Day of Judgment
Destroy all creatures.
|Have (7)||sonnet666 , metalmagic , tedtanal , CampbellStev , orzhov_is_relatively_okay819 , jpv , Horizon97|
|Want (7)||RedRenegade , brownwaterboys , Meanee , Simekit , AndrewsLuz , Rabu , mccduff|
Printings View all
|Explorers of Ixalan (EO2)||None|
|2012 Core Set (M12)||Rare|
|2011 Core Set (M11)||Rare|
|Promo Set (000)||Rare|
|Promo set for Gatherer (PSG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Day of Judgment occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.04%
Day of Judgment Discussion
2 days ago
DanowarElf - Eyes Everywhere could be handy, I just need to figure out if it's better than another card in the list. The scry only at upkeep means I get to fix my draws, but it doesn't help my bigger aim of trying to keep the top card something I can cast using Elsha of the Infinite. As for Blasphemous Act, it's a great boardwipe in red, but since I am playing white, I opted for Supreme Verdict, which is non-conditional and cannot be countered, and Day of Judgment and Time Wipe which can deal with wide boards from opponents but let me keep a useful creature like Elsha of the Infinite herself or something like Niv-Mizzet, Parun or Monastery Mentor. Also, Cyclonic Rift clears only my opponents things, and gets rid of noncreatures as well, all at instant speed, thus warranting that as worthwhile. Blasphemous Act is a fine include, but I haven't found myself missing it so far, and if I needed another boardwipe I would probably add Wrath of God first.
I generally prefer the talismans over the signets, as the mana is usable on its own. If you cast a talisman and you have no lands untapped, and then the next card on top of your deck is something like Ponder or Sol Ring or Brainstorm, you can cast it too. Not the case with the signets. Also, if you had say two islands and a Talisman of Conviction and needed to play Narset, Parter of Veils, that's no problem. If the talisman was a Boros Signet, however, you couldn't cast the Narset. That may not be the best example, because you can argue the other way too; if you need to cast a spell with RW in its cost and you have two islands and a talisman, no can do. Was just the best example I could think of off the top of my head. The difference between the two is very small though, and the downside of needing to pay 1 life if you need a specific color is irrelevant in 90%+ of cases.
2 days ago
1 week ago
I haven't dissected each card yet, but on the first look these 3 are what I see becoming a staple or a fun commander to build a deck with:
As most of you also noticed, Dryad of the Ilysian Grove is a possible staple for decks with green. It's a similar version of Oracle of Mul Daya but instead of possibly playing a land card from the revealed top card of the deck to a Prismatic Omen effect. I would definitely add this to my Willowmaker, Doran the Siege Tower deck, since it has toughness greater than it's power plus the effects mentioned above.
So far I haven't seen this card being hyped for EDH as much as I would suspect, but Treacherous Blessing is a great card draw spell! 3 mana for draw three?! That's a great deal! You can target the enchantment with an ability, so you don't even lose a life.. It's typical to Painful Truths but without using a 3-color commander to draw 3 cards.
Storm's Wrath is straight-up a mass removal for red! You can compare it to Wrath of God , Damnation or Day of Judgment but using the characteristics of red in the color pie plus it deals with planeswalkers too! No more other conditions to consider, like Blasphemous Act or Chain Reaction for them to wipe the board. Granted 4 damage isn't that big of a deal with EDH creatures, but it's still a great mid game mass removal or against token decks..
Honorable Mention: Heliod, Sun-Crowned - it's the best possible mono-white commander in my opinion, even though it will be obvious that the deck will definitely have the game ending Heliod, Sun-Crowned + Walking Ballista or Heliod, Sun-Crowned + Triskelion combo. But it's still a step to improve white as a color in EDH, especially mono-white..
1 week ago
Much better decklist! I'm glad to see your manabase has rounded out and you have an actual removal suite along with the previously suggested pillow fort pieces. I know you got on me about not suggesting what to cut - and well...really it depends on what direction you want your deck to go in. I think you're too concerned with playing low to the ground spells - in a sense, you're thinking a little too aggro for the commander you have. Voltron is inherently slow - the idea is that you'll eventually have so many enchantments that the opponent(s) will have zero options available to them to get rid of your commander (outside of maybe an overloaded Winds of Abandon ). You don't need to focus on getting a ton of low CMC spells - what you need to focus on are spells that can make an impact at every point in the game.
