|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Commander 2018 (C18)||Common|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2015 (C15)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
, : Gain .
Izzet Signet Discussion
2 weeks ago
Those are great swaps! Since talking to you, I've been thinking about my own Mizzix deck and I have some more suggestions.
Regarding Artifacts: I would talk out Brain in a Jar, Seal of the Guildpact, and yes, Sapphire Medallion. Instead, try looking for mana rocks that provide colored mana. Some good ideas are Springleaf Drum , Izzet Signet , and Izzet Locket . All of these provide faster, more reliable ramp, especially the signet and drum, since tapping Mizzix changes nothing about her effects.
Regarding Creatures: I've found Mizzix works best with lots of token generators. I see you have Talrand and Docent already, so here are two more similar cards: Young Pyromancer , and Murmuring Mystic . These will give you the blockers that Mizzix will never be.
2 weeks ago
Fifth Five Additions:
1 month ago
Hey, if playing wheel effects then Narset, Parter of Veils preventing your opponents from drawing, but you still draw is busted. Windfall is another wheel and Jace's Archivist can be a repeatable Windfall. Whirlpool Warrior is two wheels.
Brainstorm , Ponder , Izzet Charm , Frantic Search are all good budget low mana cost draw. Talisman of Creativity and Izzet Signet are budget two drop Izzet mana rocks. If you enchant Niv with Curiosity or Ophidian Eye and then draw a card it creates a loop, an infinite combo, that draws your deck and kills your opponents. Good luck with your deck.
multimedia on jodah
1 month ago
Hey, looks good for your first Commander deck. You haven't finished the manabase? Nice Ugin, the Spirit Dragon :)
What's the max budget for your deck? I ask because you haven't allocated yet for lands in the manabase. 35x basic lands is not going to work when you want to pay for spells. When playing five colors the manabase and the amount of color fixing you have in your deck is very important. If you don't make these things priority to focus on getting right then your deck will have a difficult time functioning when playing so many colors.
You have a good start by including the budget land ramp spells ( Cultivate , Sakura-Tribe Elder ), but you're going to want a lot more than just these spells for both ramp and more importantly for color fixing. You can build a five color manabase on a budget with basic lands using some dual lands that have interaction with basic lands, Tri lands and other budget lands.
Here's an example:
- Command Tower
- Exotic Orchard
- Cascading Cataracts
- Ash Barrens
- Evolving Wilds
- Mystic Monastery
- Opulent Palace
- Frontier Bivouac
- Sandsteppe Citadel
- Seaside Citadel
- Nomad Outpost
- Prairie Stream
- Cinder Glade
- Sunken Hollow
- Woodland Cemetery
- Sunpetal Grove
- Dragonskull Summit
- Yavimaya Coast
- Battlefield Forge
- Caves of Koilos
- Llanowar Wastes
- 8x Forest
- 2x Island
- 2x Plains
- 2x Mountain
- 2x Swamp
This example manabase is not ideal by any means, but it's low budget and a starting point for future upgrades. Sunken, Glade or Stream are dual lands that Farseek can search for since they're two different land types. Being able to land ramp with a dual land with Farseek makes Farseek better and helps with color fixing.
A budget manabase like this example can use color fixing from other nonland sources. Signets and other budget mana rocks that can make colored mana and ramp are options.
- Izzet Signet
- Selesnya Signet
- Dimir Signet
- Boros Signet
- Golgari Signet
- Fellwar Stone or Arcane Signet
- Commander's Sphere or Chromatic Lantern
With Signets you can pay for the colorless mana cost with mana from any source such as a land. That mana then turns into two different colors of mana. For example if you have two Signets on the battlefield and two lands then that mana can be four different colors of mana. In this manabase example there's more green sources than others that's because green is the enabler color to help to get all the other colors with land ramp and mana dorks. There's more green than the rest because you consistently want to have green mana in the early game.
- Joiner Adept or Chromatic Lantern
- Paradise Druid or Birds of Paradise
- Faeburrow Elder
- Fertile Ground
Joiner Adept lets you tap lands for any color of mana which is great color fixing when playing five colors. Chromatic Lantern is a more expensive price card that does the same thing and it's better because it also ramps. Faeburrow Elder and Paradise Druid are called mana dorks and either one can tap to make different colors of mana. Faeburrow by itself can tap to make two mana . With Jodah, Archmage Eternal on the battlefield it can make four mana . If you have Jodah and have a permanent on the battlefield that's black then Faeburrow can tap to make all five colors of mana.
Fertile Ground is an example of another source of color fixing/ramp that's different than the rest. It's an aura that enchants a land you control. When the enchanted land is tapped it makes two colors of mana; one mana that the land could produce and another mana of any color you choose.
Color fixing sources that also ramp are better than ones that don't. If you can as the saying goes "kill two birds with one stone" then it can help your deck. Including most cards that can do two different things you want are better than cards that can only do one thing you want. For example Cultivate ramps and color fixes since it can find two different basic lands. Izzet Signet taps to ramp and color fix two different colors of mana. Renegade Map only color fixes, it doesn't ramp because it only puts the land you search for into your hand not onto the battlefield and it can't tap to make mana.
