Multikicker 1,W (You may pay an additional 1,W any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
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Marshal's Anthem Discussion
17 hours ago
I would actually urge you to go wide with soldier (token) tribal, boosting your side up from their weenie status, and then giving them trample with Anax and Cymede.
Anax and Cymede provides a mass boost, where the trample is clearly more important than the +1/+1. The goal should be creating a table position where trample matters enough to do a nice bit of damage. I'll get to triggering this effect reliably later.
Red and white both excel at token production, and soldiers are a prominent tribe in both colours. Rise of the Hobgoblins, Martial Coup and any number of "put a crapload of white soldier tokens into play" should help you here. If possible, focus on either creatures as token production, or spells that do something else in addition to token production to get maximum value.
White is good at boosting creatures. Glorious Anthem, Marshal's Anthem, Cathars' Crusade and so on help you a lot. Soldiers as a tribe have some pretty good lords, such as Captain of the Watch, Auriok Steelshaper, Aven Brigadier (which has pretty cool art, btw), even including oddballs like Cenn's Tactician. Also, focusing on soldiers as a tribe allows you to benefit from Obelisk of Urd, Coat of Arms and Konda's Banner. This should make your dudes big enough for the trample to be an actual threat.
You'll want to reliably trigger Anax and Cymede once your board is good and ready to blow out. To this end, I'd veer away from instants and sorceries, and rather focus on enchantments: both red and white have a bunch enchantments with built in bounce: Conviction, Crown of Flames (and its many variants, there's a number of these things), Flickering Ward and Mark of Fury to name a few. These cards mean that you can repeatedly trigger your commander's Heroic ability. Then there's stuff like Spirit Loop, which you can't bounce at will, but will get back if Anax and Cymede die.
Card draw is a challenge for these colours. You should look into artifact options like Mind's Eye and so on to guarantee a full grip. Inheritance is a pretty ghetto white option, and red has a number of Wheel of Fortune effects. Also, focusing on ramp which can be cashed in as cards later helps: Mind Stone, Commander's Sphere and Boros Cluestone at least. White has tutors for enchantments and artifacts, look into those for consistency.
Finally, support and removal: Purphoros, God of the Forge is really strong with a token strategy, Aurelia, the Warleader is really good too. Maybe stuff like Angelic Skirmisher would do: remember that you get a multiplied benefit from any mass effect like that if you have the most dudes on the board. Legion's Initiative and Boros Charm protect you from boardwipes nicely. As for removal, well, white is the best colour for wraths, you should play into that. Also, there's reusable stuff like Shackles to tie in nicely with the enchantment use in general, which is good for making the most of tutors (and you can even Shackles your own Anax and Cymede in a pinch :D).
1 day ago
SaberTech made an excellent post, he said everything that needs to be said.
Anyways, I'm going to suggest that you switch Anax and Cymede to either Agrus Kos, Wojek Veteran for W/R soldiers or Aurelia, the Warleader for tokens. Tokens is probably the easier of the two to make, so use cards like Mobilization , Assemble the Legion, Rise of the Hobgoblins and Tempt with Vengeance to produce tokens. Then, use anthem effects like Marshal's Anthem, Spear of Heliod, Dictate of Heliod and Legion's Initiative to smash. Boros Charm stops a wrath effect, Purphoros, God of the Forge gets damage through even if you can't swing. Finally, spells that deal direct damage, like Lightning Bolt, are generally bad in EDH; it's much better to use unconditional removal like Swords to Plowshares or Path to Exile to kill creatures. Finally, ALWAYS include 2-4 wrath effects, as it's always better have them and not need them then it is to need them and not have them. In this case, I'd recommend Brightflame, Rout, Wrath of God and Blasphemous Act.
Hope that helps!
1 week ago
I'll have to test out Jade Monolith next time I play! I'm in the process of integrating "on the verge" cards. I'll add a Change Log shortly.
Your comment made me want to review the deck's anthems, organized by type:
1 month ago
Reborn Hero Rhox Pikemaster Standing Army Steam Catapult Veteran Armorer Veteran Armorsmith Veteran Swordsmith Veteran's Armaments Skullclamp Deploy to the Front Return to Dust Cathars' Crusade Marshal's Anthem Mobilization Rootborn Defenses
1 month ago
I like the changes, they mesh well together. I would still cut 3-4 lands. (the "official ratio is 40 lands, minus 1 for every 2 mana rocks) If you have one, throw in a Sandsteppe Citadel. For the slots you open up, I'd recommend some tribal banners, like Coat of Arms, Door of Destinies, generic boosts, like Glorious Anthem, Marshal's Anthem (which reanimates useful dudes), Spear of Heliod, or Gaea's Anthem, and some human lords, like Adaptive Automaton, Hamlet Captain, or Kabira Vindicator (who is a mana sink if you are getting flooded). I don't know what any of these cost, but they are good things for a tribal build that has a few more slots. I wouldn't run too many of them, but a few couldn't hurt.
