Jace, the Mind Sculptor


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Mythic Rare
From the Vault: Twenty (V13) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all

Jace, the Mind Sculptor

Planeswalker — Jace

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.

0: Draw three cards, then put two cards from your hand on top of your library in any order.

-1: Return target creature to its owner's hand.

-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Latest as Commander

Jace, the Mind Sculptor Discussion

Duckling on Budget Modern RW Control

2 days ago

Hey mate, I think this deck would struggle against many of the other competitive control decks out there because there isn't enough early tempo. I don't want to take away the control aspect of your deck, because obviously you're not trying to do the traditional boros burn. The issue is, is that you would have a very hard time dealing with things like planeswalkers that are quite relevant in today's meta, Karn Liberated , Jace, the Mind Sculptor , etc.

For this reason I'd definitely recommend Lightning Bolt over Flame Slash as it's versatile in that it can finish off a planeswalker, a player, and most creatures in the modern format. You could also potentially use Lightning Helix if you value the life gain. Definitely a sideboard card if not main.

On top of that, I think currently it's definitely a little slow which isn't an issue for something such as blue white control, because it has the ability to keep drawing/cycling its hand meaning it will get the response cards it needs in the right turns. Statistically speaking you're unlikely to achieve the proper mana you need at all turns to keep up your curve. I'd probably stick with lower-cost threats, and less mana-ramp as that is too slow for modern. I'd say to revamp a few things such as dealing with maybe the Restoration Angel game plan, with maybe Gideon, Ally of Zendikar or Gideon of the Trials although I'm not 100% sure their costs right now.

A few other things I'll just kinda' list off in case you're interested, but I do think you'll have to tone down your curve for this to become more competitive. Wall of Omens , Magus of the Moon , Blood Moon , Pia and Kiran Nalaar , Blade Splicer , Flickerwisp , etc. You can definitely look into a hatebear deck, or R/W hatebear at that. It's an aggro-ish control-ish type of deck.

Anyway, good luck, and I hope some of my suggestions might either be useful or interesting at the least!

Chasmolinker on So, You Wanna Play Jund Yea? (Budget)

4 days ago

Hey zapyourtumor. Hope you found some starting points in this build to get back at it. Dreadbore was almost a thing when they unbanned Jace, the Mind Sculptor but that never really stuck. Bedevil is interesting. I haven’t given it a spin yet. I kinda like Maelstrom Pulse in that slot since it’s less mana straining. Instant speed might be something to think about though.

PlatinumOne: My mistake.

Oloro_Magic on [Primer] - Ad Nauseam Combo [[Procellam Legit]]

4 days ago


U/W Control is favorable, the problem that deck has specifically is that we have inevitability over them. The control deck can't realistically expect to win if they never play a threat, and if they mis-time playing that threat they can lose on the spot. It really is a matter of patience and not getting too jumpy with going off. Their best plan is to try to stick a Jace, the Mind Sculptor at a point where we can't feasibly combo and fate seal to victory. That's the dream for them; for us its to get to at least 6 mana as quick as possible and play conservatively, they are at an onus to not counter anything but Ad Nauseam , anything else is risky and can be the game. For us then, its about crafting a hand that has at least 2 Pact of Negation in it, that is usually pretty hard for them to beat, especially if they try to tap for anything to progress towards winning the game; our goal is to present a scenario where we can win if they ever try to commit, they need to play very very smart, the onus is really on them to pick their moments, we just have to observe. Mystical Teachings also is often great in this matchup, I've had control players stare down a Mystical Teachings at end step, knowing it is getting a Pact of Negation , put in a lose-lose situation as, if it resolves, they don't have the mana to beat 2 Pact of Negation , and if they counter it they can't beat 1.

I've had a few players express how much they dislike the matchup, but to me it's really just a matter of being patient, sometimes keeping a below average hand with just acceleration, dig, and Pact of Negation , simply because a smart control player is not going to try and win quickly and play as though you always have it.

