Merchant Scroll

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eighth Edition (8ED) Uncommon
Homelands (HML) Common

Combos Browse all

Merchant Scroll

Sorcery

Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

8ED

HML

Ebay

Merchant Scroll Discussion

Azdranax on Atraxa EDH

1 day ago

Deepglow Skate + Corpsejack Menace + Crystalline Crawler + Cloudstone Curio = infinite +1/+1 counters (and thus mana as well) with the crawler in play. To ensure you can get the Sage to go off for infinite turns, adding Bioshift and Fate Transfer would help to ensure you can do it at instant speed. If you're going to focus on that combo, then I would eliminate the planeswalkers and add as many tutors and low CMC draw spells (Worldly Tutor, Mystical Tutor, Merchant Scroll, Preordain, Ponder, etc.) to get what you need to combo off.

Bchong on Mizzix Tokens and Dragons, Lots of Dragons

2 weeks ago

Hey you should put in Dragon Tempest and Expedite are good cards for you to have.

Just in general though you want to have a couple more mana rocks because they are just good in general. I don't know what your budget is like but here is a link to all the mana rocks for EDH

http://www.mtgsalvation.com/forums/the-game/commander-edh/680767-mana-rocks-complete-list

Basically you want to get things like Mana Vault, Fellwar Stone, Izzet Signet, Mind Stone these are the ones that are easy to get and are relatively cheap.

The token based wincon and the dragonstorm isn't really the best "wincon" so to say. Of course it is up to you and if you find this to be really entertaining. A more competitive deck would use something like Aetherflux Reservoir and cast their entire deck but oh well.

Here are some cards you need that are also relatively cheap and very good.

Preordain Brainstorm Ponder Gitaxian Probe Mystic Remora Serum Visions Opt Treasure Cruise Cathartic Reunion Faithless Looting Gamble Curse of the Swine Negate Dispel Spell Pierce

more expensive

Mystical Tutor Ancestral Vision Merchant Scroll Cyclonic RiftMizzix's Mastery Lightning Greaves

basically you have a lot of cards in your deck that are like second tier cards I am not sure if you are going for flavor victory.

What is generally the case is that winning through combat is bad in EDH because you often need to setup for an extra turn and you might get completely wiped. In EDH if is pretty hard to win without using an infinite combo to kill everyone at the same time. You will also be viewed as a threat if you have a bunch of shit on the board. You have a lot of very expensive creatures in your deck that don't immediately win you the game. When you cast something that is like 8 mana the hope is that you win with that card.

You should look at some other people's mizzix decks it will give you an idea of how people play commander. I don't know if many will be that great on this site but oh well.

Kingdomsteel on Cheating, an Enlightened Commander

3 weeks ago

Omg, Narset. I used to have a Narset deck once. Removed the deck since I didn't want people to scoop in turn 2. I used the all-known Enter the Infinite and Omniscience combo, together with Beacon of Tomorrows.

Getting Narset out is you main purpose. You can make your ramp and color fixing as expensive (moneywise) as you want. Using every type of fetch you can helps. Using cards like Lion's Eye Diamond, Crystal Vein, Ancient Tomb, Pyretic Ritual, Simian Spirit Guide, Mana Vault, Mana Crypt or Lotus Petal Will get you there faster aswell, but it comes at a price. Literally.

Once you get narset out, you should be able to swing with her. So haste enablers like Mass Hysteria, Fervor, Generator Servant, Hall of the Bandit Lord or Ashling's Prerogative will definitly help.

The swings are important because you want extra turns, or extra attack phases. (=EXTRA COMMANDER DAMAGE) Expropriate, Temporal Mastery, Walk the Aeons, Time Warp, Time Stretch, Relentless Assault, Waves of Aggression, Seize the Day, Fury of the Horde,...

Essentially you want to cast Omniscience with narset and an Enter the Infinite after that. Swing for 21 commander damage total and win.

"Yeah that is IF you get to cast Omniscience". Just plant it there with Long-Term Plans or use an Enlightened Tutor before you swing with Narset. Find a Long-Term Plans with a Merchant Scroll or Mystical Tutor. Or maybe if you already have an Omniscience in hand, you can use or find a Brainstorm.

Besides the winning part, you have to be able to protect yourself. Defense Grid, Grand Abolisher, Misdirection, Wipe Away, Path to Exile, Force of Will or even an Armageddon or Boom/Bust will help you save your game.

