|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Mythic Rare|
|Vintage Masters (VMA)||Mythic Rare|
|From the Vault: Twenty (V13)||Mythic Rare|
|Worldwake (WWK)||Mythic Rare|
Combos Browse all
Jace, the Mind Sculptor
Planeswalker — Jace
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
-1: Return target creature to its owner's hand.
-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
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Jace, the Mind Sculptor Discussion
3 days ago
1 week ago
i would say cut all creatures that dont help you cast more instants and sorceries. mizzix is really all about the spells. maybe add x damage spells for infinite mana dumps. im a personal fan of Repercussion and Blasphemous Act win con. i would add Consecrated Sphinx and Rhystic Study. i would say Jace, the Mind Sculptor would be a good fit.
1 week ago
Daedalus19876 yeah, my sights are set on a few counterspells.Spell Swindle in particular is an attractive option in addition to the ones you have. I may have to leave Defense Grid as a proxy for right now!
Interesting to know about Stifle interaction with Laboratory Maniac. I'll have to look into those rules more. In my last game I think he wound up getting blasted off the table by targeted removal before his effect resolved. in any case, I played it wrong and didn't have a way to free out some blue mana to react, but I know what I have to do now. I'll keep the Brainstorm in mind as well! Thanks again for the tips.
I think I need to play Jace, the Mind Sculptor some more to get a better feel for him on the deck. my biggest issue as of right now is playing cards like Jace, The Locust God, and other critical creatures / planeswalkers into counterspells. Ideally, I'll have more counterspells in the future to respond in those scenarios, as well as some mana to cast them.
Additionally, Wheel of Fate is an alright substitute for Wheel of Fortune, it allows you to dump the good cards in your hand before they get wheeled and only requires a modest amount of forward planning. Generally speaking, I think there's a lot of budget wheel effects available though.
1 week ago
Venom_Pistachio: Thanks, haha! I do need to update the section about building on a budget, though...
Combo decks in general have a bit of trouble against control, but Defense Grid and your own counterspells help a lot against it :)
Laboratory Maniac can be super risky, yeah. It's worth mentioning that it's a replacement effect, though, so Stifle can't stop Lab Man's effect. However, in this deck, I generally end up with my whole deck in hand if I am going to win with him, which gives access to a lot of free mana and at least two free counterspells (Force of Will and Pact of Negation). Plus, if an opponent aims a kill spell at him, you can respond by casting Brainstorm to win.
Jace, the Mind Sculptor is super handy in the deck, mostly for consistent Brainstorms, but he's not vital. He's good in my meta, because there aren't many creatures, but if you are in a meta with a lot of early creatures he might not be the best choice for you.
I hope that's helpful :)
1 week ago
Daedalus19876 I'll +1 as often as I can! This deck is awesome.
I can't think of anything in particular that you haven't already covered, it's pretty exhaustive as it is. From what i can tell, you've covered must-haves, budget alternatives, win-con breakdowns, synergies, etc.
In my experience, albeit with a budget version of this deck, I've had trouble against control, but I think I need to improve as a player in general. I tend to get greedy and go wheel-crazy once Locust God is out.
In my opinion, Laboratory Maniac is probably the riskiest win-con. I would stress that anyone going for a win with him should have two blue mana and a counterspell ready to fire off against an opponent's Stifle or Snapback. That, or a discard outlet to get Kozilek, Butcher of Truth into the graveyard in a pinch. But like I said before, I'm 100% sure you covered that already, so this is merely a reminder.
How relevant is Jace, the Mind Sculptor in your experience?
Sorry my comments are all over the place, I'm basically at a point where my next cards to buy for this deck are the most expensive ones so I want to make sure I make the right investments!
1 week ago
Also in case you are unaware, Day's Undoing will not grant you any insect tokens. This is because it ends the turn as a part of the effect. Though your commander's effect will trigger and go on the stack, it will need to wait until Day's completely resolves before it's effect can do the same. However, the "End Your Turn" effect will remove all spells and ability triggers from the stack. However, since it does not end the turn on your opponent's turns you could bypass this by adding cards like Quicken, Leyline of Anticipation, and Vedalken Orrery.
2 weeks ago
Also, don't run Jace Beleren. Run Jace, the Mind Sculptor instead, though you'll have to save up to buy him, he's quite expensive. Another thing to mention is that Chandra Ablaze might not be the best option. A better option could be, say, Chandra, Torch of Defiance. Also, Ugin, the Spirit Dragon would really be awesome in this deck. XD
2 weeks ago
Cool deck! I would suggest The Chain Veil and cards like Jace, the Mind Sculptor or Ugin, the Spirit Dragon to go infinite with your commander as long as you can produce 6 mana off of 3 permanents. Also, a good counter spell suite is never a bad deal. You may look into Counterspell or Memory Lapse. Both are fairly inexpensive. Another one of my personal favorite blue cards is Chain of Vapor.