Multikicker 1,W (You may pay an additional 1,W any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
Price & Acquistion Set Price Alerts
|Cardhoarder (MTGO) Price||Normal||Foil|
|0.07 TIX||1.5 TIX|
|Have (20)||jwe94 , NuBByThuMB , Regigigas23 , angrychains , 8vomit , Raistlin911822 , jecder , TheHroth , TrystonSpencer , pskinn01 , gyro2117 , nemesis101 , deatn1342 , BlackLusterLotus , CookieJedi , Seraphicate , Tiddilywinkus , SuperAshura , insertcleverid , rockleemyhero|
Marshal's Anthem Discussion
1 week ago
This is a budget version of my Ghave build. It tries to keep as many of the efficient combo pieces, but subs out some of the goodstuff for cheaper (monetarily) alternatives.
This deck relies on a lot of small two- or three- card (finite) combos to generate tons of +1/+1 counters and creatures, and uses Ghave to switch between the two. The various pump effects allow a token-based kill, but killing with a gigantic Ghave works just as well.
Cards fall into several categories:
- +1/+1 Counter Generation: Champion of Lambholt, Corpsejack Menace, Cytoplast Root-Kin, Golgari Guildmage, Ivy Lane Denizen, Juniper Order Ranger, Lumberknot, Renegade Krasis, Twilight Drover; Cathars' Crusade, Doubling Season; Blade of the Bloodchief, Contagion Engine; Oran-Rief, the Vastwood
- Token Generation: Selesnya Guildmage; Sprout Swarm
- Anthem Effects:Beastmaster Ascension, Intangible Virtue, Marshal's Anthem; Mirari's Wake; Coat of Arms, Hall of Triumph, Sword of the Paruns; Garruk Wildspeaker
- Recursion: Cadaver Imp, Deadwood Treefolk, Eternal Witness, Sun Titan; Marshal's Anthem.
- Removal: These are more obvious - of note are Woodfall Primus, Butcher of Malakir, Dictate of Erebos, and Aura Shards. Glare of Subdual works as pseudo-removal since this is a token-heavy build.
- Mana Acceleration: Also pretty obvious. Of note are Gyre Sage and Mirari's Wake.
- Ghave, Guru of Spores + "enter the battlefield" counter generation (Champion of Lambholt, Corpsejack Menace, Ivy Lane Denizen, Juniper Order Ranger, or Cathars' Crusade)
- When the creature comes into play, put a +1/+1 counter on the relevant card; then pay (1) and remove that counter to put a token into play; repeat.
- Net result is (1): Put a 1/1 Saproling onto the battlefield.
- Ghave, Guru of Spores + death-trigger counter generation (Lumberknot, Twilight Drover, or Blade of the Bloodchief)
- Pay (1) and sacrifice a creature, putting a +1/+1 on the relevant creature AND a +1/+1 counter on the target creature; pay (1) and remove a +1/+1 counter to make a token; repeat.
- Net result is (2): Put a +1/+1 counter on target creature (and trigger any death triggers (e.g. Dictate of Erebos, Falkenrath Noble)
- Ghave, Guru of Spores + Woodfall Primus + "enter the battlefield" counter generation (Cathars' Crusade, Ivy Lane Denizen, Juniper Order Ranger)
- Pay (1) and sacrifice Deadwood Treefolk, putting a +1/+1 counter on something; ST's persist ability triggers, returning it to the battlefield with a -1/-1 counter; the counter generator's ability triggers, putting a +1/+1 counter on WP (cancelling the -1/-1, leaving it with no counters) AND WP's "enter the battlefield" ability triggers, destroying a noncreature permanent.
- Net result is (2): Destroy target noncreature permanent and put a +1/+1 counter on target creature.
- Gyre Sage (with 4 or more +1/+1 counters) + Sword of the Paruns
- Tap Gyre Sage for mana; spend (3) to untap Gyre Sage; repeat. As long as GS has at least four counters, you'll net at least 1 mana each time.
While Ghave is involved in most of the combos, this deck can win even if you don't have him. The inherent synergies between the tokens, counter generation, and anthem effects is REALLY strong.
Intentional Inclusion/Exclusion Choices:
- Swiftfoot Boots > Lightning Greaves: Hexproof is MUCH better than shroud in this deck, because you often want to put counters on the equipped creature.
- Dictate of Erebos > Grave Pact: It's too hard to hit (B)(B)(B) reliably; DoE is with worth the extra mana for the ability to cast it most of the time.
- Burnished Hart > Yavimaya Elder: The options are roughly (3)+(3) to put two lands into play tapped, or (1)(G)(G)+(2) to get two lands into your hand and draw a card. I ran into issues with [a] not getting (G)(G) early enough, ideally turn 3, and [b] not getting acceleration from YE since the lands go into your hand.
3 weeks ago
With your tokens, I'd recommend anthem effects, like Dictate of Heliod, Spear of Heliod,and Marshal's Anthem. The archetypes from Born of the Gods that are in mardu colors all work really well together (Archetype of Courage, Archetype of Aggression, and Archetype of Finality for reference. Finality is insane with Alesha btw). Urbis Protector makes a high power token and can be easily recurred, and the white splicers from New Phyrexia (Master Splicer, Blade Splicer, and Sensor Splicer) are solid token generators as well. Custodi Soulbinders is a fantastic card for token decks, as it gets stronger with each creature in play (all creatures, not just your own), it makes more tokens, and it can be recurred.
If you are able to keep your tokens at power 2 or less, Raid Bombardment deals a lot of damage quickly.
