Vandalblast

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Vandalblast

Sorcery

Destroy target artifact you don't control.

Overload (You may cast this spell for its overload cost. If you do, change the text by replacing all instances of "target" with "each.")

Vandalblast Discussion

bryanedds on Feather and Flame

12 hours ago

To have any chance of dealing with stax, we're going to have to also add Vandalblast .

Vlasiax on The Ur-Dragon

2 days ago

The thing about Crucible of Worlds in my opinion really comes only to a decision between it and Urza's Incubator - former gives more color fixing for all spells and takes the risk of not doing anything when graveyard hate hits, while the latter lowers part of the Dragon spells and takes risk of helping some of your opponents a little. That is debatable which one is better so decision is really up to you.

Also with 10 fetches you'll have way easier time with intense Dragons + Nesting Dragon becomes a real threat with them, not to mention the increased value of Deathrite Shaman . If 37 lands is too much, then I'd go for Noble Hierarch in it's place for ramp/fixing since we have way lower avg.CMC than before and if someone wastes removal on dork then... It's one less thing to worry about when we're ready to cast a real threat.

Yeah, Surrak will stay as sideboard card and I'll also add there Living Death just in case of too tribal oriented meta. Also Vandalblast might end up there to make room for Worldly Tutor in the main.

And finally, if you have too much of redundant effects then you can freely take removal or use Vaevictis Asmadi, the Dire to get rid of those to maybe get something better with topdeck manipulation, etc.

Bchong on Breya, Combo God (includes WAR Spoilers)

4 days ago

Lol this deck looks like an early version of my breya deck. So I am going to comment/make advise from that point of view. I don't know what your meta is like and I don't know if you are trying to be super competitive or not, because it seems to me that this is a competitive casual deck.

The 2 biggest vulnerabilities of this deck are that:

You are unable to effectively kill your opponents quickly, efficiently, and most importantly all at once. Only one or two of your combos can actually kill every opponent the moment it touches the board, namely Nim Deathmantle + KCI or ashnod + Breya. The rest of the combos/wincons are fluff, because you can't seriously expect that the opponents are going to sit there and let you kill them one by one. So instead of having tons of combos, instead substitute for only a couple of combos and fill the void with cards like Demonic Tutor Enlightened Tutor Mystical Tutor and the rest of the space with protection/interaction with your oppenents which leads me to my next point.

You have little to no ability to interact with your opponents. Cards like Null Rod or Stony Silence are hilariously powerful against you. If one of these is on the battlefield, then you literally only have 2 cards in your entire deck to deal with it namely Vandalblast and only for Null Rod the more uncommon of the 2. Also have you ever played a game against anyone with counterspells? it will make you miserable. You need to play cards like Swan Song Wear Swords to Plowshares and any number of other interactive cards should be considered.

Another thing I notice was the fact that you have little to no cheap 1-2cmc cantrips or filtering. Consider: Ponder Preordain Faithless Looting Cathartic Reunion Night's Whisper Artificer's Assistant Riddlesmith Thought Scour Brainstorm . One of the most disgusting things in EDH is amount of crazy good recursion from the graveyard that exists. Consider your graveyard as an extra hand imagine T1: play Goblin Welder ; T2:play a random 1 cmc artifact and Faithless Looting discarding Bolas's Citadel and you win, probably.

Your deck's CMC is also way too high. One of the worst feelings that you can have in a game is watching another person combo off and you have only played a land or 2. Add every Talisman of Indulgence type of mana rock that you can.

It might be good for you to look at more competitive EDH decks and built towards it. There is also a different mindset that those deck have than you have and it will totally confuse you as it did me. If you look at my Breya deck...(its eggs kind of)... it is a little confusing(sorry) and its purpose is to delay opponents who would win uninterupted turns 3/4/5 with spellbombs/other interaction so that I can combo on turns 5/6. Ignore the lack of lands I just happen to be a person who never gets mana screwed.

https://tappedout.net/mtg-decks/trash-becomes-better-together-copy-copy/

Spirits on Kaalia of the Cruel

6 days ago

Hey LordKunai,

Here's some recommendations, budget conscious where I can be.

Lightning Greaves is a critical component of Kaalia of the Vast , I play multiple tutors for it, like Steelshaper's Gift and Stoneforge Mystic . Lightning Greaves is a must, if you can't connect a Haste Kaalia of the Vast swing your going to have a bad time.

Gisela, Blade of Goldnight is a staple, the double ended effect is really the key. She is a bit pricey, so I'll offer some other options tool.

Angel of Despair , I believe is $0.25, another key removal for any permanent! like an Omniscience and drop her in off of an opponents Show and Tell . #Winning

Lands are important, but expensive, Blood Crypt because it's both a Swamp and Mountain is good, Godless Shrine same idea but Plains . Works with the check lands like Isolated Chapel .

Anguished Unmaking & Path to Exile good removal if you have, expensive to buy elsewise. Utter End & Mortify are cheaper alternatives but still exceptional removal spells.

Battlefield Forge is cheap and gives good color indexing. Diabolic Tutor is still okay at CMC4 and very inexpensive to all the reprinting of this tutor.

I would try and hone in on a desired goal and synergize around that. Mine is Kiki-Jiki, Mirror Breaker and Restoration Angel , Land Destruction / Indestructible, Liliana's Contract / Shadowborn Apostle type decks, Worldgorger Dragon , Extra Combat Phases.

