Stomping Ground


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Guildpact (GPT) Rare

Combos Browse all

Stomping Ground

Land — Mountain Forest

(: Gain or .)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.

Price & Acquistion Set Price Alerts





Stomping Ground Discussion

clayperce on Is there a feature where ...

9 hours ago

There may be a better way to do it, but the Advanced Search can get pretty close. It's under the magnifying glass icon in the upper right, then Deck Search, then Advanced Search.

For example, here's a search using my username as a keyword and Stomping Ground as the card I'm looking for.

As hoped, it returns all the decks I've built with the card. Unfortunately, it also catches any decks that I've commented on with the card. But it's relatively easy to ignore those, so maybe that'll work for you ...

Draw well!

Kvothe1115 on All Creature Animar Primer

1 day ago

LookOut, They act as tutors to get me the lands that I can use. They can fetch me Breeding Pool , Cinder Glade , Steam Vents , Stomping Ground , or of course the basic Mountain or Forest

KaladeshKat on Temur Midrange

2 days ago

If you aren't looking for super expnsive, then I assume that fetchlands are out of our price-range?

Shocklands, like Steam Vents , Breeding Pool , and Stomping Ground , just got reprinted in GRN/RNA sets. You can pick up a set of the new ones for fairly cheap, a playset od Steam vents will probably be around 40-50 $.

Cereal_Killer on Christmas Critters

3 days ago

First of all, what's your budget?

Since it's a landfall deck, I'd suggest some shock and fetch lands ( Stomping Ground , Wooded Foothills )

Could something like Sakura-Tribe Elder or Wild Nacatl be worth? The sakura guy helps chump-blocking and giving lands, while the nacatl could be an alternative to Scythe Leopard , since it's + 1 is permanent (unless you lose control of all mountains), while the one from the leopard is not and so it depends too much on putting a land every turn

Something for sideboard, although Naturalize is a good card, could Destructive Revelry be a valid alternative and substitute it?

xaarvaxus on Sliver Overlord Commander Deck

4 days ago

I would say that Sliver Legion is very, very good and if you can find a way to afford it or trade for one, then, yes, include in the deck. Same for Sliver Queen . However, the cost of cards is a very real deal to a lot of people and quite honestly, you can play a sliver deck without them. You will be slightly less competitive but you can play the deck. If you do want to try and make funds/trades available for getting these cards, you have a suite that roughly duplicates the Legion ability so I'd pursue the Queen first.

96 does make a very good point in that your commander does a lot of tutoring so you will usually find yourself assembling the same suite of slivers [say that 10 times fast...] and the rest tend to be corner case utility or are filler. I don't think that means you don't need card draw, but you can probably cut down the number of slivers in the deck to get more utility/removal and then the card draw gets better because you'll be adding cards the Overlord doesn't go fetch. I'd trim some of the weaker slivers [Watcher, Steelform] for exile removal; Swords to Plowshares , Anguished Unmaking , Utter End , Return to Dust , Crush Contraband , etc. Commander is a format where stuff doesn't stay dead so relying on Necrotic for removal is a bit insufficient.

I also echo that I found Cryptic Gateway to be underwhelming, especially once I trimmed out stuff like Megantic Sliver and lowered the overall CMC of the deck.

Probably the best investment you could make for the deck is getting the full suite of shocklands Blood Crypt , Stomping Ground , etc. to make a more consistent manabase. 5 color commanders are uber $$$ that way. No point in buying a Queen if she just sits in your hand uncastable because you can't find a source of to save your life.

multimedia on Elves of Ravnica (RNA)

6 days ago

Devilish912, thanks a lot for the upvote and props.

patrickloyd, thanks for the upvote, you were the 800th upvote :) I don't play this deck at FMN, variations are for kitchen table or online play.

I'm waiting until the whole set is revealed to do a new update on Ravnica Allegiance (RNA). Which is hopefully tomorrow, lets hope that Wizards doesn't drag RNA spoilers into next week. Having Shock lands: Breeding Pool, Stomping Ground, Temple Garden and Overgrown Tomb all in Standard is going to be amazing for brewing with Elves. Here's some of my thoughts so far...

Just like in M19, in RNA we also got two rare two drop Elves and both these Elves make Grand Warlord Radha even better :) Incubation Druid and Growth-Chamber Guardian's adapt can be mana sinks with mana that's made with Rahda and other attacking Elves. I can trigger adapt at instant speed, during combat letting me attack with either to help to trigger their own adapt. Guardian is the Elf I'm most excited about because he can tutor for other copies of himself. This ability is very good, but he's also just a powerful two drop Elf who can attack as a 4/4 turn three without any other cards. His tutor ability seems great with Radha letting me chain Guardians onto the battlefield.

