|Commander / EDH||Legal|
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|2012 Core Set||Rare|
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Creature — Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments.
Price & Acquistion Set Price Alerts
Grand Abolisher Discussion
1 day ago
2 days ago
Ha, icehit6 good to hear from you!
There has been quite a lot of reshuffling/modification with this deck in the past week. My restraint was low during my shift last night and I bought all that I needed for this deck, so if you find heaps wrong with it I'll be depressed ;)
I'm loving the utility which Cloudshift is bringing to the deck, particularly by blinking Thraben Inspector (for more cards), Thalia's Lieutenant (for more +1/+1 counters) or Reflector Mage (for more returning-to-hand). It's good at protecting my Grand Abolishers too
Echoing Truth probably could/should be replaced with more spell-countering stuff, but honestly I think it is pretty useful for removing things like Aether Vial (big in my Meta at the moment) or even tokens.
2 days ago
Agreed ... Russian Foil Engine I picked up for about $AUD 22 from eBay :)
I agree with you on Rings. What I can categorically say with lots of testing now is that Engine is such an overwhelming card that I have slimmed down what I needed in deck that requires too many turns and other players turns.
What I have done is to compensate for the Engine by ensuring players cant do anything during my turn - addition of Dosan the Falling Leaf and Grand Abolisher. I also added Reki, the History of Kamigawa as the main draw cards. And added Mox Opal and Ancient Den and Tree of Tales as well as Chromatic Lantern for the metal craft. It also makes Inventors' Fair highly usable.
I'm finding Linvala is more apt as Engine used against us is a killer.... and I am having issues with Gaddock Teeg as I played him wrong time and I ended up killing myself ...lol
But you should definitely look into Rishkar, Peema Renegade and Oath of Ajani as they are unbelievable.... suddenly your Reiki, Dosan, Melira, Saffi, Grand Abolisher et are now mana dorks..... Plus Concordant Crossroads is an absolute winner!
Happy to be chatting with you :)
4 days ago
Hey there, I think you have to lower, even if a little, your CMC. So we have look at cards above 4 mana like Storm Herd, a 10 mana sorcery, that can be replaced by White Sun's Zenith that we can reshuffle and cast at instant speed. Ugin, the Spirit Dragon is excelent BUT in a mono white he needs Grand Abolisher that I dont know if you have never played against it bau is an ingredible pain.... Open the Vaults is great but except for Martyr's Bond the enchantment and majority of artifact can be recovered by Sun Titan, and the other part with Buried Ruin and/or Treasure Hunter (but he is a little bleh). Anyone will pay 2 life in EDH for Norn's Annex and attack with some large fattas so, if you want this card, it can be replaced by Ghostly Prison that we can recover with Sun Titan. The lands: 35 is ok but not all-basic, so you need some cheap land like Buried Ruin from before, Emeria, The Sky Ruin and Terrain Generator is of great help, High Market for False Prophet, Kjeldoran Outpost for tokens, Mirrorpool expecialy to evade counters on your mass removal, Mistveil Plains is never bad reshuffle come cards, Scrying Sheets and Snow-Covered Plains in a mono with are very very good but the snowplains cost some money, Westvale Abbey Flip I think in a token theme is fitting realy good, Winding Canyons to save mana in your turn for other spell, Blighted Steppe for the token theme. That's what came to mind for changes for cars more or less alike, to improve the equipment part Brass Squire can be of use with Argentum Armor and Batterskull for the most. A little combo I will add is + , these two or nim alone for recall some creature that died on the moment, and Wurmcoil Engine or Knight-Captain of Eos for infinite colorless mana and token. Tell me what you think.
