Life's Finale

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Life's Finale

Sorcery

Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library.

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Life's Finale Discussion

Awoken_Leviathan on The Vengeful Golem

4 weeks ago

Lightning Reaver is indeed very slow, but if I have Doubling Season out or I give it Infect it kills all my enemies and forces them to attack me. A problem I ran into in our last group game after I killed one person and the rest of them kept me locked out via not attacking me and using counterspells.

Life's Finale is run mostly for the secondary effect as my group runs plenty of things like Laboratory Maniac and Mogis, God of Slaughter where it is best to get rid of them before they even hit the board.

ZendikariWol on The Vengeful Golem

4 weeks ago

Lightning Reaver is wicked slow.

Life's Finale is much worse than, say, Blasphemous Act or most other sweepers.

Osbert on Lyzolda, the Blood Aristocrat

4 weeks ago

Well your win condition is stax... without Smokestack...? You control how high it goes based on your token production and watch it munch up their permanents. Price of Glory & Shivan Harvest, or just MLD, seem like they would win you the game if you want to attack lands. If you're going that route a Crucible of Worlds is recommended.

Buried Alive is a relevant tutor you seem to have missed. Your deck seems to lack answers for your opponents strategies that don't involve amassing an army of creatures. Some sort of grave hate like Bojuka Bog or Nihil Spellbomb or efficient. Vandalblast hoses artifact decks and artifact acceleration. Chaos Warp is 's only way of dealing with enchantments. I would cut some of the less efficient board wipes like Life's Finale and Necromantic Selection for room. Also sorcery speed spot removal isn't anywhere as strong as instant speed so I'd lose the Walk the Plank and Dreadbore.

Dolphin_Jesus on Meren of Clan Nel Toth

2 months ago

In terms of budget board wipes I tend to lean into Life's Finale and Decree of Pain

Depending on the meta, Finale can hose Kiki decks that cannot reanimate him or just bin key creatures. You can tech in an Animate Dead and Altar of Dementia

The animate dead can reanimate any cool creature and the Altar can help you self mill to get dudes in your bin to reanimate with Meren if you are drawing dead or just mill out your opponents if you can loop reanimation somehow.

Decree is cheap costing but mana heavy. The card draw is bananas and even cycling it can hose weenie decks!

Lavidicus on Help me out? Mono-black Zombie

2 months ago

I need some help deciding to remove some cards to make it 100 cards commander legal, it’s 105 right now.

Throw me some ideas to add or replace cards too. Feel free to criticize me, tell me if there should be changes. First time really trying to put a deck together. I think I’m having mana and creature cost issues? I’m not sure? Thanks!

From Dust

S1ayerMonkey on The Mimeoplasm Keeps Eating Everything EDH

3 months ago

Hey i see you have a damnation in there, but imo the extra 2 cmc for Life's Finale is worth it for Mimeoplasm

ERoss8 on From the ashes they will rise again

4 months ago

I’m noticing a lot of single target removal, which is fine. Personally, I prefer more global effects (like Fleshbag Marauder) that scale better in a multiplayer game. Maybe cut Walk the Plank and other sourcery-speed answers for this kind of effect. The same can be said about Cabal Therapy type effects. They’re pretty good in 1v1 matches to pick out stuff you’d otherwise have trouble dealing with, but in multiplayer they don’t do enough.

Black has a ton of great sweepers that seem like they would fit into the deck. Damnation is the best, but Life's Finale, Decree of Pain, and Deadly Tempest are all great effects to have that won’t cost you as much, and will clear the board more effectively than Flaying Tendrils and Yahenni's Expertise.

The Disentomb effects seem kinda counterintuitive to the reanimation plan. With this kind of deck, your trying to cheat something big out early, not get something back to hand where it will either stay for multiple turns or cost a ton of mana to get back.

Speaking of mana, a couple more ramp effects, like signets (Dimir Signet, Orzhov Signet, Azorius Signet) and talismans (Talisman of Dominance and Talisman of Progress).

Hope this helps!

zerowner on

4 months ago

I wrote a ton and then realized I should probably ask what decks your playgroup plays, because idk if I should be recommending graveyard hate when your opponents might not utilize their graves. Another example would be a green deck ramping really fast, in which case I would maybe recommend something like Magus of the Balance or land destruction like Armageddon to screw over the ramp that they've focused on early in the game.

Maybe I'm not getting something here, but what is Transcendence doing here? How does it pull its weight in any way? If its just to stall when you get to critically low health, why not Resolute Archangel instead?

Etherwrought Page looks incredibly slow, especially for 4 mana. The life gain is super small, the damage is even smaller, and if you're using it for the filter ability, go with Search for Azcanta  Flip instead.

Necromancer's Covenant is decent lifegain + it hates a graveyard for you.

No Solemn Simulacrum? This deck probably needs all the ramp it can get.

Identity Crisis >>>>>>>>>>>>>>> Reap Intellect.

Darksteel Forge seems weird here, even if it does keep your commander alive (and I guess your mana rocks too, but I wouldn't deem those as needing protection at the point when you've got 9 mana that you can drop on the forge). I think I'd go with a protection equipment, like Darksteel Plate, and if not that then Lightning Greaves or Swiftfoot Boots.

No Austere Command? Its like Merciless Eviction but probably better.

I think I'd go Words of Waste over Words of Wind. Wind is just going to let them return a good ETB permanent to their hand, or a land if the game has gone late enough. Can't imagine it'll ever force something like a threatening creature or Planeswalker back to the hand. Not sure if I'd actually even recommend Words of Waste with your draw capabilities in this deck, but I'd definitely say get rid of Words of Wind.

Aura of Silence is solid all around. Its a nightmare for enchant/artifact decks, and otherwise its 3 mana sorcery speed to destroy an artifact/enchantment already on the field that can be cast preemptively.

Binding Grasp seems weird. Not sure what is good about it over something like Bribery or Acquire, and perhaps even Sower of Temptation in some ways (depends on how much removal that opponent runs, I suppose).

Praetor's Grasp seems really slow, and if you're looking to just rob them of a card, Sadistic Sacrament is nuts for that (especially for removing combos!). Life's Finale also doubles as a board wipe if that was your goal. If you really wanted to play the card yourself instead, then just go with Bribery, or put that good card that they have in your deck too, because paying 3 more mana for nearly any card seems S L O W.

Speaking of board wipes, your deck is pretty low on them. You've got single target removal like Darksteel Mutation but if you're up against 3 people, how much is that gonna help? I think I'd rather pay the 2 more mana for Wrath of God and all of its cousins.

Pulse of the Dross, how often does that come in handy? They're gonna reveal the 3 least important cards in their hand, and with such a slow deck I imagine you'll almost always have more cards in hand than most players.

Spellseeker is just good imo, I'd recommend it to nearly anyone running blue.

Depending on the decks you play against, Containment Priest can be an even better counterspell (against reanimation) that not only disrupts your opponents but also offers you a chump blocker.

You also don't seem to have a win-con, as I see the previous commenter mentioned, but perhaps your win-con could just be considered disrupting your opponents so much with your deck + your commander's ability that you drain them of all of their value, in which case you definitely need more protection for your commander than the Darksteel Forge and counterspells you're running.

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