Chaos Warp


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Vintage Masters (VMA) Rare
Commander's Arsenal (CMA) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Chaos Warp


The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.

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Chaos Warp Discussion

GS10 on It's My Birthday I Deserve To Be Greedy, Huh

6 days ago

Something like Chaos Warp seems necessary both for your opponents and yourself. What happens if you name Insect with Kindred Discovery? Don't you mill yourself to death instantly? Neither The Locust God or Kindred Discovery is a may ability so they will loop with one another until you draw your whole deck. You can win with a Lab Maniac in that scenario, but if someone manages to remove it, you must have a instant speed way to remove one of your pieces to end the loop, so it would probably be safer to run Chaos Warp in addition to Commit, and it would also grant you some ways to deal with pesky enchantments your opponents might run.

As for actual improvements in power level, I'd say Purphoros, God of the Forge and Impact Tremors are very relevant for any The Locust God deck because they add some nice versatility. In case someone is playing a prison deck they are your biggest win cons.

One additional win con you might think to add is either Coastal Piracy or Bident of Thassa. With Breath of Fury it will grant you essentially infinte combat phases, granted you're not drawing your whole deck before you kill the whole table.

And finally, if you're running Isochron Scepter it might be worth looking into Dramatic Reversal for infinite mana that you can either dump into The Locust God's ability (if you have the necessary colored mana rocks) or infinite storm count for something like Aetherflux Reservoir, Brain Freeze or Grapeshot. This is definitely the least streamlined of the suggestions I've made, but if you're looking for alternate win conditions, this one is both one of the better and cheapest ones available.

chadsansing on Izzet of the guilds?

1 week ago

Cool commander and theme - nice list!

Some cards that came to mind that might be helpful to test:

Happy brewing!

lukas96 on Papa Rakdos

1 week ago

Hey, looks not bad for me. but i have a few things to mention.

Play Chaos Warp thats one op Reds best cards for the format. Id also recommend Vandalblast its always usefull to get rid of all the artifact your opponents control.

Im not happy with the board clears you've chosen Blasphemous Act is perfect and along with the other two cards ive mentioned one of the best of its color. In Garruk's Wake is a bit costly but fine I think. But i wouldnt play Jokulhaups and Apocalypse. First of all land wipes are one of the most nasty things you can do in Commander and they dont help your gameplan in any way so id get rid of those two.

You dont have much card advantage in your deck. I wouldnt rely on one time effects like Read the Bones repeatable card draw is much better. Id recommend cards such as Phyrexian Arena, Ob Nixilis Reignited and Necropotence

Your mana Curve seems a little odd because you have a lot of 6 and 7 drops which might be ok in a Rakdos deck but you dont have a lot of ways to make your opponents loose life so its relativley hard to cast your commander and to reduce the costs of your high cmc creatures.

PlattBonnay on Bxbx

1 week ago

T/O wont let me comment on your Gishath deck for some reason. I think you should consider adding some more interaction, something like Chaos Warp or Oblation. Green Sun's Zenith also seems pretty useful in your list, finding ramp and threats, it has a role at every point in the game.

CyberLynx07 on Gishath, Sun's Avatar's Giant Death Lizards

1 week ago


After playtesting for a while, I found that being able to tutor into cards like Wakening Sun's Avatar and Ghalta, Primal Hunger is much stronger than Metallic Mimic, I just was pretty underhwlemed with a 1/1 for 1 that can gain me 2 life per turn.

As far as Chromatic Lantern, Aura Shards, and Shared Animosity, this is a budget deck so I will typically try to stay away from $10+ cards, but Aura Shards is extremely strong, so I might push that a little.

I had considered Chaos Warp and Beast Within, but I felt they were weaker than Savage Stomp. Looking back though, I do not have very much single target removal, so those very well might make the cut for something else. Also, Savage Stomp may not seem overly strong, but it is 1 G for a permanent +1/+1 counter, removal, and a potential enrage trigger. Sign me up, especially with the enrage creatures coming up in Rivals.

Cathars' Crusade is interesting. I have the Enter the battlefield effects with Warstorm Surge and Elemental Bond, but that does seem very strong. I'll definitely look through to see if there is anything I can replace for it.

Gratuitous Violence and True Conviction both seem very strong, I'm just concerned about the RRR for Violence and the WWW for Conviction.

Mayael's Aria seems fine enough, but I haven't actually played with it to know it's true value.

Cream of the Crop I had not considered before, but now that you bring it up, it seems very appealing. It definitely helps to keep drawing fuel in the late game, so I will also consider adding that.

Thanks for your suggestions! They really do help.

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