Reanimate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Uncommon
Vintage Masters (VMA) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
Archenemy (ARC) Uncommon
Battle Royale Box Set (BRB) Uncommon
Tempest (TMP) Uncommon
Promo Set (000) Rare

Combos Browse all

Reanimate

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.

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Reanimate Discussion

SynergyBuild on Commanders by Power Level [EDH Tier List]

4 hours ago

Nah, Gaddock Teeg stops how many decks? What some storm payoffs like Aetherflux Reservoir? so it'll make Zur the Enchanter use a Snap on it on combo turn, big deal.

Really it sometimes hurts Captain Sisay's Paradox Engine and Teferi, Temporal Archmage's The Chain Veil occasionally, and most decks have good long-game and don't need to combo out immediately, waiting to remove it.

What decks do they need to stop? Protean Hulk, Hermit Druid, The Gitrog Monster, all 'when this creature dies' triggers, Most Pod lines with Karmic Guide, all of the reanimator/Worldgorger Dragon lines, like Kess Twin with their silly Intuition for Laboratory Maniac, Demonic Consultation & Reanimate or Buried Alive for Phyrexian Delver, Kiki-Jiki, Mirror Breaker, and Deceiver Exarch. It hurts so much of the fast-combo decks, and is in incredible hatebears colors, I don't think it is just 'on par' with Gaddock Teeg, Gaddock Teeg would have to be lucky to be 'on par' with Anafenza, the Foremost.

Oh yeah, with Captain Sisay, Anafenza, the Foremost also shuts down the main Paradox Engine, Bontu's Monument, Mikaeus, the Lunarch/Saffi Eriksdotter, Captain Sisay, Bow of Nylea line for infinite damage by constantly recasting Mikaeus, the Lunarch/Saffi Eriksdotter from recurring it.

Pervrat on Blackmail

1 day ago

I played a local tornament in modern with the deck, and managed to win! I'm proud it works to play.

I think there are some improvements that can be made as well, for another fork. Also this deck will probably do well since you can replace Unburial Rites for Reanimate among other things.

@nch0r on T.N.T Dynamite

1 day ago

The creature tap effects are there to stop Kiki combo, which is prevalent in my meta. Also, I play in a very creature heavy meta and having creatures enter tapped helps me connect in order to get card draw from Tymna the Weaver.

My primary Buried Alive line is Karmic Guide + Kiki-Jiki, Mirror Breaker + Felidar Guardian, in the graveyard Karmic doesn't have protection from black so I can Reanimate Karmic, Karmic brings back Kiki, Kiki copies Karmic bringing back Felidar, then Kiki + Felidar for the win.

I used to run Carpet of Flowers, however, my meta has shifted to ancestral Animar being the only blue deck at the table, so it often is a dead draw I also cut Choke for this reason.

I absolutely agree with you about Bloom Tender it's on my short list of cards I want to acquire.

I'm concerned about Leonin Arbiter being a nonbo with all of my tutor lines, e.g. Yisan, birthing pod, buried alive, etc. I do run other tutor hate, Stranglehold, Aven Mindcensor have you found that leonin is worth the cost to you?

Vman on [PRIMER] Death & Staxes: Competitive Meren EDH

2 days ago

ok so i realized you only go online every now and then so let me shove all my questions in one post and hopefully you shallsee them one day XD ive been playing a variant similar tho this and to great success!!

firstly i have some card questions:

  1. grim flayer: is he there fgor the extra beating or mainly for the Sylvan Library effect? also how oftendo u get delirium early. would you play it over a stax piece turn 2?

  2. Midnight Reaper. am i missing something or is this a worse Grim Haruspex?

  3. Necropotence iremmeber when ifirst saw this it was on the list, wha thas changed? did it not come out early enough or does the lifeloss really hurt.

4.Reanimate is amazing, but Animate Dead costs 2, what do u usually bring back? an edict brother?thats 5 mana tho.

  1. Tangle Wire when would the proper time to bring it out be, before or after meren assuming we dont know the matchup

next question is some matchups.

, how do you dealwith very low to the ground aggro decks that spawn tokens like krenko or kari zev? what about the cat arahbo deck. theres alto of heavy aggro around here any tips? sometimes because of mass tokens stax pieces hurt me a ton.

thank you for any insight good sir and sorry for the triple post! i love the deck

Kogarashi on Still more Phage Interactions, Including ...

3 days ago

Whoops, correction to my answer: Endless Whispers is NOT a control-changing effect. The game has no "memory" of who controlled Phage before Endless Whispers put her onto the battlefield (new permanent, after all). Instead this falls under the last part of "what happens when a player leaves the game." It's simply exiled.

What happens when a player leaves the game is this:

  1. All objects owned by that player leave the game. This means every card in their deck.

  2. All control-changing effects end. This means the other players get their permanents or spells back if that permanent or spell had its control change without it changing zones.

  3. Anything else controlled by that player on the stack (such as spell copies from Isochron Scepter) ceases to exist.

  4. Finally, anything that player somehow still controls, including creatures put onto the battlefield directly under their control from Bribery, Reanimate, or Endless Whispers, is exiled.

