|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Common|
|Duel Decks: Jace vs. Vraska (DDM)||Common|
|Seventh Edition (7ED)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Promo Set (000)||Common|
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Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
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|Have (7)||TThors , killstars , rikertchu , ironax , bakeraj4 , RazortoothMtg , Vasbear1|
|Want (9)||LuckMisesack , starkzero , PhotogenicParasympathetic , wlbreda , kvfd1719 , Syram , FF42 , buildingadeck , Gryffix|
Memory Lapse Discussion
4 days ago
As a mono blue player myself (haven't updated my deck in a while here to be honest) I cannot keep myself from recommending some cheap draw like Brainstorm, Ponder, Preordain,Opt, Serum Visions, Gitaxian Probe. Some really good and cheap counterspells are Remand, Memory Lapse, Sage's Dousing (as your commander is a Wizard), Mana Leak, Force Spike, Exclude, Dismiss; just to name a few. Solemn Simulacrum is a bomb in every Commander deck, and Frost Titan is a great finisher. I would cut Walking Ballista.
I could probably write more bit this is what i could come up with right now. Hope to be helpful!
2 months ago
both deadman and I play basically the same deck (I copy his HW as I don't get enough serious games in to innovate). The basic aim of the deck is to tax people just enough to slow them down and throw out hate cards that hinder your opponents disproportionately more than they hinder you. Finally, you try to counter other threats while building card advantage or assembling a combo. That's really how the deck intends to win. Although you can win quickly with the list, it's pretty rare. I'd say you're looking at turn 6 to 10 most of the time. Trying to combo right out of the gates is usually pretty dumb.
Arbiter in most metas can be played as 'soft lock' or 'value-control' as you said, but tends to draw tons of hate from most players as unfun. At higher levels of play, that's not really an issue any longer, but aiming to play 'soft lock' or 'value-control' doesn't work all that well.
When it comes to the cards you suggested, I don't like any of them for arbiter.
The counters you run in arbiter should be as lean as possible while not being too narrow or weak. That's why you'll often see arbiter decks have stuff like Arcane Denial, Dispel, Flusterstorm, etc. The deck lists above doesn't really have the time to sit and draw tons of cards and try to play a reactive counter-based gameplan. That's going to fail miserably. Counters should be something you can sequence into your turn cycles so that you're always doing something productive on your turns. Unwind seems nice on paper, but too often you'll be faced with the decision to hold up the counter or play something relevant on your mainphase. Cheaper counters are great. For players that don't have that much money and can't afford cards like Mana Drain and Force of Will, I recommend cards like Arcane Denial. Delay, Negate, and even Memory Lapse. Cheap and unconditional is ideally what you want.
As for Damping Sphere, it's a tad narrow. I also like some other hate cards over this thing that target the same decks. Ethersworn Canonist, Rule of Law, etc. Still, if your meta is filled with decks that are annoyed by this card, you can run it. Arbiter is blessed with the ability to run a ton of flex cards that are often dedicated for hate. However, many of the hate cards aren't broad enough. For instance, there are games where Grafdigger's Cage is insanely good and others where it's a terrible card. One of the weaknesses of the deck is that it's prone to drawing hate cards that may not be ideal at facing down opposing strategies.
Teferi, Hero of Dominaria is a powerful walker and it would be nice to have one out for several turns, but it's a little too hard to protect. You generally want more consistent cards. I love Narset Transcendent. I actually used to play this deck in a league a while back and ulted her twice the night I first bought her. In some metas, walkers can stick on the field reliably. However, I found it to be really hard to defend walkers. I've since dropped her but I can't bring myself to get rid of her from my collection. Teferi's really in the same boat.
If you want more draw, I've recently been playing Windfall in my list and liking it quite a bit.
2 months ago
Deadeye Navigator is great with Zegana. Stormsurge Kraken and Gigapede are nice too, because they come out a turn before Zegana, give a lot of cards with her, and are hard to remove. Adding Great Whale and Palinchron gives you a way to make infinite mana and draw your deck with Deadeye as well.
Big, high CMC creatures are totally unnecessary. Zegana works much better with bounce/blink effects to draw more cards for less mana, through spells like Ghostly Flicker, Displace, and Illusionist's Stratagem. Since you want to win through combo anyway, there's no reason to have Eldrazi titans, Ghalta, or Myojin in the deck. Those flicker spells also combo with Great Whale/Palinchron and Eternal Witness/Archaeomancer to make infinite mana.
Your countermagic has really high mana costs. In my opinion, Miscalculation, Mana Leak, Spell Pierce, Arcane Denial, and Memory Lapse should all be used before any 3 mana counterspells. That being said, Forbid is super gross with Zegana as your commander. Also, Scour from Existence is terrible.