4 weeks ago
I will swap out the Crater's Claws for Devil's Play but i am not subbing out Shivan Meteor its to funny of a card not to play. I would probably swap out Marshal's Anthem for Into the Maw of Hell instead.
1 month ago
1 month ago
Good suggestions, especially the mana base. I've more or less left my land selection alone for fear of wanting super-expensive lands. :p I'll definitely put in the ones you've mentioned (possibly excepting the Karoos; I don't like them much). Crypt of Agadeem will be in for sure.
I mainly picked Dread Cacodemon for it being an 8/8 I could fetch with the Apostles, but I just noticed it doesn't have flying, so that will probably go; maybe some changelings will take its place. Bloodgift Demon is sound, but I might leave Indulgent Tormentor in as well just for good measure. I suspect I'll draw more often than not, especially if I pick on people with low life/few creatures. :p Pestilence Demon might go as well; I didn't consider it and the Apostles on-board at the same time.
I have no idea why I put in Plea for Guidance over the other tutors; I guess I was mainly thinking it'd fetch Bloodbond March and one of my shrouds on one card. But I don't really need those, so Increasing Ambition will do nicely in its place.
I'm in love with Leyline of Sanctity; I have two of them in paper, but their online price is an absurd 10 tickets, so I picked alternatives. They're mostly in here because of the dangers of Bojuka Bog; I only wish there was a "cards in your graveyard have hexproof" to supplement it.
I like the suggestion of on-death effects, and I'll consider Teysa, Orzhov Scion. Beastmaster Ascension is hilarious, and might also work nicely. One other thought I had was Descendent's Path, since it might just pop Apostles (or later, demons!) onto the field for free.
I didn't do research on this deck before making it, so things like Edgewalker and Doubling Chant (and Pack Hunt) were random ideas that seemed to work well for me. I'll probably replace either Return to the Ranks or Marshal's Anthem with the new card coming in Fate Reforged, since it's basically Immortal Servitude but one cheaper. (They exile at end step, but if I have a multiple of six I can sacrifice them all for more demons and it won't matter.)
I might also try a completely different build, perhaps BUG, using Verdant Succession and the few blue color-changing effects. But I suspect that wouldn't work well as often as this might.
Thanks for all your help!
1 month ago
Love the name.
Cuts: Goblin Lore Proclamation of Rebirth Return to the Ranks (you don't have enough 1 and 2 drop creatures to justify those two) Tormenting Voice Torrent of Souls Prophetic Flamespeaker Stingscourger Silverblade Paladin Tymaret, the Murder King Village Bell-Ringer Raid Bombardment (you know the creatures Alesha brings back won't get attack triggers, right?) Crackling Doom Ambition's Cost Ancient Craving (there's better card draw in black) Ankle Shanker (? The attack triggers again, this one's a toss up.) Bog Initiate (doesn't seem all that useful) Goblin Bombardment (there are better sac engines in your colors) All of these cards are either too weak for commander or don't benefit you enough in this particular deck.
Possible adds: Duergar Hedge-Mage Blind Zealot Garza's Assassin Ignition Team King Macar, the Gold-Cursed Liliana's Specter Mindclaw Shaman Mirror Entity Nekrataal Siege-Gang Commander Sin Collector Phyrexian Revoker Viashino Heretic Millikin
You also need some discard engines so you can skip straight to reanimating things with Alesha: Cunning Lethemancer Necrogen Mists Mindslicer Hammer Mage Jaya Ballard, Task Mage Thought Gorger Undead Gladiator Curse of Chaos Necrogen Mists Mask of Memory
Other things to consider:
Reveillark is a leaves play trigger that does the exact same thing as your commander and can't be reanimated with her, I don't see the point.
Karmic Guide Order of Whiteclay Reveillark Sun Titan Dread Return Immortal Servitude Proclamation of Rebirth Marshal's Anthem Return to the Ranks Unburial Rites Unearth Torrent of Souls Whip of Erebos and Victimize all do the same thing your commander does. That's a tiny bit redundant, don'tcha think? If I were to keep any of them it would be: Karmic Guide because you can tutor it into your graveyard and use it to repeatedly recur things that either Alesha can't hit or that you don't want to have to attack with; Sun Titan because he hits non-creatures and is a total boss; Immortal Servitude mass recursion is after all, mass recursion; and maybe Victimize or Dread Return.
Attack triggers: creatures reanimated with Alesha won't get them. This kind of reduces the effectiveness of Ankle Shanker Fervent Charge Mardu Ascendancy Path of Bravery and Raid Bombardment, but it's up to you whether you still want to include them.
Fantastic tutor engine that runs very well in this deck: Insidious Dreams + Wheel of Fortune/Wheel of Fate/Reforge the Soul. Tutor a whole bunch of cards, drop a bunch of targets for Alesha, get all the cards next turn +a little extra + you get to mess up all your opponent's hands.
Lastly I should mention that I got most of this off of CommanderTheory's Alesha primer, which you can find here: http://commandertheory.tumblr.com/post/107361284027/alesha-who-smiles-at-death
Not clicking the suggestions thing cause holy shit I linked a lot of cards.
1 month ago
Epochalyptik: I mostly agree with you...except with Alesha. She certainly has some potential. Combine her with sac outlets, ways to keep Alesha alive and nifty stuff like Karmic Guide and Abyssal Gatekeeper. Oh, and while we're at it, let's toss in Dictate of Heliod, Marshal's Anthem, and other anthem effects.
The possibilites are there. We just need to find one or more cards with which to use her, like Strionic Resonator. My Johnny senses are all over Alesha right now.