After sideboard, because I never leave home with at least 1 Grand Abolisher type effect and if control was feeling worse I would probably also have a Swan Song , while it gets a bit more complicated because of Dispel changing the math, overall we are still favored; the one exception perhaps being Esper Control just because they have access to Thoughtseize + Surgical Extraction .

Overall my record against U/W (+Esper since I began recording a couple months ago I have lumped those two together as they play out similarly) is 33-3-13, so about 67%, the majority of the loses coming to decks with the black splash. Its a hard matchup if you don't know what you are doing, but we have the advantage as long as you are smart (keep in mind though that there is a point of no return with a deck like control, like we aren't going to win if they have 20 lands out and 7 counters in hand but if it ever gets to that point the game probably should have ended ages ago). :P

DuTogira on Can Counterbalance Mimic Chalice of ...

1 week ago

Counterbalance is strong no doubt... but part of what really makes it worth playing is having a critical mass of control over the top card of your library. Legacy had that with Brainstorm and Sensei's Divining Top , as well as fetchlands. Modern (being slower) can actually et away with something similar using fetchlands and Jace, the Mind Sculptor (plus some intelligent play) to do a reasonable impression of legacy's fetchlands and Brainstorm . The real downside here is that in legacy, Sensei's Divining Top , fetches, and Brainstorm all play at instant speed, which is critical for a control deck. In modern, you can still fetch at instant speed, but modern's instant speed top deck manipulation is severely lacking. Jace, the Mind Sculptor is ok at the manipulation aspect but is slow. Ponder is slow. Opt doesn't actually let you manipulate what the card on top of your deck is, they just help manipulate draws. There's not even something as bad as instant speed Mystic Speculation .

Not saying you can't make it work, but rather that you have to really work a lot harder to stack the top of your deck in modern, and even if you do, your opponent only has to get hit by Counterbalance once to know that it's just blocking one specific CMC for that turn, so you still frequently have to hold up counter magics even with Counterbalance in play, which sort of defeats the point.

Now that top is banned in legacy, I don't think Counterbalance even sees legacy play still. Again not saying you can't use it modern, but rather that it lacks the critical support to really make it go hog wild and worth building a deck around. Otherwise... your deck has to keep a few other answers up its sleeves just in case, and the Counterbalance is more of a "heart of the cards" aspect than an actual wincon/strategy.

TypicalTimmy on Modern Horizon

1 week ago

According to Rudy on Alpha Investments, Modern Horizons is looking to sell packs between $6 - $10 and booster boxes for around $250. If this is true, I would expect to see some premium valued cards in the set as reprints.

I know we just got Tarmogoyf , Liliana of the Veil , Jace, the Mind Sculptor , and Karn Liberated relatively recently, as well as Snapcaster Mage and a few other staples... So this makes me wonder, are we going to see a second wave of reprints to drive prices down even more, perhaps with new artwork?

I mean, at $6 - $10 a pack, there has to be some driving force behind it. I wonder if this set will be a full 36 packs or 24 like the Masters sets?

CJDeathBlade on Curb Your Enthusiasm

2 weeks ago

NixHighlander123 In a couple of ways:

  1. Seasons Past getting back a Time Walk effect and Mystical Tutor . Mystical Tutor for Seasons Past.

  2. Capsize or Jace, the Mind Sculptor targeting Eternal Witness , which gets back a Time Walk effect.

Stardragon on Why is Library of Alexandria ...

2 weeks ago

it wont break the format, that it draw effect is to powerful. It has a huge condition for the draw. It'll skyrocket in price. Okay that one is mostly likely to be true. If they unban this card they'll have to unban others. No they don't they don't it they are card banned for good solid reasons, they don't even have to unban this one (thou again i don't personally agree because it dosen't seem that powerful). I loved this one from a friend on Facebook. It banned in commander because in was banned in legacy and it banned for so long it will never be unbanned because the length it was banned. I snorted hard on that one. Length of time it being banned is only a small factor in it. and as shown many times through out the years by many people, just because it good (or broken) in standard, modern, vintage or legacy doesn't mean it will be for commander a great example was Jace, the Mind Sculptor .

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Jace, the Mind Sculptor occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.18%


All decks: 0.26%


All decks: 1.03%