Scrubland

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Vintage Masters Rare
Masters Edition IV Rare
Masters Edition III Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare

Combos Browse all

Scrubland

Land — Plains Swamp

(: Add w or b to your mana pool.)

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Cardhoarder (MTGO) 8%

2.39 TIX $2.1 Foil

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$77.84 Paper

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Scrubland Discussion

MagicalHacker on In light of the recent ...

3 weeks ago

In light of the recent MTGO Commander Banlist announcement, I thought to ask everyone what the banlist would look like if they made it.

The following proposed banlist is my opinion of what the banlist should look like. You will see 3 criteria for what makes a card unfit for the format, and a list of what cards could be banned based on them:

Proposed banlist Show

Wasadia123 on Allies lifesteal deck

1 month ago

I'm going to do a major overhaul:

Take out 2x Captain's Claws and 2x Mind's Eye for 4x Aether Vial. It wins games.

Take out 4x Isolated Chapel for 4x Marsh Flats. (I assume you have no budget, running Scrublands and all.)

Take out 1x Swamp, 1x Shambling Vent and 2x Plains for 4x Ally Encampment.

3x Swords to Plowshares for one more Eerie Interlude and 2x Path to Exile

Take out Wrath of God for Expedition Envoy.

And finally, take out Phyrexian Arena for Panharmonicon

TheMadRocketeer on I hope he didn't die of anything catching, eh?

2 months ago

Yeah. Short of a Scrubland (which I definitely don't have), Isolated Chapel is about the best I could aim for. For now, I'll have to content myself with Caves of Koilos and Scoured Barrens.

iAzire on Fun, better defined.

3 months ago

For Budget decks I prefer them to be 2 color and not 3 as the mana base is much cheaper. If you were to look for the best dual lands, pretty much any deck without is relatively cheap.

Personally I made a Daxos the Returned deck and it plays how you describe. NOBODY sees it as a threat. It is cheap to build (just buy the Precon), and upgrades are rampant. It doesn't have so even the most expensive land in the deck Scrubland is relatively cheap when you compare it against others. It is midrange that can either combo out or beat people down old fashioned style.

Do note, it is meant to be as competitive as Daxos can be, which is still fairly casual. Daxos will never be top tier, but he is fun, cheap, and can actually win games. You also gain the benefit of being able to upgrade him over time. There are plenty of card choices to upgrade him.

I'm not saying build Daxos, but perhaps something like him.

Spirits on Kaalia, Mirror Breaker EDH

3 months ago

Hey Iyenrithe

Crucible of Worlds is a great Kaalia of the Vast card. I have a few interactions in my Alternative Strategies section in my description.

Crucible of Worlds + Cataclysm or Armageddon or Ravages of War | Synergy Land Destruction

Crucible of Worlds + Command Beacon | Synergy CMC 5 Kaalia of the Vast

Also Admonition Angel + Crucible of Worlds is a great Synergy.

I've opted for a mid-range of Kiki-Jiki, Mirror Breaker and Goblin Bombardment, but Crucible of Worlds is a very viable and effective mid-range as well. I like that Kiki-Jiki, Mirror Breaker on his own can copy and has some good synergies Rune-Scarred Demon for example. Goblin Bombardment protects my creatures from being taken control. Crucible of Worlds and the Fetch lands would filter the lands out of the deck and make it concentrated and deadly too.

I'd really have to remove the Kiki-Jiki, Mirror Breaker interactions to make the room for the Crucible of Worlds, feel like it's really one or the other.

Currently have 7 Fetch lands. I have 6 Dual lands and 6 Basic lands that can actually be fetched.

I always worry I won't have a land to fetch, not so much with , but and to a lesser degree . Let's say I pull a Polluted Delta and my Badlands, Blood Crypt, Godless Shrine, Scrubland and Swamp have been pulled or drawn. Not that worry some, but when going through red, and knowing i'm pulling for Kiki-Jiki, Mirror Breaker it's possible.

Verdant Catacombs is a better option, because land targets are higher. I've thought about it, have it in my Maybeboard, but usually it's price tag discourages me from making the purchase.

Wooded Foothills only pulls a so I probably will leave that one out. If I put Admonition Angel back in I'll definitely add Verdant Catacombs.

In a Crucible of Worlds build though, I might actually go fewer Fetch lands, since I will be recycling my fetches, I'd want more targets for the fetches and less fetches themselves (unable to filter themselves) to aid in filtering the deck, but keep enough of the primary interaction colors that the mana base runs properly.

I don't think I'd ever really try and cast the creatures, if Kaalia of the Vast is being unsuccesful, I usually look to connecting on an infinite damage combo that's built in, usually using a Whip of Erebos or Animate Dead / Reanimate or Karmic Guide etc, to pull the pieces back from the graveyard.

Crucible of Worlds is a very effective mid-range strategy, if that's a flavor you prefer, it's a good one. I was thinking of moving Kiki-Jiki, Mirror Breaker to my Melek, Izzet Paragon deck but haven't made that decision yet.

