Reanimate

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Tempest Remastered Uncommon
Vintage Masters Uncommon
Premium Deck Series: Graveborn Uncommon
Archenemy Uncommon
Battle Royale Box Set Uncommon
Tempest Uncommon
Promo Set Rare

Combos Browse all

Reanimate

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.

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Reanimate Discussion

Vaan on BU Resurrection

20 hours ago

So you have 8 big reanimation targets in Sepulchral Primordial and Diluvian Primordial which is a good number for optimized lists. As far as upgrades for your bombs go Inkwell Leviathan is a solid threat and Kederekt Leviathan helps reset the board after you bring it back.

A problem you might face is having your big creatures stuck on your hand, Careful Study and Putrid Imp help lot with that.

Having only Ever After as your reanimation spell is also not good, Life/Death, Exhume, Stitch Together and Animate Dead are good options.

Buried Alive is great at getting your reanimation targets to the yard and Reanimate is the namesake of reanimator decks, both would be great additions, but the price tags...

Lilbrudder on [List - Multiplayer] EDH Generals by Tier

4 days ago

Human_Wizard Obviously there can be no objective data as it has been around for 1 day, but there are some objective facts about the combo. For a basis of comparison let us look at a combo that is generally considered one of (if not the best) combo in cEDH, Food Chain+Eternal Scourge. It costs 6 mana to go off or 3 mana and 2 cc worth of creatures. This is often achieved on turn 3-4 and occassionally on turn 2. Now food chain is an enchantment, which is hard to tutor for. Eternal scourge is obviously easy, but still it takes a lot of FC only enablers to be consistent (i.e Demonic Consultation) or Extract). These cards are either bad outside the combo (extract) or dont play nicely with the rest of the deck (consultation).

Now let us compare that with Flash+Protean Hulk. It costs 2 mana to win the game. That is a lotus petal and a land...Green creatures are incredibly easy to tutor for i.e Summoner's Pact, Worldly Tutor, Natural Order etc and Flash is similarly easy to tutor for (i.e Mystical Tutor, Merchant Scroll). So just tutor both to hand and cast flash. If it resolves gg. The degeneracy does not end there. You can also just Cabal Therapy+Reanimate hulk from hand then sac it for two mana gg. You can also Entomb+Necromancy him at instant speed for 4 mana. gg I honestly could go on, but there is no need. Flash hulk is instantly the best 2 card combo in cEDH and it fits extremely well into many existing archetypes. It requires no board presence at all and can go off with limited resources.

xantm70 on Hapatra and the Infinite Snek

6 days ago

A few initial thoughts:

  • I'm a bit unclear on why you're running Darkheart Sliver--is there a synergy there that I'm not seeing?
  • Why omit Mox Diamond and Grim Monolith? Running the mana-positive rocks seems like it furthers your game plan in a pretty real way.
  • In much the same way that Vampiric Tutor is good, Imperial Seal is good. I'm not sure you need Grim Tutor, but it's certainly worth considering.
  • I'm very leery of Veteran Explorer; I know it easily gets you two more lands during your combo turn, but it also gives two lands to everyone else, and that's a dicey trade-off if you plan on pushing through disruption. What does including it do for you?
  • SquirrelCraft seems a bit cute, especially since you're light on free sac outlets. Seeing as you're already running infinite mill as a meaningful line, Altar of Dementia doesn't seem an unreasonable option to consider if you're keen to win by squirrels for days, but I feel there are stronger options--Exsanguinate comes to mind.
  • Elvish Spirit Guide seems largely inferior to Lotus Petal in this context; it's a 3-drop (Ad Nauseam/Dark Confidant) that only ever gives you one of your two colors.
  • What are your main targets for Reanimate and Unearth? Is there any merit in Entomb, or are those purely ways to recur combo pieces?
  • Dryad Arbor over a basic Forest could be very strong; you can grab it off fetchlands, and it makes T1 GSZ a ramp spell.
  • On the topic of fetchlands, your colors give you access to seven* of them, and you should almost certainly run them all.
  • If you haven't already, consider Toxic Deluge as an additional board wipe--it may never make it in, but it's an extremely cheap and potent card
  • Depending on how full your graveyard gets when you're starting to go off, Cabal Ritual feels like it would be naturally at home alongside Dark Ritual and Culling the Weak
  • Bloom Tender in a two-color deck feels dubious, but I'm not quite prepared to say it's necessarily wrong, either.
  • Given your reliance on mana dorks, Benefactor's Draught functions as a ritual that cantrips; if you choose to pair it with Isochron Scepter, it also draws you your deck while giving you an outrageous amount of mana.

