Engineered Explosives

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Masters (MMA) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Engineered Explosives

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Price & Acquistion Set Price Alerts

MMA

5DN

Ebay

Recent Decks

EDH 259 / 407
MDN 0 / 0

Engineered Explosives Discussion

LVL_666 on The Queen's Egg

6 days ago

Hey OP_Sigma,

"How do you manage to survive vs top tier generals with early infinite combo wins?"

Good question. Short answer? I don't. At least, I didn't. The changes in the decklist are in response to constantly being in situations where I didn't have an answer to a T1 general (typically it'd be Thrasios) going off. Additionally, I submitted my decklist to a reddit thread and was given some great advice by some, and talked down to by others (seriously, there are some really condescending jerks on the internet. Go figure, huh?). I'll admit, I have some hubris when it comes to this decklist, as every card posted I physically own and use. So, you know...it kind of messes with your judgement a little when you drop about $1,000 in cards on one turn. Regardless, I was schooled in what I was doing wrong.

So some changes (probably more to come) was to swap out almost all Sorcery speed removal as it was simply way too slow/inefficient. It felt good to have a masterwork Oblivion Stone but that too was slow. I swapped in Deluge in it's place, and am still experimenting with Engineered Explosives. I figured having targeted mass removal for low cmc commanders might prove to be useful. Only time will tell. I also picked up Mox Diamond and Fellwar Stone as I needed to remove both Coalition Relic and Darksteel Ingot as they were both not very competitive (their cmcs were too high).

I invite you to look over my reasoning in the General Strategy section of the accordion under The Hivestone. I've adjusted my thinking as I learned alot from my reddit thread, and I also learned a bit from all those many games of cEDH where I got crushed by the proper tier 1 decks. (I feel your pain!)

Now in regards to: "Plus I'm thinking about using the Queen as my general to be more combo. What is your opinion about that?"

Honestly, Sliver Queen is the best choice you could make for a competitive deck that so happened to have a Sliver, or a few Slivers in it. And that's the thing - you wouldn't be running Sliver Tribal or have a Midrange deck (at least I think you wouldn't), instead you would likely be running a Fast Combo deck. I think it would be more efficient than my build, at least it would have more potential...but you would lose out on some versatility. Additionally, you'd lose flavor...but that's not what cEDH is about. My deck is attempting to have it's cake and eat it too. Probably not the most optimal approach, but I try my darndest. This deck is probably the farthest I can take Slivers Tribal. I wonder what your deck will look like? Please share when you're ready, i'm really curious to see what solutions and idea you came up with.

rockleemyhero on BigGameHunter12

6 days ago

Here’s my real wants list copy pasted from my binder: 1x Abrade

1x Abrupt Decay

1x Azra Oddsmaker

1x Bountiful Promenade

1x Chaos Warp

1x Counterbalance

1x Diabolic Intent

1x Dismember

1x Engineered Explosives

1x Forest

1x Gemstone Mine

1x Greater Good

1x Huatli, Radiant Champion 1x Imperial Recruiter 4x Island 1x Krav, the Unredeemed 1x Lurking Predators 2x Mind's Eye 1x Mindblade Render 1x Monastery Mentor 1x Mycosynth Lattice 1x Mystic Confluence 1x Pathbreaker Ibex 1x Pir's Whim 1x Plains 3x Portent 2x Predict 1x Red Elemental Blast 1x Relic of Progenitus 3x Scalding Tarn 1x Sea of Clouds 1x Search for Azcanta  Flip 1x Seedborn Muse 1x Selvala's Stampede 1x Skyshroud Claim 1x Slayers' Stronghold 1x Snapcaster Mage 1x Sower of Temptation

1x Stolen Strategy 1x Surgical Extraction 3x Terminus 1x Vesuva 1x Volcanic Island 1x Walking Ballista Entreat the Angels

Sorry for the terrible formatting. Biggest wants are volcanic island, snapcaster mage, search for azcanta, walking ballista, engineered explosives, vesuva, and imperial recruiter. Rest of the stuff is 2nd tier wants. Let me know if you have any :)

Chasmolinker on Wait, you play Grixis? Why?

6 days ago

Against Jund Engineered Explosives can wipe a lot of cards off the table. However, Vendilion Clique and Ancestral Vision are more versatile against Control/Jund. If you only have one slot left a single Vendilion Clique is what I would run. Ancestral Vision is something you want mainboard and more than one generally.

