|Commander / EDH||Legal|
Printings View all
|Duel Decks: Jace vs. Vraska||Common|
|Classic Sixth Edition||Common|
Combos Browse all
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
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Memory Lapse Discussion
2 weeks ago
Get one foil and in Japanese if you can get it.
2 weeks ago
Nicely done with the trades! But yeah man, delay is great. At it's best you've "suspended" a hard counter that was trying to respond to something of yours. So once that final time counter removes on their upkeep, it's forced to cast and fizzle.
At its "worst" you've timewalked their general, or menacing creature for a few turns. The downside here is they gain haste.
Other than that, Countersquall isn't necessarily budget, but it's fairly effective in storm decks. The added life drain is cute. Dromar's Charm is VERY resource restrictive. But they're all within the colours of Breya. Force Spike is White Mana Tithe. Absorb is another hard counter that is very resource dependent - less than Dromar, and there's the cute life gain that's usually inconsequential. Memory Lapse is another timewalk that stalls your opponent. And if you're okay with 4 mana counters, Rewind is technically free.
3 weeks ago
First off Memory Lapse isn't modern legal, instead you want Remand or Mana Leak. A cheaper early creature wouldn't go wrong either, something like Stormchaser Mage or another prowess creature... You might also want a board wipe, against tokens so have a look at Anger of the Gods.
3 weeks ago
How do we win? I see plenty of sweet synergy with blink and EtB, but no way to finish people off, other than beating in with undersized creatures. What about Eldrazi Monument, Akroma's Memorial, Cathars' Crusade, Dictate of Heliod, True Conviction or even Mirror Entity? Rite of Replication can often win games too.
I personally prefer a little token action along with my blink effects; Myr Battlesphere,Angel of Invention and Cloudgoat Ranger can all be blinked to quickly build an army, and cards like Chasm Skuller, Elspeth, Sun's Champion and Meloku the Clouded Mirror are great stand-alone token makers, while Faerie Artisans often gets you multiple Ephara triggers a turn and has synergy with your faerie subtheme. Elesh Norn, Grand Cenobite is probably decent too.
If you want to stay on the creature-focused plan, maybe some more recursion? Marshal's Anthem pulls double duty and is a pretty solid late-game top deck if the game hasn't been going your way. You're kinda light on removal too, Path and Plow are both fine, but I think you can squeeze in another wrath effect, and something like Detention Sphere can help get your 6/5 commander online earlier.
As for cuts, Force of Will doesn't seem worth it, unless your meta is super cutthroat. But it probably isn't since your looking to play Ephara. Maybe Counterspell, Swan Song or Memory Lapse? Paradox Haze doesnt seem incredible, either, maybe Leyline of Anticipation so you can really go off? Without a reliable way to pick them back up, I don't think that cards like Voidmage Husher, Phyrexian Revoker, Meddling Mage and Pestermite are worth it. These 4 can draw a lot of hate, too.
1 month ago
1 month ago
There are so many ways to play with the colours Atraxa provides and I would say the whatever your plan is, the deck is best when you focus on exactly that strategy instead of doing a bit of this and that.
In our playgroup we have two Atraxa decks at the moment. One player has an infect deck, which means very fast aggro because infect kills with only 10 damage in a 40 life format. His plan is obviously getting a very fast start and dealing a good amount of damage with an infect creature (not necessarily lethal damage, but enough that a player can be killed with 2 or 3 proliferates later). This deck is running no fancy shit with counter meddling and other stuff that does not win the game. Earliest kill is turn 2 with a perfect hand, usually it's turn 3-5.
I play the other Atraxa deck here around and mine (Atraxa's super(un)friendly Stax) is basically creatureless. In my deck I focus on disabling most of what other decks would like to play. Humility, Pendrell Mists, Ensnaring Bridge, Moat, Tangle Wire, Nether Void, Land Equilibrium,...Atraxa's proliferate ability can be used well in this build, as it makes everything better than it already is, but I don't really need her to win. usually I win with planeswalkers (I only play those whose ultimate will really end the game or whose other abilities are really needed in the deck) or with the classic combo Helm of Obedience+Leyline of the Void. My only creatures are Academy Rector, Gilder Bairn, Deepglow Skate, Crystalline Crawler, Lodestone Golem, Trinket Mage, which are basically only additional tutors, powerful utility creatures or stax pieces. This deck doesn't win fast (in terms of making an opponent lose the game), but it can potentially lock down the game starting in turn 1 or 2 and then I have time to find my win options. It often wins by creating a hardlock under which only I can keep playing...you can concede then.
I personally think that slow creature based strategies are far too risky, unless they use a huge lot of disruption in order to deal with control and combo. Playing infect in commander certainly gives you an advantage because most decks are not equiped to play against aggro with only taking 10 damage in total. It's also a lot cheaper to build than a control version. You can focus on green and black and only splash the other two colours for very powerful spells and you don't necessarily need an expensive mana base for that. you would really have to focus on that though...90% infect creatures plus absolutely needed non-infect helpers, enough removal for everything that could shut down creatures/attacking and a lot of cheap or free pump spells.
As for the counterspells you currently use: I would say they are all too expensive. If you don't want to buy Mana Drain and Force of Will you should at least get Spell Pierce, Mana Leak, Arcane Denial, Disallow, Remand, Memory Lapse, maybe Swan Song, Daze, Twincast, Misdirection...reliably getting double blue in a four colour deck is hard enough so if you want to play counters you should choose those that cost only one coloured mana or can be cast for free. Those with double blue should be really worth their effect.
For speed I usually play the standard artifact package with: Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Chrome Mox, Mox Diamond, Mox Opal, Lotus Petal, Voltaic Key, Coalition Relic and the Mirrodin Talismans in the colours I need. In four colour decks Chromatic Lantern is also great. It always depends on your budget though how much artifact speed you can use...some of these are not among the cheapest cards. Btw I don't think doubling season will drop in price anytime soon. There won't be a reprint in a standard legal set so if it comes again it will be in a conspiracy or masters set, of which not so many are opened.