Life's Finale

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Life's Finale

Sorcery

Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library.

Life's Finale Discussion

Hoobynobber7395 on The First Good $10 Commander Deck on Tapped Out

5 days ago

so on tcgplayer the deck is $4.51, you can add some board wipes that target all creatures or everything, like Life's Finale , Plague Wind , or Decree of Pain , some are more than .25c but you can remove a few lands and stay under 10, I bought and played the deck and this is where some of its weaknesses were, not enough things to destroy enchantments and get rid of a board full of creatures, especially if someone has an enchantment that doesn't let you target their creatures

Ripwater on Scarab God Zombie Tribal

1 week ago

Hey SirHerpaderp

I think those are some really nice cuts, can't agree with you more except for one. Call to the Grave I would play, it's a decent card wich put's pressure on your opponents. Instead I would take out Geth, Lord of the Vault . If you don't have the money for Damnation then the more expensive Life's Finale is alright.

Things to cut for your counterspells, Dread Summons yes, Dark Salvation yes, Living Death no. The last one is really to good to cut, especially if you gonna keep your opponents graveyards empty of value with your commander. Grimgrin, Corpse-Born I would cut as well, since he wants to sac stuff, but your ethernalized creatures will be gone forever if you sac him to grimgrin. If you really need a sac outlet I would go for Yahenni, since she can survive boardwhipes.

Other slot's im not so sure about are: Midnight Reaper and i'm sorry Bontu's Monument The monument does not provide any bonus in activating your God more than once, only provides a discount on casting spells. A true mana rock would be a better choice for this slot, since it can be used for both! Mind Stone for example. The lifeloss the monument gives, your commander will provide as well. Don't forget about Paradox Haze wich gives you 2 upkeeps ;)

Hope this helps again! And you know where to find me if you want to discuss some more! :)

Ripwater on Scarab God Zombie Tribal

2 weeks ago

Hey SirHerpaderp

Training Grounds is an auto include. You should not doubt about it.

Some cards I would add are:

These are just some suggestion (I know they can be a problem budgetwise).

Things i would cut:

  • Corpse Harvester In my opinion a bit too slow and a bit too expensive
  • Geth, Lord of the Vault Your commander does it better
  • Midnight Reaper Think there is better draw then this guy
  • Stitcher Geralf A bit underwhelming and he exiles the targets you want to exile with your god
  • Josu Vess, Lich Knight Way to expensive and you have Army of the Damned.
  • Dark Salvation Way to expensive
  • Dread Summons For the mana you pump into it, it's not a guarenteed hit. For that amount of mana you can cast other stuff or activate your God for more value :)
  • Vanquisher's Banner I would run a Consecrated Sphinx for this
  • Coat of Arms Would get another mana rock for more activations on your god/or another counterspell to protect him. Don't think you need the coat and often it can work against you.
  • Hopefully these tips will help you a bit and don't underestimate the power of your commander, really play him in a bit of a aggro/control version. But always keep mana open to activate him!

    pokepower116 on Xantcha, Woke Agent

    2 weeks ago

    speedykoala Glad you're enjoying it! Always makes me happy to hear comments like that.

    Honestly that's been something I've been struggling with too. The two biggest issues I've been having are getting the deck online quick enough and dealing with the table hate.

    Since a lot of the major cards in this deck are 5 CMC or higher, it can take a bit to actually start dealing the damage I want to do with this deck. I tried adding in more ramp to deal with this, but maybe even more is needed.

    But getting back to your question; I think a mixture of both suggestions would be best.

    Politics never hurts unless you really abuse it and overdo it. Any sort of actions you can take to throw the heat off of you are going to be valuable in any deck you play. Even if it means sandbagging a couple of cards back in your hand so that you don't seem like a threat until you have an explosive turn then it might be worth it. Given that this deck deals a lot of its damage in small increments it might not be possible to realistically take this route often, but it might be worth considering trying to combo Manabarbs with a damage doubler instead of throwing it down on turn 4. Or maybe instead just hold your pieces until someone else at the table becomes an established threat so that their eyes aren't on you.

