Vault of the Archangel
: Add to your mana pool.
, : Creatures you control gain deathtouch and lifelink until end of turn.
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Vault of the Archangel Discussion
1 day ago
Hey there! I've been playing my Kaalia deck for a long time. I'd like to offer more specific advice, but first I must know, what's your budget, level of competition, and theme you're going for? They'll effect my specific card recommendations. Either way, consider looking at my list for a small primer and some inspiration. For now I'll offer thoughts based on a more typical Kaalia-centric build.
I think you're a bit creature heavy. A fair number of your creatures either can't be cheated out with Kaalia, offer little impact when played, or don't lend themselves well to Kaalia's overall goal. A typical build wants to cheat fatties out as quickly as possible. I can see a certain theme you're going for, soldiers and aggro, but again, I'd need to know your design goals before going too deeply into cuts/suggestions.
I will say, though, that I don't think that smaller creatures like Typhoid Rats, Vampire Nighthawk, Spike Jester, Mirran Crusader, Truefire Paladin, Stormblood Berserker, Loyal Sentry, Duty-Bound Dead pull their weight in EDH. Additionally, creatures with Battalion or Soulbond might prove difficult to trigger for their reward.
Planeswalkers can be a bit of an awkward include in Kaalia. Typically you're swinging all-out with witth way to protector them. Still, they lend themselves better to how you're currently built than a typical build.
You may look into mors selective wraths. Akroma's Vengeance over Planar Cleansing is not only cheaper but preserves your Planeswalkers. Austere Command and Merciless Eviction can answer certain threats while preserving your own.
Artifact wise, you may do well with some ramp and the "two boots", Lightning Greaves and Swiftfoot Boots. Kaalia has a lot of high-value-targets and is often one themselves. The ramp on the other hand helps you get your threats out faster should Kaalia be hated on, and helps color fixing in a color-greedy deck.
Ways to refill your hand will do you well. Phyrexian Arena's getting a reprint in Conspiracy, Necropotence is pretty cheap following EMA, Wheel of Fortune is a little expensive, but Dragon Mage is Kaalia playable and is under a couple bucks. There's other cards, such as Night's Whisper, Bloodgift Demon, or Read the Bones, but none as powerful as the aforementioned.
Lands can obviously be upgraded to their quicker, more expensive counterparts. I won't touch on those, but I advise looking at the Utility Lands that other decks use and find what's of value to you. Homeward Path, Vault of the Archangel, Volrath's Stronghold, Mystifying Maze are a few among many.
Yeah, just let me know where you want to go and I'll give you some more specific advice. I tend to be a hyper competitive player but i recognize someone who values fun more than playing something more ruthless. I do have to say, what you're tryign to accomplish with the lower part of your curve, the soldiers and aggro, may lend themselves well to a Queen Marchesa build. I'd take a look into building around her if you want to run too more stream-line decks.
1 week ago
Oops, didn't realized you've replied.
The manasinks that I am particularly fond of are Geth, Lord of the Vault and Nezumi Graverobber. I find myself recasting Karador often or using an utility land to grind card advantage Grim Backwoods, Vault of the Archangel, Vitu-Ghazi, the City-Tree, Westvale Abbey
Flip. I typically become the Archenemy after a Mindslicer dump. So having the mana to break the symmetry, Karador to recur threats, and multiple plays a turn is always welcomed.
All the YESes for Loyal Retainers. Absolutely great, Reveilarkable and Sun Titanable.There's a new White Imperial Recruiter that spoiled today for Conspiracy 2 that I am dying to play with.
1 week ago
2 weeks ago
Oh, and @TheManWithaPlan, I don't run 4 wastelands as this deck is very mana specific. I love having 3 wastelands and the ghost quarter, for the obviously low amount of basics in legacy (and that ghost quarter also huts basic, which is brutal) . I put in the Vault of the Archangel in the place of the third wasteland, as it addresses a different issue, and the wastes can be tutored in two different ways, and I'm usually not at a loss for ways to destroy lands. I don't want TOO many colorless lands. In gb you get away with more, bc you run 3 urborg, at least.
2 weeks ago
Creatures i would remove:
Agent of Masks Its a little meh for 5 mana
Banshee of the Dread Choir My 6th sense tells me to remove
Cliffhaven Vampire Okay ish if you want it but there are better ways to make them die
Coffin Queen It exiles them D::::: I want them to die, come back, repeat, good for utilizing the opponents graveyard, though
Chainer, Dementia Master Just my personal preference, since me and my playgroup hates all old looking cards
Defiant Bloodlord Good but only for endgame
Drana's Emissary They will target you very quickly when it comes into play, i tent to wait until i can crush them with one move
Filth Very situational, also old looking
Herald of the Host If it only had Lifelink...
Karmic Guide Can not sacrifice it D;;;;
Necrotic Sliver Ayli's exile is better imho
Sangromancer But...no laifu when waifu puts them into exile
Sunblast Angel If it only had flash...
