Sunken Ruins


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Shadowmoor (SHM) Rare

Combos Browse all

Sunken Ruins


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Sunken Ruins Discussion

hfvalenz on The Scarab God - EDH

1 day ago

What's with Rootwater Depths lol, haven't seen those lands since like ever. There are lots of newer better alternatives you know:

Also, you should consider Dreadship Reef instead or in addition to Mage-Ring Network

In order to get the most of Scarab, I think you should take these cards into account:

Have you thought about Liliana, Heretical Healer  Flip? She flips quite easy and all her abilities as a planeswalker could be relevant in a Scarab deck.

TheSurgeon on Open Skull Lobotomy

2 weeks ago

mtgApprentice21- I like Sunken Ruins, but I don't have any, and the price tag is a bit more than I would like to deal with. Tomb simply doesn't do enough for this deck. Mana Confluence is nice, but I run low on life at the end of the game as it is since there's few ways to stop damage. Bloom is neat but is susceptible to counter, especially when they see it coming, thus, the price tag is not worth investing in more than one; and more than one is taking away from the control.

mtgApprentice21 on Open Skull Lobotomy

2 weeks ago

Dude, you need lands like Sunken Ruins (from Shadowmoor), Urborg, Tomb of Yawgmoth (M15 and Planar Chaos), and Underground River (9th and 10th edition). You might also want to consider Mana Confluence (Journey into Nyx), Lotus Bloom (Time Spiral), and Boseiju, Who Shelters All (Champions of Kamigawa).

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 month ago
  1. Thanks for the input. You meant Sage of Fables instead of Venser, Shaper Savant. Venser has flash so you could cast, tap, bounce him with his etb trigger, untap your mana rocks with Paradox Engine and cast him again to start the loop.

  2. Agreed, even though I am running four counterspells and Glen Elendra Archmage.

  3. You are right and I have 29 wizards to your 26. It might be a consideration if this deck struggled to draw cards like my Markov deck.

  4. I still think triple black by turn three is going to be tough. This may be a product of understanding the role of Necropotence in a competitive deck. I do not want this deck to be competetive.

I have 36 lands and am playing all the shocks (so two), Badlands, Sunken Ruins, three of the on color fetches (so two), Exotic Orchard, seven other lands that can tap for black and two swamps. That is 16 not counting Dimir Aqueduct. I am playing nine Islands. Would you cut down to eight, add a Swamp and replace Strip Mine for Mana Confluence?

Fellwar Stone and Dimir Signet are the only mana rocks we can reasonably expect to have online before turn three.

MountainMan817 on StifleNought mana-base help

1 month ago

Underground Sea is certainly out of range... Watery Grave is taking its place... I think 3x Drowned Catacomb 1xDarkslick Shores and 1xSunken Ruins will do me well.

Lame_Duck on StifleNought mana-base help

1 month ago

Running too many filter lands is generally a bad idea because they interact pretty poorly with each other; if you have an opening hand where your only lands are Sunken Ruins, you won't be able to produce any coloured mana.

MountainMan817 on StifleNought mana-base help

1 month ago

StifleNought Control

Legacy MountainMan817


is the deck i'm currently fine tuning.

Is it strictly better the have 4xSunken Ruins over 4xDrowned Catacomb, or would 2 of each be better? Thoughts on all land combinations please!

ChessRuler on ChessRuler's binder

2 months ago

I don't know how to do it but the Sunken Ruins is expeditionand the Emrakul, the Aeons Torn is prerelease promo

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