Life's Finale

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

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Set Rarity
New Phyrexia Rare

Combos Browse all

Life's Finale

Sorcery

Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library.

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Life's Finale Discussion

TheDarkSlayer21 on Mimeoplasm ETB

1 week ago

Fauna Shaman, Survival of the Fittest, Buried Alive and Intuition are pretty much MUST HAVES for this type of deck.

Rune-Scarred Demon, Acidic Slime, Terastodon, Woodfall Primus, Duplicant and Eternal Witness are good ETB triggers.

Hermit Druid and Mirror-Mad Phantasm can easily get a lot of cards in your graveyard.

I like running Monastery Siege, Ancient Excavation, Compulsive Research, Forbidden Alchemy, Frantic Search, and Thirst for Knowledge for draw/discarding

would also recommend running a Homeward Path in case people steal your stuff from your graveyard.

Sheoldred, Whispering One, Jin-Gitaxias, Core Augur, and Vorinclex, Voice of Hunger are powerful cards on their own.

Skithiryx, the Blight Dragon, Spinebiter and Putrefax can be extremely deadly.

I would also recommend adding in a few more board wipes, specifically Life's Finale.

If you need more suggestions, this is the deck that i made for the mimeoplasm


Experiment 626

Commander / EDH TheDarkSlayer21

SCORE: 8 | 7 COMMENTS | 1961 VIEWS | IN 3 FOLDERS


Alkadron on Cromat Commander

1 week ago

I... uh...

What's your plan? There's a lot going on here, and I have no idea what your goal is.

Are you trying to Combo out with Niv-Mizzet and Curiosity? Then you need more tutors and more draw-spells. (You also need tutors that are better than Rhystic Tutor - that card is terrible, and will pretty much never work in a commander game)

I see seven Walkers and several Oaths. Do you want this to be superfriends? If so, you need more walkers and more oaths. And a lot more board control (e.g., Life's Finale, Phyrexian Rebirth, Final Judgment, etc.)

I see a LOT of spot-removal, but most of it is really under-powered Angelic Edict, Erase, Unsubstantiate. What's the goal there?

Some cards just don't make any sense. Wall of Swords? This makes sense in a wall-tribal deck, but that doesn't seem to be your plan. Kulrath Knight makes sense in a counters deck, but that also doesn't seem to be your plan.

Even the mana-base is kind of.... scattered. You've got a couple signets and a talisman. In 5-color, you need to be focusing on mana-rocks that do 5-color fixing: Chromatic Lantern, Coalition Relic, even Manalith are excellent 3-drops. For 2-drops, look at Coldsteel Heart, Fellwar Stone, Star Compass. If you want Cryptolith Rite to do work for you, you need a lot more cheap, expendable creatures. Or some token-generation. Better to cut it entirely than to try to redesign the creature-base around it.

The rest just looks like a fairly random amalgamation of good-ish cards with no coherent end-goal or strategy. Figure out what you want the deck to do - how do you want it to interact with the board? How do you want it to win? Then work towards that goal.

Brogan54 on Meren of Clan Nel Toth

3 weeks ago

The deck seems pretty solid. I think it has a few too many spells near the top end and would some more value creatures lower but overall seems like a great job! Meren is a lot of fun and powerful. Your style of play is a little more stax heavy which some people may not like, but good decks should be able to deal with it. If you feel like it gets too powerful, take out 1-2 (not all) cards that make your opponents have to sacrifice their creature

These cards are a little bit more expensive but I think they are all excellent pick ups and will help bring your deck to a new power level. They are also likely going to keep rising in power as well. I think your deck needs a better early game ramp package because a Meren on turn two or even 3 is backbreaking. All decks should have graveyard hate or board wipes to stop opponents who may be ahead of you.

High Market A good way to stop your opponents from exiling something. If they were to exile with Anguished Unmaking or Reality Shift use this land's effect in response and goes to graveyard instead of exile.

Deathrite Shaman A great way to stop other graveyard shenanigans.

Phyrexian Arena One of best draw spells in format. Drawing two cards while your opponents only get 1 puts you so far ahead. The life you lose is not important at all in our 40 life format.

Animate Dead Really good recursion spell that is usually used to grab something from an opponents graveyard.

Demon of Dark Schemes Board wipe on a creature that can also reanimate is very good.

Gray Merchant of Asphodel This card wins games and can help you when you are in a losing situation.

Beast Within One of best removal spells in the game.

Dread Return Great recursion spell that can be used twice.

Temple of Malady Good value card that gives you colors and helps get away cards you don't want at the top of your library.

Bojuka Bog Need to be able to stop other graveyard decks your opponents might be doing.

Elves of Deep Shadow the lifegain doesn't matter and being able to give you another color is soo good.

Scavenging Ooze Need to be able to stop other graveyard decks your opponents might be doing.

Spore Frog Good way to stop other creature decks that are faster than yours.

Shaman of Forgotten Ways Both a good way to ramp and also can be a win con if opponents have no creatures.

Victimize Great recursion spell in case Meren is not in play.

Viscera Seer Great sac outlet that also helps you draw to something useful.

Westvale Abbey  Flip Both can provide creatures and get a indestructible creature that can turn the game around

Cultivate Great ramp card that also replaces itself.

Kodama's Reach Great ramp card that also replaces itself.

Black Sun's Zenith board wipes for when you are behind

Crux of Fate board wipes for when you are behind. This one is bad, but very cheap.

