Chaos Warp

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Commander 2018 (C18) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Vintage Masters (VMA) Rare
Commander's Arsenal (CMA) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Browse Alters

Chaos Warp Discussion

multimedia on Neheb changes

17 hours ago

If you're having problems finding answers then don't cut Gamble :) It's one of red best cards to actually find an answer by tutoring for it. Dualcaster Mage , Reverberate and Reiterate are helpful in multiplayer Commander because they can copy an opponents tutor.

Tectonic Reformation is an underrated red card for draw. One thing mono red has a lot of are Mountains and getting flooded happens. Reformation turns extra Mountains into draws. Repeatable cycling of lands for each is very good. I also suggest adding all the low mana cost draw in red: Faithless Looting , Light Up the Stage , Thrill of Possibility , Tormenting Voice , Wild Guess .

This draw/discard can help to find answers and be enablers for Feldon of the Third Path who can be good repeatable value in red especially with creatures such as Magus of the Wheel , Solemn Simulacrum . Torbran, Thane of Red Fell makes each red source do more damage which equals more life loss which makes more mana with Neheb. Comet Storm and Chaos Warp are pretty much a staple cards for mono red.

TheSimikBOat on Who say's dreams (NIGHTMARES) don't come true?

1 day ago

This is what I think that you can do:

I hope this helped you.

Joe_Ken_ on Neheb changes

2 days ago

So I am working on some changes to my Neheb deck to make it just a little more efficient. I've had pretty good games with it so far, but I've had some issues where I will dig like 5 plus cards deep and still not get an answer to situations that I need solved.

I am considering removing Gamble , Starstorm , and Hoarding Dragon for a few better options.

Stuff I am trying to put into the deck is Helkite charger and Comet Storm . Knowing I also need to pick up a Chaos Warp for the deck. I am up for any suggestions that anyone has and appreciate the help.

Neheb Burn and Turn

Optimator on SadoArtifacthate

1 week ago

Mana Leak is also a weaker counterspell in EDH (it's pretty decent in 60-card formats). I would only recommend it in very counterspell-heavy decks. If the goal is protecting against removal/boardwipes use Swan Song or Negate . Otherwise, use Counterspell , Arcane Denial , or any of the other good cards that counter anything.

As for Rift Bolt and Lightning Bolt , if they're for removal I would highly recommend something more reliable like Pongify , Rapid Hybridization , Reality Shift , Aftershock , or Fissure . Comet Storm or Rolling Thunder work well with Saheeli too. If they're for going upstairs I'd again recommend things like Comet Storm to have a bigger impact and even end the game outright.

Without counterspelling them, the only way in to handle enchantments is Chaos Warp . I insist you run it. There are a few colorless ways to deal, like Scour from Existence , Unstable Obelisk , and Spine of Ish Sah . The latter two are great with recursion.

Personally, I always run two boardwipes minimum and I try to squeeze more in when possible. You already have the best in Cyclonic Rift, but another could save your bacon (you don't have tutors to find it, nor would I necessarily recommend running any). Even decks that go wide, like ours, need reset buttons in emergencies. Blasphemous Act is the gold standard, but Ixidron , Earthquake , Wash Out , and Coastal Breach are good too.

Last_Laugh on Marchesa Theft

1 week ago

Ok, I've ran Marchesa for several years now albeit not theft focused. First thing is work on lowering your avg. cmc to 3.5 or less (preferably 3.3ish).

Adds:

Spark Double copying Marchesa for double dethrone, the two copies protect one another, and the copy enters immediately protecting itself.

Chaos Warp is Grixis' best answer to enchantments by far... don't let cards like Solemnity or Rest in Peace wreck your day.

Sage of Fables / Metallic Mimic - Immediately protects Marchesa and they also allow you to abuse ETB/Death triggers on everyone's turn instead of once per round. I.e. Sower of Temptation , Vindictive Lich , etc.

Talisman of Indulgence , Talisman of Dominance , and Talisman of Creativity instead of Signets (both is ok, but Talismans first).

Skullclamp is excellent here with all the sacrificing going on.

Oona's Blackguard / Sadistic Hypnotist - Discard helps seal games up tighter than a Dolphin's butthole.

I'll try to suggest cuts if I get a minute but I'd skim off the top (Primordials etc). Feel free to check out my list for inspiration, it's one of the top rated Marchesa lists on this site. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them

Mortarpod on The War Room: A Proper Norin Primer

2 weeks ago

For whatever reason the sections in your comment refuse to expand, no matter which computer/browser I'm using. At the very least I can see the cards you suggested including.

I'm still not a fan of Confusion in the Ranks , however. This deck is so meticulous about achieving a consistent board state via draw and tutors, I wouldn't want to risk an opponent snatching something vital that I spent resources obtaining. Also, at some point I actually DID run Sunbird's Invocation , but that's really only so effective in a deck with low average CMC. It's better in big mana decks imho.

Also, the decision to make the deck entirely permanents was deliberate. I tend to run low instant/sorcery counts in a lot of my decks anyway, but here I opted for MAXIMUM DURDLE. Still, I listed some of the ones I'd otherwise include in the Maybeboard, because I know my peculiarities aren't universal and if someone else were to build a similar Norin, they'd likely include things like Chaos Warp , Scrap Mastery , etc.

I also have a bit of an OCD when it comes to cards with old-school borders/backgrounds. Simply put, I can't play them. It wigs me out. I know it's dumb and irrational, and gimps me from using some really powerful old cards in my deckbuilding; but it's also forced me to get creative in finding ways to achieve similar effects using more modern cards (even if they're often slightly less cost-efficient).

