Creature — Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments.
|Have (5)||, PostContact , Forkbeard , metalmagic , rockleemyhero|
|Want (10)||AXEL12340 , NMJohn , epros1285 , postmodernmajgen , asealey , magicdad2020 , DeckofManyThings , 4lien4tion , coltonsama , Quickflash|
Printings View all
|Archenemy: Nicol Bolas (E01)||Rare|
|Commander 2014 (C14)||Rare|
|2012 Core Set (M12)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Grand Abolisher occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
GW (Selesnya): 0.74%
WB (Orzhov): 0.4%
RBW (Mardu): 0.46%
Grand Abolisher Discussion
1 week ago
Thanks! It has been in the works for a while. I like the idea of Rebuff the Wicked, Grand Abolisher was in my "sideboard" as a potential swap for awhile. There are just so many 2 drop white hate bears that it was kind of pushed out. Would be great as a flavor card for sure.
1 week ago
+1, I would hate to play against this deck with anything casual, but man it looks soooo fun to pilot. Grand Abolisher and Rebuff the Wicked both have great flavor for this kind of build, they both kind of say "your peasant threats amuse me" lol
2 weeks ago
Add Grand Abolisher for redundancy maybe? Would you be up for the idea of Dragonlord Dromoka in the 99 instead? I ask because I think adding blue would help your intended strategy so you can add Teferi, Mage of Zhalfir, and Teferi, Time Raveler among others. As for a bant commander I cannot say at this time... I meant to read before bed not really make responses XD.
2 weeks ago
Control player here. I've talked at length elsewhere about how much I hate Teferi, Time Raveler, but this article has some good history and exploration on Teferi cards so let me try and present a more encompassing viewpoint.
What Teferi does, in context isolation, isn't an issue. It's existed before - on Teferi, Mage of Zhalfir - and that's considered a fine card. The beautiful aspect of Magic design is that practically every aspect of gameplay is open to attack - that's why we have spells like discard, land destruction, and so forth. The stack is no different in this regard.
3feri is a collection of smaller problems that adds up to one major problem:
- His static is asymmetrical. Prison static effects are usually symmetrical (Winter Orb, Thalia, Guardian of Thraben) for balance reasons - it means you can't just jam them into any deck, you have to build your deck to carefully break the symmetry of the prison. Now, asymmetrical static effects are a fine thing to have too, but have generally been higher costed (compare Leonin Arbiter and Aven Mindcensor) to account for this. 3feri is costed incredibly well for his power - years ago, a 1WU instant that matched his -3 would probably have been Standard playable!
- He comes in WU colors. This is a major point that I think is overlooked by many. If he was 1WG or 1RG instead of 1WU, we'd probably be looking at a card fair creature decks could board in against control decks. Which is totally fine, control hosers have existed forever and fair creature decks are always a welcome sight in Magic. But instead he's 1WU, so coupled with the asymmetry of the static, that means that this supposedly anti-control card fits into control shells. This has several unpleasant implications, including the once-amazing mirror matchup now being reduced to "resolve 3feri first ez game".
- He protects himself on the board with his -3. This gives him an amazing floor of being a pseudo 3cmc Time Walk, which is part of why he's so widely seen - because even against decks that don't particularly care about the static, he can still reset a threat while maintaining card neutrality (if they kill it with board presence) or advantage (if they use a spell to be rid of it). Contrast to the other widely-maligned curse walkers, Narset, Parter of Veils and Karn, the Great Creator - these do not protect themselves on board, making counterplay to the board much more feasible and the walkers themselves less of an auto-include.
- He doesn't say "opponents can't cast spells on your turn" like Dragonlord Dromoka or Grand Abolisher. He literally says opponents can cast spells only at sorcery speed. This has the side effect of shutting off a ton of random stuff like suspend, cascade, and other mechanics that were clearly never intended to be shut off by the static, but are anyways.
3feri isn't "broken" in the traditional sense of the term, and doesn't deserve a ban (most likely) on raw power level concerns. But he's one of the faces of this new, post-WAR era of Magic and is an unpleasant, constant thorn in gameplay across every format from Standard to Vintage. Even if you're playing a fair creature deck that cares little for the passive, he's a card-drawing bounce that serves as a strong tempo play (or, if he survives, you're now vulnerable to instant-speed wraths and discard), and if you're playing a stack-interaction deck, you either answer this guy on the stack yourself or you probably lose.
tl;dr He just represents everything that I (and many others) hate about the current design era of Magic.
1 month ago
Have you thought of Ephemerate? It's a pretty sweet blink spell. I would also add Noxious Revival as an additional way to get your combo pieces back eot and draw it on your turn. Grand Abolisher also makes sure nobody can interact on your turn. Silence and Veil of Summer are also cards that protect your combo. Hope that helps!
1 month ago
Kthululu: Thanks for the +! and suggestions! I've never really considered discord but maybe if my decks gained significant traction or something. I think targeted discard is pretty bad in multiplayer and think Grand Abolisher effects (I also run Ranger-Captain of Eos and Destiny Spinner) are much better to protect against interaction the turn I want to go off. There are certainly many incidental combos that could be included and I've definitely dabbled with Leonin Relic-Warder but eventually cut out most to be more focused. I'm still on the edge for Buried Alive cos early game it really does nothing and Tayam's engine don't really come online till later in the game. Exposing my graveyard for a couple or turns just seem too risky. The reason smothering tithe wasn't included was because Earthcraft plays a similar and faster role of mana acceleration and is part of the infinite combo too. Cheers!
1 month ago
To a lot of decks its still the wincon. Rest in Peace, Grafdigger's Cage and Planar Void is powerful enough to stop it consistently, but it shuts down my own deck's strategies. Instead I would run Nevermore naming Flash but I can't even run that tactic anymore. Lesser forms of graveyard hate such as Scavenging Ooze and Tormod's Crypt are not good enough as they can't prevent a dies trigger such as how Rest in Peace does.
In the event a Hulk player hard-casts Protean Hulk and then right after casts a spell like Diabolic Intent or Life's Legacy to sacrifice it as part of the cost the only way I could possibly see of disrupting that at instant speed in non-blue is through Aven Mindcensor. I know the Aven is typically good in EDH, but it doesn't nearly answer as many combos as Pyroblast does nor can I run a second copy of it nor cast it for one mana.
Hulk isn't so bad of a problem that it needs to be completely banned either. The issue is any hulk pile with Grand Abolisher or Thassa's Oracle is just too difficult to stop at all. Grand Abolisher requires you to run super narrow cards you wouldn't run anywhere else like Ghost-Lit Raider and Cabal Pit just to get around it and Thassa's Oracle requires answers in blue like Stifle to stop it or Torpor Orb which will be a magnet for removal for everyone playing at the table.
Unless more efficient non-niche answers get printed in other colors the strategy is still too strong. The banning shouldn't have made this strategy slower. The banning should have made it easier to combat which it has only done for blue.