    As far as pillowfort goes, there are definitely some pieces that you could run that aren't currently in this deck just because I couldn't find the space for them. Smoke , Glacial Chasm , and Dread are all perfectly good options to be running in this deck to discourage attackers. With the addition of Urborg, Tomb of Yawgmoth , Cabal Coffers , and Crypt Ghast I think Pestilence could be a decent option to run alongside Pyrohemia to help keep the board clean. Plus there are plenty of other boardwipes like Damnation , Life's Finale , and Chain Reaction that this deck isn't currently running but wouldn't be bad options since the deck is pretty creature-lite.

    I don't know how you're feeling about the discard package in the deck but I think I might tone it down a bit. It brings a lot of hate and doesn't accomplish what I hoped it would. I thought it would reduce the amount of options people had to deal with Xantcha and incentivize them to use her activated ability more. In my experience it just causes people to want to attack me more instead. So I'm considering removing Sire Of Insanity , Necrogen Mists , and maybe either Pox or Fraying Omnipotence .

    Hope this helped a bit! Sorry I couldn't give a better answer, still ironing out the kinks myself.

    triproberts12 on Dimir Rot

    1 month ago

    For lands, Cabal Stronghold doesn't make any sense. You're running 7 Basic Swamps. If you wanted to put in Cabal Coffers with Urborg, Tomb of Yawgmoth , that could work, but I doubt you want to put your money there. Cascading Cataracts, Waterveil Cavern, Survivor's Encampment, Shimmering Grotto, Rupture Spire, Guildmage's Forum, and Gateway Plaza should be the next to go. You're running a 2-color deck, so you don't need such bad fixing. I'd also lose Everglades.

    Nighthowler is the only really bad creature that I see, although you'll probably want more if you're on the self-mill plan. Triskaidekaphobia and Tree of Perdition are cute. I don't think I would run that, but if you're going to, run Clutch of the Undercity and Dimir House Guard to tutor up the pieces.

    Spinal Embrace is a cool card, but it's pretty inefficient. For that kind of mana, you could be running Kindred Dominance , Crux of Fate , Deadly Tempest , Decree of Pain , Extinguish All Hope , or Life's Finale (I would go with this one, given your commander). Cancel is a no-go. Counterspell , Negate , Swan Song , Countersquall , Dissolve , Arcane Denial , Disallow , Sinister Sabotage and Dream Fracture should all be in the deck before Cancel.

    I don't know why you're running Dramatic Reversal , but if you are, you should be running Isochron Scepter for the infinite mana.

    Tome of the Guildpact is pretty bad in this deck. If you want rocks, you should be running Sky Diamond , Charcoal Diamond , Coldsteel Heart , Mind Stone , Thought Vessel , and Talisman of Dominance before you touch that or Darksteel Ingot in a 2-color deck. If you're looking for card draw, Phyrexian Arena , Syphon Mind , Fact or Fiction , Tidings , Sign in Blood , and Night's Whisper are all better.

    If you wanna mill, Altar of the Brood , Mesmeric Orb , Dread Summons , Sphinx's Tutelage , Psychic Corrosion , Traumatize , Patient Rebuilding , Memory Erosion , and Whetstone are all more powerful than Millstone (though I do appreciate it's OG status).

    If you want to see what other people are playing in their Scarab God decks, I recommend checking out the EDHREC page for him.

    DrowZgam3r on Idle Hands

    1 month ago

    You seem to be rather light on card draw. A couple card's I'd recommend are Geth's Grimoire and Syphon Mind which would stay on theme.

    Other general card I think worth considering would be:

    Also I'd say to try and squeeze in a few board wipes like Life's Finale , Mutilate , Crux of Fate or even Crypt Rats

    Awoken_Leviathan on The Vengeful Golem

    3 months ago

    Lightning Reaver is indeed very slow, but if I have Doubling Season out or I give it Infect it kills all my enemies and forces them to attack me. A problem I ran into in our last group game after I killed one person and the rest of them kept me locked out via not attacking me and using counterspells.

    Life's Finale is run mostly for the secondary effect as my group runs plenty of things like Laboratory Maniac and Mogis, God of Slaughter where it is best to get rid of them before they even hit the board.

    ZendikariWol on The Vengeful Golem

    3 months ago

    Lightning Reaver is wicked slow.

    Life's Finale is much worse than, say, Blasphemous Act or most other sweepers.

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    Life's Finale occurrence in decks from the last year

    Commander / EDH:

    All decks: 0.02%

    Black: 0.17%