Tower of the Magistrate: If I am incorrect on this next explanation please anyone correct me. This Land, when tapped for its second ability, can disarm an enemy Voltron Commander/Creature of all Equipment when used
Temple of the False God: A great utility land that is kind of a dead draw in Turn 1-3 unless you have Ramp capabilities but I never don't hate seeing it later on in the game
Vault of the Archangel: I love this land so much. Can grant your army Lifelink and Deathtouch
Those are just off the top of my head. I am pretty tired or I would list more but this list should be semi-useful. Happy tapping.
1 week ago
Cant have Vault of the Archangel as it has in its identity because of that second ability.