Journeyer's Kite

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Venser vs. Koth (DDI) Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Journeyer's Kite

Artifact

, : Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

DDI

CHK

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Journeyer's Kite Discussion

hejtmane on Quest: The lost soldier

1 day ago

Here is some other mana cards Chromatic Lantern I find this very helpful on 4 color decks Prismatic Geoscope

Also other cards Mirari's Wake Gilded Lotus Gyre Sage Selvala, Heart of the WildsCaged SunJourneyer's Kite Sword of the Animist

extra Land Play Wayward Swordtooth Mina and Denn, Wildborn Exploration Burgeoning Azusa, Lost but Seeking this goes while with cards like this Courser of Kruphix

There are more depending on what type of deck and colors you are playing

Rahvin_dom on ZOa

2 days ago

It sounds like you want to:

  1. Slow down opponents' ability to cast spells, which forces opponents to keep cards in hand
  2. Force opponents to discard, limiting their options
  3. Use discard triggers to punish opponents

This sounds like it can work with Bolas. The risk I'd point out is with the discard punishers, specifically ones like Megrim and Liliana's Caress. They can be a little fragile - once the opponent no longer has any cards, you stop getting triggers. They're nice incidental damage and can add up, but you can't rely on them to actually close out the game. Bolas is also not ideally suited to the stax plan - he doesn't inherently break symmetry, so there are much better options for hard stax.

Your MVP cards in a discard-based strategy are going to be Geth's Grimoire and Waste Not, with Notion Thief as a runner-up. You're playing a control game, and control requires keeping your hand full.

Wheels that discard are going to be excellent for you, getting a ton of discard triggers. Ignore wheels that shuffle and then draw without discarding.

Jin-Gitaxias, Core Augur would be a pretty amazing, synergistic reanimation target. You should definitely run some reanimation effects if you plan to force opponents to discard - you can grab tasty targets from your own deck or theirs. Reanimate, Animate Dead, Necromancy, Dance of the Dead are a good start.

For the stax package - Back to Basics is going to be your best target. Use it with Frozen AEther so that all opponents' lands enter tapped, and Basics can keep them tapped down.

Back to Basics doesn;t stop you from using your own fetches (even budget slow-fetches) since you only use those once - they don;t need to untap. Blood Moon works, and it sets your nonbasics to one of your actual colors, but it also turns all your fetches into Mountains. Watch out for that.

I'd also look at Ruination. It's MLD...but it only blows up non-basic lands. It's exactly what you're doing with the enchantments, but with removal.

You already seem to know the mana rock drill from your Nekusar deck. You want to lean heavily on the mana rocks - all of the 2CMC signets/talismans/Fellwar Stone. Fellwar is going to get much less useful once you land Bloood Moon though. Star Compass is useful since you'll be loading heavily on basic lands. Coldsteel Heart is useful to plug a specific color hole. Obviously Sol Ring. You're going to be looking for color fixing more than anything, so Chromatic Lantern is worth the extra mana, and any Mox you can afford are worthwhile (except Mox Amber, that one's less useful).

You need land fetching. Grixis Panorama is normally not a recommendation, but it can find any of your three colors, not just two, and you're already basically excluding fetchable duals with the stax effects. Journeyer's Kite and Thaumatic Compass  Flip, Armillary Sphere, Pilgrim's Eye, Skittering Surveyor, Solemn Simulacrum, Sword of the Animist, Wayfarer's Bauble are all at least playable. The ETB creatures are useful if you plan to abuse Nicol Bolas, the Ravager  Flip's ETB effect - you can use blink effects and Panharmonicon to get extra triggers.

Blood Moon and Back to Basics are great, but they likely are not enough to consistently slow opponents enough to be wroth all of this workaround by themselves. Even Ruination doesn't add enough. Unfortunately Grixis doesn;t have any of the neat land-untap triggers like Nature's Will or Seedborn Muse - if it did, you could abuse things like Stasis and Rising Waters and Static Orb more easily. Still, you could support Winter Orb with enough mana rocks. Be sure to run good one-sided artifact removal like Vandalblast to keep opponents from using their own rocks.

And of course Omniscience can let you blow up all the artifacts and lands and still play what you want. You'll be running a ton of rocks anyway, which could ramp you into it fairly early.

Void Winnower can majorly cripple opponents, and Stranglehold and Ob Nixilis, the Fallen can stop them from tutoring answers (or lands...).

The big thing, though, is how you want to win. Stax doesn;t work super well on its own - you need to be using stax to slow your opponents down so that you can pull off your own win condition. Do you have any ideas on how youd like to win, even if just generally? Combat, combos, punisher effects like Megrim, mill, etc?

ElTacoDude on let there be dargons ! (help appreciated)

1 month ago

Journeyer's Kite seems pretty slow. you might be better off with something like Chandra, Torch of Defiance, It ramps you and has a lot more versatility. Also, I don't know how much value you get off Homeward Path, and Reliquary Tower. cards like Koth of the Hammer want mountains in specific. on the other hand you might want the other haste lands. Hanweir Battlements and Flamekin Village.

Force_of_Willb on Ob Nixilis Landfall

3 months ago

Top recommendations: Burnished Hart, sad robot-Solemn Simulacrum, and Liliana's Contract due to the number of demons your are running.

Undiscovered Paradise/Ghost Town - are ways to ensure land drops each turn

Other Ways to search for lands: Liliana's Shade, Armillary Sphere, Journeyer's Kite/Thaumatic Compass  Flip, Pilgrim's Eye, Surveyor's Scope, Thawing Glaciers, Field of Ruin

Keeping the demon subtheme I would suggest: Ammit Eternal, Baleful Ammit, Archfiend of Despair, Demon of Catastrophes, Demon of Dark Schemes, Demon of Wailing Agonies, Harvester of Souls, Nefarox, Overlord of Grixis, Reiver Demon

Demonlord Belzenlok/Kothophed, Soul Hoarder/Razaketh, the Foulblooded (these three + griselbrand hold liliana's contract very flavorful)

I would remove: Buried Alive (don't see strong graveyard recursion), Temporal Extortion/Dash Hopes (bc if its that important to your opponents they will pay the life), Grinning Demon/Minion of Leshrac (no upside), Gloom/Infernal Reckoning(unless this is a meta choice but its too situational), Sanguine Bond (do you gain that much life to be relevant?), Death's Approach (for hard removal) and Without Weakness

Cippo on Karn, Shenanigan Golem

3 months ago

Seems like a well balanced mix between fun and combo.

You might like Thaumatic Compass  Flip over Journeyer's Kite. It works the same but it transforms into a Maze of Ith when you have enough lands.

xram666 on Lin Sivvi's Rebels

5 months ago

@ForTheOldFrame: Thanks for your upvote and your detailed comment and sorry for posting so late. I was busy the last days and didn't find the time to reply.

I will try to answer to all your suggestion but I myself aren't an expert in EDH too. So maybe I am wrong with some choices and many cards depend on teh playgroup you are playing:

So thanks again for your comment and now I have the problem to find cards to take out for your suggestions ;-)

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