|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2016 (C16)||Rare|
|Commander 2014 (C14)||Rare|
|Vintage Masters (VMA)||Rare|
|Commander's Arsenal (CMA)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.
Price & Acquistion Set Price Alerts
|Have (31)||ZombieFood , maR2307 , Poptartz95 , IRNMN , dplerner , MrCrazzyc , cryptoplasm , Unjust_DiabIo , mziter501 , Boza , vashaclarens , Va1mar , KingMathoro , orzhov_is_relatively_okay819 , MattN7498 , Splashy , ironax , Lucretian , Willis1994 , MorningGlory45 , HR19 , fireborne1986 , LTmiller , zn.tportlock , brokendwarf , gosora , pskinn01 , Vasbear1 , KillDatBUG , NobleSlay3r ,|
|Want (5)||twospires , GoldGhost012 , brokendwarf , Vasbear1 , sneferie|
Chaos Warp Discussion
1 day ago
Utter End and Chaos Warp are fine additions to my deck. Vindicate is a great card, but it's a sorcery effect, so it can't be included due to being too slow. I'm on the fence about Disallow because most of the time I'd rather allow a threat to enter the battlefield and then remove it if it targets me. It usually doesn't target me. Ward of Bones would be great in this deck, but it'd draw hate as well, and I really can't draw hate in this deck, or the whole political aspect falls apart. Dismember seems great on the surface, but I fear a situation in which it doesn't work because a creature has 6 or more toughness. unconditional removal is the way to go usually. Also it doesn't kill Child of Alara.
2 days ago
Ward of Bones since your list is low in permanents this could be brutal
3 days ago
Firestorm is the real deal. Proceeded to draw my deck and deal 85 to 5 players and 80 creatures. It was glorious.
3 days ago
Erie Interlude doesn't seem that great in a token deck since blinking permanently removes them.
FYI Alesha cannot be in you deck because she is technically a Mardu creature. Because of the activation cost , she is actually a creature. This is not to be confused with something like Blind Obedience who's cost to extort is actually reminder text and not an actual activation or triggered cost, meaning it can be played in non black decks. Hope this was not too confusing. Happy Brewing!
5 days ago
1 week ago
Oh Rip, I didn't notice that my bad man....
1 week ago
Ramp:All the examples that were given before were very good choices, but I would also recommend Nature's Lore and Skyshroud Claim, as these can search for non-basic Forests, such as the Shocks and so on, right from the get go! I would also highly recommend getting a Chromatic Lantern to help with mana fixing! The Lantern is insanely useful and needed for anything more then 2 colours, of which Karrthus definitely falls under. Zendikar Resurgent is another great example of mana ramp, though it's more late game, and it also allows you to draw cards from casting creatures. Also look into Shaman of Forgotten Ways as mana ramp and an extra win con, Selvala, Heart of the Wilds for tons of ramp, and Solemn Simulacrum.
Land Base:Absolutely, you desperately need some more lands! Because of the CMC of dragons and alot of the creatures you are using, you will want anywhere from 37-39 lands! You may have some issues with the deck since, as many have said already, your mana base is very very slow. Fetches, whether you get the fast fetches or the slow fetches, you need some of those. You should also get some of the Shocks and Checks, since those will absolutely speed your game up a ton!
Card Draw/Advantage:othermax gave some amazing suggestions there, so I won't really go in depth here. Since you are playing some big creatures, look into Rishkar's Expertise and Soul's Majesty, both very good draw spells for a deck with bigger creatures. Another couple of cards to start churning things out would be Lurking Predators and Selvala's Stampede, though many aren't a fan of the Stampede since it gives your opponents choices, but this card has never failed to help me kill at least 1 person.
Removal:This may depend on your meta, but many of the choices given by othermax are very good, though I'm unsure if you want to do a Dragon tribal deck or not, but another choice you are gonna want to look into would be Chaos Warp and Vandalblast, both very good and strong removal spells. For board wipes, you seem like you are good to an extent, but maybe look into Toxic Deluge, Life's Finale and Decree of Pain.
Creatures:You do have an interesting creature base, though I am rather unsure about the Lord of the Void being there, but that is on you. If you are wanting to build more Dragon Tribal based, here are some good ones for you: Scourge of Kher Ridges (Has built in board wipes for fliers and non-fliers), Knollspine Dragon (Discard your hand and draw a bunch of cards), Balefire Dragon (insanely powerful dragon that can wipe an opponent's board, Steel Hellkite (artifact dragon that can remove permanents), Scourge of the Throne (extra combat step if attacking person with most health), Hellkite Tyrant (if you have artifact decks, this can legitimately win you the game), Scourge of Valkas (Will throw damage around based on number of dragons each time a dragon enters the battlefield (Dragon Tempest does this, but also gives fliers haste)), Kolaghan, the Storm's Fury (pumps attacking creatures +1/+0 for each attacking dragon), Taurean Mauler (low casting cost creature that grows based on spells cast by opponents) and Dragonlord Atarka (can take out Planeswalkers and other things). Some other utility creatures are Xenagos, God of Revels (pump single creature, and gives haste) and Nylea, God of the Hunt (gives all creatures trample).
1 week ago
Angry_Fister "Perfect" i would say is definitely a meta dependency as for my list I'm missing crypt and wheel which I'm hoping to pick up soon. Also due to budget constraints the workshop and bazzar arnt an option.. If your interested in having a look here's the slug Daretti, Some Assembly Required any suggestions are welcome I'll be replacing Everflowing Chalice and Reforge the Soul with the crypt and wheel when I get them. Really only having isues with teeg as he turns off our commander by turn 2 possibly turn 1 much more consistently the we can rush out ours. I've considered running 1 or 2 of the 3 "Anger of the Gods" cards available since a recent amonkhet print.I have all the standard colorless removal at my disposal problem is outside Chaos Warp it's all 4 and over.