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Vault of the Archangel

Vault of the Archangel

Land

{{T}}: Add {{1}} to your mana pool.

{{2}}{{W}}{{B}}, {{T}}: Creatures you control gain deathtouch and lifelink until end of turn.

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Vault of the Archangel Discussion

mrgriffin on Weilding steel 2

13 hours ago

Okay.

I think there are two decks here. The first uses Gift to tutor Batterskull and equipment that can totally take over a game:

4x Steelshaper's Gift
1x Batterskull
1x Sword of X and Y
1x Sword of V and W

The other uses Puresteel Paladin and cheap equipment to cantrip:

4x Puresteel Paladin
3x Leonin Shikari
3x Etched Champion
8x 0-2 CMC Equipment e.g Bone Saw
4x Cranial Plating
4x Darksteel Citadel

Of these decks I much prefer the first shell, it has fewer equipments and thus fewer bad draws and playing (effectively) five main-deck Batterskull s is sweet against those pesky GBx decks. Also T2 Paladin combo decks already exist, so there's not much to brew.

So, assuming you're on the Gift plan let's draw up a list of cards that might fit in:

  • Mask of Memory . Surprisingly strong with evasive creatures, good as a T3 follow-up to a 2-drop.
  • Kor Outfitter . T1 Gift, T2 Creature, T3 Sword, T4 Outfitter + Equip if the creature dies. This seems like one of the best openings you could have so we want to make sure you have enough creatures to drop T2. After sideboarding Outfitter is vital to ensure that a Stony Silence doesn't make all of your equipment useless.
  • Mirran Crusader . Carries a sword like a champion and is good vs the GBx decks that are popular, with Sword of War and Peace he is nigh invincible.
  • Leonin Shikari . Cranial Plating is scary when affinity has BB open and a couple of attackers. This guy seems like he can put in a lot of work and is a 2-drop with Outfitter synergy.
  • Grand Abolisher . Prevents your opponent from killing your creature in response to an equip activation.
  • Porcelain Legionnaire . A pseudo-2-drop with First Strike and is an artifact; good if we want a Metalcraft subtheme.
  • Squadron Hawk . A 2-drop with evasion AND card advantage. Part of the infamous Caw-Blade deck.
  • Soltari Priest . An unboltable evasive creature. Very good with Sword of Feast and Famine , only Path can kill him, and the wolf can act like psuedo-vigilance.
  • Auriok Champion . Practically invincible, again Path is the only common removal spell that works. Reasonable tech vs Splinter Twin too.
  • Tidehollow Sculler . Another 2-drop artifact creature. Can protect your Sword by exiling an Abrupt Decay or Stony Silence on the play.
  • Lingering Souls . Another way to get four evasive bodies for one card. Unfortunately 3 CMC, so probably worse than Hawk.
  • Dark Confidant . Drawing extra cards is good. Batterskull and Sword of War and Peace might be able to stem the life loss. Kitchen Finks and Inquisitor Exarch could be used too.
  • Noble Hierarch . Lets us get ahead of the curve: T1 Hierarch, T2 Sword, T3 equip. Exalted makes our attacks much better, a staple in Hatebears lists which are spiritually similar to this. Warps your mana so that you can support T1 untapped G.
  • Voice of Resurgence . 2-drop that replaces itself and punishes your opponent for killing in response to equips.
  • Moorland Haunt . Replaces each dead creature with an evasive flier that can carry a sword.
  • Academy Ruins . Insurance against Disenchant effects. Requires a decent artifact creature commitment to truly be worth playing.
  • Stonehewer Giant . A 5 CMC Stoneforge Mystic is certainly on the expensive side and is competing for slots with Gift. Probably not good enough, but tutoring out a stream of Batterskull s would win the game on the spot and he's out of Bolt and Abrupt Decay range.
  • Puresteel Paladin . Cantripping is good, free equips are[ also good. However you need to warp your deck to have Metalcraft online and I don't think you want more than 4 equipments total.
  • Quest for the Holy Relic . Less potential for explosiveness than Gift and you don't want to be forced to equip Batterskull . You'd prefer to have this in a deck that goes for Metalcraft with Memnite and Ornithopter (and probably Dispatch too).

We're looking at a White Weenie list that has the best plays of T3 Sword into T4 equip and T5 Batterskull; this is probably tier two at best because combo decks can win on T4.