Possibility's are endless. People will be targeting you. People will delete you from facebook. In the end, it's all about the fun. Narset takes away the fun. She's mostly there for competitive play IMO.

Go get 'em tiger. You got this.

Spirits on Kess, Dissident Mage

1 month ago

Cards that I don't like:

Darkwater Catacombs | In a turn 4/5 build, it's too slow. Basically useless in some situations and opposite of mana fixing

Fetid Pools | Enters tapped needs strong abilities, maybe turn 8 cycling would be good, but in a Turn 4/5 build, it's not a turn 1 through 4 land so shouldn't be in there

Great Furnace | I think you can fetch , a single on Turn 1 though 4 is terrible

Tolaria West | Great land, but what does it tutor for you that's a combo card, Mana Crypt is ok, but none of your combos are land based, I wouldn't run this. If you needed to fetch a specific land for a combo would be ok.

Big Cash $$$ Money Land Upgrades (Have fun with these): Underground Sea, Volcanic Island, Wooded Foothills (cheap!), Arid Mesa, Misty Rainforest, Verdant Catacombs, Marsh Flats

I would go down 1 net land to 36 as well.

Cut list:

Devastation Tide | Miracle is too random, want to control your spells not have them control you. And it's a sorcery, as an instant it would be ok.

Cryptic Command has a pretty High CMC with , it's instant so it's better than some of the other sorcery/creatures, but could be a problem. It's VERY good card though, I would keep it worth the hard casting cost.

Scroll Rack mana sponges, it's too random, and too slow for turn 4/5 deck

Tolaria West go down a land!

Tutor Plans?:

Beseech the Queen >> Necropotence or Show and Tell or Laboratory Maniac

Demonic Tutor >> Necropotence or Omniscience or Enter the Infinite

Fabricate >> Sensei's Divining Top or Seat of the Synod or Mana Crypt (Add) (Not really that utility, doesn't pull any combo pieces, could be a cut list, I would probably cut this card)

Gamble >> Necropotence (High Risk, High Reward) or Show and Tell or Demonic Tutor

Imperial Seal >> Necropotence or Omniscience or Enter the Infinite

Merchant Scroll >> Lim-Dul's Vault or Intuition (Add it) or Mystical Tutor

Personal Tutor >> Enter the Infinite or Show and Tell

Tunnel Vision (when used to tutor) >> Mizzix's Mastery! (Downside is it misses Omniscience so need something it can hit to put a card from graveyard into hand, best would be a card like that with flashback) OR Tunnel Vision >> Yawgmoth's Will. If it discards a Past in Flames get a couple shots. I think Kess, Dissident Mage can cast the Overload cost from the graveyard for Mizzix's Mastery too if you do get it looking for the Yawgmoth's Will which then cast the Yawgmoth's Will.

Throw an Imperial Recruiter in there as well to Tutor a Laboratory Maniac heh

Trinket Mage >> Sensei's Divining Top or Mana Crypt (Add). He doesn't pull combo pieces so he can be cut. Once you have Mana Crypt he only cost you , without it, he's not awesome.

Lim-Dul's Vault >> Any Tutor cluster or Any two combo cards, hard to plan this one because it relies on random cluster, or a Necropotence

Long-Term Plans >> Necropotence or Omniscience or Enter the Infinite

Mystical Tutor >> Show and Tell or Enter the Infinite

Tainted Pact >> Entire Library with Laboratory Maniac, or a specific solution, or to find a final combo piece

Vampiric Tutor >> Necropotence or Omniscience or Enter the Infinite

Summary: Harder to tutor items (Enchantment) should be priorities, Necropotence or Omniscience. Kess, Dissident Mage let's you recast and pull another item in most cases to finish the combo Omniscience + Enter the Infinite, lots of tutors pull Show and Tell for you.

Street Wraith, Doomsday (Don't need Lion's Eye Diamond you have other ways to win with it) honorable mention for adds.

Intuition, Mana Drain, Force of Will, Grim Tutor, Mana Crypt are all-stars.

Capture of Jingzhou and Temporal Manipulation are good too, but not necessary, you're really just trying to combo win with Show and Tell + Omniscience + Enter the Infinite would focus on getting there.