Grubbernaut on Ponza
3 months ago
One of the giant green tramplers would be a good payoff.
Mana Leak is pretty bad late game. I'd suggest changing your manabase to have more duals and fetches, and switch to Counterspell. If you don't want to do that, Rune Snag gets better over time and Memory Lapse is often like a time walk. Some Daze isn't a bad idea, either, especially on the mana denial plan
3 months ago
4 months ago
I read through it all, been through a somewhat similar situations. I am a mono blue player myself, I LOVE talrand, he's one of my favorite decks but my playgroup won't let me use him because of salt :) I see your deck is budget so I'll keep that in mind with my suggestions. That being said, I think you should add most of the following...
Impulse - Card selection
Memory Lapse - hard counter, messes their draw, and EVIL with another card you should add...
Isochron Scepter - Value with any counterspell or draw spell instant speed at CMC 2 or lower
Swan Song - Wide range of counters for 1 mana, you make a draw so their bird is negligent
Twincast - extremely versatile. I use it in my deck because I like to copy extra turns but you can find some good use as well
Gitaxian Probe - Look at opponent's hand for free, get a free drake and understand what to counter and what not to
Future Sight - AMAZING VALUE! 100% add. So what if they know you are drawing a counterspell, its talrand!
Kindred Discovery - Naming drakes, DRAW ALL THE CARDS!! - replaces ur sphinx that draws u cards when flying creatures attack
Overburden - Messes with creature heavy decks (doesn't interact with your tokens ETB). As such, you should take out creatures in your deck (regardless as to whether or not you add this card)
Disdainful Stroke - Another counter options
Turn Aside - Can replace ur 1 drop creature that does the same thing
If you want other non budget ideas, questions on what to remove or just some inspiration, check out my deck Tisk Tisk Talrand
4 months ago
I use Growing Rites of Itlimoc instead of Gaea's Cradle.
Plus, I just bought Vampiric bloodlust deck to have vanilla games. I'll have to playtest Teferi's Protection .
4 months ago
@mhegara: I used to run both Phyresis and Battle Mastery but eventually cut them as I found them to be more "win more" cards. Basically a good chunk of the time I used them I had a big enough board position that they really didn't matter. I do like that flavor text though! As far as Mox Diamond goes... if you can't justify the new inflated price tag you're right in the fact that big mana increaser rocks like Mana Vault as mentioned and Grim Monolith would probably work as suitable alternatives provided you are able to pull enough colored mana rocks to cast Zur. Basically you should just playtest them with your list and see how they interact with the cards in your deck.
@wipperwhill123: Thanks! Generally I'm not worried about what other people are playing unless it has a direct impact on my game plan; to that effect I find that preventing things with counterspells to be more effective than black discard as they may have several things that are gonna ruin my day but only have enough mana to do one per turn whereas a counterspell would stop that dead in its tracks. Also Hymn to Tourach is a little color intensive with the double black. If I do decided to throw some discard in in the future Mind Twist and Thoughtseize would indeed be at the top of my considerations. Thanks for the suggestions!
@Demonio_de_Laplace: Dark Confidant is way better than Dark Tutelage because I can get it out a turn earlier for one and also it can do a little damage, block a bomb of a creature or take the fall if a Fleshbag Marauder or Diabolic Edict slip through. It is nice being able to tutor up the Dark Tutelage but it's just not as versatile.
@MtgMaster02: True. Greater Auramancy does do a great deal in protecting Zur but I found that it was overkill with the amount of other things that protect Zur and could sometimes mess up an aura I wanted to cast from hand. It's always in mind though so if I find things aren't going so smoothly anymore I just may put it back in. Thanks for the input!
@Jewishman: I'd say to each their own and that my build would at least stand up fairly decently against it. I personally feel like it takes away the essence of a Zur deck being a toolbox commander, but that's just me.
@1992lucas: The deck needs redundancy in case something gets removed Armageddon and Swiftfoot Boots are just that. I do agree that 3 mana for Disallow is pretty hefty and Misdirection is hit and miss so I am keeping my eye on both of those as potential cuts. The only real target for Idyllic Tutor without Zur is Rest in Peace so that's just too limited. I highly dislike Remand as it gives whatever I deemed threatening enough to counter back to my opponent, Memory Lapse is better as it slows them down a whole turn; the card is negligible. Dig Through Time/Treasure Cruise both cost a ton and I normally don't want to exile anything from my graveyard as I can generally get the important things back, especially with me thinking about the addition of Yawgmoth's Will. Tainted Isle is too situational with the swamp requirement; if I were to swap anything out it'd be for an Adarkar Wastes or Underground River. Thanks for all of the suggestions! I'll definitely think about some of 'em during the next time I have time to do some editing