Multikicker (You may pay an additional any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
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Marshal's Anthem Discussion
1 week ago
Okay, massive overhaul here. I also realized like an idiot that I didn't actually keep track of everything I took out at the time I was doing this so the list will likely have a few holes. To sum up, I focused my deck much harder on making etb and death-based creatures. Several instants, sorceries, and enchantments were removed in exchange for Alesha-recurrable creatures that do ultimately the same thing, as well as just overall upgrades for some of the creatures and enchantments. I'm also in the process of putting a few more allies into the deck to make for some clustered effects triggering all at once off of etb, but I do not have all of them that I need at the moment such as Drana, Liberator of Malakir and I removed Resolute Blademaster in that line to be put back in once I do. This deck now hates flying, but I hopefully have more damage and control of the board overall. Anyway, here's the (to the best of my memory) outs:
Resolute Blademaster Swarm of Bloodflies Skeletal Grimace Skullclamp King Macar, the Gold-Cursed Rescue from the Underworld Charmbreaker Devils Ankle Shanker Knight of the White Orchid Butcher of the Horde Unburial Rites Disciple of Phenax Sin Collector Priest of the Blood Rite Mardu Ascendancy Marshal's Anthem Akoum Refuge Millikin Elder Cathar Graveblade Marauder
And here are the ins:
Plains Tainted Field Pilgrim's Eye Burnished Hart Stingscourger Hanweir Garrison Feldon of the Third Path Anarchist Karmic Guide Goldnight Commander Auramancer Knight-Captain of Eos Mother of Runes Gift of Immortality Rune-Scarred Demon Disciple of Bolas Liliana, Heretical Healer Flip Viscera Seer Archetype of Finality Noosegraf Mob Bala Ged Thief High Priest of Penance Duergar Hedge-Mage
I'll leave the acquireboard to be looked at to avoid making this monster of a post any longer. but they're all substantially useful cards if anyone would like to peruse it to help my transitions move more quickly. As always, suggestions, comments, possible combos are always welcome and greatly appreciated. I'm extremely indecisive with my decks and constantly finding 'better' cards than what I have. Amd I now have a mostly new maybeboard since most of my maybes have been finally added in a grueling but rewarding process of staring at my broken down deck for hours making decisions.
1 week ago
I just... sigh I just love this. Silly title, insulting description that doesn't tell you anything about the deck, which is okay because the silly title told you literally all you need to know.
Only suggestions that come to mind are Gisela, Blade of Goldnight, stuff like Caged Sun, and maybe some white Resurrection spells like Marshal's Anthem, Miraculous Recovery, or Search for Survivors. Test of Endurance seems like it wouldn't even be fair.
3 weeks ago
Since your deck has quite a few ways to make tokens you should capitalize on them. Ashnod's Altar can turn them into mana for explosive plays later on (and make them combo with Nim Deathmantle.) Smothering Abomination, Dark Prophecy, or Skullclamp can turn them into card drawing engines.
Pawn of Ulamog and Sifter of Skulls are two low cost creatures that can help you get a ton of tokens onto the battlefield with little effort. And those creatures offer you mana.. which can be abused if you play the right cards.
Gift of Immortality does not work with tokens, but it's an amazing card. Toss it on your Kokusho, the Evening Star and watch your opponents scramble to find an answer. Or toss it on Sun Titan and gain an excessive amount of life. Put it on Burnished Hart and you'll be swimming in lands.
You asked about ways to ramp effectively in W/B earlier. Crypt Ghast, Cabal Coffers, Nirkana Revenant, and Urborg, Tomb of Yawgmoth will have you swimming in so much mana you barely know what to do with it. If you decide to go this route definitely include an Expedition Map.
I love to draw cards, card advantage is a good way to never miss a land drop, and always have an answer. So here are a few cards you use to beef up your hand Grim Haruspex, Dark Prophecy, Skullclamp, Smothering Abomination, Necropotence, and Bloodgift Demon.
A reanimation package can also really benefit Ayli, even if you only include a couple of reanimation effects. Emeria, The Sky Ruin, Debtors' Knell, Dawn of the Dead, and Sheoldred, Whispering One are the best repeatable effects you're likely to find. Victimize, Marshal's Anthem, Animate Dead, Necromancy, Karmic Guide, and Phyrexian Delver are some good one off effects.
4 weeks ago
Alhammarret's Archive is a good add, double the lifegain, double the extra cards.
Speaking of drawing cards.. you need a way to draw more of them. Well of Lost Dreams, Phyrexian Arena, Dark Prophecy, Necropotence, Smothering Abomination, Grim Haruspex, and Bloodgift Demon all come to mind.
Some reanimation could help your deck out a lot. Victimize, Karmic Guide, Animate Dead, Necromancy, Emeria, The Sky Ruin, Phyrexian Delver, Living Death, Sun Titan, and Marshal's Anthem are cards you might consider.
Gift of Immortality and Nim Deathmantle are two cards that don't reanimate creatures per se, but they can bring them back to the battlefield if they're already out there. And can lead to insane plays.
Since you seem to like tokens quite a bit Phyrexian Processor is another card you might consider running.
If you want more card ideas, or are curious about other Ayli strategies feel free to check out my Ayli deck, and to ask for more specific advice.
4 weeks ago
My Ayli deck uses Sifter of Skulls, Pawn of Ulamog, and Ashnod's Altar as fuel for it's engine. With the Altar, Mikaeus, the Unhallowed, Nim Deathmantle and any two non-human creatures I get infinite death and ETB effects. The Sifter and Pawn can lead to overwhelming card advantage if you Skullclamp the tokens they produce. Or you can use the tokens for mana to go infinite with something like + + for infinite lifegain, and creature death effects.
Lastly, you might consider running Sanguine Bond if your aim is to drain your opponents life.
1 month ago
I like this, but I think a better angel as commander is in order. Creature activated abilities are just not what they used to be. That said, I have had mono-white EDH decks for years, and still run one that does very well.
Akroma, Angel of Wrath - potential commander
Magus of the Moat
Gisela, the Broken Blade - potential commander
Bruna, the Fading Light - potential commander
Herald of the Host
Avacyn, Guardian Angel
Radiant, Archangel - potential commander (top choice)
1 month ago
Marshal's Anthem would be amazing post board wipe, provided you have the mana (which you do). Bringing back Blightsteel for would be just silly. Quicksilver Amulet and Elvish Piper need to be in here, seeing as you will probly have some fatties in your hand that you want to get on the field for cheap.
1 month ago
If you're interesting in putting in some easily recurrable removal Fiend Hunter and Leonin Relic-Warder are two great creatures to use. Any creature reanimation will bring them back, and they can both be brought back by Sun Titan.
If you're sacrificing your creatures for profit, then adding in some more reanimation is good thing to do. Getting double, or more, usage out of a creature will aid you on the path to victory. Animate Dead, Necromancy, Dawn of the Dead, Marshal's Anthem, Reveillark, Sheoldred, Whispering One, Debtors' Knell, and Emeria, The Sky Ruin are just a couple examples of great reanimation effects.
Withered Wretch offers you additional graveyard hate, and can take care of multiple cards a turn.
Solemn Simulacrum, Knight of the White Orchid, Sword of the Animist, Sol Ring, and Crypt Ghast all offer you ways to ramp, so you can power your spells out faster, and the first three also thin your deck to make you more likely to draw spells.