|Commander / EDH||Legal|
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|Duel Decks: Venser vs. Koth (DDI)||Rare|
|Champions of Kamigawa (CHK)||Rare|
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, : Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
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|Have (9)||Va1mar , Swamy , golgarigirl , miracle , sonnet666 , Dr_Jay , plof , frederiklw , Venser_the_Sojoner|
Journeyer's Kite Discussion
5 days ago
1 month ago
Gamble is not included primarily because it's red. I do try to keep this deck optimal but I intentionally try to keep the red cards down while doing so. Its a source of pride for me.
Metalworker is excluded in part because money. It does also draw immediate hate from the table when played on curve, and a big reason this deck is so successful is because it keeps its head low and steals games out of nowhere. Were this a 1v1 deck, I'd include it, but...
This isn't a 1v1 deck. Not sure where you got that idea, as its mentioned several times in the primer that it's optimal in multiplayer but can be 1v1 with some minor card change(s) and play style. Temple of the False God, therefore, is not a bad card to have around. If I didn't have it, it would just be a mountain. Therefore it does no harm and plenty of good.
I'm not partial to snow-covered lands and Extraplanar Lens. Ive been very particular about how many cards with similar effects are necessary without sacrificing other important mechanics in the deck, so the comparable cards that are included are more than sufficient. Taking out something for the Lense potentially drops the count of another group of similar-niche cards which could be detrimental to the efficiency of the deck. Basically "if it ain't broke don't fix it" in more words and more logic. Also, I already have my basics all foil with the same art, so I'd rather not go through that again.
For this deck, Journeyer's Kite is preferable to Thaumatic Compass Flip, not because I need to search for basics mid-late game, but because it stays an artifact. By the compass turning into a land, it loses a relevant interaction within the deck; its helpful to have the Kite around after its served its purpose, so I can sacrifice it to Throne of Geth or, even better, Kuldotha Forgemaster. Were the compass' transformation optional, it would be a fine inclusion, but as a mandatory effect, the Kite is preferable in this context.
1 month ago
I forgot to mention, too, that Journeyer's Kite has a strictly better counterpart now in Thaumatic Compass Flip (unless you REALLY want to still dig for lands late game.) Have you considered replacing the Kite with it or maybe running both?
1 month ago
Seeing as your deck is budget, I'll try to keep the suggestions under $3. I just made a BoBo deck, so here's a few cards that have been great for me.
Swiftfoot Boots, Journeyer's Kite, and Firewild Borderpost are all amazing for BoBo as well, either putting him online faster, or giving more fuel and making it more consistant to cast your spells even with a land light draw if you're unlucky.
Soul's Majesty, and Rishkar's Expertise can both draw you a tonne of cards with BoBo, and the latter even lets you cast another spell for free. I also like Realms Uncharted, but it's better in my build than this one due to a higher non-basic land count. Any lands with Cycling are also great, as they can give you extra card draw if you don't need the damage, or need to dig for answers.
Keen Sense and Snake Umbra a sooooooo goooood in this deck, allowing you to draw a card anytime a land goes to the face of an opponent. These 2 cards are probably 2 of the most powerful effects in the deck, with the latter actually protecting BoBo as well.
Hope any of this is helpful, and doesn't break the bank too bad.
3 months ago
Not a fan of Gift of Estates or anything that specifically adds lands to your hand without away to dump them into play like Terrain Generator or Ghirapur Orrery. Gift is doubly awkward because it only gets Plains, and you only have 11. Yeah, you get your nonbasic Plains as well, but if you draw a glut of them early, or get Gift really late, it isn't worth it. You're better off with something like Burnished Hart, Myriad Landscape, Journeyer's Kite, or Thaumatic Compass.
I think you might want some more dragons if you're serious about Ojutai, Soul of Winter. His effect is stellar, but if you can't reliably swing with more than 2 dragons, it's a bit rough.
Shroud is nice, but I don't think Taigam wants it. It's very difficult to protect him from things when you can't target him. The Crystal Shard is a stellar touch, but not great if you have Whispersilk Cloak on. You might be better served with Swiftfoot Boots to get haste with your hexproof. Also a great taste with Taigam’s Strike, Distortion Strike, and Slip Through Space
Valorous Stance is pretty cool, great if you're focusing on just keeping Taigam around. Some other cards that help your team live through boardwipes couldn't hurt much. Eerie Interlude is one of my favorites even if it works better with ETB abilities and doesn't help tokens out at all, poor Monastery Mentor
It's a shame that Kor Haven doesn't help protect Taigam on his way in to slugging someone in the face to rebound all your spells. Speaking of which, Instants/Sorceries that draw you cards might be worth looking at since what's better than drawing X cards? That's right, drawing 2X cards.
3 months ago
In here it gives me something to use my mana on before papa comes down. Curving into one mana acceleration, fixing my hand early game, guaranteeing reliable land drop, and a free Maze of Ith is pretry pushed in edh.
And the flip land foils in this set are amazing if you haven't seen yet
4 months ago
You're right. If I wanted to support the tribal, Zirilan would be the better choice. However, in this build my goal is to showcase Kurkesh's abilities as a supportive commander a little bit more.
Often the dragons are enough to win a game but after a board wipe or two, even they can have a hard time recovering.
So with Kurkesh, I can get a better use out of my several specific artifacts:
Sensei's Divining Top = 1R: Draw a card.
Codex Shredder = 6R: Return target card from your graveyard to your hand.
Commander's Sphere = R: Draw two cards.
Tamiyo's Journal = Tutor for two cards instead of one, draw to cards of a clue.
Lux Cannon = Put two counters on the card, eventually destroy two permaments.
Journeyer's Kite = Search for two instead of one basic land.
Burnished Hart = Put four instead of two basic lands on the battlefield
Mimic Vat = Create two copies of the imprinted creature card.
and so on.
4 months ago
Kor Cartographer, Eternal Dragon, Knight of the White Orchid, Wayfarer's Bauble, Tithe, Gift of Estates, Journeyer's Kite, Oreskos Explorer, Oath of Lieges, Sword of the Animist, Surveyor's Scope, Extraplanar Lens, Caged Sun