Marshal's Anthem


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2015 Rare
Commander 2014 Rare
Worldwake Rare

Combos Browse all

Marshal's Anthem


Multikicker (You may pay an additional any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

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Marshal's Anthem Discussion

GS10 on Azorius Blink

1 week ago

Hey! I'll leave a link to my Brago deck if you want to check it out:

Dead Ghost Resurrection

Commander / EDH GS10


I haven't tested a shell like this, but it seems to lack a bit of focus so I have a few suggestions for you to test in the future:

  • 47 lands is waaaaay too much. I run 40 in my mana hungry Omnath Deck and the only time I brought them all out was with a Splendid Reclamation on my last turn after being milled to death lol. I'd run 36 to 38 depending on the average cost and curve you end up with.

  • Probably you're running that many lands because you don't have any acceleration. I'd run things like Azorius Signet, Azorius Cluestone, Basalt Monolith, Sol Ring, Darksteel Ingot and Thran Dynamo at least, or any other combination of cheaper mana rocks, since you can use them all on your first main phase and blink them with Brago for double the use after combat. That also allows an infinite combo that I'll talk about later.

  • Brago's true power lies in repeated ETB Triggers. Heliod is the guy for vigilance, Brago's thing jin the long game is the ETB trigger toolbox. Look into cards like Mulldrifter, Sun Titan, Reflector Mage, Man-o'-War, Knight-Captain of Eos, Archaeomancer, Rishadan Brigand, Trinket Mage, Peregrine Drake, Cloud of Faeries and so on.

  • Vehicles seem underwhelming appart from Skysovereign, Consul Flagship, for the ETB trigger I went on about. Marshal's Anthem also does not take advantage from Brago Triggers (You'd rather plus Gideon, Ally of Zendikar, next turn ultimate him, blink it with Brago, plus him again on second main phase, next turn ultimate again and so on, for repeated Anthem effects if you want those)

  • There is a possible infinite combo win for Brago. The quickest route requires Sol Ring, Strionic Resonator and Altar of the Brood. Use Sol Ring to activate the Resonator on Brago's blink ability, blink them both with the copied ability (which resolves first), when they come into the battlefield, do it again copying the original Brago trigger which is still on the stack, and you can do that infinitely to mill everyone out with Altar of the Brood. If you don't want to mill, that interaction can generate everything from infinite mana, to infinite draw or infinite tokens, so it's just a matter of pick and choose. If you dislike infinite combos, you don't need them or you can play the pieces without going infinite (which is what I do most times), but I strongly recommend Strionic Resonator for extra blinks. And I'd loose the blink effect instants. I've tried them and they don't seem very impactful, since Brago does that well by himself.

  • Then I'd run either a manifest engine, or a bit of countermagic. Mastery of the Unseen, Lightform and Cloudform give you insane card and board advantage, but will sometimes waste you important instants and sorceries. I prefer countermagic and only run Cloudform + Lightform for the infinite combo. I suggest some like Counterspell, Render Silent, Rewind, Dissolve. Nothing x costed like Clash of Wills and hard counters mostly on 3, 4 mana max, depending on the added value you get from them. How many depend on how you feel you might need them. Personally I run 2, since I have a lot of ways to draw into them or bring them back from the grave.

Try some changes out, bit by bit ;) I've been playing Brago since June and I like it more and more, the more I tweak it. It's really fun and has probably one of the cheapest infinite combos available to it. (Probably on par with Ezuri, Claw of Progress + Sage of Hours most times)

Feel free if you have some questions. I'm no expert, but I'll be glad if I'm of any help.

GoldenDiggle on Temur vs Naya Werewolf EDH

2 weeks ago

Blue has counters and draw, but you would be casting lots of spells yourself. The trick is to let green do the draw for you. Elemental Bond, Life's Legacy, Momentous Fall, Tireless Tracker, Garruk's Packleader, etc.

White has but Curse of Exhaustion, Spirit of the Labyrinth, Grand Abolisher. It limits yourself as well, but white plays a harder control.

Not to mention Harsh Mercy, Marshal's Anthem, True Conviction. Plus you have better access to Vigilance.

However, Surrak Dragonclaw gives more value as a commander than Gahiji, Honored One. All Surrak has to do is buff the creatures by 2 to meet Gahiji's standards, but Gahiji has to make them uncounterable, and have trample. A little bit tougher, but not impossible.

