|Commander / EDH||Legal|
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|Archenemy: Nicol Bolas||None|
|2012 Core Set||Rare|
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Creature — Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments.
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Grand Abolisher Discussion
1 day ago
It's actually very easy to lose tempo playing a deck like this (unless your meta is slow / greedy).
You can either lose the board by:
1: Drawing specific counterspells that won't affect the current situation
2: Getting flooded the moment you try to build up a win condition (your deck lacks the ramp to play something and actively defend it before the later turns)
If you allow my interloping, I'd recommend running cards like Fabricate to fetch your artifacts that seem to play a big role in your success, and replace some very specific cards for stuff that will help you cast spells more effectively such as Jace's Sanctum or stuff that helps you if you ever find yourself in a tight spot (AEtherspouts effects). Although on paper it might seem like it, in practice you cannot safely counter everything your opponent will throw at you, so you're better off with some good backup plans.
Talran is also known for being very potent with cantrips.
I hope this was somewhat useful, even though you didn't ask for improvements.
2 days ago
Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). It appears I've slightly reversed it and have a "9 by 7" ratio. Some cards also overlap, but I put them in their main use case category.
After looking at the list though I only have 7 categories of cards which means I could look to add a new category by removing some of the weaker cards in each of the existing categories.
Target Protection (10)
- Adarkar Valkyrie
- Aegis Angel
- Benevolent Bodyguard
- Deathless Angel
- Devoted Caretaker
- Mother of Runes
- Whispersilk Cloak
- Lightning Greaves
- Swiftfoot Boots
- Avacyn, Angel of Hope
- Angel of Despair
- Oblivion Ring
- Anguished Unmaking
- Crackling Doom
- Swords to Plowshares
- Angel of Serenity
- Day of Judgment
- Rune-Scarred Demon
- Thalia's Lancers
- Demonic Collusion
- Demonic Tutor
- Diabolic Revelation
- Diabolic Tutor
- Increasing Ambition
- Liliana Vess
- Bloodgift Demon
- Dragon Mage
- Erebos, God of the Dead
- Harvester of Souls
- Phyrexian Arena
- Underworld Connections
- Read the Bones
- Nahiri, the Harbinger
- Sorin, Grim Nemesis
- Karmic Guide
- Reya Dawnbringer
- Whip of Erebos
- Animate Dead
- Beacon of Unrest
- Buried Alive
- Obzedat's Aid
- Unburial Rites
- Basandra, Battle Seraph
- Gisela, Blade of Goldnight
- Grand Abolisher
- Herald of War
- Platinum Angel
- Solemn Simulacrum
- Elixir of Immortality
- Steelshaper's Gift
- Magnetic Theft
- Bruna, the Fading Light
- Gisela, the Broken Blade
- Graf Rats
- Hanweir Garrison
- Midnight Scavengers
- Hanweir Battlements (Land)
Mana (5 + 35 - 1)
4 days ago
1 week ago
Frank_Glascock: I think the Hulk's trigger will get Cephalid Illusionist + Nomads en-Kor + Grand Abolisher + Hapless Researcher. Then you mill your library and get Narcomoeba. Flash back Dread Return (Keep the researcher) to get Laboratory Maniac. Then you sac the researcher to draw and win. Note* Dryad Arbor can be added so you can get it with Hulk trigger to use as flash back cost.
1 week ago
I never sided in Angel of Jubilation so you know but sure I'll run through the other decks to give you an idea of what you faced.
I really have to chalk this one up to experience, I just play turns a lot and know how to play it. Grand Abolisher would slow me down but wouldn't hurt me, I could Fatal Push it or just Gigadrowse and Exhaustion main phase. The Eerie Interlude plan would work but resolving Thing in the Ice Flip isn't a huge deal as you blink and then can't attack and I combo off next turn. Your deck is definitely fast enough to beat turns but I just have a good understanding of how I want that deck to run against agro.
G/W Death & Taxes
List --> G/W Ramunap Death & Taxes
Death & Taxes, also known as Hatebears, is at its heart a white control deck that aims to "tax" it's opponent by making it difficult for them to play magic with cards like Thalia, Guardian of Thraben, Flickerwisp, Ramunap Excavator, Qasali Pridemage, and Leonin Arbiter. I play Collected Company for extra value in the deck. It is a versatile deck that mixes land destruction with all out agro and control.
List --> https://www.mtggoldfish.com/archetype/modern-titan-shift#online
Titan shift is a peculiar deck that aims to win through Valakut, the Molten Pinnacle triggers, basically they ramp to play Primeval Titan and fetch the lands they need and then Scapeshift to sac those lands and play mountains or additional Valakut's for a whole bunch of triggers killing their opponent in one turn. Seeing how Lightning Bolt can't kill Primeval Titan no it wouldn't be better, in fact removal is generally pretty bad against this deck until it tries to combo off and when it does that you are probably dead anyway.
Oath of Nissa Bant Superfriends
As someone who plays Superfriends I can say that your list is one of the lists I dread seing on the other end of the table, it generally means I have to move quickly which can be difficult, this was a good matchup for you, side out most removal and play more agro.
So my list is not on here but this list on the site has a similar idea --> Salt Sisters
That list goes very light on protection but uses the lifegain/drain engine that I find effective (though I feel it plays too many of those effects), I have more pillow fort stuff like Luminarch Ascension and Sphere of Safety as well as Selfless Spirit's in my list but if you want the engine that list does a better job explaining it than I ever could.
