Grand Abolisher


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2014 Rare
2012 Core Set Rare

Combos Browse all

Grand Abolisher

Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -2%

1.11 TIX $1.5 Foil


Recent Decks

Load more

Grand Abolisher Discussion

RivenVII on All Your Turns Are Belong To Me

12 hours ago

Garta, I've really enjoyed your deck. This one is mine, for reference:

I have a few budget constraints, but not too many, so most cards are in play. I'm planning a couple changes in my own list based off of the success you have seemed to have with yours (prospective changes are in my comments section, if you care to give some feedback), but I had a few questions over some exclusions in your own and the reasons.

First, why do you run no land destruction? In the list that I've been running, the MLD is roughly equivalent to an extra turn spell in that if you flip one, you win the game. At the very least, I feel like it would be better than Stitch in Time, which I feel is really just a sub-optimal card since you're already taking a percentage chance to not hit with Narset, and then when you do hit, it still might miss. MLD would almost guarantee a win, especially with our mana rocks.

Second, you only include Generator Servant as your creature package. I understand that Narset doesn't hit them and that you can't tutor for them, but Weathered Wayfarer, Grand Abolisher, and Simian Spirit Guide feel like they are pretty crucial and it shouldn't matter if Narset hits them because they're part of making sure she sticks instead of being important to cast once she's on the field(Abolisher is good once she's out too, but if they had interaction, they probably would have used it to counter the Narset cast to begin with). I don't have a Lion's Eye Diamond, so in order to combo out with ETI, I need to use Spirit Guide + Rituals for a chain that grants me enough mana to basically hardcast Approach + Extra Turn or Omniscience since I have exactly 9 net mana from the rocks I have available. Do you find that the rocks + Dramatic Reversal are generally enough to do this without needing rituals if you were to take LED out of the list?

Lastly, how do you manage post-partials with a land count that is so low?

Thanks for the help.

lagotripha on Upvote if you love Thrun! (Budget thrunation)

1 day ago

Its difficult to make budget reccomendations in a general sense, because its difficult to know how likely your meta is to show their weaknesses. If you're seeing a lot of fetches and toolbox strategies, arbiter is the correct choice, but there are a huge array of possibilities which while situational, might be more appropriate.

Grand Abolisher does a lot as a single step down to help resolve worship. Most of the creatures for consideration are already in hatebears lists. Personally, I'd much prefer to try and resolve a Pithing Needle or Phyrexian Revoker for the number of sacrifice effects tied to plainswalkers and general combo peices in my meta, and when operating on a budget colourless cards that can be swapped between decks on a sideboard really do help . I'd consider a single Spirit of the Labyrinth- it is very vulnerable to removal, but has a lot of utility blocking combo until they can fetch an answer. Cards like Storage Matrix/Witchbane Orb are similarly disruptive if looking for budget options, but cmc is super important when looking for tools. The manadorks will help, but it is a consideration. Dawn Charm has utility. Heliod's Pilgrim can search out pariah for combo-wombo, but otherwise isn't very useful. Bower Passage has blowout potential against decks reliant on lingering souls to stabilize, or Gravity Well to handle a lack of flying coverage. Some people swear by Skinshifter. Scryb Ranger is a dumb trick that can win games.

There are a lot of cards out there- there is going to be something to fit exactly what you need. Thalia is popular because she is such a great generalist. If you're casting spells, nope, wait another turn. But for budget, look at what you regularly face and find something that people sideboard to do that delay, even if it the lowly fog effect of Dawn Charm.

Lame_Duck on Mono White Modern Humans

3 days ago

I think this deck would benefit a lot from more 1-drops. Modern is a format where, if you want to be aggressive, you really need to be spending as much of your mana as possible in the first 3 or 4 turns; with your current deck configuration you run a high risk of being flooded on 2-drops and doing nothing on turn 1, then playing a 2-drop on turn 2, another one on turn 3 and then finally, if you've hit all of your land drops, playing two cards on turn 4, which is a pattern that's unlikely to be fast enough. I would move the Kytheon, Hero of Akros  Flip to the main (although maybe only 2; you really don't ever want to be in a situation where you draw multiple of a legendary creature and have one stuck in your hand) and consider Thraben Inspector, Mardu Woe-Reaper and/or Soldier of the Pantheon.

