Chaos Warp

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Vintage Masters (VMA) Rare
Commander's Arsenal (CMA) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Chaos Warp

Instant

The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.

Price & Acquistion Set Price Alerts

C17

C16

C14

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Recent Decks

Chaos Warp Discussion

Nerve_Atk on Mogis - Even Further Updates!

11 hours ago

Profet93

I find that often times, my deck is looking to sculpt its hand very early in the game, and it doesn't necessarily have to be controlled discard, hence the usage of cards such as Gamble and Goblin Lore. I find that the sheer amount of redundancy, tutors and hate pieces within the deck often allows for me to set up a very explosive burst of discard early, then play a game of top-decks against an entire table thanks to the attrition offered from Mogis, God of Slaughter and the large variety of creature hate and oppression present. This can, on occasion lead to very mulligan-heavy games, going down to 4-5 cards in hand is not unreasonable if everything you look at has no form of acceleration, a tutor, and/or a looting effect.

I am currently debating cutting Possibility Storm in favor of Mindslicer to further increase my access to very explosive discard in the early turns of the game, and push for a greater number of the before-mentioned hellbent archenemy scenarios.

The lack of enchantment removal is a very meta decision, I won't lie. Often times, if a threat comes down I can find comfort that one of the many green or white decks in my area will remove that from the board for me. Chaos Warp is usually enough. I opted for much heavier creature and artifact interaction in order to more consistently oppress the large amount of mid-range and combo decks in my area, which rely much heavier upon Planeswalkers, Creatures, and Artifacts.

Urborg, Tomb of Yawgmoth and Cabal Coffers are definitly some of the next on the list of acquisitions for the deck, I just plan on foiling this deck as completely as card printings shall allow me to, so I have not yet purchased them. I have several masterpieces in the deck, and have very few changes actually planned for the deck at this time beyond wanting better, more explosive Mana, Liliana of the Veil and Angrath, the Flame-Chained (who is likely too expensive at 5 cmc, but I wanna test him)

Thank you very much for the input, I am glad that you enjoyed the list, and could kinda validate the thoughts I definitely had for the deck already.

merrowMania on [List - Multiplayer] EDH Generals by Tier

1 day ago

I just realized I wasn't doing my 'job' :P

enter image description here - T5, though there may be an argument for T4 using changlings and cheap dragons to cheat out huge tokens.

enter image description here - T3-4, good colors + Chaos Warps for everyone.

enter image description here enter image description here - T2.5-3, efficient creature with amazing late game and I could only think of this since when I first read it.

enter image description here - I can see this in Blood Pod or some other value midrange/stax deck

enter image description here - I want to like this card, but I don't think it will see play at 3 mana.

rockleemyhero on BigGameHunter12

3 days ago

Here’s my real wants list copy pasted from my binder: 1x Abrade

1x Abrupt Decay

1x Azra Oddsmaker

1x Bountiful Promenade

1x Chaos Warp

1x Counterbalance

1x Diabolic Intent

1x Dismember

1x Engineered Explosives

1x Forest

1x Gemstone Mine

1x Greater Good

1x Huatli, Radiant Champion 1x Imperial Recruiter 4x Island 1x Krav, the Unredeemed 1x Lurking Predators 2x Mind's Eye 1x Mindblade Render 1x Monastery Mentor 1x Mycosynth Lattice 1x Mystic Confluence 1x Pathbreaker Ibex 1x Pir's Whim 1x Plains 3x Portent 2x Predict 1x Red Elemental Blast 1x Relic of Progenitus 3x Scalding Tarn 1x Sea of Clouds 1x Search for Azcanta  Flip 1x Seedborn Muse 1x Selvala's Stampede 1x Skyshroud Claim 1x Slayers' Stronghold 1x Snapcaster Mage 1x Sower of Temptation

1x Stolen Strategy 1x Surgical Extraction 3x Terminus 1x Vesuva 1x Volcanic Island 1x Walking Ballista Entreat the Angels

Sorry for the terrible formatting. Biggest wants are volcanic island, snapcaster mage, search for azcanta, walking ballista, engineered explosives, vesuva, and imperial recruiter. Rest of the stuff is 2nd tier wants. Let me know if you have any :)

jozef on Animar Big Stuff

5 days ago

Some suggestions to consider: take out Manalith, Opaline Unicorn, Embodiment of Spring, and Gruul Keyrune, replace with Gruul Signet, Simic Signet, and Izzet Signet, and Sol Ring. For flying, Wonder provides a similar effect to Archetype of Imagination, and is a little harder to deal with. You will want to add more lands to this deck in order to cast your big creatures on time. I would say 35-38 lands, and cut some of your sorceries for ramp spells like Rampant Growth, Farseek,Cultivate, Kodama's Reach, Explosive Vegetation, or Skyshroud Claim. Thassa, God of the Sea is a more reliable way to make creatures unblockable than Invisibility or Way of the Thief. I always include a copy of Decimate in any deck that can play it. The same goes for Cyclonic Rift and Chaos Warp. Lastly, a few creatures that you could upgrade your deck with: Sakura-Tribe Elder, Joraga Treespeaker, Sylvan Caryatid, Courser of Kruphix, Genesis, Avenger of Zendikar, Prime Speaker Zegana, and Progenitor Mimic.

MoronPlayz on I don't run any wincons

6 days ago

Maybe some enchantment removals like Chaos Warp or Nevinyrral's Disk would be Good?

JoeNathan37 on Edgar Markov EDH

1 week ago

You have Urza's Incubator in here but a card that may be a better choice for this deck is Herald's Horn. Many vampires are color intensive and wouldn’t get the full bonus from the incubator, but perhaps more importantly the Horn gives you a form of pseudo-card draw, which is incredibly important for decks like this.

Speaking of card draw, decks like this often lack much of it. You’ve got Phyrexian Arena, Twilight Prophet, and a few others, which is good, but you may want to also consider Necropotence and Champion of Dusk for even more card draw.

A potential problem with your deck is the creature/vampire count. The deck is meant to be a vampire tribal creature based deck and yet you only have 22 creatures / 20 vampires. This seems pretty low for a deck like this, I would add more vampires (there are plenty of good ones to add out there).

As for things to cut to make room, Crystal Chimes seems like it wouldn’t be ideal for this deck. You don’t have enough enchantments for this to really be optimal, and it seems to me that it could be replaced with a vampire.

Also, while Elspeth, Sun's Champion is an incredible planeswalker, she doesn’t really fit here either. Her ult can definitely win you games, but it’s not worth running her for only that ability since odds are she’ll be killed before she gets there. Her other abilities are good as well but they aren’t vampires and you need more of those.

Also, you may want to consider upgrading your single target removal. You’re in Mardu colors so you have access to pretty much the best single target removal in the game in cards like Anguished Unmaking, Utter End, Terminate, Path to Exile, Dreadbore, Chaos Warp, and more. It wouldn’t be best to run all of those, that would be excessive, but they are all better than Slaughter Pact (you’d be surprised how much that non-black clause matters).

You also may want Boros Charm for more boardwipe protection.

These are just some suggestions based on my experience with my own Edgar Markov deck. This is the deck if you’re interested, you may find some ideas for upgrading your own deck: Edgar Markov tokens

Auriel on Cards for sale

2 weeks ago

If it's not too late could we add Jhoria, Xenagos, and Chaos Warp for another 12 making it 40 for all?

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