|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
Combos Browse all
Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change the text by replacing all instances of "target" with "each.")
|Want (10)||makarzorklin , Wumza , Kreyaloril , FateDecider , ManoDude , Zaziki , zilikken , Poognaka , Forsetyr , CBBA|
1 day ago
Hey man, that deck looks so pleasing to drive! Seems fairly inexpensive for a rule deck with a lot of interactions. Just seeing the list makes me salty, haha.
I would play around with different wipes/spot removal to be a little more reactive to the board. Vandalblast is one of my favourite. Krosan Grip is also good. If you can tutor creatures, I would also consider Reclamation Sage and Bane of Progress . Maybe Birthing Pod ?
Slayers' Stronghold is my go to Boros land. I would probably put a Warstorm Surge to see if I can get any extra damage here and there. Definitively move Triumph of the Hordes from the maybe board, this card is pure salt and despair.
Hope to play against it, come back to Montreal soon enough man <3
1 week ago
Hope you're enjoying the deck! Here's a few suggestions if you want from when I had mine together, tempted to rebuild it:
Mimic Vat is tons of fun in this deck. Outside of your own big creatures, sometimes your opponent self-mills something spicy and you can't resist it...
Aetherflux Reservoir is a staple, but it's pretty hilarious when you can fling Serra Avatar , gain your life back, then one shot someone (or two) with it. (Best case scenario, but Brion Stoutarm gains you life throughout the game.
Sigil of the New Dawn lets you get back those creatures you flung.
Moltensteel Dragon is a cute addition. Pay a bunch of life you gained to pump up its power to finish someone off.
Rite of the Raging Storm gets you elementals to throw every turn. Plus, your opponents get them and can only attack each other with them! Mwahahahahaha
Vandalblast is a staple suggestion is all.
1 week ago
enpc Your response makes me believe you didn't actually read the OP through. Further suggested by how you said earlier that I forgot to talk about White's ability to resource denial while I clearly had a shorter paragraph mentioning Armageddon , Ravages of War and Limited Resources and how I didn't believe that archetype was a very progressive way to forward white's multiplayer playability in Commander, even though it is one of white's more powerful archetypes but it has some nasty side effects on the political spectrum.
My main problem with white having to almost exclusively go to artifacts for fixing their problems on ramp and card draw is exactly because artifacts are plentiful in Commander and therefore many run artifact removal. It is quite tough as a white player that spent a lot of mana on dishing out mana ramp and/or card draw artifacts, just to have an opponent cast Bane of Progress or Vandalblast or be the target of an incidental Casualties of War or Aura Shards , and there's limited options for white to counter that, bar the expensive catch-all . Why green has better and more flexible counters that actually fits white more is a bit strange to me and I wish white had at least a comparable answer that didn't cost 40$.
In a way I wouldn't mind if white also got some artifact restoration as they did in the older days . Blue and red has some good artifact pulls but white did have that same affinity back in the day, so it is definitely part of their color pie . White just has a huge problem again with the symmetrical effects being a disadvantage in multiplayer unless they can fuel the graveyard - which they cannot by themselves.
One solution could be a Tempting Offer card that pulls back artifacts.
Tempting Offer Show
White's tempting artifact recovery
Tempting Offer - Return an artifact card from your graveyard to the battlefield. Each opponent may an artifact card from their graveyard to the battlefield. For each opponent who does, you may return an artifact card from your graveyard to the battlefield.
Most opponents would likely take the offer to return their strongest artifact to their board, and in exchange white gets to mass-return their wrecked artifacts at a discount. Unlike say Tempt with Discovery which in general should never be accepted.
One of the mana ramp suggestions (in the OP) was indeed to return low CMC permanents, which could hit ramp artifacts as well - so pulling double duty and well within white's color pie. Getting extra lands this way is more resilient versus playing mana artifacts but requires extra steps compared to mana artifacts and will never be a true replacement but merely a supplement. And it's not the first time white restores lands .
I think it would be better if white players could included these types of permanent restoration cards into their decks and it was viable, rather than having to put Manalith into their deck.
Again these suggestions are unlikely to replace mana artifacts or become auto-includes, but they could provide good supplementary support. I advocate choice, but if improvements could be made to a color specific solution to a color that falls behind in the format, then I see no issue.
And none of the suggested cards are something I would imagine would swim rather than sink in eternal formats, but it's possible there's something I overlook.
It's also meant as a general take on a possible solution, and not necessarily the only thing needed to improve white's ability to compete in casual EDH. For instance if the land restoration cards I suggested was a way to go, then more cards that facilitate that line of play could be made. More functional reprints of Evolving Wilds , a variant on Flagstones of Trokair or basically anything that helps that line of play and doesn't need to be *the* fetchlands . Prismatic Vista was a very good alternative to the fetchlands, that sadly has taken a very similar price trend. Although I think that may have more to do with the price of the Modern Horizons set compared to what value was in there, than the actual card - a cash-back so to speak. Now I just hope for future functional reprints - even while owning 2 Prismatic Vista s.
White lands that end up in the graveyard Show
Variant on Flagstones of Trokair
~ enters the battlefield tapped.
, Sacrifice ~: Search your library for a basic Plains card and put it onto the battlefield, you gain 2 life.
