Grand Abolisher

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy: Nicol Bolas (AC2) Rare
Commander 2014 (C14) Rare
2012 Core Set (M12) Rare

Combos Browse all

Grand Abolisher

Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments.

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Grand Abolisher Discussion

_raeofsunlight on soldier tokens

2 days ago

I would recommend Odric, Lunarch Marshal, Swords to Plowshares, maybe Martial Coup for a board wipe (probably more for your sideboard than anything), Cenn's Tactician, Honor of the Pure, Abzan Falconer, Frontline Medic, Grand Abolisher. I would absolutely add another Preeminent Captain and more Champion of the Parish.

I like the idea of Metallic Mimic, but you may want to play with that idea before buying cards.

I would cut Knight-Captain of Eos, Elspeth, Knight-Errant, Victory's Herald

bomb_arie on [Rafiq 2.0] To Serve & Protect [cEDH]

1 week ago

enpc I am getting more into your ideas now and I was thinking about Grand Abolisher also. I found and equipment which might be an add to the deck in the same way: Conqueror's Flail. I have been thinking about instant speed removal also and came up with Sigarda's Aid so I can play my aura's at instant speed. Could that do the trick do you think?

Further I have been brainstorming about the ramp and I absolutely agree on your ideas. And I have been thinking about the next step after improving ramp. Do you think instant speed pump might be an addition to the strategy? Improved versions of Giant Growth is what I am thinking about. I looked some up and put them in the Maybe-board. I would like to hear your oppinion on that. Thanks in avance.

enpc on [Rafiq 2.0] To Serve & Protect [cEDH]

1 week ago

I'm not recommending cutting your enchantress card draw effect, but offseting them with some unconditional card advantage. As it stands you don't have enough instant/sorceries/lands that go to the graveyard to make Treasure Cruise/Dig Through Time viable but you could retool your draw pacakge a bit and get value off these two.

With regards to Mirari's Wake, the problem is that the native +1/+1 buff still only lets you connect for 20 commander damage over 2 turns. Both with and without Mirari's Wake, you're still putting a single player on a 3 turn clock. So you're better off increasing your early game ramp.

Other cards you don't run but need to are Swords to Plowshares, Nature's Claim, Path to Exile (personally I think it's worth running, some people might have reservations), Beast Within. The value that these reomval pieces adds is insane. Grand Abolisher is another card that should make it's way in here.

With respect to your land count, you should be able to drop it to 36 for now. eventually you could get it down to about 34 but your ramp suite isn't good enough for it yet.

Stoischer_Baumeister on Sigarda, Winged Human

1 week ago

Yo, I love Human Tribal like no other, their flavor Text is just so appealing and they seem like cool dudes, so here's a list of dudes you can check out, maybe you'll like them;Stoic BuilderProtector of the CrownAbzan Battle PriestMenagerie LiberatorPalace JailerFiend HunterDarien, King of KjeldorSun TitanBastion ProtectorGrand AbolisherSilverblade Paladin

Managem on Gotta Gid Dat Worship Down

1 week ago

No problem, I saw this deck and was impressed, looks like you're onto something, everything is a threat, and grants substantial value. This deck can deal with other creature decks quite well enough it seems. I would imagine your hardest matchup would be going toe to toe with Esper/Grixis/Blue/Dimir based control decks...? If so it's not impossible to deal with those decks, and if I may I'll try to suggest other options white/green can offer with those types of decks.

When I saw the hexproof/indestructible/devotion theme I instantly thought Fleecemane Lion, granted he needs to be monstrous, but nonetheless it's always a great early drop and beater, getting it monstrous shouldn't be too hard in theory.

Since you mentioned the deck deals well with creatures, and you want more creature based options with abilities, the first and foremost that I can think of against control decks is Eight-and-a-Half-Tails maybe Mother of Runes

More cards that offer protection/indestructibility/stall are Avacyn, Angel of Hope Grand Abolisher Spectra Ward

Non creature spells that are good against control, but are not creatures.. Guttural Response Lapse of Certainty Rebuff the Wicked Mana Tithe

Maybe Silence that is a control card itself, however if you were to run this card always cast it during your opps. turn and word it so, "During your beginning phase(would be ideal), or untap step I cast Silence.."

I think all of these are modern legal?

mmcgeach on Sisay Stax

1 week ago

@meowndabout Nice questions! Glad to help with this. I changed the write up slightly, to include a sample blue print for playing the deck. That answers some of your questions, other ones are below.

Fauna Shaman - usually you discard extra mana elves (which aren't that great in the mid-game) to get actual stax pieces or utility creatures. But, also, you can just discard anything. It turns each creature into a Worldly Tutor + free card draw.

Loyal Retainers - this is actually best with Iona, Shield of Emeria, which is decent to run if your meta has some mono-colored decks. However, it's worth leaving in the deck even without Iona, just to get back anything that happens to get killed. It's pretty good reanimation, just by itself.

The Tabernacle at Pendrell Vale - Actually, Magus of the Tabernacle is a pretty good replacement. Tabernacle is here mostly to combat other decks that rely on creatures and mana elves (like us), but have a harder time tutoring for Gaea's Cradle. To perform this function, another answer is Defense of the Heart. Magus might be better since it's a creature and slides under your Thorn of Amethyst effects.

Nullstone Gargoyle - this is a new card I'm testing. It's easily hard-castable with Gaea's Cradle and Nykthos, Shrine to Nyx. And it's a pretty strong lock with Eidolon of Rhetoric. Yes, if I could get this lock together, I'd just cast creature after that.

