|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Premium Deck Series: Graveborn (GRV)||Uncommon|
|Promo Set (000)||Rare|
|Battle Royale Box Set (BRB)||Uncommon|
Combos Browse all
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
Price & Acquistion Set Price Alerts
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3 days ago
I would run Mastermind's Acquisition over Diabolic Tutor. You could easily run a sideboard of situational cards like Blasphemous Act, Innocent Blood, Abolish, Snuff Out, Hour of Revelation, Reanimate, Raze, Fragmentize, etc. which would give you more options at your disposal while still costing the same amount of mana.
5 days ago
6 days ago
Very cool decklist!
Your deck seems really well tuned so my suggestions are pretty minor.
First I'd look at equipment upgrades for your creatures:
Darksteel Plate protects you from your own boardwipes
Boros Charm protection from board wipes and can pump up an aggro gameplan
Argivian Find criminally underrated graveyard recursion
Anguished Unmaking one of the best Orzhov spells out there.
Entomb see above ^^
Toxic Deluge best boardwipe in the game imo, it clears out all the creatures.
Creatures: I like the creatures you have I'd recommend adding a few more big threats, especially if you go the Buried Alive route. Here are a few of my favorites...
Get this card, if you play black you play Necropotence. It's the best card draw spell in the game.
1 week ago
3 weeks ago
Some really great options here. I like the Cluestones for this commander because they can be sac'd and replayed, but the keyrunes are a bit expensive.
I also like the enchantment reanimators more than actual Reanimate, again because I can play them out of the yard.
That's a fun combo with Mesmeric Orb, I'll be sure to add it.
And I'll always look at a deck with a Firefly reference in the name!
3 weeks ago
You seem to have your combos nailed down, so I won't mess with those. I'd cut the Cluestones and Keyrunes personally - I'm never really a fan of 3-mana rocks, with one notable exception: Coalition Relic. Particularly in this deck, where your commander is a 6 drop, CRelic is a necessity and will let you cast her on T4.
Beyond that, I'm surprised not to see a Mesmeric Orb, Ashnod's Altar, Reanimate, Necromancy, Dance of the Dead etc in a self-mill deck... Mesmeric Orb also goes infinite with Basalt Monolith, which could be an additional combo here.
I have a self-mill deck as well, and while the commander is different, you might be able to find some cards that you like in there :)
Commander / EDH
SCORE: 223 | 416 COMMENTS | 42053 VIEWS | IN 132 FOLDERS
Happy deckbuilding! :)
3 weeks ago
Changing it into a more controlling deck, keeping some of the main combo pieces but getting rid of some of them.
3 weeks ago
It was very commonly used (including by myself, I put it in my Arahbo, Xenagos... for Cats EDH deck now), to multiply the damage output.
The questions I ask myself are:
1) What am I going to do with that extra mana? I'm already free-casting A/D/D with Kaalia of the Vast and want to avoid over-committing my board position.
2) Is CMC3 + Equip2 viable on or before turn 4 through 6? If it is, then does it win me the game, which I get back to 1) What am I doing with the mana. A good answer here like Hellkite Charger would be an include, without him, exclude as an example.
3) It provides protection from & . The has lots of instant destroy removal, although Kaalia of the Vast being (and Multi-color) negates many of the kill spells. Good protection from Terminate or the likes. also has quite a few Flying creatures, so It's quite good. has very little (playable) good destroy cards, nor do they have a tremendous amount of Flying (but some reach). So 1/2 the protection is really not needed by Kaalia of the Vast except under highly specific circumstances, so the protection get 1/2 a point.
4) Can I do anything with the discarded card by the opponent / does it add value? Not really, don't have anything to return from opponents graveyards, so It really is just a disadvantage to them, I would probably rather have draw instead of it.
I didn't want to go the "traditional" infinite combat phases, I also didn't want to go "traditional" land destruction either, thus ending up on the Kiki-Jiki, Mirror Breaker combo.
That's why it didn't make the cut anyway, it's a terrific card, I wouldn't discourage you from playing it, but doesn't have much synergy in the current format without some other card adds. I found the CMC5 to cast/equip was too slow for my game plan. I can tutor Buried Alive + Reanimate for about the same mana, and that gives me a win!
Thanks for the suggestion.