Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Browse Alters

Trade

Have (2) metalmagic , Azdranax
Want (6) laswear131 , Tocqy1 , Xylicht , darthprincessx , gdonner6 , Samskinburg

Printings View all

Set Rarity
Commander 2020 (C20) Rare
Mystery Booster (MYS1) Rare
Commander 2019 (C19) Rare
Commander 2018 (C18) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Vintage Masters (VMA) Rare
Commander's Arsenal (CMA) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Legality

Format Legality
Limited Legal
Leviathan Legal
1v1 Commander Legal
Legacy Legal
Tiny Leaders Legal
Custom Legal
Canadian Highlander Legal
Duel Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Highlander Legal
Casual Legal
Vintage Legal
Commander / EDH Legal

Chaos Warp occurrence in decks from the last year

Latest Decks as Commander

Chaos Warp Discussion

Paeldroth on Voltron Made Easy with Ardenn

5 days ago

BuildingDankJankEDH Falthis gives your voltron commander additional layers of combat evasion, menace and deathtouch, meaning that if your opponent chooses to block they have to give up two creatures to do so. I'm a little unclear on how you're running voltron without attacking, though, so maybe I'm missing something about how you want this deck to play.

Argentum Armor is A) easier to cast and B) outlasts a creature board wipe. Also with Argentum Armor you choose the permanent, rather than your opponent. Annihilator, while a truly oppressive ability, puts the power in your opponent's hands and will rarely go your way. I can see an argument made for either.

Red has access to Chaos Warp and Blasphemous Act both of which are pretty common. IMO those are worth running Commander's Plate to protect against. Plus green is legit everywhere and a unit that has protection from green can't be blocked by green, giving you another layer of combat evasion.

Personally I'd remove Blade of Selves as Myriad doesn't copy any auras or equipment nor would the damage count as commander damage. For the purposes of a voltron deck I don't think it does what you want it to do.

BlackSharinganX on What happens to the mutated …

5 days ago

If Animar, Soul of Elements that's mutated by Auspicious Starrix gets targeted by a Chaos Warp and I decide to put my commander into the command zone would the Auspicious Starrix be shuffled by the chaos warp effect?

wilmer on I'LL say when it ends!

2 weeks ago

I recommnd more removal like Snap, Blasphemous Act, Chaos Warp, Feed the Swarm, Rakdos Charm, Bedevil, Izzet Charm, Counterspell.

There's also more expensive options like Deadly Rollick, Cyclonic Rift, Toxic Deluge, Swan Song, Fierce Guardianship.

I think you should most of all just try to grab every artifact or enchantment removal espically considering how vunerable you are to artifact hate.

BrandonH45 on

2 weeks ago

How to Play:

Early game (Turns 1-4):

  1. Ramp: Try to have a hand of 2-3 lands/ramping cards. Opening hand should have a cheap ramp to bring out Purphoros, God of the Forge by turn 2-4.

  2. Set up field: If you have a control or ramp card, put it out. You want to protect your Commander and set up for a fight. Try not to bring out any token ramp cards until Purphoros, God of the Forge is out, pretty simple.

  3. Bring out Purphoros, God of the Forge. Watch your devotion stay below 5 and especially your opponent is playing , and has untapped mana!

Mid-Game (5-12):

  1. Create all the tokens!

  2. You should be winning and only need Purphoros, God of the Forge ability to set off 20 times (in a 40 life game). You need to be aggressive, because in multiplayer games, you will be the target. Purphoros, God of the Forge is not a great diplomat.

Late Game (+13):

  1. Purphoros, God of the Forge probably died once or something. Just keep building up your control, draw, Purphoros, God of the Forge comes out again, and continue to create more tokens.

  2. Infinite Combos with cards like Kiki-Jiki, Mirror Breaker.

  3. Very powerful attacks with Chandra's Spitfire (especially if it's a multiplayer game) with Purphoros, God of the Forge and Hellrider ETB triggers

Control/Drawing:

-Ensnaring Bridge: severely limits creature attacks since keeping a decent sized hand can be difficult with the low mana cost of the deck

-Glacial Chasm: In the event that something go's awry, you can use Glacial Chasm for a couple rounds to prevent damage to you while setting up your board so you can sacrifice it.

-Chaos Warp

-Wheel of Fortune: Wheels and other cards similar help both you in getting the cards you need, as well as controlling the opponents because they have to cycle their hand as well, potentially taking away their vital plays.

-Reforge the Soul

-Valakut Awakening  Flip

-Magus of the Wheel

-Defense Grid: Making your opponent pay more mana in order to play out of turn.

-Price of Glory: Makes your opponent destroy whatever lands they used out of turn.

-Meekstone: Inhibits larger creatures from attacking.

-Vandalblast

-Grafdigger's Cage: prevents players that depend on playing from their graveyard/library.

Destruction:

None of the boardwipe cards will affect Purphoros even as a creature since he's indestructable

-Nevinyrral's Disk

-Goblin Sharpshooter+Basilisk Collar

-Jokulhaups (try to get Norin the Wary out with Purphoros, God of the Forge before playing)

-Price of Glory mitigates people playing out of turn by costing them land sources that they tapped.

-Starstorm

-Vandalblast

Extra Synergy:

Adding these, in addition to your Purphoros, God of the Forge trigger will make him much more potent. You definitely will not be a diplomat at the table and will be targeted with extreme prejudice!

