Vault of the Archangel

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Event Deck (MD1) Rare
Dark Ascension (DKA) Rare

Combos Browse all

Vault of the Archangel

Land

: Add to your mana pool.

, : Creatures you control gain deathtouch and lifelink until end of turn.

Price & Acquistion Set Price Alerts

MD1

DKA

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Vault of the Archangel Discussion

MindAblaze on “I don’t like playing with ...

1 month ago

So...that happened...

Last night I was involved in two multiplayer games of magic against the same two guys. The first game player A; with his version of Temur Energy sits down to an aggressive start with an intended combo-y finish. The second, player B, a mish-mash blue/black aetherborn/servo tokens energy deck. I’m playing an Emeria Angel + Knight of the Reliquary deck that uses Zealous Persecution as my main difference maker, and lots of 1/1 tokens (on a side note; great place for the new Serra Angel generator, Lingering Angels? Raise the Angels? Wut?)

So that game goes fairly smoothly, B runs short on mana and only draws his fourth when I’ve got 10 birds and two angels. Player A has a fair army, but isn’t keeping up with the landfall shenanigans and I eventually draw into Vault of the Archangel and put the game out of reach of their fair, recently standard but very casual decks. I concede my deck was much stronger than theirs, but they left that game not feeling too bad and somewhat impressed with the synergy (ie; drop a land, make a bird, Mentor of the Meek trigger, draw a card, gain a life off Suture Priest.)

Now comes the second game. A little background first;

I joined this group roughly a year ago. At the time their existing group was evolving. The core of the group is made up of a bunch of guys late thirties - early forties who have either come back to the game or are new to it. Player A is a returning player. When I came to town, their were three guys exiting moving south to “try to go pro,” younger guys, early twenties-ish. Im told later that Player A was so excited and that he was boasting about how he was going to be the best player in the group now...So I show up to the first day I’m invited and it’s an Ixalan draft. It goes ok in a large group and I finish top 4 with a hodgepodge of creature types. Notably player A finished ahead of me. So at the end of the night one of the guys that’s going to be leaving and I start up a conversation about some deck types we’re interested in based on the new cards, and card names start to fly. You know the conversations, where any uninitiated onlooker goes “wtf are these guys talking about?!?” Anyway, Player A gets a bit concerned he may not be the guy to beat moving forward.

Fast forward to game two; I sit down with deck-large;the-mad-king-of-tristram (which I acknowledge might be a bit anti-social for the environment, but it’s my favourite deck and I’ve only played it twice, maybe three times, in the last year including last night.) A is playing the pre-con cats basically right out of the box into sleeves, and B is playing a tweaked Edgar Markov (but not so tweaked as to be any more threatening than it is out of the box.) They’re probably a bit outmatched here. The first few turns nothing happens of relevance, since I kept a hand with no rocks just an Ancient Tomb. Turn three I play Font of Mythos planning to curve into Archfiend of Ifnir on turn four. So A plays Qasali Pridemage and lets everybody draw the two extra cards until his next turn comes around, in which he doesn’t swing with his cat but he does sacrifice it to blow up the Font so B and I don’t get the two cards. Well, after that the Archfiend does a fairly reasonable job suppressing the board state and the two non-blue decks don’t find anything to kill it or Nekusar until eventually I Lim-Dul's Vault for Megrim, kill his Leonin Relic-Warder that had stolen my Memory Jar and crack it. A dies and B is left with three life, he Merciless Evictions my creatures away and I top deck Wheel of Fortune for the win.

Well, as soon as A dies he packs up his deck, throws his stuff in his bag and says “I don’t like playing with you.” I start to say I understand how that’s not fun for him and how I rarely play this deck, and he stands up, leaves his beer on the table and goes. B and I finish the last turn, chat for a bit and leave.

So am I in the wrong for playing a deck too powerful for my environment? feedback from other group members goes something like “your decks are so interesting and we get better by seeing how you play your turns and you don’t gloat when you win or sulk when the whole table turns on you.”

On the other hand, this guy who is 40+, throws salt and shade every time someone blows up a permanent or even throws an opportune attack in his direction. I do consider him the only other player who is a threat though, and have been known to do things like blow up his only Forest (and green source) that he just put a Fertile Ground on...I view it as a learning experience but I also see how some people could consider me an a**hole...

What do you guys think?

jgc10 on Vampires & Angels

1 month ago

Vault of the Archangel is a better utility land than Orzhova.

greatdevourer on This Machine Kills Tyrants

1 month ago

OK, consider the following changes. Obviously you'll need to consider the budget you want to keep with this deck. I'm looking at options to bring up the kill speed for this deck. If you really want to hit hard and hit fast, then you need not worry about you own life total early in the game. I know what you're going for in this deck and I think you should look at this dekc from a different perspective. I'm not talking about play styles. I'm working with your aggressive beatdown style. I'm talking about shifting strategies in mid-game. In the early game you go all-out and hit as hard and fast as possible. Get the kill by turn 4 or 5. Once you've taken out the primary threat, you shift strategies. Change your approach and work on recovery and defense, shift to a midrange gameplay.