My initial prototype is as follows:

LAND (24)
14 Plains 4 Godless Shrine 4 Isolated Chapel 2 Vault of the Archangel
CREATURES (24)
2 Judge's Familiar 4 Kor Outfitter 4 Squadron Hawk 4 Tidehollow Sculler 3 Soltari Priest 3 Mirran Crusader 4 Lingering Souls
EQUIPMENT (7)
3 Steelshaper's Gift 1 Mask of Memory 1 Sword of Feast and Famine 1 Sword of War and Peace 1 Batterskull
REMOVAL (5)
4 Path to Exile 1 Dismember
SIDEBOARD (8)
1 Burrenton Forge-Tender 3 Kataki, War's Wage 1 Mark of Asylum 1 Sundering Growth 2 Rest in Peace

I'm on 3 Gifts because you don't want to draw too much equipment, and seven might be too many already.

Familiar, Hawk, Priest and Souls are evasive sword-carriers.Familiar and Sculler are decent tempo cards.Hawk, Souls and Mask are sources of card advantage.Vault helps stabilize and turns Souls and Hawks into a massive road block vs midrange decks.

I chose the swords that are applicable vs GBx and UWR but you may find Sword of Light and Shadow or Sword of Fire and Ice to be better in your meta; nevertheless you should only cut a sword for another sword (i.e. don't cut Mask of Memory for one).

The singleton Dismember is the fifth Path and is okay early game to clear the way for a suited-up attacker. It's a concession to midrange and Twin, but you may find it unnecessary. It could quite easily be a Zealous Persecution which buys a turn vs Twin, kills Souls, kills Pod's dorks, and makes for some crushing combat vs creature decks; it also kills Bob in a pinch.

I think it might be possible to squeeze in a pair of Tectonic Edge s over some Plains, but you'll have to see if you can get WW consistently with four colorless sources. You might also want to try some number of Horizon Canopy to improve your topdecks late-game, it also makes Engineered Explosives a good sideboard option.

The sideboard is deliberately incomplete, it includes only cards that I think you'll definitely need: Kataki for Affinity, Forge-Tender/Mark for UWR, Rest in Peace for GBx and RUG Twin, Sundering Growth to kill Stony Silence.

Anger of the Gods is a huge blow-out if you have too many creatures not named Soltari Priest in play.

uiuiho12 on Spirit Toking

4 days ago

umm.

remove Beckon Apparition , Brave the Elements , Guardians' Pledge , Midnight Haunting , Oblivion Ring , and Doomed Traveler .

your manabase needs black, add: Godless Shrine , Isolated Chapel , Windbrisk Heights , Vault of the Archangel .

set the anthem count(Honor of the Pure + Intangible Virtue ) to 6.

set the Lingering Souls count to 4, add Raise the Alarm , Zealous Persecution .

for creatures you can use things like Brimaz, King of Oreskos , Hero of Bladehold , Tidehollow Sculler .

having hand disruption works well with the token archetype, adding Thoughtseize and Inquisition of Kozilek is a good start in that direction.

uiuiho12 on Modern tokens

1 week ago

move over to 23 lands, you don't need City of Brass . Windbrisk Heights is a great card in b/w tokens.

Soul Warden is slow and not very effective in this archetype, either move to Auriok Champion or remove it all-together.

move to 6 anthems, add 1 more Path to Exile , remove 3 Tragic Slip ; set Thoughtseize , Inquisition of Kozilek , and Zealous Persecution to 4. Gather the Townsfolk is sorcery speed, which means you can't hold mana up until the end of their turn for something like Zealous Persecution or Path to Exile .

I would also suggest Marsh Flats over Caves of Koilos but if you don't want to invest I completely understand.

set Vault of the Archangel count to 1, your goal is to win before you really have the free mana for it, 1 is enough to cover the times you do.

Geist-Honored Monk is to heavy on the mana cost, and Attended Knight + Cloudshift combo is not impactful enough to merit 2 cards, running either Brimaz, King of Oreskos or Hero of Bladehold would be better. Bone Splinters is bad because Path to Exile exists and destroying your own creatures in a creature-based-deck is counterproductive.

alternatively you could look at my deck Esper Tokens if you want an example of an out-of-the-norm token deck.

BigMonty on Modern tokens

1 week ago

you only need 1-2 Vault of the Archangel . i like to Run Geist-Honored Monk and Attended Knight with Cloudshift . Bone Splinters is a solid option.

gheridarigaaz on Soldier Tribal EDH

1 week ago

Distant Melody , Mass Appeal would work great here.

