|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2015 (C15)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
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Izzet Signet Discussion
4 days ago
First thing that stands out to me; 32 lands is not enough. The only mana rocks you have are a Sol Ring and a Gilded Lotus, so the chances of ending up with a lot of expensive cards in your hand and nothing you can cast gets a lot higher. Even one of your rocks costs more than your average CMC. Generally, 6-10 is a good number of mana rocks (stuff like Izzet Signet, Mind Stone, Commander's Sphere, Hedron Archive...I particularly like the ones that sac to draw cards,) and even with 10 I wouldn’t go below 35 lands. You want to be able to cast your stuff, especially as your commander tax goes up.
Second; Endless Ranks of the Dead looks like a dead card in here. Of your 15 creatures none of them are zombies, and only one of them makes zombies. Other than that you have Army of the Damned which I love but some may argue it doesn’t do enough. Board presence is good though. I wouldn’t run Endless Ranks just because 97% of the deck doesn’t have any synergy with it, and you spent four mana on a do nothing card.
Other than that, there are a few more cards which probably won’t be as productive to you as you’d like; but it’s going to depend what direction you want the deck to go in, and what your meta is like. Also...Tibalt?
I love the bolas themed instants and sorceries. Nice job.
1 week ago
Maybe more mana rocks, playtesting I’m getting stuck on lands/mana. If you don’t find your Sol Ring you’re playing one land a turn in a format filled w acceleration, and a Commamder with 6-CMC of all symbols, things like Izzet Signet, Izzet Locket, Chromatic Lantern will help maintain some degree of parity.
Since a quarter of the deck is Sorceries you may also want a Hypersonic Dragon or Quicken, you have a pretty small percentage of permanents and only 10% instants and could get mobbed in a full turn cycle with such limited interaction/ board presence.
Looks like a solid foundation, just needs a bit of tweaking. +1
1 week ago
So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.
High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.
Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.
Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.
Cards I would look at adding
Anvil of Bogardan I am surprised isn't already in here.
Memory Jar is another great wheel.
Psychosis Crawler is too on strategy not to include.
Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.
You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.
Vandalblast if your playgroup uses a healthy amount of artifact ramp.
1 week ago
Don't forget to grab some mana-fixers!
- Chromatic Lantern
- Crumbling Necropolis
- Dimir Signet
- Rakdos Signet
- Izzet Signet
- Command Tower
- Commander's Sphere
Expensive Fetch's & Shocks
- Blasphemous Act
- Cyclonic Rift
- Phyrexian Arena
- Maze of Ith
- Temple of the False God
- Path of Ancestry
- Teferi, Mage of Zhalfir
Good luck, man! Glad to see you building some more decks.
3 weeks ago
I like the build, but it feels slow to the ramp so you can effectively drop your bombs.
Signets are better than the rocks you’re running.
These put “Forests” into play. This includes dual lands that are forests as their type such as Breeding Pool, etc. also they enter untapped.
Chump block, sac response. Block and get a basic land in tapped.
Should be a no brainer for these two.
3 weeks ago
Hi, Xinofos! Your average converted mana cost could be lower. What are your thoughts on adding more mana rocks, like Izzet Signet, Prismatic Lens, and Thought Vessel? You could possibly remove Dreamstone Hedron and Hedron Archive. I see an affinity subtheme in the deck, so including more low mana cost artifacts, such as Aether Spellbomb and Skullclamp may help more than some of the nonartifact cards you're currently running (e.g. Thoughtcast). Your deck has several "enters the battlefield" abilities, so Panharmonicon is something to consider. What function do you intend for Unwinding Clock? Outside of giving your artifact creatures pseudo-vigilance, I'm not clear on its benefit for the mana cost.
4 weeks ago
Since Tibor and Lumia are very much centerpieces of your deck, you need to be able to do three things with them. - Get them out reliably - Protect them once they are out - Utilize their unique strengths. You did a good job on point three with providing a lot of ways to get value out of them, mainly by loading up on mass flyers. However, your deck seems to struggle with ramp and protection. As such, I would recommend Izzet Signet, Basalt Monolith, Fire Diamond, Sky Diamond, Talisman of Impulse, Mind Stone, Thought Vessel, Swiftfoot Boots, and Lightning Greaves. As for your spells, in my experience spellslinger decks need two things: Fuel and Hands. Fuel means they need a lot of mana while hands meaning the ability to draw cards effectively. Some good cantrips that could help you are Gitaxian Probe, Ponder, Preordain, Opt, Serum Visions, Cathartic Reunion,Tormenting Voice, Impulse, Mystical Tutor, Whir of Invention and Frantic Search. You also should have a backup plan. In spellslinger decks this means at least two ways to win out of nowhere. Enter the Infinite + Laboratory Maniac+ Omniscience, Dramatic Reversal + Isochron Scepter + Manarocks + Comet Storm Jace, Unraveler of Secrets's ultimate, and my favorite Dualcaster Mage +Fated Infatuation can do miracles. Also for fun, adding in Beacon of Immortality, Blue Sun's Zenith and a few mass draw spells can really kick things up a notch. As for removal Cyclonic Rift, Blasphemous Act, and Chain Reaction are the best ramp spells, while Mystic Confluence is one of the best modal spells ever printed. Tormod's Crypt can destroy decks with ease while Mizzix's Mastery makes life a lot more fun for you. I have never regretted running Sentinel Tower, Aetherflux Reservoir is a massive wincon, The Mirari Conjecture, Swarm Intelligence, and Metallurgic Summonings can win games by themselves. Also look at Jace's Sanctum for more fun and games.
1 month ago
I think this a pretty interesting alternative to regular storm, so I decided to goldfish a few times. Maybe I just got oddball draws, but I often felt that I had superfluous amounts of mana but not enough cards. Paradoxical Outcome goes a long way towards remedying that problem. Unfortunately, if you don't draw it, Displacement Wave proves less effective and it's difficult to get to Aetherflux Reservoir and go off. My suggestion would be to replace some of the mana rocks with more cantrip artifacts. I was way happier to draw Mind Stone and Prophetic Prism than Izzet Signet and Talisman of Dominance. They helped get me to Ancient Stirrings or a Reservoir faster and made the bounce spells more effective. Anyway, that's just my theory. Good luck!