|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Rare|
|Tempest Remastered (TPR)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Premium Deck Series: Graveborn (GRV)||Uncommon|
|Battle Royale Box Set (BRB)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
|Have (3)||, Thunderbeard , Vasbear1|
|Want (5)||nan0man , Halbrech , AngryDrosophila , LeoBlaze21 , Clcarper07|
12 hours ago
Okay here are my thoughts.
Cut Bloodghast for Bloodchief Ascension . Ghast may be self-recurring, but you're relying on landfall to bring him back which is not the most efficient recursion method. You have plenty of token producers and some sources of undying, so I doubt you'll miss him.
Cut Necromancy for Yawgmoth's Will . Necromancy is your most expensive recursion spell. It's not as efficient as Reanimate or Animate Dead and has the same cmc as Yawgmoth's Will . Yes, you'll still have to have mana handy to cast spells from your grave, but the value is way greater than the one recursion spell. I think the switch will be worth it.
2 days ago
Not that much Brandino.
Rise acts as a direct wincon because you can play it every turn with a card like Eternal Witness in ANY grave, so you get it back to your hand the moment it resolves. This way it doesn’t matter how many boardwipes your opponents throw at you. Command the Dreadhorde can’t do that for you. You can only bring a small amount of creatures before it kills you. Reanimate would be better if you go for targeted recursion.
2 days ago
Question regarding the reading of oracle text concerning the punctuation in oracle text i.e. the difference (if any) between commas and periods. Looking at tutors we have two wordings: 1) a period followed by "Then shuffle your library" as in Diabolic Intent and 2) a comma followed by "then shuffle your library" as in Academy Rector . Is there a subtle difference between these two readings?
This arose from a discussion I read on cEDH regarding using Reanimate on the new creature Vilis, Broker of Blood, from Core 2020 which reads "Whenever you lose life, draw that many cards." By using Reanimate on Vilis, you put Vilis into play, lose 8 life and therefore draw 8 cards. Is this because the period "Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost." signifies a point where applicable triggers can take place? If instead Reanimate read "... control, you lose life equal to its converted mana cost" would the same interaction occur?
Finally, I've skimmed through the MTG rule book and didn't see anything - is there somewhere in the rule book that explains how punctuation and line breaks etc affect the reading of card text?
1 week ago
Sorry for the late responses, guys. Life got me busy.
Those could be possibilities. Also good ways to recover should a creature combo piece wind up in the graveyard. Finale of Devastation serves that purpose as well, though those would be more mana efficient if we're pulling from the grave. We also have Eternal Witness and Noxious Revival , both of which require us to cast the card again. Then there's Yawgmoth's Will which allows us to pull whatever we want as long as we have the mana. Still both of your suggestions pull a creature straight to the battlefield which I like.
Thanks! This is all theory crafting, and I haven't gotten a chance to test it, really. I know I'll never actually own this list in paper unless I do some major proxy-ing. Lol I'll have to see if I can try it out online if I get the chance. Unfortunately that means I can't answer your question. My hope is that turn two wins can be possible with this list, though I'll be willing to bet turn 3 win threats will be a consistency. I'm trying to keep the curve as low as I can, but Academy Rector would be another quick path to Hulk. As it is Hulk and Karmic artificially raise the average cmc since they're both necessary for a Hulk path win, but they'll almost never be cast. The could be potential hazards for Ad Nauseam , though. I feel like Rector would almost pose the same problem, but it would be worth adding to the list.
The biggest problem is finding cuts since optimizing makes a deck so tightly sealed so to speak. I also want to add in Runic Armasaur , but I'm struggling to find a cut for it. I don't know if I'd find room for Animate Dead , but it might be worth finding a slot for Reanimate as well as Academy Rector . What would be your thoughts on cuts for these if I were to include them?
1 week ago
Black can also be for reanimation and tutors. Angel of Despair is a good Orzhov Angel and Rune-Scarred Demon is a good Demon. With Kaalia you play a lot of high CMC creatures because her ability lets you cheat these creatures onto the battlefield. There's however a drawback when playing so many high CMC creatures, it can make your overall deck's mana curve clunky to play, but you'll have this problem with any Angel deck because many Angels have high mana costs. If Kaalia is getting to attack and you're getting to cheat creatures onto the battlefield then you're in a good position. This is however not always the case thus want back-up plans, other ways to take advantage of high CMC creatures without Kaalia. Build your deck in a way that you're not completely relying on Kaalia in a game.