5 days ago
After some playtesting, I think I went the wrong direction with my latest changes. Grave Consequences was a total waste. The Meren of Clan Nel Toth deck deftly played around it like it wasn't there. Each card he wanted to keep only cost him one life, and the rest of them he just let go. The player appreciated my change, but that was too much. I added Shred Memory and will consider Samurai of the Pale Curtain as an alternate but easier to take out Rest in Peace. I may also try Stonecloaker for repeatable grave hate. I can put in the lesser cards than Rest in Peace because I was asked to play nicer, but expecting to play a crazy graveyard based deck, then asking for people to not play any graveyard hate is a little much. Shred Memory is also an uncounterable tutor for a large number of really important spells, so will never be a dead draw. Samurai of the Pale Curtain is vulnerable to spot removal or wrath effects, so he can play around it if he faces it.
Citadel of Pain in my meta has been less than helpful. There is less of a non-basic land base than some metas, and there are fewer reactive or control decks, so a lot of lands are tapped, and it often gets 2-3 damage per turn, and I get hit as well. Not what I had hoped. I was going to try Price of Progress, but the dominance of 2 color decks makes this of limited value, and I get it worse than most. I may change focus a little with that slot and put in Toil / Trouble. The modal nature of this spell makes it never a dead draw, and hitting someone for a full hand may accomplish the same thing as I had planed for Citadel of Pain, but also expand who I can hit with it. I have also considered Sudden Impact for the same effect, but I want to see if the modal nature of Toil / Trouble makes it more valuable than the instant speed and Sunforger tutorable nature of Sudden Impact. We shall see. Due to the smaller number of control or reactive decks means that Grand Abolisher is less than helpful most of the time, and so may get the axe soon as well.
I am sort of on the fence with Slumbering Dragon. It is hard to tell how much that one is working. It may be, but it actually never works out to be a wincon. It is strictly a Rattlesnake and spot removal bait. We shall see if another wincon catches my eye for playtesting in that slot.
Wheel of Fortune has been one that I find I rarely play when I have it. As a reactive deck, I often have cards that sit in my hand until I find the right time to play them. Wheel of Fortune is counter to the strategy of holding cards for when they will be most effective. I am looking for alternatives if people have suggestions. I want large card draw all at once for little mana that doesn't require me to dump all my cards. Please speak up if you have a suggestion.
I am always looking for amazing wincons that fit the theme of this deck. Cards that attack people for specializing or overreaching with common strategies, things that attack people for doing things that all decks do, or symmetrical damage that is outsized compared to the mana investment. Damage that is not dependent on connecting with an attack is best.
I may also bring in Felidar Sovereign. An alternate wincon is always good to have, and one that supports itself but is also synergistic with the rest of the deck is perfect. Another lifelinker for Hatred is also welcome.
Anyone who sees something I have missed that would fit here should also feel free to suggest things. As people who have followed this deck know, this is an evolving deck. It will continue to evolve as I tune it.
6 days ago
Some suggestions with no regard to card prices, so take these with a grain of salt, I guess:
Open the Armory to me, is slightly better than Steelshaper's Gift, just because you can tutor for Darksteel Mutation if you happen to need it. That seems like a resonable tradeoff for 1 colorless mana.
Grand Abolisher and Emancipation Angel seem like filler, especially since Flickerwisp exists if you want to blink for 3 mana and still have a flying body. I'd recommend swapping both Abolisher and Angel for Puresteel Paladin and Sram, Senior Edificer, though, since mono white always has issues with carddraw.
Mirran Crusader seems like an OK card and reasonably competent at carrying equipments, but I'd much rather add Mentor of the Meek for extra carddraw. Following the theme of "cards that are completely ok, but could be better", I think Relic Seeker is just a tad unreliable and Leonin Shikari would make combat math more tricky for your opponent as well as counter spells that target your creatures for 1 colorless mana if you have Swiftfoot Boots.
As far as equipment cards go, I don't think Bonehoard ever had much impact and could just as well be Strata Scythe. Captain's Claws seem cute, but they don't create soldier tokens, so it's a bit underwhelming compared to other potential options. Seems like this could be an Umezawa's Jitte instead. Lastly, as cool as Masterwork of Ingenuity is, I think it's kind of awkward in a decklist that tries to assemble the Kaldra set and, if my suggestion is accepted, plays Jitte as well. I'd recommend actually cutting this equipment slot completely and replacing it with Sigarda's Aid, which was literally made for equipment decks.