Don't need Thought Scour, it builds the graveyard for Kess, Dissident Mage but it's too dangerous if it pushes a Omniscience or Necropotence

Frantic Search is better if you have a way to recur-it, like a Nivix Guildmage, but it does give you more control on the discard. The problem arises when you only have 1 card in hand, becomes the same issue I'm sure you experience with the Scroll Rack.

Leyline of Anticipation can be cut, but I like it. Helps with protecting the top-decking tutors. Actually works against Kess, Dissident Mage though if you delay cast, in some random cases.

Dreadbore could just be another tutor that pulls Hero's Downfall they do the same thing anyway (or a Yawgmoth's Will if you need to recast Hero's Downfall and have used Kess, Dissident Mage. And it's a sorcery (YUCK)

You need the Lightning Greaves and Swiftfoot Boots for Phage the Untouchable and Laboratory Maniac. You could lose the Swiftfoot Boots since you do have Artifact tutors, but I bet they are pulling mana sources not boots.

Phyrexian Metamorph could go too if needed. 9 Artifacts, and 7 creatures, BUT, I would keep it to copy a Vendilion Clique or Snapcaster Mage or Laboratory Maniac to win.

Temporal Extortion could be wasted spell, since i doubt your doing the extra damage, but in multi-player perhaps it may resolve due to politics.

Time Warp could come out too if needed, high CMC extra turns. Useful for mid-range play though.

Need to research a way to bring a card from graveyard to hand, if it has flashback, that would be AMAZING!

Lord_Europa on Retraction extreme

1 month ago

I like how this deck seems to work at high levels but on budget. I would appreciate any advice on alternatives for the likes of Merchant Scroll that can keep this decks price down and it's effectiveness the same

Bjosx on Tisk Tisk Talrand

1 month ago

depending on your budget: Chrome Mox, Mana Vault, Mana Crypt, Fellwar Stone, Mox Diamond would be good mana rocks to add. might be worth adding Personal Tutor and Merchant Scroll. Can usually find a use for Dispel in an EDH game aswell, although that's meta dependant.

Sgtpopnfreash on Kess: Herald of Bolas

2 months ago

Hey I've been playing Kess, Dissident Mage since she was released and I love her. Some simple changes you could make to your deck are as follows-
- Kess, Dissident Mage loves instants and sorceries more than creatures, she especially loves Tutors and "cantrip's" (spells that do an effect and then replace themselves) since she can cast them twice they become card advantage. You have many cheap options I would add Gitaxian Probe, Ponder, Preordain, Impulse, Opt and maybe Serum Visions and Brainstorm for cantrips and Gamble, Dark Petition possibly Merchant Scroll, Beseech the Queen and Mystical Tutor for tutors. The cantrips will also help you hit early land drops.
- Your mana curve is pretty scary for a deck with only 29 lands you need to take that down a bit or add more lands probably do both. Decks with 29 lands run all the cantrips and have a average CMC of around 2 not 3.5
- You have Windfall how about a Notion Thief? Its quite powerful when flashed in in response to someones draw spell.
- The dragon theme doesnt make any sense and is very counter intuitive to what your deck is trying to do. You should probably cut all the dragons and dragon related spells.
- My favorite win condition for Kess, Dissident Mage is using Aetherflux Reservoir and Isochron Scepter with Dramatic Reversal to cast infinite spells and gain infinite life. If you went that rout adding Fabricate, Muddle the Mixture maybe Shred Memory and Whir of Invention would probably be a good idea.
- I think you could also probably cut The Locust God, Skullclamp and Unstable Obelisk instead of those add Dimir Signet and hopefully Talisman of Indulgence, Talisman of Dominance and for draw add cards like Fact or Fiction, Manifold Insights or Dig Through Time and Treasure Cruise. You can add Faithless Looting and Frantic Search to preload the graveyard to pay for the last two spells.
- Dark Petition, Dark Ritual and Cabal Ritual are great mana producing spells for Kess, Dissident Mage
your counter magic suite is a little weak you probably want Chain of Vapor, Swan Song, Counterspell, Delay and Dispel along with Negate. take out any counterspell that cost more than 2 mana.
- Baral, Chief of Compliance is super good at reducing the cost of your spells as well. With him add Red Elemental Blast and Pyroblast depending on meta.
- These changes will make you weaker to creatures run Reality Shift, Snap, Rapid Hybridization, Fire Covenant and Earthquake

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