Sunken Ruins

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Shadowmoor Rare

Combos Browse all

Sunken Ruins

Land

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Sunken Ruins Discussion

Dr.Steinbergowitz on modern affinity zero cmc

1 month ago

Adding in two Flooded Strand would assist with being consistently able to pull those Watery Graves if you are intent on being able to produce .

Your other (and perhaps better) option would be Sunken Ruins.

tclaw12 on buildingadeck

1 month ago

Sorry for the delay, wasn't subscribed to my binder for some reason... You wouldn't happen to have any unlisted Mystic Gate/Sunken Ruins, would you?

QKey on There Is No Cow Level!

1 month ago

I think you can add Flooded Grove, Sunken Ruins, Twilight Mire and Reflecting Poolsafely to the deck without any afterthoughts.

You might consider playing Woodland Cemetery, Drowned Catacomb, Hinterland Harbor since you are playing the full set of Duals and Fetchlands. You might even think about Snow-Covered Forest, Snow-Covered Island and Snow-Covered Swamp to add Tainted Pact to the deck.

Otherwise, nice deck!

theauthentic on Nauseous Drawseous

1 month ago

Sunken Ruins and other filter lands are appropriate.

iAzire on In Which Adam Styborski Condemns ...

1 month ago

MindAblaze I understand what you are saying but I feel this still links back to the Sol Ring vs Mana Crypt thread. If you're playing Meren of Clan Nel Toth, the question I would have to ask would be, why would you not run BOTH Cultivate and Call the Scions? Yes one is better, but both provide you with stuff you want to do. Both are easily great cards for the deck. Why force yourself to pick one when you can have both?

I personally don't find it fun to purposely neuter myself. Like I mentioned earlier in the thread, I'm all for it if you get with your playgroup and have everybody build their decks according to the same restrictions. Then it wouldn't hurt to neuter yourself. That would make it fun to build such a deck, but to do so just for the hell of it? No.

I also disagree with the idea that this is what Commander players should do. The format allows for a lot of different play, by no means should we build every deck by this philosophy.

I understand the exaggeration but it still goes over the top. For me at least it invalidates the entire argument. It would work better if a more serious approach was taken and it wasn't said to replace good cards with relatively garbage cards.

Here are some examples, why play Sunken Ruins and spend all that money when you can play Darkwater Catacombs? I could understand something like that, not stuff like replace Wrath of God with (insert crap boardwipe here). There are even points to be made like, if you're playing Daxos the Returned why don't you save some money on Damnation and use Extinguish All Hope instead? I would understand that point. It fits the flavor and actually benefits you more for that specific deck. The suggestions made in the article remind me of when my 5 month old daughter got into my Magic cards. I'm not building a deck out of whatever random jank she decided she wanted at the time.

I'm sorry, but any article that tells me, exaggerating or not, I would have NERF a Precon deck before Commander will be fun is absolutely ridiculous and all points made are null and void. Besides the fact that if you remove exaggerated points, was there a single good point made in the entire article? The article fails because it doesn't bring up any relevant discussion, and can be reduced to terrible trolling.

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