Sunken Ruins

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Shadowmoor (SHM) Rare

Combos Browse all

Sunken Ruins

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

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Sunken Ruins Discussion

pytawidmo on Sultai midrange

1 month ago

Have you tried playing with Traverse the Ulvenwald? Chaining Traverse for Snappy and vice versa seems so good.

I wonder if Sunken Ruins would be good for casting the walkers.

One delirium fuel card worth considering may be Thought Scour. It also helps cast Tasigur.

Also total absence of Scavenging Ooze seems a bit weird, I love to have 1 or 2, at least in the sideboard.

RaberSaber on Mill, The deck sculptor

2 months ago

Just saying this as well, you're probably not going to want just forty basic lands even (20 swamps 20 islands) because you probably won't end up with the mana fixing you want, also make it less than forty lands other than what you already have due to the fact that you're not going to need forty six lands you goof.

So anyways I've told you you should put better lands in... now I should probably give you the options

Color Fixing

BUDGET: Dismal Backwater Temple of Deceit Dimir Guildgate Sunken Hollow Jwar Isle Refuge Choked Estuary Submerged Boneyard Darkwater Catacombs

A BIT PRICIER: Drowned Catacomb Watery Grave Fetid Pools Urborg, Tomb of Yawgmoth Underground River Polluted Delta Sunken Ruins Darkslick Shores Cabal Coffers

Just good lands in your colors

BUDGET: Bojuka Bog Nephalia Drownyard Halimar Depths Mortuary Mire

A BIT PRICIER: Minamo, School at Water's Edge

Don't make it all nonbasics so you can make sure you've got fetch targets and such.

More good mill for ya, doesn't seem like ye've got enuff on ya mate.

Cheapin' for ya wallet mate:

Fraying Sanity Traumatize Sphinx's Tutelage Psychic Strike

A bit more harsh on ya bank account:

Eater of the Dead Jace, Memory Adept

Again, you'll want the cards to remove things from opponents graveyards because you'll be putting a ton of stuff in there

That's it for today's suggesting, sorry about the shoddy text formatting job, I'm a bit new to this.

Mtgmyth on ZOMBIES!!! "Ach! Hans, Run!"

3 months ago

Ok, are you playing in MTGO or paper? Either way, here are the cards I might take out, either because they are too slow, or they are better in multiplayer (or they are just bad). Dark Salvation, Prized Amalgam, Noxious Ghoul, Liliana's Reaver, Army of the Damned, Crux of Fate, Vanquisher's Banner, Noosegraf Mob, Vindictive Lich, Dread Summons, Endless Ranks of Dead, Altar of Dementia, Sol Ring, Undead Alchemist, Kindred Dominance, Geralf's Messenger, Never / Return, Call to the Grave Grimgrin, Corpse-Born. You could definitely take out others as you play the deck.

Here are some good cards that would be good to have, but not all will make the cut. Rings of Brighthearth, Basalt Monolith, Talisman of Dominance, Arcane Denial, Counterspell, Lim-Dul's Vault, Swan Song, Pact of Negation, Snapcaster Mage, Jace, Vryn's Prodigy  Flip, Toxic Deluge, Damnation, Leyline of Anticipation, Vedalken Orrery, Teferi, Mage of Zhalfir, Thought Vessel, Glen Elendra Archmage, Commander's Sphere, Solemn Simulacrum, Gilded Lotus, Cyclonic Rift, Overwhelming Denial, Search for Azcanta  Flip, Forbid, Bloodchief Ascension, Urborg, Tomb of Yawgmoth, Underground Sea, Sunken Ruins, Cavern of Souls, Ancient Tomb.

I'm sure there are many other cards that would be great in the optimized version of this deck, but these are the ones I can think of right now. Also, I am not extremely familiar with the current meta of MTGO(?) 1v1 commander, so there may be cards that are good because of the meta. You will want to do some research and you will definitely make changes as you play. Have Fun!

lemons452922 on Sultai Souls

3 months ago

First off, +1 for the brew. I wanted so hard for this to work for the past few years, and with the unbanning of Jace, the Mind Sculptor, it may actually happen.

I would agree, Field of Ruin is a very greedy card in this deck. I would much rather it be 1x Swamp and 1x Watery Grave or even a Breeding Pool for the ability to get double blue off of double Verdant Catacombs. I feel you just get decimated by opposing Field of Ruins in the land base, and personally I run 4 basics minimum because of the prevalence of the card. But it all depends on the meta game. It also can be said that "hey, I get to shuffle off of brainstorms with Jace", so i can see why it is a possible include. Also, I think the Twilight Mire may want to be a Sunken Ruins for the Jace, the Mind Sculptors

On another note, I'm not completly sold on splashing white. While I agree Lingering Souls is a spectacular card, I just feel that the splash isn't worth it. With this build of midrangy Sultai, maybe another Abrupt Decay, remove the Collective Brutality-s to the side, and run some Serum Visions to ensure gas. If you go that rout, maybe think about Darkslick Shores for the fast lands.

