|Commander / EDH||Legal|
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|Zendikar Expeditions (EXP)||Mythic Rare|
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Sunken Ruins Discussion
1 month ago
2 months ago
Please use double square brackets to link cards so it's easier to answer the question.
Reflecting Pool checks whether a land could produce a type of mana, but it doesn't check the cost to do so. So if Sunken Ruins is your only other land, Reflecting Pool can still tap for , , or because those are the types Sunken Ruins could produce.
Again, Reflecting Pool doesn't care if the land in question is tapped. It only cares what types of mana it could produce. So if you have a basic Plains and Reflecting Pool , but your Plains is tapped, Reflecting Pool can still produce .
From the Gatherer rulings for Reflecting Pool :
Reflecting Pool checks the effects of all mana-producing abilities of lands you control, but it doesn’t check their costs. For example, Vivid Crag says “, Remove a charge counter from Vivid Crag: Add one mana of any color.” If you control Vivid Crag and Reflecting Pool, you can tap Reflecting Pool for any color of mana. It doesn’t matter whether Vivid Crag has a charge counter on it, and it doesn’t matter whether it’s untapped. (2008-05-01)
Reflecting Pool doesn’t care about any restrictions or riders your lands put on the mana they produce, such as Pillar of the Paruns and Hall of the Bandit Lord do. It just cares about types of mana. (2008-05-01)
2 months ago
Please link all cards in your question using double square brackets.
Reflecting Pool checks the effects of all mana-producing abilities of lands you control, but it doesn’t check their costs. For example, Vivid Crag says “, Remove a charge counter from Vivid Crag : Add one mana of any color.” If you control Vivid Crag and Reflecting Pool , you can tap Reflecting Pool for any color of mana. It doesn’t matter whether Vivid Crag has a charge counter on it, and it doesn’t matter whether it’s untapped.
I think this answers most of your questions since the other lands being tapped doesn't matter to what mana Reflecting Pool could make, and being able to pay other costs (such as on Sunken Ruins or on Shadowblood Ridge ) also doesn't matter.
3 months ago
Looks good, but then again I wasn't expecting any less of you.
Now, I might be missing something, but there are a few cards I'm not sure about;
Coldsteel Heart - it's not a bad card, it's probably the best tapped rock. But in 2c, without a rock hoser that demands a critical mass of rocks (PE or Isochron), without obvious color-hungry plays on t4, idk if you need this one. Also it's 2 life with AdNaus, which is worse than 1 or 0.
Whispering Madness - is there an obvious use other than wheeling I'm missing? Bc 4 mana for a second copy of Windfall seems meh.
Talisman of Dominance - an obvious inclusion in UB if you ask me.
Careful Study - a nice way to dig 2 cards deep, albeit at -1 and at sorcery speed, and a cantrip that opens up nice doomsday piles
manabase - I have a few neat lands that I won't be using on the next tournament ( Bloodstained Mire , Sunken Ruins , Underground River , Drowned Catacomb ...), so I can borrow them if you're interested
It's your deck though. So ultimately you know what works or what doesn't work in here better than I do.
3 months ago
Your sideboard defibitely needs work, but definitely depends on your meta. I strongly graveyard interaction like Nihil Spellbomb or Faerie Macabre . Unmoored Ego is fun against from and combo decks. Cast Down or go for the throat. Collective Brutality is an amazing card that will help you out in a tom of different match ups. If you start to face artifact based decks, Hurkyl's Recall may be your best bet.
Also try to get four of those bitterblossom!
3 months ago
Other spells that may interest you are Breaking / Entering I know you don't run much in the way of creatures, but this can hit any graveyard, and it can get you back your win con if it dies somehow. Dig Through Time because Dig Through Time, enough said. Fact or Fiction and of course its lesser Steam Augury.
3 months ago
Maybe an odd suggestion, but I have seen a lot of jund-ey sultai decks run Gifts Ungiven. This lets you stock the yard, which helps all of your creatures, as well as making all of your 1-of good stuff cards like extraction and spellbomb do a lot more. Also, the fact that it’s an instant means you usually don’t waste a turn playing it; you do it on your opponents end step.
Other than that, you definitely need some counter spells but I’m not sure if Negate is the way to go. Remand might be good because of the card advantage and the mainboard Lilliana of the veils to strip the card you countered.
Finally, Sunken Ruins could probably be switched for any other dual
4 months ago
Hey, saw your forum topic asking for help.
Cards to consider adding:
- Phyrexian Dreadnought
- Phyrexian Soulgorger
- Vector Asp
- Invisible Stalker
- Buried Alive
- Frantic Search
- Careful Study
- Fact or Fiction
- Jace, Vryn's Prodigy Flip
- Wharf Infiltrator
- Looter il-Kor
- Corpse Connoisseur
Dreadnought in your graveyard is a 12/12 with trample for one mana with Lazav. Dreadnought and Asp in your graveyard is a combo. Become Dreadnought with Lazav attack and in combat become Asp, make Asp have infect for and kill an opponent with trampling 12/12 infect. Soulgorger is a 8/8 for three mana, also good. Buried/Windfall/Frantic/Careful are all potential early game plays to get creatures into your graveyard. Windfall/Frantic/Careful can also draw which is helpful. Buried is pretty important because it can tutor for and put up to three creatures into your graveyard at one time for three mana. It alone can set up the Dreadnought/Asp combo. Jace/Wharf/Looter can be early game creatures who can be repeatable ways to draw while also putting a creature into your graveyard.
Cards to consider cutting:
- Deadly Visit
- Mephitic Vapors
- Never Happened
- Severed Strands
- Stolen Identity
- Vicious Rumors
- Dimir Charm
- Necrotic Wound
- Barrier of Bones
- Dimir Spybug
- Watcher in the Mist
- Whisper Agent
- Jace Beleren
Lands to consider adding:
- Watery Grave
- Underground River
- Morphic Pool
- Sunken Ruins
- Darkslick Shores
- Choked Estuary
- Cephalid Coliseum
- Creeping Tar Pit
Good luck with your deck.
Sunken Ruins occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
U/B (Dimir): 1.0%