Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Tempest Remastered (TPR) Uncommon
Vintage Masters (VMA) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
Archenemy (ARC) Uncommon
Battle Royale Box Set (BRB) Uncommon
Tempest (TMP) Uncommon
Promo Set (000) Rare

Combos Browse all



Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.

Price & Acquistion Set Price Alerts





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Reanimate Discussion

Rahvin_dom on ZOa

12 hours ago

It sounds like you want to:

  1. Slow down opponents' ability to cast spells, which forces opponents to keep cards in hand
  2. Force opponents to discard, limiting their options
  3. Use discard triggers to punish opponents

This sounds like it can work with Bolas. The risk I'd point out is with the discard punishers, specifically ones like Megrim and Liliana's Caress. They can be a little fragile - once the opponent no longer has any cards, you stop getting triggers. They're nice incidental damage and can add up, but you can't rely on them to actually close out the game. Bolas is also not ideally suited to the stax plan - he doesn't inherently break symmetry, so there are much better options for hard stax.

Your MVP cards in a discard-based strategy are going to be Geth's Grimoire and Waste Not, with Notion Thief as a runner-up. You're playing a control game, and control requires keeping your hand full.

Wheels that discard are going to be excellent for you, getting a ton of discard triggers. Ignore wheels that shuffle and then draw without discarding.

Jin-Gitaxias, Core Augur would be a pretty amazing, synergistic reanimation target. You should definitely run some reanimation effects if you plan to force opponents to discard - you can grab tasty targets from your own deck or theirs. Reanimate, Animate Dead, Necromancy, Dance of the Dead are a good start.

For the stax package - Back to Basics is going to be your best target. Use it with Frozen AEther so that all opponents' lands enter tapped, and Basics can keep them tapped down.

Back to Basics doesn;t stop you from using your own fetches (even budget slow-fetches) since you only use those once - they don;t need to untap. Blood Moon works, and it sets your nonbasics to one of your actual colors, but it also turns all your fetches into Mountains. Watch out for that.

I'd also look at Ruination. It's MLD...but it only blows up non-basic lands. It's exactly what you're doing with the enchantments, but with removal.

You already seem to know the mana rock drill from your Nekusar deck. You want to lean heavily on the mana rocks - all of the 2CMC signets/talismans/Fellwar Stone. Fellwar is going to get much less useful once you land Bloood Moon though. Star Compass is useful since you'll be loading heavily on basic lands. Coldsteel Heart is useful to plug a specific color hole. Obviously Sol Ring. You're going to be looking for color fixing more than anything, so Chromatic Lantern is worth the extra mana, and any Mox you can afford are worthwhile (except Mox Amber, that one's less useful).

You need land fetching. Grixis Panorama is normally not a recommendation, but it can find any of your three colors, not just two, and you're already basically excluding fetchable duals with the stax effects. Journeyer's Kite and Thaumatic Compass  Flip, Armillary Sphere, Pilgrim's Eye, Skittering Surveyor, Solemn Simulacrum, Sword of the Animist, Wayfarer's Bauble are all at least playable. The ETB creatures are useful if you plan to abuse Nicol Bolas, the Ravager  Flip's ETB effect - you can use blink effects and Panharmonicon to get extra triggers.

Blood Moon and Back to Basics are great, but they likely are not enough to consistently slow opponents enough to be wroth all of this workaround by themselves. Even Ruination doesn't add enough. Unfortunately Grixis doesn;t have any of the neat land-untap triggers like Nature's Will or Seedborn Muse - if it did, you could abuse things like Stasis and Rising Waters and Static Orb more easily. Still, you could support Winter Orb with enough mana rocks. Be sure to run good one-sided artifact removal like Vandalblast to keep opponents from using their own rocks.

And of course Omniscience can let you blow up all the artifacts and lands and still play what you want. You'll be running a ton of rocks anyway, which could ramp you into it fairly early.

Void Winnower can majorly cripple opponents, and Stranglehold and Ob Nixilis, the Fallen can stop them from tutoring answers (or lands...).

The big thing, though, is how you want to win. Stax doesn;t work super well on its own - you need to be using stax to slow your opponents down so that you can pull off your own win condition. Do you have any ideas on how youd like to win, even if just generally? Combat, combos, punisher effects like Megrim, mill, etc?

SynergyBuild on Best Reanimation Targets

4 days ago

Will def pick up a Nezahal, Primal Tide, Aphoticate, Sire Of Insanity might be a good pickup, you know. Niv Mizzet isn't... bad, but I am not a instant/sorcery deck despite that I run a number of them between the Dark Ritual, Cabal Ritual, Reanimate, Exhume, Buried Alive, Entomb, etc. effects in the deck. I do have the enchantment-reanimators for World-G-Dragon, but don't have an outlet for infinite mana and so will pass. The rest are a little much IMO.

Avacyn, Angel of Hope and Archetype of Endurance are both possibly options... my issue is that they don't hurt the opponents. Still might be worth running, Unlife.

