Izzet Signet

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2015 (C15) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Guildpact (GPT) Common

Combos Browse all

Izzet Signet

Artifact

, : Add to your mana pool.

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Izzet Signet Discussion

ThallionDarkshine on Mindrazer

3 weeks ago

Adding a larger ramp package would make the deck faster, as well as synergize very nicely with the wheels. Nothing's better than playing out a hand of mana rocks and then wheeling away your slower opponent's hands and refilling your hand. Some nice cheap rocks are Dimir Signet, Rakdos Signet, Izzet Signet, Fellwar Stone, Coldsteel Heart, Talisman of Dominance and Talisman of Indulgence.

In addition, you might want to add a few more wheel (or wheel-like) effects, like Jace's Archivist, Molten Psyche, Windfall, and Magus of the Jar. With the additional draw power these provide, you could cut back slightly on redundant copies of effects, such as counterspells (I feel like you have a lot, but I dislike counterspells, so what do I know?).

Austin_Smith_of_Cards on First edh deck

4 weeks ago

Pretty great decklist! The Locust God is a super great commander and it relatively simple to build, just include a bunch of card draw and wheels and you can just overwhelm opponents! There are four pillars of card types that need to be addressed when building EDH; mana ramp, card draw, spot removal, and boardwipes, in an approximate 10-10-5-5 split. Since your commander focuses on card draw so much, we can probably increase that number a little bit.

You're a little under for ramp at the time of this post. Your commander is a little on the high end for cmc so we want to hit six mana reliably. Primal Amulet  Flip, Ashnod's Altar, Izzet Signet, and Thought Vessel are all highly advised.

You have a nice healthy number of card draw effects, but there's a couple notable ones that would probably be worth including. Skullclamp is absolutely gross in that for one mana, you can clamp a Locust to draw two cards and make two more. With Ashnod's Altar, this becomes an infinite loop allowing you to draw your whole deck. Bident of Thassa is great in that your evasive hasty tokens will now make more evasive hasty tokens just for doing their thing. Arjun, the Shifting Flame is a great repeatable wheel on an evasive beater. Whirlpool Warrior allows you to redraw your hand twice for a low cost. Windfall is a strong classic. Jace's Archivist is another repeatable wheel. Mindmoil is an enchantment, which means it's more difficult to remove, but it also has Arjun's ability on it.

Removal looks good; counterspells count.

Boardwipes are where your problem is; you're running 0 as of now. Even in a token-focused build, having a panic button is always important in case someone else is faster than you. Good news is your commander is resistant to commander tax due to its returns-to-hand clause and you can rebuild fairly quickly.

Cyclonic Rift is such a versatile removal spell/boardclear that it's included in almost every blue deck ever. Blasphemous Act will almost always cost R in this list. Vandalblast allows you to blow up all your opponent's mana rocks and other troublesome artifacts. Incendiary Command does double duty as a Pyroclasm and a Wheel effect. This way, Locust God survives and remakes your board after you burn the little dudes.

Last thing to consider is upgrading your vanilla and french vanilla creatures to things that always play into your game plan. That's just a part of searching your collection for cool cards you've always wanted to try out and then trying them out!

Good luck brewing!

lilgiantrobot on First edh deck

4 weeks ago

Roilmage's Trick - Not a very efficient spell, even with the draw. Giving creatures -2/0 for a turn at 4 mana can be better.

Terrarion/Meteorite - Either of these can be cheaper rocks. I'd add Izzet Signet and Fellwar Stone, or Izzet Cluestone if you need the draw.

Pendulum of Patterns - The 3 life isn't amazing, but if you're playing blue the 5 mana to draw one card is just bad. Implement of Examination at 4 mana to draw 2 cards is also not good. You still have cards like Windfall and Reforge the Soul you can add. Even a simple Divination is 2 cards for only 3 mana.

Vessel of Paramnesia/Fleeting Memories - The mill doesn't really seem to do much for you so the cost of drawing a card is too high.

Impact Tremors gives you another wincon. Murder of Crows out with your commander and Goblin Bombardment draws your whole deck.

DragonFaceEater on Prowess is cool I guess...

1 month ago

For a deck based around noncreature spells, this sure has a lot of creatures in it. Now, I haven't played a prowess deck before, but I feel like you don't need to run every single prowess creature in here, especially cards like Bloodfire Expert, Dragon Bell Monk, Ingenious Skaab, Jeskai Sage, Jeskai Student, Mage-Ring Bully, Sanguinary Mage, Spellweaver Eternal, Umara Entangler, none of which have any significant abilities. To replace these, I'd run some mana ramp, which you have a criminally low amount of (one, in Chandra, Torch of Defiance). You could run Sol Ring, an EDH staple that every deck needs, also Azorius Signet, Izzet Signet, and Boros Signet, and if you want to get rid of your ramp later in the game, Mind Stone, Commander's Sphere, Hedron Archive, and Dreamstone Hedron will suit your needs. Some other ramp cards that can work really well in your deck are Chromatic Lantern, Coalition Relic, Coldsteel Heart, Corrupted Grafstone, Darksteel Ingot, Dowsing Dagger  Flip, Fellwar Stone, Gilded Lotus, Khalni Gem, Primal Amulet  Flip, and Pyromancer's Goggles. Obviously, you souldn't run all of these, but you should definitely consider them. The average commander deck should have around 10 ramp cards, though yours may want a few less, considering it's an aggro-ish deck. Also, Ponder's really good.

ManwithMask on My God is The Locust God

1 month ago

Hey, I like the look of this, The Locust God is my first EDH deck, too. You can look at it in my profile. I built mine more around the insect combat and draw card/enter the battlefield triggers. I see you have Isochron Scepter. If you put Dramatic Reversal in, you can get infinite mana by using imprint on that Dramatic Reversal, as long as you have your Izzet Signet or other mana rocks on field.

Pieguy396 on Riku's Forces

1 month ago

Looks a lot better! Nice job with your lands as well! I only have a couple of comments:

In any case, awesome job! Looks solid!

Rabid_Wombat on Chaos does not choose its enemies

1 month ago

I'm loving this list...Turn 3 Kill last night!

Turn 1 - Mountain, Sol Ring, Krark's Thumb Turn 2 - Mountain, Izzet Signet, Witch Hunt Turn 3 - Island, Game of Chaos targeting player on 30 life who promptly lost 8 coin tosses in a row and copped 31 damage- gotta love dat Thumb!

Best thing was he had shocked himself for 2 damage to keep two blue mana open so he could Counterspell...he decided Game of Chaos was no big deal so decided not to counter. After losing the first three flips he asked: "Is it too late to respond?" "Yep." was my reply :D

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