|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
Combos Browse all
Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change the text by replacing all instances of "target" with "each.")
Price & Acquistion Set Price Alerts
2 days ago
So, I don't know why I didn't think about this till now, but Mogis actually presents a problem with Xantcha. The same could be said of Tainted AEther. Here are some cards I think would be interesting:
Visions of Brutality, Vampiric Link, Treacherous Link, Disrupt Decorum, Rakdos Signet, Bazaar Trader, Uncaged Fury, Temur Battle Rage, Psychotic Fury, Latulla's Orders, Havoc Festival?, Vandalblast, Everlasting Torment, Geth's Grimoire, Dreadbore.
3 days ago
I see you have Derevi, Empyrial Tactician in your maybe board. You should definitely move him to the main board. His value is ridiculously strong.
Other cards I would recommend that won't necessarily break the bank: Bear Umbra, Kindred Discovery , Reconnaissance, Shared Animosity, Path to Exile, Cyclonic Rift, Yasova Dragonclaw, Eternal Witness, Vandalblast, Shattering Spree, and By Force.
Reconnaissance is truly an all star. It allows you to swing with everything, then remove them from combat AFTER their damage goes through but BEFORE your opponents damage goes through. It's like vigilance, only 10x better. Plus allows you to tap them for mana to things like Cryptolith Rite.
One sided board wipes, clears, or artifact removal, or even just spot removal is always a good thing. Though it might more depend on the meta you play in, the need for those cards.
Eternal Witness can get you your cards back. 'Nuff said? Yasova Dragonclaw can steal some fun things. Shared Animosity can get ridiculous, real quick. It's like a cheaper Coat of Arms (but slightly worse, but only goes for your things...so...you know). Kindred Discovery is a great card draw engine.
Obviously, to increase the consistency of your deck, tutors. And a more expensive landbase. But you said your budget is $150. So most tutors are already out. However, if you decide you want to sink way too much money into it, Tutors are easy, no brainer, inclusions
Now the hard part. What do you cut to put things in that maybe help you combo, or make your stuff bigger, all of a sudden, or just to provide value?
My recommendations for that, mostly based on high CMC or not providing as much value as something else: Zealous Conscripts, Surrak Dragonclaw, Stonehoof Chieftain, Lovisa Coldeyes, Jazal Goldmane, Blood-Chin Fanatic, Blaring Recruiter, and Blaring Captain.
Of course, all of these are just suggestions. If you like the way a card interacts with the deck, or you think it's just fun to play, keep it! It's just a game, designed for people to have fun with. And all that matters is that you have fun with playing your deck. Best of luck to you in all your future games, I love Najeela. She's a lot of fun, and almost no one like to see her across the table from them.
1 week ago
You could add Natural Affinity to respond to any creature wipe spells, or even to combo with your own Blasphemous Act. You're also going to need Vandalblast to take out the artifacts of those players who are using artifact mana instead of land ramp.
To get more out of the land destruction, you could add effects to increase the number of lands people play and disrupt their ability to use those lands, like Storm Cauldron, Ghirapur Orrery, Rites of Spring, and Vorinclex, Voice of Hunger.
Overlaid Terrain might be worth it if you are planning to destroy all your lands anyway.
You could cut Multani since it's hard to exploit his land bounce much, so he's just a fat beater most of the time.
1 week ago
Vandalblast???? I mean it can be a little slow but it is a disaster for any artifact deck... and you can perhaps ramp into it by turn 2 or 3.
2 weeks ago
passascats Thank you for the suggestions! I agree. Vandalblast is an excellent addition. Languish is also a good card and I will see about adding it. Bazaar Trader is also a great suggestion and one that I had in my Zedruu the Greathearted deck before dismantling it. I should have remembered that one as that would solve one of my big problems! And Homeward Path was in the deck before I got rid of everything to rebuild the deck into its current form. Must have forgotten to add it back in :p
In regard to the Instants. They are probably the way the deck should go. But I am keeping it all to enchantments just because I like it a bit more and I think it will be a little more unique that way. I will keep them in mind though. Thank you for the suggestions and the +1.
2 weeks ago
I like what you have going here.
I don't think you should worry to much about getting enchantments back, I would just draw into new ones and rebuild as needed.
Removal wise, if Vandalblast isn't out of budget you need one in here. I would also look at wide removal like Languish that chops down little armies but leaves your commander untouched. Latulla's Orders fits your theme and could help slow down your opponents.
I think something like Bazaar Trader is worth a slot for those times you regain control of your commander. You might even want to run a Homeward Path for niche situations where your opponent who is controlling her plays a sac outlet. I also think that Uncaged Fury, Temur Battle Rage, and Psychotic Fury would be super handy, and could make getting to 21 a lot easier.
Also, you may consider building a larger than normal mana base. With significant mana the card draw ability could be an alternate elimination option. This would also help if you need to recast and rebuild throughout the game.
Good Luck! +1 from me.
2 weeks ago
I counted Angel's Grace as a pseudo-wincon card of its own during the times I've included it in my Breya builds in the past, which is why I cut it in this particular list to try out the effectiveness of Bomberman and Paradox Engine as combos.
It's been a while since I've played this list or updated it for that matter, and after all my time with the list in retrospect, I'd include Grace in a heartbeat. Possibly cut Pyroblast or Vandalblast for it, just to decrease the need for red in the deck by a smidge.
2 weeks ago
- Dosan the Falling Leaf - prevents casting on other player's turns
- Gaea's Herald - creatures can't be countered
- Leyline of Lifeforce - creature's can't be countered
- Price of Glory - destroy all lands tapped on other player's turns
- War's Toll - inhibits control strategies
- Choke - islands don't untap
- Autumn's Veil - practically protection from blue and black for one turn for all creatures
- Hammer Mage - artifact boardwipe every turn
- Viashino Heretic - targeted artifact removal every turn
- Molder Slug - hurts them more than it hurts you
- Vandalblast - a staple and for good reason
- Wave of Vitriol - kills all artifacts, and enchantments for good measure. Also ramps mana
- Arbor Colossus - large body with reach that can kill a flier