Day of Judgment

Legality

Format Legality
Arena [BETA] Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
Zendikar (ZEN) Rare
Promo Set (000) Rare
Promo set for Gatherer (PSG) Rare

Combos Browse all

Day of Judgment

Sorcery

Destroy all creatures.

Price & Acquistion Set Price Alerts

EO2

M12

M11

Ebay

Recent Decks

Day of Judgment Discussion

IHATENAMES on Blade Dump

2 days ago

I don't understand the inclusion of Thrumming stone... besides that its a playable deck ( i run a very similar deck with Shram as the Commander). I would suggest Comparing your equipment's abilities with your commander and optimizing it for the best result t3 t4 when you cast it. Suggestions ... Land Tax mono white staple , Day of Judgment or Wrath of God board wipe effect, Open the Vaults return eq from grave, Rest in Peace grave hate, Alms Collector draw hate, Oath of Lieges Ramp/ friendly card, Linvala, Keeper of Silence hate depending on your meta.

Cellran on Aura Uril

1 week ago

So I have a Uril deck that I have been working on for a while so I am going to make some suggestions to take out, the reason why, and then will give some cards I feel you should use if you can get ahold of them. So some general suggestions is to avoid fieldwipes that also hurt you a lot, secondly run very few creatures. Honestly mana dorks and the enchantress' are all that I really run so the major suggestion I would say is to cut down on the creatures and mostly leave dorks/enchantress' like Mesa Enchantress or things like Herald of the Pantheon which make auras cheaper. Another thing are instants and sorceries, the majority of those should be targeted removal and mass removal or land grab spells like Swords to Plowshares, Day of Judgment, or Rampant Growth. Some specifics on those are Titanic Ultimatum isn't awesome if you only have one creature, which is all you generally need to win. (Uril, the Miststalker) Including the other pump spells i would say aren't great with Uril because he pumps so much anyways. Predator's Rapport isn't a terrible one as it can get you some life if you need but their might be a better option if you really want to keep that in. Alright, on to the enchantments. I would say that out of auras, Ancestral Mask and Bear Umbra are your best two, the others I like are Dryad's Favor and Indestructibility and finally Rancor. Other than those three I would say most of your aura's are just a tad weak. Out of normal enchantments I would almost avoid these with a fiery passion, other than protection of course. I would say Oblivion Ring is the only one I for sure would say to keep in (yes I know it's an aura but you don't target uril with it.). Other than those I would say that you mostly want auras, other than removal or extremely powerful cards. Alright, on to suggestions: The major suggestions I would make for auras would be these Armadillo Cloak, Ethereal Armor, Flickerform, Runes of the Deus, Scourge of the Nobilis, Shield of the Oversoul, Spectra Ward, Spirit Mantle, Unquestioned Authority, and finally Vow of Wildness along with any of the umbras. (boar, spider, and hyena for example.) Some normal enchantments I like are: Burgeoning for ramp, Dueling Grounds and Ghostly Prison for protection. Also, Mayael's Aria and Sigil of the Empty Throne for alternate win cons and finally Sterling Grove for search and protection. The artifacts should be general ramp or mana fixing with maybe a Helm of the Gods for boosting. The wipes I use are Austere Command for when you really run into crap and Winds of Rath and Divine Reckoning because they don't normally hit uril so he doesn't die. I use Retether and Open the Vaults for recursion and Enlightened Tutor and Three Dreams for tutor and my two targeted removal is just Swords to Plowshares and Path to Exile. Those are just my general suggestions. If you want to look at my deck you can go to Uril the miststalker

successus on Dragons come! (Need help)

1 week ago

Austere Command is relatively cheap (less the $5) and provides you with great flexibility as to what you want to destroy. Forced March could be very interesting is this deck, but is heavy on the black mana. A Day of Judgment will set you back just 2 or 3 bucks. End Hostilities is cheaper still and takes out equipment for one CMC more. Fumigate is the same CMC for $2. Another 5 CMC card is Planar Outburst and it is cheap!Nevinyrral's Disk is cheap, but takes a turn to activate. Then there's good old Akroma's Vengeance and Deadly Tempest can be had for $2 or less, but Extinguish All Hope is less and you also have Planar Cleansing, although it's heavy on the white mana.

Hope this helps!

BlazingAbsol on Shared Fate, now with 100% more win conditions!

2 weeks ago

I feel like a sweeper would help. Wrath of God, Damnation, or Supreme Verdict would help. If you want to stay on a budget, you can use Languish or Day of Judgment or maybe Fumigate.

maxon on Jodah, The Walker that Never Was Returning Alive

2 weeks ago

OK, so looking at your deck list it's apparent you're going full on 'walker style. I think if you're going to keep it this way, you should think about including more creature wrath. Damnation, Wrath of God, Day of Judgment, and In Garruk's Wake come to mind. This way people can't just swing at you unimpeded.

