Journeyer's Kite

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Venser vs. Koth (DDI) Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Journeyer's Kite

Artifact

, : Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

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Journeyer's Kite Discussion

RogueArtificer on Taigam

1 month ago

Not a fan of Gift of Estates or anything that specifically adds lands to your hand without away to dump them into play like Terrain Generator or Ghirapur Orrery. Gift is doubly awkward because it only gets Plains, and you only have 11. Yeah, you get your nonbasic Plains as well, but if you draw a glut of them early, or get Gift really late, it isn't worth it. You're better off with something like Burnished Hart, Myriad Landscape, Journeyer's Kite, or Thaumatic Compass.

I think you might want some more dragons if you're serious about Ojutai, Soul of Winter. His effect is stellar, but if you can't reliably swing with more than 2 dragons, it's a bit rough.

Shroud is nice, but I don't think Taigam wants it. It's very difficult to protect him from things when you can't target him. The Crystal Shard is a stellar touch, but not great if you have Whispersilk Cloak on. You might be better served with Swiftfoot Boots to get haste with your hexproof. Also a great taste with Taigam’s Strike, Distortion Strike, and Slip Through Space

Valorous Stance is pretty cool, great if you're focusing on just keeping Taigam around. Some other cards that help your team live through boardwipes couldn't hurt much. Eerie Interlude is one of my favorites even if it works better with ETB abilities and doesn't help tokens out at all, poor Monastery Mentor

It's a shame that Kor Haven doesn't help protect Taigam on his way in to slugging someone in the face to rebound all your spells. Speaking of which, Instants/Sorceries that draw you cards might be worth looking at since what's better than drawing X cards? That's right, drawing 2X cards.

Bababad on Kruphix and the Value Town Toolbox (Sundering)

1 month ago

Got my hands on two Thaumatic Compass foils at prerelease and I absolutely adore strictly better Journeyer's Kite

In here it gives me something to use my mana on before papa comes down. Curving into one mana acceleration, fixing my hand early game, guaranteeing reliable land drop, and a free Maze of Ith is pretry pushed in edh.

And the flip land foils in this set are amazing if you haven't seen yet

r3dlost on Kurkesh, Onakke Ancient - State of the Artifact

2 months ago

You're right. If I wanted to support the tribal, Zirilan would be the better choice. However, in this build my goal is to showcase Kurkesh's abilities as a supportive commander a little bit more.

Often the dragons are enough to win a game but after a board wipe or two, even they can have a hard time recovering.

So with Kurkesh, I can get a better use out of my several specific artifacts:

and so on.

DoomOnYOU on Kambal Prison

3 months ago

I love Kambal, and I love the deck idea. I run Atraxa Stax so I'm a big fan, but your mana base needs a bit of revision. I'd cut some lands out like Dpooser said, and I'd add some more mana rocks, like Commander's Sphere, Mind Stone, even Fellwar Stone because it's 2 mana. If you're tired of just mana rocks, I'd recommend Journeyer's Kite, which is a new favorite of mine, even if it is a bit slow. Erebos, God of the Dead prevents your opponents from gaining life back, and is a neat card draw engine, but you have a lot of nice card draw enchantments too. With some of those extra land slots, some hard removal for cheap could also work. Go for the Throat and Murderous Cut are good options. Just some tips from a fellow stax player, great deck outside of the land base!

ZtheGreat on Ishi-Ishi vs. The Universe

4 months ago

We're getting into the range of less-budgety things (assuming that's what you were going for) but Price of Glory, War's Toll, Crawlspace, Tangle Wire really slow opponents down.

Caged Sun and Doubling Cube if you want to win with big mana X spells. Also, Demonfire forces the damage through

Rite of the Raging Storm can help lower life totals.

Furnace of Rath, Dictate of the Twin Gods and Gratuitous Violence. I think these really help what you're trying to do here.

Tormenting Voice, Wild Guess, Cathartic Reunion, Staff of Nin, Loreseeker's Stone and Daretti, Scrap Savant. These are all card draw, and red generally needs all the help it can get. Bonus to Staff, Daretti and Stone for being repeatable. Plus, Staff pings. Daretti also does all the artifact goofiness, which generally gets you some value, even if you don't primarily use artifacts.

Divergent Transformations and Indomitable Creativity are spot removal that people won't hate you for, because it gives them something else.

Blasphemous Act is one of red's best sweepers. It always does work for me.

Journeyer's Kite is repeatable "ramp", and also, Deck Thinning is Deck Winning. Armillary Sphere can ramp you as well.

Isochron Scepter + Last Chance/Final Fortune + Sundial of the Infinite = Infinite turns

Chandra, the Firebrand and Pyromancer's Goggles copy instants and sorceries, which ties back into your "blow people out with X spells" subtheme. Mirari does this as well.

Cascading Cataracts and Darksteel Citadel are great in decks that destroy lands.

Mystifying Maze and Maze of Ith are good stall tactics for a creatureless deck. Glacial Chasm as well.

pinkhamster on Mitten's Pride

6 months ago

For commander, you don't want to run low power level cards (take out Graceful Cat, Oreskos Sun Guide, Sacred Cat, Skyhunter Prowler, Captain's Claws, Journeyer's Kite, and Ajani's Mantra at least). These cards may be okay early game in modern, but are completely useless in commander. Also, cards that do not help you toward your goal of cats/equipment, should be taken out (Ajani's Chosen, Ajani's Pridemate, Felidar Sovereign).

Okay, now that we've just gotten rid of half your deck, here are some replacements. Coat of Arms, Taj-Nar Swordsmith, Leonin Squire, Sigarda's Aid, Path to Exile, Ajani, Caller of the Pride and White Sun's Zenith. In commander, mana is kind of important, so cards like Sol Ring and Pearl Medallion should not be left out. Also, you might want to change your commander to Kemba, Kha Regent. He has much more synergy with the cat/equipment archetype. Hope this helps!

chrispmatth on Geth's Zombie Legion EDH Deck

7 months ago

You're playing a really heavy number of lands here with no way to thin, and limited draw power. At this point i'd go down one or two basics, and then cut more to add easy ways to thin. Ash Barrens, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Thawing Glaciers, and cost permitting: Polluted Delta, Marsh Flats, Verdant Catacombs, and Bloodstained Mire. Also Urborg, Tomb of Yawgmoth to turn all your utility lands into swamps. Cards like Journeyer's Kite, Burnished Hart, Solemn Simulacrum, Wayfarer's Bauble, Armillary Sphere, and Renegade Map can help thin early so you won't see so many lands late game.

Also, Liliana of the Dark Realms has to be in here. She is the mono-Blackest of Black walkers.

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