Vault of the Archangel

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Event Deck (MD1) Rare
Dark Ascension (DKA) Rare

Combos Browse all

Vault of the Archangel

Land

: Add to your mana pool.

, : Creatures you control gain deathtouch and lifelink until end of turn.

Set Price Alerts

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Vault of the Archangel Discussion

TheMillKid on Arvad Commander

2 days ago

Always happy to help! Temple of Silence and Orzhov Guildgate are other cards which will help fix your mana, and New Benalia is just a slightly weaker version of temple (scry helps smooth your draws). Temple of the False God is another good inexpensive commander card.

Looking at your Card costs (outer), you can see that the deck is rather split down the middle. I'd suggest trying 37 lands total (just an arbitrary amount that I almost always run) with probably 3 more Swamp than Plains (if you were just using basics, that would give you 20 Swamps and 17 Plains). I'd suggest you alternate which basic you cut for every two color land you play. Lands such as Evolving Wilds and Terramorphic Expanse can also help you find the basics you need. Other useful utility lands include Westvale Abbey  Flip (which is color identity black, and is a token maker, albeit an expensive one), Ghost Quarter , Vault of the Archangel , and Emeria, The Sky Ruin .

Always happy to help! Welcome to EDH - the format where you can do anything!

multimedia on Teysa Karlov - first deck!

6 days ago

Hey, for a first or second deck well done :)

Here's some clarification about Teysa's ability. For a card to trigger her ability the card has to say dies, goes to the graveyard or put into a graveyard. A sacrifice activated ability doesn't trigger Teysa.

In the first comment suggested Burnished Hart will not trigger Teysa, you will only get two lands when Hart is sacrificed. Sacrifice in this case is an activated ability it's not a dies ability. You still need sacrifice (sac outlets) to sac creatures to trigger die abilities, but the act of sacrificing and what ever happens with the sac outlet after doing it doesn't trigger Teysa.

Budget cards (each $5 or less) that give you value (most are repeatable) when they or other cards die to consider adding:

Low mana cost creatures (one and two drops) with 1 toughness who give you value when they die are at a premium here because Teysa is busted with Skullclamp and 1 toughness creatures is what you want with Skullclamp. Of course with a sac outlet you can sac any creature that's equipped with Skullclamp, but 1 toughness lets the creature die without needing a sac outlet and that's helpful because you won't always have a sac outlet.

Other cards to consider:


Cards to consider cutting:

  • Archetype of Courage
  • Archetype of Finality
  • Butcher of Malakir
  • Demon of Wailing Agonies
  • Geist-Honored Monk
  • High Priest of Penance
  • Jazal Goldmane
  • Ministrant of Obligation
  • Orzhov Enforcer
  • Skirsdag High Priest
  • Teysa, Envoy of Ghosts
  • Vizkopa Vampire
  • Vampire Nighthawk
  • Edge of the Divinity
  • Increasing Devotion
  • Necromantic Selection
  • Promise of Power
  • Banishing Light
  • Whip of Erebos
  • Purify

Good luck with your deck.


xaarvaxus on Teysa Karlov - first deck!

6 days ago

Viscera Seer is a staple free sac outlet that this deck is going to want, the scry is honestly gravy.

At quick glance I see some cards that aren't doing much to advance your commander's strategy: Vizkopa Vampire is kind of vanilla here, Doomed Traveler gives you something upon termination and thus something for you commander to double up on. These are the effects you want to stack in your deck, Edge of the Divinity really isn't doing much here as a creature enchantment in a deck where you want your creatures to die probably isn't sticking around and you aren't likely to win with commander damage, True Conviction , while a high CMC gives all of your forces [big beater and tiny token alike] a buff.

A land you may want to consider is Vault of the Archangel as I noticed you seem to like your lifelink.

Sol Ring is the most played card in commander and should have a home in this deck. Your mana curve isn't outrageous so you should safely be able to go down to 37-38 lands but I'd replace that with more artifact ramp: Orzhov Signet , Mind Stone , Coldsteel Heart , Wayfarer's Bauble and for the X2 death trigger... Burnished Hart .

jhalko on NecroDragons

1 week ago

Remove: Cultivate , Disturbed Burial , Farseek , Immortal Servitude , Kodama's Reach , Temple of the False God , Vault of the Archangel , Dark Intimations , Thunderbreak Regent , Savage Ventmaw

More to come, just didn't want this to be deleted. Remember these are just suggestions and they might be wrong in some cases

_Delta_ on Vish Kal B/W Flicker [Multiplayer Competitive]

2 weeks ago

Hello I certainly don't mind giving some suggestions, I do see that you have received some excellent feedback already, but I will try to add what I can to this.

I figure this deck you're wanting to keep on the budget side am I correct in assuming? Regardless, I can see some areas where you can make significant improvement without spending too much $. The mana base is what i'm talking about here, I think you have a fine land count but what you can do is include some non-basics. Here are some to consider: Command Tower , Secluded Steppe , Orzhov Basilica , Temple of the False God , Myriad Landscape , Vault of the Archangel , Isolated Chapel , Temple of Silence , High Market , and Bojuka Bog . Of course there's others beyond this if you want to spend more like Cabal Coffers , Urborg, Tomb of Yawgmoth , Godless Shrine , Marsh Flats , etc but these are obviously more expensive.

But yeah, your commander is a bit on the costly side, and you could do with some more ramp here. For one thing, with so many basic lands here I think you should consider adding Land Tax .

I would swap Harvester of Souls for Midnight Reaper .

Then, some other individual cards that I think would help here would be the following: Athreos, God of Passage (Was my first deck originally and is such a useful card here especially when paired with Teysa Karlov ), Emeria Shepherd , Bitterblossom , and Priest of Forgotten Gods .

I wish I could offer more but I must get back to studying. Whenever I can, I will try to suggest some cuts that you can make possibly for some of these suggestions. The lands should be an easy part however to decide. Well I hope that some of this is of use to you for now.

multimedia on need upgrade suggestions for edgar ...

3 weeks ago

Hey, keep the mana curve low... Mostly one, two and three drop Vamps to take more advantage of Edgar's eminence. Sanctum Seeker and Malakir Bloodwitch could be the two along with Edgar top end Vamps because their abilities are very good since they hurt all your opponents at once. Start by maxing out on all the one drop and two drop Vamps.

Some good noncreature budget cards ($5 or less) with Edgar are:

Budget playable lands in Mardu colors:

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