|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
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Multikicker (You may pay an additional any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
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Marshal's Anthem Discussion
1 week ago
Hello there! Got some ideas for you. First off I feel Like if you want to maximize your Gishath triggers you want to max out on dinos. Like 40-45 dinos, 45-50 mana sources, 10-20 other spells seems right for a dedicated tribal ramp deck. If you need more dinos after Ixilan is all known don't be afraid to include Mirror Entity, Taurean Mauler and Chameleon Colossus.
I would cut things that rearrange the top few cards. Gishath can look at the top 7 cards anyways unless you can rearrange more cards than that it seems pointless.
For ramp spells I would focus on ways that you can put lands right into play as opposed to Mana rocks or Mana dorks which can die. I feel like a deck like this that wins by committing to the board should avoid doing that with everything because you're already weak to board wipes. I'm less a fan of a card that reduces the cost of casting a dinosaur then just a good Explosive Vegetation effect which ramps everything. Anyways how many times are you going to cast more than one in a turn? Except sol ring that goes in everything, right?
As far as the 10 to 20 other kinds of cards I have some ideas...Pyrohemia is probably the best enrage enabler I know plus it's really good. Lightmine Field seems good for those reasons too if its important too trigger enrage and defend the board simultaneously. Rishkar's Expertise looks good and awesome. Asceticism, Heroic Intervention and Teferi's Protection to protect your stuff. Relentless Assault and Seize the Day kinds of cards combined with blanket haste from cards like Fires of Yavimaya could get epic. Garruk, Primal Hunter and Garruk Wildspeaker are both solid options. Marshal's Anthem is a great spell for a deck like this.
Honestly I have been thinking about building one of these decks myself because it looks fun. Happy gathering!
2 weeks ago
Seems like you have a bunch of anthem effects going on. Have you considered Marshal's Anthem? With the kicker cost you can get something back from the graveyard which is always useful. Angel of Invention is another anthem on legs, and with your slight angel tribal happening here, you could always try to reduce the cost of casting Gisela and other creatures with Urza's Incubator and just use tribal anthem effects as well.
2 weeks ago
I saw your forum post and thought I would offer my two cents because Daxos was my first commander ever! So let's take a look under the hood shall we?
I do think there could be more ramp because Daxos is always hungry for mana. There could also be more in the way of card draw as well. Which when I give recommendations you will some cards that will help with both categories.
So we will begin on in my opinion what should be cut. The following cards I believe should be cut: Necromancer's Covenant, Grave Peril, Seal of Doom, Skull of Orm, Tragic Arrogance, Marshal's Anthem, Nighthowler, Celestial Archon, Banshee of the Dread Choir, Planar Cleansing, Three Dreams, and Herald of the Host. These cards which I have played with before are very slow and sub optimal for locking down the board with a pillowfort strategy.
Now it should be noted that when I recommend cards, I recommend a lot because I like to give people options of what's out there. With that being said there are a few cards that I believe fall under the category of *Must Haves*, those being the following: Dictate of Erebos, Anointed Procession, Mirage Mirror, Phyrexian Arena, Day of Judgment, Ghostly Prison, Kismet, and Plea for Guidance. They do beautifully in a Daxos deck. Now for the other cards I believe would be beneficial(This is where we get lengthy lol): Curse of Disturbance, Nevermore, Darksteel Ingot, Commander's Sphere, Oblivion Ring, Coldsteel Heart, Heartstone, Authority of the Consuls, Darksteel Mutation, Flickering Ward, Grim Guardian, Erebos, God of the Dead, Greed, Kambal, Consul of Allocation, Hour of Revelation, Underworld Connections, Read the Bones, Anguished Unmaking, Utter End, Aegis of the Gods, Swords to Plowshares, Return to Dust, Relic of Progenitus, Whip of Erebos, Ancient Craving, Solemnity, Grand Abolisher, Eidolon of Rhetoric.
Those are my thoughts as of this moment. If you have questions about why I chose certain cards we can talk about it! Lastly as I alwasys say with recommendations; these are my thoughts based on my experience. By no means are they the end all be all for your deck. The point of Magic is that it's your deck and your choices for what you want to do. So please do keep that in mind!