Wurmspiralmaschine14 on Call of the Wild

2 weeks ago

Okay. I'm the Reddit dude. Sorry for the wait. Life interfered and I didn’t have a great opportunity to write this, so my b. Here's what I'd try messing around with. I'll do my best to keep suggestions budget

Boardwipes Add Rout , End Hostilities , Cleansing Nova ... Three should be fine. When you need a boardwipe, it pays to have one. You will need a boardwipe at some point.

Removal Naya Charm is a fog, removal spell, mass unblockablility, and a Regrowth all at once. Worth it. Generous Gift and Beast Within are also solid open-ended removal spells. Oblation , Chaos Warp , and Swords to Plowshares should do the rest

Draw Add Beast Whisperer , Guardian Project , and some other spells that draw off creatures. Your deck has so many creatures - might as well turn them into cantrips. Primordial Sage and Lifecrafter's Bestiary also come to mind. Maybe a Vivien Reid as removal and draw all in one, if you feel like splurging a bit?

Ramp Cultivate Kodama's Reach Farseek Rampant Growth Into the North + two of each basic snow land Burnished Hart Farhaven Elf Springbloom Druid

Boardwipes, removal, ramp, draw - That’s the general stuff that each deck needs simply to function

Here’s some more niche stuff I think your deck could use

Protection Kindred Boon and Eight-and-a-Half-Tails are good at protecting your creatures, and what makes them better is that the're activated abilities - to say, your werewolves won't flip but you’ll get to spend your mana

Overrun Beastmaster Ascension , Overwhelming Stampede , and Thunderfoot Baloth all do WORK! Swinging in with the team is your way to win the game. Make it more powerful

The Other Stuff I really like Cult of the Waxing Moon , Tolsimir, Friend to Wolves , Bow of Nylea , Mastery of the Unseen and Boros Charm . Bow synergises particularly well with your commander, making blocking a lose-lose situation. Mastery of the Unseen is a solid mana sink, so you’ll have something to do on the turns where you don’t want to flip your wolves. Boros Charm ’s just insanely more versatile than it appears

Ok. This comment’s long enough as is, so I’ll take my leave. If you want a hand making cuts, though, feel free to comment and I’ll try to get back to you quicker this time :)

multimedia on Licia, Sanguine Tribune | Your Pain My Gain

4 weeks ago

Hey, saw your forum topic asking for help. I don't have any experience with Licia, never played the card, but I do have experience with Mardu and life gaining/aristocrat strategies with Alesha.

Cards to consider to upgrade your deck are tutors and an aristocrat combo. Cards within the budget to consider adding:

The most important cards to consider adding for upgrades are tutors. If you can afford them they're some of the best investments you can make in Commander because they can be played in all decks you make no matter the strategy. When playing combos then tutors are very helpful to find the combo pieces or Necropotence . Tutors can replace high mana cost cards, redundancy or reduce the amount of win conditions. Which in return creates smoother gameplay, reducing the avg. CMC of your deck, speeding up your deck.


Aristocrat strategies can strengthen your deck and give you another avenue to victory using life without needing Licia. Aristocrats are good for gaining life as well as making your opponents lose life which can be a win condition. A combo for Mardu aristocrats is called Razacats. It's Leonin Relic-Warder and Animate Dead with Razaketh, the Foulblooded , but you don't even need Razaketh. He's played with reanimation to tutor for Warder/Animate. Create the loop and then using Warder as repeatable sac to tutor for and assemble other combos. Razaketh's ability to tutor is powerful when you have a lot of life to use.

The two card Leonin Relic-Warder / Animate Dead combo are the cards to consider adding because it creates an infinite dying or creature ETB loop of Warder. If before you create the loop have on the battlefield an aristocrat such as Blood Artist then this combo kills all your opponents and you gain infinite life. The combo has interaction with the overall life gaining strategy. It can be used with Soul Warden / Soul's Attendant . One of them has to be on the battlefield before you create the loop to gain infinite life because Warder is repeatedly ETB and each time you gain 1 life.

When gaining infinite life you can add other cards to win such as Aetherflux Reservoir , Cliffhaven Vampire , Sanguine Bond . Aetherflux is the best option because you can cast it after you have made infinite life and broken the loop to use all the life you gained to kill each opponent. Declare you're gaining infinite life with the combo then break the loop then cast Reservior. Cliffhaven or Bond would have to be along with one of Warden or Attendant on the battlefield before you created the loop.

Sun Titan can reanimate Animate Dead which can be helpful to keep creating the loop as long as Warder is in your graveyard. If you are interested in learning more about this combo then I will explain it further.


Cards to consider cutting:

  • Beacon of Immortality
  • Storm Herd
  • Approach of the Second Sun
  • True Conviction
  • Minion of the Wastes
  • Serra Avatar
  • Sorin, Grim Nemesis
  • Hide / Seek
  • Sunbond
  • Nyx-Fleece Ram
  • Sun Droplet
  • Tainted Sigil
  • Debt to the Deathless
  • Angel of Vitality
  • Diabolic Tutor
  • 1x Swamp
  • 1x Plains
  • Tainted Field

The majority of these suggested cuts are high mana cost cards. This is to reduce the high avg. CMC that's 3.7. To improve your deck cut some these high mana cost cards and replace them with low mana cost tutors which can search for and get the better cards into your hand. Good luck with your deck.

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Chaos Warp occurrence in decks from the last year

Commander / EDH:

All decks: 0.16%

Red: 1.29%

RG (Gruul): 1.2%

UR (Izzet): 1.57%

Rakdos: 1.13%

UBR (Grixis): 0.86%

RBW (Mardu): 0.43%