Vault of the Archangel

Vault of the Archangel

View at Gatherer Alters

Land

T: Add 1 to your mana pool.

2WB, T: Creatures you control gain deathtouch and lifelink until end of turn.

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Vault of the Archangel Discussion

MADMatt7777 on Mardu Midrange

7 hours ago

Since your going for a mid-range build I would definitely suggest running both Murderous Cut and Gurmag Angler. Both are usually cast as a 1 or 2 drop because graveyards fill up so quickly in modern with all of the fetch lands and stuff. I also feel like you should cut a Mountain and put in a Plains. I think you should either do that or put in another utility land like Vault of the Archangel or Sunhome, Fortress of the Legion.

The_Flying_Hydras on BULBASAUR! - Abzan Megalomaniac

2 days ago

Solemn Simulacrum is good for early game "don't attack me" chump blocking, as well as providing ramp when he enters. Additionally, another good card for early ramp is Birds of Paradise, which allows you to get to 3 mana on turn 2- enough to cast a vow, for instance. One creature- or creature producer- that can really help in the early game is Lingering Souls, which provides you with 4 spirits over 2 turns; they have the added benefit of being able to block fliers, making them quite potent.

I dislike running 4 temple of the false god. It increases your chance to get useless temples earlier in the game, and you could be running a land that provides relevant effects in the lategame. At least cut one Temple of the False Gods for one Vault of the Archangel, which has an ability that can swing games later in the match.

A singleton Sol Ring is always an option too. Or four of. But then people might start to get mad at you.

Something that your deck is lacking that is crucial in any multiplayer setting is boardwipes. Sure, Luminate Primordial and Syphon Flesh can take out some creatures, but you lack a good way to remove hexproof beaters among a throng of tokens. Sigarda, Host of Herons is nearly impossible for your deck to deal with outside of blocking with Sylvan Primordial. I like 2x Wrath of God (or the more budget but slightly weaker Day of Judgment in the build, and a 1x Duneblast for late game cleanup; it's a very strong card. These can be paired with 1 or 2 Unburial Rites to grab back your threats while your opponents have to rebuild from scratch.

Lastly, I'd suggest considering 1x Conjurer's Closet. Being able to buy back your primordials's ETB effects every turn is vastly powerful, and with 12 in the deck, you should be able to get a fair amount of use out of a conj closet. Worst case it gives one of your attackers Psuedo Vigilance.

Good luck with the deck.

The_Flying_Hydras on BULBASAUR! - Abzan Megalomaniac

2 days ago

Solemn Simulacrum is good for early game "don't attack me" chump blocking, as well as providing ramp when he enters. Additionally, another good card for early ramp is Birds of Paradise, which allows you to get to 3 mana on turn 2- enough to cast a vow, for instance. One creature- or creature producer- that can really help in the early game is Lingering Souls, which provides you with 4 spirits over 2 turns; they have the added benefit of being able to block fliers, making them quite potent.

I dislike running 4 temple of the false god. It increases your chance to get useless temples earlier in the game, and you could be running a land that provides relevant effects in the lategame. At least cut one Temple of the False Gods for one Vault of the Archangel, which has an ability that can swing games later in the match.

A singleton Sol Ring is always an option too. Or four of. But then people might start to get mad at you.

Something that your deck is lacking that is crucial in any multiplayer setting is boardwipes. Sure, Luminate Primordial and Syphon Flesh can take out some creatures, but you lack a good way to remove hexproof beaters among a throng of tokens. Sigarda, Host of Herons is nearly impossible for your deck to deal with outside of blocking with Sylvan Primordial. I like 2x Wrath of God (or the more budget but slightly weaker Day of Judgement?!?!?!! in the build, and a 1x Duneblast for late game cleanup; it's a very strong card. These can be paired with 1 or 2 Unburial Rites to grab back your threats while your opponents have to rebuild from scratch.

