Multikicker 1,W (You may pay an additional 1,W any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
|Have (23)||nemesis101 , 8vomit , the3rdH0kage , jecder , PrimeSpeaky , Dritz , clockworkcactus , Makki2chigi , Carpalol , shadowhound14 , Schuesseled , Garruk_Wildspeaker , rikufodder , attak , adventfaith , Manicton123 , deatn1342 , SuperAshura , thenewcraft , kungfurabbi , Kamotz , x754 , Metia|
|Want (3)||ProJoe , ZombieCat , Wolfninja|
You can take advantage of things like Angelic Renewal , Enduring Renewal and Sigil of the New Dawn . Marshal's Anthem works pretty well too. You also get to tax opponents with things like Athreos, God of Passage .
You lose counter spells, but gain way better removal from white, both in the form of board wipes (which works to your advantage) and spot removal.
The only real downside of not having blue is the lack of self mill, but you can still get things into your graveyard easily enough with just black.
Pulled a Japanese Ajani, Mentor of Heroes today. I put him in here and cut Marshal's Anthem . It was an okay card, but sometimes it just ended up being a not-so-glorious boost. It also doesn't trigger Karametra.
@DrkNinja Entreat the Angels
is something I will consider; it's a great mana dump. As to your land comment, I've actually had no issues at all. Three of the nonbasics are actually fetchable with Karametra's trigger: Temple Garden
, Dryad Arbor
, and Sapseep Forest
. That leaves 8 lands out of the 35 that I can't fetch. The dual lands are critical early game to get my mana fixing right. Utility lands like Nykthos, Shrine to Nyx
and Stirring Wildwood
are always awesome in EDH.
So there are some cards I would definitely consider not putting in this deck that you have, and some I really feel would benefit this deck, but I really like the general concept. You made me look at some cards and go "hmmm.... that should be in my karametra deck..."
So here's a list of somethings I'd say consider...
Landfall triggers are great but eventually you run out of lands and eventually you need a win con these I think are cool cards that would help.
I like what you've done here for the most part, most of your changes seem pretty logical. I do have a few suggestions though.
Angelic Armaments - this seems too expensive for what it's doing for you. Anyhow, Obelisk of Urd was one of the cards I was debating putting into my deck originally, and it seems like a better fit than the armaments - bit more expensive to cast initially but then there's no equip cost (4 mana for a fairly mediocre buff is pretty rough) and it has convoke, so it probably works out evenly, and buffs the entire team.
Accorder's Shield - this seems fine, but, I dunno, boring? Looking in-block I might replace it with something like Tatsumasa, the Dragon's Fang because flavor, going out of block maybe something like Basilisk Collar or even Argentum Armor (the CMC is rough but if you're cheating it out with Godo, the next turn could get interesting), as that would net you either an additional way to wipe boards with the Ronin Cliffrider (while gaining a bunch of life) or an artifact that tends to have an immediate and splashy impact the turn after it's played; unanswered that thing wins games.
Samurai of the Pale Curtain - this is a good creature that can (partially) hose reanimation shenanigans, but it's a bit of a non-bo when run with the other samurai in a dedicated tribal deck; Indebted Samurai will never get any counters, Oathkeeper, Takeno's Daisho won't bring anything it's attached to back into play (which makes the Iizuka the Ruthless sac trick much worse), and Bushi Tenderfoot won't ever get to flip and turn into the much more badass Kenzo the Hardhearted . It also makes the kicker on Marshal's Anthem kind of pointless as long as it's around. You can play around all that of course, but as is you're looking at a creature that's wonderful some of the time and just a dead draw most of the time. Assuming you want to keep the number of samurai where you have it, may I suggest perhaps Taurean Mauler ? Unless you target it with Sensei Golden-Tail it won't ever actually have Bushido, but it IS technically a samurai and in a multiplayer game it can get huge pretty quickly.
Rupture Spire and Transguild Promenade - those were in my list mostly because I didn't feel like buying Temple of Triumph and Sacred Foundry , which are just straight up 100% better in every way for the purposes of a deck with this 2-color combination, so if you're looking to improve the mana-base that would be a good place to start. Alternately (or possibly additionally) Battlefield Forge is another land that might be a good include.
That's all that springs to mind at the moment, hope you find it helpful.
Midrange always need control.