Incubation seems like quite a good mana Elf. Being able to make any color mana that matches a color that lands I control can make is good. With an Unclaimed Territory in my control she can make any color of mana and Territory is a pretty important land for Elves. This is not however the best thing about Incubation it's that she may be a weak mana Elf, but she can get better later on in the game with adapt. Weak creatures who can be played early game and then scale up and become an actual threat or improve their own abilities mid game are very good.

Four two drop Elves, who will all most likely be part of the base moving forward have their own built-in mana sinks:

  • Guardian
  • Incubation
  • Clancaller
  • Thorn

So far I like the looks of Gruul, Temur or Jund with possible returning to +1/+1 synergies. A strategy with counters needs an engine to give Elves counters and Rhythm of the Wild can do that. Other than the new Elves, Rhythm has the most potential to be added to this deck. Rhythm seems very good with Radha, not because it makes her better, but because it can give Elves haste which means they can generate mana when they attack the turn they're played. Both Guardian and Incubation's bonus ability for when they get a counter can happen whenever any counter is placed on them; I don't have to trigger adapt to get their bonuses. This means that a counter from riot can trigger Guardian when it ETB, giving me a 3/3 Elf who can tutor for another copy of itself. Depending on how much mana I have I can then play another Guardian and do the same thing, effectively chaining Guardians thanks to riot.

Multiple copies of Rhythm in my control can stack. If I have two copies of Rhythm on the battlefield then I can trigger riot two times, giving an Elf a counter and haste. This some what relieves the drawback that Rhythm has, it's a three drop that doesn't do anything the turn it's played. Giving Elves haste can be powerful especially with Steel Leaf Champion, but also with a strategy around Beast Whisperer. One drawback of Whisperer is all the Elves I played for the turn couldn't attack this made them too vulnerable to a board wipe (Clarion, Soot, Nova, etc.) on my opponent's turn. With hasty Elves my opponent needs a Settle. Guardian seems great with Whisperer since it can tutor for another copy of itself giving me more Elf fuel to draw. The combination of main deck Whisperer, Radha and Rhythm has potential.

Rhythm also seems busted with Prime Speaker Vannifar. Making her uncounterable and giving her haste letting me use her Pod ability the turn she's played. Vannifar is a powerful card, but I'm not sure she's what I want with Elves since I think both Radha and Whisperer are better four drops for tribal strategies with Elves. I could however be completely wrong about this, time and brewing will tell.

Another counters engine that may return is Hadana's Climb  Flip. Climb seems very good with the two new adapt two drop Elves especially Guardian. Climb is very good with Guardian because each time a counter is placed on Guardian I can tutor for another copy of itself. Climb can put a counter on Guardian each combat during my turn. Another way to chain Guardians. Climb is also very good because it can be a win condition when it flips into a land. Which can also then be another land that can make any color of mana which helps Incubation.

Galloping Lizrog and End-Raze Forerunners are both new possible finishers with Elves. Lizrog in combination with Rhythm; move all counters from Elves onto Lizrog and give it haste thanks to riot. Forerunners is the new pseudo Craterhoof Behemoth, seems like a good creature to ramp into with Elves.

Of course these are just my beginning thoughts of how RNA might change this deck. The cards and strategies that have stood out so far. When I get to take a full look at the entire set, begin brewing, them most likely other strategies and cards will stand out.

Hi_diddly_ho_neighbor on Ravnica Allegiance: Spoilers and Speculation

1 week ago

So here are my thoughts on possibilities on what's going on:

a) We have another Emmara Tandris/Voice of Resurgence situation. As Phaetion pointed out, Nikya's abilities seem very Ruric Thar-esq.

b) Someone mixed up the flavor text on the Guildgate and Stomping Ground.

c) Because the Gruul don't really have a hierarchy, they are exempt from the pattern that has emerged.

d) Just about all of the rare legends from the guilds controlled by Bolas are leaders of the dissenting faction, and lets be honest, Ruric Thar isn't the sharpest tool in the shed. Nikya might just have been chosen as she is more capable of leading (from a story standpoint). That being said, this possibility is a bit perplexing as the Gruul don't care about smarts, just brute strength. Furthermore, most quotes from Nikya have her rejoicing in the idea of the City of Ravnica being razed to the ground (which is what Domri Rade is after).

c) We still have 170+ cards left to be spoiled and WOTC is just trolling us over the weekend and will drop a Ruric Thar early next week.

xaarvaxus on Annihilation

2 weeks ago

Since you have the shocklands, wouldn't Wood Elves work better than Quirion Trailblazer? Its cheaper, you could fetch Breeding Pool and Stomping Ground as well as have the land come in untapped [to be fair, even without shocks, they're better].

Obsessive Skinner could help ramp up the counters on Animar and Elgaud Shieldmate is some creature based hexproof for him [her, it?]. Fauna Shaman to search up the right creature at the right time and Eternal Witness for some important recycling.

This is the kind of toolbox-y deck that I enjoy making/playing so I might have to go find a copy of Animar and build myself a Temur deck.

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