Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change the text by replacing all instances of "target" with "each.")
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22 hours ago
Torrent Elemental is not a legal card with Surrak as the commander. Both colors of the hybrid mana in either the casting cost or ability activation cost must exist in the commander's color identity. So, for example, you could play Giant Solifuge in this deck (not that I would, but it is legal to do so) but it would be illegal to play Nightveil Specter.
Frost walker and Cyclone sire are more 60-card format cards.
Torrent elemental is illegal.
Gruul turf and Izzet boilerworks seem good, but they're really just strip mine/wasteland bait.
Gruul charm is bad. Be greener and invest in trample.
Nissa's Renewal is late game ramp. That's bad. Early game ramp is better.
Burn is bad in EDH.
I would suggest (these are all just good cards for your consideration, I know there are probably more than I suggested taking out):
For a 3 color deck, the landbase would also be improved by taking out basics and putting in things like:
Ideally, for a landbase you'd have shock lands such as Steam Vents, fetch lands such as Scalding Tarn, and regular dual lands such as Volcanic Island, but those things are expensive and this is a game.
3 days ago
5 days ago
Spikeshot Elder and Goblin Assassin can be very effective at removing a large number of creatures over time. Goblin Assassin works particularly well with Krenko, because he guarantees you won't have to sac any good creatures, and maximizes the amount of creatures your opponents have to sac.
Goblin Spymaster not only clears the way for your board to get through every player's field, but it also forces pesky effect creatures to attack into your untapped goblin horde.
Taurean Mauler is not technically a goblin, but is a real value beater that counts as a goblin while in play. Similarly, Moggcatcher is not really a goblin either, however, it should be fairly obvious why it might as well be one.
Outnumber is easily the best spot removal for a Goblin deck, it might as well say "Destroy target creature" for one mana at instant speed.
Mizzium Mortars can be used as an over-costed Flame Slash, but what makes it really good is that you can Overload it to sweep away all of your opponents' small creatures. In most scenarios, this will cull any amount of large opposition you get from other token decks or go-wide strategies.
Red's ability to remove artifacts in EDH is highly overlooked, artifacts can often make or break a player's strategy, and removing them en masse can be devastating. Shattering Spree and Vandalblast are far and above the red spells for removing artifacts.
Metallic Mimic has been seeing play in almost every tribal and single-type token strategy since its printing, mainly due to the fact that it's the fastest modular tribal anthem in the game.
Eldrazi Monument is great in token decks; makes it hard to board wipe your field, makes it hard to block you field. It sort of does everything.
Aggravated Assault can do a lot of stuff in this deck. You can use it to push through absurd damage, you can combo off with it, or you can just use it to untap your field if you need to. The amount of utility this card offers is hard to ignore.
Thornbite Staff is for infinite combos, sort of a preference thing as to whether or not you want to have that sort of thing in the deck. Basically, you equip this to Krenko, and if you are able to sacrifice your creatures, you can make infinite goblins. It also turns whatever creature is equipped to it into Goblin Sharpshooter.
5 days ago
This is a good start, but I would add in some of the staples. Boros is one of the hardest color combinations in EDH, so it benefits the most from staple color cards. Swords to Plowshares/Path to Exile, either of the boots, Sunforger, and Disenchant effects (Forsake the Worldly, Return to Dust and Vandalblast are very good). Assemble the Legion is a good card that can accumulate value.
Some of your cards are really low-impact, or don't fit your strategy. Akroan Hoplite isn't good in a non-token deck, and especially since they don't have evasion. Azorius Arrester is pretty bad without flicker effects. Lifelink is probably worse than an equipment that costs more but would stick around, like Basilisk Collar.
Boros is notorious for not having a lot of card draw or mana production, I would try to add more in (at least 7-8 pieces each, including things that overlap like Hedron Archive).
With your commander giving you extra combats, I would consider Neheb, the Eternal, he has the potential to make a lot of red mana.
1 week ago
So, to start:
While your manabase is decently developed, 35 lands is an extremely low number for 3-color if you want to hit your fixing consistently, especially with your overwhelming inclination towards black (it's a lot harder to splash in Commander, so you may want to lighten that up after more deck testing, moreso since most of your black inclination comes from multicolored spells). To this end, I'd recommend adding Grixis Panorama and Crumbling Necropolis for a nice, handy 37 (an important threshold for consistently getting 3-land hands) that has a good bit of early fixing.
Furthermore, if you're shakily building a deck, remember the building blocks:
-10 ramp sources-10 draw sources-5 single-target removal sources-5 mass removal sources
You're halfway solid here, but your overwhelming reliance on artifact ramp might be a problem in your meta. I'd try Nightscape Familiar and Expedition Map to better support the wide amount of multicolored spells you have and fetch Urborg, because it's bloody Urborg. It's never a bad idea to diversify your ramp sources, lest Armageddon or Vandalblast set you back 5 turns.
1 week ago
You have a lot targeted creature removal so I would suggest keeping the best ones (Path to Exile, Swords to Plowshares) and removing some of the "prevent/redirect damage" effects like Comeuppance and Deflecting Palm since you'll usually be keeping mana open and waiting for the right time to use them when I feel like you will be focused more on just attacking not being defensive in this deck. I also would only keep Return to Dust, Vandalblast and maybe one other non-creature removal cause those are the best and I think you need more ramp/card draw. And you also need a lot of cuts.
For creatures, I would cut:
Basandra, Battle Seraph - I've considered her before cause her abilities do seem fun, but she's always seemed cutable (although I've never playtested her)
Sunblast Angel - I think a non-creature wrath is better since this only works if your opponents' creatures are actually tapped
*and I agree with the other creatures Eric said to cut
*also I would check the price of some of the angels you added, they are pricy and I'm not sure if you wanna invest in them.
2 weeks ago
Burnished Hart cuz you need some mana and your commander is a 5 drop.
Sandstone Oracle is good when you've blown through your hand, which can either mean you're doing well or doing badly. So nice versatility and a strong effect. And atm, I only see 4 pieces of real card advantage, plus a few wheels. Good, but you can stand to pack more.
Browbeat feels dodgy. I wasn't afraid of 5 damage, and I'm not afraid of netting you 2 mana.
Never underestimate Volcanic Offering.
I see chaos warp as the only enchantment answer. Bare minimum you can afford to pack a Scour from Existence, you have the mana. That makes Spine of Ish Sah decent too. Artifact destruction also fairly light, I only count three and I'd at least suggest Vandalblast or Shattering Spree, or maybe with your mana, Shattering Pulse.
2 weeks ago
Scour from Existence is way too expensive imho. Better removal like Pongify, Rapid Hybridization, and Chaos Warp exists. I see no answers to jhoira hate; you probably need some sort of a counterspell package to protect Jhoira, because you are so dependent on your commander. Detainment and anything that shuts down activated abilities will freeze Jhoira out, so you probably need to pack in some anti-enchantment/artifact/creature hate as well to counter Arrest, Lavinia of the Tenth, Cursed Totem, etc. Note that UR are entirely devoid of things to deal with enchantments, so you are gonna wanna counter shit before it hits the table.