Enral on Azorius Control

1 week ago

Saint1129: Stony Silence brick's affinity's cranial plating equip as well as ravager's ability. Kataki can be answered by their galvanic blast and recall only buys me a turn before they redeploy everything again. I maindecked Engineered Explosives which is enough of an answer for an early explosive affinity turn before dropping stony silence to seal the deal. Stony silence is also useful to side in against tron which bricks their maps and eggs and also good against lantern control which stops their prison pieces like codex shredder from functioning. Hope that helps!

cplvela0811 on Azorius Control

1 week ago

+1. Detention Sphere is a decent card. While I like the deck, I do feel that 4x Engineered Explosives is a tad high. I am sure you have your reasoning behind this.

Happymaster19 on Azkaban: A Prisoner's Primer [W/r Enchantments]

1 week ago

fluffyeel Ajani Vengeant is sweet but straying too far from the enchantment core weakens cards like Greater Auramancy, Sphere of Safety, and Idyllic Tutor. It also weakens the suggestion of Mesa Enchantress.

I really want a Defense Grid effect in here and may still consider it for the sideboard. Control is definitely one of the deck’s weaker matchups. I want to test it more before devoting slots to an artifact. Pithing Needle is a rare exception because it really boosts our matchup against those control decks as well as Tron (one of the deck’s weakest matchups).

Considering this weakness to Tron, Blood Moon absolutely overrules Blood Sun. The deck struggles much more with Engineered Explosives, Ugin, the Spirit Dragon board wipes, Ratchet Bombs, Qasali Pridemages, etc than Academy Ruins, Gavony Townships, Azcanta, the Sunken Ruins, etc. The card draw on Blood Sun is appealing but simply doesn’t matchup to the combined forces of Pithing Needle and Blood Moon. Perhaps some number of Temple of Triumphs could help in the card advantage department but the Needle and Moon haven proven WAAAY too necessary.

As you may notice in our virtually non-existent creature base, we can blank removal spells by skirting creatures. If you got a Path to Exile for Heliod, God of the Sun, good for you. If you want to blow Fatal Pushes or Paths on angel tokens, go for it. One of the sweet combos is Heliod and Porphyry Nodes and adding the Enchatntress makes it harder to slam. If I were to consider any card advantage engine, it would probably go to Endless Horizons.

Thanks for your thoughts!

Happymaster19 on Azkaban: A Prisoner's Primer [W/r Enchantments]

1 week ago

fluffyeel Ajani Vengeant is sweet but straying too far from the enchantment core weakens cards like Greater Auramancy, Sphere of Safety, and Idyllic Tutor. It also weakens the suggestion of Mesa Enchantress.

I really want a Defense Grid effect in here and may still consider it for the sideboard. Control is definitely one of the deck’s weaker matchups. I want to test it more before devoting slots to an artifact. Pithing Needle is a rare exception because it really boosts our matchup against those control decks as well as Tron (one of the deck’s weakest matchups).

Considering this weakness to Tron, Blood Moon absolutely overrules Blood Sun. The deck struggles much more with Engineered Explosives, Ugin, the Spirit Dragon board wipes, Ratchet Bombs, Qasali Pridemages, etc than Academy Ruins, Gavony Townships, Azcanta, the Sunken Ruins, etc. The card draw on Blood Sun is appealing but simply doesn’t matchup to the combined forces of Pithing Needle and Blood Moon. Perhaps some number of Temple of Triumphs could help in the card advantage department but the Needle and Moon haven proven WAAAY too necessary.

As you may notice in our virtually non-existent creature base, we can blank removal spells by skirting creatures. If you got a Path to Exile for Heliod, God of the Sun, good for you. If you want to blow Fatal Pushes or Paths on angel tokens, go for it. One of the sweet combos is Heliod and Porphyry Nodes and adding the Enchatntress makes it harder to slam. If I were to consider any card advantage engine, it would probably go to Endless Horizons.

Thanks for your thoughts!

ArchonBlue on Budget Mardu Pyromancer

3 weeks ago

I think your mana base needs the most work, I know you mentioned budget but honestly if you're going to do well in GPs you can't be on a budget. I'd go with 4x Marsh Flats and 4x Bloodstained Mire, 2x Godless Shrine and 2x Blood Crypt, then after that the rest of your lands look ok you could even cut to 18 or 19. Fatal Push should be a 4 of, you only need 1 Terminate and Dreadbore can be in the sideboard. Monastery Swiftspear should be Collective Brutality.

For a sideboard, I'd look at Blood Moon, Wear, Leyline of Sanctity, Stony Silence, Relic of Progenitus, Shatterstorm, Engineered Explosives, Kambal, Consul of Allocation, and Dire Fleet Daredevil.

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