Vandalblast

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Vandalblast

Sorcery

Destroy target artifact you don't control.

Overload (You may cast this spell for its overload cost. If you do, change the text by replacing all instances of "target" with "each.")

Price & Acquistion Set Price Alerts

C15

RTR

Ebay

Vandalblast Discussion

Kyrinoz on Politics Schmolitics

1 day ago

If you're running Vandalblast I would definitely recommend running Mycosynth Lattice AND Darksteel Forge

Still that's like 3 card slots for a very costly board wipe. Personally I'm surprised I don't see things like Kederekt Parasite, Tainted Strike, Barbed Shocker, Paradox Engine, Capsize, on your list, as they all synergize quite well. I would also recommend, tossing some of the Talismans & Signets despite being cheap for other more reliable mana ramping such as Darksteel Ingot Dimir Cluestone, Rakdos Cluestone, Izzet Cluestone (as they can all be sacrificed for a draw, and their Keyrune counterparts, as they can be turned into a chump blocker in a pinch if needed.

Isochron Scepter imprinting either Dark Ritual, Cabal Ritual, Desperate Ritual, Pyretic Ritual with a Paradox Engine on deck = Infinite Mana, for redundancy even with mana rocks out, Paradox Engine + Mana rocks, makes buyback spells VERY useful, as once you've got enough ramp Capsize = Infinite bounce, and there a few others that become arguably equally useful, such as Fanning the Flames, Lab Rats, Mind Games, Mind Peel, Reiterate, Whispers of the Muse, just to give you a few ideas. Evincar's Justice can be viable here too, although with Evincar's Justice you need to be mindful that it damages you and your creatures too.

Brush with Death essentially works like Tendrils of Agony if you take the Infinite Black mana route, naturally if it's countered you can't buy it back, BUT if you're wanting some redundancies for a storm / life steal win condition, it's there.

Leyline of the Void is a must add for any competitive Nekusar, the Mindrazer deck. With the wheel package you're essentially exiling everything your opponents are forced to discard. Toss in a Helm of Obedience = Player targeted, Instant kill activation.

Also, I would definitely recommend keeping Ulamog, the Infinite Gyre, specifically to prevent the self-mill, AND Leyline of Anticipation, and adding Vedalken Orrery for redundancy. You can easily create a soft lock & turn it into a complete hard lock with Teferi, Mage of Zhalfir and Knowledge Pool, and why more people aren't running Day's Undoing is a bit surprising, given the redundancy to prevent mill, especially if you've acquired the means to drop it at instant speed, even on your own turn, to kill a stack & end the turn.

Also, with proper ramping, Barbed Shocker is pretty amazing, especially since it doesn't need to deal combat damage to force the wheel, (any damage it deals will trigger it), just saying. Rogue's Passage is a pretty standard commander staple too.

Liliana's Caress, Megrim, Raiders' Wake are also all must haves. Especially since, Raiders' Wake, Barbed Shocker, Shocker, (unblocked) or a Robber Fly (if you can force them to block it), & a Rogue's Passage can win the game by themselves, if your Commander or an Underworld Dreams, Kederekt Parasite is out.

raborj on Flip Yourself

6 days ago

A couple more:

Hurkyl's Recall , Vandalblast .. I agree that Game of Chaos looks so fun with Krark's Thumb. Put in a couple ways to tutor that up: Fabricate , Gamble Muddle the Mixture

AlphaBanana on Jodah, Superfriends

6 days ago

Literally half of your deck is land fixing. While that is cool and all, you need more draw ability or at least more spells to happen more regularly. I think you can afford to drop down to 37 or 36 lands without any concern at all. Planeswalkers work best for me if I think of them as auto shutdowns or just fogs. When I use them like fogs, I want to see more cards. I think this deck will run out of cards and start top decking mana very quickly. My suggestions would be: Remove any planeswalker that does not either replace itself, net you legitimate board presence against any kind of creature deck, or strictly win the game with doubling season or fishboi.

