Multikicker (You may pay an additional any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
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Marshal's Anthem Discussion
2 days ago
Any particular reason you don't run Swords to Plowshares or Path to Exile? More anthems are also good: Mikaeus, the Lunarch, Crusade, Honor of the Pure, Marshal's Anthem, Spear of Heliod, Dictate of Heliod, Cathars' Crusade and Angel of Jubilation are some of the best. Thalia's Lieutenant is also quite bonkers! In commander, assuming you will be playing in multiplayer, one for one removal is not so good as in a normal game of magic. Think big when it comes removing everything and anything. Of course some single targeted unconditional removal is still good but my point is a Grasp of Fate is better than a Stasis Snare. Add some good card draw: Mentor of the Meek is probably your best option here. Also, good job on building your first commander deck! and for being gutsy enough to go with a not so common general! :D
1 week ago
@ PhlyingJinxer - lol, take your time, man.
I've had some more thoughts, these slightly more organized (probably because I slept).
- Cathars' Crusade because you are playing lots of creatures
- True Conviction LOL
- Elspeth, Sun's Champion for utility
- Marshal's Anthem is a little expensive, mana-wise, but could be worth it
- Herald of War is your great big flying coupon
- Suture Priest is a little off-flavor, but it gets the job done
- Pearl Medallion because why would you pay full price?
- Akroma's Memorial does a lot
- Hall of Triumph makes your creatures bigger
- Gauntlet of Power doubles your mana and makes your creatures bigger
- Door of Destinies in _any_tribal
- Glorious Anthem because why not
- Luminarch Ascension because i sense an angel subtheme
- Brave the Sands is also a little off-flavor, but great
- Path of Bravery cpuld be good if you end up with a lot of lifegain in your list
- Devout Invocation is DELICIOUS
- Entreat the Angels for the miracle cost
- Austere Command for utility
- Launch the Fleet for tokens
- Karoo for mana
- Windbrisk Heights, maybe
- New Benalia for the scry
- Myriad Landscape to fetch more plains
- Kjeldoran Outpost in case you stall out
- Nykthos, Shrine to Nyx. Great in Mono-colored decks.
2 weeks ago
Crypt Ghast will generate good mana for you, and you can use that extra mana to extort your cards. Your opponents won't be too upset at losing 1 life per extorted spell, but gaining 3 (assuming it's a 4 player pod) is pretty good.
Blood Artist and Falkenrath Noble are both cards you might consider. They slowly whittle down your opponents down by themselves, make boardwipes cause someone a lot of pain, and can help you combo out. Take for instance + + , by repeatedly exiling Animate Dead with the Relic-Warder you can kill off everyone else. (Necromancy or Dance of the Dead also work in place of Animate Dead. The Relic-Warder can also permanently exile an artifact or enchantment if you sacrifice it in response to it's enter the battlefield ability, which is nice since it's much easier to combo out with it in the graveyard.)
A couple of creatures that are fantastic to sacrifice to Ayli are False Prophet and Yosei, the Morning Star, and if you manage to put a Gift of Immortality on either of them it will likely win you the game.
Mimic Vat can stop some infinite combos your opponents try to use, and can alternatively be used to give you additional useage of your own creatures.
Sword of the Animist is a card you might overlook at first, but it's surprisingly good in an Ayli deck. I often get 4+ additional lands out of it before some finds a way to get rid of it. Viridian Longbow is also really good with Ayli since it can repeatedly kill off enemy creatures due to Ayli's deathtouch.
3 weeks ago
50 lands seems like way too many for a deck with an average cost of 3.22. Maybe a Mass Calcify to stick with the theme? Strata Scythe seems great, considering how much protection your running. Marshal's Anthem is probably decent too.
3 weeks ago
All in all it looks pretty solid but here are just some cards i'd like to play. And don't get demotivated this time because an EDH deck is never finished :P Just go on and make it better.
Sword of Body and Mind - just the worst equipment of all the cards you have
Loxodon Warhammer - i dislike it just on a personal basis
Quicksilver Amulet - if you follow my suggestions you won't need it anymore :P
Thought Vessel - i dont think you draw enough to play this card
Land Tax - still no ramp XD
Nahiri, the Lithomancer - no just to bad
Chandra Ablaze - both too bad in edh
Chandra, Flamecaller - see Chandra Ablaze
Hammer of Purphoros - i think it's too weak
and maybe some of the bigger creatures because you seem to want to go wide and not big
Good Cards would be:
Odric, Lunarch Marshal - this card is a bomb
Boros Charm - just a great utility spell
Sunforger - great card with the right package
Return to Dust - you still need removal XD
Hero of Bladehold - get the legion on
Mother of Runes - still a great card
Knight of the White Orchid - Early game and ramp
True Conviction - wins games
Solemn Simulacrum - still great
Legion Loyalist - early game <3
Brimaz, King of Oreskos - Swarms and is a great card in general
Purphoros, God of the Forge - if you want to go tokens play purphoros
Ogre Battledriver - see Purphoros
Umezawa's Jitte - the best equipment
Austere Command - one sided wrath? sign me up
Master Warcraft - wins game alone
Vandalblast - removes artifact pretty easy
Martial Coup - Tokengenerator + Wrath
Legion's Initiative - pretty strong
Enlightened Tutor - pretty selfexplanatory
Marshal's Anthem - Tokens and reanimation
Cathars' Crusade - pumps for every token
Mana Crypt - still a good card but expensive as you mentioned before
With kind regards
1 month ago
Crucible of Worlds - No interest. It's not worth a spot in the deck if its main use is to machine gun Strip Mine effects and make everyone miserable.