Drop Herald of War , I want to make it work to. Bottom line is it takes 2-3 rounds on avg to work once in play.
This is a start. You will see on testing that bit a HUGE change.
Gotta work in some exiles
These changes mostly are cheap, except nyx, but if you are going mono anything its a must have card.
Condemn , Wrath of God , Skullclamp (mostly for Brimaz tokens), Duplicant , Gauntlet of Power , Planar Portal , Champion's Helm , Golem-Skin Gauntlets , Explorer's Scope , Konda's Banner , Inquisitor's Flail , Infiltration Lens , Heartseeker , Haunted Plate Mail , Mask of Memory , Ring of Thune , Strata Scythe , Oreskos Swiftclaw , Silvercoat Lion , Jamuraan Lion , Leonin Battlemage , Blade of the Sixth Pride , Brass Herald , Hall of Triumph , Riptide Replicator , Obelisk of Urd , Shared Triumph , Harsh Mercy , Volrath's Laboratory , Gerrard's Battle Cry , Eldrazi Monument , Dictate of Heliod , Glorious Anthem , Honor of the Pure , Leonin Sun Standard , Marshal's Anthem , Spear of Heliod .....I could go on.
OK. I've made some major adjustments, and this is the result. For reference, here are the cards that I've added:
Windbrisk Heights , New Benalia , Emeria, The Sky Ruin , Eiganjo Castle , and Mistveil Plains ; Strip Mine and Wasteland ; Soul's Attendant , Soul Warden , and Angelic Chorus ; Enlightened Tutor , Idyllic Tutor , and Academy Rector ; Darksteel Mutation ; True Conviction ; Oblation , Condemn , Banishing Stroke , and Unexpectedly Absent ; Vedalken Orrery ; Armageddon and Ravages of War ; Wrath of God ; Ajani, Caller of the Pride ; Akroma's Memorial ; Coat of Arms and Obelisk of Urd ; Crucible of Worlds and Smokestack ; Strionic Resonator ; Duplicant ; Solemn Simulacrum ; Sensei's Divining Top and Scroll Rack ; Worn Powerstone and Thran Dynamo ; Snow-Covered Plains , Scrying Sheets , and Extraplanar Lens ; Aven Mindcensor and Hushwing Gryff ; Avacyn, Angel of Hope and Linvala, Keeper of Silence ; Stoneforge Mystic ; Raksha Golden Cub ; Sword of Feast and Famine , Sword of Body and Mind , and Sword of Fire and Ice . I've also removed Marshal's Anthem and Kongming, "Sleeping Dragon" .
Now for the card-by-card breakdown:
I think that Raksha Golden Cub looks really sweet, so he's been added. I've also added three of the Swords, and Stoneforge Mystic to find them. I added Sword of Feast and Famine because you suggested it specifically, Sword of Body and Mind because it puts on a token, and Sword of Fire and Ice because it will draw me cards. My only potential problem with that configuration is that I don't have a Sword that grants protection from white, so I'm thinking about switching Sword of Fire and Ice to Sword of War and Peace . I'm also wondering about adding Kemba, Kha Regent , because she makes cat tokens if she's equipped, and I already have Swords in the deck for Raksha. Something else I'm wondering is if Ajani's Chosen is good enough to play, because he also makes cat tokens.
Aven Mindcensor , Hushwing Gryff , Avacyn, Angel of Hope , and Linvala, Keeper of Silence have been added as well. I decided not to add Iona, Shield of Emeria in at this point. Also included are the soul sisters, Soul Warden and Soul's Attendant , for life gain, Academy Rector as a tutor, Duplicant for removal, and Solemn Simulacrum for ramp. I also removed Kongming, "Sleeping Dragon" , because he's really just a 4-mana anthem that's easy to kill (although he gets boosted by most of the anthems, so maybe that's a mistake).
