Reanimate

Reanimate

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.

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Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Tempest Remastered (TPR) Uncommon
Vintage Masters (VMA) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
Archenemy (ARC) Uncommon
Battle Royale Box Set (BRB) Uncommon
Tempest (TMP) Uncommon
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Reanimate occurrence in decks from the last year

Legacy:

All decks: 0.41%

Commander / EDH:

All decks: 0.07%

Black: 0.43%

Golgari: 0.32%

Rakdos: 0.19%

Latest Decks as Commander

Reanimate Discussion

atingtdm on Built From Scratch Upgrade

20 hours ago

ericnat7 Thx, the reason why I don’t put it in main is because there is a high chance of encountering black or blue players who have a Sower of Temptation or Reanimate.

Tata on ThoughtNot

3 days ago

Reanimate and Entomb are not legal in modern.

If you want to play a lot of little creatures, however, you could play Unearth over Reanimate.

Entomb will be harder to replace. There aren't many great ways to get creatures in the bin in mono black. Collective Brutality offers some control utility in addition to being a discard-outlet.

Weebo71 on Slimefoot, the Pun-gus

4 days ago

some recursion can be good to a golgari deck. Reanimate, Beacon of Unrest, Entreat the Dead or Thrilling Encore after a boardwipe.

Randomsome1 on Kethis, this deck is legendary

5 days ago

I like the self mill cards, but have you thought about a mana dorks, reanimation, or recursion package to make it a little faster/resilient? Like Birds of Paradise, Llanowar Elves (and the mechanical reprints), Elves of Deep Shadow, Avacyn's Pilgrim, Animate Dead, Entomb, Reanimate, Dance of the Dead, Noxious Revival

Also highly recommend Sylvan Library if you can afford it.

Ragnarok on K’rrik on Crack [[Budget]]

5 days ago

somrune: Strands of Night devotes too many resources to reanimating a creature. Not only does it cost , but it also then requires an additional two mana AND a Swamp (essentially setting us back a turn) to do what Reanimate, Goryo's Vengeance, Animate Dead, etc. already all do for so much less of an investment.

SideBae on Discarding hurts

1 week ago

Words of Waste? With Geth's Grimoire this can clear opponents' hands.

You might also like a reanimation package with your Vilis, Broker of Blood. If you run Reanimate, you don't actually lose life until he's on the field, so Reanimate-ing him lets you draw 8 cards for the 8 life you lost. Also, Entomb works will with Reanimate.

Good luck

Requillias on Korvold Commander

1 week ago

Deck Upgrades:

Creature Upgrade

To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin

To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman

Artefact Upgrade

To Remove: Thaumatic Compass  Flip, Witch's Oven, Bloodsoaked Altar, Golden Egg, Mask of Immolation, Rhonas's Monument

To add: Sol Ring, Arcane Signet,Lightning Greaves, Ashnod's Altar, Haunted Cloak, Skullclamp

Enchantment Upgrade:

To remove: Gift of Paradise, Warbriar Blessing, Wolfwillow Haven

To Add: Necrogenesis,Cindervines, Grave Pact, Grave Betrayal, Attrition

Sorcery Upgrade:

To Remove: Severed Strands, Taste of Death, Victimize

To Add: Unearth, Reanimate, Blood for Bones, Return from ExtinctionTerminate, Dreadbore, Hull Breach, Diabolic Intent

Instant Upgrade:

To Remove: Bake into a Pie, Heartfire, Murder, Return to Nature, Shock

To Add: Artifact Mutation, Putrefy, Guttural Response, Veil of Summer, Abrupt Decay, Assassin's Trophy

Greetings, Brian

dingusdingo on You Are Now a Member ...

1 week ago

PhotogenicParasympathetic zzz please don't @ me so aggressively if you are a scrub.

