Savage Lands


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Uncommon
Commander 2013 Uncommon
Shards of Alara Uncommon
Promo Set Uncommon

Combos Browse all

Savage Lands


Savage Lands enters the battlefield tapped.

: Add , , or to your mana pool.

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Cardhoarder (MTGO) -5%

0.4 TIX $0.08 Foil


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Savage Lands Discussion

Panzerforge on Budget Hive

1 week ago

Worth noting that this is more the "Budget Primer" for my deck now, as the physical deck has added:

Domri Rade (instead of Heartstone)
Conqueror's Flail (instead of 1x Swamp)
Arcane Sanctum
Savage Lands
Seaside Citadel
(instead of the Vivid lands)

It flows a bit smoother with those changes.

Tyr_W on Kreshing Elementals

1 week ago

Grind tnx.

  • Savage Lands is a good option, playtesting I find that I do need some more manafix
  • Rancor is on the list!
  • The sac-creatures have been on the list, but since the aim of this deck is to get out and strike with the elementals, the saccing is no primary objective.
  • Dictate of Erebos is probably a better option, but I happen to own a Gravepact.
  • The Greaves and Boots are on the short list, but they are not needed for most elementals as they have haste, die anyway and can be regenerated.
  • Darksteel Plate is no fun ;)

hoardofnotions on The Family from Sea Gate.

1 week ago

Shard Convergence- worth it? maybe a Cultivate instead

Darksteel Ingot swap with Chromatic Lantern or Coalition Relic

Lands could use a big update, and it dosen't need to be expensiveall the taplands (guildgates and gain 1 life lands) could be replaced with the tri lands from alara blockArcane Sanctum, Crumbling Necropolis, Jungle Shrine, Savage Lands, Seaside Citadel, and Exotic OrchardReflecting Pool is a better Rupture Spireyou could throw in a couple colorless utility lands and have you filter lands color fix you when needed. maybe add Vault of the Archangel, Reliquary Tower, Temple of the False God, Winding Canyons

Lurking Predators and Munda, Ambush Leader seem like best friends!

Captain's Claws makes ally tokens

Jwari Shapeshifter is the clone you want!

creatures that don't seem strong enoughGoblin Freerunner, Drana's Chosen, Drana's Emissary, Jori En, Ruin Diver (Not even an ally!), Zulaport Chainmage,

ally's you could addAkoum Battlesinger, Bala Ged Thief, Bojuka Brigand, Bruse Tarl, Boorish Herder, Grovetender Druids, Hada Freeblade, Halimar Excavator, Harabaz Druid, Highland Berserker, Kalastria Healer, Kor Entanglers, Makindi Patrol (change for Joraga Bard), Murasa Pyromancer, Oran-Rief Survivalist, Reckless Bushwhacker, Tuktuk Scrapper

you could swap Marshal's Anthem for Patriarch's Bidding

also add Harsh Mercy

maybe cut the Overwhelming Stampede

Grind on Kreshing Elementals

1 week ago

I would run Savage Lands over your vivid land.
Also kresh needs trample. Rancor is a great 1-drop for kresh.
Also conside Merciless Executioner and Fleshbag Marauder to make your opponents sac creatures?
Dictate of Erebos has flash and is easier to cast in a 3-color manabase than gravepact.
Also I assume you want to swing with kresh. Where is your Lightning Greaves and Swiftfoot Boots? Also consider Darksteel Plate.

Izu_Korasu on draguns innit

1 week ago

okay so first, drop cards like Tower of Fortunes, Wave of Vitriol, Languish, Blasphemous Act, Hunted Dragon, Malfegor, Dragon Hatchling, Omnath, Locus of Rage, Destructor Dragon, Hellkite Hatchling and possibly Wood Elves.

in favor of either better dragons ex. Stormbreath Dragon, Broodmate Dragon/Dragon Broodmother, Thunderbreak Regent, Kolaghan, the Storm's Fury and Scourge of Valkas .... even Dragonmaster Outcast

dragon themed cards like Draconic Roar/Foul-Tongue Invocation Fearsome Awakening/Crux of Fate

or faster mana ramp Sakura-Tribe Elder, Farseek, Rampant Growth, Dragonlord's Servant

and while i realize this is casual, any changes toward dual lands, will help your manabase, especially toward getting the double black without sacrificing your ability to get double or triple red ex. Darigaaz's Caldera/Savage Lands/other uncommon duals even Cinder Glade/Smoldering Marsh.

but the above suggestions are mainly to suggest a change in the mentality of the deck, and streamline it ... why deal 13 damage to each creature when you can just destroy non-dragons? why use a mainboard slot for cards that only have uses in some matchups? why slow yourself down trying to prepare for everything?

Funkydiscogod on kill ur dudes till they die

1 month ago

I recommend considering Soulblast as a possible replacement for Drown in Sorrow or Black Sun Zenith. Against a control deck, they could counter your Soulblast, but all your things would die anyway and still trigger the life drain. Drown in Sorrow could be countered, and stop you from killing your dudes. The mana cost of Soulblast is much higher, so you might have to make more changes.

I might say to dip into running green, Nest Invader, Growth Spasm and Spawning Breath are options for making more creatures/ramping to 6 mana for Soulblast. You'd also need to get lands that tap for multiple colors if you do this, but I think it's easily doable since everything costs 2 you won't suffer too much for running tapped Savage Lands.

Green also gives you access to another Drown in Sorrow-like effect, with Rolling Spoil. Since all your stuff has 1 toughness, this would wipe your field, and slow an opponent down. But, this might be better as a sideboard card against tron.

Whether or not you go into green, I think Khalni Garden is a possibility for a land that will give you extra critters to life drain when you combo off.

Random thoughts: Since everything costs 2, Immortal Servitude can reload your entire combo. And, there are some 2-CMC new critters from Aether Revolt that make artifact critter 1/1's when they attack (Aether Poisoner and Aether Chaser and an irrelevant blue one), but I am not sure how good they'd be for your deck, but they could feed the Disciple of the Vault plan.

Anyway, all these random thoughts are worth considering and rejecting if it doesn't work.

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