|Commander / EDH||Legal|
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|Zendikar Expeditions (EXP)||Mythic Rare|
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Land — Mountain Forest
(: Add or to your mana pool.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.
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Stomping Ground Discussion
9 hours ago
Deruvid, thanks for the compliment and the upvote :)
Stazeeee, kysg, good suggestions. I've made some changes, added District Guide, cutting Glowspore Shaman, to better help (more reliable) with the land situation until we get Stomping Ground, Jan. 2019. I've already said that I'm not adding more red cards until we get Stomping. Until then the red will be limited to only Radha and the single sideboard Banefire. Once we get Stomping then Frenzy is top of the list of cards to playtest as well as other red cards can possibly be incorporated into the deck. I really like the concept of Jund Frenzy Elves. Combining ramp with Frenzy has big potential, but need Stomping first.
1 day ago
You'll definitely want to go up to at the very least 24 lands. You could run Stomping Ground or Cinder Glade. You could also splash black for Vaevictis Asmadi, the Dire since s/he's really cool. To do this, Blood Crypt or Smoldering Marsh are available.
I would cut the Spit Flame and Banefire for Lightning Bolt and the 4th Draconic Roar, even though it hurts the dragon flavor. This is mostly because Bolt can go to face and as it stands, you don't have the mana to get a big Banefire going. The 3 damage from bolt will let you deal with most planeswalkers and provide any extra reach you need. I would also a 3-1 split of Glorybringer and Stormbreath Dragon since Stormbreath can't get hit with Path to Exile, which is pretty big.
I'd recommend going down to 1 Lathliss, Dragon Queen as she is very expensive, mana wise, and replace those two with Verix Bladewing, since he comes down much faster and can get you two dragons later in the game.
Cards like Adventurous Impulse and Vanquisher's Banner can always be helpful since one lets you sift through your deck to find what you need and the other buffs your team and rewards you for landing more dragons.
1 day ago
Honestly, I'd run a single basic Mountain and another Stomping Ground and take out two Forests. More reliable red sources would be beneficial. Perhaps a Raging Ravine or two would be worth it, as it adds to the counter synergy. I realize this conflicts with Magus of the Moon a little bit, but I think it would be worth it overall.
4 days ago
Thanks Devious Penguin! I think your probably right. I hate doing it but without Stomping Ground I may not have an option.
4 days ago
Nice deck! I would consider cutting the 2 Mountains and maybe 2 Forests for 4 Timber Gorge as you cannot afford to play a single non green mana source as you have full playsets of both Gigantosaurus and Steel Leaf Champion, but you do still want to draw red for the Sarkhan's Unsealings. This obviously isn't optimal, but it will get much better with the reprinting of Stomping Ground in standard. +1!
5 days ago
Ok, so here's what I'm thinking for this deck. Option 1: Go for a typical burn deck. Red with a splash of white. This is a well-established deck in the metagame, and you can look up a decklist online. You would run Goblin Guide, Monastery Swiftspear, Lava Spike, Searing Blaze, etc. in addition to the burn spells you've already got here. Some people run Vexing Devil in place of Goblin Guide, which I personally think is a good move.
Option 2: Green-red aggro. More creature-oriented, this would be a little slower than burn but also more resilient and heavy-hitting. The idea one guy I played against had is that Pelt Collector is an excellent 1-drop that combos with a few key creatures. If you play turn 1 Pelt Collector then turn 2 Vexing Devil, and your opponent pays life to sacrifice the devil, then Pelt Collector winds up with 2 +1/+1 counters on it. Same with Ball Lightning and Groundbreaker. In addition, Bloodbraid Elf cascades into basically any of these, and you have the colors to run Atarka's Command which is a strictly better Skullcrack. The mana base can be a little shaky with 3 red for Ball Lightning and 3 green for Groundbreaker if you do both, so I'd run a minimum of 4 Stomping Ground and 4 Wooded Foothills, probably at least 2 Copperline Gorge, and then maybe 1 or 2 Raging Ravine. The guy I played against also ran Domri Rade, which could help when you run out of cards in hand. I ended up winning the match on the back of Vampire Hexmage in my mono-black midrange brew, so having a way to deal with first-strikers might be important since humans typically runs Thalia, Guardian of Thraben.
Option 3: Go for some form of midrange build, possibly in Naya colors. I'd have to do some research to figure out what this would look like, as I generally just haven't seen Naya colors played at all. Usually at this point people just play Jund colors since black tends to give then access to better cards than white. But it would be cool to see what white can do.
1 week ago
Well, Naya will have the exact same problems as Selesnya does... Not enough resiliency, too difficult to recover.
There's too much efficient creature removal in Standard right now. Deafening Clarion/Ritual of Soot are too good at stopping Elves who aren't prepared to be able to recover quickly. Settle the Wreckage is nonexistent in current Standard even in Jeskai Control it's not the go to board wipe which is a big help for Elves. This allows for more options and I don't feel like I have to play Shalai.
Beast Whisperer is an option for resiliency (he's currently in the sideboard), but he's too fragile to count on him living. Find / Finality is the reason I'm now playing black and either card side is a mana sink for Grand Warlord Radha's ability to make mana. Find is also good with Whisperer as a way to recur it and another Elf. Ajani, Adversary of Tyrants just wasn't cutting it for recovery and his mana cost was actually too difficult to consistently make while also wanting to play Steel Leaf Champion. Flower did help, but relying on it is very problematic. Find can recur Champion this makes it pretty powerful with Elves.
Radha is the reason I'm now playing red again, but without having Stomping Ground limits the use of nonElf red spells I can play. Only Radha works thanks to Unclaimed Territory and Rootbound Crag. Adventurous Impulse and Glowspore Shaman also help to find Territory, but only 9 sources including Territory of red for Radha is pretty low--Stomping will for sure help. Radha's ramp is good with Vivien Reid and Vivien is excellent right now in Standard. Banefire (currently in the sideboard) is good with Radha as a mana sink, but I don't feel comfortable playing more Banefire when I'm realistically counting on Radha's ability to make red mana to cast it. More Banefire and Lava Coil/Fight with Fire are possible when we can play Stomping.
I played Radha with Elves for quite a while in Dominaria/M19 Standard and a big reason to continue to play her is the wonderful potential aggressive curve of Collector, Thorn, Champion, Radha. I have returned to playing this curve because turns out it's one of the best with current Elves; a turn one Collector can add a lot of power to this curve. The curve however needs something and I believe Find is what is needed. This curve can be disrupted, but it's difficult to completely stop everything.
Find is efficient recovery, get back two Elves that were killed and Radha's mana ability makes a potentially fast recovery. Thorn and Clancaller are excellent with Radha because they are Elves who can also be mana sinks. Territory is also a pretty powerful land with Elves; I want to take advantage of it since it alone lets me play other colored Elves and not have to worry as much about hurting the consistency of turn one Llanowar or casting Champion. Radha's four toughness survives Clarion and Soot doesn't kill Radha. This combined with her ability to make mana is very good with Elves right now.