1 month ago
@ Blitzak Thanks for responding to my earlier comment regarding possible additions to this deck! Even though it was a while ago, I still remember commenting on this deck and giving you a few suggestions! Overall, I really like the direction this deck is headed in so far. I think lowering the curve was definitely the right call, and I am so glad someone decided to take this approach since many of the lists I have seen are just a bunch of big fatties or value creatures (without a lot of synergy). The first big change I would make is to add in a few more lands. Even with a much lower average cmc, 35 lands is just not enough. I used to make the mistake of skimping on lands when I first started playing EDH, and ever since I have increased the land count in my decks, I have noticed a considerable increase in both consistency and power. With all the fetches you are running, you also further decrease your chance of consistently hitting land-drops as the game progresses, to the point where I often had trouble hitting my 4rth and 5th land-drop during testing. Because of this, I would recommend cutting a few less impactful creatures for 2 more lands, bringing your total land count up to 37! In particular, I would add in 1 Plains and 1 Mountain since you are VERY weak to nonbasic hate (think Blood Moon and Ruination) and seem to be lacking in both white and red sources. The next change I would make is to add in some more ramp and card draw. While the number of cards in each category is much better than it was before, I would still recommend an addition card or two in each. For card draw, top options include: Sylvan Library, Phyrexian Arena, Skullclamp (Why are you not running this card?! You have Bitterblossom and Hero of Bladehold!), Mentor of the Meek and Lifecrafter's Bestiary (a personal favorite!) As far as ramp goes, Deathcap Cultivator, Commander's Sphere, Mirari's Wake, any of the 1-drop mana dorks (Elvish Mystic, Elves of Deep Shadow, Avacyn's Pilgrim, etc.), the signets, and Cultivate/Kodama's Reach all warrant some consideration! The next category I feel your deck needs is anthem effects to help you win by going wide. Again, I'm just going to give you a fairly long list of cards that should work in this deck, that way you can choose whatever ones you think would work the best! Anyways, some good options are Mirari's Wake (mentioned above in ramp), Craterhoof Behemoth, Elesh Norn, Grand Cenobite, Cathars' Crusade, Triumph of the Hordes, Mirror Entity, Deathbringer Liege, Marshal's Anthem, Purphoros, God of the Forge and Beastmaster Ascension. While some of these can be dead draws, most of the ones I have listed here either come attached to creatures or have abilities that provide additional value! Lastly, I would try to up your boardwipes. Even though you are an aggro deck you still need boardwipes for when things aren't going your way and you need to push that metaphorical "reset button." Since you have access to the best boardwipes (minus Cyclonic Rift) there are quite few that are so flexible or can end up being so one-sided, that you should prbably be running them. Overall I would recommend 4-6 boardwipes depending on you meta. Some great ones to consider are Decree of Pain, Wrath of God, Damnation, Austere Command, Blasphemous Act, Dusk / Dawn, Retribution of the Meek, Mass Calcify, Martial Coup, Rout and Hour of Reckoning. In conclusion, I really like what you have done with your deck, but I still think that there definitely a few things that can be done to improve it as you can see above. Good luck and best wishes! -Wrath of Cod
P.S. Vedalken Orrery is another card that might be worth a slot in this deck as it gives you more things to do at instant speed and helps you dodge boardwipes + give your creatures psuedo-haste by flashing them in at your endstep!
P.P.S. Lots of other Saskia builds seem to be running a small Sunforger package; thoughts?
1 month ago
You asked for curring advice, so here's some cards I'd cut:
Some of these are good in 60 card constructed, others are too slow or way to expensive and some just don't do anything useful for you.
But that's just some tips. Update the deck to your liking, smooth out your mana curve, change average cmc to below 3.5 and test it. It should run way better and more consistent. After that, check if you need more card draw, tutors or interaction. Enlightened Tutor and Idyllic Tutor might be worth looking at in the second interation, since they find Survival of the Fittest which in turn finds the creatures you want, and also they find all the other cool enchantments you have like the doubling seasons and Cathars' Crusade
1 month ago
MegaMatt13, your list is really sweet too!
In an effort to keep my deck truly midrange. I think I not have the amount of pillowfort-type enchantments that both of your lists have. I am going to try and have my creatures do the work instead. I may have to stray from the theme a little to accomplish that.
I think you're right about Iona. I have only cast her 2x ever. It feels really good when she resolves though that's for sure. BUT.. 9 mana is a stupid amount.
I will make some changes to this either tonight or tomorrow.Please let me know what you dudes think!!
Thank you both again for the suggestions. This is exactly the reason I love tappedout.
1 month ago
Hi RUST-O, a very different version of Marchesa than mine but I like it :)
I agree with preciousapprentice about adding mana rocks.
I also think bringing your mana curve down will help. You'll find the deck runs more smoothly once you bring average CMC below 4. Iona would be one that I cut due to being 9 mana and drawing a lot of hate.
Oh... In non-green decks I love Wayfarer's Bauble. Super cheap way to fix your mana and rampHope this helps