Revisiting our talk about Land Tax - so after re-examining it, it can help you late game if you are behind someone in lands: You thin out the lands in your deck to increase the chances that your next draw step will get you an actual useful card. My only reservation is that of the 34 lands in your deck, only 12 are basics. I'm not sure how often the previously mentioned scenario will occur, but I think that Pir's Whim and Sylvan Scrying will be more beneficial to you as you will probably want to tutor non-basic lands over x number of basics. (This is all my opinion, so take it worth a grain of salt.) Yes, I know they cost more than , but your concern over having lower mana costs and wanting to get your commander out ASAP makes your deck too linear and vulnerable. The hallmark of having a good EDH deck is to be able to win games where you don't even cast your commander. If the table can just stop your commander from coming into play, or possibly remove it once or twice - what's your back up? What I think is that you need to favor flexibility and board control over sheer aggro and low CMC.
Here's what I'd consider cutting:
- Land Tax - like I said before, can only tutor you up basic lands and thin out your library. This isn't what you need. You need to focus on getting those utility lands. I'd toss in the only true ramp white has in this card's place - Smothering Tithe . Don't hand me that "Uhhh but I don't have a mana dump" argument. If you believed that, then you wouldn't have included a powerful mana doubler like Mirari's Wake . Cut this stupid spell, you don't run enough basics to justify it being in the deck, and it's not consistent. Smothering Tithe will net you more mana in the short and long run. Your deck isn't aggro, so vs. doesn't matter.
- Day of Judgment - your deck has plenty of removal and mass removal options. I think this one is just a little redundant unless you intend on combining it with Yavimaya Hollow . But even then, Divine Reckoning and Winds of Rath save you from having to use to get the previously mentioned land. I still say cut it. In it's place use Smothering Tithe . It's the only true ramp white has. It's a very good spell - try it. Trust me. And don't hand me that "I don't have a mana dump" argument, if you really believed that, then you wouldn't have included Mirari's Wake .
- Farseek - Since you are in only two colors, this card doesn't really do you much good. I'd cut this for Sylvan Scrying
- Gaddock Teeg - You aren't exactly playing Stax, so this card is kind of useless. On top of it potentially being a nonbo or (non-combo) with some spells, like overloaded Winds of Abandon or Eldrazi Conscription . I'd use Aura of Silence in it's place.
1 week ago
A Day of Judgment that 'cantrips'. Interesting.
3 weeks ago
Hey, thanks for the suggestions. I used some of them.
I cut Day of Judgment for Magus of the Disk since Disk can be reanimated by Alesha or Lark. I cut Cleansing Nova for Living Death and added Magus of the Wheel as a potential repeatable wheel to get creatures into my graveyard while also drawing cards.
I've cut the self-mill dredge package in favor of more creatures who draw cards. You made a good point about dredging in Mardu. If I can't tutor for the cards that I put into my graveyard then I want to be drawing cards if I'm self-milling cards which dredge doesn't do.
3 weeks ago
Is Returned Centaur terrible? Is the self-mill it offers too weak in comparison to the dredge cards? The problem I have with dredging is how it ruins your draw step in a Mardu deck that struggles to draw cards. I guess reanimating with Alesha is a form of card advantage, but I'm not convinced that it consistently offsets the downside of a poor draw.
3 weeks ago
Well, I resent you accusing me of not playing Swords when it was there the whole time, so we are even. Haha, but really lets both chill. I'm not playing Wrath of God ... I'm playing Day of Judgment which is $2.
You didn't recommend any card that's overall really expensive price, but for the budget of this deck most cards you recommended are too expensive. I have room and budget for ten cards that are $5 or more. Currently that's Kiki, Razaketh, Intent, Godless, Sacred, Entomb, Reconnaissance, Nahiri, Gamble, Bombardment. All these cards are very good for this deck in relation to their expensive prices and it will be very difficult to cut any of them for other cards that are $5 or more.
The dredge package can be completely cut as it's not integral to the deck, but I have found it to be helpful with getting creatures fast into my graveyard for reanimation. It's risky, as graveyard hate can be a blowout, but when you're playing on a budget you accept a little risk because you don't have access to all the powerful cards.