Mono White Flicker
Though very different from my test list this is a sample list --> https://www.mtggoldfish.com/archetype/modern-eldrazi-tron-26966#paper
"Tron" refers to the Urza lands, Urza's Tower, Urza's Mine, and Urza's Power Plant, which tap for a ton of mana together. Basically tron decks get these lands and then play big things that kill you quickly. Blood Moon is great against this deck, and to answer your question, Eldrazi Tron is a variant of the tron decks that have been around for a while, and it is the best of the bunch.
Here it kinda came down to a lack of interaction on Faeries part game 2 or else you likely would have lost. Once you have a big creature though like Champion of the Parish with a ton of buffs, Hanweir Garrison, or Student of Warfare this matchup is a bit easier as Faeries can't really afford to lose life all that much.
I agree with everything but the Authority of the Consuls, Merfolk moved quicker and I didn't have much removal in hand before it was too late.
Other Questions and Comments
I wouldn't add more land just redesign the mana base, really I never had mana trouble as one mana with a Student of Warfare is a keepable hand which is kinda scary.
Whenever I had Always Watching , Metallic Mimic, and Hanweir Garrison I rested easy as the got big and so did the tokens without one having to be sacrificed in the attack, sometimes I wanted the tokens to be buffed by Always Watching but you can't have everything, the Mimic did it's job.
Cards that under performed: Eerie Interlude, good against removal but when I play agro unless its a board wipe I don't really care (when I test against control this may change). Battlefield Forge it was just painful, not bad, but painful.
Honestly it is a great card, I had no cause in these matchups for it but against control it is great so if you have room for it play it.
Cards that didn't over performed but I was grateful to have: Boros Charm, not having to level up Student of Warfare to level 7 was nice as was the burn and protection. Path to Exile, solid removal. Lightning Bolt, same thing. Aurelia, the Warleader, flexible option in the side. Disenchant, never played it but was glad it was there.
I still want to do more testing against some other matchups, I'm working on testing my turns against a G/R Vengevine deck as that seems to be getting some hype, I'll test yours out to if that happens!
1 week ago
What cards gave the most value, and what cards pulled through right when you needed them. Besides Mikokoro, Center of the Sea were there any other dead cards?
- UB Turns
Sounds like the deck was stalled due to counters and cards designed to tap down. I don't have an answer to Thing in the Ice Flip, so I would hold Eerie Interlude to avoid the bounce or try and remove it with Path to Exile I would get Grand Abolisher here as well.
- Death and Taxes
I'm not sure what this deck does, but it sounds like its a controlling deck. Not only that, but a deck I didn't have answers to. Maybe Torpor Orb if its "taxing" when entering? Could you explain this deck a little for me?
- Titan Shift
I'm not sure what this deck is supposed to do either, could you explain this because I've never heard of this archetype. However, sounded like it is combo oriented? The deck had a faster clock and just won. However assuming you brought in Path to Exile, would Lightning Bolt have worked better for you?
Sounds like it helped to have Aurelia, the Warleader in the side, I will keep her now.
- Grixis Shadow
I don't believe that this has splash white, so I would play Grand Abolisher and Authority of the Consuls Yes, Grand Abolisher would be a target instantly when it hits but if Cavern of Souls is on the field, it will land, and they have to use mana of their own to deal with it. If they don't they cant counter my spells, I won't need that much land and I can spare it should I choose to wait on my turn.
- Oath of Nissa Superfriends
It doesn't seem like the deck was fast enough to close out when the deck was being mana-screwed, however there really isn't much for me to analyze here :(
- 4-color Akido
(I'm interested in the fact your opponents are punished for having creatures, may I see the deck list for this? My WB might benenfit from stealing the engine.)
Leyline of Punishment I think is the answer to this.
- Mono White Flicker
Seems like combo decks kinda have a hard time with this, again i'm thinking of Torpor Orb Just to make it easier.
- Eldrazi Tron
I don't know what "Tron" is, but I do know Eldrazi is hard to deal with. Blood Moon is a card that will stop the mana base, I know Eldrazi and so does Tron needs that.
- UB Faeries
Kinda surprised by this one, I really have to rely on the deck just being good on this one, as I don't have a lot of ways to deal with enchantments in the sideboard.
- Merfolk Aggro
I'm going to add more land, but I with the cards I suggested, do any of those seem good enough to be in the side board, I don't think Angel of Jubilation is a good card here, but then again, the deck hasn't gone up against mono black or something like that. It also stops fetches, which I think is huge.
1 week ago
Well, that's a draw then. It could be prevented by having Grand Abolisher or City of Solitude out but it's funny enough to either force a draw or just phase out until everyone else has emptied their libraries. I'll try it out on XMage and see if anyone falls for it...or what the program does when all players skip all their turns
1 week ago
I have to worry about your meta if you feel Terra Eternal is so necessary as a mainboard defense option. It is a good effect, but a well rounded group of players shouldn't have to protect against land hate that much (plus its kind of a dcik move).
Moving on though I feel you've not done enough digging into magic's card pool if you wanted to be more defensive and didn't think to grab sphere of saftey. Sigil of the Empty Throne could be good too, but the sphere is better and you probably don't want too many 5 drops other than your commander anyway. Drumhunter looks like the logical cut for the sphere if/when you find one, but, not knowing your meta, you might could drop Leyline of Lifeforce instead. I doubt stopping counterspells directly is as effective as stopping interaction with your entire turn in the case of say Grand Abolisher, but even that may not matter if you know they can't pay the mana to retaliate.
In any case, you have to remember that green and white are far better are protecting themselves than drawing cards, but they see that as the same thing. Fog and Holy Day are to green and white as Counterspell is to the blue player. If it stops the opponent for a turn, that means they will have another turn to draw into another spell. This in turn makes the more powerful Ghostly Prison, and of course sphere of saftey, akin to Time Stretch. You may not be taking those extra turns immediately, but ideally in your colors you don't have to.