|Commander / EDH||Legal|
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|Time Spiral (TSP)||Uncommon|
|Promo Set (000)||Rare|
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Creature — Human Wizard
Flash (You may play this spell any time you could play an instant.)
When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you play a spell, you may return Voidmage Husher to its owner's hand.
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Voidmage Husher Discussion
5 days ago
Hey there! This looks like a pretty sweet Ezuri build! While I can't be certain, I would guess that you generally find yourself with just a few cards in hand, and that you usually play all of your creatures and then have a hard time recovering from a board wipe, right?
While that guess could be way off, it looks like a lot of your deck is very strong when you're ahead, but rather weak when you're behind. First of all, you appear to be a little low on ways to interact with your opponents. With Ezuri, you want a lot of creature-based interaction. Reclamation Sage, Acidic Slime, and the like can be very strong. AEther Adept, Mist Raven, Man-o'-War, Venser, Shaper Savant, and Voidmage Husher are all options to deal with your opponents' creatures, albeit temporarily.
However, not everything can be creature-based. I see that you already run Krosan Grip, which is absolutely a strong card, but I would also add in some of my favorite removal spells: Nature's Claim, Natural State, Pongify, and Reality Shift are all great ways to deal with annoying things on the cheap. Beast Within is also great.
You also want some number of board wipes. With Ezuri, bounce-based board wipes are great, as they allow you to re-trigger Ezuri's ability. Evacuation, Devastation Tide, and Curse of the Swine are all great for this.
In addition, you have ways to draw cards, but they either draw you a ton of cards (such as Fathom Mage), or don't draw you any cards. I would recommend adding in a couple of cards that just draw you cards, no matter what else you have on you board. Fact or Fiction is a great card for this, as is Opportunity.
Now, Ezuri presents a little bit of a problem with this, because Ezuri specifically cares about creatures, and your deck doesn't have a lot of ways to function if you can't play a lot of creatures. I would recommend staying away from cutting creatures as much as possible (other than the duplicate Bane of Progress), and instead start by cutting cards like Simic Charm, Journey of Discovery, Verdant Confluence, probably a land or two (I find 37 is a comfortable number for a Blue/Green deck), etc.
Finally, some general suggestions. Some of these are already on your maybeboard, but these are ones that I would highly recommend adding:
- Sakura-Tribe Elder is an amazing ramp card that also triggers Ezuri
- Coiling Oracle replaces itself or ramps you, and likewise triggers Ezuri
- Same with Solemn Simulacrum
- Mulldrifter is just amazing
- Hornet Queen triggers Ezuri five times, and also makes you annoying to attack
- Master Biomancer gives counters to everybody
- I don't think I need to explain Hardened Scales
- Finally, Sage of Hours gets you infinite turns with Ezuri out (and five experience counters), so if you want a combo finish, it doesn't get any easier than this.
In any case, I really hope this helps. If you want my help again in the future (or have any questions about what I said above), feel free to leave another comment on my profile. Enjoy!
1 week ago
Hey Xmasspecial. I'll go through each one:
Disallow is fine but a bit mana intensive. We may have trouble keeping mana up for it if we're trying to tempo out with our wizards. It's good for stopping others from winning, though, and definitely has its merits. Void Shatter is in a similar boat.
Remand is decent for stopping our opponents' own counters / removal when we're trying to combo out or when our opponents play huge spells that cost all of their mana. You can probably replace Counterspell for it if you feel like it would work well.
Voidmage Husher is an interesting meta-dependent tech, I think. You can probably pitch any non-combo wizard or a cantrip in favor of it.
Opt is a cute cantrip, but I'm not sure if it's better than any of the ones that we currently run.
Dire Fleet Ravager is really interesting and I was thinking about putting it in at one point. I don't think it's great but if you're trying to do a more combat-oriented route it could be good.
1 week ago
Hi great deck techWhat do you think about the following cards getting fiddled in here somewhere? Some or none? what would get swapped out? think theres some potential with flickering ravager and swinging to win? Disallow Dire Fleet Ravager Remand Voidmage Husher OptVoid Shatter
2 weeks ago
Bxbx I'll get rid of Stormsurge Kraken for Mulldrifter. Kraken will go in my Keranos deck (much stronger in there). Next card I'm not happy with will be swapped with Voidmage Husher but for now Mulldrifter seems way more valuable :)
Edit : I'll switch Voidmage for Swallower
2 weeks ago
Hello Shane.Allen, I'm sorry it's taken some time to get back to you, I've been away for a couple of weeks. I agree with Polybius that some more "tax" like cards could be good. Maybe Laboratory Maniac as another wincon with Enter the Infinite? The problem with making card suggestions with a deck like this with low synergy and more Mono U good stuff is that there is ton of ways to build it and for it to still be good. I think it will mainly come down to preference for you. Here are some cards to consider if you havnt already, and mind you I don't have suggestions of what to take out for them since it's just good stuff for good stuff.
Sphinx of the Final Word (I'm making the assumption that you are playing Teferi is because there is a decent amount of control in your group and Teferi is very very good against them, as is this card)
Mind Over Matter is another combo you could add with Azami in your deck to draw your deck
Hope this give you more to brew with!
2 weeks ago
Hey Bxbx, thanks for your comment! I've seen Voidmage Husher in the past but never realized how strong (s)he would be for the deck! I guess I skipped the bottom line of text but the ability to bounce it back to the hand is amazing! I don't quite see what to remove though...
2 weeks ago
Hi, I like your deck idea!
1 month ago
Yes. You can respond to Voidmage Husher being cast, the triggered ability being put on the stack, or even the triggered ability resolving but before the Kill Shot resolves. If your opponent used something like Trickbind it would both prevent you from responding to the counter, and prevent you from activating the ability again. However, as Trickbind can counter a triggered ability, like the delayed triggered ability that would attempt to return Bruna, the Fading Light from exile, that would be a more worrying interaction.