Vault of the Archangel

Vault of the Archangel

Land

: Add to your mana pool.

, : Creatures you control gain deathtouch and lifelink until end of turn.

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Vault of the Archangel Discussion

Korlus on Abzan Tokens

17 hours ago

You're still running six lands that don't tap for white. This means 90% of the time you will be able to cast Spectral Procession for 2WW. You will only be able to cast it for WWW on-curve (turn 3) 54% of the time. Adding just two more lands that produce white increases that to 64%, and if you can manage a third additional white land, the number goes up to 68%.

As such, I think the ideal mana base would look closer to this:

1x Forest
1x Swamp
1x Overgrown Tomb
1x Vault of the Archangel

4x Godless Shrine
2x Plains
4x Temple Garden
1x Wooded Bastion
4x Verdant Catacombs
4x Windswept Heath


Although that's a very painful mana base. You could probably slow the mana down a little and not lose too much. Something akin to this:

2x Isolated Chapel
2x Sunpetal Grove
4x Windswept Heath
4x Marsh Flats
2x Temple Garden
3x Godless Shrine
1x Wooded Bastion
2x Plains

1x Overgrown Tomb
1x Forest
1x Swamp
1x Vault of the Archangel

That gives you 20 white sources (4 enter tapped if drawn as one of six lands, and one only produces white with another colour-producing land), 15 Black sources (2 tapped on turn 1) and 15 Green sources (2 tapped on turn 1, one only turned on by another colour-producing land). This means you hit WBG 92% of the time on turn 2, and WWW on turn 3 64% of the time (72% on the draw).

As a side-note: Wooded Bastion was picked over Fetid Heath because you will want to cast a turn-2 Voice of Resurgence painlessly far more often than you worry about fetching black early. This lets you fetch a Godless Shrine and then use the Wooded Bastion to make any combination of colours, assuming you draw another white-producing land.

If you want to run main-deck Thoughtseize (which might help your match-ups a little), the deck would have to swap to run more black, with an additional Godless Shrine (or similar) to hit W/B on turn 1 reliably.

mr_funk on B/W warrior aggro/drain & gain (pls help if u can)

2 days ago

i would say

-2 Harsh Sustenance

-2 Debt to the Deathless

-2 Valorous Stance

-3 Mardu Strike Leader

+2 Gatekeeper of Malakir

+3 Path to Exile

+4 Bloodsoaked Champion

at least those for starters. you have no removal, except the conditional Valorous Stance, which i like, as a card, but i think you need something a little faster and less conditional with Path to Exile and then the creature with a removal tacked on Gatekeeper of Malakir.

other cards to consider (some strictly for sideboard): Sorin, Solemn Visitor, Anguished Unmaking, Inquisition of Kozilek, Thoughtseize, Lifebane Zombie, Marsh Flats, Godless Shrine, Mutavault, Urborg, Tomb of Yawgmoth, Vault of the Archangel, Fleshbag Marauder/Merciless Executioner

if you make some of these cuts, you can reduce the number of lands you are playing to about 21 or so. pretty low curve, so youre not going to need 24 or youll get flooded out.

LordDerrien on Mardu Aristocrats | To be the tyrant, or not to be

5 days ago

@Basuldur Thank you! I wish you good luck while testing.

I definitly agree, Zealous Persecution was already on my mind, but I did not get around to test and order it. I will include it in my next test build and then go from there. Blowing out tokens, while buffing my own seems viable and strong at the first glance!

I thought about Blackcleave Cliffs and was unsure about there inclusion for price/needed value in my deck. I do not play a playset of Thoughtseize or Inquisition of Kozilek mainboard. Lightning Bolt would remain as the only card, that could be cast in turn 1 and that isn't even the preferred play with four Doomed Travelers in the deck.

In general it can be said, that this deck does not play its removal turn 1-4 in most cases. We like to hold our Lightning Bolt and Path to Exile for the card, that are backbreaking to us. Same goes for Thoughtseize. Playing it turn 1 can be good, but it gets better, when we play it the turn, before the enemy can play, what we want to hate out. It is more a tool of coutering combo or extrem value, than general disruption.

All of the above mentioned, does make it really not needed to have B/R open turn 1. We can use the slots better for Vault of the Archangel and Westvale Abbey  Flip.

Hope I could answer all your questions!

@KaiserChronic Sometimes I ask myself, why I play red in this deck, when green offers Voice of Resurgence, Abrupt Decay and Varolz, the Scar-Striped. Besides Lightning Bolt, I come up with Falkenrath Aristocrat as my answer. Flying and hast are great, but the resilence through indestructible is just awesome. Growing through human sacrifice just pushes it over the top.

TigerAce77 on B/W Warrior Versatility

5 days ago

Love the deck idea of B/W warriors! I had a blast using a deck much like this in standard.

Have you considered Return to the Ranks? I think two mainboard would be great to get back all your low costing warriors that would die in any exchanges until you can finish off your opponent. Plus, with convoke it thus making it really cheap. Also, Vault of the Archangel as a two off as a utility land option would work great in this deck. Giving all your warriors deathtouch and lifelink and swing might be a great way to get the win. Or even Sorin, Solemn Visitor, too.

TigerAce77 on Budget Lifegain and Lifedrain

5 days ago

Have you considered Vault of the Archangel? I think two copies of that mainboard would give you some extra utility. Its essentially Sorin but in land form and gives you an extra defensive advantage giving all your creatures deathtouch, too.

TheAlexGnan on

1 week ago

Vault of the Archangel might be worth a look, but its slow. also, that knight (2/2 double strike, pro black/green) might be great). brainfarting on the name.

hm, on 19 creatures... you have an average of 2 in your starter, and by turn 3 you have 3 average, thats enough i guess.

If you want to go more aggro, i can see Boros Charm being pretty awesome, either to protect your biggest dude, or finish business. Also, in those colors, Kolaghan's Command has to be considered, but i guess it doesnt have enough synergy with anything...

Pia and Kiran Nalaar also come to mind, but thats just rough brainstorming.

LordSnow on 2016-05-02 update of - Modern ...

1 week ago

@LordDerrien Try it out, its pretty nice. And yes, you hit it spot on. Mine is more aggressive. I mean to finish people early and just barely get into mid game. Though of course my mid-game is fairly solid because of Souls and stuff like that.

I would say try adding some utility lands. Ghost Quarter is insanely strong right now. People are playing a ton of creature lands, plus Academy Ruins, and Valakut, the Molten Pinnacle. Vault of the Archangel would be great in a more midrange focused deck.

And isn't it a fun archetype? So many different variations. And if Wizards keeps supporting it we the possibilities only grow.

LordDerrien on 2016-05-02 update of - Modern ...

1 week ago

@LordSnow Great, now I also want to pack 4 Lightning Bolts...

On another note, now I am definitly thinking about four colorless lands. I already play Westvale Abbey  Flip, but two Ghost Quarter and a single Vault of the Archangel definitly look tasty to have.

At the moment it feels like your deck is more of an aggressive approach, while mine likes to let things proceed into midrange territory.

Always loved that about Aristocrats; the sheer diversity in the builds possible is just awesome. The only thing you basically need are 6-8 Aristocrats, ~4 Blood Artist effects, Lingering Souls and at least 7-8 others main things just their for sacrifice.

That makes 24 core cards + 22-24 lands and you have 12-14 slots open for the stuff you feel the strongest about!

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