Multikicker (You may pay an additional any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
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Marshal's Anthem Discussion
4 days ago
1 week ago
I notice you don't run Gift of Immortality, you should definitely consider using it. Whether it's letting you ramp like crazy with your Burnished Hart, giving you infinite mana with + , or locking all of your opponent's out of the game with Yosei, the Morning Star it definitely deserves a spot. It might be a bit too combo oriented for you, but it works well with any creature you want to stick around, or to get repeated effects from.
Pawn of Ulamog is another card you might consider, it's not too threatening on it's own, but if you have out Skullclamp it can lead to a ton of card draw. By itself it punishes wrath effects against you by giving you a ton of mana afterwards, and it can help enable infinite sacrificing by giving you the one mana needed to pay for sacrificing each time.
Alhammarret's Archive can either be a dead card, or give you crazy amounts of draw and life. You have 10 cards in your deck right now that will let you draw an extra card at least once so it's worth considering.
Bojuka Bog is a land you should definitely be running. You have no graveyard hate in your deck right now, and that's a problem. The bog isn't that effective of a piece of graveyard hate, but the fact it slides into any black deck as pretty much a free piece of it makes it worth running.
Marshal's Anthem and Dawn of the Dead are two enchantments I don't see in your list that can provide you with a good amount of advantage. The buff from Marshal's Anthem is nice as a lingering effect, but getting to reanimate a bunch of stuff is why you want to run it. And Dawn of the Dead just acts as a much worse Debtor's Knell, it only hits your graveyard and you can't keep the creature (so you better go ahead and sacrifice it after combat!).
I also notice that you're running Fiend Hunter, but not his spirit animal the Leonin Relic-Warder. You should consider adding him in so that you can deal with pesky enchantments and artifacts. While we're on the subject of enchantment and artifact removal, Return to Dust and Aura of Silence are two wondering pieces of it that aren't currently in your deck.
Grave Pact is in your maybeboard, you should think about not adding it and instead putting in the Dictate of Erebos. It does cost an additional mana, but because it has flash you can choose to use it as a combat trick and potentially remove your opponent's bigger creatures from the game.
You run Grave Titan and have a couple other zombies in your deck, which means you should add in a Graveborn Muse to give yourself a nice bit of card draw. By itself it's a worse Bloodgift Demon, but it can quickly lead to a ton of drawing with the Titan.
My last reccomendation is for an absolutely insane card. If you're only going to add one card from my reccomendations add this one. Living Death, with your ability to sacrifice creatures to Ayli you can get pretty much everything back while wrathing the board. But if you do play it be sure that you aren't giving your opponents a bigger advantage by either remembering what's in their graveyard, or by asking to check what's in it (although this lets them all know what you're up to).
3 weeks ago
@griffstick: I feel like Angelic Renewal has too much value here, especially if I can have it out with Felidar Sovereign. I did some rearranging (In: Haazda Shield Mate, Marshal's Anthem, Fountain Watch, manlands for lifegain triggers and the three you mentioned...Out: Mimic Vat, Lightning Greaves, Swiftfoot Boots, Vassal's Duty, Moonlit Wake and Dawn to Dusk). Let me know what you think.
1 month ago
Any particular reason you don't run Swords to Plowshares or Path to Exile? More anthems are also good: Mikaeus, the Lunarch, Crusade, Honor of the Pure, Marshal's Anthem, Spear of Heliod, Dictate of Heliod, Cathars' Crusade and Angel of Jubilation are some of the best. Thalia's Lieutenant is also quite bonkers! In commander, assuming you will be playing in multiplayer, one for one removal is not so good as in a normal game of magic. Think big when it comes removing everything and anything. Of course some single targeted unconditional removal is still good but my point is a Grasp of Fate is better than a Stasis Snare. Add some good card draw: Mentor of the Meek is probably your best option here. Also, good job on building your first commander deck! and for being gutsy enough to go with a not so common general! :D
1 month ago
@ PhlyingJinxer - lol, take your time, man.
I've had some more thoughts, these slightly more organized (probably because I slept).
- Cathars' Crusade because you are playing lots of creatures
- True Conviction LOL
- Elspeth, Sun's Champion for utility
- Marshal's Anthem is a little expensive, mana-wise, but could be worth it
- Herald of War is your great big flying coupon
- Suture Priest is a little off-flavor, but it gets the job done
- Pearl Medallion because why would you pay full price?