Sylvan Scrying is one exception since it can tutor (search your library) for any one land and put it into your hand. That's powerful and helpful to have when you can get a land that can make any color of mana such as Command Tower or better yet Cascading Cataracts which can tap along with five other sources of mana of any colors to make all five different colors of mana. This land makes it easy to be able to make five different colors to cast spells with Jodah. Cataracts is good with ramp from mana rocks.
I have suggested a lot of cards which means if you want to include them then you'll have to make many cuts. I'm not going to give you suggestions of cuts now, but if you're interested in any of these suggestions then I offer to help to make cuts. This is the nature of building budget many colored decks in Commander; have to allocate a lot of deck spots to cards to help the manabase and to make sure your deck can function, so you can reliably cast cards. Good luck with your deck.
1 month ago
K1ngMars, I don't know how to answer to someone's comment but I hope you're gonna see it. Thanks for your comment at first,
I'm definitely going to improve mana rocks, hopefully with Moxes but they are quite expensive so I think I'll start with 2 mana ones, for Izzet Signet there is a big NO from me, it's only 2 colors deck and I need mana to activate it what makes it inefficient if i played it for my last mana and it got replaced by Talisman of Creativity .
Timecrafting is pretty good if I go for casting cards out of suspend. I'm not really sure about Leyline tho, on one hand it's cool to have but but, on the other, I'll probably replace it soon with something better like another tutor or combo piece.
Shivan Sand-Mage seems to be bad tbh,it has suspend 4, to make it efficient I need to suspend it at least 2 turns before something else, I might not have anything to suspend what makes it useless then, if I do, I show it to everyone and become the target most likely what is not a good thing.
As Foretold is also interesting but very slow, to become useful it needs at least 5-6 counteres, you won't get to that moment, in addition, it seems dangerous what makes you the potential target while you have nothing to do with it for 5 turns anyway. I'd never play it in a deck that is supposed to be serious and ready high level.
Also, banning extra turns and land destruction in your playgroup makes jhoira kind of useless, you have no other ways to win tbh, casting big creature once upon a time out of suspend is not that good unless it happens very early otherwise you need to wipe the board or get more turns. It actually kills this deck, maybe it's not the best to lose to that but it seems to be more fair that other combat oriented decks which lose to board wipe killing 1 person before who then has to wait long for another game whereas with those board wipes you secure the victory (most likely) but it requires at least 2 spells to resolve and it's not that easy.
Furthermore, I'm looking forward to improve the deck with fetch lands, Scroll Rack and more tutors like Intuition or Personal Tutor helping me to combo off with Dream Halls / Omniscience and get my infinite turns.
1 month ago
I would say to make the deck faster swap some of your equipments like Prying Blade , Ring of Valkas , and Ring of Evos Isle for some mana rocks like the signets Rakdos Signet , Orzhov Signet , and Izzet Signet to try and make the deck go faster.
If you are trying to win with treasure tokens for your Revel in Riches then Brass's Bounty could be something to look into as well as Treasure Map Flip which will give you some additional value to use your treasures.
Lastly Deathrender is a good card I've seen do some work with Marchesa.
1 month ago
Nice classic Jhoira deck, with some countermagic, land destruction and extra turns.
I had a different take on her, mainly since my playgroup doesn't allow for MLD and turns: with this I mean that I used to run them, but then decided not to.
I like how you have a strong instant speed package and tutor package, I'll look forward to implement something similar myself too.
I would suggest to swap your 3 CMC mana rocks for 2 CMC mana rocks, as CMC 3 is on the same curve as your commander. You should prioritize ramp in the early turns: nobody wants a Mana Geode on turn 5. This speed advantage would also allow for Jhoira + suspend something on turn 2 (with a Mana Vault / Sol Ring and a 2 CMC mana rock on turn 1). In this regard I can suggest (just to name a few):
Also, for some more time counters control, I would suggest Shivan Sand-Mage .
As an alternative way to cast big spells when Jhoira is unavailable, I suggest As Foretold , since it can interact with all those cool time-counter cards like Timecrafting . It's pretty nice to have if you like casting free stuff also during you opponent's turns, being them instants or whatever else if you have a Leyline of Anticipation sticking around.
1 month ago
No worries, this is just about the questions I do want answers for that nobody seems to answer. Let's. GO.
It was already stated that Talismans are "Generally superior" (No pun intended who want this channel on YouTube back after nearly a Decade. to Signets , but how better are they? They keep the Competitive Meter at neutral change, so why should the Talismans get any higher in terms of how to either make it more Competitive, or Casual?)
How does the More Casual, Feedback, & More Competitive options of the Competitive Meter work? I doubt anyone has explained this yet...
Since I still have a Personality Trait Thread somewhere, & I feel alone on the whole thing, is anyone willing to help with that as well? Thank you in advance for those who do! :D
Prepare for me to sound stupid. Out of all Player Archetypes in MTG, two still only include one name: Spike, & Vorthos (Whatever that name is...). As they don't have Female Variants, what do you think would be good examples of this? & no, I tried Spikette, it sounds too corny, & cliché.
I'll add more questions when I have the time. I hope I placed this in the right Forum this time... anyways, I'll be waiting for your answers. Later. :)
Izzet Signet occurrence in decks from the last year
Commander / EDH:
All decks: 0.13%
UR (Izzet): 2.63%
UBR (Grixis): 1.76%
RUW (Jeskai, America): 15.59%