Tap: Add (1) to your mana pool.
Tap: Add (Blue) or (Black) to your mana pool. Play this ability only if you control a Swamp.
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Tainted Isle Discussion
2 months ago
Thanks for the Tainted Isle update, got a lot of my cards from legacy players and no red flags were raised.
I want to replace Pore Over the Pages with Sight Beyond Sight but Foresee looks like a decent supplement. Also I want to replace Grim Discovery with another Brain in a Jar but that's the extent of that thus far.
The multitude of unique creatures is only because they all serve the same purpose, board presence. I had it to where it was a purely Rise from the Tides deck but I would get run over by the 4th-5th turn. I was shooting for mana cost vs strength at cost as my problem was mana curve. I would like to get more Voldaren Pariah Flip in there but only have the one copy atm.
Also this deck was built from booster packs, haven't actually went for anything specifically except I wanted Brain in a Jar and Rise from the Tides but didn't want a Prized almagram build- I have 3 great mill decks but that's the only play style I really know so far.
2 months ago
2 months ago
My apologies. I forgot to card-link that land-base list. Here:
1x Ancient Den
1x Fetid Heath
1x Mystic Gate
1x Port Town
1x Sunken Ruins
1x Tainted Isle
1x Watery Grave
3 months ago
5 months ago
Mana hase should be easy enough.
A general rule of thumb is to typically run 37 lands; from there you may subtract what you need if you feel that's too much, or add more if you're running a deck that relies on lands (Like the Gitrog Monster). Arcane Sanctum is one of the more expensive Shard-lands, but as a budget way to start you off, it's great.
Dromar's Cavern is a great bounce land in that it can be used immediately when played. The Lair land's only catch is you return a non-lair land to your hand.
If you are willing I to go outside of a budget, I would highly suggest Fetch lands. All of them if you can. That should be about 10, that let you search for the Shock Lands (or Battle Lands). Things like Hallowed Fountain, Watery Grave, Prairie Stream, Sunken Hollow, Godless Shrine, are sort of pricy, but a cheaper alternative to Scrubland, Tundra and Underground Sea.
Outside of this, I always recommend basics.
As for the deck itself, I'm curious to know how you're planning on utilizing Sen Triplets in this synergy of tribal Monks/Angels/Demons. They are very much a control styled deck; such is the nature of their abilities to play from an opponent's hand. If you just like Esper as a shard, perhaps generals like Oloro, Ageless Ascetic might be your cup of tea, since you don't even have to use Oloro at all and still benefit from his Lifegain.
Ertai, the Corrupted would be another way to utilize your deck as you can at least sacrifice creatures to counter your opponents' spells.
For EDH/Commander, the format revolves around a strategy that encompasses your general's abilities. I think it would be in your best interest to think of a general that may use what you're looking to get out of this deck.
5 months ago
6 months ago
I always have a habit of wanting to make the color cost relatively closer to each other than what you have here (66-75% black), however I always forget about Rooftop Storm and this makes me want to do BU zombies as oppose to running with Mikeaus. But enough about me, lets talk more about you!
Lands:Understand I have only ever had a 2 color commander before taking what I say with a grain of salt... I understand the importance of shock lands (especially in Modern), but personally feel they are less important in EDH. I don't see too much 'search for a Island, or search for a Swamp' that would make grabbing a Watery Grave for example vital. The trade-off of 3 life to cash in a fetch for a shock land doesn't appeal to me too much. That being said, I am a fan of Shadow Lands from SOI and Battle Lands from BFZ. Don't forget Tainted Peak, Tainted Wood Tainted Isle as well...all three of these lands produce non-black mana as long as you specifically control a Swamp. Grixis Panorama and Jund Panorama too incase you have the 'Tainted' lands out and you do not happen to have a Swamp. Don't forget the fetch lands that come in tapped and don't cost life to cash in, and the 3 color lands from Khans (and other sets that come in tapped). I'd look into the different combinations of pain lands and 'checking tap lands too', although your mana base appears diverse enough. www.manabasecrafter.com
I also personally think your mana base to devotion in permanents ratio is a little high for non-black colors, but diversity is important and perhaps I am not as in-tune with need for making sure the ratio is high enough with higher color identity commanders. In other words, the inner circle of your color wheel for your mana I would think would need to be more black (and less of the other colors), but maybe you're counting on Urborg if needed.
Creatures:I love Sidisi, so I'd be tempted to throw in either Sidisi, Brood Tyrant or Sidisi, Undead Vizier. VERY Surprised Relentless Dead is not in here as well, all his additional abilities would be pretty useful here, especially if you're sitting on a lot of lands later in the game. I'm counting 6 Zombies so far with ETB triggers. And more that will pump up your existing Zombies.
Sorcery:Don't forget Preordain! Shame on you for always telling me to run these three and then forgetting one!
Artifacts: Make sense.
6 months ago
Perhaps cut some Islands or the expensive dual lands for some Tainted Isle? would be easier on the money and in casual, the "Tainted" Lands are a great option for mana fixing.I personally would cut Army of the Dead and Rooftop Storm for Endless Ranks of the Dead instead. Faster and builds up your board as well.