Reanimation can be a back-up plan. Ways to get high CMC creatures out of your hand/library into your graveyard and then onto the battlefield. Or ways to reanimate your dead creatures or even Kaalia since she will be a prime target for opponent's removal. Some options are:
- Animate Dead
- Karmic Guide
- Emeria Shepherd
- Nahiri, the Harbinger
- Buried Alive
- Faithless Looting
- Tormenting Voice
- Demonic Tutor
- Rune-Scarred Demon
- Diabolic Intent
Another back-up plan is ramp especially Signets and Talismans. High CMC creatures have high mana costs which ramp can help with to cast them without needing Kaalia. Low CMC mana rocks (0-2 CMC) also help to ramp into Kaalia which is good. Some options are:
- Sol Ring
- Talisman of Hierarchy
- Talisman of Conviction
- Talisman of Indulgence
- Rakdos Signet
- Orzhov Signet
- Boros Signet
- Fellwar Stone
- Mind Stone
- Knight of the White Orchid
Other back-up plans can be other ways to cheat high CMC creatures onto the battlefield or combo finishers. Some options are:
- Quicksilver Amulet
- Sneak Attack
- Kiki-Jiki, Mirror Breaker + Restoration Angel
- Aurelia, the Warleader + Helm of the Host
With Kaalia you want lots of protection and haste enablers because you want to be able to attack with her the turn you play her and you want to be able to protect her so she can do this. Some options are:
- Mother of Runes
- Giver of Runes
- Grand Abolisher
- Swiftfoot Boots
- Lightning Greaves
- Defense Grid
- Boros Charm
- Dragon Tempest
- Mass Hysteria
Kaalia can provide a lot of value especially if you can successfully cheat a high CMC creature onto the battlefield the turn you play her then you're in a really good position in a game. For instance with Kaalia cheat Aurelia, the Warleader onto the battlefield. Aurelia gives you another combat phase thus another creature can be cheated onto the battlefield with Kaalia because she gets to attack again.
2 weeks ago
@pewpewlaserz Self-mill is fine, but I've had a lot of success with binning a key few creatures and cheating them out. 7mana is a lot to have Balthor as your only reanimation spell. You miss out on the utility of fast reanimation like Turn 2 Entomb into Reanimate a Baleful Force . Suddenly, you've got a 7/7 beater and an overflowing grip of cards for the rest of the game. I generally do reanimation plays like that and keep Balthor in my back pocket to bring back everything that's been dealt with so far.
Necropotence does screw up the synergy with Putrid Imp and whatnot, but there's much more than discard to bin creatures. You can Dark Ritual to power out early threats. Crypt Ghast and Extraplanar Lens allow for heavy ramp into big threats that will die naturally. Soldevi Adnate can sacrifice our creatures in play to bin them. Buried Alive and Final Parting can tutor and directly bin creatures we need. I don't think a single nonbo is a reason to not run Necro. After all, Necropotence is the strongest black draw spell in the game (minus Ad Nauseam when built around it).
God-Eternal Bontu may be fine, but I've felt okay on sac outlets so far. Reprocess is fine, but I really dislike that it's not a creature spell. I'm not sure what the last card you suggested was; all I found was Ritual of the Machine . It's certainly an interesting Mind Control effect, but I think being a noncreature spell and stealing a creature that we can't reanimate is a bit out of line with my gameplan.
2 weeks ago
2 weeks ago
The deck is here: Dimir Trickery
The deck is a CASUAL deck. I know this idea can never be a true competitive deck but I want to take the idea and optimize it to be the best it can be.
The deck as it is right now is about using your creatures to mill people on the endstep of the player right before you to grind out the game with a lot of value creatures/good blockers. The deck also runs several combos and some tutors to find them. The idea of the deck is a more "choose your own adventure" style to winning. Each game the deck plays out differently and that's the feeling I want to preserve in the deck when I revise it. Some games I will land a Paradox Engine and/or a Intruder Alarm and just value/grind out the game. Other times I will combo win right before I get killed and wipe the table. Sometimes I pull off a Laboratory Maniac or a Jace, Wielder of Mysteries win. I also snag a game now and then do to stealing/reanimating random things due to Praetor's Grasp , Reanimate , or using Reins of Power .
I am looking for flexible cards that can help fill multiple roles in the deck so I can increase my removal count as it is rather low and is the deck's main weakness when I play it. As well as ways to better protect phenax because if he gets removed for good the deck does not function. If you have any other criticisms please say something it is better to have more eyes fixing a problem than just mine.
Reanimate occurrence in decks from the last year
All decks: 0.41%
Commander / EDH:
All decks: 0.07%