Chaos Warp

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Vintage Masters (VMA) Rare
Commander's Arsenal (CMA) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Chaos Warp

Instant

The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.

Browse Alters

Price & Acquistion Set Price Alerts

C17

C16

C14

Ebay

Recent Decks

Chaos Warp Discussion

lilgiantrobot on The Hulkbuster

12 hours ago

Spine and Steel Hellkite can also deal with enchantments, but Leyline of Punishment and Chaos Warp should be heavily considered. Warp is a general catch all, and Leyline just laughs at fogs or other pillowfort options. Hour of Devastation is a nice spell to take out most indestructible creatures, even if you have to stack it with something else. You can also cut down on the creatures even more, and go Burning Sands. Wipe thier board, make them sac their lands? Thats playing red! And speaking of lands, your list looks severely lacking in answers to them. Ruination/Blood Moon will play very well at any table with multi-color decks.

chadsansing on Dragonic Domination

2 days ago

I love dragon decks.

I think you can drop the curses here. Early turns are best spent ramping or playing set-up cards for your dragons. Maybe add a Thran Dynamo, Mana Vault, and, say, a Rattleclaw Mystic or other dork instead. Chromatic Lantern should also be in this deck one day. Maybe a Thought Vessel and a Darksteel Ingot if Dynamo and Vault are hard to find.

You also need to fix your mana. If you look at the wheel at the top right of this page, you'll see that your costs and available sources are out of balance. You want the inner pie to match the outer border so that your are more likely to draw the mana you need to cast the spells you are also most likely to draw (by color). If you can drop 3-4 W sources and add 4 R sources (by my estimate), you'll be in better shape. Don't be afraid to run basics.

Here are some of my favorite cards to play in dragon decks that aren't yet in this list (including everything from budget to pricey):

The big idea is to tune everything so you have, say, 4-6 broad answers like Chaos Warp, Comeuppance, Cyclonic Rift, and Vandalblast, a decent number of high-impact dragons (say, 20 or so), some support creatures, and then a bunch of enchantments and other spells that support cheating as many dragons into play as possible with cost reduction, free casts, and put-permanents-into-play effects. The dragons will win you the game. Play into them.

All that being said, you have a strong commander, good synergies, and lots of dragons. I've lost to this deck plenty of times. If you want to stay closer to your list, you will do fine, and I would recommend spending the most time on tightening your mana base.

Here is my Temur list in case it's of any help.

Happy brewing!

griffstick on Thoughts on Warping Wail?

3 days ago

If you have been following the trend of magic edh lately you would know the the up trending powerful "in response cards" are, cards that do out of color things.

For example; Counterspell

Predictable isn't it?

Player 1; "oh look! You have 2 mana open"!...

Player 2; (anxious, waiting to do something in response!).... Shhh".

Player 1; "I better not cast this Blatant Thievery with 2 open over there. I'll cast this instead".

But if you're a mono player with with Withering Boon in your hand. Then you feel pretty damn good waiting for the hard to remove creature.

This is blacks way of dealing with certain hard creatures to remove.

Another good example is Chaos Warp. This is out of the norm for mono red players. What's more out of the norm for mono red players? Wild Ricochet this is much like a Counterspell but only way better.

ironman595 on Gisela's Army

5 days ago

I like the deck over all. I think it's pretty neat that your deck has an underlying "angel tribal" sub-theme to it. If you would like to expand that theme a bit then you could focus on more tribal synergies as well, like adding Bruna, the Fading Light and Herald of War. Also in your cat deck you have Herald's Horn and Urza's Incubator which I believe are better suited for this deck.

The big problem I am seeing with this deck overall is that your instants and sorcerys are a bit lacking, especially for red white, and your creature mana curve is really high. Some of the mana problems go away with the amount of rocks you run and if you switch to tribal angels you can use the artifacts and Herald of War to alleviate that a bit. Another problem is that most of your lands enter tapped.

To fix these things you could do as such (if you have the money or desire to):

-Desolation Giant (you're better off with a normal wrath)

-Jareth, Leonine Titan (doesn't have flying or reach which makes him worse)

-Kalemne's Captain (to much mana. If you have enough to monstrous, play an angel)

-Warchief Giant (this card is great, but you might want Angelic Skirmisher or Aegis Angel instead. Up to you really)

-Ancient Amphitheater (you wont be running enough giants for this to be worth it)

-Some of the cycling lands. You don't need 5. (probably Drifting Meadow & Smoldering Crater)

-Comeuppance (4 drop instant is a lot in this deck)

-Manabarbs (I like the idea, but you will need to tap many more lands than anyone else)

-Boros Keyrune (Boros Cluestone is better & it isn't worth 3 mana)

-Loxodon Warhammer (Great card, but not really useful in this high cost deck)

-Tamiyo's Journal (Too slow for this deck)

-Whispersilk Cloak (Most of your creatures already have flying)

+Bruna, the Fading Light

+Herald of War

+Angelic Skirmisher

+Generator Servant (Good mana + haste, and Sun Titan target)

+Path of Ancestry

+Hanweir Battlements (haste is good, enters untapped, don't need but could add Hanweir Garrison if you want to)

+Seraph Sanctuary (life gain is nice & angel synergy)

+Deflecting Palm (just a better Comeuppance)

+Defy Death (5 mana for an angel)

+Marshal's Anthem (anthems and brings back a bunch of creatures)

+Herald's Horn

+Urza's Incubator

+Quicksilver Amulet or Belbe's Portal (removes mana cost problem)

Other cards you might want to think about:There are plenty of other possible angels to add. The list is to big to add here, so look online if you are interested.

