Reanimate

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Uncommon
Vintage Masters (VMA) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
Archenemy (ARC) Uncommon
Battle Royale Box Set (BRB) Uncommon
Tempest (TMP) Uncommon
Promo Set (000) Rare

Combos Browse all

Reanimate

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.

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Recent Decks

Reanimate Discussion

evinjkill on Rakdos, Lord of EDH

1 hour ago

blfngl to be honest I keep forgetting to put Piranha Marsh, in the deck as it does seem pretty good. The deck is trying to be pretty fast though and it does have to be the fifth mana source played in order to work, but it definitely should still be there.

In regards to Reanimate, it could probably replace Animate Dead, but Phyrexian Reclamation seems to do the job. I've found the best use for reanimation is in the early game, if a pinger gets cleared, or I want to just let Rakdos go to the graveyard. But many of our big threats shuffle the graveyard away, and more reanimation doesn't really help the combo as much.

Reforge the Soul has never worked out for me, although I believe Wheel of Fortune would be better, but I don't really want to buy it.

I used to run Wildfire as far as land distruction, but with the new upgrades and combo focus, I am usually able to win the turn of or after I cast Rakdos anyways.

Thanks for the input, they are all good suggestions. I have a hard time cutting cards at this point though, except probably Pilgrim's Eye, although there is something to be said about it.

ZuesAwoken on Glissa, Who Won't Let You Do Anything

3 hours ago

You have Glissa as your commander and no Executioner's Capsule. Is your meta just strait black? Because then I don't see the point of Contamination. You also have Reanimate, but with maybe one good target for it in The Gitrog Monster. Sheoldred, Whispering One? Herald of Anguish? Even Marionette Master would be Ok. You also run a few tutors for your combos, and that makes sense. But the draw you have around that is Bob, Gitrog, Ad Nauseam, Necropotence, Sylvan Library, Top, Scroll Rack, and Skullclamp. None of this is bad. In fact, most of it fantastic. But I want you to read Glissa, and tell why you don't also have recursion based draw. Solemn Simulacrum, Filigree Familiar, Moriok Replica, Ichor Wellspring, and to a lesser extent, cards like Treasure Keeper or Junk Diver. While we are on the topic of card draw, lets talk about Skullclamp. You have 12 creatures. 7 of them have 1 health, but if you ever put a Skullclamp on Bob and you aren't at 5 or less health, you should never play EDH again. The Lodestone Golem, Metalworker, and Scrap Trawler have the upside of being artifacts, which you have sacrifice outlets to. But only one. Ashnod's Altar? This one is also good with the creatures above with Glissa's recursion. You have only have 2 good targets for Skullclamp that are also artifacts. Why are you even running it?

The amount of artifact sacrificing, or even just artifacts dying, that this deck has is atrociously low. It looks like you took a couple of combos, shoved them in a stax deck, ditching all of the things that make Glissa Stax good (Glissa Stax isn't very good tho). Things like playing Winter Orb, sacrificing on the end step before your turn, tapping a Forbidden Orchard, killing the spirit, bringing back the orb, and doing it all again. This is a poorly constructed deck, with counter synergies, like the fact that 47 of your cards are 2 CMC or less and you run Trinisphere (which can be ok sometimes, but not in a deck that wants to play a KCI combo, because of Myr Retriever), lack of synergies, like the presence of Urborg, Tomb of Yawgmoth and the lack of Cabal Coffers, and just poor card choices, like Entomb + Reanimate with no game winning targets.

This deck VERY far from polished.

PS - I know that if you have the whole KCI combo, you could sac trinsphere, but this immediately turns on Ceremonious Rejection, Mindbreak Trap, Swan Song, etc. I would honestly just ditch the whole KCI combo idea, but keep all of the cards in, because they are still really good with Glissa, because you are right about Trinisphere being a deck breaking card.

blfngl on Rakdos, Lord of EDH

7 hours ago

I know this is a tapped land, but another way to guarantee Rakdos is with Piranha Marsh.

Ever thought about going heavy on wheels/reanimation? Reanimate, Wheel of Fortune, Reforge the Soul, etc.

Additionally, what about Armageddon style effects? I know it's unfun if it goes off (for your opponent) but if there's a severe lack of counterspells in your meta, blowing up all lands but still being able to cast your stuff thanks to Rakdos seems spicy.

cdkime on Let's Discuss: Mad Salty Bois

4 days ago

Oh, since I forgot to respond to the first point you made Tyrant-Thanatos.

The problem was not dropping a T1 Jin-Gitaxias, Core Augur in one game--it was doing it every single game (Swamp + Dark Ritual + Entomb + Reanimate/Exhume/Animate Dead).

They had every right to be salty! It had no place at that particular kitchen table, which is dominated by complex combos and alternate win conditions (we're mostly Johnny players).

Matrixxx999 on Mushroom Hunting: Slimefoot, the Stowaway

1 week ago

Hi, SynergyBuild! Thank you for your help in explanation and for detailed description of Razaketh’s role in the deck. It is my fault that I didn’t devote enough time to a detailed description of the combo lines. One day I will find some free time for it.

