|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
Land — Mountain Forest
(: Add or to your mana pool.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.
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Stomping Ground Discussion
4 days ago
4 days ago
Shocklands should be the first investment, especially if using green. You can choose to have them come into play tapped or untapped. Cards that say get a forest, will let you get a Stomping grounds (or other shock that is a forest). Green has several spells that specify you get a land type, but don't specify that it be basic. Use these to get the shocks. Wood Elves is a good inclusion also.
Green allows easier access to the correct mana in multi colored decks. Heavy green land count, ramp spells, etc.
Also the signets can help with getting the right colors. Such as Boros Signet.
6 days ago
with so many spells that have a cmc of 4+ or that have X in the cost, you should really use some mana ramp like Birds of Paradise or Arbor Elf. note the elf is not limited to untapping basic forests. it can still untap a Breeding Pool or Stomping Ground. and if you're trying to utilize Sage of Hours or Slumbering Dragon, you should really consider Blessings of Nature (dont let the normal cost of 5 mana deter you. if its not in your opening hand, you'll almost always cast it for the miracle cost) or Increasing Savagery
1 week ago
u cant skimp on mana base here dude
Stomping Ground = kird ape
Temple Garden = Loam Lion
Sacred Foundry = Wild Nacatl
1 week ago
Hi Kanatsuki, thanks for your comment.
Well, Stomping Ground and Aether Vial are, obviously, must-have cards for this deck, however they're just expensive for me right now and this is a semi-budget list. Maybe someday I'll add them to the list for sure!
1 week ago
Eidolon is one of the best cards for burn. You and you opponent are gonna take almost the same amount of damage but your spells deal 3 and only 2 to yourself while tbe opponents spells wo t deal damage to you but to your opponent. Dont hesitate to play eidolon as early as possible t2 is almost ebery time correct.
You dont need plains to fetch for arid mesa because you can feth sacred foundry every spell in your deck needs red mana so you shouldnt have lands that dont produce or cant find red mana. You should play 4 Inspiring Vantage, 2 Sacred Foundry 1 Stomping Ground (important for the sideboard) 2-3 basic mountains and fetchlands that can find mou tains
Rituals are not good for burn. You dont want spells that dont deal damage. They are really bad topdecks and wont help you to kill your opponent.
Do you know anything about the meta you are playing in? That would be a good guideline for building a sideboard.
Destructive Revelry is a 3 or 4off in most sideboards. Its flexible and deals with a lot of problematic permanents. Its worth the green splash.
I also run one copy of destructive revelry because it can destroy chalice of the void and is good against affinity and lantern control.
2 weeks ago
I love the look of this! I'm aiming to build a werewolf deck myself and will definitely use yours as a base.
Would love to discuss your deck more, werewolves need more love!