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|Commander 2018 (C18)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Shards of Alara (ALA)||Uncommon|
|Promo Set (000)||Uncommon|
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Savage Lands enters the battlefield tapped.
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Savage Lands Discussion
1 day ago
I'd recommend fixing your mana base. Looks like you have some fun blink effects but you'll rarely get to actually play them with your current land count and types. First and foremost, get to 36 - 38 lands. Second, you want lands that tap for multiple colors like Savage Lands and Mystic Monastery, with some basics but not too many (maybe 3 of each would be a good place to start)
1 week ago
The Sunscorched Desert can be replaced with a Savage Lands since the one colorless you produce with it does not give it much utility. You can also look in to replacing the Rupture Spire and Transguild Promenade with the bounce lands like Rakdos Carnarium, Golgari Rot Farm, or Gruul Turf. It may seem just as slow, but the bounce lands will allow you to float the mana from land before returning them to hand, so essentially you are not losing a resource on that turn, which is a plus since the bounce land will provide two mana instead of one. With the guild gates you are running, Circuitous Route would be a great addition to search them out. I a tiny bit of synergy for minotaurs in the deck so you may want to remove Forerunner of Slaughter as the only targets for its activated ability are itself and Ornithopter. You can replace the Forerunner with a Fanatic of Mogis and even the Ornithopter with Deathbellow Raider. Also, Samut, Voice of Dissent is considered a Naya colored creature (red/green/white) since here activated ability required a Plains, so she can legally be apart of the deck. However, some alternatives to her to enable Haste for your creatures would be Cyclops of Eternal Fury, or you can further a minotaur theme with Kragma Warcaller or Neheb, the Eternal.
2 weeks ago
Usually for me
Tri lands if applicable (ie Savage Lands)
Shock lands (ie Temple Garden)
Check lands (ie Sulfur Falls)
Scry lands (ie Temple of Malice)
Bounce lands (ie Dimir Aqueduct)
2 months ago
- I actually do have Savage Lands in the deck... Just not on tapped out, so good catch on that one.
- I re-examined Endless Whispers and decided it NEEDED to go in, I forgot the trigger is not a "May" effect, so it can have a bizarre impact on the game. It would make games with creature sac-heavy decks quite unusual.
- I cannot possibly remove Titania's Song It is way too fun in this artifact-light deck to turn everyone's artifacts into no-ability agents of damage-dealing or using this enchantment as artifact removal - either way I'm happy. It also is an incredibly dopey-looking piece of old-school MtG art :)
- I like the ability to suspend Search for Tomorrow for .. but for a similar base cost cultivate does give me better future oomph & this deck won't worry about too many cards in hand, so I probably will make that switch.
- Depending on how it plays out in a larger group I may end up putting more removal in, however I'm not especially concerned with this deck on strategy locks, even this: Peacekeeper won't kill me considering all the oddball groupslug I have thrown in. My other consideration is additional card-draw: Enchantress's Presence could do some real work in here considering I end up running almost as many enchantments as an enchantress deck.
- Last cards I keep going back & forth on are Engulfing Slagwurm Hypergenesis and Frenzied Fugue - Fugue is such a pet-card for me & it hits PERMANENTS so stealing planeswalkers for an extra round does have its appeal.
2 months ago
I cannot wait to see the chaos unfold!
Here are a few quick suggestions; take'em or leave'em:
Where is Windgrace's Judgment and Decimate! I know you want to give people toys, but having some answers may be needed. Maybe remove a couple enchantments like - Trespasser's Curse and/or Titania's Song
2 months ago
You've gotten some great feedback here, so it's pretty hard to add anything new. Here are a couple thoughts that have not been said before:
Crux of Fate is a pretty powerful wrath effect that will leave your own creatures untouched.
Sylvan Library is a fantastic card in green decks--not only does it provide top deck manipulation, you have the option to net additional cards in a pinch.
I'd cut Savage Lands for SynergyBuild's suggestion of Tarnished Citadel. Lands entering the battlefield tapped are generally not worth it. Tarnished Citadel can provide mana the turn it enters the battlefield, and can even be used to fix your colours in a pinch.
