Grand Abolisher

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy: Nicol Bolas (E01) Rare
Commander 2014 (C14) Rare
2012 Core Set (M12) Rare

Combos Browse all

Grand Abolisher

Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments.

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Price & Acquistion Set Price Alerts

E01

C14

M12

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Grand Abolisher Discussion

coffeymichael92 on Flying Nuns -- Soul Sisters

23 hours ago

Have you had much luck with This? I have been wanting to build something similar. I can't make up my mind on some cards though.

Silverblade Paladin

Grand Abolisher

Serra Ascendant

Martyr of Sands

Benalish Marshal

Fiendslayer Paladin

Mirran Crusader

To name a few. Thoughts?

thebonewolf on Tiana's Chantments

3 days ago

You could think about Grand Abolisher and Conqueror's Flail to stop people from interfering with your infinite turns.

Tibus on Karametra and Friends ETB Party

5 days ago

Potential Removals:

Paradox Engine Worst case scenario, you play the card with not enough pieces to go off and someone instantly krosan grips the card.

Jaddi Offshoot You have more efficient ways of generating Lifegain.

Mikaeus, the Lunarch Isn't impactful enough when it hits the board or when it stays needs paradox engine to be abused and there are easier ways to go about this effect.

Oblivion Ring Excellent cheap removal but unfortunately there are better removal spells that are available

Elspeth, Knight-Errant Not impactful, deck isn't primarily combat focused.

Cryptolith Rite Isn't going to ramp out karametra any faster with the weenie creatures you have (Most of your 1 drops already tap for mana) your deck would be better off running Farhaven Elf


Potential additions:

Avenger of Zendikar No brainer

Rampaging Baloths Works with your landfall theme, this is easily abusable with an instant payoff.

Blackblade Reforged You have enough flyers to abuse this equipment easily

Admonition Angel More landfall goodness (with exile)

Grand Abolisher Cheaper version of Dragonlord Dromoka

Quarantine Field removal

Titania, Protector of Argoth Insurance

Sword of the Animist Landfall redundancy

Emeria Angel

Retreat to Emeria

hkhssweiss on teysa test casual

1 week ago

Here are some cards that might help you out, they are less than $10 in price range and would benefit you greatly. A friend of mines play a competitive Teysa deck so here are some cards he uses:


Creatures:

Plaguecrafter: A better Merciless Executioner and Fleshabag Marauder.

Bloodghast: ...Well this used to be under $10 but very worth to try and obtain.

Grand Abolisher: Prevents people from actually stopping you on combo turns.

Ophiomancer: Provides tokens on each upkeep, strong card to run.

Leonin Relic-Warder: Combined with Animate Dead or Dance of the Dead to produce infinite death triggers before you can finish with Bitter Ordeal.

Sidisi, Undead Vizier: Good creature tutor that has additional value.

Enchantments:

Animate Dead: Can be used in conjuntion with LRW or just a cheap way to reanimate your creatures.

Dance of the Dead: Same reasoning as above.

Phyrexian Arena: Card draw engine that should be a staple.

Necropotence: Hand refill.

Instants:

Swords to Plowshares: One cmc removal and it's cheap to get.

Path to Exile: A more pricier StP but worth if you need the removal.

Anguished Unmaking: Instant speed Vindicate, the 3 life loss is irrelevant.

Mortify: Another cheap removal.

Sorcery:

Beseech the Queen: Another cheap tutor, the revealing of the card is sometimes bad, but if your playgroup already knows what your going for it doesn't mater.

Buried Alive: An Entomb effect that can possibly win you the game if you have a Reanimate effect in your hand.

Disenchant: If you feel like you really need to deal with more removal.

Diabolic Intent: Recent reprint in Battlebond, so it's cheap to pick up.

Dread Return: A good reanimate effect with a acceptable flash back cost.

Forsake the Worldly: Instant speed removal that can be cycled if you don't need it.

Living Death: You said you play in big groups, this should get you more value than them since you are playing with your graveyard.

Oblation: Can also target your own spirits or draw or removing a permanent in a tight spot.

Unburial Rites: A slight worse version of Dread Return.

Wrath of God: Classic board wipe.

Artifacts:

Blasting Station: Highly recommend for you to run, an outlet that can win.

Nim Deathmantle: Can lead you to infinite colorless mana if combined with Ashnod's Altar.

Smokestack: Combined with creatures coming back every turn or sacrificing a spirit, you can lock down your opponents.