There are also a lot of cards that can simply be better versions of themselves, like Day of Judgment being a worse Wrath of God, since you can't regenerate your creatures anyways, or Afterlife not being Swords to Plowshares or Path to Exile. I kind of prefer Unexpectedly Absent to Oblation as well, but that's a matter of personal taste I suppose.
To summarize my suggestions:
OUT: Steelshaper's Gift, Karmic Guide, Grand Abolisher, Emancipation Angel, Gift of Estates, Mirran Crusader, Relic Seeker, Bonehoard, Captain's Claws, Masterwork of Ingenuity, Day of Judgment, Afterlife, Oblation
IN: Open the Armory, Taj-Nar Swordsmith, Puresteel Paladin, Sram, Senior Edificer, Tithe, Mentor of the Meek, Leonin Shikari,Strata Scythe, Umezawa's Jitte, Sigarda's Aid, Wrath of God, Swords to Plowshares or Path to Exile, Unexpectedly Absent
1 week ago
Thanks for the prompt replies guys, and the thoughtful suggestions! There's a lot there to digest.
I'm feeling a bit of hate for Familiar's Ruse which I can understand, especially since I'm removing a creature thereby throwing off my tempo. I suppose I was hoping to remove either a token or even Thalia's Lieutenant, which would then ETB again leaving a bunch of counters in its wake. I was probably being a bit too smart/optimistic.
My mana-base is another thing I'm not sure about. I'll look into Hallowed Fountain especially, but Seachrome Coast seems like it'll ETB tapped more often than not. I was fielding Temple of Enlightenment originally because Scry 1 rocks.
Swap out Grand Abolisher, really? I get that he needs but he seems invaluable, especially in my Meta which sees a bit of Tom-foolery during my turn. I get that he may be a bit difficult to get out, which I concede if I were going Tri-color (Bant, you know those dreams I've been having).
Adaptive Automaton is a 3-of in my mono-White Human deck, where he is very useful, and I guess I didn't want to include him in this one because, well: 1) I didn't want the 2 decks to mirror each other too closely; 2) I thought there would be other cards that would fit a Blue-splash deck better. Metallic Mimic is absent for the same reasons, but I find her less useful than her older brother to TBH.
Regarding Reflector Mage: I'm appreciating his appeal and will tweak things to include some (he'll need to be a 3-of if he's going to be included); maybe it'll be as simple as swapping the Echoing Truths, but I feel I need something to deal with Enchantments/Artifacts. Essence Flux may be required too.
I have looked at cheap removal/counter spells for a while now and will reconsider them again. Things like Mana Tithe (sort of), Mana Leak, Spell Pierce and Vapor Snag. I liked Silence for a while but found it needed to much pro-activeness to use well.
Cavalry Pegasus is very interesting. It'll 'break' the Tribal purity, but seriously it does make incredible sense. If I'm going down that road though, there are other non-human creatures worth considering too. There is always Abzan Falconer too, although my Average CMC will go up.
Once again, thanks for the replies, I really appreciate it. All the best.
1 week ago
I agree with Lame_Duck on some of their points, notably the inclusion of Reflector Mage over Grand Abolisher, and an small upgrade for the manabase if you can afford it (if not, I imagine the deck will still run smoothly enough). I personally like Vapor Snag over the Echoing Truths and Peeks, although I can certainly appreciate the greater flexibility Echoing Truth has to offer in that it can get rid of enchantments and artifacts for a turn. I personally think that adding countermagic could be a wonderful addition, especially with your bounce effects. Bounce a creature with Reflector Mage, later counter it? Sounds pretty good. Mana Leak feels like it could be nice here, as well as Spell Pierce as a 1-2 of (I'm personally not a fan of Peek, maybe try removing those?). Anyway, let me know if you'd like any further suggestions, I'll be around. Good luck with the brew!