Linvala, Keeper of Silence - No current interest. I prefer to have more synergy for my main strategy instead of filling my deck with hate cards. I'd consider using Linvala if creatures with problematic activated abilities becomes more widespread.
Celestial Crusader - No interest. This deck can't use anthems effectively.
Mistveil Plains - It's a fun utility land. It has great synergy with Equipment tutors, especially Stonehewer Giant. Tuck the Equipment from the grave and tutor it back. It also keeps other players from stealing cards from my graveyard. Since it's a Plains, Eternal Dragon and Knight of the White Orchid can grab it and it counts towards Emeria, The Sky Ruin's ability.
Runed Halo - No interest. I can see it being very effective against certain Commanders, but it would be a massive pain if I needed to reset it.
Avacyn, Angel of Hope - She's completely worth using even with the 8 CMC. She protects my Equipment (along with everything else) and is a standalone threat I can rely on. I don't see her Bribery'd that often. Someone else usually has a more 'interesting' target, like Eldrazi. :P
Deathrender - No interest. It doesn't offer anything for Voltron and I'm not going to use it for the very few high CMC creatures I have.
Marshal's Anthem - No interest. Anthems in general are better in token decks. They flood the field with bodies and can get the most out of the mass +1/+1 boosts.
Commander Eesha - No interest. Too small to do anything by itself and has no utility.
Prison Term - Don't sell it short. It's not a movable Pacifism, it's a movable Arrest! This is the only Aura-based removal option I would ever consider using, mainly because of its ability to move to a new creature. And the new SOI tutor, Open the Armory, makes it more appealing.
Grafted Wargear - No interest. Aside from the crippling downside, the P/T boost is too small by itself.
1 month ago
Again, thank you for the reasonably-timed response. Tell me your thoughts on these cards
Crucible of Worlds: Recurring land destruction if you want to get mean for once. Somewhat a pricey card though.
Linvala, Keeper of Silence: Shuts down so many things in a one-sided manner, I consider this a staple in my deck regardless of what anyone says. Stops mana abilities, out of bolt range, and evasion so it can hold sword/equipment well.
Celestial Crusader: Uncounterable anthem? It may work in the favor of your opponents though.
Mistveil Plains: How has this card worked for you in game? I had the card, but the entering into play tapped gets annoying for me.
Runed Halo: Has saved me from their biggest dude and increases your chance of winning considering that they have do direct that guy to the other players. Sure, it only stops one creature, but a lot of times it involves some huge commander. You can recur it with Sun Titan to reset the card, adds to Nykthos, Shrine to Nyx mana pretty easily and searchable with Enlightened Tutor.
Avacyn, Angel of Hope: You say no high CMC's, but I see this one. How has she worked out for you? Bribery happens to frequently in my meta to run her, even if we have Path to Exile or Swords to Plowshares. Have you ever thought of using Deathrender to cheat her and other creatures into play?
Marshal's Anthem: I know you said you are pretty set on recursion, but this can reanimate and provide a boost? Does it seem too oriented to a token deck?
Commander Eesha: Sweet unblockable goodness, but untargetable by 8.5's effects. Not interested?
Prison Term: A movable pacifism. Pretty sweet, but I am guessing white has better removal. Thoughts?
Grafted Wargear: lol dude, 0 cost to equip. I like it a lot, but the drawback can get nasty. What do you think?
1 month ago
When I play this kind of deck in a 1v1 matchup, what helps me the most is protection, recursion and wipes. You got the protection with your enchants and counter spell, though you might want to add AEtherize against a aggro or creature heavy deck.
For the wipes, consider Supreme Verdict which is awesome because its uncounterable. Wrath of God is another great wipe for 4 cmc. Planar Cleansing is good when your opponents pressure you with more then creatures.
As for the recursion, Sun Titan is pretty neat, as he can bring back anything that has 3 or less cmc, that's lands too btw. Remember the Fallen can help you, but not that much since your not that artifact heavy, its up to you to know. Marshal's Anthem can also be awesome, especially since you have infinite mana combos going on. Otherwise, your commander is a good recurser, so its not that bad.
Good luck mate!