You have a little bit of Legendary sub-theme, some protecting yourself and Kaalia of the Vast sub-theme Magus of the Moat / Boros Charm , some recursion with Phyrexian Reclamation . You've got a very strong base of cards, once you pick a synergy, you definitely want to synergize around those core abilities.

You have lots of great cards, and I bet it's extremely fun to play! The Signet's are good, Talisman of Indulgence is cheap and better, I also feel like in most situations Fellwar Stone is better than the signet too. But because of the cost of the other mana sources, augmenting with Signets is a fantastic idea.

I don't like Subterranean Tremors , small ground walkers should matter too much to you, and all of your ramp comes from artifacts so destroying those is not a great idea. If your getting a Lizard, something is off the rails. Something like Vandalblast is better for Artifact control.

Never been a fan of Rogue's Passage , CMC5 for unblockable is too much, perhaps try something like Shizo, Death's Storehouse .

Crackling Doom another card that gets around indestructible, but so do things like Utter End or Anguished Unmaking . Crackling Doom is very unlikely to get what you really need it to solve.

Chancellor of the Annex doesn't seem strong enough for the CMC7, or Stax enough. Odric, Lunarch Marshal seems a little out of place, the A/D/D are pretty tough on their own, if you have enough where engaging Odric, Lunarch Marshal to multiply their abilities you should be winning anyway without him.

Archangel Avacyn  Flip is similar to Angelic Guardian but a little more versatile.

Sneak Attack another way to cheat things in, similar to Quicksilver Amulet .

I don't see anything out of place here, other than some of my comments.

Adarkar Valkyrie has many infinite combos (like infinite combat with Aurelia, the Warleader ) for example. I have a bunch under my Alternative Synergies Considered if your interested. She's powerful, can establish some combos, and fits the build in a budget format.

Vlasiax on The Ur-Dragon

2 weeks ago

Hello, first things first I must thank you for reaching out to me. Recently I got sick and tired of more casual Ur-Dragon decks and I'm very glad that someone out there also looks for ways to make it more optimized.

So let's start the analysis, creatures first:

  • I feel like this deck would use more dorks like Bloom Tender and Deathrite Shaman - this brings total of non-Dragon creatures to 5 but they all have CMC 1-4 and very clear purpose as they ramp and provide other useful abilities like grave hate, trample or more than 1 mana. I perfectly understand hesitation when it comes to Bloom Tender because of it's high price but Deathrite Shaman is pure value so it gets banned everywhere, which combined with recent reprint makes it very affordable.

  • Verix Bladewing - I feel like this dragon is a trap. It tempts you with 3 CMC but brings nothing more than a quasi-vanilla 4/4 with Flying and when kicked is nothing more than 1 mana more expensive Broodmate Dragon so...

In case of Broodmate... I don't think someone would use spell like this:

so it only shows how inefficient this cards are but let's back on...
  • Crucible of Fire - I think it's a "win more" card and sometimes you win without combat so I'd recommend Carpet of Flowers - helps estabilishing early even if it gives only 1 more mana. There are of course times that this enchantment will be useless but the times it's very powerful and helpful really outweigh the negatives so no wonder it's used in many cEDH builds

  • I really like the idea of 1 CMC counterspell but how about Stubborn Denial ? Instead of giving someone body to block/sac you have Mana Tithe early (just observe if someone completely taps out) and straight up Negate later since almost every creature in the deck is able to meet that requirement.

  • Also I can't recommend enough value of Vandalblast - it's very cheap removal or just artifact wipe and I'm really happy card with this flexibility exists.

  • I don't really like the idea of Urza's Incubator since it helps other's cast their Dragons and I just prefer mana rocks that color fix. This might sound contradictory to the idea behind Goreclaw but she is a big body and provides slight buff and trample on top of cost reduction so it all justifies it's inclusion. For mana rock that would help maybe Mana Vault ?

  • Speaking of fixing I personally use Expedition Map for this reason and when I'm done fixing I can just tutor for Cavern of Souls or Homeward Path in more control match-ups. Also I don't understand the hype behind Coalition Relic .

  • Planeswalkers tend to die fast so I evaluate them as modal spells and Sarkhan Unbroken is not very impressive:
  • So to the above point I'd just go for Sarkhan Vol , which has haste or Act of Treason modes or Sarkhan the Mad to just kill someone with dragons by combat without combat (like some kind of Sun Tzu xD) and if it survives for another turn then draw off of it or get token.

  • Also I'm thinking about running Living Death - what are your thoughts?

And that's probably it from me, let me know what you think about these.

bryanedds on Better Combos for my Prossh ...

2 weeks ago

I've revised down my combo list to the following -

I've also increased my ramp to literally half my deck (33 lands + 16 rocks = 49). I only have one tutorable card draw, Necropotence , but once it hits the boards it's all the card draw I need. Finally, I've added some more tutorable answers like -

I really miss the Life and Limb + Sporemound combo, but something had to give for all the additional ramp.

Please let me know if y'all feel like I've made any improvement.

Thanks!

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Vandalblast occurrence in decks from the last year

Commander / EDH:

All decks: 0.12%

Red: 0.97%

U/R (Izzet): 1.12%

Rakdos: 0.9%

U/B/R (Grixis): 0.75%

RBW (Mardu): 0.41%