Daedalus19876 on das mimeoplasma

3 days ago

So, first thoughts: it looks good! Very cohesive, good selection of reanimation, good targets to put in graveyard, etc. This is quite a bit better than my first EDH deck was, so kudos XD

With that being said, there are several places I might tune this deck, sorted into the rough categories below:

Removal/Interaction: Toxic Deluge is an amazing board wipe in EDH, almost unquestionably better than Damnation here (you can tailor it to miss your commander, too!). Beast Within is one of the best removal spells in the format, along with Nature's Claim and Assassin's Trophy: I'd try and include all three. Maybe might run a few counterspells such as Swan Song/Counterspell/Muddle the Mixture, but that's more of a taste thing: do you want your deck to be more slow and grindy and controlling, or more aggressive where it primarily uses its removal to deal with specific problems? You could also add Lightning Greaves, which is an amazing way to give protection and haste to your commander.

Other targets for reanimation: Sewer Nemesis maybe? I might actually NOT run Vorinclex, Voice of Hunger here, I'm not convinced he does enough to warrant being reanimated when you have other targets like Jin-Gitaxias, Core Augur laying around. I'd also work on cutting down on SOME of these, since they're pretty much dead in your hand: do you really NEED Ghoultree as a vanilla 10/10 that's only good when exiled by your commander? Et cetera ;)

Other good methods of self-mill: The new set gave us various Surveil cards (particularly Doom Whisperer, run him, he's awesome). Beyond that, Mesmeric Orb (hey, convenient that you have one!), Underrealm Lich, Sidisi, Brood Tyrant, maybe Fraying Sanity? I'd check out the Sidisi list I texted to you, it has some good ones. I'd also use Glimpse the Unthinkable here, probably.

Other great reanimation spells: Exhume, Dance of the Dead, Dread Return, Victimize. Your deck isn't a token deck, so Whisper, Blood Liturgist isn't amazing here, but Hell's Caretaker might do the trick. Final Parting is a MUST, given that you can tutor Jin-Gitaxias, Core Augur into GY and Reanimate/Animate Dead into hand.

Landbase tuning: For what it's worth, there's a strong argument for running ZERO basics here (despite increased vulnerability to Blood Moon/Back to Basics/Ruination) for the instant mill combo with Hermit Druid. But if you're gonna do that, or even if you're not, you want less lands that will enter the battlefield tapped (and/or to include Amulet of Vigor). Beyond that, Songs of the Damned is an AWESOME card in this deck, and Ramunap Excavator is silly here obviously. I'd also play the five allied fetchlands (Wooded Foothills, Polluted Delta, Windswept Heath, Flooded Strand, and Bloodstained Mire) and the three appropriate shocklands (Breeding Pool, Watery Grave, and Overgrown Tomb). In a 3-color deck, I'd remove most utility lands (excluding Rogue's Passage and Cephalid Coliseum, maybe one or two more), and primarily work on fixing your colors and having lands come in untapped. The other major lands I'd say you're missing are City of Brass, Reflecting Pool, and Urborg, Tomb of Yawgmoth. You can probably cut down to 36 lands, which can open a slot or two.

I'd say that the most natural cuts would be Fleet Swallower, Ghoultree, It That Betrays, Laboratory Maniac, Master Biomancer, Reyhan, Last of the Abzan, Taigam, Sidisi's Hand, Vorinclex, Voice of Hunger, Chill of Foreboding, Damnation, Sultai Ascendancy, and two lands. After that point, cutting gets hard.

I hope that helps!! :)

Spirits on Kaalia, Mirror Breaker EDH

1 week ago

Hi UR2L8,

Probably because I had a Damnation at the time. Tutor for for sure is viable (Vampiric Tutor, Imperial Seal, Reanimate), but also good for, Swords to Plowshares, Path to Exile, Steelshaper's Gift, Enlightened Tutor, also good for Gamble.

Damnation or Wrath of God both are so have pretty good control over which lands (or Mana Crypt). Most lands are anyway, some are yes. I think I generally pull more lands, and Urborg, Tomb of Yawgmoth, so more likely to be able to play Damnation Turn 2 vs. Wrath of God (why ramp lands) on Turn 2, another reason went that way.

enpc on Will Avatar of Growth Be ...

1 week ago

User:DemonDragonJ: As stated, Primeval Titan fetches any two lands on both cast and attack. So you could fetch Cabal Coffers and Urborg, Tomb of Yawgmoth or Dark Depths + Thespian's Stage, or any otehr gross combination. And a 6/6 body is MUCH more relevant than a 4/4 body. Avatar of Growth seems mediocre at best. I would play Skyshroud Claim before I played AoG.

On the topic of Sylvan Primordial, the issue with the cards is that there is too much of a value swing on it. The issue was that decks were designed to consistently get this down turn ~2 (via Entomb/Reanimate effects) and just go for opponents' mana bases. But unlike most other MLD, it's not symetric like Strip Mine (you both go down a land) or Armageddon (everybody goes down lots of lands), you go up in lands as your opponents go down. And then having somebody sac and reanimate primordial 3 turns in a row just swings games too hard to a point where nobody else can recover.

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