Beio53 on Alesha's smiling ear to ear

1 month ago

Okay, massive overhaul here. I also realized like an idiot that I didn't actually keep track of everything I took out at the time I was doing this so the list will likely have a few holes. To sum up, I focused my deck much harder on making etb and death-based creatures. Several instants, sorceries, and enchantments were removed in exchange for Alesha-recurrable creatures that do ultimately the same thing, as well as just overall upgrades for some of the creatures and enchantments. I'm also in the process of putting a few more allies into the deck to make for some clustered effects triggering all at once off of etb, but I do not have all of them that I need at the moment such as Drana, Liberator of Malakir and I removed Resolute Blademaster in that line to be put back in once I do. This deck now hates flying, but I hopefully have more damage and control of the board overall. Anyway, here's the (to the best of my memory) outs:

Resolute Blademaster Swarm of Bloodflies Skeletal Grimace Skullclamp King Macar, the Gold-Cursed Rescue from the Underworld Charmbreaker Devils Ankle Shanker Knight of the White Orchid Butcher of the Horde Unburial Rites Disciple of Phenax Sin Collector Priest of the Blood Rite Mardu Ascendancy Marshal's Anthem Akoum Refuge Millikin Elder Cathar Graveblade Marauder

And here are the ins:

Plains Tainted Field Pilgrim's Eye Burnished Hart Stingscourger Hanweir Garrison Feldon of the Third Path Anarchist Karmic Guide Goldnight Commander Auramancer Knight-Captain of Eos Mother of Runes Gift of Immortality Rune-Scarred Demon Disciple of Bolas Liliana, Heretical Healer  Flip Viscera Seer Archetype of Finality Noosegraf Mob Bala Ged Thief High Priest of Penance Duergar Hedge-Mage


Tortured Existence Tuktuk Scrapper Hanweir Battlements Vulturous Aven Curse of Chaos Mentor of the Meek Blade of the Bloodchief

I'll leave the acquireboard to be looked at to avoid making this monster of a post any longer. but they're all substantially useful cards if anyone would like to peruse it to help my transitions move more quickly. As always, suggestions, comments, possible combos are always welcome and greatly appreciated. I'm extremely indecisive with my decks and constantly finding 'better' cards than what I have. Amd I now have a mostly new maybeboard since most of my maybes have been finally added in a grueling but rewarding process of staring at my broken down deck for hours making decisions.

SmokeyBear15 on Throw your children

1 month ago

I just... sigh I just love this. Silly title, insulting description that doesn't tell you anything about the deck, which is okay because the silly title told you literally all you need to know.

Artisan of Kozilek and Spirit Loop seem like great ideas.

Only suggestions that come to mind are Gisela, Blade of Goldnight, stuff like Caged Sun, and maybe some white Resurrection spells like Marshal's Anthem, Miraculous Recovery, or Search for Survivors. Test of Endurance seems like it wouldn't even be fair.

YmPrat on Playing with Life Totals

1 month ago

Since your deck has quite a few ways to make tokens you should capitalize on them. Ashnod's Altar can turn them into mana for explosive plays later on (and make them combo with Nim Deathmantle.) Smothering Abomination, Dark Prophecy, or Skullclamp can turn them into card drawing engines.

Pawn of Ulamog and Sifter of Skulls are two low cost creatures that can help you get a ton of tokens onto the battlefield with little effort. And those creatures offer you mana.. which can be abused if you play the right cards.

Gift of Immortality does not work with tokens, but it's an amazing card. Toss it on your Kokusho, the Evening Star and watch your opponents scramble to find an answer. Or toss it on Sun Titan and gain an excessive amount of life. Put it on Burnished Hart and you'll be swimming in lands.

You asked about ways to ramp effectively in W/B earlier. Crypt Ghast, Cabal Coffers, Nirkana Revenant, and Urborg, Tomb of Yawgmoth will have you swimming in so much mana you barely know what to do with it. If you decide to go this route definitely include an Expedition Map.

I love to draw cards, card advantage is a good way to never miss a land drop, and always have an answer. So here are a few cards you use to beef up your hand Grim Haruspex, Dark Prophecy, Skullclamp, Smothering Abomination, Necropotence, and Bloodgift Demon.

A reanimation package can also really benefit Ayli, even if you only include a couple of reanimation effects. Emeria, The Sky Ruin, Debtors' Knell, Dawn of the Dead, and Sheoldred, Whispering One are the best repeatable effects you're likely to find. Victimize, Marshal's Anthem, Animate Dead, Necromancy, Karmic Guide, and Phyrexian Delver are some good one off effects.