I hope some of this helps! I like the direction you seem to be taking this.

*The other six are Bloodstained Mire, Marsh Flats, Misty Rainforest, Polluted Delta, Windswept Heath, and Wooded Foothills

tenrose on Thrasios Buried Alive | A Competitive Primer

1 week ago

drshakalu Sorry for the late response!

The Intuition piles look like either: Hermit Druid + Reanimate + Shallow Grave, or Force of Will + Pact of Negation + Mental Misstep. The deck runs a fair bit of redundancy so you can get whatever effect you want most of the time, be it removal, draw, recursion, etc.

I have indeed considered Recruiter of the Guard. IMO we run enough tutors already to get Hermit Druid with. I would much rather run Mystical Tutor and Enlightened Tutor as they're cheap and can be cast at instant speed. You can get any piece of removal, draw, recursion, or disruption you need with Mystical Tutor, and any rock or Lion's Eye Diamond with Enlightened Tutor if you're going for a hard cast Auriok Salvagers. Recruiter of the Guard costs three mana which doesn't sit well with the rest of the deck.

After some games a few weeks back I realised packing in some creature based reanimation could be good. At two mana, Apprentice Necromancer is very good but the need for haste bothers me.

Necropotence recently came out of the list for Ad Nauseam, which is much more powerful than Mystic Remora. Mystic Remora was cut in the early stages for Rhystic Study, which also consistently performed poorly.

I can tell you from experience: "You do not want to cut Phantasmagorian for Haunted Dead."

In regards to Pithing Needle, if your meta requires you to run it, I would definitely take a dork out to run it. We're tight on slots currently, but you could also cut Pull from Eternity if you need the dorks in.

In regards to Praetor's Grasp, I haven't had to worry about that too much. It's recently shown itself a few times in my online meta, so I've been toying with finding a slot for the new Walking Ballista, which would give us an alternative wincon with whichever line we take.

RumAndCoke on Goldfingered

1 week ago

Very unique deck, I like it! +1 from me.

Card suggestions I have for you:

These cards highlight a few things you'll always need to do in a game of commander: remove creatures, draw cards, punish your opponents and take things that don't belong to you haha.

hubatish on Mobilized for Madness

1 week ago

Was browsing a bunch of madness Olivia, Mobilized for War and some Neheb, the Worthy decks and I'm really glad to see you're including a bunch of reanimation spells! Discard into Reanimate is one of the more powerful plays in magic! I find it hard to take some of the other decks seriously that don't have it..

n0bunga on The Dead Don't Shuffle, They Deck Themselves

1 week ago

Cycling Gempalm Polluter is always fun in tribal zombies.

Since you're running Buried Alive, maybe it would be worth your while to try hard reanimates like Animate Dead, Necromancy, Stitch Together and Reanimate along with big threats like Sheoldred, Whispering One to control your opponent's board, but also reanimate yours with ease?

Imagine a T1 Swamp, Mox Diamond, Mana Crypt, buried alive, second main - Reanimate Sheoldred. Chances are they won't have an immediate answer, and you get to reanimate whatever creature you decided to pitch.

sonnet666 on Neheb Help Please?

2 weeks ago

DeckedGuru, While I don't think you're going in the wrong direction, you listed a lot of sup-par cards right there:

As far as the hellbent theme goes, I wouldn't focus too much on it, since Neheb's effect isn't that great, and there are only two hellbent card worth including, which also aren't that great... Instead if you focus on just capitalizing on the cards you're throwing in the graveyard and stripping away your opponent's hands, then you can still draw lots of cards without being counter to your main strategy. Stuff like Geth's Grimoire and Phyrexian Arena can keep you flush while your opponents struggle to have things to play, and Mask of Memory fits really nicely here since our commander is low cost and is going to be attacking.

Also, Mindslicer, and Insidious Dreams + Reforge the Soul/Wheel of Fortune/Magus of the Wheel.

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