Merchant Scroll


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eighth Edition (8ED) Uncommon
Homelands (HML) Common
Promo Set (000) None

Combos Browse all

Merchant Scroll


Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.

Merchant Scroll Discussion

Senomar on Super Robot Bird

1 week ago

Hey my friend, really sweet deck. I knew that some Kefnet's lists exist in duel commander but I haven't seen one until today :)

Is tempo spells that create card disadvantage such Unsubstantiate , Rushing River (i don't get this one at all) or Vapor Snag still mandatory ? In addition of Merchant Scroll maybe Long-Term Plans could be sweet to grab answers or finisher such as Sunder (without reavealing them)

Have a nice day

schulle on What's Yours is Ours + ETB - PRIMER

2 weeks ago

Because you have overall 4 targets for Isochron Scepter I would suggest one of two ways,either getting some tutoreffect's like Mystical Tutor or Merchant Scroll to increase your chances of having something to imprint,or cutting the scepter alltogether. Personally I would tend to the second option because it's a removalmagnet and protecting it isn't it worth most of the time But that totally depends on your preference.

Anti-sticky_keys on Chaos Combo Control

2 weeks ago

Merchant Scroll is a card that could pull some of your instants from the deck making it a tad easier to pull your disruption at proper times making it easier to create openings to do big plays. Fetch lands would also make it a much faster deck. Fact or Fiction gets you possibly many cards and is a tad chaotic in a fun way.

multimedia on Bug Boi EDH

3 weeks ago

Hey, to really speed your deck up you're going to unfortunately have to spend more money on better mana rocks and lands. That being said here's some budget options to help to improve your deck.

Cards to consider adding:

If you like some of these suggestions then I offer help to make cuts. Good luck with your deck.

multimedia on Niv Mizzet Parun - Wheel to win!

3 weeks ago

Hey, looks good, nice Wheel of Fortune :)

Consider reducing the avg. CMC of your deck? Izzet and control thrive on being able to cast a lot of spells especially when you're wheeling. I presume you're playing Ulamog, the Infinite Gyre to stop yourself from drawing/wheeling your entire library as well as opponent mill against you? With your high deck budget there's several card upgrades to consider, even some budget cards.

Consider Jace's Archivist ? It's a repeatable Windfall for one mana. Consider Mystic Remora ? Like Study it's repeatable no mana cost draw and is excellent in multiplayer Commander. Consider Brainstorm , Preordain and Frantic Search ? All three of these are in the maybeboard, not sure why.

Consider Twincast and Reverberate ? These are underrated spells in multiplayer Commander. When you have multiple opponents that makes these very versatile. Blue and Red lack a lot of tutors. There's still a few good ones such as Gamble (consider adding), Mystical Tutor , Merchant Scroll , etc., but none of these compare to black powerful tutors or green creature tutors. These cards can act as a two drop tutor at instant speed or even copy your own wheel or Mystical.

Consider Fabricate ? It can tutor for one of Puzzle Box, Crawler, Archive, or even Sol or Vessel, etc. Consider Expedition Map ? For one reason to tutor for Requilary Tower and/or Command Tower. For the manabase consider City of Brass , Mana Confluence , Forbidden Orchard and Ash Barrens ? City, Confluence and Orchard are more Rainbow lands and Barrens has basic landcycling or it can ETB untapped to make colorless.

Smothering Tithe is a very popular white card and you don't want to wheel the table if this card is on the battlefield because your opponent depending on how many other players are still in the game can create up to 21 treasures from one wheel. Letting your opponent then have all the mana to cast all the cards they just drew from the wheel. Consider Chain of Vapor and Chaos Warp to help to against Smothering and other problem permanents?

Cards to consider adding:

Cards to consider cutting:

  • Bad River
  • Evolving Wilds
  • Terramorphic Expanse
  • Transguild Promenade
  • Rupture Spire
  • Niv-Mizzet, the Firemind
  • Dominus of Fealty
  • Murmuring Mystic
  • Laquatus's Creativity
  • Game Plan
  • Scour from Existence
  • Swarm Intelligence
  • Sentinel Tower
  • Darksteel Ingot

Good luck with your deck.

PookandPie on Stanky Janky Vial Smasher INFECT Multiplayer

3 weeks ago

Hello, I saw the message you left on my wall, and I'm pretty sure this is the deck you were asking about, right?

So, when you say competitive, how competitive do you mean? cEDH is somewhat of a different beast from the usual EDH, where decks have average mana costs under 2, and you should be able to goldfish a win early (like turn 3 or earlier) and win through disruption turn 5+ and beyond. Grixis Storm is an established cEDH archetype, and that's most likely what you could slide these Commanders into (Kess and Jeleva are the usual Commanders for such a thing, but there's no reason you couldn't use partners even if they're a little suboptimal; it's the 99 (or 98, in this case) that would be most important to set in stone). Also, cEDH ain't cheap. Your deck will probably have a similar price tag to some of mine if you actually go all out on optimization (for example, check my Breya list here. It can win turn 2 with no acceleration at all, turn 1 with acceleration. The deck has a hard time with disruption, though, which is why it's geared toward winning as fast as possible. If that's what you have interest in, then a complete rework of this deck may be necessary as your mana costs are simply too high to support this at current.