I also have a Jodah deck (Monsters, Friends, and the Right to Replicate), and I packed that sucker full of the kind of ramp where you pull land out of your library and put it into play.

Those spells include: Collective Voyage, Farseek, Urban Evolution, Explosive Vegetation, Ranger's Path, and Tempt with Discovery. I also have some creatures that grab land. Those are Farhaven Elf, Ulvenwald Hydra, and Yavimaya Dryad. Llanowar Scout fills a similar role. (I'm still tweaking this deck, but right now I'm happy with the ramp package. I did however have to up the number of basic lands to really benefit from the spells I selected.)

For extra benefit from all the land entering, I added Tatyova, Benthic Druid and Emeria Shepherd.

I think it's important to grab lots of land because you want to be able to use Jodah's ability as much as possible so you need all your colors.

Now that you have tons of land at your disposal, you have room for a secret weapon. A personal favorite of mine, Biovisionary and Rite of Replication. I include a Silence to ensure no one effs with the win. Worst case, you draw a counterspell with Silence. Cool thing with Biovisionary is, unlike most triggered instant-wins (like Mortal Combat), is this triggers at your endstep so you just do the thing, end your turn and win.

I also recommend trying Muldrotha, the Gravetide. It will let you cast 'walkers from the grave. It's stupid good.

For now, that's all I have. Gotta go back to work. Let me know what you think.

Nathanaiel on Ezuri Leads the Wilt-Leaf

3 weeks ago

Playing only 2 Heritage Druid seems like a terrible idea, considering it is what fuels most elf decks by itself.

Day of Judgment I assume you run over Wrath of God because you can regenerate some of the elves, but what deck really makes creatures more quickly than you do?

DespairFaction on The Ur-Dragon

3 weeks ago

Hey I saw your question about how to better combat agro decks. I have a few suggestions worth checking out.

First up, I am counting 3 board wipes and currently, (not counting rift) I think you should increase your board wipe count to 5 or 6. But if we are smart about which board wipes we choose, we wont have the clunkiness of playing 6 board wipes. I do like Sweltering Suns as a choice because of the cycling. I would add only 1 small board wipe since elves and vampires tend to grow in size over time. Any of the 4 mana wraths are great Day of Judgment, Damnation, Wrath of God. But you can get better utility out of things like Austere Command, Living Death, and Faultline. Faultline works great in my angel decks, there stuff is dead and yours isn't. Living Death is also great, its either a board wipe or mass reanimation depending on what you need. So pick the board wipes that work best for you.

Next up, Ghostly Prison and Propaganda are an easy way to deter attacks, while leaving your opponent with creatures to attack other opponents.

Finally, since you already have some creatures that are good at board control lets look at some ways to make sure we get them into play more often via tutors Sarkhan's Triumph is very reasonable and assuming its not to slow Dragonstorm with at least 1 additional trigger is very good. Oh also, theres nothing wrong with Diabolic Tutor, if enough creatures on board you tutor and blasphemous act for 5 mana. At that point you can search for balefire, silumgar, steel hellkite, or scourge of kher ridge as needed with either of those. And if you really wanted to you could add Oros, the Avenger but without testing it, my guess is that its underwhelming.

Also I think the ramp count is just a bit low for a deck like this so I would add Cultivate and Kodama's Reach.

Next looking at what to cut. Since we are adding a lot of board wipes, we can cut from the single target removal spells. I would probably cut Disallow, Path to Exile, possibly Mystic Confluence. Are you able to achieve the triple blue on Cryptic Command regularly? If not, I would cut. For me its not a counterspell style deck so unless there is a meta call where you really need them, I think having 2 good counters should be plenty. I would probably also cut the 2 worst dragons, possibly Numot, the Devastator and Skyline Despot, and cut whatever the worst card draw spell in your deck is.

Anyway if it were my deck, I think I would add something like this: Austere Command, Living Death, Diabolic Tutor, Sarkhan's Triumph, Ghostly Prison, Cultivate, Kodama's Reach. That would give you 5 board wipes, 2 additional tutors, some pillow fort, and a bit more ramp. I feel like that should tighten up your game against agro. Anyway let me know how it goes.

ramuzzini on Order of Dominaria

1 month ago

This is a neat deck!

I’d recommend putting Day of Judgment on the sideboard with Stony Silence and Rest in Peace. You should also remove Knight of Grace since you’ve moved to modern and are playing mono white. With those cards off the main you can play a full playset of Danitha Capashen, Paragon and Benalish Marshal. They are amazing in this build.

You can play or side Fiendslayer Paladin or Kor Firewalker if burn becomes a problem. Burn cannot beat either of those cards if played.

Ghost Quarter is a good idea since you have a simple mana base. I will caution this is not an absolute answer to Tron or Scapeshift but may at least buy you a turn in some games. You could look for other utility lands too such as Shefet Dunes.

I hope this was helpful. Best of luck with the deck!

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