Marshal's Anthem

Marshal's Anthem

Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

Browse Alters View at Gatherer

Trade

Have (2) orzhov_is_relatively_okay819 , metalmagic
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Printings View all

Set Rarity
Commander 2015 (C15) Rare
Commander 2014 (C14) Rare
Worldwake (WWK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Marshal's Anthem occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.43%

Marshal's Anthem Discussion

billium813 on Donate To-Don'tRoastMe Defense Fund

1 month ago

I really like Flickerform, Gift of Immortality, Ephemerate, and Conjurer's Closet with Tolsimir, Friend to Wolves. Great ways of protecting him and getting reuse out of his enter the battlefield (ETB) ability!

I also really like Sword of the Paruns. Tolsimir usually wants you to play lots of wolves so that you can use his ability. You can use Sword of the Paruns to boost your wolves on defense when they ETB and fight!

Suggestions:

I would recommend maybe replacing Gods Willing, Blessed Breath, Realms Uncharted, Unexpectedly Absent, Inspire Awe, & Stand Firm with Make a Stand, Unbreakable Formation, Rootborn Defenses, Brave the Elements, Swords to Plowshares, & Path to Exile

Seek the Horizon could be upgraded to Explosive Vegetation

Heraldic Banner fits the deck really well! Some other good cards in that vein would be Marshal's Anthem, Leonin Sun Standard, Adaptive Automaton, Spear of Heliod, or Vanquisher's Banner. You could replace Shriekhorn, Mindcrank, Conjurer's Bauble, Ghoulcaller's Bell, & Grindclock with the recommendations.

limitsoflogic on The Holy Choir (Aurelia Angel Tribal)

4 months ago

Like the deck. Got a couple of suggestions.

I notice the curve falls away at 3 cmc and then spikes at 7. Obviously this increases the risk that you could get left with two or three 7-drops in hand and less than 7 mana on the board, which in Boros can be fatal.

The other Boros problem is that you get your (usually over-costed) stuff down, it gets wiped or removed before you can get a really decisive swing in and you struggle to reconstitute your boardstate.

So in the interests of flattening the curve and giving yourself more redundancy against wipes etc I recommend something simple like Remember the Fallen. I know Aurelia has haste, but to help out her friends (and because it is a flavor win) you might look at Fervor, which will make Neheb and Herald of War considerably more effective.

Maybe also think about Marshal's Anthem for the late-game comeback when all seems lost (at this point Fervor gets very handy).

In terms of what to take out that is tougher. Personally for a start I would get rid of Elesh Norn, Grand Cenobite because as good as it is, it is just generic goodstuff that is a bit of an angel flavor fail, and it kind of overloads your high-cmc end.

Anyway good luck and may all your combats be doubled!

Generaljlv on Triumph of the God of Victory

7 months ago

Thanks for the suggestions, Gift of Estates is something that could really help in the deck and Marshal's Anthem is better than Dictate of Heliod because of the reanimation. The reason why Armageddon is in the deck is in case I did not use my Boros Charm yet to blow up everybody's land but mine since they would have indestructible, so it's kind of a troll. What would you replace for Faithless Looting or Thrill of Possibility ?

Tata on Alesha, Mardu Clan General

7 months ago

I think your deck could be improved if you included a few more value engines and/or tutors to get those engines. My problem with Mardu/Alesha generally is a lack of resources (cards and lands).

At a glance, the most important engine in your deck is Skullclamp . It's the card that makes your deck go off. Because of this, I think you should include things like Stoneforge Mystic , Steelshaper's Gift , Open the Armory , Enlightened Tutor , and Taj-Nar Swordsmith . Any of these would help to make your deck more consistent.

I would replace End Hostilities with Wrath of God or Settle the Wreckage (the latter is especially powerful in a metagame dominated by Craterhoof Behemoth overrun-style decks).

Crackling Doom could be replaced by Merciless Executioner , maybe, since he's a warrior.

