|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Rare|
Combos Browse all
Creature — Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments.
Price & Acquistion Set Price Alerts
Grand Abolisher Discussion
1 day ago
I agree with some of the points Rusty_Shackleford makes while disagreeing with others. You will likely never find Emeria, The Sky Ruin worthwhile, as it slows you down as a tapped land and is primarily used for late game, which you shouldn't expect to push through. Also, having 4 copies seems a bit excessive to me. I would say your soldier tribal theme is fine with Field Marshal as an excellent payoff card, but I would consider cutting Benalish Commander and Grand Abolisher for faster soldiers to overwhelm your opponent, not to add some disruptive/midrange components. I'd suggest either Consul's Lieutenant or Precinct Captain as replacements. I don't think that cards like Flickerwisp, Restoration Angel, and Kitchen Finks are going to help you too much here as they are often a powerful package with AEther Vials and are typically run in what I consider the variants of white weenie, Hate Bears and Death & Taxes in order to save your hatebears or disrupt the opponent's plans.
5 days ago
Fixed. Didn't realize most of my combo pieces were clerics. Added Cavern of Souls & Emeria, The Sky Ruin to deal with counter magic mainboard with Negate, Selfless Spirit and Grand Abolisher in the side.
5 days ago
Hi Guerte, this is looking pretty good... almost like Breya Ad naus :)
Chain of Vapor is an arbitrary removal card; it removes any permanent that's preventing us from doing stuff (like, Stony Silence). Also you can net mana with it by targeting rocks before you bounce your real target. I sometimes think about cutting it, but it's so strong and versatile I have to remind myself it sometimes wins games basically by itself.
Faithless Looting isn't card advantage; it's card filtering and selection, which is good. But running a lot of these effects is why the deck wants some actual net positive card draw, like windfall, thirst, wheel, night's whisper, etc. Otherwise the whole deck is selection and card disadvantage tutors and card disadvantage filters, which means we kind of run out of cards and then can't use Frantic Search in the doomsday pile.
City of Brass and Mana Confluence don't help in the dragon combo, cause they do damage. They're just great cards. Cavern of Souls on the other hand, will produce all 4 colors during a dragon combo. Also every creature in the deck is a human, so this card is a boss.
The classic turn 1 win is: command tower, dark ritual, entomb, animate dead. You then need some other instant to bin a creature, like intuition or possibly izzet charm to kill someone's elf.
I don't think the late game is as bad as you imagine. Or as unlikely. Usually in cEDH, people try to go off but stop each other. Then the game goes long. Our late game is an opportunity to set up a larger combo like Notion Thief + Wheel of Fortune; or a combo protected by Grand Abolisher and facilitated by Pull from Eternity.
Also not sure if this is really an "Artifact deck" anymore, since you're only running 13 artifacts (my list has slightly more). The artifact hate you have to worry about is the kind that prevents you from combo'ing, like Null Rod or Stony Silence. Also Linvala, Keeper of Silence and Cursed Totem.
Not sure I'd describe it as a glass cannon deck, either. We play a lot of value cards (necropotence, wheels, notion thief, dark confidant, baby jace, yawgmoth's will, mystic remora), these can fuel our competitiveness into the late game.
And finally, you should probably credit me somewhere. Particularly for the lab-man doomsday piles, those are my inventions.
1 week ago
1 week ago
1 week ago
If you're looking to expand upon artifacts, you may want to look into the Myr. Shimmer Myr and Myr Retriever are both useful utility creatures that can be recurred. I'd also recommend Grand Abolisher to shut down interruptions during your turn.
1 week ago
I run a simliar style deck with the queen and I love watching the politics unfold behind my pillowfort. Budget pending, here are a few cards I would recommend based on my own experience:
Ophiomancer is an amazing card since you can get another reliable deathtouch creature.
Grand Abolisher is a great deterrent on your turn even though he's not the most powerful creature.
Michiko Konda, Truth Seeker is another solid creature that can help deter attacking you.
2 weeks ago
Since this is modern, you need some cheap/efficient removal spells. I recommend Path to Exile (which i know is around 10 bucks sadly), Condemn, Oblivion Ring, and maybe even Stasis Snare (since you have somewhat of a white devotion subtheme in here with Nykthos, Shrine to Nyx in here. I'd add one more nykthos, shrine to nyx come to think of it. Add a couple Gideon Jura as well. Helps keep you alive against infect and aggro/zoo decks. I like Emeria Shepherd but it's more of a commander card, the mana cost is just too high for modern. Luminarch Ascension might also be good for this deck. Holy Day might be decent as well as it can fog your opponents creatures.
I'd remove the following cards: Archetype of Courage, Emeria Shepherd, Preeminent Captain, Phalanx Leader, Armored Ascension (your opponent can 2 for 1 you so auras aren't generally good in modern, unless you have hexproof creatures to put them on), Akroma's Memorial (good card, but at 7 mana, many decks will kill you before you even get 7 lands out, burn and infect for example), Tatsumasa, the Dragon's Fang (good edh/commander card, but at 6 mana and 3 to equip, you'd need 9 mana to cast and equip it onto something in one turn, and playing something for 6 that does nothing the turn it comes out is bad in modern, if not in general.)
Debtors' Knell is on the borderline of being ok, at least in a deck that will utilize the devotion to white aspect, however, once again at 7 mana it's not even doing anything until your next upkeep)
I'd replace Devouring Light with some combination of better/cheaper removal, perhaps two Condemn and a Path to Exile (or whatever combination of those cards you have or would prefer to play). Hold at Bay seems very mediocre and it takes up a slot that a better card could fill. It's not terrible but it's only preventing damage as a one time use, so you're better off with Holy Day in its place, as it will prevent all the combat damage, not just 7 of it. Solemn Offering is bad since it's three mana to basically cast Disenchant with some lifegain. Resurrection isn't needed either, just get another Emeria, The Sky Ruin to fill the same function. (replacing a land of course and not simply the resurrection slot in your deck)
Ray of Dissolution isn't that great either, I'd take that one out. Also, a handful of cards would be ok sideboard cards. For example, Reprisal, and Elixir of Immortality. Add a couple of Disenchant to the sideboard as well. Two Kor Firewalker will be pulling double duty by stopping burn decks and giving you two devotion to white.
I'd add another Brimaz, King of Oreskos to the mainboard, and add at least two more Acolyte's Reward, (provided that the finished version of this deck has enough devotion to white to really take advantage of it). Grand Abolisher could be good in either the sideboard or the main, so I recommend that card for the deck. The sideboard could just some graveyard hate as well so if you have cards like Relic of Progenitus, Rest in Peace, Tormod's Crypt or Grafdigger's Cage add them to your sideboard. Dredge is a thing now in modern and it is not fun to play against.