Appreciate the comment and the cards for consideration.

vandizzlebus on Daxos' Revenge

4 months ago

k_larriv Very interesting list and I think it looks really good.

Ill admit Im a little jealous you found a Serra's Sanctum, which should be wonderful in a deck like this.

As far as the maybe lands you have, Id forego all but Cabal Coffers. I agree that Scrubland and Marsh Flats are pricey for the fixing they provide like its a near insignificant improvement in the land base for the price of all the lands already in the deck all put together (unless, of course, your meta is super cut-throat competitive, which doesnt sound like much fun to me)!I highly recommend Cabal Coffers, although it would work best if you increased your swamp count or indeed picked up Urborg, Tomb of Yawgmoth. In fact, if you add Urborg, Tomb of Yawgmoth and a couple more swamps, that should take pretty good care of your mana fixing right there without considering the (other) expensive duals and fetches since Urborg will make all your lands tap for black mana. Paired with Cabal Coffers and you can see where your mana can accumulate rather quickly without duals and fetches. I might go as far to say that the Urborg, Tomb of Yawgmoth - Cabal Coffers combo is more effective and consistent at generating mana in a deck like this than Serras Sanctum would be because they rely on your lands, which are less prone to removal than your enchantments throughout the game (unless your meta is running mass land removal). Of course, this only applies if you actually manage to get these lands into play, and for that I suggest the incredible Expedition Map. Expedition Map is a great artifact in that for 3 generic mana you may search for a land . . . any land! This includes Cabal Coffers, Urborg, Tomb of Yawgmoth, Serra's Sanctum, or even Nykthos, Shrine to Nyx. This effect can easily replace a mana rock, as essentially fetching for any land can be much more powerful than almost any mana rock. For example, you have Commander's Sphere, which is the same cmc as Expedition Maps total effect (1 cmc plus 2 to sac it), but the sphere can eventually be removed easier because it has to hang around for a couple turns before you get even with the amount of mana you used to cast it. Yes, it cantrips on the fly if targeted for removal, but the draw can be anything from another card that produces only a single mana to a high cmc card that you cant even play for a while (because, ironically, youre getting mana screwed) or a great card that you didnt want to draw at that time. Expedition Map, however, cantrips itself into any land you feel will help you out the most at that time. Have a bunch of enchantments out, but only a couple swamps? Use it to get Serra's Sanctum! Just got wiped of your enchantments and have a handful of swamps out? Get Cabal Coffers! Already have Cabal Coffers out? Get Urborg, Tomb of Yawgmoth! You notice your devotion to white is currently greater than your number of enchantments out? Grab out Nykthos, Shrine to Nyx with Expedition Map! With so many high utility lands, especially if you add Urborg, Tomb of Yawgmoth and Cabal Coffers, the Map is a great tutor for them, and can replace a mana rock.

Regarding Eiganjo Castle: its great to keep Daxos alive . . . if he were only taking 2 damage at a time since you have to tap the land for the ability, but if he were taking 4+ damage, then not so good. At least in my meta, Im more likely being swung at, and would like to block or prevent damage, of power 5+ (this is EDH afterall). The 2s and 3s swinging at me I would usually let in if I have no other blocker other than Daxos since I obviously dont want to trade my commander, and with enough life-gain effects from lifelink abilities and extort, this may end up being okay (et al your Campaign of Vengeance, Death Grasp, Fumigate, Underworld Coinsmith, etc., and Authority of the Consuls and Blind Obedience from your maybeboard). A better effect would be to prevent the higher damage amounts, which, if Daxos is not already enchanted for indestructibility, can be done via other enchantments! Righteous Aura (already on your maybeboard) is a cheap (cmc and $) aura enchantment that allows you to repeatedly pay one white mana and 2 life to prevent all damage a targeted source would deal to you this turn. Not great when 1/1s and 2/2s are swinging at you (again, see the life-gain balance above), but great for a small handful of 4/4s+ - even if those creatures attacking you have trample and lifelink the Righteous Aura will protect you for a mere investment of a white mana an 2 life. Better to pay 6 life and 3 mana than lose 10-12 life from a couple 6/6 tramplers (or worse still, 5-6+ commander damage!). Possibly even better for Daxos specifically is Gossamer Chains. A nifty 2 white mana enchantment with the ability to return it to your hand to prevent all combat damage from any single unblocked creature. Someone attacking you with his or her green fatty? Assign no blockers and just before the damage step, return Gossamer Chains to your hand and prevent it all which you can then recast from your hand on your turn for another experience counter from Daxos! Of course, its a single use until you can recast it, whereas Righteous Aura can be used multiple times while its out, but for late game when its down to you and one other player, or a three player game where one player isnt casting much fatty creatures, it could really shine and rack up your exp counters. Like any similar prevent damage effect, it can also outright prevent an opponent from attacking you if he or she knows the damage wont get through anyway, and it would even net you another exp counter for which the attacker does not want to be responsible for, so he or she may end up attacking your opponents instead until the Chains can be removed. I notice you have Pariah on your maybeboard, which would have a similar effect for you if you enchanted your own indestructible creature or creature with protection from combat damage (et al your Heliod, God of the Sun and Teysa, Envoy of Ghosts), but then Pariah is highly susceptible to being 2-for-1d if the creature it enchants is still removed somehow, plus Pariah is usually used on an opponents creature to play that opponent into using removal on it instead of on your other enchatments.

