|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Common|
|Duel Decks: Jace vs Vraska (DDM)||Common|
|Seventh Edition (7ED)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Promo Set (000)||Common|
Combos Browse all
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Price & Acquistion Set Price Alerts
|Have (8)||gosora , pskinn01 , , ironax , bakeraj4 , RazortoothMtg , Vasbear1 , philktoken8998|
Memory Lapse Discussion
1 week ago
I love seeing another Talrand user. The deck looks pretty good. +1 from me. A few suggestions...
Capsize Win condition that is very useful, especially late game.
Memory Lapse goes well with isochron scepter and is a hard counter for 2
Your avg CMC seems a little bit high, so adding cheaper counter spells will allow you to counter something when it matters most.
Blatant Thievery is a great card for multiplayer
Temporal Manipulation and Time Warp are useful because you have talrand out, cast it, get a drake, do whatever, end the turn. Then have another turn to play a land (blue's way of ramping) and the drake you casted last turn with the extra turn can now attack.
Back to Basics and Overburden help slow your opponents down (Note: overburden won't trigger on your tokens so thats good). Moreover, you have too many creatures for a talrand deck. I can recommend some options of what to take out (creatures and others) if you like.
Speaking of creatures, while we don't want to have to many in the deck, some are worth their weight in gold such as Consecrated Sphinx, Snapcaster Mage (can be reused with Riptide Laboratory, which can also be used for talrand) and Torrential Gearhulk
Ramp. There are a lot of options, some of which you already have. One I like in particular is Sky Diamond because it allows Talrand to come out on turn 3.
I don't know your budget/meta/competitive level but if you want more ideas, feel free to look at my deck Tisk Tisk Talrand.
1 week ago
A couple suggestions...
Disallow - Very useful and versatile
Memory Lapse - With Isochron scepter ;)
Misdirection - Much better than it looks!
Rewind - Im assuming this build is multiplayer? If so, this is a must.
Blatant Thievery - I don't run any real "finishers" or "combos" in my deck. So this card usually helps seal the deal.
Overburden - SO USEFUL. Note: Does not affect tokens.
If you have some time, feel free to check out my competitive deck Tisk Tisk Talrand for some other ideas.
3 weeks ago
Cool deck! I would suggest The Chain Veil and cards like Jace, the Mind Sculptor or Ugin, the Spirit Dragon to go infinite with your commander as long as you can produce 6 mana off of 3 permanents. Also, a good counter spell suite is never a bad deal. You may look into Counterspell or Memory Lapse. Both are fairly inexpensive. Another one of my personal favorite blue cards is Chain of Vapor.
1 month ago
Dudes, all fantastic ideas. And yeah, I blanked on that one. Memory Lapse is definitely a scoop-worthy card. High tide is good, especially with Palinchron. And you just can't do that to a Jace. Got rid of his cloak and made his abilities crappier than Sorin, Solemn Visitor's, although at least Sorin's art is badass.
1 month ago
Memory Lapse people either B*tch or scoop the moment they get together
1 month ago
Stoneforge Mystic, Open the Armory, Ponder, Preordain, Serum Visions, Opt, Render Silent, Trophy Mage, Remand, Memory Lapse, Dig Through Time, Miscalculation, Mystic Confluence, Anointed Procession, Unquestioned Authority.
1 month ago
Looks quite solid on first glance. You run lot's of good cards and your curve and average cmc looks good. However you also run a few bad cards. Let me pitch some ideas for replacements:
Maybe try Kindred Discovery and name drake? Could be worth it and might draw an insane amount of cards.Maybe Tamiyo, the Moon Sage and target yourself with the -2 if you have lot's of drakes.Reliquary Tower and Thought Vessel because keeping 20 counters in hand is fun.
If you ever run close to milling yourself, try fitting Laboratory Maniac in as another fun wincon.If that way doesn't work you can try the opposite path and go recurring stuff with Timetwister(Budget: Day's Undoing / Time Reversal)
Refill your entire hand with Windfall.
More playable counterspells in no particular power order Abjure, Condescend, Flusterstorm(Opponents also help with storm), Logic Knot, !!!Mana Drain!!!, Memory Lapse, Mental Misstep(if your meta is running many 1cmc spells), Spell Snare, Miscalculation, Power Sink, Pact of Negation, Prohibit, Remand, Spell Siphon, Syncopate, Dissolve, maybe Unified Will. Please don't play all of them, some of the conditional ones might be VERY bad. Sometimes a Cancel is better than a cmc2 conditional that you can't cast for some reason. You know how your deck plays and what fit's in there. More here: http://magiccards.info/query?q=o%3Acounter+o%3Atarget+o%3Aspell+c%21u+cmc%3C%3D3&v=card&s=cname
As I said this is some ideas, some might be very bad but most should be quite good in the deck. There's so many ways to play Talrand, just keep playing lot's of spells so you keep making free drakes. Maybe even play Phyrexian Altar and or Ashnod's Altar to pitch your drakes in to pay for more counterspells..
If you ask specific questions and provide some info about your meta I'd be happy to help :)
1 month ago
There are a few that are solid that you're missing:
Unsubstantiate: probably "swiss"
Memory Lapse: "cheap"
Guttural Response: new category "counter counter" (i.e. what non-blue decks can play against blue)
Imp's Mischief: "counter counter"
Mystic Confluence: "swiss". While it's the most expensive of the lot, it came with the commadner decks and should thus probably be included. Technically so did Flusterstorm but that was back when the decks were much more of a limited run.