Savage Lands

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander 2017 (C17) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Shards of Alara (ALA) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Savage Lands

Land

Savage Lands enters the battlefield tapped.

: Gain , , or .

Savage Lands Discussion

urchinpriests on The Ur-Dragon

2 weeks ago

Might have went overboard with the signets... but a little short on cheap CC dragons, so:

Golgari Signet -> Mirror of the Forebears

Trying a dragon-based removal solution (which also ends up lower cc after the discount):

Austere Command -> Vaevictis Asmadi, the Dire

Real talk... Sarkhan isn't great. Moltensteel wins games sometimes:

Sarkhan the Mad -> Moltensteel Dragon

Triple red (and red activation is tough); I like stealing artifacts though:

Moonveil Dragon -> Hellkite Tyrant

A few tapped lands aren't gonna kill anyone (plus I realized later I didn't have a couple of these):

Scalding Tarn -> Vivid Crag

Unclaimed Territory -> Savage Lands

Mountain -> Crumbling Necropolis

Mountain -> Frontier Bivouac

Mountain -> Exotic Orchard

hkhssweiss on Sliver mind

1 month ago

You can add in Cryptolith Rite for another way to have your slivers to tap for mana. Other than that, 5 color mana base is pretty hard. I would say since you are going for a budget land base, you can replace all your guildgates with the tri-color lands like Arcane Sanctum , Seaside Citadel , Jungle Shrine , Crumbling Necropolis , Savage Lands , Mystic Monastery , Nomad Outpost , Sandsteppe Citadel , Opulent Palace , and Frontier Bivouac . At least they will add an additional color in comparison with the guild gates. For budget multi-color lands there are lands like Exotic Orchard and Forbidden Orchard that are decent. Unclaimed Territory , Path of Ancestry , Cascading Cataracts , Sliver Hive , Ancient Ziggurat , and Mirrodin's Core can be some options for a decent 5 color mana base.

Hope that helps!

Saljen on Just a Few Slivers

2 months ago

You run both. You want both Paradox Engine + Intruder Alarm as well as Gemhide Sliver + Manaweft Sliver + Cryptolith Rite. This lets you get your combo out as consistently as possible, plus all of these individually massively help your game plan even if you aren't comboing out with them.

Training Grounds makes your commander's ability immensely more usable. Helps with a few of the activation costs from Slivers as well, like Necrotic Sliver.

I also play 5c Slivers with Overlord as the Commander.

Here are some cards I'd suggest with that experience in mind:

Descendants' Path is a great draw engine. Mirari's Wake buffs your slivers and doubles your mana. Phyrexian Reclamation lets you pull Slivers from your yard. Shared Animosity is one of the best one sided buffs you can give your Slivers. Steely Resolve for an additional way to give them all hexproof. Spirit of Resistance combos with Sliver Hivelord making it so you cannot lose the game. Konda's Banner gives +2/+2 to all slivers when attached to a 5c sliver. Vanquisher's Banner is a draw engine and buffs your slivers. Distant Melody draws a ton, Domri Rade serves many roles and is very cheap to play, Cyclonic Rift belongs in any EDH list with blue in it. Shaman of Forgotten Ways is a good ramper, helps to hit 5 colors and has a win-con attached to it. I also run a Birds of Paradise for color fixing.

This deck doesn't look to be a budget deck, except in your lands. That's okay, that's exactly how my deck is as well. Here are some good cards to make fixing 5 colors easier:

The Vivid land cycle: Vivid Crag Vivid Creek Vivid Grove Vivid Marsh Vivid Meadow. 5 lands that can tap for any color twice.

The Triple Taplands: Seaside Citadel, Arcane Sanctum, Crumbling Necropolis, Savage Lands, Jungle Shrine, Sandsteppe Citadel, Mystic Monastery, Opulent Palace, Nomad Outpost, Frontier Bivouac.