- Akroma's Memorial does a lot
- Hall of Triumph makes your creatures bigger
- Gauntlet of Power doubles your mana and makes your creatures bigger
- Door of Destinies in _any_tribal
- Glorious Anthem because why not
- Luminarch Ascension because i sense an angel subtheme
- Brave the Sands is also a little off-flavor, but great
- Path of Bravery cpuld be good if you end up with a lot of lifegain in your list
- Devout Invocation is DELICIOUS
- Entreat the Angels for the miracle cost
- Austere Command for utility
- Launch the Fleet for tokens
- Karoo for mana
- Windbrisk Heights, maybe
- New Benalia for the scry
- Myriad Landscape to fetch more plains
- Kjeldoran Outpost in case you stall out
- Nykthos, Shrine to Nyx. Great in Mono-colored decks.
1 month ago
Crypt Ghast will generate good mana for you, and you can use that extra mana to extort your cards. Your opponents won't be too upset at losing 1 life per extorted spell, but gaining 3 (assuming it's a 4 player pod) is pretty good.
Blood Artist and Falkenrath Noble are both cards you might consider. They slowly whittle down your opponents down by themselves, make boardwipes cause someone a lot of pain, and can help you combo out. Take for instance + + , by repeatedly exiling Animate Dead with the Relic-Warder you can kill off everyone else. (Necromancy or Dance of the Dead also work in place of Animate Dead. The Relic-Warder can also permanently exile an artifact or enchantment if you sacrifice it in response to it's enter the battlefield ability, which is nice since it's much easier to combo out with it in the graveyard.)
A couple of creatures that are fantastic to sacrifice to Ayli are False Prophet and Yosei, the Morning Star, and if you manage to put a Gift of Immortality on either of them it will likely win you the game.
Mimic Vat can stop some infinite combos your opponents try to use, and can alternatively be used to give you additional useage of your own creatures.
Sword of the Animist is a card you might overlook at first, but it's surprisingly good in an Ayli deck. I often get 4+ additional lands out of it before some finds a way to get rid of it. Viridian Longbow is also really good with Ayli since it can repeatedly kill off enemy creatures due to Ayli's deathtouch.
1 month ago
50 lands seems like way too many for a deck with an average cost of 3.22. Maybe a Mass Calcify to stick with the theme? Strata Scythe seems great, considering how much protection your running. Marshal's Anthem is probably decent too.
1 month ago
All in all it looks pretty solid but here are just some cards i'd like to play. And don't get demotivated this time because an EDH deck is never finished :P Just go on and make it better.
Sword of Body and Mind - just the worst equipment of all the cards you have
Loxodon Warhammer - i dislike it just on a personal basis
Quicksilver Amulet - if you follow my suggestions you won't need it anymore :P
Thought Vessel - i dont think you draw enough to play this card
Land Tax - still no ramp XD
Nahiri, the Lithomancer - no just to bad
Chandra Ablaze - both too bad in edh
Chandra, Flamecaller - see Chandra Ablaze
Hammer of Purphoros - i think it's too weak
and maybe some of the bigger creatures because you seem to want to go wide and not big
Good Cards would be:
Odric, Lunarch Marshal - this card is a bomb
Boros Charm - just a great utility spell
Sunforger - great card with the right package
Return to Dust - you still need removal XD
Hero of Bladehold - get the legion on
Mother of Runes - still a great card
Knight of the White Orchid - Early game and ramp
True Conviction - wins games
Solemn Simulacrum - still great
Legion Loyalist - early game <3
Brimaz, King of Oreskos - Swarms and is a great card in general
Purphoros, God of the Forge - if you want to go tokens play purphoros
Ogre Battledriver - see Purphoros
Umezawa's Jitte - the best equipment
Austere Command - one sided wrath? sign me up
Master Warcraft - wins game alone
Vandalblast - removes artifact pretty easy
Martial Coup - Tokengenerator + Wrath
Legion's Initiative - pretty strong
Enlightened Tutor - pretty selfexplanatory
Marshal's Anthem - Tokens and reanimation
Cathars' Crusade - pumps for every token
Mana Crypt - still a good card but expensive as you mentioned before
With kind regards