|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Common|
|Duel Decks: Jace vs. Vraska (DDM)||Common|
|Seventh Edition (7ED)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Promo Set (000)||Common|
Combos Browse all
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
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|Have (9)||TThors , killstars , rikertchu , mandoso , , ironax , bakeraj4 , RazortoothMtg , Vasbear1|
|Want (13)||TmanToxic1337 , LuckMisesack , starkzero , PhotogenicParasympathetic , wlbreda , JU4N , kvfd1719 , Facecheck , Wintermoon , FF42 , buildingadeck , Gryffix , GroundBr3aker|
Memory Lapse Discussion
2 weeks ago
I've been trying to make Acorn Harvest work for ages. It's best in decks that can pitch it, but I just haven't found a home, yet.
In order to avoid Brainstorm locking yourself, I'd run 9 or 10 of your 18 lands as fetches. That also ensures fixing, as well -- although unfortunately means we miss a lot of turn 1 plays, but that's the price you pay in pauper. But responding to a Delver trigger by Brainstorming to make sure it flips is so satisfying.
One more thing I personally love as perhaps a 2-of is Daze. I LOVE the reaction when you t1 terramorpic and they feel safe to do something, and you fetch and Daze the spell. So good. And, just great for tempo in general.
Memory Lapse is conditionally good or bad, in my experience. It's very often a time-walk, which is great for a tempo deck, but sometimes it's just dead. However, I think other options are worth considering over Counterspell because of the UU -- especially at a 4-of. Rune Snag, Mana Leak, Negate or Essence Scatter are all reasonable in some combination of MB/SB.
2 weeks ago
Reclaim is card disadvantage; I would personally get rid of it.
3 weeks ago
Grubbernaut This looks great! I like Daze but maybe only as a 2 of/late game it's probably a no-go. Just go with Counterspell main board or try one of my favorite budget counter spells: Memory Lapse (I personally love having opp re-draw same card esp if it's something big like an eldrazi). I get that Daze is "free" but most of the time your opp is gonna have the manna to pay the . The CMC of this deck is so low that you should have no problem paying 2 for a Counterspell.
2 months ago
Hey dude :)
really nice deck !
You'll probably lack some removals and/or counterspells in order to be efficient : Counterspell, Mana Leak, Memory Lapse, Remand, Pongify, Rapid Hybridization and Song of the Dryads are very efficient ones and quiet affordable.
I tried some games with Lullmage Mentor and in a multiplayer format it is kinda useless unless you have 20+ counterspells :/. If there is already 7 merfolks on the board the wrath is comin' !
Your curve is kinda low (which is good) so you probably won't need that much ramp. You can probably cut 1 or 2 thing in Growing Rites of Itlimoc Flip Cultivate Kodama's Reach Sol Ring Song of Freyalise and instead add creatures that will help you hit your lands each turns such as Silvergill Adept, Jadelight Ranger, Wistful Selkie or Merfolk Branchwalker. Thada Adel, Acquisitor is extra to steal the signets/sol rings of your opponents early game and powerfull stuff in end games.
Surgespanner is a must have in your deck and combine with some untap shenaningans and enough manas you'll be abble to bounce the whole board. Empress Galina is a blast in multiplayer and some Vedalken Orrery or Leyline of Anticipation will help you maximize the value of such key creatures that need to pass one turn in order to be effective. Opposition is a must have in blue heavy creatures wide decks and when you have the tools to untap your creatures it's even better :)
I really like the draw on Vanquisher's Banner furthermore it has an impact the time it enters the battlefield which is really nice
Merrow Commerce is really nice in duel but not that good in a multiplayer format.
If you wanna take a look at my builds (they're made for duel so it's kinda different but maybe you'll find interesting stuff) :
Commander / EDH*
SCORE: 1 | 46 VIEWS | IN 1 FOLDER
SCORE: 1 | 318 VIEWS | IN 1 FOLDER
Have fun !
2 months ago
3 months ago
I like the deck, it looks fun. With all the cEDH we sometimes forget about what fun edh was.
Have you thought about Nim Deathmantle? That one is great.
Have a good day and enjoy edh!
3 months ago
As a mono blue player myself (haven't updated my deck in a while here to be honest) I cannot keep myself from recommending some cheap draw like Brainstorm, Ponder, Preordain,Opt, Serum Visions, Gitaxian Probe. Some really good and cheap counterspells are Remand, Memory Lapse, Sage's Dousing (as your commander is a Wizard), Mana Leak, Force Spike, Exclude, Dismiss; just to name a few. Solemn Simulacrum is a bomb in every Commander deck, and Frost Titan is a great finisher. I would cut Walking Ballista.
I could probably write more bit this is what i could come up with right now. Hope to be helpful!
5 months ago
both deadman and I play basically the same deck (I copy his HW as I don't get enough serious games in to innovate). The basic aim of the deck is to tax people just enough to slow them down and throw out hate cards that hinder your opponents disproportionately more than they hinder you. Finally, you try to counter other threats while building card advantage or assembling a combo. That's really how the deck intends to win. Although you can win quickly with the list, it's pretty rare. I'd say you're looking at turn 6 to 10 most of the time. Trying to combo right out of the gates is usually pretty dumb.
Arbiter in most metas can be played as 'soft lock' or 'value-control' as you said, but tends to draw tons of hate from most players as unfun. At higher levels of play, that's not really an issue any longer, but aiming to play 'soft lock' or 'value-control' doesn't work all that well.
When it comes to the cards you suggested, I don't like any of them for arbiter.
The counters you run in arbiter should be as lean as possible while not being too narrow or weak. That's why you'll often see arbiter decks have stuff like Arcane Denial, Dispel, Flusterstorm, etc. The deck lists above doesn't really have the time to sit and draw tons of cards and try to play a reactive counter-based gameplan. That's going to fail miserably. Counters should be something you can sequence into your turn cycles so that you're always doing something productive on your turns. Unwind seems nice on paper, but too often you'll be faced with the decision to hold up the counter or play something relevant on your mainphase. Cheaper counters are great. For players that don't have that much money and can't afford cards like Mana Drain and Force of Will, I recommend cards like Arcane Denial. Delay, Negate, and even Memory Lapse. Cheap and unconditional is ideally what you want.
As for Damping Sphere, it's a tad narrow. I also like some other hate cards over this thing that target the same decks. Ethersworn Canonist, Rule of Law, etc. Still, if your meta is filled with decks that are annoyed by this card, you can run it. Arbiter is blessed with the ability to run a ton of flex cards that are often dedicated for hate. However, many of the hate cards aren't broad enough. For instance, there are games where Grafdigger's Cage is insanely good and others where it's a terrible card. One of the weaknesses of the deck is that it's prone to drawing hate cards that may not be ideal at facing down opposing strategies.
Teferi, Hero of Dominaria is a powerful walker and it would be nice to have one out for several turns, but it's a little too hard to protect. You generally want more consistent cards. I love Narset Transcendent. I actually used to play this deck in a league a while back and ulted her twice the night I first bought her. In some metas, walkers can stick on the field reliably. However, I found it to be really hard to defend walkers. I've since dropped her but I can't bring myself to get rid of her from my collection. Teferi's really in the same boat.
If you want more draw, I've recently been playing Windfall in my list and liking it quite a bit.