Lastly, I'd suggest considering 1x Conjurer's Closet. Being able to buy back your primordials's ETB effects every turn is vastly powerful, and with 12 in the deck, you should be able to get a fair amount of use out of a conj closet. Worst case it gives one of your attackers Psuedo Vigilance.

Good luck with the deck.

Adamantium13 on 2015-06-29 update of The Few ...

3 days ago

Clawed6, paying 2-4 life for Dismember is no big deal. With cards like Sorin, Solemn Visitor and Vault of the Archangel in the deck, it is easy to make that up.

The reason 6-7 hand disruption spells is necessary in this build is because you generally won't start building your board state until turn 3. Therefore, you need hand disruption to slow down your opponent so you do not fall behind early. Hand disruption and 1 mana removal spells, this is how you win with b/w tokens.

220sn510s on Little Kid Junk

4 days ago

Nihil Spellbomb over Relic of Progenitus and Rest in Peace so your Lingering Souls don't get hit with collateral. Creeping Corrosion over Kataki, War's Wage cause wage can be killed plus corrosion helps in a tron matchup. Plus try 1 Vault of the Archangel for a Gavony Township cause it'll help a lot more in mirrors and against delver.

TheGamer on The new and improved Jund Titan Control! :D

6 days ago

Thanks for the comment jchudz!

The Lavaclaw Reaches is in the deck as a "can kessig himself" land, but its still in testing so im not sure how it'll work out. You havw a very good point about it dying to lots of removal, but i really hate that saying since doesnt everything die to removal?

The white is just a super small splash. The Knight of the Reliquarys are in the deck as 5/5's for 3, and can fetch all my utility and man lands from the deck whenever i need. And i never have color issues in the list, so im not too worried about being screwed.

As far as Vault of the Archangel, its a land i fetch in the Primeval fetch combo that i forgot to add into the description. Basically, there are specific lands youre supposed to get our of the library before any other lands when triggering Prime Titan, and Vault + White source is one of them.

I really like the idea of more Terminate and hand disruption, its just a matter of necessary cuts :/

Kolaghan's Command is definitely a card i should be considering, and i still am. I always thought 2 damage is a little weak, but all its abilites are super powerful.

Thanks again for the comment!

jchudz on The new and improved Jund Titan Control! :D

6 days ago

I think Lavaclaw Reaches should just be another Raging Ravine, since reaches dies to pretty much everything in combat.

Also all that you're using white for is for Knight of the Reliquary and Vault of the Archangel, so it seems to me as though you aren't getting enough extra power out of it to warrant the 4th color. I'd also suggest running additional Terminate since Abrupt Decay isn't the catch-all it used to be what with all the Siege Rhinos and tasigurs floating around.

With a high-end curve like this, you're probably also going to need more disruption than 4 Thoughtseize, so a couple of Inquisition of Kozilek should help you last until the later turns. Reliable hand disruption is also a critical part of the way jund functions as a control deck.

Kolaghan's Command is also something else to consider since any way you cast it should result in a 2 for 1. Instant speed discard on your opponent's draw step is nothing to sneeze at.

ChiefBell on [Community Discussion]: Modern Chat

1 week ago

I just played a game where Vault of the Archangel saved my skin. End of the mid game phase and I have no cards in hand, while he's beating me down with a Treetop Village.

I flashback Lingering Souls for two tokens and play another land so i can activate Vault of the Archangel when he swings next turn. I'm on 6, and he's on 11. I pass.

He swings. I activate vault and I block with one token. I take 2 because village has trample. He passes.

I have one single Lingering Souls token and enough mana to activate Vault of the Archangel just. I topdeck land and play it out so I have one floating after the activation. I swing and our lives go to 5-10.

It continues like this until I manage to kill him with one single flying token with lifelink.

He manages to play out things like Raise the Alarm and Loxodon Smiter which would definitely have killed me had I not had the lifelink from Vault of the Archangel. Gavony Township would certainly have not cut it. Sure I could have beat him down far quicker but I also would not have been able to kill his treetop village and I also would not have been able to go from 4 life all the way up to 7 or 8.

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