|Commander / EDH||Legal|
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|Planechase Anthology (PCA)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
Combos Browse all
: Add to your mana pool.
: Add or to your mana pool. Play this ability only if you control a Swamp.
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|Have (4)||xXThormentXx , Mousemke , rhinoloupe , MoJoMiXuP|
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Tainted Isle Discussion
2 weeks ago
Hey, welcome to TappedOut. Very nice build for your first Commander deck.
Consider decreasing the avg. CMC of the deck to 3.0 to start; currently it's 3.9. Cutting a lot of higher casting cost cards will make Scarab more powerful because then you can have a better established battlefield of Zombies before you play him. Scarab is a very mana hungry Commander because he costs five to cast and then four to use his ability each time. Once he's in play your mana is really tied up, dedicated to using his four mana exile ability.
Cards to consider cutting:
- Rise of the Dark Realms
- Decree of Pain
- Rooftop Storm
- Noosegraf Mob
- Gempalm Polluter
- Risen Executioner
- Syphon Mind
Zombie tribal is fun, but you say that you're playing against seasoned competitive players with competitive decks then after a while playing against them with this deck think about how it can be more competitive. The most competitive ability of Scarab is not it's opponents life loss and scry ability equal to the number of Zombies, but it's ability to exile and make a 4/4 copy of a creature from any graveyard.
This exile works with any creature not just Zombies. You could instead of playing Zombies play a deck stuffed full of value creatures with great enter the battlefield (ETB) abilities because in theory you'll get to use these ETB abilities twice. The first time the creature enters play and then again when it's exiled and copied with Scarab.
Value creatures like weak fliers such as Baleful Strix, Mulldrifter, Vendilion Clique who then become 4/4s. Creatures who let you reuse a spell like Torrential Gearhulk and Snapcaster Mage. Others such as Champion of Wits, Hostage Taker and Gilded Drake or great finishers like Jin-Gitaxias, Core Augur.
You can then support these creatures, Scarab and overall strategy with more control: draw, draw/discard, removal, counterspells and hand disruption.
Good luck with your deck.
3 weeks ago
Congrats for the deck mate.I just wanna give some tips, like:
LandsBlood CryptCascade BluffsCity of BrassDragonskull SummitDrowned CatacombGraven CairnsMana ConfluenceReflecting PoolSteam VentsSunken RuinsTainted IsleTainted PeakWatery GraveUnderground RiverSulfurous Springs
3 weeks ago
I have a couple of those included or on a very close side board/chopping block/shoe-in position.
I actually have Tainted Isle in the deck, just not added here I believe (but I will look into that)... On that same note River of Tears should be an auto-include. Phenax is cool... But I don't picture running enough creatureish toughness to care for him that much (I'll see how test plays go though). Mind Funeral is nifty... Although I like taking a shot at all targets at once... Though I have seen how effective: "mill until x lands are revealed", can be. Keening Stone could be a strong alternative finisher, and I do own one so it will probably make an appearance again. I like Notion Thief alot and along the same vein I also really like Sygg, River Cutthroat although I can see the potential for massive backfire with both :) I HATE cyclonic rift even though it destroys people, I will think of it since I can use it then one of my low-cost selective discard spells to discard something nifty.
That Which Was Taken is nice for indestructible + hexproof or just protecting my other paper-thin stuff... but may be too slow in comparison to a more wincon-style card at similar speed - al'a: Keening Stone. I like some of those other cut cards too darn much though.
4 weeks ago
Just a few ideas without any justification:
Cards that I believe should be included: Cyclonic Rift, Dimir Doppelganger, Counterspell, Memory Erosion, Phenax, God of Deception, Mind Funeral, Keening Stone, Tainted Isle, Notion Thief, Clever Impersonator
1 month ago
What's with Rootwater Depths lol, haven't seen those lands since like ever. There are lots of newer better alternatives you know:
- Watery Grave
- Sunken Hollow
- Underground River
- Tainted Isle
- Sunken Ruins
- Darkwater Catacombs
- Command Tower
In order to get the most of Scarab, I think you should take these cards into account:
- Training Grounds to steal creatures cheaper.
- Heartstone strictly worse, but still helps.
- Illusionist's Bracers to steal more.
- Paradox Haze to double the life loss of your opponents.
- Strionic Resonator see above.
3 months ago
4 months ago
Cut down to 37 lands:-1 Shambling Vent-1 Temple of the False God-1 Tainted Isle (often colorless - might as well run a good colorless land like Academy Ruins, or Volrath's Stronghold)+1 Exotic Orchard (might as well be an ABU dual)
Consider ditching the lands that look for 2 basics (such as Sunken Hollow) in favor of lands that look for basic land types (such as Isolated Chapel). You have so few basics to fuel them. You don't need fetch targets so badly that you need to run tapped lands. If you feel the need, the cycling lands are better in my opinion. They're not dead drops in the late game.
4 months ago
These are options from EDRec.com
Sidisi, Brood Tyrant - Tutors on a death touch beater.
Drowned Catacomb - Great land.
Forgotten Creation WOW, this card seems great for this deck.
Rhystic Study - Please don't.
CARD I AM NOT TOO FOND OF:
Stoneforge Masterwork - I think you would get more value from a Zombie Lord.
Profaner of the Dead - This card seems out of place. What are you looking for this card to do?
Smuggler's Copter - There are simple and better ways to filter/draw.
Drunau Corpse Trawler - Lack luster.
Siren of the Silent Song - A potential cut.