Grand Abolisher

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2014 Rare
2012 Core Set Rare

Combos Browse all

Grand Abolisher

Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments.

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Grand Abolisher Discussion

RJGiel on Sigarda humans/tokens

16 hours ago

This advice is for going full Human Tribal, so no soldiers and spirits.



xyr0s on U/W Frustrating Control

4 days ago

Funny idea, but a couple of cards seem a bit too weak for modern. Like Master of Diversion - a 2/2 for 3, that has to attack to tap an opponents creature. I wouldn't play a sorcery at 2W that read "during your next turn, tap target creature your opponent controls", and this creature comes too close to that. But maybe Lyev Skyknight could do something similar? The same goes for Azorius Guildmage - it's just too expensive for what it does (although countering activated abilities can be pretty sweet) - maybe exchange it for Squelch? That way, it's a surprise when something is countered, rather than something it's possible to play around.

Grand Abolisher is in my opinion a sideboard card. It is highly relevant in some games, and in many others its a 2/2 creature. You could play Detention Sphere instead. Not that it does anything similar, it's just good removal.

Baral, Chief of Compliance feels redundant. You already have cost reduction from Grand Arbiter Augustin IV, and your instants and sorceries have little colorless cost anyway.

RicketyEng on Thalia, The Taxing General

6 days ago

It doesn't feel like there are enough tax effects here. Here is a list of EDH Stax cards for your consideration. I would suggest Ghostly Prison, Sphere of Safety, Grand Abolisher, and Aven Mindcensor as a good place to start.

Hexcimal on Avalanche (Infinite Landfall)

1 week ago

Thank you again for your input. I believe I will begin focusing on the mill aspect and part ways with the Lynx (though I will miss its art). Additionally (at least for now), I will put my mind to rest on the thoughts of including the Spirit Guide. (I wonder if Jeskai Avalanche could be a thing too?)

I would have to disagree with Fracturing Gust as it removes all artifacts and enchantments, including my own (more specifically, part of my combo). It is an expensive card as well, but I'm most worried for my first point.

Stony Silence may be worth looking into, though I would have to drop it after equipping Ruin Ghost with Lightning Greaves or else my equipment will be useless too. Aura of Silence is another card that I'm looking into, as it would slow down Affinity and I'm only looking to stall until turn 5/6 at the latest when I pull the win (ideally, if I can make my deck consistent enough for that, and I feel that I'm getting close).

As for siding in my own sort of artifact/enchantment hate, I really like Fragmentize. It's cheap and efficient, and gets rid of all pertinent artifacts/enchantments that I should fear for (Blood Moon, Leyline of Sanctity, and Pithing Needle to name a few). Its wording effectively means that I can destroy any artifact or enchantment pre-turn 5, which is around when my deck is looking to secure victory.

Rest in Peace I feel would be an excellent inclusion, as I also fear for the likes of Surgical Extraction and Extirpate. This combo is unique among its pieces and I have no redundant or backup cards to make it work if one part of it goes.

I also agree with you that my deck runs very little creature hate. It has developed more to protect my pieces and repel opponent spells than it has to deal with my opponent's resolved creatures when they hit the field. Path to Exile or Supreme Verdict are both excellent cards and equally relevant for slots in the SB. In terms of single creature removal, I would prefer PtE because while it does provide ramp for the opponent, it is not restricted to having the creature attack to cast it (like Condemn would, but I like your thinking). Additionally, I could try running Authority of the Consuls to slow down aggro.

And I also believe Grand Abolisher would be perfect against control. It used to be part of the main board until I shifted away from mono-white(ish) infinite mana to make the deck more consistent, but I know I would still like it in the sideboard. Or even a couple/few copies of Silence to cast the turn I want my combo to go off.

Thank you again for your input and considerations!

Charles_Grimlie on Avalanche (Infinite Landfall)

1 week ago

Focusing the deck around the mill strategy does seem practical. But, I must warn that you should also become concerned of Leyline of sanctity as a result as it will prevent Hedron Crab's effect. However, since Altar of the Brood doesn't target it should get around this. In this case the points you provide for Simian Spirit Guide do seem practical, the ability to perform a surprise "1 Mana" counter does seem rather appealing. Although, in this case you may wish to invest in some ability to cast it in the event you may require a chump blocker but I think you would be able to do without.

As for the sideboard, I would normally recommend Fracturing Gust vs. Affinity or Artifacts but it seems your landfall mana will be used to make the combo function and incapable of achieving acceleration. Thus, 2x Disenchant will work perfectly as it targets enchantments, such as Ghirapur AEther Grid. 2x Stony Silence will also be a boon as it will force affinity to side in their own enchantment hate, they will automatically assume you have it anyways.

Grafdigger's Cage or Rest in Peace will help you against Dredge & Grixis Control/Delver as it kills Snapcaster Mage's ability to flash back & turn off Tasigur, the Golden Fang.

For Leyline of Sanctity I would recommend it as a 3 of. I'm unsure how much discard you see in your meta, but a playset is usually excessive for sideboard. My personal rule of thumb is: 3x if you want to see it, 4x if you want to play multiples.

The deck also seems a bit light on Creature hate, thus, 2x Path to Exile should help you out against aggro lists that go big rather than wide. You could also consider Condemn as the mill strategy wouldn't care about life! This is a far better removal spell in this case than Path to Exile as it keeps your opponents off curve if they are short mana.

Better yet, due to the creature light nature of your deck you could get away with having some board wipes in your side, naturally Supreme Verdict as you could hold onto your combo until after you've cleared away all their elves of goblins.

I hope that this helps you with your sideboard! If your meta has any specific decks that are prevalent then I'd recommend finding a good hate card to fill the rest of your sideboard. Grand Abolisher seems like a solid choice vs. Control. If you've got any questions, just let me know!

coreman on RuPaul's Drag Race

1 week ago

So few questions, First up... What are the thoughts on running a commander partner pair that could help? The really big one being Thrasios, Triton Hero, a card draw outlet in the command zone seems more beneficial. Additionally you are running enough artifacts such that Akiri, Line-Slinger may be a notable threat.

Next, A few card questions... -Arcane Denial vs Delay? This is a more recent one to me but it Delay has been better unless you are really wanting the card draw from Arcane Denial. Thoughts?
-Path to Exile vs Swords to Plowshares? Wouldn't life be better for you to give away than the possible ramp?
-Orim's Chant vs Silence? Any big reason for Orim's here? Silence hits all opponents, same could be said with a Grand Abolisher but I think I like the insant better.

Bou on Build My Friend's $15 Mayael Deck

2 weeks ago

No problem, I will let you know when I think of some more, like Prey Upon for example. or signets! Boros Signet, Gruul Signet, Selesnya Signet. Grab the Reins is fun too. Fall of the Hammer, Temur Battle Rage.

As for Guttural response: If he comes up against blue a lot.. maybe. If it's only sometimes.. I personally wouldn't bother, just try to kill the blue player first. (or play an even bigger creature than the one getting countered).

It's a bit more expensive but Conqueror's Flail or Grand Abolisher would work a lot better.

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