Hope that these cards help!

arvarnargul on Sisay has the answers | cEDH | Primer v2.0

1 week ago

I think elesh norn is just too good to remove. If you ever manage to cast this T2 or T3, which won me a tournament:p, it just ends games on the spot. Plus I randomly got a foil phyrexian text version for 2$ so I may be biased from love :).

I've been having lots of success with

Dragonlord Dromoka: I know the cost is steep, but the lifeline has been super helpful randomly.

Solemnity: I've got lots of graveyard and counters strategies in my meta. This card randomly hoses entire decks especially meren, which I love

Scroll Rack: this is probably my favorite T1 play. Always happy to see it.

Cloudstone Curio the only masterpiece I own, the only Noah Bradley card I like, the most ridiculous combo enabler outside of paradox engine. This card is silly and I think if you dont play with it you should at least try.

Baird, Steward of Argive: surprisingly awesome protection.

Sigarda, Host of Herons: i think not playing this is a mistake period.

Grand Abolisher: with yuan getting this is more reliable and I think it earns its spot.

Hope of Ghirapur: good protection for the combo turn. Good recursion card too.

Staff of Domination: this card enables some silly lines when you can be net positive on mana.

Side note you've convinced me on null rod, most amount I've ever paid for a card and totally worth it :p also seton is stupid and I love it :)

NensouHiebara on Balan, Wandering Knight | Equipment Voltron

1 week ago

@rikmatias

Cyclonic Rift can be annoying, but it's not a complete gut punch. Everything's back in the hand, not destroyed. If it's being cast to slow you down and not secure a win, you should have an opportunity to rebuild.

There are also a few cards that are effective at keeping Blue Mages at bay:

-

Meren of Clan Nel Toth is a Graveyard deck. Applying some Grave-hate will put a stranglehold on her entire gameplan:

Disciple_of_Doran on Strategy and Tactics (Odric budget EDH)

1 week ago

Thanks for the suggestions! Let me try and knock these out quickly...

Kjeldoran Outpost, Cathars' Crusade, Grand Abolisher, Hero of Bladehold, and Elspeth, Sun's Champion: All of these are good cards, but are also well outside the deck's budget. Cool for other people looking to upgrade, but hard on the wallet.

Darien, King of Kjeldor is a good card for certain decks, but isn't very helpful here. We have to take damage to get tokens out of him, and six mana for a pretty bad body isn't ideal. While there are situations where this creature is useful, it usually just isn't high impact enough to justify the high mana cost.

Entrapment Maneuver was in my original list for the deck, but after some thought I decided to remove it. It would be great, except that our opponent gets to pick which attacker they sacrifice, and by extension how many tokens we get. Since our deck design encourages our opponents to keep tapping their creatures of all sizes, this is often just a lot of mana for situational, sub-par removal and a couple tokens on the side.

Knight-Captain of Eos seems promising. It is three creatures in one, and while it is slower than the deck would like at 5 mana, having the option to fog at the cost of a soldier token isn't bad to at least threaten. I'll definitely consider it, though deciding what to take out may be arduous.

Lena, Selfless Champion is one I looked at very briefly, but it just isn't very helpful. She doesn't count existing tokens when entering, and the scenarios where we most need tokens is when we don't have many creatures in play. Indestructible for a turn is nice, but it won't save our entire board (sometimes if all the soldier tribal buffs are out it won't save any of our stuff), and because it sits on the board it is easy to play around for our opponents. While the card technically helps in multiple roles, it's also bad at each of those.

Skullclamp treads just under the line of our budget, but it's a card I feel very unsure of. It draws cards, but only when our stuff dies. Anthems put our tokens out of automatic death range, so we also have to cause trades we would otherwise avoid to get much value. It isn't a bad card, far from it, but I can't see it being more useful in this deck than any of the ones we would need to take out for it.

KayneMarco on Strategy and Tactics (Odric budget EDH)

1 week ago

Gonna offer a few possibile additions for ya. Kjeldoran Outpost, Skullclamp, Cathars' Crusade, Darien, King of Kjeldor, Grand Abolisher, Hero of Bladehold, Lena, Selfless Champion, Knight-Captain of Eos, Elspeth, Sun's Champion and Entrapment Maneuver. I know some of the creatures are knights rather than soldiers but with their abilities to make soldier tokens and the knight-captains fog ability they would be worthy additions. Damn good deck though. Sounds like a lot of time has gone into what you’ve done here so maybe you’ve already looked at these cards and they didn’t make the cut. +1 from me.

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