Vandalblast

Vandalblast

Sorcery

Destroy target artifact you don't control.

Overload (You may cast this spell for its overload cost. If you do, change the text by replacing all instances of "target" with "each.")

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Have (1) pskinn01
Want (12) paullmall96 , NMJohn , lordswordfish , Suicune , deathwish481 , MeltingParaiso , ConnorMo , CertifiedBronzie , Cold_Hazzard , metergram , Elmo_the_Elk , Astrocomical

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Vandalblast occurrence in decks from the last year

Commander / EDH:

All decks: 0.12%

Red: 0.97%

UR (Izzet): 1.12%

Rakdos: 0.9%

UBR (Grixis): 0.75%

RBW (Mardu): 0.41%

Vandalblast Discussion

triproberts12 on Golems are a combo tribe?

3 hours ago

You could, yeah. I just listed the 2-card combos that specifically include a golem. To me, if a tribal deck isn't winning with a card of its tribe, it's not really a tribal deck. For instance, if I do decide to change course on the Gerrard deck I've been collecting pieces for and make it golems, I might not include Midnight Guard, despite comboing with both Elemental Mastery and Splinter Twin, or, rather, exactly because of the combo potential. I'd prefer to stick to cards like Enlightened Tutor that can grab either piece of 6 of the 7 golem-centric combos above. Same goes for Vandalblast and Mycosynth Lattice. I'd chose one or the other.

xaarvaxus on 3 Headed Niv-Mizzet

1 week ago

You have Thought Reflection listed twice. Good spot to fit in another counter, say Disallow.

Some cards that have particularly good interaction with Niv:

Curiosity for additional card draw using his ping ability against players.

Basilisk Collar and/or Gorgon Flail deathtouch makes his ping lethal while gaining you a little life. I'd swap out Spinehorn Minotaur for Trinket Mage to fetch the Collar.

Riptide Laboratory to reuse some of those supporting wizards.

You could also use some more general removal spells:

Chaos Warp, Vandalblast, By Force, Curse of the Swine which is good because it exiles, Pongify [you don't care about the token], Blasphemous Act

Direct Current doesn't do enough to warrant inclusion. Despite its efficiency, you very rarely see Lightning Bolt or similar effects getting played in EDH. The size of the creatures that get played and joint pool of 120 starting life relegate these effects to other formats. Dragon Fodder doesn't really do much either but if its a flavor inclusion, then keep, maybe Niv needs minions to fetch him things or just wants snack food handy. Stealth Mission would probably be better served becoming something like Lazotep Plating. Capture Sphere might be better as Deep Freeze if opposing commanders having activated abilities that don't require tapping. I know I wouldn't care if Sphere hit my Tasigur, the Golden Fang

I have a deck using this same commander if you want more ideas.

Seabody on Queen Marchesa: Politics, Aikido, and Control

1 week ago

Thanks for the response Abzkaban, I'll definitely give it a shot. Good point on the creature combo. Not very much combo in my meta, but that's certainly something to keep in mind.

I'm still working my way through the pages and pages of comments so apologies if this has been previously discussed - but what does everyone's wishboard look like? I'm planning on starting out with both Burning Wish & Mastermind's Acquisition so prioritizing soceries in the board. First revision:

Besmirch, Exsanguinate, Merciless Eviction, Vandalblast, Vindicate, Wheel of Fortune

Thoughts? What do other people prefer?

Can't wait to try this out - hopefully next week.

multimedia on Ghired - token Smash face

1 week ago

Hey, nice work in progress at upgrading the precon :)

I don't know what the meta you play in is like, but what I can give you is overall advice on how to upgrade the precon. What the precon needs is early game ramp, tutors, haste enablers for Ghired and repeatable protection for Ghired in combat so he can safely attack and populate. Rhinos are really the only threat you need as long as you can keep attacking with Ghired.

Cards within the budget to consider adding:

A problem with the precon is the high avg. CMC which is 3.9. This number means that consistently four drops or higher CMC cards will be in your hand which is very slow. Early game you don't want lots of four or higher CMC cards in your hand because you will not be able to cast them. Adding low mana cost ramp by cutting high mana cost cards can help to reduce this number.

There's a lot of high CMC cards here, in fact there's 36 four or higher CMC cards which is too much. There's a lot of high CMC threats and I don't think you need all of them. Instead of playing so many high CMC threats replace some of them with tutors which can get you the better cards/threats into your hand.


To be more competitive I would expand on combos and use most of the high CMC card spots for more combo cards rather than big creature threats. You have done this some what already by adding Purphoros, Helm for Aurelia and Godo, but consider expanding further. Cards for combos to consider adding:

Combos that go with these cards:

  • Kiki + Helm + Purphoros or Tremors for infinite damage.
  • Kiki + Conscripts infinite hasty token Conscripts to attack. Add Purphoros or Tremors for infinite damage.

Outside of combos Kiki is good with populate because he can make a token copy of a nonlegendary creature and if you populate the token then that token doesn't go away at end of the turn. Kiki combos with Helm for infinite Kikis since the token copy of Kiki that's created by Helm is not legendary which allows Kiki to copy it.

  • Assault + Umbra + five lands for infinite combats.
  • Assault + Ventmaw for infinite combats and infinite green or red mana.

