Multikicker 1,W (You may pay an additional 1,W any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
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Marshal's Anthem Discussion
1 week ago
The purpose of this deck is to control combat. I also needed mana fixing and draw, and the deck has been updated several times in the past two weeks to milk every ounce of good boros cards. Precinct Captain was cool but extremely lackluster, so in comes Knight of the White Orchid. Purphoros, God of the Forge wasn't worth the time even with token gen, so Solemn Simulacrum helps to make the deck more consistent. It sucks to see Marshal's Anthem go because it won me a game once (I repeat, once), but Mind's Eye will help with consistency. Accorder Paladin is also lackluster in EDH, so Figure of Destiny reappears as a top Boros creature, along with Boros Reckoner (Blasphemous Act OP). Angel of Glory's Rise has always been a dead card, so I happily will put in Jazal Goldmane to buff my numerous creatures on the board. True Conviction has never won me a game and is extremely difficult to play, so I'll lower the curve and go for consistency with Brave the Sands. Good luck getting through Iroas, God of Victory once he becomes a creature. Finally, Shared Animosity used to be good when the deck was primarily Human tribal, but has turned out to be lackluster as well. In its place, I bring Comeuppance to the table, with potential for targeted player boardwipe and potential backfiring of lethal spells like Burn at the Stake.
Let me know if you have any suggestions! This used to be my weakest deck by FAR but has turned into one of my favorites to play, 1v1 and multiplayer.
1 week ago
Thank you so much for the suggestions! :D Now to address each of them. x)
AEther Adept- I like it and will definitely maybeboard it for the time being until I can decide what to take out for it.
Angel of Serenity- I want to run this! I really do, but I cant figure out what to drop for it! x/ It's so expensive! lol It's been in and out of my maybeboard for awhile now.
Clever Impersonator- Already ahead of you. lol Just need to get one. xD
Lavinia of the Tenth- Been told to include this lots of times! Much like the rest though, I cant quite figure out what to drop. x)
Lone Missionary- Life isn't really a problem for me. I've combo'd off with 8 life before and won the game. I feel like running lifegain would just widen the target on my head. Haha! It IS a good suggestion though!
Peregrine Drake- See, it was a toss up for me between him, Cloud of Faeries, or Palinchron. In the end, I chose the Cloud because they're cheaper, can be cycled, and I can tutor for it with Muddle the Mixture. This was fairly recently so, after playtesting, perhaps I'll go with the Drake. xD
Rishadan Brigand- Yeah, I was looking at the comments on your deck. Haha! Already trying to find a spot for it.
Stonehorn Dignitary- Yes, I want to run him (about as bad as AoS). You guessed it though. Dunno what to replace with him. lol
Wingmate Roc- Definitely interests me. Maybeboard for sure!
Treachery- I'm beginning to sound redundant. xD Wanna run it, dunno what to take out.
Abduction- I run the Sower of Temptation/Gilded Drake combo to take creatures, permanently. As for regeneration purposes, I kind of bank on my counters to help keep Brago safe. Probably not the best tactic, huh. :/ I'll maybeboard it. xD
Ancestral Knowledge- I was originally running Mystic Remora, but I dropped it because I have lots of card advantage as is. Adding any more means I'll need more Reliquary Tower effects and you can tell already, I'm not very good at finding something to replace. xP
Cloudform- I never thought about this combo! That's actually really cool! Definitely want to run it! Uhm..any idea what to take out for it? ;
Mirror Mockery- Kind of confused about this one. Could explain it a little more?
Marshal's Anthem- Sideboard for sure. Good call.
Equilibrium- Utility is like, this entire deck. lol I have lots of stuff to deal with creatures. If it wasn't creature specific, I'd be all over it. :P
Cloudshift- I ran one before, but unless I can Isochron it or return it with Archaeomancer, it only saves him once (provided someone doesn't counter it). Most of the time, Brago will die 2 times in 1 game and I still manage to get him out and win. Thanks to tucking being a thing of the past, I really don't mind if Brago dies.
Appreciate all the advice! :D
1 week ago
Cloudform this has been mentioned in a lot of places already - blinking makes face down cards face up. Free spells! just be sure to blink Cloudform with the manifested spell so it keeps manifesting
Mirror Mockery don't put it on Brago! remember you can move it around at will so you can change whoever you want to blink twice/thrice
Marshal's Anthem strong sideboard against counter/kill decks, after you start blinking it you're basically paying 2 mana to return a creature from graveyard to battlefield. (you can pay kicker costs when blinking)
Equilibrium ayy lmao (it doesn't apply to blinking creatures but good utility nonetheless)
Curse of Exhaustion another one of those hatebears; because of Brago, you can blink it to move it around in multiplayer games, thus slowing down everyone else
Cloudshift in case anyone gets any fancy ideas and kills Brago
1 month ago
Don't get me wrong, I love that brutally quick, boros beatdown style of EDH but I think you need to tighten up the list here.
Ramp is the big issue here, cards like Land Tax, Tithe, Knight of the White Orchid, Burnished Hart and Weathered Wayfarer could help you find lands, and maybe a few more rocks, Darksteel Ingot, Coalition Relic and even Chromatic Lantern would get you to powerful turns early.
You could probably drop some of the more weenie guys from the list too, Longbow Archer, Akroan Hoplite, True Believer and Truefire Paladin dont seem to be worth the card slots. Mentor of the Meek can help solve Boros' lack of draw, and with the amount of 1/1s you can pump out, Skullclamp is gold.
I bet a Ogre Battledriver could slot in the place of Soltari Guerrillas. How about Assemble the Legion over Glory of Warfare? Jazal Goldmane could function as a finisher once you reach a critical mass of tokens, as could Mirror Entity. Sublime Archangel usually helps wreck face, and a Archangel of Thune could fill Exalted Angel's boots.
I think a few more non-creature cards wouldn't go astray either. Oblation, Crib Swap, Condemn, Return to Dust, Disenchant, Austere Command and Wrath of God are all nice answers to have around; you wont always come out of the gates fast enough to just beat down, and not being able to deal with cards like Propaganda or Mirari's Wake will hamper your ability to smashy-smashy.
I think an equipment package would be of great benefit too, but we can sort that out later.
1 month ago
Marshal's Anthem is the only thing that comes even somewhat close in my opinion, but I don't play modern.
1 month ago
Some good cards for white "mana-ramp" (ie making sure you have land each turn) are Endless Horizons, Knight of the White Orchid, Weathered Wayfarer. They'll 1) help you thin your deck out and 2) let you keep lands in your hand.
It's a pretty good start so far!
1 month ago
|Avg. draft pick||1.21|
|Avg. cube pick||3.96|
|Commander / EDH||Legal|
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