Life's Finale board wipes for when you are behind

Decree of Pain board wipes for when you are behind

Exsanguinate Extra win con for when you can get in with damage Propaganda effects. Really good with a board full of creatures and Ashnod's alter

Birthing Pod Helps you deck progress it's board state while adding to Meren's experience counters

Cards I would remove are ones that are less synergystic with the theme of your deck and/or have very little utility other than being big beaters.

Champion of Stray Souls Not a bad card, but I think it is a win more card. If you want to bring back creatures I would recommend Chainer, Dementia Master over this one as it costs less mana to cast and use its ability. But not bad.

Viridian Emissary requires another sac outlet to get value and you would rather have a cultivate or a Llanowar Elves than this.

Thief of Blood Useful against planeswalkers decks mostly but Vampire Hexmage does the same thing and cheaper.

Satyr Wayfinder Creatures that cause you to overextend into your graveyard. not bad but better ways of getting lands.

Caller of the Pack Creatures are just big beaters but have no value.

Scourge of Nel Toth Creatures are just big beaters but have no value.

Banshee of the Dread Choir Creatures are just big beaters but have no value.

Wretched Confluence Too costly for it's effect

Cloudthresher Not a good way to get rid of fliers

Bonehoard Better options to cast at 4 mana

Dread Summons card seems good but never works out in practice. Cannot use multiple times and only gives you a few zombies.

Corpse Augur better options to be playing at 4 mana

Phyrexian Plaguelord Better options to be playing at 5 mana.

Diabolic Servitude I think Animate dead is better. Cheaper to cast, and does not exile.

Powerful cards that are sweet to trade for (as in will always have value for a commander player imo). However these are over 5 bucks in some cases and may be better to trade up or I don't think are going to rise up in price in the next few months.

Birds of Paradise one of the best one drops you can play.

Avenger of Zendikar closes out many games very quickly.

Overgrown Tomb Great land that helps give you your colors and when you eventually get fetch lands you can find it. That being said, Windswept Heath can grab this for you and was heavily printed. Lands are always good things to pick up as they keep their value compared to any other card as they are used in every format.

Grave Titan One of the best 6 drops of all time

Panharmonicon Good in any deck that Enter the Battlefield effects

Leyline of the Voidcreatures in black in the 6-drop spot.

Toxic Deluge One of the best board wipes. Cheapest in converted mana cost and life is not important for how much damage it will usually save you from.

Sheoldred, Whispering One This creature is such a house. Hurts opponents and helps you.

Buried Alive a great tutor effect for your deck as your graveyard is an extension of your hand.

Noxious Gearhulk A pretty decent way to gain life and stop opponents

Erebos, God of the Dead Allow for a way to stop opponents life shenanigans and draws cards.

Kalitas, Traitor of Ghet is another way to stop graveyard shenanigans of opponents. He cost a lot because of standard so I would wait until he rotates.

Weiryknight on Everybody Loves Hypnotoad - The Gitrog [[Primer]]

4 weeks ago

Thoughts on adding Life's Finale board wipe plus removal of potential threats in an opponent's deck.

Drana, Kalastria Bloodchief snipe a creature + flying damage to an opponent then snackrifice with Jarad, Golgari Lich Lord, also Necrotic Ooze can benefit from her ability should she be in your grave

LoneCrusader399 on Mind Munch

1 month ago

I see you don't have any board wipes in your deck, you're going to want in any combination: Decree of Pain, Toxic Deluge, Damnation, In Garruk's Wake and Life's Finale would work well if you play with more cards that interact with your graveyard like Chuff_Bucket suggests.

You want Lazav to survive board wipes so Darksteel Plate seems necessary.

WillySmasher on Gisa's Ghoulfriends

1 month ago

Hard to say since there's a lot of synergy in your deck and honestly it depends on your meta, Stromgald Crusader seems pretty mana intensive for what he does. Metallic Mimic and Adaptive Automaton interrupt the zombie recurrence theme going on, cards like Diregraf Colossus don't benefit them being in the graveyard.

Blood Scrivener is a debatable one, while at low CMC and added card draw it depends how often you have 0 cards in hand, other than that I couldn't tell you what creatures to cut.

This is where your meta comes into play, personally I would cut most target removal, in a 4 player free for all if you 1-for-1 with an opponent your other 2 opponents are now up a card(however can save you from infinite combos and such) so it's a tough call to make. That being said I would cut Tragic Slip since you can't control morbid on other peoples turns and maybe Slaughter Pact depending on how often you verse other black decks.

Sign in Blood is another card I would consider cutting and replacing with a more repeatable draw engine like Necropotence or Dark Prophecy or at least replace with Read the Bones.

Other than that I couldn't recommend anything else to cut your deck seems solid to me.

Edit: here are some other cards I found that go well with your decks synergy:

Cryptbreaker card draw

Call to the Grave control

Dictate of Erebos control

Liliana, Heretical Healer  Flip If you add any lily planeswalkers be careful not to run too many since you can't have more than one in the battlefield at a time.

Potential yet high CMC sweepers

Decree of Pain

Plague Wind

Hellfire

In Garruk's Wake

Life's Finale

In place of Mutilate I would run Damnation but it's much more expensive.

Shadow12721 on Azban Strip Away {Anti Combo}

1 month ago

Maybe Life's Finale as both a board-wipe and creature deletion, and then Tormod's Crypt to ruin their day.

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