Vault of the Archangel

Vault of the Archangel

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T: Add 1 to your mana pool.

2WB, T: Creatures you control gain deathtouch and lifelink until end of turn.

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$0.6 $1.07 $4.99 $4.06 1.1 TIX 1.5 TIX

Vault of the Archangel Discussion

Jeff2302 on Kaalia And The Vast Three Armies!

2 days ago

why not one of the most powerful of them all; Vampiric Tutor?

I like the ADD drop to 25, and it seems u picked the best of them all to use

I would recommend adding:Chancellor of the Annex because it causes a LOT of trouble for aggro, control and tempo decksVault of the Archangel to turn a losing position to a winning one in one attackSword of Fire and Ice because its arguably the best of its cycle and Card Advantage always mattersSword of Light and Shadow becuase its a pseudo card advantage

IF u want to be ArchenemyWinter Orb and Ravages of War

and as for what to take out:Reya Dawnbringer its just too slow and power creep has caused this to no longer be goodTerminate too many single target removal isnt the best in MPHellkite Charger and Sword of Feast and Famine are good, but unless u have a tutor to get both, they aren't very good on their own. the sword may untap ur lands, but with Kaalia u usually wont have much in your hand to cast anyways

My advice was done mostly with Multiplayer in mind, and i understand some cards are meta choices as well as personal favorites. but overall, for multiplayer i think my deck would look a lot like yours (minus the temples cause i hate ETB lands haha)

TheAnnihilator on UW midrange tokens

4 days ago

Oh, well I also just noticed you don't have any basic swamps. I'd take out a few Vault of the Archangel for them, and I honestly wouldn't run more than a single vault.

-Logician on Legitimate abilities?

4 days ago

Every time that I've made a cycle of legendary mono-colored lands representing civilizations, which has been three times, I've always ended up regretting it. Unless you have a really badass design in mind... If they're not good enough, no deck will play them, and if they are good enough, every deck will play one of them in their color. It's kind of like Urborg, Tomb of Yawgmoth in Standard. If you're playing a deck with black in it, you almost always just include an urborg just because. If you ever considered just making utility lands like the Innistrad block's cylce of Gavony Township, Kessig Wolf Run, Stensia Bloodhall, Nephalia Drownyard, Moorland Haunt, Alchemist's Refuge, Desolate Lighthouse, Slayers' Stronghold, Grim Backwoods, and Vault of the Archangel, then I feel like that's a much better use of your rare land slots. Deck builders usually put more thought into whether or not to put in one of those utility lands than whether or not to put in an urborg, and that fact alone makes me feel like they're a better choice.

I could be completely wrong though, depending on the design you have in mind for your legendary civilizations. Maybe I'm ranting for no reason because your civilizations are actually utility lands themselves like Pendelhaven. XD

I guess my main point is just to try and avoid something like Urborg.

GlistenerAgent on White n black modern

5 days ago

ChiefBell, it's best matchup is Abzan. Tokens wins the Lingering Souls fight really easily, has plentiful answers in the form of discard and removal to the smallish creature set the Abzan deck has, and in general your one-for-one removal save for Abrupt Decay on enchantments isn't really doing anything. There are certainly sideboard cards, but regardless it's hard for Abzan to beat a Vault of the Archangel and Windbrisk Heights and Lingering Souls and Bitterblossom.

BigFace on 2015-03-24 update of Salvation is ...

1 week ago

Just another note on mana: I read you're new to Magic. It's vitally important to understand mana is the base of your deck - not spells. If you have the best spells in the world they mean little or nothing without the right kind/amount of mana. Just peaking at this deck I would say at least 24 lands.

If you had ramp or card draw it would be different. There are ways to help if you get a lot of mana, however. Utility lands like Vault of the Archangel would be a great 1 of.

There may be others with good ideas, too. :)

SharpJs on B/W Flicker Control

1 week ago

Great job on the Lands, all the numbers look about right.

I am glad that is what you want to do with it, if you try to get too competitive you dilute the fun. One thing we HAVE to do is lower the curve, bring out some of those more expensive cards.

A couple of cards come to mind, Ashen Rider is VERY expensive. having 4 is a total of 32 mana needed to cast them. I would cut it back a couple.

Next would be the Conjurer's Closet is good but with all these flicker type effects already. It seems like it might be a bit of a wasted card considering the cost.

Isochron Scepter is a great card, but it doesn't quite fit the deck outside of Recurring flicker effects and maybe a couple of extra chances at removal.

You could stand to cut back a Fiend Hunter, a Sin Collector, and a Silence

if you do a fair amount of that we can expand on this deck with a few cards.

You have a serious lack of card draw. you already have the best card in sideboard for it. Wall of Omens is that card. It not only a nice little draw engine but it also helps against low to the ground aggro decks. it is a card you should seriously think about putting in 2-4 of them in your deck.

Next is a card that flickers your field and causes the best kind of mayhem. Ghostway lets you flicker the whole field getting all those awesome triggers again. (Protip: When all the creatures come in at the same time YOU that owner and Active player get to trigger each ETB effect as you see fit on the stack.)

a couple cards you might want in your Sideboard. Lingering Souls, Vault of the Archangel, Damnation or Wrath of God, and Orzhov Pontiff.

addaff on junk flick

2 weeks ago

Thank you for the comments. I replaced the Voice of Resurgence for Blade Splicer, Elvish Visionary for the Wall of Omens, Ghost Quarter for a Swamp, and Gavony Township for a Vault of the Archangel. I don't have any Verdant Catacombs or Marsh Flats at this time, but they defiantly need to go in the deck. Hopefully return to zendikar will bring more fetches.

Voice of Resurgence will probably find their way into the sideboard along with Orzhov Pontiff. I've also been considering more ramp for this deck in the form of Sakura-Tribe Scout or Explore. If i go with the scout I'll most likely add another land.

Combo decks are something that will be a problem for this deck. I don't want to basically auto lpse to Scapeshift, Splinter Twin, & Amulet of Vigor + Summer Bloom . Any thoughts to improve those match ups?

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