Aphoticate & Triton, I will get a Kederekt Leviathan, but it is more of a gimmicky-great card than a wincon.

moldycrow83 on Rose of a Thousand Thorns (Elenda - EDH)

4 days ago

Hey EsperPanorama, thanks for the suggestions!

I'm starting to realize just how right you are. The deck does need a bit more to it for the late game. I run a Sadistic Hypnotist in my Teysa deck and it turns out I have another to spare!

I pulled Animation Module, Ghostly Prison, Chromatic Lantern, Reliquary Tower, and Darksteel Plate. I replaced them with Unburial Rites, Sadistic Hypnotist, Immortal Servitude, and Orzhov Cluestone. I don't have Reanimate, but I may drop Raise Dead for Whisper, Blood Liturgist

Endrek Sahr, Master Breeder is a great card that can pull his own quite well and I may have to find a slot for him.

Spootyone on Tesseract #1: The Contemporary Peasant ...

1 week ago

Sure, allow me to explain in further detail. And thanks for the comment.

Given your example given, I can see I did a poor job explaining the legality. Living Lore certainly is legal dueto its recent downshift, but Demonic Tutor is actually legal as well. For one, demonic tutor was reprinted in Duel decks anthology on Dec 5, 2014. That is within bounds. But furthermore, I think you misunderstand one of the key legality rules here.

Reanimate is also legal in the cube due to its printing in UMA. This is because the rules are that is has to be printed at uncommon or common EVER. THEN, it has to have been printed since Innistrad. So since Reanimate was printed at uncommon for most of its tenure, and then was printed again now, it becomes legal.

So, to recap:

First check: Was this ever printed at uncommon or lower. Then check: Was this printed in paper since Sep 30, 2011.

Hope that clears it up.

As for the land restrictions, I assure you that the aggro color combinations need good dual lands to draft from. It's impossible to be able to have a T1 Monastery Swiftspear into T2 Consul's Lieutenant without a painland or shockland or some other kind of untapped dual. Everything but aggro can get away with the slower, weaker mana base. But aggro cannot. In theory, I could change the land rule to ALSO only include cards from Innistrad forward, but that felt like an unnecessary hurdle for something that is crucial to game balance. I certainly don't need to run Celestial Colonnade, but I do need Sulfurous Springs.

hkhssweiss on All Bow Before the True Queen

1 week ago

xander11 Since you checked out my deck, I'll check out yours :P

Some suggestions, you can use Body Snatcher as a pseudo Karmic Guide/Phyrexian Delver that can also swap cards from your hand while you have your big fatties in there, this card is a secret tech that not much people know about! xD

While I know your more creature heavy, there is good in using reanimation type cards like the cheap effect ones such as Animate Dead, Dance of the Dead, as well as Reanimate (Luckily it's getting reprinted in UMA so that $20 price tag doesn't stay for long). While this card may be broken, Protean Hulk does a lot for your build when you have to sac him to Vraska or Jarad, getting both value and efficiency. I can see there being loops with it going for infinite recursion, but that's if your all for going the combo route.

Some great cards to also run would be like Oversold Cemetery so you can keep a constant amount of creatures to be fodder and sac over and over again. With this in mind some recent cards like Vindictive Lich and Plaguecrafter get extremely fun! Hell's Caretaker is way too slow and there is a better option in Apprentice Necromancer. I'm also surprised you aren't running Living Death unless you run into a creature heavy meta than it's understandable. World Shaper is also one to think about as it is pure value, especially if you delve into a Dredge route as well.

Hope that gives you some feedback and feel free to ask any questions or advice!

hkhssweiss on Muldrotha, The Storm Tide

1 week ago

No worries GaymerMaid! Ah it totally slipped my mind that Ornithopter was used as one of your combo lines :P

Here are the pricey cards that you can definitely work your way into:

Those are the cards that I can think of off the top of my head, so I may have forgotten about some haha. Instead of Butcher of Malakir, doesn't gravepact do the same thing? As it would a lot lower in cmc wise as well as being a bit harder to remove due to being an enchantment as opposed to a creature. That also means you have to have an efficient way of getting Omni on field. However as long as you are fine with the deck that is what matters :P

I play in a hyper competitive meta so all decks that I make are kept with that in mind, cuz my friends are a degenerate group of trash (in terms of competitiveness LOL!), I'm not sure what your meta level is at, but I'm always down to help xD

Feel free to check out my decks in my profile to see, my Teneb deck is similar to your Muldrotha :3

hkhssweiss on Rat Colony/Laboratory Maniac EDH

1 week ago


The main problem is trying empty yourself out and also having a card draw in hand when you go for the lab man win. I would also recommend lowering the curve for your exile stuff. Here might be some cards to help you win faster or be more consistent.

As for what Doombeard1984 said, tutors are your best ways in Dimir colors to access your win-cons. You can also use a self-mill type theme or Doomsday if you want but that goes away from the theme you are creating. You can use tutors like Entomb to put labman in grave than Unearth or Reanimate him than casting Demonic Consultation and calling a card not in your deck exile your whole library before using a card draw spell to win. This combo only takes 4 mana.

Hope that helps!

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