Hi, mahdik! Let me thank you, for showing interest in the deck and for upvote! Honestly, most of the cards you mentioned were used in the original version of this deck, and I think they would shine in most midrange decks. First, I want to say that for now I'm trying to avoid cards that are useless outside of combos, or too slow for winning the game in the range from turn 3 to 5, as SynergyBuild quite correctly noted, this deck should win during these turns.

  1. Basalt Monolith + Rings of Brighthearth – while Monolith was not bad in tests (but still I think it is slower than most green ramp spells), Rings of Brighthearth was often a dead draw.

  2. Umbral Mantle is even more dead card outside of combo than Rings (Though I love using this card in my more midrange Rhonas deck). And It is usually requiring a numerous creature presence (at least 3 elves with Priest of Titania for example) and preferably with haste.

  3. Doubling Season, Parallel Lives, Primal Vigor, Ashnod's Altar – in original, midrange version of this deck I used Parallel Lives + Ashnod's Altar + Slimefoot, the Stowaway combo to kill the table and I found it very slow. It requires for Parallel Lives + for Altar + for Slimefoot (it is already 10 mana) + it may require you to have additional to create 1 saproling with Slimefoot if you don’t have other creature in the moment you go off. The other two enchantments are even slower.

  4. About sac outlets – as SynergyBuild is already said, most of the time, the only one needed sac outlet in this deck is Razaketh, the Foulblooded, I cut all the others for more consistency, I very rarely wanted to play Ashnod's Altar, much more often I needed a tutor, mana dork, or reanimation spell. We usually race for summoning Razaketh on turn 3 to 4 and then win, so spell with cmc 3 must be very useful for this pupose.

  5. About protection against exile effects you mentioned (Swords for example) – for now for protection I use Contamination, Cabal Therapy, Collective Brutality, and considering adding things like Hope of Ghirapur and Defense Grid. Actually Razaketh can protect itself (for example by tutoring in response things like Culling the Weak, Tragic Slip or reanimation spells). I'am considering right now using Sylvan Safekeeper, he can be used for protection even from the library at instant speed with Chord of Calling, and it can be used by Ooze from GY to protect itself. And I really like Viscera Seer you mentioned, I will try it in tests, thanks!

With Razaketh the way to victory is limited only by our imagination, that’s why it is so interesting to play with it in the deck, here is just an example of one of many lines:

  1. Start – 2 mana dorks and three lands, turn 3 (5 mana, we need only 4 to start)

  2. Play Buried Alive -> Necrotic Ooze, Protean Hulk, Razaketh, the Foulblooded

  3. Play Reanimate -> Razaketh, the Foulblooded is on the field

  4. Sacrifice tapped dork - > tutor for LED, play it

  5. Crack LED in response to Raza’s ability, sacrifice the second tapped dork - > tutor for Life, floating -

  6. Play Life for and reanimate Protean Hulk, crack Hulk with Raza’s ability, tutor for Shallow Grave, and drop Dryad Arbor (for free), Channeler Initiate, Devoted Druid, Apprentice Necromancer

  7. Sacrifice Channeler Initiate, Devoted Druid, Apprentice Necromancer (on the top of the pile), tutor for anything

  8. Play Shallow Grave for and reanimate Apprentice Necromancer, use the last to reanimate Necrotic Ooze with Apprentice Necromancer’s ability – win.

Anyway mahdik, I was already looking for additional protection, to add in to the deck without losing the speed and consistency, so thanks! You convinced me of this even more!

cdkime on God's Plan... To Mill

2 weeks ago

Bloodchief Ascension is a strong card to consider. In multiplayer, it is fairly easy to get the required number of counters. On its own, it helps keep you afloat if you have aggressive opponents. It also has the added advantage of going infinite with Mindcrank.

I think this deck is a bit heavy on large, powerful creatures. That's not really what Phenax wants. Dragonlord Silumgar, Hostage Taker, Sire of Stagnation do not really fit with your general strategy. Kami of the Crescent Moon is a bad card--it provides your opponents cards before you get any extra, and, even then, you're giving away 3+ cards for each 1 you draw.

For creatures, i'd definitely consider Hover Barrier, since it provides a large, flying body for an insignificant cost. Wall of Frost is another great option, as it can survive most combats and hinder an enemy creature.

Sol Ring makes almost every deck better.

Graveyard antics provide a solid backup for mill. Animate Dead, Dance of the Dead, and Reanimate provide options for taking your opponents' now-milled creatures. The Scarab God is another solid option, depending on budget.

Finally, this deck wants graveyard hate, as many EDH decks thrive off graveyard shenanigans which mill makes easier. Relic of Progenitus and Bojuka Bog are both solid choices.

luther on Golgari Mk.1.1

2 weeks ago

Animate Dead, Exhume, Footsteps of the Goryo, Necromancy, Reanimate, Unearth, Death, and Victimize are all the type of cards necessary for a reanimator build so you can bring back your best card from the graveyard. You would also need plenty of ways to put cards into your yard. Like shadow63 said, Grislebrand is the number one card to reanimate.... but there are other awesome options like Massacre Wurm and It That Betrays, but those are still a bit pricey. As are the best reanimator spells. That is why I would suggest going more midrange for you

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