Something with a line of play that lets you put lands into the graveyard but not fall behind on lands in play.
, : Look at the top 6 cards of your library, you may put any number of land cards from among them into your graveyard, then put the rest of the cards on the bottom of your library in a random order. You may shuffle your library.
Outside the colors of Jund's lands matters deck. Outside of most landfall decks. Will likely cause Crucible of Worlds to increase in price, but is an example of something white could do that isn't specifically self-mill, isn't draw discard and isn't land- Buried Alive .
White have previously had a somewhat similar effect in Endless Horizons , one that is somewhat similar to Land Tax . Where Endless Horizons essentially provides deck thinning and pseudo card-advantage, it also presents a rather significant risk if blown up, especially if you play greedy - don't do it. This suggested land or whatever it will end up being, it doesn't need to be a land... it can thin your deck and throw lands in the graveyard, and provide a library shuffle if needed.
What I mean to say with the above, is that the suggestions in the OP and here is more about a direction of solutions to this perceived issue with white in casual Commander, more than it is "this card will single-handedly turn white into just as great a color as green for Commander". Therefore reflecting on these cards' viability in context to only existing cards would be against the point I try to make.
Think of red for a moment. For almost two decades, red didn't have actual card advantage. They had Browbeat as a punisher mechanic, they had Wheel of Fortune in the very early days but those are more exceptions than the rule. Then red got their temporary draw or draws with downside with an underlying theme "it's here in the now, use it or waste it". Card draw is so basic and essential to the game, that each color has come up with ways to achieve it. I think white needs to find a similar solution for multiplayer formats.
And finally, to quote you; "But if your argument is that they're not as good (the manarocks) and so you don't want to play them, then tough, welcome to how balancing works. And if that's not fair in your mind then you have some really bad double standards."
Does balancing need to include price tags? Joke aside.
But how come a large portion of the Commander community has expressed that white and to a lesser extend red are the least powerful colors in Commander, especially white when considering mono color? Red is getting support lately and is improving, but white falls behind.
Do you claim you know balance better than all those people?
3 weeks ago
Look like a sweet deck so far. Love the creature/equipment selections. Also has a nice sweet of good single target removal. However, your board wipes look average, I would recommend
. These are very good board wipes in your colors.
You have a good amount of ramp but only two thing that provides with land ramp. If someone blows up artifacts, you might just lose the game because most of your ramps and part of the deck is artifacts. I would using
to provide more land ramp. In addition, one of the best ramp in white is
it generates so much value.
Another thing that seem a little lackluster is drawing cards. I know that commander provides a lot but if you do not manage to draw equipment or your commander is removed a few times you might be set back too far. I would recommend
Ugin, the Ineffable
Overall looks like you have a great start. Good luck
3 weeks ago
So I've been wanting to make some changes in my Aurelia deck to have more interaction and effect on my local meta. Cards that I've been considering adding in are From the Ashes , Hero of Bladehold , and Vandalblast
My reasoning for From the Ashes is because I have a few three color decks in my local group and a five color deck that runs no basic lands and tends to win a lot by ramping until he can get Approach of the Second Sun off twice in one turn. I also want to have it in the deck for it's interaction with Emeria Shepherd to potentially get a lot of stuff out of my graveyard from the landfall triggers.
Here is my decklist and I would really appreciate some feedback on what I could potentially swap out.
3 weeks ago
Hey! I built a budget Black Rose deck and, you're right, it is hard to win! The throne mechanic can be really restrictive. I think it's important to remember Marchesa wants to be aggro. Flayer of the Hatebound is the closest you can get to combo (with Marchesa, burning people for 9 at each end step). So make an enemy... try to kill someone ASAP. Dethrone other players only if you have a way to nuke your life, on-demand +1/+1 counters, or board that can 1-2-shot someone.
You need more creatures. At least 28.
If you want to win consistently, I'd play more stax pieces like Sadistic Hypnotist , Oona's Blackguard , Noxious Toad , etc. Maybe even Specter tribal with the likes of Sedraxis Specter . You really want to slow your opponents down and secure your board; like how Boros aggro needs Armageddon .
Purphoros, God of the Forge wins games.
I would consider cutting...
Altar of Dementia ... any other engine on a stick is better.
I might add...
Plaguecrafter ... all-star.
Shifting Shadow ... great engine in Marchesa.
Breath of Fury ... extra combats will win.
Puppeteer Clique ... fun theft.
Grave Titan ... you might just need some pricey 1-card houses.
Curse of Stalked Prey ... ignore the Throne.
Sidisi, Undead Vizier ... tutor.
Fleshwrither ... maybe?
Whip of Erebos ... to combo with "Pay life:" ...or some other life gain.
1 month ago
In my grenzo im using or tested before some of these cards. ill put here like a brainstorm to us, to try to be figuring out the best competitive and fun: Temple of Malice Dragonskull Summit Skirk Prospector Blood Moon Scroll Rack Chaos Warp Rakdos Charm Slaughter Pact Fire Covenant Stranglehold Vandalblast Treasonous Ogre
Vandalblast occurrence in decks from the last year
Commander / EDH:
All decks: 0.12%
UR (Izzet): 1.12%
UBR (Grixis): 0.75%
RBW (Mardu): 0.41%