Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Return to Ravnica Uncommon

Combos Browse all



Destroy target artifact you don't control.

Overload (You may cast this spell for its overload cost. If you do, change the text by replacing all instances of "target" with "each.")

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 25%

0.05 TIX $0.39 Foil


Vandalblast Discussion

VGAMaddHatter on Dang that's a lot of mana! (First EDH deck, help!)

1 week ago

I playtested your deck a few times and the big thing that I noticed was that by turn 5 I had 0 cards in hand and nothing to do. This means that you need more card draw or some really good mana sinks.

Check out: Kessig Wolf Run, Rishkar's Expertise, Tireless Tracker, Soul of the Harvest, Primordial Sage, Courser of Kruphix, Seer's Sundial, Horn of Greed, Splendid Reclamation and Harmonize

Also Decimate, Hull Breach, Vandalblast and Back to Nature.

MoonTurtle7 on Zombie Commander

1 week ago

Personally I recommend Sedris, (maybe even his buddy Thraximundar) But the colour advantage you get is really nice, and the addition of blue gives you a lot of cool/fun options. Like for example Havengul Runebinder, Stitcher Geralf, Gisa and Geralf, Diregraf Captain, and Grimgrin, Corpse-Born. Red even splashes in some fun with Deathbringer Thoctar, Warstorm Surge, Goblin Bombardment, Impact Tremors, and even some fun thievery like Zealous Conscripts. Heck red even throws in the addition of Artifact removal, something Black and blue lack in. Vandalblast, Rakdos Charm, and By Force would all be nice additions.

Daedalus19876 on Consulate of Terror

1 week ago

Hey! Sorry it took me a while to look this over :(

When I look over an EDH deck, I generally consider a few factors - mana base, removal, card draw, win-cons, etc. Let's take a quick look through those:

Your lands are distributed in proportion to your spells, which is good. Your curve basically starts at 3 mana, which is something to be aware of (since it shares a slot with your commander, you will frequently have to choose between casting your commander and casting something more aggressive from your hand), but it allows you to play more tapped lands. Overall, though, I generally don't play more than 37 lands in any EDH deck, so that could clear up some space for you. Perhaps put a few cheap mana rocks like Orzhov Signet and Mana Vault in those slots...

Ancient Den and Vault of Whispers seem odd here - I try not to play them in EDH unless I'm heavily into Metalcraft or something, because it's easy for them to be destroyed by your opponents' Vandalblast or Shatterstorm. I'd cut them to be honest unless I'm missing something.

You have a large number of removal pieces - mostly hitting creatures, but at least a few of them hit non-creatures as well. Overall, you've hit most of the important ones, with a few exceptions:

I'd say the three cheap ones you're missing are Oblation, Go for the Throat, and Anguished Unmaking. I'd personally put them in over Tribute to Hunger (gives your opponents too much choice), Condemn (too conditional), and Fragmentize (also too conditional).

Your exiling enchantments are fine, though I'd try to pick up a copy of the new Amonkhet one with flash (Cast Out, I think?).

Here's where your deck seems weakest. You basically don't have any card draw here (Read the Bones is the only dedicated option). While your curve is high, which somewhat mitigates that (your spells have high impact-per-card), I'd try to find space for a LOT more card draw.

There are too many good card draw options for me to list them all (just google "Orzhov EDH card draw"), here are a few outstanding options: Necropotence, Mind's Eye, Mesa Enchantress, Harvester of Souls, Well of Lost Dreams...

I'm a bit uncertain what your win-cons are, to be honest. Kambal's draining effect may get them within range, but you don't have many ways to hit them for the last, say, twenty damage.

Aetherflux Reservoir is always a good win-con of course, but I feel like this deck could use something like Karlov of the Ghost Council or Archangel of Thune to finish out games. Or you could add Exquisite Blood for the famous combo...

Overall, the deck seems fun! There are a few cards I might cut, though, to make way for more card draw and win-cons: Tainted Remedy (very situational), Memoricide (depends too much on meta), Sphere of Safety (you don't have enough enchantments, and Ghostly Prison is often better), Retreat to Hagra (too low-impact), Bloodbond Vampire (too much mana for its effect), Butcher of Malakir (too much mana, too few creatures), and Opaline Unicorn (there are better ramp options).
I hope this helps! :) Feel free to tag me if you need any more help. Also, a longer description helps people make suggestions ;)

illumfolly on Orcpocalypse

1 week ago

You guys are going to make me cry, :)

So, for the next round of tests, I am going to do the following:

Meltdown --> Vandalblast / Meltdown + Vandalblast together. (Seriously, never enough artifact hate in this format)

PartyJ -- yeah I should really just be focused on Ramp and tutor -- never really need to draw, and hand disruption is barely a thing unless you are playing Mindslicer (at least, it seems to me). Or anyways, I can't really efficiently disrupt hands with just a few wheels, those were a bad idea. Not to mention that I will always need elves to replace the ones who die in a fiery inferno.

So, I think I can cut those mediocre wheel / mass draw effects and go straight for some more elf includes ... then also include Priest of Titania and Elvish Archdruid. I do need some mass draw ... or maybe just more tutors? I

n0bunga on Orcpocalypse

1 week ago

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Definitely concur with PartyJ

I'm big on Simian Spirit Guide, Elvish Spirit Guide, Manamorphose for aggressive mana generators.

And I think Vandalblast works better than the other Artifact wrath.

deemberdom on Breya..... Because why not?

1 week ago

I like the deck! I've been trying to design a Breya deck as well. I have some cards to consider:

Daretti, Ingenious Iconoclast - gets you more artifacts and/or removes things

Vandalblast - just an amazing card, can win you the game or get you back in it

Swords to Plowshares - can get rid of creatures that Breya can't deal with

Padeem, Consul of Innovation - adds redundancy with your Leonin Abunas, plus he might draw you some cards

Dack Fayden - steals artifacts or loots

ohmless on Advertise your COMMANDER deck!

1 week ago

Alesha Recursion AER

Commander / EDH* ohmless


do I have too many sacrifice outlets? Also I am looking to add a Homeward Path and a Vandalblast somewhere with a cut or two.

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