As far as other sources of lifegain go Serra Ascendant, Divinity of Pride, and Tree of Perdition are all fairly broken to really broken.

YmPrat on Ayli, Eternal #town

1 month ago

Alhammarret's Archive is a good add, double the lifegain, double the extra cards.

Speaking of drawing cards.. you need a way to draw more of them. Well of Lost Dreams, Phyrexian Arena, Dark Prophecy, Necropotence, Smothering Abomination, Grim Haruspex, and Bloodgift Demon all come to mind.

You could use a bit more ramp too. Sword of the Animist, Crypt Ghast, and Nirkana Revenant are all decent options.

Some reanimation could help your deck out a lot. Victimize, Karmic Guide, Animate Dead, Necromancy, Emeria, The Sky Ruin, Phyrexian Delver, Living Death, Sun Titan, and Marshal's Anthem are cards you might consider.

Your deck is very removal light, especially non-creature removal. Leonin Relic-Warder, Fiend Hunter, False Prophet, Aura of Silence, Return to Dust, and War Priest of Thune can help you out a lot.

Gift of Immortality and Nim Deathmantle are two cards that don't reanimate creatures per se, but they can bring them back to the battlefield if they're already out there. And can lead to insane plays.

As far as lands go, I'd recommend adding in Urborg, Tomb of Yawgmoth, Emeria, The Sky Ruin, High Market, Phyrexian Tower, Isolated Chapel, Temple of Silence, and Godless Shrine.

Since you seem to like tokens quite a bit Phyrexian Processor is another card you might consider running.

If you want more card ideas, or are curious about other Ayli strategies feel free to check out my Ayli deck, and to ask for more specific advice.

YmPrat on The Pilgrimage

1 month ago

Well of Lost Dreams, Necropotence, Grim Haruspex, Smothering Abomination, and Dark Prophecy could be put it to help you with card advantage.

Sword of the Animist, Knight of the White Orchid and Burnished Hart can help you with ramp.

Gift of Immortality is an amazing card that can quickly overwhelm your opponents. Like if you stuck if on Kokusho, the Evening Star and then sacrificed him once a turn.

Tree of Perdition will really hurt one opponent, and potentially gain you a ton of life with Ayli. If you have out Vizkopa Guildmage and use it's second ability with those two cards then you win.

As far as beefing up your reanimation package, cards like Karmic Guide, Reveillark, Coffin Queen, Necromancy, Dawn of the Dead, and Marshal's Anthem are all cards to consider.

My Ayli deck uses Sifter of Skulls, Pawn of Ulamog, and Ashnod's Altar as fuel for it's engine. With the Altar, Mikaeus, the Unhallowed, Nim Deathmantle and any two non-human creatures I get infinite death and ETB effects. The Sifter and Pawn can lead to overwhelming card advantage if you Skullclamp the tokens they produce. Or you can use the tokens for mana to go infinite with something like Ayli, Eternal Pilgrim + Fiend Hunter + Sun Titan for infinite lifegain, and creature death effects.

Lastly, you might consider running Sanguine Bond if your aim is to drain your opponents life.

shaistyone on David's angel army

1 month ago

I like this, but I think a better angel as commander is in order. Creature activated abilities are just not what they used to be. That said, I have had mono-white EDH decks for years, and still run one that does very well.

Land upgrades
Emeria, The Sky Ruin
Temple of the False God
Thawing Glaciers
Nykthos, Shrine to Nyx
Terrain Generator

Pearl Medallion
Extraplanar Lens
Caged Sun
Endless Horizons
Land Tax
Sword of the Animist
Expedition Map
and add more if you find you run mana short (Thought Vessel, Mind Stone, Marble Diamond, etc)

Bam! Kapow!
Luminarch Ascension
Marshal's Anthem
Light from Within
Leonin Sun Standard
Blade of Selves
Blind Obedience + Crackdown
Cryptic Gateway
Urza's Incubator

Akroma, Angel of Wrath - potential commander
Magus of the Moat
Gisela, the Broken Blade - potential commander
Bruna, the Fading Light - potential commander
Twilight Shepherd
Herald of the Host
Opal Archangel
Avacyn, Guardian Angel
Radiant, Archangel - potential commander (top choice)

Eerie Interlude
Rootborn Defenses
Faith's Reward
Absolute Grace
Absolute Law

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