|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
Combos Browse all
Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change the text by replacing all instances of "target" with "each.")
Price & Acquistion Set Price Alerts
|Have (25)||Hootiequack , ironax , Friedrice24 , Mousemke , bakeraj4 , Kimimaro , Falte , plof , frederiklw , darthnuchi , Clawsun73 , Supremespeed , NobleSlay3r , SirCorey , angesoir , killstars , burnedbread , LTmiller , MoJoMiXuP , rakdos24 , MattN7498 , KillDatBUG , rockleemyhero , PTsmitty , Hakira|
|Want (3)||Turtlelover73 , Ariumlegion , Myllyes314|
2 days ago
You're kinda banking on someone not being able to block Godo in those two combat steps, aren't you?
I like the deck but I feel like there's probably a less convoluted combo you could play after getting Blade and Hammer on Godo. I'll hit up equipments on gatherer and see what I can think of.
Off the top of my head:
Goblin Marshal, Skirk Prospector, and Nim Deathmantle is already infinite mana and tokens. Do you really need the rest of the combo, or would it be easier to recast Godo and find an infinite mana outlet? (You could also get another creature that's a Goblin, Zombie, Minotaur, or Warrior.)
Cut Argentum Armor, Dowsing Dagger, Winds of Change, Possibility Storm, Pyrokinesis, and Widespread Panic. Do you see these cards in cEDH decks ever? No? That's cause they're bad.
Cut Thorn of Amethyst. It's not great without other stax effects.
Cut Swiftfoot Boots for Lightning Greaves. It's better.
Consider swapping the 1 mana rituals (Desperate Ritual, Pyretic Ritual, Rite of Flame, Simian-Spirit Guide, and Lotus Petal) for more 2CMC rocks (Fellwar Stone, Mind Stone, Star Compass, Coldsteel Heart, Fire Diamond). This isn't a storm deck, and you're more likely to get value off of things that stick the turn. Maybe keep Simian and Petal since they're free.
Consider Sword of Feast and Famine. It's has infinite combat combos associated with it, and it's just a great way for Red to generate extra mana to work with.
Strionic Resonator or Panharmonicon on Godo's ETB could let you grab Blade and Lightning Greaves to go off same turn, or something to attach Blade if Godo already had haste. Finding a way to go off the turn you cast Godo would help this deck enormously.
Add Magus of the Moon.
Also, there's no way this gets to T2. Godo has to stick the turn for this to work, and red has terrible interaction. Turn 3 goldfishes in a vaccum aren't everything. This will probably bump him up to T3 though. Good find.
2 days ago
Zetsu, I did have Thermo-Alchemist in the deck originally, however I would have to wait a turn for it to come online, plus Firebrand Archer is triggered by all non-creature spells, making it a bit more versatile. Vandalblast and Renegade Tactics are definitely options to consider though!
hfvalenz, I am still undecided about Make Mischief. I think I will have to test it before making a permanent decision. I see what you mean about Chandra's Ignition, I may have to take that out, possibly in favour of a Mirrorwing Dragon as they are both 5 drops.
4 days ago
Adorned Pouncer is awesome, doubles the equipment power bonuses, can output some massive damage, double triggers like Bloodforged Battle-Axe, and he has build in recursion as a 4/4 double strike! Skyhunter Skirmisher to a lesser degree is good too.
Swords to Plowshares can be good control, or a nice lifegain if you need it (especially with a pumped up cat), cool with Felidar Sovereign. Path to Exile can be a good control, or a land fetch if your struggling with mana issues. Condemn is good, but it only gets attackers, often, the most dangerous creatures you want to remove don't attack.
Brimaz, King of Oreskos is nice for making tokens (on attack and block), but not a necessity.
Lot's of ETB-Tapped lands in this build, can work on upgrading them ($$$ SUCKS), you can look at my deck for land ideas, but in general it's the most expensive component in building these decks.
Sacred Cat is a nice CMC1 () 4/4 (eminence) Lifelink, with recursive 4/4 (eminence) Lifeline
Temur Sabertooth has some infinite ETB interactions, but none that are that great.
You could pair down your artifacts/equipments and add more tutoring to consistently get the same "excellent" rated artifacts game after game, like Enlightened Tutor, Open the Armory, Stoneforge Mystic, Stonehewer Giant, Etc. Instead of Behemoth Sledge tutor a Loxodon Warhammer instead kind of deal.
These lands are just too slow Arctic Flats. If your having a mana issue, maybe try Birds of Paradise or putting some conditional check dual lands, or cheap pain lands like City of Brass / Mana Confluence for the time being.
Could use the same strategy on creatures, instead of a High CMC Nacatl War-Pride, Eladamri's Call a Nazahn, Revered Bladesmith and get a free Hammer of Nazahn and have all your equipments auto-equip for the same CMC.
It's a good deck, I think your on track, I would include Triumph of the Hordes as an alternate to damage win-con (against other infinite life decks anyway, or when you need to fast kill a Grixis or something fast).