Path to Exile is great if you have a spare.

Wear is good, but it's a couple bucks.

Chaos Warp would be a must add if it wasn't $3.

Wraths are good at slowing down the game for you to catch up. Cards like Hour of Revelation, Day of Judgment, Blasphemous Act, Descend upon the Sinful, Rout, and Fumigate are all pretty good examples.

Vandalblast is a good artifact wrath.

Other Tribal artifacts like Door of Destinies & Vanquisher's Banner work nice too.

Kindred Boon might be a sweet enchantment to check out.

Gratuitous Violence is right up this decks ally.

Berserkers' Onslaught is pretty cool as well.

Hope this helped.

chadsansing on Gishath, Sun's Avatar EDH

1 week ago

I dig the comment above and might offer a few more suggestions.

Bring your creature count up above 30 since this is a tribal deck. Keep your singleton non-dinos, if you'd like, but get more dinos in here!

Bring your lands down to 38 or 36 to make some space for ramp spells. Good options include Kodama's Reach, Cultivate, Explosive Vegetation, Farseek, Skyshroud Claim, Sakura-Tribe Elder, Gruul Signet, Boros Signet, Selesnya Signet, Chromatic Lantern, Sol Ring, and maybe even Veteran Explorer.

You can also run the RG cards that let you cheat more dinos into play and protect them. Maybe consider:

Xenagos, God of Revels and Pathbreaker Ibex and Craterhoof Behemoth and Shared Animosity and Elemental Bond and Fires of Yavimaya and Shamanic Revelation are also excellent in your colors.

Big ideas:

  1. Fewer lands; more dinos.
  2. More cards that cheat dinos into play.
  3. More cards that solve problems (like Chaos Warp, Path to Exile, Swords to Plowshares, Banishing Light, Oblivion Ring, Lignify, Settle the Wreckage, Comeuppance, Song of the Dryads, or Beast Within).
  4. More ramp.

If your list is mostly dinos + sneak-dinos-into-play cards + ramp + a few problem solvers, you will be able to execute your plan more quickly and interact enough to build up your board state for a kill point or two.

Have fun playing!

NuMetal on Copy & Paste

1 week ago

Heyo, hier mal ein paar Ideen. Also ich wrde wie gesagt ja eventuell noch grn (oder rot) dazu nehmen.

Grn: Altered Ego, Cytoshape, Progenitor Mimic, Spitting Image, Villainous Wealth, Boundless Realms, Beast Within, Beastmaster Ascension, Song of the Dryads, Elemental Bond, Arachnogenesis und ganz viel Manafixing

Rot: Chaos Warp, Possibility Storm, Disrupt Decorum , Goblin Spymaster, Fervor, Dragonlord Kolaghan, Homura, Human Ascendant, Mob Rule und diverse Zauber um temporr Kontrolle ber Kreaturen zu erlangen

und noch ein Haufen Karten, die auch ohne extra Farbe passen wrden: Head Games, Mirrorweave, Shared Fate, Fatespinner, Whip of Erebos, Grave Betrayal, Ogre Slumlord, Sudden Spoiling, Painful Quandary, Diabolic Tutor, Bloodgift Demon, Necropolis Regent, Graveborn Muse, Hedonist's Trove, Illusionist's Gambit, Fool's Demise, Dolmen Gate, Crawlspace, Lightning Greaves, Swiftfoot Boots, Sire of Stagnation, Torrent Elemental

Raus wrde ich noch folgende nehmen: Grim Return

chadsansing on Angel Soldier Tribal

1 week ago

Avacyn, Angel of Hope, Fight to the Death, Settle the Wreckage, Shared Animosity, Comeuppance, Teferi's Protection, Faith's Reward, and a suite of little enchantments like Serra's Blessing, High Ground, and Reconnaissance might smooth out a combat step or two for you and catch your opponents on the back foot, so to speak.

You're also in the right colors to run something like Phyrexian Unlife or Force Bubble + Solemnity to buy yourself time to set up an indomitable board state.

Chaos Warp, Path to Exile, Swords to Plowshares, Exile, Condemn, and Oblation are all early-game spot removal cards that might be worth testing, too.

Have fun brewing!

Disjtujboxv on MATHAS

2 weeks ago

So some changes

Curse of the Nightly Hunt > Ob Nixilis Reignited

Curse of Death's Hold > Chaos Warp

Both curses underperformed lol and so i decided to switch in some cards i have lying around

Load more