The cheaper 5c lands: Ancient Ziggurat, Cascading Cataracts, City of Brass, Command Tower, Evolving Wilds/Terramorphic Expanse + (only) 1 of each basic, Exotic Orchard, Grand Coliseum, Mirrodin's Core, Path of Ancestry, Rupture Spire, Sliver Hive, Transguild Promenade, Gateway Plaza, Unclaimed Territory, Unknown Shores.

Running a combination of all of these means you only need 1 of each basic, and you'll have no problem hitting 5 colors asap. There are better ways to build the mana pool for 5c Slivers, but it costs thousands of dollars worth of lands.

Anyways, love what you've got going on so far. Hope your table hates playing against this deck as much as my table hates playing against mine, haha.

Darth_Savage on RG Tribal Warrior

2 months ago

Your playing an Tribal Aggro deck, so speed is important, that means that Door of Destinies and Coat of Arms would be better off as 3x Metallic Mimic. In a similar vein Evolving Wilds, can only fetch basic land and put it into play tapped, so just run a tap land like; Temple of Abandon or Savage Lands. I used Savage Lands for a reason Driven / Despair will grant all your creatures trample for a turn, it also lets you draw cards, if you have a black source you can then play it from the graveyard and grant your creatures menace, in a creature heavy deck this is just good stuff.

You need more 1 drops; Narnam Renegade, Pelt Collector, Wild Nacatl and if you had a discard outlet I'd suggest a personal favourite Flameblade Adept. Desperate Ritual is a great card, but I'm not sure your deck really needs it. Throne of the God-Pharaoh might be a good fit to sneak in some extra damage or Curse of Stalked Prey, as an extra pump.

Hope this helps, have fun and good luck brewing your deck.

eliakimras on The Great Depression Tazri Budget 40$

2 months ago

Since you're in 5-colors, it might be wise to run Exotic Orchard (often you get 4 or 5 colors on this land), Cascading Cataracts (for General Tazri's ability) and Battlefield Forge. // Also, Arcane Sanctum, Crumbling Necropolis, Savage Lands, Seaside Citadel and Murmuring Bosk (fetchable Forest) should replace the non-gate taplands: Bloodfell Caves, Dismal Backwater, Swiftwater Cliffs, Tranquil Cove and Wind-Scarred Crag. // You don't need to dedicate 10 guildgates to Circuitous Route, you just need 5 or 6 to have wide variety of options to fetch. Since this deck is heavy on green and white, you can take out the guildgates that don't generate green or white (Dimir Guildgate, Rakdos Guildgate, Izzet Guildgate) for Vivid Meadow, Vivid Grove and Vivid Crag, because these can give you all 5 colors. // It is better not to run spells that cost double mana of a splash color, like Diabolic Tutor (it might be hard to cast it when you want it).

Myrothios on Yidris, Maelstrom Dredger

2 months ago

I noticed you had Arid Mesa in there but no basic mountains or plains which would make it useless unless cards like Volcanic Island counts as technically they are both types. I also noticed that you have many lands that sacrifice themselves for a specific color or two specific colors I think it would be beneficial to add some three color lands like Frontier Bivouac, Opulent Palace, Crumbling Necropolis or Savage Lands. Rupture Spire and Grand Coliseum are good too. Unknown Shores is another option if you still need more multicolored.

Myrothios on Dragharmonicon

2 months ago

Additionally some multicolored land such as Savage Lands, or maybe a few of the two color ones like Canyon Slough or Copperline Gorge would help you avoid being mana starved from one color.

jdwork on Five color etb

4 months ago

I'd recommend fixing your mana base. Looks like you have some fun blink effects but you'll rarely get to actually play them with your current land count and types. First and foremost, get to 36 - 38 lands. Second, you want lands that tap for multiple colors like Savage Lands and Mystic Monastery, with some basics but not too many (maybe 3 of each would be a good place to start)

Load more

Savage Lands occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

BRG (Jund): 2.4%