Marshal's Anthem


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2015 Rare
Commander 2014 Rare
Worldwake Rare

Combos Browse all

Marshal's Anthem


Multikicker (You may pay an additional any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

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0.03 TIX $1.5 Foil


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Marshal's Anthem Discussion

Beio53 on Alesha's smiling ear to ear

1 week ago

Okay, massive overhaul here. I also realized like an idiot that I didn't actually keep track of everything I took out at the time I was doing this so the list will likely have a few holes. To sum up, I focused my deck much harder on making etb and death-based creatures. Several instants, sorceries, and enchantments were removed in exchange for Alesha-recurrable creatures that do ultimately the same thing, as well as just overall upgrades for some of the creatures and enchantments. I'm also in the process of putting a few more allies into the deck to make for some clustered effects triggering all at once off of etb, but I do not have all of them that I need at the moment such as Drana, Liberator of Malakir and I removed Resolute Blademaster in that line to be put back in once I do. This deck now hates flying, but I hopefully have more damage and control of the board overall. Anyway, here's the (to the best of my memory) outs:

Resolute Blademaster Swarm of Bloodflies Skeletal Grimace Skullclamp King Macar, the Gold-Cursed Rescue from the Underworld Charmbreaker Devils Ankle Shanker Knight of the White Orchid Butcher of the Horde Unburial Rites Disciple of Phenax Sin Collector Priest of the Blood Rite Mardu Ascendancy Marshal's Anthem Akoum Refuge Millikin Elder Cathar Graveblade Marauder

And here are the ins:

Plains Tainted Field Pilgrim's Eye Burnished Hart Stingscourger Hanweir Garrison Feldon of the Third Path Anarchist Karmic Guide Goldnight Commander Auramancer Knight-Captain of Eos Mother of Runes Gift of Immortality Rune-Scarred Demon Disciple of Bolas Liliana, Heretical Healer  Flip Viscera Seer Archetype of Finality Noosegraf Mob Bala Ged Thief High Priest of Penance Duergar Hedge-Mage


Tortured Existence Tuktuk Scrapper Hanweir Battlements Vulturous Aven Curse of Chaos Mentor of the Meek Blade of the Bloodchief

I'll leave the acquireboard to be looked at to avoid making this monster of a post any longer. but they're all substantially useful cards if anyone would like to peruse it to help my transitions move more quickly. As always, suggestions, comments, possible combos are always welcome and greatly appreciated. I'm extremely indecisive with my decks and constantly finding 'better' cards than what I have. Amd I now have a mostly new maybeboard since most of my maybes have been finally added in a grueling but rewarding process of staring at my broken down deck for hours making decisions.

SmokeyBear15 on Throw your children

1 week ago

I just... sigh I just love this. Silly title, insulting description that doesn't tell you anything about the deck, which is okay because the silly title told you literally all you need to know.

Artisan of Kozilek and Spirit Loop seem like great ideas.

Only suggestions that come to mind are Gisela, Blade of Goldnight, stuff like Caged Sun, and maybe some white Resurrection spells like Marshal's Anthem, Miraculous Recovery, or Search for Survivors. Test of Endurance seems like it wouldn't even be fair.

YmPrat on Playing with Life Totals

3 weeks ago

Since your deck has quite a few ways to make tokens you should capitalize on them. Ashnod's Altar can turn them into mana for explosive plays later on (and make them combo with Nim Deathmantle.) Smothering Abomination, Dark Prophecy, or Skullclamp can turn them into card drawing engines.

Pawn of Ulamog and Sifter of Skulls are two low cost creatures that can help you get a ton of tokens onto the battlefield with little effort. And those creatures offer you mana.. which can be abused if you play the right cards.

Gift of Immortality does not work with tokens, but it's an amazing card. Toss it on your Kokusho, the Evening Star and watch your opponents scramble to find an answer. Or toss it on Sun Titan and gain an excessive amount of life. Put it on Burnished Hart and you'll be swimming in lands.

You asked about ways to ramp effectively in W/B earlier. Crypt Ghast, Cabal Coffers, Nirkana Revenant, and Urborg, Tomb of Yawgmoth will have you swimming in so much mana you barely know what to do with it. If you decide to go this route definitely include an Expedition Map.

I love to draw cards, card advantage is a good way to never miss a land drop, and always have an answer. So here are a few cards you use to beef up your hand Grim Haruspex, Dark Prophecy, Skullclamp, Smothering Abomination, Necropotence, and Bloodgift Demon.

A reanimation package can also really benefit Ayli, even if you only include a couple of reanimation effects. Emeria, The Sky Ruin, Debtors' Knell, Dawn of the Dead, and Sheoldred, Whispering One are the best repeatable effects you're likely to find. Victimize, Marshal's Anthem, Animate Dead, Necromancy, Karmic Guide, and Phyrexian Delver are some good one off effects.

As far as other sources of lifegain go Serra Ascendant, Divinity of Pride, and Tree of Perdition are all fairly broken to really broken.

YmPrat on Ayli, Eternal #town

4 weeks ago

Alhammarret's Archive is a good add, double the lifegain, double the extra cards.

Speaking of drawing cards.. you need a way to draw more of them. Well of Lost Dreams, Phyrexian Arena, Dark Prophecy, Necropotence, Smothering Abomination, Grim Haruspex, and Bloodgift Demon all come to mind.

You could use a bit more ramp too. Sword of the Animist, Crypt Ghast, and Nirkana Revenant are all decent options.