3 months ago
Seems like a pretty solid list! Kresh was the first general I ever built so he has a particular place in my heart :)
Just a quick suggestion: the mana base is missing some potential upgrades that have arrived in recent years - things like Cinder Glade, Smoldering Marsh, Sheltered Thicket, Canyon Slough, Command Tower taps for all of your colours, even Savage Lands seems like it has more of a place than some of the tapped lands in this list.
3 months ago
For those unaware of the Pokémon TCG, the term "delta" refers to delta species that debuted in 2005. Some of the card-concepts typically associated in one color were color shifted to a different color to shake-up well established color themes and provide unique gameplay experiences.
Delta Commander or Planar Chaos EDH in MTG terms is to establish a game experience that accomplishes the same style of play noted above. Many players over the years have expressed how they wish a certain commander had color x instead of color y or that a different general was missing a color keeping it from reaching it's full potential or other players have expressed interest in a commander's unique abilities yet disliked the color combination it was associated with. Delta commander rectifies these desires and greater customization freedoms while still maintaining the importance of color identity found in a standard commander game.
Delta Commander mirrors the rules of standard EDH with a few simple rule changes. Decks are still 100 card singleton, 40 life each, 21 command damage is lethal, etc. etc. To color shift a deck you use the general that interests you and then you pick only 1 of the 10 lands listed below.
The land selected will represent the "Domain" your general resides in. The domain is not restricted by your general's color identity and will represent the color shift of your deck. When starting a game the Domain and your General will both start in the command zone indicating to your opponents what colors you are restricted to and vice versa for knowing what colors your opponents are running.
Color identity will work a little different in games:
-The color identity of your General will restrict you on what lands you can play.
-The color identity of your Domain will restrict you on what nonland cards you can play.
As you may have surmised players will be able to play their Domain from the command zone in order to help cast spells outside of their General's color identity. This makes the domain special since your other lands will only produce the colors of your general's color identity, which adds more depth to deck building as players will have to compromise for the right balance of on-colored and off-colored spells used in their deck.
EXAMPLE: Say Baral, Chief of Compliance is your General and Frontier Bivouac is his Domain. The lands in your deck can not contain any mana symbol other than and the spells in your deck can not contain any symbol other than . Hence in order to cast the Red and Green spells in this deck you'll be limited to just the Frontier Bivouac in order to cast them.* (*Typically there would be other ways to cast those spells, but the Domain will be the primary source due to it's consistency of being readily available in your command zone.)
Now that you're familiar with how a deck is color-shifted there are only three more rules to keep in mind to accommodate these changes.
.) The Domain will share many of the same properties as your commander such as being a able to play it from the Command Zone and being able to place it back in the Command Zone if the land is to change zones. There are only two exceptions: 1.) you can not play your Domain if you played another land that turn, and 2.) your Domain will not have a command tax to pay since lands aren't ever cast. (The land enters tapped which makes up for the lack of taxation.)
.) Another key difference is if any source (be it a land or mana-rock-etc.) is to produce one or more mana of any color instead that source will only produce any color of mana in your commander's color identity. This applies to cards such as Mana Confluence, Mana Bloom, Gilded Lotus, etc. This rule is in place to put greater emphasis on your Domain being the chief hallmark to casting off-color spells with. Do note however since your domain restricts the color identity of your spells you are allowed to use signets and other mana-producers that fit into your domain's color identity even if they're outside of your general's color identity.
EXAMPLE: If my General is and my Domain is I could still run cards like Fire Diamond, Moss Diamond, Talisman of Impulse, Gruul Signet for color fixing, but cards like Mana Confluence and Darksteel Ingot would only generate blue mana. This is so the Domain retains some level of importance being used in the deck.
.) The last additional rule to this format is unlike all your other lands your Domain will have "Protection from lands." This means your Domain can never be the target of effects from the likes of Strip Mine, Wasteland, or Ghost Quarter due to their abusability with other cards such as Crucible of Worlds or Life from the Loam. Do note this does not stop the effects of cards like Sinkhole, Blood Moon, or Spreading Seas being used. (Hence the importance of running color-fixing mana rocks.)
You have now read up on the rules of Delta Commander or Planar Chaos EDH. Please keep in mind that when building in this format that your general determines the color identity of your lands and your domain determines the color identity of your spells. While it's possible to have a general and a domain that share no colors your deck will likely run a lot better if your domain shares at least one or two colors with your general.
Bonus: If you were to build a deck for this format what general and domain would you build your deck around? What off-color synergies would you include in your deck?