|Commander / EDH||Legal|
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|2012 Core Set||Rare|
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Creature — Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments.
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Grand Abolisher Discussion
2 days ago
Hoard-Smelter Dragon is just one of the better Commander dragons in general, and it looks like you are a hair light on artifact removal anyway. Hellkite Charger is a reasonable dragon, and though you can't use him the turn you drop him in off of a Kaalia, he'd replace Relentless Assault fairly well. Oros, the Avenger is a poor man's Balefire Dragon, but having access to a second sweep for decks going wide may help- I'd likely opt for Scourge of Kher Ridges though. Knollspine Dragon is still a good card, especially as you're running Wheel of Fortune anyhow. Like the previous posters stated, Angel of Finality is a beating against the right decks. You could also look to upgrade Grand Abolisher with Conqueror's Flail.
3 days ago
Erutan9 you're rolling the dice if you play her without backup and she can't generally come down early enough and swing on the same turn any more post-mulligan change to do the "all in" strategy any more like she used to. I think the deck is better playing with some wheels, a few more interaction pieces, and a broader package to play through control such as creature package with Grand Abolisher, Chain of Vapor, cheap counter spells (Pyroblast, Swan Song et al.), etc. To run these, you sacrifice some of the more fringe-y mana rocks and the other glass acceleration to go all in in order to be able to respond to Stax, other players' combos, and other players' disruption. The deck becomes slower, but more resilient.
3 days ago
Lands: your overall number of lands are fine. But more than half come into play tapped, and that is too much. I'd recommend removing the Mosswort Bridges in favor of basic lands.
Creatures: This is "humans ramps to angels" rather than "humans", right? Because there are a few omissions. Grand Abolisher is not quite as strong as Thalia, Guardian of Thraben, especially not against fast aggro. Thalia is better because some decks hate having to pay extra (all kinds of combo, like storm or ad nauseam), and some decks (aggro like zoo and burn) hate a blocker with first strike. And Thalia's Lieutenant also seems to be missing.
Spells: combat tricking with Fog is fun, but it's not really a way to win, except under the strangest circumstances. Keep one, maybe two fog. Why Celestial Flare over Path to Exile? Path can even help you ramp. Rebuff the Wicked belongs in the sideboard, along with Grand Abolisher. Both are cards that are highly relevant in some games and dead cardboard in others. You could also add Gather the Townsfolk, if you just care about having many humans. This can be a bit of a surprise, if played from Windbrisk Heights with a Champion of the Parish and Thalia's Lieutenant attacking.
I don't really know about your Eldritch Evolution-plan. It looks like a way to make a very big angel, but the odds of drawing all the pieces and getting it to go, just seems very low. You have to draw a 2- or 5-cmc creature, one of the pieces of angel, and [eldritch evolution]. If eldritch evolution hadn't been so particular about the saccing fodder, it would have been like having 4 of each half-angel in your deck, but here it just seems less useful than 6 human related cards would do.
3 days ago
I'd find a way to add in Mentor of the Meek for some card draw. Thraben Doomsayer is also a great fit when you are playing with Hanweir Militia Captain Flip, with all the human tokens you can create. Nykthos, Shrine to Nyx is a great land for this kind of deck. With the Mentor of the Meek, you can pump a lot of mana, draw a creature after playing one and cast/draw again that same turn. The creature tokens you create can also be used for even more card draw. Also, Cathars' Crusade basically makes all of your creatures Champion of the Parish, while not messing with Mentor of the Meek card draw, as you can pump the creature after drawing your card.
Some other consideration cards would be: Collective Effort, Odric, Master Tactician, Increasing Devotion, Abzan Battle Priest,Devout Chaplain-great enchant/artifact removal on a stick! Exile!!, Westvale Abbey Flip, Angel of Glory's Rise- wipe recovery, Elspeth, Knight-Errant-not human tokens but the ultimate is great, Mikaeus, the Lunarch, and Grand Abolisher. Hope this helps!
1 week ago
Damn, that is a tough budget to work with. I love the excuse though. So, lets work with it. Human tribal seems to be the way to go, as we need disruption more than anything else.
4 Mother of Runes - vs other creatures and removal and burn
4 Thalia, Guardian of Thraben - vs storm, mill, vehicles and burn
4 Meddling Mage - vs everything
3 Mayor of Avabruck Flip - mass pump
2 Sylvan Safekeeper - vs removal
3 Ethersworn Canonist - vs elves and storm
2 Grand Abolisher - vs counterspells
2 Deftblade Elite - vs elves
2 Kambal, Consul of Allocation - vs storm and burn, add more from the SB.
4 Phyrexian Revoker - vs storm, elves, vehicles, death and taxes
I think that this is the cheapest thing I could think of.
1 week ago
What format are you playing in? What deck are you playing?
2 weeks ago
2 weeks ago
I'm so glad someone else had this idea! My Edifice Complex: Sram cEDH list is very close to this, and I forgot about Endless Horizons! I've been meaning to find a way to pull dead draws out of my deck the turn I go off, and that's just the way to do it. Thanks for the inspiration and for being a fellow Sram spammer. An upvote for your good idea, friend.
If I may give you some good ideas, look into Archangel's Light to recycle sacrificed artifacts, gain a butt ton of life for Reservoir and to keep the draw engine alive so that you can blast opponents in the face. Finally, to protect the turn you go off, I suggest both Conqueror's Flail and Grand Abolisher. The last thing you want is to get the pieces to Fishbowl people to death, only to get blown out when someone removes a combo piece.