Suture Priest Makes a lot of hate, otherwise nice
Teysa, Envoy of Ghosts cost's too much and.... Can't sacrifice!!! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Darth Vader voice
Creatures i would add:
Soul of Innistrad because getting 3 creatures back is funny. ABUSE THE HECK OUT OF IT! KILL THEM ALLLLLLL
Nether Traitor Sacrifice it to exile something, sacrifice something else, get it back, repeat. ABUSEEEE IIIIIITTTT
Grand Abolisher Gets rid of those pesky Counter spells
Emeria Shepherd Land for Creature, if its a plains, to the battlefield. WOOOOOOOOOOOOOOOOOOOOOOOOOOOOO costs a lot so its up to you
Artifact's i would remove:
Everflowing Chalice One mana for each 2 you paid? D:
Mind Stone You get one mana and a card? umm naaah
Nim Deathmantle Have to save that 4 mana always, meaning you won't be playing a lot of spells
Orzhov Signet If you have too many cards and have to remove some from the deck
Pristine Talisman Same as the one before this
Scythe of the Wretched They will never block it but if they do, they will with a small creature :/
Specter's Shroud +1/+0 and Discard? Could work but imho i don't like it
Sword of Feast and Famine 15$ D;;; otherwise okay but you cant sacrifice the equipped creature
Sword of Light and Shadow 32$ O_O Remove if you are on Budget.
Sword of the Animist I'm sure you can get enough lands without
Viridian Longbow Haha no.
Artifact's I would add:
Ashnod's Altar MANAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Enchantment's I would Remove:
Animate Dead Can only use once
Blind Obedience There is something better you can replace this with
Creeping Dread My hand is gone... nooooooooooooooooooooooooooooooo
Grasp of Fate If it leaves they will get back
Necropotence 6th Sense
One Thousand Lashes Why not exile them instead?
Enchantment's I would add:
Dictate of Erebos Because them losing stuff is fun.
Proper Burial Double life if you sack it for life? YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Underworld Connections Card draw when you want it
Instant's I would Remove:
Disenchant You can exile whenever you want with Ayli
Rebuff the Wicked Not really sure... just doesn't feel right
Sudden Spoiling Hahaa they're all 0:2 now... oh wait they're in exile...darn
Utter End Exile with Ayli! Trust her Eldrazi praising azz on exiling
Wing Shards Ehehe if he attacks now he'll regret it... 8 hours later Wonder if he can attack from exile....
Instant's I would add:
Vampiric Tutor Yeah it cost's a lot but if you aren't on a budget, hell yeah
Land's I would Remove:
Cabal Coffers 20$ AAAAAAAAAAAHHHHHHHHHHHHHHHH
Caves of Koilos But i still don't want to lose life :P
Land's I would add:
More Basic land's, you don't want nonbasic all the time
Sorceries i would remove:
Killing Wave Nooo Ayli don't gooo cries for Ayli
Rise of the Dark Realms 9 mana runs away telling himself its just a dream
Rout Nah you got Ayli
Sorceries i would add:
Ancient Craving 3 caaaaaaaaaardsssss YEEEEEE
Demonic Tutor If you are not on a Budget
Planeswalkers: All goes
All up to you if you like the suggestions, now...
Since i have no idea how to put a picture in the description, here.
This picture might make you go mad so watching it is your responsibility.
Have a good day! :)
3 weeks ago
Thanks for the great feedback, eternalmaddness1!
I love the suggestions of both Martyr of Sands and Squadron Hawk. The Martyr would easily replace/upgrade the Cathedral Sanctifiers, and you're right on the money with the synergy Squadron Hawk has with Terminus. Excellent ideas, thanks!
The deck used to run both Ghostly Prison and Path to Exile. I ended up dropping PtE simply because single target removal is counter to the card advantage this deck gets with the board wipe theme, and I don't like thinning my opponent's deck. Ghostly Prison is very solid, but I replaced it with Cyclonic Rift after running against a bunch of planeswalker and enchantment decks in my playgroup/LGS.
You're also right that Vault of the Archangel isn't a great fit but it's sole purpose is for Entreat. If I start to have mana issues, it'll be the first to go, but so far color fixing has rarely been an issue, and the black duals cover the mana requirement just fine. The life gain after an Entreat the Angels miracle on opponent's turn, followed by an alpha strike with lifelink & deathtouch allows me to play far more aggressively.
Last, Chalice itself is not a great card. I know there are better options, but it's a signature card for the deck, it sometimes surprises new opponents, and makes everyone who's played against this deck uneasy when it hits the field. It may go eventually, but not yet. :)
3 weeks ago
i don't think that Vault of the Archangel is right for your game plan since you have so few creatures. modern has plenty of great land including Flooded Strand, Prairie Stream, and Seachrome Coast. With these you don't have to run four of each dual lands, i would definitely play Path to Exile since its the best removal spell in the format. additionally i would find room for Squadron Hawk which allows you thin your deck in an extremely efficient way, which pair with all your terminus which bottom deck creature allows you to get them back if you save them, if your still on the life gain plan you can turn your turn two into Martyr of Sands making it extremely easy to flip chalice.
in my opinion though chalice is poorly positioned due to the prevalence of Kolaghan's Command, i would take a prision style direction with cards like Ghostly Prison, Spreading Seas, which helps you contort their mana and stop the attacking
3 weeks ago
verynice47, agree with the addition of more Path to Exile; the deck is mainly limited right now by what I have on hand. I've been considering Timely Reinforcements as a mainboard card for a while now, so it'll probably make it into the deck soon.
I like the idea of running Bitterblossom, and there's no doubt that it would be good in here, yet at the same time I'm also caught on weighing its value against the added versatility of Raise the Alarm's instant speed.
Thanks as always for your feedback and upvotes, keep it coming!