-Impact Tremors: Basically does the same thing as Purphoros, God of the Forge, except for 1 damage instead of 2. Can be added to Purphoros, God of the Forge trigger for additional damage. It's also a good substitute in the event that you can't cast Purphoros, God of the Forge for whatever reason

-Panharmonicon: Makes your ETB triggers activate a 2nd time

-Fiery Emancipation: makes sources you control deal triple their normal damage. Purphoros, God of the Forge would deal 6 damage per creature before adding anything like Impact Tremors or Panharmonicon. If Purphoros, God of the Forge is actually a creature, he's swinging for coup de grâce and dealing all 21 commander damage to the opponent if you use his ability 1 time.

-Chandra's Spitfire: Every time Purphoros, God of the Forge or Hellrider would deal damage to an opponent, this creature gets an additional +3/0. If you're playing a 4 player game, 1 trigger from Purphoros, God of the Forge gives Chandra's Spitfire a +9/0. Couple that with Hellrider and it gets really bad, really quick!

Infinite Combo / Win Conditions:

-Kiki-Jiki, Mirror Breaker+Zealous Conscripts: Kiki-Jiki, Mirror Breaker makes a copy of the Zealous Conscripts which untaps Kiki-Jiki, Mirror Breaker to make another copy of Zealous Conscripts...

-Zealous Conscripts+Twinflame: Tap Conscripts to make a copy of itself and tap the next Conscript and make a copy and Tap that one...

-Dualcaster Mage+Heat Shimmer / Twinflame: Heat Shimmer or Twinflame targets a creature. While on stack, use Dualcaster Mage to target Heat Shimmer. In turn the Dualcaster Mage will make a copy of Heat Shimmer which targets and makes a copy of Dualcaster Mage...

-Basilisk Collar+Goblin Sharpshooter: Goblin Sharpshooter targets a creature with his ability once Basilisk Collaris equipped, killing the targeted creature, which untaps Goblin Sharpshooter. Repeat until enemy board is cleared.

-Ashnod's Altar+Nim Deathmantle+ETB creature with at least one token: infinite ETB triggers, and if the ETB creature produces more than one, you also have infinite mana!

-Extraplanar Lens+Mountain: Use Snow-Covered Mountain or Mountain in your deck and get it "Imprinted" by the Lens. Snow-Covered Mountain are preferred because they aren't played as much as the basic Mountain, doing so means that only you (theoretically) can benefit for twice the amount of land on turn 3. It's sort of fragile, because having your Lens blown up on you (and it will be a big target) means being behind the curve.

-Basalt Monolith+Rings of Brighthearth: Tap Basalt Monolith to add 3 to your mana pool. Untap it using its own activate ability. Copy the ability using the Rings of Brighthearth trigger. You will start to make 6 using 5 (3 to untap and 2 to copy). Keep doing it for infinite mana.

mrstring6 on Geralt of Rivia

2 weeks ago

Emberwilde Captain, the djinn that grants the 3 wishes.

Vivien, Champion of the Wilds: Milva

Asceticism: Brokilon Forest

Pyrohemia, Star of Extinction, Blasphemous Act: The burning of everything throughout the war.

Chaos Warp: Ciri jumping through time.

Crown-Hunter Hireling and Grasping Giant : Degerlund's Lacky's, Bue and Bang.

Looking forward to seeing it come together!

sbh on Budget mono red agrro

2 weeks ago

I'm looking to replace Goblin Bomb with a modern win condition and Chaos Warp with modern removal

Omniscience_is_life on The best deck that runs no cedh staples?

2 weeks ago

Nice deck! Can you please explain why are Tolaria, Pendelhaven and Urborg are in here?

Also, I would replace Springleaf Drum with a Rampant Growth, Chromatic Star with a Chromatic Lantern, Lightning Bolt with Beast Within or Chaos Warp... yeah.

multimedia on Beckett's Treasures

3 weeks ago

Hey, I see you're already adding Commander Legends Pirates. Malcolm, Keen-Eyed Navigator is among the best because it's a combo with Glint-Horn Buccaneer and this is a new powerful Pirate combo in multiplayer Commander. Honestly it's a reason to want to play Pirates in Commander. Without the combo Malcolm is a repeatable source of creating Treasures who has helps Brass.

Malcolm + Glint is a combo if you have two or more opponents to draw/discard the rest of your library, make lots of extra Treasures if have three or more opponents and it can be a win condition. When Glint attacks activate him and you need at least 40 cards in your library to consistently make him a win condition. If you have three or more opponents then each time you activate Glint you create three or more Treasures with Malcolm. Sac two Treasures to activate Glint again and repeat.

More flying Pirates especially one drops can help to trigger Brass easier such as Spectral Sailor, Siren Stormtamer and Kitesail Freebooter. Stormtamer and Sailor are in the maybeboard. Chaos Warp is a versatile instant removal spell for Grixis. Exotic Orchard is a good Rainbow land.


Cards to consider cutting:

  • Akoum Refuge: Orchard could replace any always ETB tapped land.
  • Walk the Plank: Warp could replace it.
  • Pillar of Origins: it's not good enough as ramp, only able to tap it for mana to cast a Pirate.
  • Vraska's Contempt: not needed and four mana is high for a removal spell that only targets one of two different permanents types.
  • Brass's Bounty: not a fan of this card since you can't ramp into it to get enough value for seven mana and needing six or seven actual lands to get enough value for seven mana is not worth it.
  • Adaptive Automaton: Malcolm could replace it.

Good luck with your deck.

Load more