Jace, the Mind Sculptor


Format Legality
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Mythic Rare
From the Vault: Twenty (V13) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all

Jace, the Mind Sculptor

Planeswalker — Jace

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.

0: Draw three cards, then put two cards from your hand on top of your library in any order.

-1: Return target creature to its owner's hand.

-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

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Jace, the Mind Sculptor Discussion

HelixSnapHelix on Jhoira Staxx/Storm

3 days ago

Sorry, I'm commenting again because I used to play Baral storm and I really want a storm deck to be good in duel commander. I think Dack Fayden is also super good just for his +1, and his -2 is synergistic with your concept. Peek helps the storm count and lets you see if you can go off. Vendilion Clique is also just so good for decks that want to combo. Search for Azcanta  Flip helps you find all the pieces you need quicker. I know it's supposed to be semi-budget, so Jace, the Mind Sculptor isn't always worth the price tag, but Academy Ruins absolutely is. Frantic Search/Snap are good filter/storm count cards. If nothing else though, Turnabout is an absolute house for this kind of deck.

ArchonBlue on Snapcaster Mage in U/W Control

4 days ago

This deck has improved quite a bit since I started playing competitively back in October, and I couldn't have done it without the community here so thank you all so much! I've been a full-time college student working part-time so my budget has been tight but I eventually want to move this deck past FNMs and into a more competitive realm so I've been slowly investing more money in it.

The list posted below I currently own on paper. The shop I play at on Tuesday nights allows proxies, so I wanted to try out 2 Snapcaster Mage in the main in place of the 2 Opt that sit there currently. My question is, does that look like the right number of Snappies and am I cutting the right cards?

I'm also aware that most U/W Control lists run a planeswalker package consisting of something like 2 Teferi, Hero of Dominaria and 2-3 Jace, the Mind Sculptor. While I would like to try those cards out eventually, I've been pretty happy with the Gideon tribal build I have currently. It dramatically improves my match up against Burn and the Gideon lock is a real thing if I can get it going. Here's the deck in its current form. Let me know what you think!

Gideon U/W Control

HelixSnapHelix on Jhoira Staxx/Storm

5 days ago

Jace, the Mind Sculptor is nearly required for any near combo deck with a continuous brainstorm effect. Pact of Negation too for the same reason. High cmc counters are generally bad for decks that are trying to storm off, or using stax. Cards like Dissipate and Disdainful Stroke could easily be converted to Dispel and Spell Pierce.

Neotrup on Redirecting damage to planes walker ...

1 week ago

There is no redirection rule any more, the damage gets dealt to whatever it targets. For referance, Where Ancients Tread's oracle text reads (emphasis added):

Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.

The phrase "any target" allows you to target a creature, planeswalker, or player. So while you cannot redirect damage, you can simply target Jace, the Mind Sculptor initially.

Boza on Can I permanently Lock an ...

2 weeks ago

This is not a infinite a combo. You do not have a loop with a predetermined result. If you have to manipulate your opponents library different number of times in order to get a land on top, it is not a loop.

If you have say a Jace, the Mind Sculptor + Timesifter and say Emrakul, the Aeons Torn in hand, I think you have a resonable case for the judge that you can take infinite turns and short cut it. Or if you have Jace and non-land card, while the opponent has a land on top, I think this is grounds for unlimited amount of turns.

cdkime on Technowyvern

2 weeks ago

I did not want to take up space on the Card Creation thread discussing your Arboris the World Tree suggestion, so I figured I'd post on your wall.

First, please try to use paragraphs in future posts--it makes it a bit hard to read. You have to put an entire line between your paragraphs for it to read properly.

So, if you write like this, 

it will create two paragraphs. 
Whereas, if you write like this,
it will only create one paragraph. 

So, if you write like this,

it will create two paragraphs.

Whereas, if you write like this, it will only create one paragraph.

Just makes it a bit easier to read, particularly when you have lots of information as custom cards tend to have.

Moving on to your card.

First, let's work on the wording some.

Arboris the World Tree

Legendary Planeswalker - Arboris

+1: Create a 1/3 green saproling token named Twig of the World Tree.

+1: Target creature gets +1/+1 and gains lifelink until end of turn.

-1: Create a 2/2 green saproling token with lifelink named Blossom of the World Tree.