Ditch that crappy Putrefax. The "sacrifice at the end step" is too much of a hinderance for 5 mana. It it were cheaper, maybe, but nope it is just crap.
I really like Elesh Norn, Grand Cenobite but the mana cost is too high for the early game. Not sure on this one.
I also think you should reconsider keeping the Lost Leonin since he's cheap and hits the field early. He's also a great pump target.

Better infect creatures:
Contagious Nim
Cystbearer
Ichorclaw Myr
Mycosynth Fiend
Necropede
Phyrexian Digester
Relic Putrescence - screw your mana rock.
Skithiryx, the Blight Dragon
Whispering Specter

Pump for the kill:
Invigorate - Because we don't care what their life total is.
Tainted Strike - Surprise!
Snake Cult Initiation - 3 poison counters at once.
Glistening Oil
Giant Growth, Mutagenic Growth, Titanic Growth, Might of Old Krosa - The classic pump tactic.

Let's consider toolbox utility cards:
Azorius Guildmage - Because screw your activated ability. Counter a planeswalker ability and watch the looks on their face.
Simic Guildmage - Imagine moving the Rancor or Phyresis after blockers have been declared but before the damage phase.
Prowling Serpopard - Nope, I'm gonna get my creatures.
Melira, Sylvok Outcast - Make the game one-sided.
Lightning Greaves - An additional set of Swiftfoot Boots. Yeah, I know shroud means that you can't pump, but there are ways around that.
Unburial Rites - Here it comes again.
Virulent Wound - Poison and removal.
Pistus Strike - Poison and removal.

There are some -1/-1 counters decks based around Hapatra or Atraxa. Since the infect creatures deal combat damage as whither, we can use that to our advantage.
Hapatra, Vizier of Poisons - Put those -1 counters on opponent's creatures to work making tokens.
Phyrexian Hydra - This gets just stupid with Hapatra, Vizier of Poisons.

Lands you may have missed:
I know we've talked about this in the past, but I think you should really consider getting the shock lands. A quick check of the card prices on TCGPlayer puts the shocks at about @10-15 each. Totally worth it.
Gavony Township - Proliferate!
Vault of the Archangel - Need to stay in the game a bit longer.
Boseiju, Who Shelters All - Screw your counterspell.

Metachemist on Angelic Wrath

2 months ago

Why run General Tazri as your Commander? You've only got a small handful of cards that aren't mono white. Gisela, Blade of Goldnight or Aurelia, the Warleader still allow you to splash the red you have in here and then you'd only need to cut two cards.

Shalai, Voice of Plenty which you could easily replace with Swords to Plowshares. That would give you spot removal, in addition to being another good target for your Isochron Scepter, on that note, you might want to consider replacing Silence with Orim's Chant. Slayers' Stronghold or Sunhome, Fortress of the Legion are both good swaps for Vault of the Archangel

Other swaps to consider Always Watching in place of Serra's Blessing and check out True Conviction in place of Noble Purpose

Just a few thoughts from a fellow Boros Angel player

BigBoyBeau on Hyper Markov

2 months ago

darkemoji great suggestion of Vault of the Archangel!

darkemoji on Hyper Markov

2 months ago

I recommend maybe finding space for Necropolis Regent, Blade of the Bloodchief, or Vault of the Archangel to give your hordes of vampires opportunities for explosive counter gaining, while also attaining pretty good utility such as first strike, lifelink, or deathtouch

Wizno on Purified Necromancy

2 months ago

Hey there fellow necromancer! I am also running the Lich Queen (long may she reign) and she truly is the pinnacle of all things undead. I like the deck you've got going on but I do have a few suggestions for you based on my own experience running zombie tribal for a while. First off, you are missing the best piece of zombie tech ever: Rooftop Storm. It's just plain unfair (for everyone else) and lets you cast Varina for free from the command zone (or at least cheaper since you have to pay command tax still). While I'm still figuring out my own configuration for my deck, I've found that Debtors' Knell is an interesting card and can be quite useful in reanimating targets you may have milled. Elesh Norn, Grand Cenobite is not a zombie but boy oh boy does she make me happy to be running white now. A super buff AND a mini-board wipe is something to be feared. I would recommend adding in Cabal Coffers if you can as you can generate insane amounts of black mana and that's what the deck is hungry for (well that and brains). I know that some folks don't like him but I think it's always worth running Risen Executioner to get another lord buff. Mikaeus, the Unhallowed is another powerful zombie I would consider running too. A few pet cards for me personally are Prized Amalgam and Scourge of Nel Toth as they are constantly recurring threats or solid sac fodder. I would also suggest adding in Unholy Grotto to get back any zombie you may need again or save a key zombie from a Bojuka Bog. Vault of the Archangel is another utility land I'm exploring right now in my own deck but with a go-wide style deck like ours, it seems like it could be a nice inclusion. While Varina herself is card advantage, I would consider adding in some additional card draw effects like Painful Truths, Read the Bones, Necropotence, Rhystic Study, or Phyrexian Arena. If you would like a another win-con option, white does open up Approach of the Second Sun and Varina's ability can help dig you faster to that second casting. I hope this all helps!

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