More infinite combat combos is good with Ghired because his power comes from him attacking. Outside of the combos Assault is a good card with Ghired because it can give you more attacks which is more populate.

A problem with Helm in all the combos, even Godo, is it's slow because you have to pay the five mana cost to equip it. Aid is a one drop which is worth including for Helm and Selves.

Good luck with your deck.

DespairFaction on Aurelia's Angelic crusade

2 weeks ago

Hey, so you mentioned wanting to combine the Angel strategy with the equipment strategy. As i talked about it, its complicated because both strategies compete for your available mana. To me this means that you need to outproducing everyone at the table mana wise. See the spreadsheet link, its much cleaner. https://docs.google.com/spreadsheets/d/1r4BxQRmpuJOj8vWkxTC2YA9J8rvR7eXMeCM75dgUeu4/edit?usp=sharing

In: The single most important card you can add is Sword of Feast and Famine, some other really good options are Dowsing Dagger  Flip, Neheb, the Eternal new neheb is definintely worth testing out Neheb, Dreadhorde Champion, and I think Walking Atlas will be helpful with the 4 cards you have the dig for lands. You will also want multi producing mana rocks likes Worn Powerstone, Thran Dynamo Hedron Archive, and i think Inspiring Statuary is worth checking out as well. Other things to look at, Id probably try out Mana Geyser as it can do some riduclous stuff and it might be alright because of the life gain Treasonous Ogre. Long story short way more mana. Also, add 2 lands. Dont ever miss a land drop.

Overall your mana production count right now is 17 cards, which is good so I think it will be largely about improving the quality of those cards.

Out: Knight of the White Orchid, its fine for certain decks but feels meh for this one. Mind stone out, need multi producer, coalition relic out, trading colored mana for multi mana. Some other stuff that I would cut is Recruiter of the Guard doesnt seem right for this deck, Vandalblast youve already got Hour, Austere, and mutliple other ways to blow up artifacts, meta dependent of course.

Another thing to think about is which 7 drops you are running. The ones you have right now are very good for you. The 2 you are missing is Chancellor of the Annex and Angelic Arbiter which make it really hard for your opponents to win. Again your current picks are solid, but its the difference between good stuff for your team, or bad stuff for your opponents.

I think id also like to see 1 more piece of protection for your creatures. Lots of options here with no clear right answer. Legion's Initiative is good for a lot of things, but Eerie Interlude, Brought Back and others also have merit as well.

Ok take a look at the spreadsheet changes. Note that these changes will increase your mana curve, however it also increases your mana production by leaps and bounds. So if you things stick, you should be able to cast multiple cards around turns 6-8. If you find things are getting clunky, cut a 5-7 drop and add a 2 drop, repeat until the deck performs to your liking.

Ivdar on Tall Woman Says You Die

1 month ago

Really like this first draft, I'm hugely interested in Klothys as a group slug commander! Kudos for including Mindcrank , that's a great piece of synergy.

If you want to lean harder into hating on your opponent's mana, I would suggest cards like Ruination , Blood Moon , Magus of the Moon and targeted land removal like Ghost Quarter or Tectonic Edge .

Including stuff to sacrifice your lands like Myriad Landscape and Springbloom Druid could help ramp you through Klothys' ability, especially if there's no budget for the full suite of fetch lands. More wheel effects would also fill graveyards and disrupt your opponents, like Wheel of Fate or Magus of the Wheel

As far as ramp goes, I would suggest throwing in Wild Growth and Utopia Sprawl . If they are in your opening hand, they can allow you to get Klothys out on turn two and they would turn into card draw later if you have an Enchantress out.

I'm just throwing a ton of suggestions now, but for more artifact hate, Collector Ouphe and Vandalblast are worth a look IMO. Storage Matrix is also a pretty hateful piece of slug if your opponents use artifact mana. Crawlspace can be pretty effective against opponents that want to attack with creatures.

I would consider cutting Keen Sense and Snake Umbra , since you don't have a lot of creatures and generally speaking I would want Klothys to stay an enchantement as that makes her much more resilient to removal.

Sorry if I don't suggest cuts to make room for these, those are just some first impressions but I'm glad to see a deck like this. Will definitely check it again to see how it evolves!

hkhssweiss on King of the Pirates, First Fleet

1 month ago

Yo sam171z, so I took a quick take on your decklist. In the general sense, how competitive/tuned do you want your list to go to?

Like in all deck building, what theme do you want to go for and how much of a budget are you willing to spend to get the results? For Grixis decks they rely essentially on a lot of rocks to get you to accelerate faster.

Here are some cards that I use that are staples in competitive deck building in Grixis colors. Feel free to ask for more specifics on how ya wanna deck build, huge advocate on helping people tune their list to their own sense of style on what you want to do.

Some cards that are tribal-esque:

In regards to your question on how I would build the deck, hmm I would probably go more towards a control/steal theme with maybe a small bit of reanimator package. There is quite a bit of things you can do, there are some combos you can run that would mesh well with the pirate theme. Like both Dockside Extortionist and Cloudstone Curio can net you infinite mana (provided your opponents have enough artifacts/enchantments to negate the cost of recasting) or you can do some synergies with Glint-Horn Buccaneer and Curiosity combo which can be fun. But that's how I would build it, feel free to ask if ya have any more questions~

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