|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Modern Masters (MMA)||Rare|
|Fifth Dawn (5DN)||Rare|
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Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
2, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
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Engineered Explosives Discussion
6 days ago
Roryrai, hadakou, thanks for your comments. I am taking Panharmonicon out. My thinking on it was wrong. Roryrai: i was in a hurry putting this together this morning. Almost everything you mentioned should be in the list or on the maybe board. Krark-Clan Ironworks should be in there, as should metamorph. I currently dont have a metamorph tho i will have both it and ss in deck when i do. Engineered Explosives is a meta choice. I may add Metalwork Colossus as well Mycosynth Golem is really there as a cost reducer, tho he may get cut. Master Transmuter is a bit slow, however i do play a slower game. She is really just there to bring out high mana cost artifacts, and ill usually bring back a tapped 0 cost rock so i can play it again for more mana. Lion's Eye Diamond is really just there for a mana boost. Plus i am loathe to leave it sitting in my binder or to put it in my wifes deck lol. As soon as im off work ill make a few changes. I dont have great signal here.
6 days ago
My initial impression:
Things I like:
All the rocks
Much more interaction than the heavy storm list I'm running
Wheel effects - If you can wheel into Scrap Mastery that seems really good.
Things I'm not sure I like:
Lion's Eye Diamond - What's the point of drawing all these cards if we're just pitching them?
Panharmonicon - Since it doesn't work with Jhoira it seems like it's not that useful.
Lack of Krark-Clan Ironworks - This card is one of the best mana engines and combo enablers for artifacts. It can generate a lot of value with Scrap Trawler in a Jhoira list as you just continue to draw cards off of the recasts.
Engineered Explosives - Unsure on this one because I feel like it can hit your own things a lot, and it can only go up to 2 in this deck, but it could still be pretty good. I'd have to play with it to be sure.
Master Transmuter feels slow, since you don't get the draw trigger off the thing he puts into play.
Silent Gravestone - Not sure how I feel about this one. I think Grafdigger's Cage offers better passive grave hate and Relic of Progenitus offers better active grave hate, but if you don't want to give up multiple slots I guess this is an okay middle ground.
1 week ago
Prioritize a playset of Snapcaster Mage over Jace, Vryn's Prodigy Flip with the amount of instant/sorceries you're in. Also, I wouldn't main Engineered Explosives, although it could work in decks that go all-in with the Delve Strategy.
2 weeks ago
Jody, I think that you're missing the value of setting Engineered Explosives to 3.
I'll come back with exact tweets in a little while.
3 weeks ago
Sweet list, Sultai is such a well rounded color combination imo!
Thoughts on the Sideboard:
since you only have 4 sources (10 when including fetches), I don't think your manabase can support double green for Thrun, the Last Troll. Your chances of being able to cast him on Turn 4 are about ~55%. Your control matchup should already be quite decent, if you want to dedicate another sb-slot you could also add smth like Dispel.
Happy brewing! :)
3 weeks ago
Scalding Tarn you can go without. Just play Polluted Delta and Flooded Strand. Frankly, fetching mountains isn't very important. Colonnade is harder to go without, but Wandering Fumarole is fine for LGS play. Snap is a little more critical, along with the rest of the deck. I don't know of any budget decklists, but the hardest part will be your mana. For 23 lands, I don't think you can safely trim to cheaper than the following:
- 4x Flooded Strand
- 4x Polluted Delta
- 1x Hallowed Fountain
- 1x Steam Vents
- 1x Sacred Foundry
- 2x Glacial Fortress
- 3x Wandering Fumarole
- 3x Island
- 1x Plains
- 3x Field of Ruin
And that alone will cost you around $200, or a little less if you're a savvy trader/purchaser. You really should have 2 copies of each blue shock, but it shouldn't come up often enough to matter.
For the 37 spells, it's a little trickier. Snaps will be $300 alone, so probably can't play those. Same for Jace. Maybe try a spell suite like this:
- 1x Torrential Gearhulk
- 2x Snapcaster Mage
- 4x Spell Queller
- 2x Nahiri, the Harbinger
- 2x Cryptic Command
- 2x Logic Knot
- 1x Negate
- 1x Spell Snare
- 4x Path to Exile
- 4x Lightning Bolt
- 3x Lightning Helix
- 2x Electrolyze
- 1x Supreme Verdict
- 1x Sphinx's Revelation
- 1x Secure the Wastes
- 2x Opt
- 4x Serum Visions
Admittedly, I have not played Jeskai in paper ever and my only playing experience is playtesting it against my own modern deck. Because of that, this list will be bad. I do not know how to build Jeskai, so there's probably some serious problems. With the disclaimer out of the way, it's probably still a decent starting point. With the 2x Snapcaster Mage, it's a little under $350, which would give a total deck price of $550. The sideboard shouldn't cost too much. There are enough options that you can likely get away without Engineered Explosives or Runed Halo.
3 weeks ago
3 weeks ago
Overall I have quite little for suggestions with the most significant being that you should experiment and play-test with going down to 18 or 19 lands. It really makes a huge difference in regards to drawing gas when you need it as opposed to land. The sweet spot for lands depends on your curve so it may take a fair amount of testing to find it.
Second, I would consider replacing Smash to Smithereens with By Force. If you were on a hyper-aggressive build of Delver Smash to Smithereens would be preferred but since you're on a more tempo setup you need to be able to hit multiple artifacts at once. Slamming a By Force against Affinity or Lantern will outright win you the game, additionally it can get around Chalice of the Void which is pretty significant.
Next is that I noticed you are missing graveyard hate in the sideboard which is incredibly important due to the number of decks running around and relying on their graveyard. Relic of Progenitus is our archetype's preferred graveyard hate but Tormod's Crypt can do the job as a budget replacement.
In regards to Disdainful Stroke it is a great card where it is relevant but it is super narrow against the meta so I'm not a huge fan of running it in the 75.
Roast is amazing but I'm unsure about running more than two copies of it in the sideboard unless your meta has a large number of decks slamming fatties. Some good alternatives are Harvest Pyre and Spite of Mogis which appear really great for taking down the extra large fatties, but I haven't had the chance to test them yet.
Lastly I would try and find some room in the sideboard, for three copies of Crumble to Dust. It's not a Blood Moon but it's a solid slot filler for your land hate. The biggest offenders where we need land hate is against Tron and Scapeshift decks, although I think there could be a reasonable argument to bring it in against Jeskai or UW Control to remove the Celestial Colonnade as it is one of their win conditions.