5 days ago
The cheap draw cards were mostly meant as a way to help smooth out the deck's early game consistency, which was an issue I had with the initial versions of my artifact deck. Thirst for Knowledge and Chart a Course also double as a way to dump large artifacts into the graveyard early so that they could be reanimated.
If you are keeping in Mycosynth Lattice, I think it would be worth finding a spot for Vandalblast. It's one of the best EDH cards in red, and since it can't hit your own artifacts it can combo with the Lattice to destroy all of your opponent's permanents and pretty much ensure your win. Unless your group has house rules against land destruction, of course. I don't see a move like that as being much different from an infinite combo, but I know there are people who would object on principle.
6 days ago
For Affinity, maybe a sweeper? I like Shatterstorm because it nerfs the occasional Welding Jar, but some folks prefer the versatility of Shattering Spree or Vandalblast. Or even Fracturing Gust, if Bogles or Enchantress are part of your meta.
1 week ago
Lol it will be my pleasure, friend.
So Kess says only during your turns, and also an instant/sorcery. Automatically, that means I wanna move away from tons counterspells and more towards a value-based shell. Instants are still fine, since sometimes you'll need to respond, but you won't be able to flash back a counterspell very often, probably. Looks like you've already anticipated that, though, with some solid top-end value.
I'd prioritize focusing on a) your low-curve, and b) your threats.
For goal a) look at Ponder, Preordain, Anticipate, Minds Aglow, Diabolic Tutor, etc. Maybe some limited non-basic LD like Molten Rain (but not too much bc ppl will h8 u). Mass discard like Delirium Skeins will hurt your opponent more than you, probably. Artifact hate like Shatterstorm or Shattering Spree or Vandalblast will kill opponents' mana rocks. Graveyard hate like Learn from the Past and Commit / Memory. In general, you wanna pick spells that will help you survive into the late game, when Kess will shine. Card draw, cycling, and scry will help smooth your mana, too, and keep your hand/graveyard full of value. Oh, and stuff like Goblin Electromancer, Jace's Sanctum, Arcane Melee, and Curious Homunculus Flip will be good.
Goal b) is up to you. Wanna cast Leviathans like Shipbreaker Kraken or Stormtide Leviathan? Wanna put in tons of cycling-themed finishers like Archfiend of Ifnir, Shadowstorm Vizier, and Drake Haven? Or just go straight value with Melek, Izzet Paragon and Talrand, Sky Summoner? Personally, I'd try to pick a neat theme, since Kess is fairly value-oriented by herself. I would be afraid of making it a "goodstuff" build, because those get boring to me after a couple of rounds.
Great start! Best of luck.
1 week ago
Hi! Love Boros!
Aurelia, the Warleader, Bruse Tarl, Boorish Herder, Gisela, Blade of Goldnight, Sun Titan, Balefire Liege, Hero of Bladehold, Combat Celebrant, Elesh Norn, Grand Cenobite are all some powerful creatures you could throw in to make combat more exciting.
Hope some of this helps!
1 week ago
This looks life a lot of fun do play. I had a Sydri, Galvanic Genius deck in the past that was similar. I find that these decks that pack in all the artifact combos that they can are a bit inconsistent, but it's partially offset by the fact that so many of the combo pieces have synergy with cards outside of their combos. For instance, Mycosynth Lattice and Darksteel Forge are useful and can usually be powered out at a decent speed in these decks, but they you typically want to pair them with cards like Vandalblast, Nevinyrral's Disk, Karn, Silver Golem, and Sydri to get the most value out of them. Without those support cards, they might be better off being removed for either more card draw spells or cards to protect your other combo pieces.
The Sharuum combo is another one of those consistency decisions. The combo cards take up 4 slots, and are all useful individually, but it is a 3 card combo and those could be 4 slots given to card draw spells to help dig you into your other combos more consistently.
If you are going to use 3 card combos, you may as well focus on the combos that use Breya, since you know that you will always have access to her. Nim Deathmantle could be included to give your combos more redundancy, since it can play the same roll as Eldrazi Displacer while also giving you the options of getting infinite tokens/colorless mana off Wurmcoil Engine.
Felidar Guardian is another possible inclusion that can let you get infinite hasty tokens with Saheeli Rai, reset a planeswalker that you've ticked down, blink Breya for more tokens, or just give you a blocker that can also untap one of the mana artifacts like Grim Monolith you used to cast it.
Some of the first cards I would look to change in this list would be Altar of the Brood (too many decks either like having cards in their graveyard or have the Eldrazi legends), Cranial Plating (you could probably win faster by digging for a combo), and Copy Artifact (you already have the Metamorph that can do the same thing and is more flexible). I would then add the Deathmantle, Ponder, and Thirst for Knowledge. Darksteel Forge and Mycosynth Lattice could come out for more removal, draw cards like Chart a Course, or counterspells like Swan Song and Muddle the Mixture (which can tutor for the Deathmantle or a piece of your Thopter Foundry combo).