Land — Mountain Forest
(: Gain or .)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.
|Have (6)||, Mortiferus_Rosa , CampbellStev , Taki117 , Thunderbeard , orzhov_is_relatively_okay819|
|Want (13)||Kezoqu , gamer.virus , DStroy252000 , Gaous , jedidad68 , Forezea , ActualBird , Cashfirex , roguemeatsim , maddoxmtg , AndrewsLuz , Rabu , MrTeeg|
Printings View all
|Ravnica Allegiance (RNA)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Stomping Ground occurrence in decks from the last year
All decks: 0.67%
All decks: 0.77%
RG (Gruul): 54.75%
Commander / EDH:
All decks: 0.12%
RG (Gruul): 2.62%
RUG (Temur): 3.87%
BRG (Jund): 2.2%
RGW (Naya): 3.0%
Stomping Ground Discussion
1 day ago
Lands to consider: Prismatic Vista, Blood Crypt, Bloodstained Mire, Bountiful Promenade, Breeding Pool, Clifftop Retreat, Command Tower, Dragonskull Summit, Drowned Catacomb, Exotic Orchard, Fabled Passage, Flooded Strand, Glacial Fortress, Godless Shrine, Hallowed Fountain, Hinterland Harbor, Isolated Chapel, Mana Confluence, Marsh Flats, Misty Rainforest, Morphic Pool, Overgrown Tomb, Polluted Delta, Reflecting Pool, Sacred Foundry, Sea of Clouds, Steam Vents, Stomping Ground, Sulfur Falls, Sunpetal Grove, Temple Garden, Verdant Catacombs, Watery Grave, Windswept Heath, Woodland Cemetery
1 week ago
2 weeks ago
2 weeks ago
You should definitely throw in Stomping Ground . I also think you should replace Temple of the False God with Ancient Tomb simply because temple is a dead card in your hand t1 if you don't have 4 other lands. With no instant/sorcery spells to ramp fast I think Ancient Tomb is just better all around. Domri, Anarch of Bolas is also a pretty cool card to throw in the deck to stop the blue players (me). Plus he is honestly pretty cheap and could be a way to help get your commander out onto the battlefield.
3 weeks ago
I also run a superfriends deck and I used to run Exploration and it was underpreforming. I would not run it. Also your deck dont need Mox Amber . (Im gona replace mine) It only goes online when you have a legendary om the field. Your commander only counts as red. As for the other 3. I would probably swap Stomping Ground , Thran Dynamo and Gilded Lotus due to the speed of your deck.
3 weeks ago
3 weeks ago
I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:
Cards To Add Show
Add Reyhan, Last of the Abzan . If you can put +1/+1 counters on your creatures, your devourer will get HUGE real fast! Gets crazy too if you eat everything with Mycoloth and all those extra +1/+1 counters go to him.
Add Triumph of the Hordes . This cards a no brainer for token swarms and huge powerful armies. Remember, it only takes 10 infect to kill someone.
Add Moldervine Reclamation . Just a simple life gain/card draw engine for your devourers.
Cards To Swap Show
Replace Thorn-Thrash Viashino with Bloodspore Thrinax . Viashino doesn't provide any positive effects for devouring. Bloodspore Thrinax on the otherhand can push a token deck into an absurd board state.
Replace Mother Bear with Jade Mage . Mother Bear is situational and requires her to be in the graveyard prior to using her. And the value isn't all that great. With Jade Mage you can use all of your mana every turn to do at least something.
Replace Emrakul's Hatcher with Tendershoot Dryad . Emrakul isn't that great for your token production. Tendershoot on the other hand can buff all of your saprolings and in a 4 player game, it'll produce 3 tokens by the time it comes back to you.
Replace Algae Gharial with Poison-Tip Archer . You won't get much value out of Gharial. Poison-Tip Archer on the other hand can be lethal if kept on the board. It's basically a stronger Mayhem Devil .
Cards to Cut Show
Mana Rocks Show
Wayfarer's Bauble , Arcane Signet , Chromatic Lantern , Commander's Sphere , Darksteel Ingot , Thran Dynamo , Worn Powerstone , Fellwar Stone , Golgari Signet , Gruul Signet , Rakdos Signet , Talisman of Impulse , Talisman of Indulgence , Talisman of Resilience , Heraldic Banner
Urborg, Tomb of Yawgmoth , Fabled Passage , Castle Embereth , Dwarven Mine , Bojuka Bog , Grim Backwoods , Phyrexian Tower , Kessig Wolf Run , Volrath's Stronghold , Overgrown Tomb , Stomping Ground , Woodland Cemetery , Blood Crypt , Dragonskull Summit , Command Tower , Savage Lands , Rootbound Crag , Rakdos Carnarium , Gruul Turf , Golgari Rot Farm
3 weeks ago
Another Dino fan! Cheers. This is the sort of stuff I like to run, maybe you’ll find some inspiration :) Pioneer Dinosaur Hub Some things, I prefer using sweepers often and consider Commune with Dinosaurs a must for increased consistency and a great play at any stage of the game.
Here is a revised version of the deck with some changes I made. I did add in a sideboard but if you wanted to just focus on the 60/Bo1 that’s not too hard either. It’s there if needed.
Everything looks good in general, I’d consider moving all Kinjalli's Sunwing to the sideboard, maybe dropping to 2.
For these I’d suggest 4 Stomping Ground and 4 Rootbound Crag to cover with 1 or 2 Mountains for Ranging to grab if need be. I see you’re heavier into white than I usually go. I would do something like 2 Sunpetal Grove and 3 Temple Garden with 1 Plains.
The final amount might look something like this, however could probably be upped a bit. I just lean quite a bit more into .