-3: Create a 4/4 green saproling token with trample named Branch of the World Tree.

-8: You get an emblem with "Saprolings you control get +2/+2 and have lifelink and trample. At the begining of your upkeep, create two 2/2 green saproling tokens named Child of the World Tree."

(You forgot starting loyalty)

That should be a bit closer to the language used by Wizards of the Coast. Getting the language right takes a lot of reading cards, and is a skill you'll eventually develop.

Moving on to the card itself, it has some problems.

  1. It costs far too much mana for what it does. Generating tokens is nice, but that's about all this does. There are vastly better token generating planeswalkers (Elspeth, Sun's Champion) that cost far less and provide more utility.

  2. Remember, is a harder cost to pay than . Same converted mana cost, but one requires you to have more sources of green. Thus, a should be more powerful than a .

  3. You have to remember the Colour Pie. Green does not do lifelink--that's firmly White and Black territory. You would want to add White to the card's cost (given the card's flavour).

  4. I am not a fan of adding these tokens. Saprolings have a certain token size, and consistency in token types has lots of advantages. Inconsistency within the same card is a design nightmare.

  5. You have too many abilities--and far too many abilities that are similar in nature. Jace, the Mind Sculptor only has four abilities, and that card's versatility makes it the best planeswalker ever printed.

ToolmasterOfBrainerd on Deathrite Shaman and gitaxian probe ...

2 weeks ago

True. I won't be playing Daze anymore so the life should be fine. And I already own 2 Graves. And I can probably trade my Tropical Island into another Tundra, which would probably make the mana good enough.

I also already have support cards like Snapcaster Mage. I'd need to get Jace, the Mind Sculptors, but I can get over that. If I get Jace I might even change my modern deck to grixis control and play him there as well.

Back to Basics seems like a good way to leverage a manabase with minimal duals. But it's also expensive. I'm not good enough at legacy to brew, but I'm sure plenty of Esper stoneblade lists will pop up in the next few weeks.

Squirrelbacon on REALAZOTH1

2 weeks ago

In regards to control, there are a lot of ways you can control a game! In my opinion, there are 2 main strategies in control, one that is Proactive and one that is Reactive. These might seem pretty self-explanatory, but I’ll describe in detail a little bit more below.

First, let’s start with a Proactive style of control. In these decks, you attempt to control you opponent by attacking them and making decisions for them. You impact them in these lists, unlike a reactive counterpart. This is best established through hand disruption, such as Inquisition of Kozilek, Thoughtseize and Duress, which are all relatively inexpensive now (I remember back when Thoughtseize was $40 per copy!!). This way, you get information on your opponents plan, you get to determine what they are allowed to play and you can play around what else you know exists. After hand disruption, all control decks will play removal but each plays different types. Proactive will run cards like Fatal Push, Cast Down, Go for the Throat and Terminate among other options. These clean up what you don’t take away or what you don’t feel is necessary to take away. Hero's Downfall will also answer planeswalkers if needed. Your finishers are a ton of fun in these lists also! You’ll often see Liliana of the Veil, Tassy G and Big Fish as finishers, but sometimes Pack Rat and other’s appear as challengers!

Second, we can talk about Reactive control. These lists will react to what your opponent does in an effort to control the game. These lists are also typically significantly more expensive. For Reactive lists, you’ll sit behind a counterspell shield through Mana Leak and Cryptic Command as hard counters, Remand as a soft counter, and attempt to out card advantage your opponent through card draw. Commonly, control lists now run Jace, the Mind Sculptor as a finisher, but the alternatives aren’t much cheaper. Snapcaster Mage works to close out games, as does Celestial Colonnade. Other closers can be Gideon of the Trials, Gideon, Ally of Zendikar with a few other options hovering around. The main concern with these lists is money, as Snapcaster Mage and Celestial Colonnade define this archetype.

There is only really 2 superfriends lists that work for 2 colors in my mind. One is with Liliana of the Veil, Gideon of the Trials, Gideon, Ally of Zendikar and maybe Sorin, Solemn Visitor. This list is basically a Smallpox deck with upside, and it runs Mutavault, Shambling Vent and Urborg, Tomb of Yawgmoth as extra ways to win. The other list is with Liliana of the Veil, Ashiok, Nightmare Weaver and Jace, the Mind Sculptor but those are expensive.

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