Merchant Scroll


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eighth Edition (8ED) Uncommon
Homelands (HML) Common
Promo Set (000) None

Combos Browse all

Merchant Scroll


Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.

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Recent Decks

Merchant Scroll Discussion

Spirits on Mizzix, the Storm EDH

5 days ago

Hi Modern_Brews,

I've run Mind's Desire it's amazing. I've also ran Ignite Memories. The reason they are not in the build is 1) I don't like the randomness of them (in an Infinite Storm situation, it's just another win-con of which I have others, but it is one way) 2) Outside of an Infinite Storm situation it's high CMC and low ability as a "stand on it's own". As a guide I value cards that have utility outside of the combos (although some don't), I will agree this one is worth it, just didn't make my cut 3) I don't actually need the Storm ability in an Infinite Storm situation anyway, and it bother some other players, when I factored that against my needs to win, I didn't end up needing it.

Spellseeker is fabulous, Tutor a Merchant Scroll and then a Firemind's Foresight to Tutor Reiterate + Comet Storm + Mystical Tutor > Turnabout | Infinite Mana + Infinite Damage. Thanks for the excellent suggestion, I'll try and figure out where she slots in later this week, also being a Wizard is a bonus, perfect!

JohnnyCRO on A Song of Turns and Dongers (cEDH)

2 weeks ago


I've been working on an Edric deck of mine based on your list, Simon's list and the primer you two did, I'm a big fan of your work. I'm nearly finished with a version I'd be happy with and I'd like to hear your opinion about it; Edric's weenie death squad. "Maybe out" cards are cards that are probably going out, "Maybe in" cards in the maybeboard are about to replace them. The deck isn't really cEDH, I can hardly find enough people for a pod like that here, but I like Edric and the people I like to play with are on the optimized/competitive level, so anything goes (meaning that, for instance, Mental Misstep is dead, but cards like Force of Will and Mana Drain are used a lot).

Also, a few specific questions:

  • What do you think about Merchant Scroll? You guys included it in your budget list, but I don't see some extraordinary utility here (preparing an answer sorcery speed, getting a grave recursion spell and, as of recently, getting Nexus of Fate). I suppose there is no room for it any more, but I'm checking to be "sure".

  • Swan Song gives an opponent a relevant blocker and that's a pain. However nothing I can think of compares to the extraordinary deal of a 1 mana counter. Is it worth the risk in non-cEDH or should I risk and play Spell Pierce (a conditional counter that won't work always, but will work fine more often than not)? Is there a 3rd option you'd recommend?

  • Would Beast Within be a good addition? Since ground blocker isn't relevant to me and there are quite a few decks with problematic permanents around (and a few particularly skilled/problematic players piloting such decks), especially since this is not cEDH and threats can stick. Thoughts?

  • I can't find a Chrome Mox atm. What would you suggest instead? A land or a dork?

  • Eventually I'll get Eladamri, Lord of Leaves, it's just a matter of finding a good offer. But for the time being, and we might be talking months here, I need a replacement. Should I prioritize protection and play Lightning Greaves instead or is there another temporary alternative you'd suggest?

  • What's the purpose of Phantasmal Image in here besides providing a decent attacker? I'm struggling to find one, and when I do I have 2 other decks that want/need it far more (because 2 mana Palinchron is a thing). So I'd like to know more about its function in here to either motivate myself to find it or to find a decent replacement.

Thank you in advance!

BlackyMTG on The Fateshifter | **PRIMER**

3 weeks ago

Also Merchant Scroll gets Time Warp which seems to be a vital part of your game plan.

TheGamer on Nekusar, Oprah’s Apprentice!

3 weeks ago

I do like what you have going on here, but I do agree with the last guy that Howling Mine and Kami of the Crescent Moon are both very strong cards you should probably make room for. I can understand why you don't like them in the deck, but they contribute very well to your gameplan, small cmc permanents that make your opponents and you draw cards.

Signets would probably do well in this deck, as honestly the Signets are probably gonna be just strictly better than the Talismans for you.

Also in Commander, tutors are your best friend. Merchant Scroll and Mystical Tutor are both good ones that arent too hefty of a price tag. They can fetch up your wheels which is very nice. Increasing Ambition and Dark Petition are two more cheap tutors, that are yeah definitely worse than Demonic Tutor, but definitely cheap sub-ins.

