|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Uncommon|
|Duel Decks: Izzet vs. Golgari||Common|
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, : Add to your mana pool.
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Izzet Signet Discussion
2 days ago
Unfortunately, Red, Blue and Black are all pretty lacking in terms of mana acceleration/fixing, so the deck will be very reliant on Mana Rocks (Artifacts). Some of the best ones I know of would be all of the signets, Izzet Signet, Rakdos Signet, and Dimir Signet. Chromatic Lantern is the best color fixer ever, period. There is also Darksteel Ingot, Coalition Relic, Commander's Sphere, and Fellwar Stone. If you wanted specifically land ramp, or fixing there is Wayfarer's Bauble, Armillary Sphere, and Gem of Becoming. Hope this helps
3 days ago
This is stupid. I love it. I have a few recommendations after playtesting it:
It's actually really slow. The Locust God is CMC 6. As the primary (and really only) engine of this deck, it means you're not doing anything until turn 7, turn 6 with Izzet Signet or Thought Vessel, or turn 5 with a Sol Ring. I recommend ramp that can be used before you play The Locust God.
In addition to being really slow, there's not much you can do while you wait for The Locust God to come into play. Most of your cards rely on it, so you'll have to hoard them until you're ready. Some early game stuff--Lightning Bolt, Vapor Snag, Counterspell, etc., will keep you safe and in control while you wait.
Speaking of the primary engine, with the exception of Chasm Skulker, there's nothing else that benefits you when you draw cards. You need "lieutenants," so to speak. All it takes is a few removals--Doom Blade, Swords to Plowshares, Path to Exile--and you're either a few turns behind or your commander costs too much to be fast. Add a few things that can work without your commander. An example is Psychosis Crawler.
So you're gonna have a ton of little 1/1s. I suggest one or two more cards that can really exploit those. Polymorphous Rush will eventually cost too much, but turn a few of your 1/1s into something nasty your opponents control. For example, turn a few of your 1/1s into Wurmcoil Engines. Goblin Bombardment turns your 1/1s into direct damage. Descent of the Dragons turns your 1/1s into 4/4s.
If you really want to sow some chaos, look at Confusion in the Ranks. Neat, right?
When this deck does go off, it's like a bomb. See what you think about your suggestions and I look forward to playing against it.
1 week ago
Think Twice could be a nice way to keep the spells coming, and Goblin Electromancer and Curious Homunculus Flip would make a lot of them cheaper to cast. Brainstorm, Blue Sun's Zenith Treasure Cruise offer more cheap card draw. Izzet Signet and Mind Stone could be good for ramp and for fixing, in the first case. Young Pyromancer, Docent of Perfection Flip, and Talrand, Sky Summoner could be nice to pump out bodies. Archaeomancer offers a second Mnemonic Wall, not that I want to encourage any more of that. Rapid Hybridization, Curse of the Swine, Grapeshot, and Reality Shift offer some real cheap removal. Elixir of Immortality could help prevent self-mill. Also for cheap duals there are Izzet Boilerworks, Izzet Guildgate, and Highland Lake. Evolving Wilds and Terramorphic Expanse offer cheap fetching, and Lonely Sandbar and Forgotten Cave might work well too.
With all the cancels Baral might be decent as well, though he's a touch pricey. Come to think of it, Baral and Kari Zev's expertise cards could also help cast two spells in one turn.
Just my thoughts; I look forward to playing against it.
2 weeks ago
2 weeks ago
Best acceleration is available as artifacts: Mana Crypt, Mana Vault, Sol Ring, Voltaic Key, Grim Monolith, Mox Diamond, Mox Opal, Chrome Mox, Lotus Petal, Talisman of Progress, Izzet Signet, Azorius Signet, Boros Signet, Coalition Relic, Chromatic Lantern
That would be my basic speed package for
2 weeks ago
Gotta love tribal and sphinxes especially.
I would suggest a bit more ramp! And without knowing which rules you use, you can't play Izzet Signet, Simic Signet or Dimir Signet since your commander is mono-blue. You can check this link for rules about "Colour identity": http://mtgcommander.net/rules.php
For ramp I would suggest putting in Solemn Simulacrum. I know its not tribal, but its really effective. If you are in to that you can also use Burnished Hart. High Tide could also help, and I think Nykthos, Shrine to Nyx is a must-have in all mono-EDH decks.
For something to take out, I don't really see the point of alle of your "clone-guys/girls". They are much cheaper than your other creatures, so if you draw them early on you will sit with them for long. However, they can of course be used to copy your opponent's creatures, but that is a sketchy play. Also Teferi, Temporal Archmage is more of a planeswalker friendly card and you only have two. If you're looking to ramp with his -1 the truth is that he costs 6, which is the same cost as many of your creatures. So you would probably put something else in to play before him anyway. Jace, the Mind Sculptor is better for card advantage.
1 month ago
I just try to throw in some stuff, maybe you can use some of it.
Well known combos which might be nice here:
Grim Monolith/Basalt Monolith + Power Artifact = infinite colourless mana.
Grim Monolith/Basalt Monolith + Rings of Brighthearth = infinite colourless mana.
Tidespout Tyrant + Sol Ring/Mana Vault/Mana Crypt = infinite colourless mana.
Tidespout Tyrant + infinite colourless mana + Candelabra of Tawnos/Palinchron = infinite coloured mana.
Tidespout Tyrant + infinite colourless mana + Izzet Signet/Mox Opal/Fellwar Stone/Gilded Lotus = infinite coloured mana.
Palinchron + Phantasmal Image = infinite coloured mana.Candelabra of Tawnos + High Tide or similar = good mana rock.
Future Sight + Helm of Awakening + Sensei's Divining Top = draw.
Dramatic Reversal + Isochron Scepter = a lot of infinite stuff possible.
I'd probably play Preordain, Gitaxian Probe, Impulse and Fact or Fiction. Maybe also Gush and certainly Frantic Search. These help you go through your pile quicker, which is quite important, since you don't have access to a lot of the good black tutors. Gamble and Intuition might be good, tutors are important for in cEDH. Turnabout seems good. I think most red cEDH decks play Pyroblast/Red Elemental Blast. Chain of Vapor probably belongs here and also Hurkyl's Recall. I think Dack Fayden belongs in every commander deck. Past in Flames. Baral, Chief of Compliance.
I'd streamline the deck towards fast combo (similar to a storm deck) and remove the stax elements. Usually if you try to be between fast combo and stax you don't do either right. I like Mind Stone, but for cEDH it's probably too slow. Library of Leng doesn't do enough in this deck I think.
1 month ago
Signets, maybe? Each helps fix your mana, and adds a net of 1 to your mana pool ex:Izzet Signet