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|Commander (2016 Edition)||Rare|
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The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.
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Chaos Warp Discussion
23 hours ago
Removal Suggestions :
Black Sun's Zenith for a mass removal that can make creatures only 1/1 instead of huge threats, if needed. Also destroys Indestructible.
Silence the Believers because exile > destroy!
Chaos Warp because you never know when an enchantment (something your deck will have a LOT of trouble to get rid of), or something you just can't normally destroy, may come up. But you have to gamble for it.
Scour from Existence is costly, but you can even remove a land.
Unstable Obelisk doubles as ramp, and can remove something.
Grip of Desolation is, again, creature / land exile.
Draw Suggestions :
Phyrexian Arena is just too good to pass up.
Nykthos, Shrine to Nyx because who doesn't love a load of mana when your commander needs that whole lot of it?
Patriarch's Bidding recurs any vampire you've lost.
1 day ago
Good Point, Tempt with Discovery is definitely going in. Beast Within is replacing Fresh Meat for now simply because in the past I've never gotten to cast it in other decks because the times just never seem to have been right. Not sure about Chaos Warp personally. I'm thinking of the many possible white removal that are just wonderful. The problem is finding the replacement. Butcher of Malakir is being replaced with Avenger of Zendikar.
2 days ago
Good Idea for changes. If your paper land base is really this complicated, Tempt with Discovery is a much better fit than Sylvan Scrying. Going forward, the few thing's I would suggest you might need are spot versatile spot removal, cards like Chaos Warp and Beast Within as you run kind of short on answers to your opponents shenanigans.
3 days ago
Thanks for the response. I kinda figured there wasnt much more that would work, but I thought Id ask in case I was missing some hidden gem. Chaos Warp vs Zur the Enchanter has just felt so bad. I guess killing him helps a bit, but it feels like its mostly a matter of just winning faster.
4 days ago
Also, why did I forget Chaos Warp? I need to fix that too!
4 days ago
Hey etheraldreamer, Inexorable Tide is excellent, see where your going there. The reason I don't run it is simply its CMC 5, I'm hoping to already be setup with Mizzix of the Izmagnus around there. Longer term you'll get more value playing a Inexorable Tide.
Austin_Smith_of_Cards, excellent suggestions. Lava Spike + Desperate Ritual + Izzet Guildmage is an excellent kill combo. Adding it to my description above. The only part I don't like is that the Lava Spike, standalone it's not that great. Desperate Ritual although a little under powered, is still borderline playable card. Usually I prefer combos where each card is okay on it's own, but not always, see Pili-Pala.
Stroke of Genius has been on the cusp, for a long time. I keep questioning whether to get it in there or not. Visions of Beyond seems like the best remove for it, but I'm so low on Isochron Scepter targets as is. I've had 2 scenarios in 7 games now where i've had to wait 2 turns to pull an instant with CMC 2 or less for the Isochron Scepter so I know that I need more targets not less. Curious Homunculus Flip / Voracious Reader Flip is more likely.
I have Scour from Existence in my maybeboard, Purphoros, God of the Forge is a key reason why Scour from Existence is key. Chaos Warp for me just doesn't do it. In play testing I'm still trying to figure out if 1) Play for my infinite combo, or 2) Have control to stop other combos is the correct play. Thus far I haven't lost (yet, but been at 1 life). Can't remember all the commander's I've faced (No Prossh, Skyraider of Kher yet so that would be a real challenge). Some commanders: Jeleva, Nephalia's Scourge, Derevi, Empyrial Tactician, Breya, Etherium Shaper (seems to be the flavor of the month right now), Gisela, Blade of Goldnight, Kaalia of the Vast, Oloro, Ageless Ascetic, Karn, Silver Golem, The Gitrog Monster, can't remember any others. So verdict is till out on that. It's VERY good.
Fact or Fiction is funny, I just took it out of the deck Friday to test some other cards in it's place. I very much missed it in this weekend's games. Fact or Fiction returning to the deck soon as I figure out the removals. I'm considering removing the Isochron Scepter, that would change up a few cards that are simply there just to be targets, but then again when I think of an Isochron Scepter + Counterspell or Isochron Scepter + Mystical Tutor or Isochron Scepter + Cyclonic Rift... hmm, how do I not want that recursion, or a Visions of Beyond! = Draw 3 cards.
All Excellent suggestions, any or all should be in the deck. I'm still trying to figure out my fringe cards. Training Grounds maybe.
1 week ago
1 week ago
sigh I wrote you a long, detailed comment, then my computer decided to delete it. Long story short, here was my suggestion:
Make sure all of your equipment and creatures will have an impact. I'd look to the equipment I'm using on my deck for some suggestions, but the most important ones you're missing are O-Naginata, Champion's Helm, and Inquisitor's Flail. Also, of the Swords of X and Y, I'd play exactly the opposite ones from the ones you have, lol.
Double strike and extra combat steps are helpful. Duelist's Heritage, Silverblade Paladin, Bruse Tarl, Boorish Herder, Temur Battle Rage, Aggravated Assault (goes infinite with Sword of Feast and Famine).
Protection is vital. Mother of Runes is the best, but more hexproof is always good.
Hope this helps! :)