If im being honest, Id consider adding Duskmantle Guildmage to the deck. Idk how your playgroup is about infinite combos, but having a nice little subtle one in there is nice to have, and if you're running tutors, it should be even easier to pull off.

Finally just to clarify with you, I like a look a lot of a lot of the cards that are in your maybeboard. Are you looking to find room for them in the list? Are you trying to aquire them or havent yet? I can definitely help you with cuts if you need.

BodhiQL on The Assembly Line of Death- Arcum Dagsson cEDH

1 month ago

I actually have Minamo, School at Water's Edge in my deck, not sure why it isn't on here. I don't play the others because Back to Basics is a card, along with Blood Moon and other Ruination effects. I'd rather play it safe with basics. I suggest the artifact manlands. Inkmoth Nexus too but I haven't picked up my copy yet. I have a Spellseeker but I haven't tried it out. I may put it in for some test games however I assume it will show results like Merchant Scroll, which I eventually cut because I would always get out a draw spell or countermagic and it didn't really feel like a good use of a card slot. If you want we can DM on here or use discord or something and discuss more.

Rusty_Shackleford on Knowledge is Power

1 month ago

Mystical Tutor is not legal in Duel Commander or MTGO 1v1 Commander (ditto Sol Ring.)

You could run Merchant Scroll and/or Personal Tutor instead (you should probably be running them anyway.)

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

1 month ago

Winterblast: Thank you for the comment.

I'm not sure how much High Tide will help here, given that I play a large number of non-basics without Island typing, and I'm not running any infinite combos that rely on it. It's cute with the two untappers, I suppose, but I'm not willing to rely on that synergy.

Murder of Crows is much better than it looks, to be honest - it gives me advantage from board wipes (which normally set me back pretty hard), allows me to draw into interaction when facing GY-based decks such as Meren, etc. It's also an unusual card to see in Locust God decks, which means my opponents often neglect to counter it if I have an Altar out.

Snap over Snapback is a fair argument - Snapback is in there to terminate the Kindred Discovery combo at instant speed with no mana held up, if the Simian Spirit Guide into Firestorm approach fails. Snap doesn't work as well for that role, but it does work better as a bounce before a wheel... I suppose I could run both; Snapback has performed well but I'd be happy to have another copy.

Burning Inquiry seems like a VERY risky idea here; the three extra locusts are not worth the chances of dumping a critical combo piece. I DEFINITELY can't afford the $$$ cost of Candelabra of Tawnos, haha, so that's a strong "no" from me. Merchant Scroll could be passable, I suppose, but none of my blue instants are really critical to the game-plan other than Dramatic Reversal, and Muddle the Mixture might be better for finding that (a card I've intended to add for a while).

Speaking of counterspells, Muddle the Mixture is the primary one I want to add, because it can grab Dramatic Reversal/Grim Monolith/Isochron Scepter (and, if I need counterspells in a pinch, can be Sceptered itself).

I could run Flusterstorm (I have one right here), but I find it's a little... situational, since this deck runs in a lot of different metas (some of which are less spell-based than others). I appreciate that Mindbreak Trap often closes out a game by exile-countering Food Chain, it acts in a similar role against Storm, and it's a very nice "gotcha!" against decks that act when I'm tapped out. Still, it's the only offensive counterspell in a deck that usually uses its counterspells defensively.

Negate or Swan Song are both definitely things I could/probably should run, but as always, slots are hard to come by. I'm not sure what you mean by "high-cost or niche interaction"; the only things that really seem to fit that mold are Recurring Insight, Mystic Confluence, or Mindbreak Trap. Mystic could get the axe, perhaps, but the amount of utility and flexibility the card gives me is unreal.

And on the topic of Day's Undoing - I agree that the card is really bad in the late-game, but there are many hands where I simply vomit out all of my cheap spells and mana rocks from my hand, and I am left with nothing to do. While obviously Timetwister/Wheel of Fortune are better in this role, having a third copy of that effect is nothing to sneeze at when I can use it to draw back into good cards from a bad hand (and often screw with opponents' hand shaping as well). If I replace this with something, I want it to be another spell that can refill an empty/bad hand - maybe Fact or Fiction?

Thank you for your thoughts.

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