Multikicker 1,W (You may pay an additional 1,W any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
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Marshal's Anthem Discussion
3 days ago
Hey :) thanks for the kind words on my knight deck, it's a very fun build to play.. I like this deck, if I were to ever make mine two colors it would look somethin like this. I have a few suggestions if you'd like.. I would take out the Crusades and replace them with Honor of the Pure. I don't know how well Mikaeus, the Lunarch does in here but anytime I have ever use him he turned out to be too slow for what I was wanting, maybe sub hom out for another Student of Warfare or Wilt-Leaf Liege. Also, with all of the double white mana symbols in here I would suggest maybe adding a Nykthos, Shrine to Nyx.. it could help the multikicker on Marshal's Anthem and the x cost for mikaeus
6 days ago
it looks like a solid build, i would try to add some more creatures. i think this deck could use some more anthems like Spear of Heliod, Kongming, "Sleeping Dragon", Glorious Anthem and Marshal's Anthem. I also think you are in order for more or other creatures like Odric, Master Tactician, Leonin Relic-Warder, Boros Reckoner, Archetype of Courage, Heliod, God of the Sun and Sun Titan. I also think that some card should be changed to take advantage of aurelia like take more combats than what she gives and also ways to protect her. Things like Lightning Greaves and Darksteel Plate and more combats like Aggravated Assault and Relentless Assault. I know some of these cards might be expensive but if you want a budget option for these card just let me know.
1 week ago
This deck destroys in multiplayer. lol
Treachery is great. Just don't know what I'd drop. Everything I have now makes me so happy. :P
Cloud Cover is a maybe.
Telepathy sounds great. Idk though. lol I'll think about it.
No field wipes! :P I've firmly decided that I don't need them. x) I take care of creatures just fine!
I draw enough so, no need for Blue Sun's Zenith or anything like that. Late game is usually me going infinite. (if that doesn't happen early as hell xD)
Thought Prison is tempting.
Screw Nevermore! I've laughed at that card plenty of times! (: I just remove it. Or counter it. :P
Marshal's Anthem is..meh. Idk. I don't see me getting much use from it to be honest.
Angel of Finality is definitely sideboard material. (I just don't post my sideboard here because my playgroup is always changing)
Inquisitor Exarch stays. xP You're the 2nd to tell me to drop it, but he shows in face in plenty of my games. Lots of times, my friends know to hold some sort of artifact removal for my normal win-cons. Being able to pop him out and return Strionic Resonator from the graveyard has happened plenty of times. I enjoy having some minimal lifegain too. (:
Thanks for the suggestions! :D And also thanks for the +1!
1 week ago
I see you have a much lower curve than my deck, I assume you play 1v1 more often then. Personally I prefer the late game Brago as he becomes an unstoppable, manipulative, "Fuck Blue", son of a bitch. Here's some cards I'd recommend although they may bump up your curve a little.
Treachery - Awesome card, I plan on getting it when I can afford it since it gives you such a mana boost.
Fireshrieker - Curves prefect for Brago and doubles his blinking power, maybe take out your Battle Mastery since the equipment is harder for an opponent to deal with.
Cloud Cover - breaks any spot removal that your opponents have and since most of your shit has an ETB effect it can be a good thing to get the triggers off again
Telepathy - Usually Screws over any other Blue players, you can take out Gitaxian Probe for this. If you really want to screw over other blue players run Llawan, Cephalid Empress. The only danger with this is that if they somehow copy it then it'll screw you over too. Still a funny card.
Wrath is never a bad idea if you're up shits creak without a paddle, think Day of JudgmentWrath of GodSupreme Verdict.
Sphinx's Revelation And/Or Blue Sun's Zenith for that X Draw. Super powerful late game.
Thought Prison - Crazy card once you start to blink it. People tend to get really salty once you start exiling stuff from their hand.
Duplicant & Phyrexian Ingester Exile creature forever, on a creature. Pretty awesome
Conjurer's Closet - Gets that extra blink off a turn, can be pretty strong and a saving grace if poor old Brago Nevermore'ed.
Marshal's Anthem - The Multikicker is what makes this card. Beautiful card late game, usually catches people off guard as their not expecting Blue/White to be reanimating their graveyard. Your danger level goes from 0 to 100 in 10 mana.
Speaking of reanimating, running an Angel of Finality outright stops all graveyard decks.
Phyrexian Metamorph & Rite of Replication - Yeah, cloning is stronk. Especially when you clone it 5 times and get an ETB trigger for each of them..
I'd say take out Inquisitor Exarch, I know he's good if you go infinite because you outright win but until then he's just a dead card chances are if you go infinite you'll have something else to make sure your opponents can't come back.