So, that said, if you're just wanting a good Vial Smasher/Kraum deck, I can help with that. Keep an idea of swapping Kraum for Silas Renn in the back pocket, though, because he can be nice recursion at a low-creature table.

Isochron Scepter + Dramatic Reversal + mana rocks is a great way to produce infinite spells cast and mana. It's generally easier to pull off than Rings + Monolith, and while it does require more moving parts, those parts are all cards you should be happy to see anyway (artifact or creature based ramp). As it stands, I only see 9 mana rocks in this deck- that number should be increased. Talisman of Dominance and Indulgence should go in, as should Fellwar Stone . Chrome Mox would be a nice inclusion as well. Charcoal Diamond and Sky Diamond make reasonable budget inclusions until you can get Mox Opal or Mox Diamond . That'll put you up to 15 mana rocks and 37 lands, so you could probably drop a land or two to hover around 50 mana sources. I also see that you have Power Artifact in the deck, and it might be a good idea to add Grim Monolith since those also produce infinite mana together (skip adding a Diamond to add this). I recommend dropping:

Metallurgic Summoning (card seems meh; it can win via Dramatic Scepter but your draw spells and Comet Storm, etc., do this already).

Platinum Angel (it's a nice card, but this doesn't really help you win unless you were absolutely going to lose after you reached 7 mana, and involves nobody having a kill spell. Most of the time, having removal or a counter would be straight up superior to running this card).

Kaervek the Merciless (he's a great effect but 7 mana is quite a lot).

Strionic Resonator (this doesn't do that much here, not that I can tell. I may be glossing over something, but it's not like this is a Brago deck where this goes infinite with a Sol Ring or something).

Invoke the Firemind (this isn't great unless you have infinite mana, and you already have better draw spells once you get infinite mana)

And 1 land. This'll let you fit the above mana rocks in.

Swap Torrential Gearhulk for Mission Briefing .

Swap out Murderous Cut for Toxic Deluge , Voidmage Husher for Stifle (the latter isn't reusable but it's 25% of the mana, which is huge). Fire Covenant is better at a lot of tables than Hero's Downfall, I'd make that swap. Curtain's Call could probably just be cut for something, anything, else.

I recommend putting Notion Thief into the deck, alongside Wheel of Fortune , Windfall , and possibly Winds of Change . Drawing 20+ cards in one turn all the while forcing your opponents down to 0 cards is hilariously useful, and each of the cards mentioned are reasonably good on their own. Cutting Reforge the Soul, and probably 2 of your worst extra turn/X spells might be valuable, here. Stunt Double could also be cut if you need the space but don't want to drop anything else.

Now, the most important thing about these cards is being able to find them! So, I recommend adding:

Lim-Dul's Vault , Fabricate , Merchant Scroll (finds Dramatic Reversal), Reshape (this one is hit or miss sometimes, but it can be very beneficial to find your Scepter or a mana rock capable of supporting Scepter), Tainted Pact (this deck is perfect for Pact; if you have Reversal and an X spell in your hand, it gets you Scepter. This would be a little better if you were using Vial Smasher/Thrasios since you wouldn't need an infinite mana outlet in hand to use it, but still, it's very, very strong). Frantic Search is free card filtering, and Muddle the Mixture can find anything 2 mana or function as a counter spell if you need it. The flexibility is worth the higher cost to tutor. I, at least, recommend Lim-Dul's Vault, Muddle the Mixture, and Frantic Search. Merchant Scroll would also be very nice.

Okay, so that's a bunch of changes, but you should notice a pretty sizable reduction in mana costs across the board, and some pet cards are still left in (copious extra turn spells, Mind's Dilation, etc.) that could probably be up for review at a later date. You should be able to reach 5 mana on turn 3/4, pop an extra turn spell or two, and then assemble an infinite mana combo to win. If you're wanting to go cEDH though, let me know, and I'll show you some things for Grixis Storm.

multimedia on Budget Niv-Mizzet, Parun Combo EDH

4 weeks ago

Hey, saw your forum topic asking for help. Nice budget deck :) What is the max budget amount?

Budget cards ($4 or less each) to consider adding:

Cards to consider cutting:

  • 1x Mountain
  • Izzet Guildgate
  • Highland Land
  • Chemister's Insight
  • Dismiss
  • Ionize
  • Dissolve
  • Opportunity
  • Deep Analysis
  • Shock
  • Starstorm
  • Lightning Strike
  • Erratic Cyclops
  • Gelectrode
  • Crackling Drake
  • Enigma Drake
  • Wee Dragonauts
  • Spellheart Chimera
  • Beacon Bolt
  • Concentrate
  • Foresee
  • Corrupted Grafstone
  • Vessel of Endless Rest

If you would like I offer more help. Good luck with your deck.

Joe_Ken_ on Help with slotting in a ...

1 month ago

Maybe slot out Dreamstone Hedron because it is on the high end for mana rocks and you already have a couple of mana doublers and less expensive CMC rocks. I feel that unless you are just wanting people to completely despise you Winter Orb can be a card you remove. Meteor Golem could be a decent swap since it is a single target elimination of a permanent, which may not always be needed. I feel like Coastal Breach is a little unnecessary since you already have Nevinyrral's Disk and Cyclonic Rift and which you can Mystical Tutor for or if you'd want to add Merchant Scroll to the deck you can also drop Evacuation .

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Merchant Scroll occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Blue: 0.6%

U/R (Izzet): 0.62%