I would ditch the Elite Inquisitors, unless you know for sure that the protections are going to be very relevant in your meta-game; it seems like it's just going to be a 2/2 first strike, vigilance a lot of the time and while that's not bad, I don't think it's good enough to justify the slot.

I also don't think you need a whole playset of Grand Abolishers maindeck; they're not especially good in multiples and there are a lot of decks in Modern that the Abolisher's ability does nothing to. Again, unless you already know that you're going to be facing a lot of decks that rely on casting and activating things on your turn, I would reduce their number and consider just moving them entirely to the sideboard.

Sargeras on Mono White Modern Humans

5 days ago

As someone who built a competitive humans deck in the past, I'd say this has a good start, but needs some more oomph to get there, so +1.

  1. Accorder Paladin is probably the most aggressive human you could play for 2 mana, as being a 3/1 alone is already strong, but the fact that this card can give battlecry can make it insane with something like Silverblade Paladin.

  2. Increasing Devotion & Ranger of Eos, while they may be solid cards in other white decks, you really want to be aggressive in these decks, so I'd cut them. I'd reccomend upping your Honor of the Pure and Gather the Townsfolk, as they will make this deck far stronger and more consistent.

  3. You should be playing 19-20 lands, espeically if your curve stops at 3 cmc, I'd recommend moving Kytheon to the main, as well as getting path to 4 count.

  4. Cards like Grand Abolisher may seem ok, but they really aren't that aggressive. I'd recommend playing some Brave the Elements in the main in order to top-deck wins in many matchups.

  5. Your sideboard needs some work. Some great cards to look at are Stony Silence, Rest in Peace and Thalia, Guardian of Thraben.

  6. If you want to look at something to upgrade this and/or look for help, here's a list I made for a friend a while back.


Modern Sargeras


If you would like any more suggestions, make sure to put double brackets around my name to let me know!


Master_Of_Obscure_Blue_Spells on Zurgo Board Control Hatebears Help

5 days ago

I wrote I long winded, detailed list of what I wanted, but it didn't get through somehow, so I'll try again. I'm playing Zurgo Voltron. I need some hatebears/restrictive artifacts & enchantments that are effective but not too deck specific. I already have New Thalia, The Torpor Bird,Kambal, Consul of Allocation and a few others. I am trying to aqquire a Torpor Orb and Grand Abolisher, and maybe Rest in Piece. Anything that makes it hard for my opponent to play magic so that I can get an eventual kill with Zurgo Helmsmasher . Keep in mind that the deck is running 3-5 graveyard matters cards, whic can be removed if need be. Please leave suggestions.



MoonTurtle7 on Sisay, Captain of Eldrazi

6 days ago

If you like Grand Abolisher so may want to consider Dosan the Falling Leaf or Dragonlord Dromoka both are really good, and Sisay can tutor for both unlike abolisher. Karametra, God of Harvests could help with some ramp, and she's hard to get rid of. Also noticing your planeswalkers Garruk Wildspeaker's +1 can help a little with ramp.

Kinda curious why you have a number of banned cards though? Emrakul, the Aeons Torn, Primeval Titan and Rofellos, Llanowar Emissary are these allowed in your play group, do they just not know they're banned? do they just not care? not trying to be a rules nazi, just not something I see often.

Hope I wasn't a bother.

theindigoeffect on Uril's Revenge

1 week ago

Assuming my total number of disruption cards is seven, I was thinking that those slots would be filled by Gaddock Teeg, Grand Abolisher, Blind Obedience Aven Mindcensor, Armageddon, Red Elemental Blast and Constant Mists.

I was thinking of including an extra land destruction spell or counterspell, but I figured that diversification might be important, given the limited number of slots available: that's why I just selected one counterspell. Constant Mists Would definitely be an asset in my deck.

My removal would consist of Winds of Rath, Beast Within, Path to Exile, Swords to Plowshares, Grasp of Fate, Chaos Warp and Hull Breach.

What do you think? That's assuming I adhere to 14 slots.

I guess another way of looking at it is that these are my 14 survival cards, and I tried to categorize them as best I could, albeit loosely. lol

tschiller on Kaalia's air sovereignty

1 week ago

Hi all,

in case you read back here, did the following by cutting some of the creatures, sorcs, instants and enchantments:

Think now I'm off to playtest that thing on MTGO :D

Load more