Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
|Want (2)||suenwind , PawPawBear|
Printings View all
|Mystery Booster (MYS1)||Common|
|Eternal Masters (EMA)||Common|
|Duel Decks: Jace vs. Vraska (DDM)||Common|
|Seventh Edition (7ED)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Memory Lapse occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Memory Lapse Discussion
6 hours ago
Blue counter control deck. Basically, you can use their own decks to beat them.
2 months ago
Counterspell is the solution to all the world's problems. Except maybe the current ones. All of the multiverse's problems then. But honestly, I have a couple of green-white token decks, and the card I fear the most is Rift. I have about 8 ways to survive through Ultimatum or punish my OP for playing it, but I have exactly 2 ways to stop Rift: Memory Lapse, and politics with the blue players.
2 months ago
Very good list! But do you think Snapcaster Mage is worth to play a creature? If you really need recursion, I would rather play Not Forgotten because you can cast it when you reveal it with Narset. Same goes for Memory Lapse, Counterspell & Negate. Pyroblast, Red Elemental Blast and Narset's Reversal are just better because if you exile them with Narset you have a target most of the time and not just a dead card. Please visit my decklist and share your thoughts: Narset cEDH
3 months ago
Boza There is no way that card A and B has no plausible mana cost. Concentrate draws 3 for 4 mana. Put either of A and B into a 4 CMC and it will never see play. That means for it to be worthwhile it would need a CMC of 3 or less. Now a 2 CMC draw 3 is almost certainly too good, riding dangerously close to Ancestral Recall, so I'd think 3 CMC is where these would be at.
Card C, I agree on 3 CMC, be it or . It rides close to Remand but is borderline a functional reprint of Lapse of Certainty or Memory Lapse. You will almost always shuffle and draw, while the opponent will have to value the countered card against card draw.
Card D. Cheap is where it's at. You provide your opponents with additional options and only if they take advantage of it do you gain a benefit. Only other situation is when you Braingeyser a player to push for lethal.
Actually the more I think about it, the more it seems like a Nekusar, the Mindrazer card where you just want to wheel and make people draw with Teferi's Puzzle Box to mill them out if the damage plan doesn't work out.
Card E: I would go for a 4 CMC. Vigilance and Deathtouch are a powerful combination and losing Deathtouch (for all creatures, not just yours) in trade of a card seems like a fair trade in many situations. The wording would have to specify that the controller of Card E draws a card - otherwise the opponent who activates it draws the card.
"All creatures lose deathtouch until end of turn and Card E's controller draw a card. Only your opponents can activate this ability and no more than once each turn."
Since deathtouch is very much a black/green ability and vigilance is present in white/green, you can go for either a monogreen version or a combination of black and white or black and green. I would never make it green and white as it doesn't have the right flavor. That color combination is often more about building up, community and society - not tricks (outside stat buffing combat tricks). To me the black and white pairing is the most flavorful, as black grants the deathtouch but is also willing to trade an advantage/resource for power - hence the card draw. The flavor in a monogreen seems a bit off. So I would go with .
Card F, I don't like the specification on the owner instead of controller of the equipment. If an opponent yoinks it with say Grip of Phyresis, they don't get any benefit from the card's abilities. I would make it somewhat like this:
Card F Show
Artifact - Equipment
Equipped creature has hexproof, indestructible and can't attack you or planeswalkers you control.
Equip - Discard a card.
: Attach to target creature you control, Card F's controller draws a card. Only any opponent may activate this ability, they may only activate it during their turn and at any point where they could cast a sorcery, and only once per turn.
This is more a shared Lightning Greaves for the protective measures it grants than any offensive capabilities like Assault Suit - I view in the perspective of multiplayer. I doubt it'll do more than allow people to save a creature they control when they decide to board wipe. The opponents will immediately realize (hopefully) that if they fight for use of it, they'll give the controller way too much value, so they'll just ignore it. At least that's my take on it. But then again I've been in plenty of games where people take the offer of Tempt with Discovery and I facepalm every time, when the caster goes to find Cabal Coffers, Urborg, Tomb of Yawgmoth and Gaea's Cradle or similar.
3 months ago
Also take out Clear the Mind, Twisted Image, Prescient Chimera, Apprentice Wizard, Rakshasa's Disdain, Neutralizing Blast, Memory Lapse, Arcane Melee (It'l probably help your opponent just as much as you), Corrupted Grafstone, Grip of the Roil, and Hedron Crawler.
The deck should now have 99 cards in it plus the commander. Good Luck with it!
5 months ago
Interesting deck. You might like these: Remand, Memory Lapse, Relearn, Docent of Perfection Flip, Metallurgic Summonings, Merchant Scroll, Elite Arcanist, Kaho, Minamo Historian, Pirate's Prize, Depths of Desire, Eye of the Storm, Meletis Charlatan, Sigil Tracer, Twincast, Will Kenrith, Conqueror's Galleon Flip
5 months ago
It seems like many Yuriko lists have moved to labfish combos, which I'm not a big fan of. For this build my goal is to continue using more of a burn strategy with a subtheme of turns. That being said, it could easily be updated to support the newer combo based wincons.
Removed: Countersquall, Curfew, Dark Ritual, Darkness, Far / Away, Memory Lapse, Mission Briefing, Treasure Cruise, Fallen Shinobi, Mist-Syndicate Naga, Sakashima the Impostor, Spectral Sailor, Tetsuko Umezawa, Fugitive, Bitterblossom, Smoke Shroud, Bojuka Bog, Castle Vantress, Mystic Sanctuary, Grafdigger's Cage
Added: Arcane Signet, Bloodstained Mire, Chrome Mox, Damping Sphere, Exotic Orchard, Force of Despair, Frantic Search, Gitaxian Probe, Mausoleum Wanderer, Plaguecrafter, Snap, Spell Snare, Temporal Mastery, Universal Automaton
5 months ago
This is always a topic I enjoy commenting on and seeing what people's opinions are.... I think the "wow cool art" thought comes across every player in this game now and then and probably a factor into what got them playing to begin with.
I remember my older brother had cards that I used to look through when I was a kid before I new how to play and a few I still remember were Phyrexian Walker, Memory Lapse and Brainstorm all around the 5th edition timeframe/artwork.... and some kinda drake (blue dragon thing) that I thought was cool too but I cant remember the name!
As far as more recent cards that I have collected as an adult and made me say/think "woah... cool" I think Bearer of the Heavens certainly is worth a mention.