1 week ago
So I take it that your deck is to play a bunch of cool angels, equip them with cool weapons and win. I think for the most part that is fine. However, there are some problems with the deck. I will lay out general problems and talk about specifics after.
The way the deck is played:
The point of the deck is to sup up one or two dudes and attack for a ton. Ive noticed the deck tries to do two things: play awesome expensive creatures, and put a ton of little creatures in the field. You cant efficiently do both. This is because you should be spending your mana on equipping your dudes to make this super powerful. You can either man a bunch of 1/1s or have 1 super equipped creature, not both, not enough mana. You general is design for an equipment deck and thats what you should be doing.
If you look at the chart, there seem to be too many 6 mana cards. There are 2 ways to fix that. 1) Remove some 6 drops and all more 3, 4 and 5 mana cards. Or 2) add mana ramp so you can play those 6 costing cards. Here is a link explaining mana ramping.
Number of cards:
As we discussed, I think keep the deck to the minimum number of 100 cards is for the best.
Cards I might take out:
Geist-Honored Monk: I dont think this is very good, many because you deck is support to play a few creatures and equip them. Playing a few creatures wont make this guy big.
Hallowed Spiritkeeper: This guy kind a sucks because there wont have a lot of creatures in your graveyards, and plus, it has to die to get the effect and there is nothing in your deck to sacrifice it on demand.
Jazal Goldmane: Again, you wont have very many creatures in the field, let alone have a lot of creature attack at once.
Radiant, Archangel: Not that great because 1) you dont have that many creature in the field, and 2) your angels are so expensive, it will cost too much to have multiple fliers in the field.
Assault Suit: just not a very good card, cost too much to play and equip and even worst in 1 vs 1.
Commander's Sphere: not that great, you only play one color so this only taps for white.
Sword of War and Peace: not super great compared to the other swords, just a little extra damage and some life.
Titan Forge: Also not that great, at beast case, you can create a golem four turns after casting it. And you have in invest three mana every turn to do it as well.
Cathars' Crusade: again, not much creatures on the field.
Marshal's Anthem: cost too much, not enough creature on the field or in the graveyard.
Blade Splicer: not enough utility, nothing more than a 3/3/ first strike.
Thopter Assembly: cost a lot, not as cool as your angels.
Cards to consider:
Mass Calcify: pretty much destroy everyone elses creatures
Gilded Lotus: mana ramp
Etched Champion: if you control 3 or more artifacts, it gets protection from ALL COLORS
Austere Command: a very flexible sweeper, since you can choose what to destroy. Artifacts, enchantments, big creatures, or small creatures.
Serra Ascendant: this guy is so OP. since commands always starts at 40 life. This will always come in a 6/6 flying lifelink on turn ONE crazy
Angel of Jubilation: its an angel and it stops my black deck from doing dumb things
Sunscorch Regent: really good in multipler, and its a dragon, I know you like dragons
Luminarch Ascension: OHMYGOD if you didnt lose life at the end of ALL you opponents turn, you put a counter on this, when you have four or more counters on it, you can just pay 2 mana, and get a 4/4 angel, MULTIPLE TIMES and as long as the enchantment stays, and its got 4 counters, you can keep doing that kind a dumb by dumb I mean OP
Beware of own traps:
You cant not equip any creatures with Lightning Greaves on it because Lightning Greaves gives the creature shroud and equipping a creature is a targeted ability, however, you can equip your stuff to your creature, then equip Lightning Greaves after everything that all the equipment will stay equipped.
1 week ago
As for cards to take out, it depends on what you want your win condition to be. Bruna is usually best just killing an opponent in one turn with commander damage, so creatures can be kept to a minimum. In the event you are playing against black, it is always handy to have sac fodder, though.
As for what to take out, I would say Eidolon of Countless Battles, Fabled Hero, Mother of Runes, Silverblade Paladin, Mirran Crusader, -Hero of Iroas, Intrepid Hero, Ephara, God of the Polis, Eight-and-a-Half-Tails, and Rune-Tail, Kitsune Ascendant aren't doing much here. Most of these cards should be replaced by auras to stick on Bruna-
4 weeks ago
Thanks for the feedback nayrash5 - I'm looking at getting the three Fetchlands you've put there, as well as Windswept Heath. I'm also after a Nahiri. I hadn't considered Marshal's Anthem but definitely will look for one. Thank you!
4 weeks ago
With Admonition Angel, you should really be running Arid Mesa, Flooded Strand, and Marsh Flats so you can trigger landfall twice and get a free shuffle, and the fact that they grab Mistveil Plains is pretty good too. Nahiri, the Lithomancer would be great with the high density of equips in here, and the sword she makes is epic. Marshal's Anthem can be a cheeky way to return a huge number of creatures to play.