Engineered Explosives

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Modern Masters Rare
Fifth Dawn Rare

Combos Browse all

Engineered Explosives

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

2, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

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Engineered Explosives Discussion

ToolmasterOfBrainerd on Rocket Science

3 days ago

I think you're right with pretty much all of that. Fewer loots for thought scour makes sense right now.

Dispel has been phenomenal for me. Best spicy 2-of ever. It's been relevant every time I've drawn it so far. It counters path, company, and stubborn denial, so it wins a lot of games for me right now. And main deck burn hate is always good. It's not good against affinity or tron, but I think it's still worth it.

Kalitas is probably a necessary evil in the deck. He's awkward when I want to get aggressive, but he wins games against enough of the meta. I forgot that he is my only out to company decks in game 1. Fatal push decks are generally really good matchups so kalitas being bad there is likely fine.

I think in this meta Murderous Cut is too costly. I've been finding it hard to cast recently. I'll put another terminate in its place.

You're right about Electrolyze. Eot deal 2 draw 1 sounds nice, but it doesn't do enough.

I feel like I need to add more to my sideboard to help my deck race. The deck is just too slow against eldrazitron, UW control, and titan shift. Engineered Explosives can probably be cut or trimmed. It's usually too much mana. But I don't know what to add. Every deck has graveyard hate in games 2 and 3, so more delve threats won't help much. I could do something absurd like Hellspark Elemental or Soul-Scar Mage or Stormchaser Mage or Thing in the Ice or Harsh Mentor, but I don't know if any of those would work.

dlamars on Solutions For Nonbasic Hate

1 week ago

Hmm well there is 3 options I'd consider, trade out Vindicate for Engineered Explosives, Abrupt Decay for Pernicious Deed and possibly a forest for Ghost Quarter. Hopefully being able to wrath for 3 can get you out of a bind and trading two lands for a basic may save you the game.

Mr.Mirage on Modern Miracles: Ebb & Flow

2 weeks ago

PayOneLife - Thanks for visiting. I like running 24 lands usually in my decks, but with the amount of deck diving I have, mana isn't an issue. Ever.

I actually was thinking about Blessed Alliance main deck and I put it back to SB only for more counter magic. I added the 2x Mana Leak in it's place. I also kept one Deprive for a good Snapcaster Mage target late game and put the other spot and took out Contingency Plan for the 2x Engineered Explosives.

Halimar Depths has been tested and for now it's not worth it. I'll put Gideon, Ally of Zendikar in MB. I just tweaked the Planeswalker numbers as well to test. Thanks for your input!!!

cplvela0811 on Why hasn't Mardu found a ...

2 weeks ago

I used "they", as in /x & Delver - eventually fold to excess spot removal decks, like Mardu. Creature removal decks run 7 + removal spells and fair decks win, by beat down (usually), so taking out their 7-12 creatures - highly lowers their probability of drawing into another win condition. These decks win, by life total deduction.

I feel Mardu needs to start around here - not a dedicated token deck, that looses to cards like Engineered Explosives & Maelstrom Pulse.

I'll probably get lit up, for my opinion, but here's a rough draft of what I have been brewing up.


Demrakul

Modern cplvela0811

SCORE: 36 | 22 COMMENTS | 2320 VIEWS | IN 10 FOLDERS


xyr0s on Build your own Sol Rings

2 weeks ago

Nice deck. You could add one or two Tezzeret, Agent of Bolas to get more value out of lategame engine-cards. A Surge Node is not always a good draw, but a 5/5 artifact creature surge node is kinda ok.

Also: Ratchet Bomb in the sideboard. You have quite a few ways to control how many charge counters it has, so most likely it'll work well in this deck (not as cheap to play as Engineered Explosives, but cheaper to activate).

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