Recurring Nightmare is a repeat value engine in a format that is almost entirely combo oriented at the competitive side of things. Notably, it requires a creature card in two zones to function. So when you're busy putting 1 creature on the field, 1 in the yard, and then paying 3 for Nightmare, anyone with a brain is just going to send Protean Hulk to the GY and Reanimate + sac/destroy it for a much faster and powerful combo. The card is slow and requires creatures on field and in GY to make it go. It probably wouldn't even make a splash in competitive EDH if it were unbanned, not even as reanimate effect #6 in a reanimate deck.

Selvala, Heart of the Wilds allows for more explosive mana production much faster, and you can use that explosive mana to get access to more cards by playing creature spells. It also serves as an outlet to draw your deck with infinite mana with Temur Sabertooth. Consider if you get a Selvala versus a Rofellos onto the field turn 3. Rofellos is AT MOST making 3 mana (maybe 4 or 5 if you had a fat land tutor or something). With powerful options like Phyrexian Dreadnought available for the Selvala pilot, you can get much more than 3 with the added benefit of also getting repeat draw triggers. Once again, probably wouldn't make a splash in competitive. Selvala is a MUCH stronger commander, even with Rofellos benefit of 1 cheaper to cast.

Erayo is babyshit easy to play around if you can think your way outside of a box, and actually makes comboing easier. Imagine you're a pilot holding your Oracle + Consult combo. Every single person besides the owner of the Erayo gets their first counterspell handled by the Erayo. Burn a weak cantrip and rip the combo, and if you now don't have to worry about 2 of the other 3 players in your pod stopping you. Burn a weak cantrip then remove the Erayo if you aren't ready to combo. Erayo may gain a spot in some jank esper stax control build, but will not see competitive play in tier 1 decks if unbanned. Any player foolish enough to run Erayo as the commander will not have a competitive viable deck.

If you take the temperature of the competitive community, you will find the PE ban to be poorly received. At to cast, and presumably another to start the engine, you're not very mana efficient for a wincon. It also requires board presence in rocks or dorks which can be disassembled prior to or in response to the PE cast. Finally, you also need an outlet for all that mana, requiring yet ANOTHER card, either on field or in hand to utilize the mana/untaps. PE makes the competitive meta much less boring BECAUSE it allows certain decks to be competitive viable that otherwise can't hack it. Specifically, Hannah Dralnu Sisay and Arcum all move from being practically unplayable to at least fringe decks.

For the cards that I consider boring, notice how being boring isn't the only context used to evaluate the cards. Reread my comment. I pretty thoroughly explain reasoning for each card I would ban based on power level. Me subjectively thinking the combo is boring is an anecdote, not the meat of the argument. I consider all kinds of other cards in the format boring to see, but don't wish for their bans. For example, I find Dramatic Scepter to be another boring choice for winning, but have no wish for the combo to be banned, as the format is more interesting for its inclusion.

You really need to think in context of cards on board and resources available. When you compare the necessary components for Flash Protean Hulk to win and how resource intensive it is on your mana, compared to Paradox Engine, you will see that one of these is significantly stronger than the other. When you require permanents on board to win, and heavier mana investment, your win is going to be slower and easier to stop. When your win revolves around getting 2 cards in hand and spending 2 mana, or getting 2 cards in hand and spending 3 mana (Thassa's Oracle + Demonic Consultation), that is MUCH harder to stop than when you let someone drop 3 mana rocks and their untap outlet then play PE then cast ANOTHER spell. Once you are able to evaluate combos and winning lines with this framework, the quality of your posts and decks is going to rise quickly.

While you claim I have clearly never played against these cards, its much easier to claim you have clearly never played a competitive pod in your life. Rofellos is a blip on the mono green radar and his non-bo with Gaea's Cradle and other non-basics makes him iffy at best, especially compared to Selvala and Marwen. Recurring Nightmare is too slow. Erayo is baby stax that takes time to activate and almost every deck that could possibly want to slot Erayo is going to slot Nether Void instead. Flash Hulk is a big degenerate combo that is hard to interact with, just as I said, and so is Fish Consult. Educate yourself on competitive before you feel the need to speak freely on it.

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