Grand Abolisher


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy: Nicol Bolas (E01) Rare
Commander 2014 (C14) Rare
2012 Core Set (M12) Rare

Combos Browse all

Grand Abolisher

Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments.

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Recent Decks

Grand Abolisher Discussion

Bevo90 on Tatsuva the Sunlit

33 minutes ago

ballesta25 you are actually right about both points and I think I may adjust based on these points you’ve raised and replace Back to Nature with Grand Abolisher just for added protection

Tonymeister on Mono White Holy Army (Avacyn, Angel of Hope)

1 day ago


I think I will cut Guardian Seraph in favor of Exquisite Archangel. I like Angel of Glory's Rise because during one of my plat tests last night, I was able to bring back a bunch of humans such as Paragon of New Dawns and Grand Abolisher right before I played Avacyn, Angel of Hope

But ya, you should totally build Angel Tribal! I am thoroughly enjoying this deck so far.

Homelessguy on FroggyTroller

4 days ago

I enjoyed running Angel's Grace because if it's Split Second ability making it hard to counter and if I have the ability on the field to parley infinitely,most of the time it's my win.

I haven't had a problem with Winter Orb between being able to produce Mana off of Savala and my other Mana dorks. Not saying it can't happen just hasn't yet.

Well of Lost Dreams is my try hard card when I missing that one combo piece.

And as for the Recruiter of the Guard it's redundancy. it's just something that I enjoy having especially seeing how some cards either tutor only a green creature or put it on the top of my deck. Sometimes I need that Grand Abolisher.

SynergyBuild on Sisay Primer (Stax-Combo) (100% Competitive!)

4 days ago

Luckily, we have great outs to those decks, like Grand Abolisher, or even one that Sisay can tutor like Dosan the Falling Leaf. Mono-Blue lists like the storm Baral or Vryn's Prodige lists, or the really counter heavy ones are the easiest. Obviously Teferi still isn't good, but most blue counter-based lists are the easiest interaction to shut off.

Sometimes they even help us out with cards like Carpet of Flowers.

Avacidal_maniac on Angles, Angles & more angles! ;)

5 days ago

I would say it probably needs a touch more removal so your game plan is not disrupted. I have my own angel deck which goes wide in typical Timmy fashion, however; it crumbles in a 3v1 scenario. I would maybe add one or two board wipes, staples removal spells like Return to Dust, Swords to Plowshares and Path to Exile. a good board wipe needs to be versatile like Austere Command or can act as a really good deterrent such as Nevinyrral's Disk

Some good angels to get for this deck are the Admonition Angel, Linvala, Keeper of Silence and Iona, Shield of Emeria pus it would be a funny combo with your Helm of the Host. Another angel I would recommend is Dawnbreak Reclaimer since it is reanimation plus you can make deals with opponents to get your good stuff back. Grand Abolisher is a must have in any angel tribal since it is kind of annoying if all your high value angels are countered for 2 mana. While I like Crovax, Ascendant Hero, If you wanted to; Elesh Norn, Grand Cenobite is simply better and for more value plus it buffs all your creatures regardless and kills all your opponents 2/2's (which 90% of the time would be hatebears like Thalia, Guardian of Thraben or Ethersworn Canonist or any other annoying af enemy) plus it kills Arcum Dagsson so theres bonus points (seriously, screw that Dagsson guy).

in terms of mana rocks, Sol Ring is a staple, to get some of the higher end Angels I would recommend mana rocks such as Thran Dynamo or Worn Powerstone since adding one coloured mana in a mono colour deck such as angels simply doesn't do enough. adding tons of colourless mana to pay the generic cost of angels is worth it though.

Overall I would say this deck gets an upvote for how fun it looks and for potential and versatility.

squillem on Equipped Cats

1 week ago

Hey man, here are my thoughts

First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.

Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.

Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).


Sword of the Animist

Conqueror's Flail

Dowsing Dagger

Mask of Memory


Heirloom Blade

Forebear's Blade


Prowler's Helm

Trailblazer's Boots




Strata Scythe

Helm of the Host

Golem-Skin Gauntlets

Inquisitor's Flail

Grafted Exoskeleton

Stoneforge Masterwork

Assault Suit

Tenza, Godo's Maul

Bloodforged Battle-Axe

Blackblade Reforged

Masterwork of Ingenuity

Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:

Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)

Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)

Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)

Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)

Qasali Ambusher (This creature just isn't impactful on its own)

Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)

Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.

Let's look at some creatures that might improve your deck.

Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)

Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)

Odric, Lunarch Marshal (Makes one threat into a whole team of them)

Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)

Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)

Grand Abolisher (Gives you a lot more control over combat on your turn)

Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)

Indomitable Archangel (As above, but it also has flying, which makes it even better.)

Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)

Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)

Mother of Runes (Good for defending from removal or getting a creature through combat)

Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)

Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)

Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)

Mentor of the Meek (More card draw since most of your creatures are cheap)

Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)

Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)

Silverblade Paladin (The ability to give another creature double strike is fantastic.)

Steelshaper Apprentice (Weird card, but lets you get what you need.)

Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)

Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)

Some additional advice: Run 10 ramp cards and 10 card draw cards. Consider including Steelshaper's Gift and Open the Vaults. That's all I've got for now!

crabclaw on Darien Tokens / Control

1 week ago

So I've only played two games with the latest changes to my list, but the recursion cards I've seen bring a ton of value. Karmic Guide and even Conqueror's Foothold  Flip were huge -- since white lacks so much card draw, being able to bring removed cards from out of the graveyard is even better.

Grand Abolisher is also a really strong effect for Darien, but typically needs to be held back until I can throw a haymaker on the same turn I drop it (otherwise it will soon eat removal before I get to untap).

The biggest overperformer is almost no doubt Weathered Wayfarer. I wish there was another card with his [repeatable] effect in monowhite, as it feels that so much of my gameplan depends on getting him out to find my painlands. Ranger of Eos and Recruiter of the Guard can both grab him in a pinch, but games where I don't find any of those three are usually very rough. Expedition Map works in the same vein as the wayfarer, but is obviously a one-shot effect.

PhoenixNest on Boros Burn

2 weeks ago

What about Grand Abolisher in the sideboard? It can prevent spells from being countered.

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