Vault of the Archangel

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Event Deck (MD1) Rare
Dark Ascension (DKA) Rare

Combos Browse all

Vault of the Archangel

Land

: Add to your mana pool.

, : Creatures you control gain deathtouch and lifelink until end of turn.

Price & Acquistion Set Price Alerts

MD1

DKA

Ebay

Vault of the Archangel Discussion

Gracco on Triple A [Modern Version]

2 weeks ago

Vault of the Archangel should be in the mana base somewhere as at least a 1-of. Other than that just in general Orzhov is not the most aggressive color combination. If you want to be aggressive consider going Mardu for Reckless Bushwhacker and Akoum Battlesinger. Cutting something like the Zulaport Cutthroat that is mostly a do nothing card in the list and the Gideons would make sense. Also I noticed the side board comment above. Good stuff there but I would like to mention that in an aggressive creature deck that is playing Black Nihil Spellbomb or Relic of Progenitus is the optimal grave hate since it lets you draw a card. Aether Vial should be at 4 without question.

ZorrosRage on Sacrificial Spirits (Modern Budget Weenies)

2 weeks ago

if you can find room 1-2 Vault of the Archangel can be a fun land to use.

I would also recommend trying out Sorin, Lord of Innistrad if in your budget to see if you like them

mvharvill on Test of Faith

3 weeks ago

I ended up opting for Whisper, Blood Liturgist and Avacyn, Angel of Hope rather than Whip of Erebos, but I'll admit it was ultimately a thematic descision; they just seemed to be a better fit with the other cards I was working with: Whisper with Athreos, and Avacyn with Kaalia.

As far as the lands go, I am a little nervous about having lands that don't tap for black mana, simply because the cards I'll be casting from my hand are pretty limited to 4 artifacts, 6 enchantments, and 38 Shadowborn Apostles. Because of this, getting a land early on that does not tap for black mana can drastically reduce the speed at which I play and sac Apostles.

Buuuuuut I'll admit that both of these look far more promising than the Opal Palace I've got now, so I'm definitely making a change! Westvale Abbey  Flip doesn't really have anything for me, as I've already got plenty of clerics and at a much more comfortable cost, and the Demon it transforms into is powerful, but otherwise boring. Vault of the Archangel, however, needs to be in my deck immediately! Being able to extend lifelink to my non-angel creatures and introduce deathtouch to my already crippling battlefield presence is just too good to pass up! #AddingItNow

Kederekt on Test of Faith

3 weeks ago

I like it. A lot. You know what might be nice, is Whip of Erebos. I would definitely add Vault of the Archangel and Westvale Abbey  Flip though.

Dolphin_Jesus on Ayli Lifepain

1 month ago

With a creature focus that you have, Vault of the Archangel can give you gobs of life gain with a fat board and protection from and crackback.

True Conviction is slow and greedy, but has a similar effect and can straight kill players with their guard down. Definitely a house in my more casual decks.

Dolphin_Jesus on

1 month ago

Necropolis Regent while high CMC can be a house in a deck like this is you like turning your creatures sideways.

Vault of the Archangel is a cool utility land to give your guys lifelink to stabilize or establish a life total dominance with a moderate or better bird prescience!

Dolphin_Jesus on Abzan Endurance

1 month ago

I run an Anafenza list similar to this with the counters and life gain. Vault of the Archangel is a sweet land that can give your guys Lifelink.

True Conviction give lifelink and double strike

The new Drana and Necropolis Regent are houses and can help a board snowball really fast!

JKRice on Esper midrange

1 month ago

I definitely like the idea, and I absolutely love any deck that runs monastery mentor. However, there are a couple of things that I personally would change. If the deck is at a point where you don’t want to change it, feel free to ignore my comment.

1: your land count is a bit high. I would reccomend cutting Vault of the Archangel and one other non-fetch non-shock land to bring it down to 20.

2: DEFINITELY run four Thought Scour. This is basically a Dark Ritual for your delvers and grows monastery mentor at instant speed.

3: I really don’t like Smuggler's Copter or Sorin, Solemn Visitor. Basically any cantrip or control spell is better than Copter. I would reccomend running either Thoughtseize or IoK for a more Control deck or Serum Visions/Opt for more draw consistency

4: I don’t really like Bitterblossom or spell snare, just because there are better alternatives. Bitterblossom is good, but Lingering Souls could be amazing if you run the four Thought Scours, and gives you more value earlier than blossom does. As for spell snare, you are playing a more tempo-aggro build, so I would reccomend Remand as a way to draw into more control or threats rather than having a counterspell that only hits a small number of things. I personally think snare is an amazing SB Card, but not viable MB in most decks.

In general, you probably want more spells to make monastery mentor more relevant.

Other than that, the general deck structure seems pretty cool and the SB is fine

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