Sunken Ruins

Sunken Ruins


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Want (2) mvas , buzzwulf

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Shadowmoor (SHM) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sunken Ruins occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

UB (Dimir): 1.0%

Sunken Ruins Discussion

DemMeowsephs on Muldrotha, The Value Tide

1 day ago

I'm going to base this comment on the lands in your deck! If the lands in a deck are consistent it wins SOOOO much quicker, so do consider these: I have a sultai commander deck so I copied and pasted, so if you already have some in there sorry. :)

SideBae on Yuirko, the Sadist

3 weeks ago

So I have a few suggestions. Feel free to ignore any/all of them.

  1. I notice Mindlock Orb is in your MB. I think this effect can be powerful in the right meta, but if you do want to run it I think you should run Ashiok, Dream Render first. Being 3 mana rather than 4 is a big deal.

  2. I like that you're running Ponder -- consider running Preordain, too. I realize it's harder to stack your deck for Yuriko triggers with Preordain, but thinking of it as just a 1 mana cantrip should show how good it is. After all, there's a reason it's super-duper banned in modern. Additionally, you can make your Brainstorm a lot better by adding some cheap shuffle effects; currently, if you don't have Yuriko triggers happening, you're likely to get Brainstorm-locked (stuck with two blanks on top of your deck). Traditionally these shuffle effects come from fetchlands like Polluted Delta or Verdant Catacombs, but since these lands are expensive AF, it's worth noting there're other lands that do similar things. Bad River, Flood Plain and Rocky Tar Pit ("Slow Fetches") are good for budget builds, as is Terramorphic Expanse.

  3. If you want to speed up your deck, running as few ETB-tapped lands as possible is pretty much essential. I would cut Submerged Boneyard and Dimir Guildgate for Watery Grave, Drowned Catacomb, Sunken Ruins, Underground River, or even just basics.

  4. Yuriko presents an interesting dilemma as a general: you want your average CMC very high, in order to keep his triggers powerful, but you also want to be able to cast your spells. In general, people use alternate-casting-cost spells to deal with this. Consider running things like Treasure Cruise, Dig Through Time, Temporal Trespass (which makes me giggle when I see it played), The Magic Mirror, Commandeer, etc.

  5. There're other creatures you should consider running, especially if you consider them as recastable after being ninjutsu-ed back to your hand: Baleful Strix, Thalakos Seer, Snapcaster Mage (if you're rich), Cavern Harpy (a personal favorite), Murderous Rider (which strictly better than Murder), Man-o'-War, Rishadan Cutpurse, Spellseeker... Burglar Rat might be funny, though probably not too powerful.

  6. There're some ways to stack your deck not included in your deck. Mystical Tutor and Vampiric Tutor (though vampiric is expensive now) are really, really good. Also note that Counterbalance is another way to exploit topdeck manipulation, especially if you have your Sensei's Divining Top out. Don't forget Mystic Sanctuary.

  7. Don't discount Windfall and Fact or Fiction. They're really good. Windfall also works well with Narset, Parter of Veils or Notion Thief.

  8. Finally, don't forget about artifact ramp. Sol Ring is obviously the all-star here, but I think you should be running 2-mana rocks rather than 3-mana rocks. Consider running Arcane Signet, Talisman of Dominance, Fellwar Stone, Mind Stone, Prismatic Lens, Sky Diamond, Charcoal Diamond or Coldsteel Heart instead of Commander's Sphere, Worn Powerstone and Seer's Lantern.

Right. That's all I got. Good luck!

DemMeowsephs on Muldrotha the gravetide

1 month ago

I would fix the lands a bit. You have some filter lands, bounce lands, fast lands, but not consistently for each color combination in sultai. Maybe consider adding some of the following:

DemMeowsephs on Scarab, God of Thieves

1 month ago

I'm not sure if these are out of budget, but I would consider some of the following lands:

Again, not sure if this out of budget or something, but nonetheless hope this helps! if it does be sure to upvote my deck: Double Trouble EDH, I would appreciate it! Anyway, Good luck on your deck, hope this helps, and have a nice day!

NAHS901 on OONA, Queen of the Combo

5 months ago


Totaly understand the addition of adnauseum as I too once used it in this deck, but that was prior to bringing in Bolas's Citadel and Consecrated Sphinx . I was thinking of removing the Jace, the Mind Sculptor for a faster card as he tends to only be a 4 mana brainstorm that dies the turns after it comes out.

It seems you also run Sunken Ruins in your deck, but also you run 4 less lands than i do which could possibly be the lands you specified above. I could possibly remove Strip Mine and Reliquary Tower and add more cantrips or utility.

Stroke of Genius is another out for me if i don't have the three color mana to cast oona and the 1 color to go off with her, it lets me draw my entire deck, cast all of my colorless artifacts and spells, and follow it up with an oona or Labman (followed by brainstorm) to win the game. Its all so good as an instant speed "kill target opponent."

Consult/Labman has won me many games however I want to add Tainted Pact as another win with it however the lack of basics puts me in a bad position against Back to Basics and Blood Moon .

My largest changes i was thinking of making was removing a few of those colorless lands, remove some basics for Exotic Orchard , Forbidden Orchard and Sunken Ruins . Remove Snapcaster Mage for Tainted Pact and possibly switch jaces to allow for another Consultation win.

Thanks again for the tips and suggestions

AlwaysSleepy on OONA, Queen of the Combo

5 months ago

yo fellow oona fam

I do have lots to share about what I think about the list. I think that we have different goals in mind - you have more combos in your deck, the list I put together is more lean on the CMC and focuses more on being an efficient Ad Nauseam deck, I notice you don't run this card.

My experience with some of the lands you run is they don't offer too much. Sunken Ruins , Strip Mine , Reliquary Tower , Academy Ruins I have not been big on, and colorless lands in general not called Ancient Tomb I just stopped playing.

I never played too much with Citadel cause I think Naus is stornger in the slot I have for that in the deck. I kept the list I ran to slim combos in Scepter/Reversal and Grim/Power, you run both too. I didn't like Basalt/Rings I felt it was too slow, so I cut it. 2 is good with me. I also found Stroke of Genius mostly redundant and I just use Oona now.

I like Consult/LabMan, and I should add it to mine. I'll do that after I type this up.

Walker wise I dislike walkers in storm but with Consult we should run new Jace.

Most other cards are alright - I cut down on higher CMC things vs. your list, and you have more outlets.

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