Tainted Isle

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Torment (TOR) Uncommon

Combos Browse all

Tainted Isle

Land

: Add to your mana pool.

: Add or to your mana pool. Play this ability only if you control a Swamp.

Tainted Isle Discussion

Dross_Mcbane on Yuriko's Shadow Squad

1 week ago

I think you meant to put in Tainted Isle instead of Tainted Field

outofnothing0 on Zur's Perfection

1 month ago

Been super busy lately so sorry for the late replies!

@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!

@MooneBoyIrish: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.

@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.

@Im_ygy: Yea... lol. I just looked it up and the entire decklist non-foiled, without Timetwister and OG duals is still around $2100 NM/PL

@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.

@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.

@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!

@hoffie4: I've had Strionic Resonator in the deck for ages! You must've missed it XD

@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!

multimedia on Scarab's Army

1 month ago

Hey, nice first Commander deck, lots of good cards here :)

My advice is to improve the manabase. 10x Island is a lot when the majority of the early game Zombies you want to play are black especially one drops. Instead of 10 Islands add more Dimir dual lands to have more black sources while also having blue sources. Urborg, Tomb of Yawgmoth would also help.

I see Command Tower in the maybeboard; it's the number one card to add to your deck. Thankfully it's not expensive :) Because of budget concerns if you have to cut some cards to clear enough price for dual lands than I would do that. Cards such as Phenax, God of Deception , Rite of Replication , Coat of Arms . These expensive cards are good, but they aren't vital to the Zombie strategy. Other lands to consider adding:

Other ways to help to get blue mana are by adding some mana rocks:

Buried Alive is good with Scarab tutoring for three creatures and putting them into your graveyard to then exile with Scarab or reanimate. Wonder is good with Buried giving Scarab and all your other creatures flying. Gravecrawler and Prized Amalgam are also good with Buried because they can be reanimated.

Cards with mana costs are going to be problematic to cast because there's so many Swamps in the manabase. The exception is God-Eternal Kefnet because it's a powerful Zombie. My advice is to cut the other double blue cards such as Cancel and replace them with alternative single blue mana cost cards or all black cards. For example, Arcane Denial or Negate can replace Cancel. Good luck with your deck.

eatmygender on Leave a Message After the Beep

1 month ago

Time Wipe , Dromar's Cavern , Esper Panorama , Tainted Field , Tainted Isle , Dimir Aqueduct , Orzhov Basilica , Zur's Weirding , Mana Vault , Chromatic Lantern , Mana Geode , Rhystic Study , Emeria Shepherd , Hanna, Ship's Navigator , Scrap Trawler , Codex Shredder . There ya go. And these are almost exclusively odd. Ulamog, the Infinite Gyre might also be fun. I'm not really sure what you're going for with the Teferi's Protection lock. Are you looking to lock yourself/your opponents out? If so, using an Instant is kinda difficult to recur consistently each turn, it would probably be easier to just run a big ass protection package and find a combo that keeps you safe indefinitely. Sucks that the person didn't help you out, might wanna flag that the thread mods. Anyways, feel free to give me a better idea of your gameplan so I can make some more tailored suggestions!

multimedia on Steal Yo Ttile

1 month ago

Hey, Roil Elemental and Willbreaker can be repeatable ways to steal your opponents creatures. Protect them with Swiftfoot Boots . Use Mirage Mirror with Willbreaker to repeatedly steal your opponents creatures for mana while also becoming a copy of a creature you steal until EoT.

Demon of Dark Schemes is an underrated budget casual card in Commander and it can steal your opponents creatures from their graveyards. With Curse of the Swine you can exile the creatures you steal and get pigs in return :)

Darkwater Catacombs , Tainted Isle , Fetid Pools , Underground River , Ash Barrens , Grixis Panorama , Esper Panorama are budget lands to consider adding.

multimedia on Go Ninja, Go Ninja GO!

3 months ago

Hey, consider more low CMC fliers and cards with delve? More low CMC fliers who give you value when they ETB can take more advantage of ninjutsu since they will most of the time hit a player without being blocked. You want to bounce them back to your hand so they can ETB again. Delve spells have high CMCs when revealed with Yuriko, but the casting cost can be reduced by exiling cards from your graveyard.

Cards to consider adding:

Cards to consider cutting:

  • Mirko Vosk, Mind Drinker
  • Consuming Aberration
  • Stormtide Leviathan
  • Deep-Sea Kraken
  • Wrexial, the Risen Deep
  • Mindcrank
  • Bloodchief Ascension
  • Connive / Concoct
  • Rags / Riches
  • Rise from the Grave
  • Traitor's Clutch
  • Spite / Malice
  • Sai of the Shinobi

I'm suggesting to consider cutting the opponent mill strategy because there's not enough of it. With opponent mill in multiplayer Commander go all out with Oona, Queen of the Fae or Phenax, God of Deception as Commander or infinite combos with Altar of Dementia / Altar of the Brood . Opponent mill is a not a reliable strategy unless you have a lot of it and are focusing on it. Self-mill is powerful, but opponent mill is not. Most of the cards to consider cutting are high CMC cards and replace them with low CMC cards. The delve spells are upgrades for some of the split cards.

Good luck with your deck.

multimedia on *Primer* A Hellish Crusade [Edgy Specter Tribal]

5 months ago

Hey, you're welcome.

Possible adds > cuts:

  1. Fellwar Stone > Pillar of Origins
  2. Waste Not > Specter's Wail
  3. Dark Deal > Dread Specter
  4. Command Tower > Izzet Guildgate
  5. Crumbling Necropolis > Cinder Barrens
  6. Tainted Peak > Rakdos Guildgate
  7. Tainted Isle > Dimir Guildgate

Deadpoo111 on *Primer* A Hellish Crusade [Edgy Specter Tribal]

5 months ago

multimedia Thanks for all the great suggestions! Among the lands, I plan on using Command Tower, Tainted Peak, Tainted Isle, and Crumbling Necropolis because I can trade for them with my play group. As for the nonland cards, I'm still in the process of buying the current cards, but Fellwar Stone, Waste Not, and Dark Deal sound super solid esp. for the deck. What would you cut to include these three cards?

Again, thanks so much for the suggestions!

Load more

Tainted Isle occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

UB (Dimir): 1.64%