|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
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Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
2, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
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Engineered Explosives Discussion
1 day ago
Nice deck! Upvote from me. I would suggest cutting Dash Hopes from your sideboard. Tron players will gladly pay 5 life to resolve a Karn or Ugin; same goes for combo decks when they are going off. I would add one more copy of Ghost Quarter if you are afraid of Tron, and maybe 3 copies of Stony Silence because it shuts down Tron, and Rat and Spirit tokens are really wrecked by Ratchet Bomb and Engineered Explosives too.
3 days ago
and Engineered Explosives, depending on your meta
1 week ago
jeez.. well i guess in that regard i'm happy to be on grixis control. right now it looks like the single worst matchup Cheerios has. with Spell Snare, Lightning Bolt and Fatal Push we should be pretty well off game 1. g2 should be cool as well with Dispel (for Silence and Swan Song) and Engineered Explosives.
PS: for those pointing out that EE isnt great against Sram0s, it is, at second glance. because it shuts off Retract. which is often the only thing keeping them from fizzeling. they also cant really "restart" the process" after EE, as SaffronOlive puts it.
Welp, I'll have to face it some more to be definite on all the above anyways ;)
1 week ago
I agree with ArchFline, with the caveat that it's reasonable to have several one-ofs with overlapping uses that aren't targeted at a single deck and useless elsewhere. For example, my Mardu list runs single copies of Damnation, Anger of the Gods, and Engineered Explosives in the board.
What I would do, though, is clean up the list so each card is either a silver bullet that truly answers a problem deck or is simply strong in a number of matches. You're running Melira but there are answers to Infect that are useful elsewhere. Perhaps you want some extra countermagic in the board; it'll get rid of key pump spells and help you against decks with dangerous planeswalkers (Karn, Nahiri) or instants/sorceries you cannot afford to see resolve (Ad Nauseam).
Compare your life gain options. Feed the Clan, Pulse of Murasa, and Collective Brutality. Feed only buys you time while Pulse can also double as a way to go over the top of other midrange decks by buying back threats (though costing 1 more). Brutality, on the other hand, is possibly the best anti-Burn spell a deck without access to White mana can run. Are you worried about being run over by Zoo-type aggro or are these cards 3 answers to Burn alone? If it's just Burn, I'd run 3 Brutality and be done with it. If you need the "go long" value of Pulse in some matches try a 1/2 or 2/1 split with Brutality.
2 weeks ago
Interesting deck +1, I'll give my 50 cents.
While I think it is an interesting concept, I don't think Ancient Stirrings counts towards the actual card draw that GB builds need to survive in the current meta, as unlike Bant Eldrazi your deck isn't overloaded with creatures, and it seems that a lot of the time, Ancient Stirrings simply gets you a land in hand and skips over all the sweet discard and revmoval you would be drawing.
Ratchet Bomb, while I suspect this deck is to beat out decks like Zoo, burn, and death's shadow, I think it is more of a sideboard card for this deck, (as unlike Engineered Explosives you can't just wrath a bunch of 1 or 2 drops when you put it down. maybe just play it instead? Still fulfills the same utility you stated earlier.) I'd honestly consider putting Spellskite or Matter Reshaper somewhere in the main.
In the sideboard, Naturalize should be Krosan Grip, if something need to be destroyed, make sure it actually gets there.
I think the removal sweet is fine, Hero's downfall seems over costed given that you already run Maelstrom Pulse (I get that it's a sorcery, but the utlility goes much further)
Are 4 Relics that necessary? Wouldn't 2-3 do the job? If you do run 4 why not run Eternal Scourge?
Since you can't run counters like Bant Eldrazi, why not playing Warping Wail somewhere in the sideboard, as currently this list is very sensative to wraths.
The deck is sensitive to wraths, I'd suggest running a couple Treetop Village, as Jund has a similar problem.
2 weeks ago
I have decided to go all out with my deck. So no b udget alternative. I am now running Fulminator Mage and Engineered Explosives in sideboard because of my local meta. There is only a few net decking players. Also because of the new modern deck Cheeri0s. Anyway i am now only runnign two Cryptic Commands as it is pretty heavy blue required. 3 blue. Plus there needs to be more control stuff like the Electrolyze or Terminate. So yh. Those are my latest updates and any more feedback or comments are welcome!
2 weeks ago
Hey everyone, I pulled a masterpiece Arcbound Ravager the other night and I am looking to trade it for an Engineered Explosives, 2 Grafdigger's Cage and 1 Path to Exile. It is like 4 dollars in my favor so I can add something if need be. Let me know if you are interested
2 weeks ago
From the OP:
"And after seeing it, I was honestly kinda shocked. The only match Sam Pardee and Matt Nass lost was due to their inexperience playing the deck, with the other 4 match wins being either somewhat reliable turn 2 kills or almost 100% guaranteed turn 3 kills."
This is on par, if not better than infect, burn, death's shadow, etc.
Yes, there are outs to every combo in existence, but that does not mean that combo is any less broken. For example, even if you own a fire extinguiser, a fire in your home no less dangerous. Also, Chalice is not good if you play a lot of 1 mana spells yourself - so, a good option in a merfolk deck, but not a good option in an esper control deck with 1 mana removals.
Thalia and Spirit are not widely played cards, because the decks around them suck, so they are not viable options.