Land — Plains Swamp
(: Gain or .)
|Want (5)||WeHaveTheTechnology , Densi , Astylith , BruddaFlubba , SNESamus|
Printings View all
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Masters Edition III (ME3)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Scrubland occurrence in decks from the last year
All decks: 0.64%
Commander / EDH:
All decks: 0.05%
WB (Orzhov): 0.4%
WUB (Esper): 0.6%
RBW (Mardu): 0.51%
1 month ago
Kaioken88 If you want to add in more competitive cards Here is a list: Vorinclex, Voice of Hunger, Yosei, the Morning Star, Acidic Slime, Liliana of the Veil, Reveillark, Survival of the Fittest, Jarad, Golgari Lich Lord, Phyrexian Altar, Ashnod's Altar, Grave Titan, Tooth and Nail, Savannah, Scrubland, and Bayou. But in all honesty, its how you play the deck and if you want to combo off or not that will determine if you are competitive or not
1 month ago
I don't run that many non-blue stuff. Generally you don't want more than the Scrubland and I've not been in a game situation where Scrubland + Godless Shrine was specifically needed. Non- lands are weaker in this list because of High Tide.
1 month ago
I will build your build and see how it suits me, I wanted to build a casual but optimized creature based build and I think this list is pretty much ok, I have made some small changes: I replaced : gone : Guul Draz Vampire Quag Vampires Martyr of Dusk Bloodhusk Ritualist Pulse Tracker Kheru Bloodsucker added : Metallic Mimic Skullclamp Adaptive Automaton Rakish Heir Tithe Drinker Etchings of the Chosen
and changes in the manabase :
Dragonskull Summitit by Luxury Suite as this one will never enter tapped Nomad Outpost by Scrubland As I dislike enter tapped lands in an agressive build and I think your red sources are a bit high. Orzhov Basilica by Godless Shrine again because I dislike enter tapped lands Mountain by Badlands These last 3 changes also change the amount of swamp/plains cards in your deck from 12 to 15 making your isolated chapel less likely to enter tapped. I have also descided to play snowcovered basics because that gives more options that your opponents can assume you have.
so this leaves the following enter tapped lands in your deck: Path of Ancestry this one I completely understand and agree Mortuary Mire I wonder if this one is good enough, can you elaborate on why this is good enough in this deck Windbrisk Heights again the same question, is this card good enough?
Now finaly some lands that might be worth looking into: bojuka bog. I know, it enters tapped, but will probably be a good replacement for mortuary mire blood crypt plateau prismatic vista if you think this deck can handle with 1 less land that effectivly gives mana
2 months ago
Hey, I like your version of Athreos and it has a much higher budget than your Niv deck, nice Scrubland :) There's not a lot of versions of Athroes yet to compare too, but there's some really good interactions here especially Nightmare Shepherd and Mangara of Corondor.
Puppeteer Clique can steal an opponents creature from their graveyard, attack with that creature, at your end step stack the triggers to first put a coin counter on that creature then exile it, returning it to the battlefield under your control.
Eldrazi Displacer can be repeatable exile of opponents creatures for three mana. Steal any opponents creature at your end step at instant speed after you put a coin counter on that creature. Displacer would require more colorless mana sources from lands and mana rocks: Caves of Koilos, Fetid Heath, Talisman of Hierarchy, Mind Stone, Tainted Field, Esper Panorama, Ash Barrens. Displacer can also protect you from an opponent creature attacking you since if you blink an attacking creature it will leave combat and ETB tapped. Can also use the blink with politics.
Plaguecrafter and Fleshbag Marauder are powerful creatures in multiplayer Commander who can sac themselves or another creature you control who may have a coin counter. These creatures are good with Mimic Vat which would give you a repeatable creature at instant speed who can make all your opponents sac a creature. Vat can pair nicely with many board wipes since you can imprint an opponents creature.
Good luck with your deck.
3 months ago
Lots of good cards here!! Really like False Cure.
Cut Ajani's Welcome because all the creatures will be under my control.
3 months ago
Glad you found the deck helpful!
The reason I run Arid Mesa and Bloodstained Mire is because Arid Mesa can fetch for either the Plains, Godless Shrine, Hallowed Fountain, Savannah, Scrubland, Temple Garden, or Tundra while Bloodstained Mire can fetch for either the Swamp, Bayou, Godless Shrine, Overgrown Tomb, Scrubland, Underground Sea, or Watery Grave. So I guess it's fair to say that even though the deck doesn't run any mountains, Arid Mesa and Bloodstained Mire are pretty useful ;)
4 months ago
After playing this deck for a few months I sadly have to retire it. My local gamestore(s) have banned extra turns on commander nights (why they haven't banned the color blue instead is up for discussion I guess). I have won a fair share of commander nights with it (maybe 5-6 or so?) All I can say is that Cavern of Souls has saved my ass more then one would think, I also replaced 2 Island's with a Tundra and a Scrubland. I cut Blinkmoth Nexus for Command Beacon, because let me tell you, seeing it get destroyed/removed 3 times can become rather costly and this card really helps out then. I also preffered to run Mox Opal over Mox Diamond seeing I had more luck with artifacts in play then lands in my hand (Land Destruction is a well known theme in these parts). I also ditched Dark Petition to run Imperial Seal instead, in all my games Yennett never hit Dark Petition and casting it from my hand was to painful for that mana cost (all this was ofc, personal experience). Hall of the Bandit Lord can be pretty hit and miss and I tried to run it a couple of times, It either becomes a dead pull when I needed it, or it became to costly to pay the 3 life. I cut it in the end.
I will keep an eye out from time to time on your deck. For me, until they unban extra turns will retire this deck. Looking forward on how you can adjust this deck in the future.