Some reanimation could help your deck out a lot. Victimize, Karmic Guide, Animate Dead, Necromancy, Emeria, The Sky Ruin, Phyrexian Delver, Living Death, Sun Titan, and Marshal's Anthem are cards you might consider.

Your deck is very removal light, especially non-creature removal. Leonin Relic-Warder, Fiend Hunter, False Prophet, Aura of Silence, Return to Dust, and War Priest of Thune can help you out a lot.

Gift of Immortality and Nim Deathmantle are two cards that don't reanimate creatures per se, but they can bring them back to the battlefield if they're already out there. And can lead to insane plays.

As far as lands go, I'd recommend adding in Urborg, Tomb of Yawgmoth, Emeria, The Sky Ruin, High Market, Phyrexian Tower, Isolated Chapel, Temple of Silence, and Godless Shrine.

Since you seem to like tokens quite a bit Phyrexian Processor is another card you might consider running.

If you want more card ideas, or are curious about other Ayli strategies feel free to check out my Ayli deck, and to ask for more specific advice.

YmPrat on The Pilgrimage

4 weeks ago

Well of Lost Dreams, Necropotence, Grim Haruspex, Smothering Abomination, and Dark Prophecy could be put it to help you with card advantage.

Sword of the Animist, Knight of the White Orchid and Burnished Hart can help you with ramp.

Gift of Immortality is an amazing card that can quickly overwhelm your opponents. Like if you stuck if on Kokusho, the Evening Star and then sacrificed him once a turn.

Tree of Perdition will really hurt one opponent, and potentially gain you a ton of life with Ayli. If you have out Vizkopa Guildmage and use it's second ability with those two cards then you win.

As far as beefing up your reanimation package, cards like Karmic Guide, Reveillark, Coffin Queen, Necromancy, Dawn of the Dead, and Marshal's Anthem are all cards to consider.

My Ayli deck uses Sifter of Skulls, Pawn of Ulamog, and Ashnod's Altar as fuel for it's engine. With the Altar, Mikaeus, the Unhallowed, Nim Deathmantle and any two non-human creatures I get infinite death and ETB effects. The Sifter and Pawn can lead to overwhelming card advantage if you Skullclamp the tokens they produce. Or you can use the tokens for mana to go infinite with something like Ayli, Eternal Pilgrim + Fiend Hunter + Sun Titan for infinite lifegain, and creature death effects.

Lastly, you might consider running Sanguine Bond if your aim is to drain your opponents life.

shaistyone on David's angel army

1 month ago

I like this, but I think a better angel as commander is in order. Creature activated abilities are just not what they used to be. That said, I have had mono-white EDH decks for years, and still run one that does very well.

Land upgrades
Emeria, The Sky Ruin
Temple of the False God
Thawing Glaciers
Nykthos, Shrine to Nyx
Terrain Generator

Pearl Medallion
Extraplanar Lens
Caged Sun
Endless Horizons
Land Tax
Sword of the Animist
Expedition Map
and add more if you find you run mana short (Thought Vessel, Mind Stone, Marble Diamond, etc)

Bam! Kapow!
Luminarch Ascension
Marshal's Anthem
Light from Within
Leonin Sun Standard
Blade of Selves
Blind Obedience + Crackdown
Cryptic Gateway
Urza's Incubator

Akroma, Angel of Wrath - potential commander
Magus of the Moat
Gisela, the Broken Blade - potential commander
Bruna, the Fading Light - potential commander
Twilight Shepherd
Herald of the Host
Opal Archangel
Avacyn, Guardian Angel
Radiant, Archangel - potential commander (top choice)

Eerie Interlude
Rootborn Defenses
Faith's Reward
Absolute Grace
Absolute Law

LostenVortimer on Mayael Beat Down

1 month ago

Marshal's Anthem would be amazing post board wipe, provided you have the mana (which you do). Bringing back Blightsteel for mana symbol 1mana symbol w would be just silly. Quicksilver Amulet and Elvish Piper need to be in here, seeing as you will probly have some fatties in your hand that you want to get on the field for cheap.

YmPrat on Ayli Cult Deck

1 month ago

Yosei, the Morning Star and Kokusho, the Evening Star are two creatures that love being put in sacrificial decks.

False Prophet and Mindslicer are two creatures that can get you an insane amount of benefit if you sacrifice them at the right moment.

If you're interesting in putting in some easily recurrable removal Fiend Hunter and Leonin Relic-Warder are two great creatures to use. Any creature reanimation will bring them back, and they can both be brought back by Sun Titan.

If you're sacrificing your creatures for profit, then adding in some more reanimation is good thing to do. Getting double, or more, usage out of a creature will aid you on the path to victory. Animate Dead, Necromancy, Dawn of the Dead, Marshal's Anthem, Reveillark, Sheoldred, Whispering One, Debtors' Knell, and Emeria, The Sky Ruin are just a couple examples of great reanimation effects.

Withered Wretch offers you additional graveyard hate, and can take care of multiple cards a turn.

Solemn Simulacrum, Knight of the White Orchid, Sword of the Animist, Sol Ring, and Crypt Ghast all offer you ways to ramp, so you can power your spells out faster, and the first three also thin your deck to make you more likely to draw spells.

Your deck could also use a couple of draw effects. Phyrexian Arena, Grim Haruspex, Necropotence, Skullclamp, and Well of Lost Dreams all come to mind.

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