Recruiter of the Guard - you just get whatever you need for the situation you're in. Get whatever stops your opponents the hardest. You have to know how your opponent's strategies work.

Sanctum Prelate - pretty much always names 2 or 3. These stop boardwipes that sneak under Gaddock Teeg; on three you stop: Toxic Deluge and Fire Covenant; on two you stop Cyclonic Rift and Pyroclasm. I usually pick either 2 or 3 based on which board wipe I'm more afraid of at the moment; but in either case you end up shutting off large parts of your opponents' decks.

Yisan, the Wanderer Bard - this is becoming less important in this list; however I think it's still probably good enough to run. Yeah, you just get whatever is most helpful. You can either get Quirion Ranger on 1 to activate Yisan or Sisay twice per turn, or you get Sylvan Safekeeper to guard Sisay against spot removal. After that, you know, get whatever you need.

Crop Rotation - there's a lot of strong lands in the list. Strip Mine and Horizon Canopy are very good with Ramunap Excavator. You can also get Tabernacle. You can get one of the ramp-lands like Gaea's Cradle, nykthos, or Ancient Tomb. If possible, you should always sacrifice a Flagstones of Trokair.

Creature tutors - You get whatever you really need top stop what your opponents are doing. These tutors let you get non-legendary creatures tho, so sometimes you can get Sanctum Prelate or Eidolon of Rhetoric or Spirit of the Labyrinth if one of those seems really appropriate, or you're in a winning position already, you can go for the kill with Shaman of the Forgotten Way or a lock with Nullstone Gargoyle.

Enlightened Tutor - yes, frequently the most powerful thing to get with this is Living Plane, although there's a lot of great artifact/enchantment stax pieces you may want, particularly Rest in Peace, Null Rod or Sphere of Resistance. It can get ramp in Mana Crypt or Carpet of Flowers. It can also get Lightning Greaves which can be great for Sisay. This card is awesome in this list.

Ancient Tomb is good ramp; Temple of the False God is unplayable crap. There's lots of games where you never get to 5 lands.

Gemstone Caverns, Chrome Mox - these are ramp, which is totally critical. You just exile whatever you don't need. Try to prioritize playing a turn 1 or 2 stax piece with these ramp cards. Also think about when you will play Sisay. If you have these ramp cards, try to set up a sequence where you play a stax card turn 1, a mana creature turn 2, and SIsay turn 3.

Null Rod, Stony Silence - these only shut off our artifact ramp, not our creature ramp. Only play them if they're going to hurt your opponents more than they hurt you. But the deck is pretty much designed so that it's usually pretty asymmetric, although certain hands and board states can make it more nuanced.

Carpet of Flowers - just any other stax piece, maybe Reclamation Sage or Scavenging Ooze, depending on what your meta needs.

Arid Mesa, Marsh Flats - originally I wanted to hedge against running all the fetches with Root Maze, which makes fetches freaking terrible. However, this could be revisited.

You can totally run snow lands if you want to.

Grand Abolisher - I haven't wanted this; usually I'd rather have more Thorn of Amethyst effects - Glowrider and Vryn Wingmare, which make counter spells really hard to use.

Containment Priest - this or Scavenging Ooze is a fine card if your metagame has a lot of reanimator decks. It does hurt our own reanimation (and Yisan), so I wouldn't play it by default.

Solemnity - this doesn't do anything...

Growing Rites of Itlimoc  Flip - I don't think this is worth a 3-cmc non-creature spell. :(

Ashes of the Abhorrent - This can work if your meta has a lot of reanimation or storm...

Disenchant - I'd rather run Reclamation Sage, then maybe Manglehorn.

meowndabout on Sisay Stax

2 weeks ago

mmcgeach Back with more questions :)

CLARIFICATION SOUGHT

OTHER CARDS TO USE?

Nodrog666 on I defy you...

2 weeks ago

Oh boy do I love control in EDH. Let me recommend some stuff.

  • Aura of Silence Turning your opponents Sol Rings into slightly better Worn Powerstones is really solid tempo control.
  • Kismet/Frozen AEther more solid tempo control.
  • Invoke Prejudice Invoke Racism jokes aside, this card can slow games to a crawl. Shame about the pricetag though.
  • Pendrell Mists My dude, its the Tabernacle at Pendrell Vale, but not $1,000.
  • Rule of Law/Arcane Laboratory How about making countering stuff a much easier affair? If you're playing the long game, this rarely hurts you and watching ramp pull their hair out is hilarious.
  • Torpor Orb This card can be a little tricky because it will hurt you too if you're not careful, but people forget how many staples in EDH are ETB creatures. Shutting them all off is a great power to have over your opponents.
  • Ghostly Prison/Propaganda Consider these as some solid protection against aggro. Not perfect, but you do often force them into either tapping out to attack you or tapping out to cast things.
  • Meishin, the Mind Cage Maybe consider if you want something a little more potent than Propaganda?
  • Wrath of God/Evacuation/Oblivion Stone This deck should have a couple of reset buttons.
  • Teferi, Mage of Zhalfir Good. Very good. Cast your Wurmcoil EOT, give yourself protection on your turn. Maybe throw in Grand Abolisher too.
  • Mimic Vat Maybe not something immediately thought of when control comes to mind, but a very versatile toolbox card. You don't always have to be grabbing someones Akroma. In fact, using something like Sakura-Tribe Elder every turn is also really strong.
  • Annul Annul is really good in EDH.

Wow that was way longer of a post than I thought it would be. Sorry! Hope I was helpful!

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