My examples I would not want to play: Nicol Bolas, Planeswalker He is a thing, I'll agree to that. But none of his abilities are consistently game breaking in Commander, if he's all you have. And the pace of this deck is going to be a lot of "DEAL WITH ME" until either they do or can't. For what he costs and when he can be doubled, he needs to strictly win. The other Nicol is a game changer. Freyalise, Llanowar's Fury The mana dork doesn't produce enough variety to be efficient. The removal doesn't work as well as Fracturing Gust. Harmonic Sliver, Reclamation Sage, Spring Cleaning. Vandalblast, etc. It's her timing that makes her hard to play. And her last ability doesn't do enough. You're better off picking one of her abilities and slotting the card version of that. If you could replace Enlightened Tutor with Vampiric Tutor I think you'd be better off. Nature's Lore is bad with all these colors. And that makes two cards that specifically say forest. You're going to have a dead card out of the second one more than not. I think play testing will bring out the consistency in this deck though. It looks like you should be a big problem for the table.

DanTheBear on Burn baby burn

1 week ago

xyr0s so would 2 of Crumble to Dust and Vandalblast be good. Considering my local meta Relic of Progenitus is the better option. Prowess saves Monastary Swiftspear so ill add some Pyroclasm.

Thanks for all the help

xyr0s on Burn baby burn

1 week ago

About that sideboard... I'm not really getting the cards you have in it. It seems to just be additional burn spells, like those you couldn't find space for maindeck. A better sideboard strategy is to find cards that would greatly impact specific matchups. Say, you play against a lot of elves, monowhite blink, and 8whack, and would like to win more of those games. All those decks have in common that Pyroclasm wrecks their game-plan, or Anger of the Gods if you don't mind waiting for turn 3. Another whole pile of strategies includes the graveyard (dredge, reanimation, anything with Snapcaster Mage, anything with a tarmogoyf in it), and you can get a huge advantage in those games if you have graveyard-hate like Relic of Progenitus or Tormod's Crypt. Since you are playing red, you have access to really good cards against artifacts and lands, and should make the most of this advantagem - just consider which opponents would become walk-overs if you had Crumble to Dust or Vandalblast.

The real question for a sideboard card is: "In which games will I use this card?" If you rotate from one burn spell into another, it just seems like you picked the wrong one for your maindeck. Instead you should look at conditionally strong cards, at best targeted at the meta you play in (one type of deck may be preferred by a lot of players where you play, and then you can bring sideboard cards specifically against it).

mtgApprentice21 on Breya, Angry Esper

1 week ago

Something you don't have calls out to several of your cards (i.e. volt key, brighthearth rings, omen clock, and divining top.) It wants to be abused. It's name is Paradox Engine. Infinite draw with the top is so disgustingly beautiful. The combo is extremely flexible because the clock, rings, and volt key are all valid substitutes for one another. The objective is to get two instances of the top's drawing ability on the stack so you draw your new card plus the top itself. Cast the top again, and every nonland permanent you tapped in the entire process (e.g. mana vault/basalt monolith) becomes untapped. Do it all again. The best part is that the Paradox Engine untaps your mana rocks, so infinite mana may become an unintentional, but useful, byproduct of this interaction. While not as impressive as true infinite draw, Paradox Engine + Jhoira, Weatherlight Captain is still an insane draw engine, and will get you very far, very quickly.

Arcum Dagsson, Merchant's Dockhand, Cloud Key, Myr Retriever, Junk Diver, Summoning Station, Intruder Alarm, Blasting Station, Altar of the Brood, Staff of Domination, Battered Golem, Unwinding Clock, and Vedalken Orrery are all great cards. Put the Nevy's Disk back in there too. Switch out Feedback Bolt for Vandalblast. Mycosynth Lattice lets Vandalblast sweep away everyone's stuff and leaves your stuff untouched when cast for the Overload cost. Even though it's a sorcery, the effect, for the same mana cost as the Bolt, is way better. People will often concede because of it.

The final thing I want to add is that Tolarian Academy has been brought into Commander from the banned list, in a rather unexpected way: Storm the Vault. It flips into what is essetially Tolarian Academy. In artifact decks, it flips the turn it's played about 80% of the time, making it a must-have for almost any Breya deck.

Saharez on Inalla the finite version! - EDH

1 week ago

Spellseeker is really powerful, I had missed that, definetely a great card, especially since it can be reused.

It's potential targets are Vandalblast assorted counterspells, targeted removals and Rakdos Charm, it might be worthwhile to add Pyroclasm aswell, due to getting a sweeper if you are playing in a token heavy meta, due to getting another potential target for the tutor.

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