Anything that gives all your creatures lifelink would give you drawpower with oloro...then pay for each of the triggers for each source of lifegain and increase your total damage and draw lots o cards... Azorius Charm , Whip of Erebos , Angelic Skirmisher , True Conviction , Vault of the Archangel , Windbrisk Raptor and Soul of Theros

Or just soldiers with lifelink... Sunspear Shikari and Sejiri Merfolk

Strategoose on The Gift of "No"

2 weeks ago

Hmm you present a good point with the 3 being 6. And god I love the synergy with Elixir and Academy Ruins. It's even good against Burn and Mill, too. I'll definitely test Think Twice and Elixir once I put the deck together.

Looting would be awesome. Some people run 5 color gifts for Godo, Bandit Warlord with Batterskull and also run Looting. I just hate red so I only play 4 color haha!

I actually started with a Goyf/KotR build, myself. Knight is just SUCH a good card, and it is sick pulling Bojuka Bog /Vault of the Archangel out of your deck at instant speed. Also take a look at the Nameless Inversion /Haakon, Stromgald Scourge combo for that build, it's pretty sweet.

Mind if I ask what you think of the board?

uiuiho12 on 2014-08-17 update of The World ...

2 weeks ago

4 Auriok Champion

1 Hero of Bladehold

Creatures [5]

1 Elspeth, Knight-Errant

3 Liliana of the Veil

Planeswalkers [4]

2 Bitterblossom

3 Inquisition of Kozilek

4 Intangible Virtue

4 Lingering Souls

4 Path to Exile

2 Raise the Alarm

4 Spectral Procession

3 Thoughtseize

1 Zealous Persecution

Spells [27]

2 Arid Mesa

2 Fetid Heath

1 Ghost Quarter

4 Godless Shrine

3 Isolated Chapel

4 Marsh Flats

4 Plains

1 Swamp

1 Vault of the Archangel

2 Windbrisk Heights

Lands [24]

this is the decklist of a b/w token deck that placed 2nd in states. I havent really played a b/w style like it where you use Liliana of the Veil . could be interesting.

MetaphysicalxProdigy on The Junkyard Crusade

3 weeks ago

I agree with thispersonisagenius about keeping thoughtseize over IoK. The 2 life penalty does suck but you will usually be in each game for the long haul. If you were rushing your opponent, you could use IoK because you wouldn't be giving them the time to cast their bigger spells anyways. And even then, aggro players running discard would still probably use thoughtseize over it since the life loss is negligible.

Vault of the Archangel seems like a good move. You now have a lifegain engine.

Finks is pretty solid against aggro. I would probably consider them over Courser of Kruphix , albeit the courser does have a little bit of synergy with KotR. Since you need many variables for Courser + KotR to line up, however, and in an aggro match you probably don't have the time, I would consider finks instead.

If aggro really is a problem, then Finks or even Blind Obedience could work. I mentioned Obedience earlier as a long-term solution, since it harms aggro and helps your mid+late game with extort. You would also be surprised by the number of artifacts you can hold off for a turn that would normally be tapped right away. Before you consider either of these, however, you should ensure you have done some solid playtesting against some of the major archetypes in modern and see what current cards appear the least relevant and can be swapped.

These lists include:

Aggro: Affinity, RDW, Jund, UR Aggro, Merfolk, Junk, Hatebear/Soul Sisters, Zoo, Bogle, Tokens.

Control: Tron, UWx Midrange, Rock, Faeries, Gift Control, and I guess Mono-Black Control.

Combo: Pod, Twin Exarch, Scapehift, Infect, Storm, Living End, Bloom Titan, Genesis Wave/Elves.

And finally, Lotleth Troll seems like he could be solid in your deck. The only problem I see with him is to get any real use, you may find yourself discarding creatures that would have been far more useful on the battlefield than sitting in the graveyard - unless of course these are knights and you are using Haakon with certainty. And even then, the knights themselves may be more powerful than just the troll. The troll is certainly a great card in the right deck, but you may find him backfiring or not connecting as well as you would have liked. Fauna Shaman at least nets you something in return for a discard; the troll only makes himself a little stronger, and with the discard pool he isn't overly synergistic.

I could certainly see the troll used to great extent in a junk Zombie/Knight tribal-heavy build. I kind of built something similar with a recent list called Darth Knights, however the link won't work :(. You can see how well the troll would fit in there if it splashed green (which I may well do).

Obviously the best, most relevant modern 2 drops (Bob and Goyf) aren't appropriate for this list since they are so damn expensive. Putrid Leech is potentially game-breaking, if you have the life for it. Thalia is strong, especially against aggro, but she may become irrelevant in the long game. There is always Tidehollow Sculler , and then finally Gravecrawler synergizes with your engine, as well as Haakon, mutavault, extort, and any other zombies.

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Cost
Converted cost 0
Avg. draft pick 1.91
Avg. cube pick 11.17

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Dark Ascension Rare