I think your deck could use an anthem or two. Elesh Norn, Grand Cenobite is probably the best, but I also like Dictate of Heliod and Marshal's Anthem .

Joe_Ken_ on 2 is better then 1

7 months ago

I’d add more mana ramp and some interaction to your deck. A bunch of double strike creatures won’t help if your opponent can consistently blow them up or make attacks not profitable.

For interaction I would add Generous Gift and possibly Path to Exile if that’s within your budget.

As for mana ramp I would first get a Smothering Tithe and then just grabbing more low cmc mana rocks like Mind Stone , Prismatic Lens , and Marble Diamond could be good picks. A few others that I think would be good and pretty budget are Hedron Archive and Worn Powerstone

You will also want some card draw so you can dig into your deck a bit. Endless Atlas and Mind's Eye are both decent card draw options that you could use another that I use in my land is Geier Reach Sanitarium and Mikokoro, Center of the Sea lastly The Immortal Sun will buff creatures, make your spells cost 1 less, and draw you cards.

Some last few additions I think would be good is Brave the Sands since having those double strike creatures able to block as well will be very beneficial. Since your deck is very creature heavy I would include some instant speed spells to protect you from board wipes like Make a Stand , Eerie Interlude , Selfless Spirit , and possibly Teferi's Protection

True Conviction could be a nice substitute for your commander if the commander tax gets too high and gives your guys lifelink. Light from Within will give your creatures some really good boosts, Marshal's Anthem will help bring some creatures back and is an anthem effect, also Force of Virtue is a potentially free cast at instant speed for a team boost.

Hikarumei on Faeries Tribal

8 months ago

so the way I see it you're actually quite close (33 basic lands means 25 basic lands brings you up to 82)

Sooooo creatures

  • Zephyr Sprite (basic 1 drop flyer, but a 1 drop flyer is good on its own)
  • Wydwen, the Biting Gale (3/3 flyer with an ability that gives you bounce to save itself or add faerie casts)
  • Wasp Lancer (3 mana faerie flyer, that's it)
  • Vendilion Clique (ok, pricey but a good way to say no to an incoming problem)
  • Thieving Sprite (another way to say no to an incoming threat)
  • Silkbind Faerie (untap effects are very exploitable, although often rare)
  • Silkbind Faerie (easy to be a 3/3 flying vigilance for 3)
  • Ringskipper (this one is kinda mostly filler but could be obnoxious to get rid of)
  • Quickling (ok I think this is a diamond in the rough, 2 mana, get a body AND save a faerie from impending doom)
  • Oona's Gatewarden (i know defender BUT WITHER IS SUCH A GOOD MECHANIC)
  • Nightveil Sprite (2 mana 1/2 flyer that lets you look at the top card of your library, with the option to toss)
  • Mistbind Clique (forcing your opponent into an all out play can create quite the opening, timing it before the end of a phase limits their options on what they can do with all that mana)
  • Metropolis Sprite (With anthems that ability could be nasty, especially since early game flyers are often going unblocked)
  • Knacksaw Clique (I hate myself for suggesting this monster of a card but even if you aren't stealing their cards, your permanently removing them and that's just nasty)
  • Faerie Vandal (drawing 2 cards in a turn isnt hard in blue, so in many cases it will get +1/+1 every turn)
  • Faerie Mechanist (counts as an artifact AND sifts for more)
  • Fae of Wishes (that adventure lets you pull solutions out of thin air)
  • Eye Collector (1/1 with a decent ability)
  • Brazen Borrower (again not budget but another great adventure)
  • Faerie Guidemother (1 drop white with an ok adventure option)
  • Phyrexian Metamorph (clone that can hit artifacts always good, especially in EDH)
ANTHEMS

Other Stuff

My sanity is lasping soooooo…. Also might want to think of artifact / enchantment recovery cards and good ol’ Elixir of Immortality

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