1 month ago
Nahiri, the Lithomancer is Stone-Forges big sister, and is quite good in these kinds of lists. Sword of Body and Mind is a huge liability in EDH, because lots of players use their graveyards, and this essentially lets them draw ten cards. Sword of War and Peace does not interact very well with all the White auras, as it will remove them all because Protection prevents enchants. Masterwork of Ingenuity is whatever the best Equip on the battlefield is, and is quite cheap dollar wise. Marshal's Anthem is an Anthem effect, that also can return a boatload of dudes to the battlefield. Land Tax has the greatest art ever, and is really powerful deck thinning and land fixing. Steelshaper's Gift and Enlightened Tutor are additional copies of your favourite equipt, and Tutor also lets you get Enchants. Nykthos, Shrine to Nyx belongs in pretty much every Mono-Colour list ever. Dictate of Heliod lets you push through a huge chunk of damage.
2 months ago
The purpose of this deck is to control combat. I also needed mana fixing and draw, and the deck has been updated several times in the past two weeks to milk every ounce of good boros cards. Precinct Captain was cool but extremely lackluster, so in comes Knight of the White Orchid. Purphoros, God of the Forge wasn't worth the time even with token gen, so Solemn Simulacrum helps to make the deck more consistent. It sucks to see Marshal's Anthem go because it won me a game once (I repeat, once), but Mind's Eye will help with consistency. Accorder Paladin is also lackluster in EDH, so Figure of Destiny reappears as a top Boros creature, along with Boros Reckoner (Blasphemous Act OP). Angel of Glory's Rise has always been a dead card, so I happily will put in Jazal Goldmane to buff my numerous creatures on the board. True Conviction has never won me a game and is extremely difficult to play, so I'll lower the curve and go for consistency with Brave the Sands. Good luck getting through Iroas, God of Victory once he becomes a creature. Finally, Shared Animosity used to be good when the deck was primarily Human tribal, but has turned out to be lackluster as well. In its place, I bring Comeuppance to the table, with potential for targeted player boardwipe and potential backfiring of lethal spells like Burn at the Stake.
Let me know if you have any suggestions! This used to be my weakest deck by FAR but has turned into one of my favorites to play, 1v1 and multiplayer.
2 months ago
Thank you so much for the suggestions! :D Now to address each of them. x)
AEther Adept- I like it and will definitely maybeboard it for the time being until I can decide what to take out for it.
Angel of Serenity- I want to run this! I really do, but I cant figure out what to drop for it! x/ It's so expensive! lol It's been in and out of my maybeboard for awhile now.
Clever Impersonator- Already ahead of you. lol Just need to get one. xD
Lavinia of the Tenth- Been told to include this lots of times! Much like the rest though, I cant quite figure out what to drop. x)
Lone Missionary- Life isn't really a problem for me. I've combo'd off with 8 life before and won the game. I feel like running lifegain would just widen the target on my head. Haha! It IS a good suggestion though!
Peregrine Drake- See, it was a toss up for me between him, Cloud of Faeries, or Palinchron. In the end, I chose the Cloud because they're cheaper, can be cycled, and I can tutor for it with Muddle the Mixture. This was fairly recently so, after playtesting, perhaps I'll go with the Drake. xD
Rishadan Brigand- Yeah, I was looking at the comments on your deck. Haha! Already trying to find a spot for it.
Stonehorn Dignitary- Yes, I want to run him (about as bad as AoS). You guessed it though. Dunno what to replace with him. lol
Wingmate Roc- Definitely interests me. Maybeboard for sure!
Treachery- I'm beginning to sound redundant. xD Wanna run it, dunno what to take out.
Abduction- I run the Sower of Temptation/Gilded Drake combo to take creatures, permanently. As for regeneration purposes, I kind of bank on my counters to help keep Brago safe. Probably not the best tactic, huh. :/ I'll maybeboard it. xD
Ancestral Knowledge- I was originally running Mystic Remora, but I dropped it because I have lots of card advantage as is. Adding any more means I'll need more Reliquary Tower effects and you can tell already, I'm not very good at finding something to replace. xP
Cloudform- I never thought about this combo! That's actually really cool! Definitely want to run it! Uhm..any idea what to take out for it? ;
Mirror Mockery- Kind of confused about this one. Could explain it a little more?
Marshal's Anthem- Sideboard for sure. Good call.
Equilibrium- Utility is like, this entire deck. lol I have lots of stuff to deal with creatures. If it wasn't creature specific, I'd be all over it. :P
Cloudshift- I ran one before, but unless I can Isochron it or return it with Archaeomancer, it only saves him once (provided someone doesn't counter it). Most of the time, Brago will die 2 times in 1 game and I still manage to get him out and win. Thanks to tucking being a thing of the past, I really don't mind if Brago dies.
Appreciate all the advice! :D
|Avg. draft pick||1.21|
|Avg. cube pick||3.97|
|Commander / EDH||Legal|
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