T: Add 1 to your mana pool.
2WB, T: Creatures you control gain deathtouch and lifelink until end of turn.
|Have (53)||TheGreatSeamus , wallsh , KevinLS , Zuckfat , SinfulDrug , rache , NikVendiers , BroncosFan18 , Valentine35 , SpaderAce , DukeNicky , Silent_Grif , NightmareK , mymanpotsandpans , XxCataclysmiCxX , deatn1342 , EthanGlover1 , kidkaor , SkinnBall , Halfness , fred91097 , k4rm4k4z3 , g0dcomplex , Rob_the_Taavi , Rocknj06 , UnbornValkyrie , jermtube , Fullmetalmage , Waxmywand , artakha , corythackston , Comicalflop , Odhrain , adventfaith , tinkhan , TXMetal , DNSolver , TheFlish , Treyseph , theHopp , cian114 , kungfurabbi , Kamotz , oneeightybyjake , Regiment47 , veritates1 , x754 , frostler , slemulv , pskinn01 , JakeHarlow , Skulldrey , RJ_Rozzman|
|Want (5)||Fropper , samk125 , Auphelian , LazavGravemind , HavokX|
Doomed Traveler is a must-have for human decks. It couples well with Gift of Immortality to produce more and more spirit tokens. Grand Abolisher is a solid defense to have. With so many creatures coming in, I'm sure Soul Warden or Soul's Attendant could be used to great benefit. Royal Assassin could also help out, provided that your opponents don't have indestructible or vigilance. If you want to dabble in lifegain, Spirit Link + Sunbond is an insane combo to have. Skirsdag High Priest can churn out powerfull 5/5 fliers and Vault of the Archangel can cause some pretty insane devastation.
Seriously doe. Have you considered a few utility lands in your land base? 1x Ghost Quarter and 1x Vault of the Archangel couldn't hurt all that much- and the deathtouch/lifelink could be very helpful for anti-aggro.
You could play Aurelia, the Warleader , Aggravated Assault , Hellkite Charger , Scourge of the Throne , and several other cards to give you additional combat steps. Sorin, Solemn Visitor would also be great to give your attackers +1 and lifelink until end of turn, and Vault of the Archangel is a pretty disgusting land for any kind of aggro deck that can fit it's colors. Fervent Charge can be replaced by several cards that are just better, such as True Conviction or Cathars' Crusade . Cryptborn Horror is almost never going to be as good as you want him to be, but Ankle Shanker is a surprisingly great card because he gives everybody First strike and Deathtouch on the attack, plus it's hasty as well. You could also add Hero's Downfall and a few other spot removal spells for pain in the neck creatures. I hope I helped a little with your construction and gave you some food for thought.
I would say that Vault of the Archangel is not a good card for this deck as you really don't have a lot of creatures. If you were to add some token generating cards, then it might be worth it.
NinjaBunny01 - Thanks for your very thorough comment. I have already made some of the land changes you're suggesting. Still awaiting Isolated Chapel and Reflecting Pool . Also considering Mana Confluence . Do you think Vault of the Archangel could have a place - or is its ability simpy to costly in order to justify it? I've thought about dropping my land count to 38...I'll do it once I receive all my purchased lands.
My max budget is around 250$, so most of the land suggestions are out of the question. Sweet cards though.
It looks like your only two black cards are Cartel Aristocrat and Tormented Soul . While they are both great additions to the deck, if you could replace them with just white cards, it would eliminate the need for black mana altogether. Alternatively, you could also look for room to add cards that require black so that you're using your mana-base to its fullest potential, like Lingering Souls . It's not a big deal, just a thought. Perhaps Vault of the Archangel ?
Looking to build a sideboard? It's a good way surprise your opponent with more black cards.
|Avg. draft pick||1.91|
|Avg. cube pick||11.17|
|Commander / EDH||Legal|