Other observations:

-I notice youre running Grave Peril over Seal of Doom. Grave Peril is 1 cmc less, but at 3 cmc for Seal of Doom (1 generic mana at that, but Sun Titan can still recur either), it shouldnt be terribly difficult to cast, plus you can trigger Seal of Doom whenever you would like instead of relying on Grave Peril mandatorily (not optional according to Oracle) sacing itself when any other non-black creature ETBs. You must sac Grave Peril to destroy any other non-black creature, which I understand may prevent opponents from casting certain creatures while it is out, but only temporarily until they find a way to remove it or cast a martyr creature that he or she is willing to be destroyed (or worse yet, just trip it with a 1/1 token) to then cast other non-black creatures. In fact, Grave Peril auto-triggers on any of your own 7 white creatures in your deck, so you wouldnt be able to cast those either white it is out unless you remove Grave Peril or allow your creature to be destroyed. Seal of Doom on the other hand, like Seal of Cleansing that you have, allows you to cast and choose when to sac it to destroy any targeted non-black creature.

-I notice youre running Pacifism over Prison Term. Pacifism, like Grave Peril, is 1 cmc less than the alternative Prison Term (1 white mana, but Sun Titan can still recur either one), but for the one extra white mana investment, the enchanted creature also cannot activate its abilities (Breya and Atraxa, anyone?). Better still, whenever another creature ETBs, you may move Prison Term to that creature, so you can move the Prison Term around the board as new creature threats emerge from multiple players. It can even be used as a political bargaining chip in the political atmosphere of EDH. You can play it on PlayerAs creature for example, but then PlayerB casts a big fatty that PlayerA knows is going to attack him or her. PlayerA can bargain with you to move your Prison Term to PlayerBs creature in exchange for not attacking you or targeting you with PlayerAs creature. Now youve effectively Pacified 2 creatures from attacking you! I thought there was a Pacifism-type enchantment that could also be returned to a players hand (to recast for Daxos exp counters), but I cant think of the name off the top of my head ATM.

-I notice youre running Succumb to Temptation over Read the Bones. I admit, Succumb to Temptation is rather . . . tempting (couldnt help it), but for the same 3 cmc (without the double-black mana even) you can effectively dig 4 cards deep with Read the Bones. For example, Temptation draws you 2 cards. Thats it. You draw whatever 2 cards were sitting on the top of your library at that moment. However, with Bones, you get to scry 2 first before you draw 2. You dont like the 2 cards you just scryd? No problem, slip them to the bottom of your library instead and take your chances on the next 2 cards, which means youve now effectively dug 4 cards deep into your library looking for that answer. Granted, Temptation is at instant speed whereas Bones is sorcery, but I think the scry ability essentially letting you look at the top 2 cards before choosing to draw them is more powerful than drawing at instant speed when you have other draw engines in the deck (et al your Underworld Connections and Erebos, God of the Dead if you choose to add him too from your maybe board). Plus, Bones is on flavor point for being from Theros block where Daxos originally hails.

A couple other cool cards I can suggest include:

-Dauthi Embrace: a 3cmc enchantment (Sun Titan range!) that can give a target creature shadow until end of turn for 2 black mana. With shadow, your creatures (most likely your Daxos enchantment tokens) can only be blocked (and can only block) other creatures with shadow. Tell me the last time you saw a shadow creature stomping around in EDH? So, this effectively makes your tokens unblockable given enough black mana, which shouldnt be terribly difficult mid- to late-game if youve used Expedition Map to pull up your Cabal Coffers and Urborg, Tomb of Yawgmoth!

-Equipoise: Although I havent used this enchantment myself, it seems fairly spicy! Again, that sweet 3cmc Sun Titan range. It basically makes it so that a target player doesnt have more resources than you during your turn by phasing out any amount of each permanent type that the player controls greater than the amount of perms you control. Phasing out basically removes the permanents (and any attached auras or artifacts) from the game like they were never there important to note that the permanents are not exiled, so ETB triggers do not trigger upon their return and all attached auras/equips also return just the same. Best part is that you get to choose which perms phase out for your turn, so you can choose the untapped creatures, untapped lands, etc, to prevent combat clocks or counters/other instants being played from that player on your turn. If you play this card, let me know how it goes because Im interested in its effects.

-Argivian Find is worth a note if you manage to lose Sun Titan and really need to get back that Seal of Cleansing or Seal of Doom, etc. A 1 white mana instant-speed recursion of any enchantment or artifact is always good utility. Bonus points if you return Expedition Map to fetch up Cabal Coffers after youve just used the Map to get Urborg, Tomb of Yawgmoth!!

filkinsmark on Atraxa 2.0 (Counters/Synergy/Control)

4 months ago

Right, right. I understand Scrubland, I just mentioned it due to it's dollar cost haha

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