Other than that, I'm excited to see where this goes! Good luck!

WalkingIllusion on TAH DAH! It's gone!

3 months ago

Tap lands like Dismal Backwater or Jwar Isle Refuge can go. Here's some lands you don't have listed that are good in my opinion Sunken Hollow, Watery Grave, Tainted Isle, Sunken Ruins and Ash Barrens.

Tunnel Vision can be a funny combo with things like Junktroller, Hinder, and Spell Crumple.

Dreamborn Muse, Riddlekeeper, Oblivion Sower can be good if you're exiling stuff, Manic Scribe, Crypt Ghast, Mortivore maybe?, Guiltfeeder, Nighthowler, Eater of the Dead, King Macar, the Gold-Cursed, Thousand-Year Elixir, Wight of Precinct Six, Consecrated Sphinx, Arcane Denial, Mirage Mirror can be secretly good, Stolen Goods, Praetor's Grasp and Dream Fracture.

I feel like the defender route can be... alright but with dimir you might as well just have good useful creatures that so happen to have decent toughness... also I feel like Jace, Vryn's Prodigy  Flip, Oona, Queen of the Fae, Thunder Wall, Wall of Spears, Reinforced Bulwark, and Psychic Membrane are either don't fit or you can find something better.

Going_Quantum on Oona, Who Needs Faeries Anyways

3 months ago

AlwaysSleepy for my deck there are a few things I have questions about.

For right now Candelabra of Tawnos, Timetwister, Underground Sea, Imperial Seal, Grim Tutor, Lion's Eye Diamond, and Transmute Artifact are out of my budget. (I am currently unemployed but will make the changes to the deck as I can).

I am currently using a few cards as pseudo tutors such as Muddle the Mixture, Shred Memory, Fabricate, Whir of Invention, and Tezzeret the Seeker .

I do think the lower cmc, storming route is faster and more consistent than what I am currently playing. Cuts that I think are quite obvious are Dig Through Time, Kozilek, Butcher of Truth, Pili-Pala, Grand Architect, and probably Tezzeret, Agent of Bolas, Gilded Drake, Clever Impersonator, Spellskite, Damnation, and Trophy Mage if I cut the Basalt Monolith + Rings of Brighthearth combo as well.

I have read your opinion on the combo as you think it is not necessary and I'm finding with 5 possible methods for infinite the deck is kind of cluttered.

I have been trying to make changes and will be putting Dark Ritual, Cabal Ritual, and Lotus Petal back in, I also really like how you have Dark Petition and I think I will definitely be adding it to my list since I don't have the other tutors. How do you also feel about Diabolic Tutor in my list since I have budget restraints?

Lands

I think I am going to cut Temple of Deceit, Fetid Pools, maybe Drowned Catacomb and 2 Swamps. I will add more islands for High Tide (or maybe not?).

I currently have a few cards coming in the mail that might help with the deck, those being Vesuva, Boseiju, Who Shelters All, and Sunken Ruins (as sunken is pretty self explanatory).

Also , I am curious what is your opinion on Mishra's Bauble? Do you think it would find a place in our decks? Or is it a bad cEDH card for deck thinning and cantrip draw?

I would absolutely love to have a chat with you on discord or some type of voice communication to talk about your deck and the playstyle too since quite honestly I was trying to avoid storm at the beginning of my career as I thought it was too intense and that I would not understand it.

LVL_666 on The Queen's Egg

4 months ago

Rian, re-reading my previous comment (now deleted) I think I made a simple explanation way too complicated. Let me re-try.

Is there a reason you're not playing Unclaimed Territory, Ancient Ziggurat, Exotic Orchard and Path of Ancestry?

  • Yes. It's because they're all strictly worse than Gemstone Mine and all the other 5 color lands I placed in the deck. This deck is designed to be the most efficient tribal sliver edh deck possible. The previous cards you mentioned ether come into play tapped (Path of Ancestry is too slow) OR are dependent on factors that are outside of my control. Basically, if I needed access to mana but i'm facing a mono red deck, then Exotic Orchard is of no use. If I need to play something that isn't a creature (and not colorless), then Unclaimed Territory, and Ancient Ziggurat are wasted slots.

None of the lands you mentioned are better than Gemstone Mine, Cascade Bluffs, Flooded Grove, Mystic Gate, or Sunken Ruins.

  • Why? Because the lands you mentioned have limitations based on factors entirely outside of your control. The filter lands and Gemstone Mine don't have such limiting factors. You can spend the mana they produce on anything your deck plays. Not just creatures - your mana options are not limited when you absolutely need to play something.

Rian on The Queen's Egg

4 months ago

Looking at your landbase, is there a reason you're not playing Unclaimed Territory , Ancient Ziggurat, Exotic Orchard and Path of Ancestry ? They all seem potentially better than Gemstone Mine, Cascade Bluffs, Flooded Grove, Mystic Gate, Sunken Ruins.

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