Akroma's Memorial , Obelisk of Urd , and Coat of Arms were easy includes. (With Coat of Arms , If I have Brimaz, King of Oreskos , 3 cat tokens, and 2 soldier tokens, Brimaz and the cat tokens will each get +3/+3, and the 2 soldier tokens will both get +2/+2, because Brimaz is a soldier as well as a cat, right?) I wasn't going to add Adaptive Automaton , but after adding Raksha Golden Cub I'm reconsidering. I also added three Swords, as well as Snow-Covered Plains , Scrying Sheets , and Extraplanar Lens . (The Snow-Covered Plains count as basic in regards to the singleton rule, as well as being searchable via Land Tax or an opposing Path to Exile , right?) The other two pieces of ramp I added are Worn Powerstone and Thran Dynamo . (I decided not to go with the slower options you mentioned, just because they're slower, although I'm reconsidering Caged Sun , because it's also an anthem.) I've also added Crucible of Worlds , Smokestack , Strionic Resonator , Sensei's Divining Top , and Scroll Rack .
Darksteel Mutation and True Conviction have both been added, as have Enlightened Tutor , Idyllic Tutor , and Academy Rector . (The highest cost enchantments I could find for Academy Rector are Celestial Mantle , Eldrazi Conscription , Martyr's Bond , Touch of the Eternal , and True Conviction - and I haven't added any of them yet, except for True Conviction .) I also added Angelic Chorus , which is similar to the soul sisters, except it's an enchantment and gains me more life, and I removed Marshal's Anthem .
INSTANTS and SORCERIES:
Oblation , Condemn , Banishing Stroke , and Unexpectedly Absent have all been added, as have Wrath of God and Armageddon , as well as Armageddon 's functional reprint, Ravages of War . I also added Vedalken Orrery . (Brimaz is still a nonland card, even though he's not in my hand, so I can cast him at instant speed with Vedalken Orrery , right?) I didn't put Crib Swap , Three Dreams , or Plea for Guidance in, although Plea for Guidance is interesting. (And Three Dreams can't get Heliod, because it only finds auras.) I also left Devout Invocation in for now, but that could change.
Ajani, Caller of the Pride has been added, but I'm wondering if he's really worth it, because I don't see him getting to ultimate very often, as I'd expect that he would usually be killed before he got to 8 loyalty. I'm also wondering about Ajani Goldmane and Ajani Steadfast , but my guess is that they're not good enough overall to put either of them in for their middle ability. The other 'Walker I'm thinking about is Gideon Jura .
I've added Scrying Sheets , Emeria, The Sky Ruin , Eiganjo Castle , and Mistveil Plains , as well as New Benalia and Windbrisk Heights . I also added Strip Mine and Wasteland . As for basics, I added 25 Snow-Covered Plains . I'm also wondering about Evolving Wilds and/or Terramorphic Expanse , as additional shuffle effects for Sensei's Divining Top and Scroll Rack .
I'm now at 110 cards, so I need to make 11 cuts. If you have some more advice, that would be GREAT! Once again, thank you SO much!
You can't use Sunforger effectively with X cost spells. From the rullings:
10/1/2005 The card is cast from your library, not your hand. You choose modes, pay additional costs, choose targets, etc. for the spell as normal when casting it. Any X in the mana cost will be 0. Alternative costs can't be paid.
Besides that the rest of your suggestions are pretty solid.
I'd also recommend things like (laundry list incoming):
Ajani Vengeant (versatile), Aurelia, the Warleader (lots of devotion and powerful ability), Slayers' Stronghold (potent utility), Disenchant (versatile), Intimidation Bolt (removal + combat control), Grand Abolisher (protect your turns), Eiganjo Castle (utility), Homeward Path (utility), Sword of Vengeance (Beaters become threats), Opal Palace (make Iroas, God of Victory more of a threat), Assemble the Legion (win-con, good with Fight to the Death as well), Darksteel Mutation (Threat becomes chump blocker), Faith's Fetters (utility removal), Marshal's Anthem (anthem + recursion), True Conviction (gives your field some oomph), War's Toll protect your turns by forcing commitment on theirs), Return to Dust best artifact + enchantment hate you can find with Sunforger ), Steelshaper's Gift (basically Sunforger two).
There are a bunch more things I could suggest that are mostly listed in the List of EDH Staples and Power Cards. There are also lists that are more refined that you can locate through Google search by searching for the original list.
When it comes to things to remove I'd suggest some variety of the weaker aggro creatures like Akroan Hoplite and/or the weaker token generators, they have minimal synergy with Iroas and they don't give great rates of power in EDH.
That's my hastily put together two cents. Good luck!
(Also, I linked enough cards that it won't suggest the cards after Faith's Fetters though the suggestion system.)