|Commander / EDH||Legal|
Printings View all
|New Phyrexia (NPH)||Rare|
Combos Browse all
Creatures entering the battlefield don't cause abilities to trigger.
Price & Acquistion Set Price Alerts
|Have (24)||ironax , Justinaut , mcstang1986 , Wolfebladeelite , Duct-Tape-Guardian , HydraOoze , TheAlmostHero , hwagner , Fullmetalmage , angesoir , miracle , sonnet666 , orzhov_is_relatively_okay819 , bradyofportdetroit , , Roadhog , acbooster , Paradise_Collectibles , Enivid , Nemesis , mentor6 , mziter501 , Randomdeath , Archegos|
Torpor Orb Discussion
on Demonic orb
4 days ago
Ahh, ok that makes a little bit more sense. As for suggestions, you could up the Ghost Quarter to a 4 of and then put in Ob Nixilis, Unshackled for the nifty combo of making them lose 10 life and sac a creature. Also with Torpor Orb, Soulstinger becomes a great vanilla body, but its ETB is still good enough to play without Torpor Orb. Treacherous Pit-Dweller is fantastic with Torpor Orb a 4/3 then a 5/4 all for ? Hell yeah, I'll do that! Abhorrent Overlord may be a fantastic late-game play if you have enough devotion. Hope that helps!
on Demonic orb
5 days ago
1 week ago
zephyr_chang, Champion of the Parish and Thalia's Lieutenant are in my opinion cards for a very diffrent deck. They bring Human-based benefits, and I want to be flixible with what rase soldiers I can bring in. Plus, we already have a myriad of Human decks, I wanted mine to offer a diffrent feeling than the other (decks). As for Brave the Elements I don't feel the necessity of alpha-strike capability. The deck runs a lot of First Strikers, so the creatures are alraedy evasive.
ZorrosRage, Boros Elite is a fair contendor for the 1 drop slot, although I like the utility that Soldier of the Pantheon and Icatian Javelineers bring with themselves. Torpor Orb on a creature was good in U/R Twin and Melira Combo Pod meta, now it's not really necessary, especially when having a plethora of hate enchantments on the decks disposal post-board.
Thanks for all the suggestions, I appreciate all of them.
1 week ago
There is a dreadnought deck that plays arround Cloudform and other manifest cards. Since you are running 4 Worldly Tutor's and even more library control, you might wanna try those manifest cards. Also Enlightened Tutor might be a better option cos it tutors both Torpor Orb and Phyrexian Dreadnought.
1 week ago
Oh boy do I love control in EDH. Let me recommend some stuff.
- Aura of Silence Turning your opponents Sol Rings into slightly better Worn Powerstones is really solid tempo control.
- Kismet/Frozen AEther more solid tempo control.
- Invoke Prejudice Invoke Racism jokes aside, this card can slow games to a crawl. Shame about the pricetag though.
- Pendrell Mists My dude, its the Tabernacle at Pendrell Vale, but not $1,000.
- Rule of Law/Arcane Laboratory How about making countering stuff a much easier affair? If you're playing the long game, this rarely hurts you and watching ramp pull their hair out is hilarious.
- Torpor Orb This card can be a little tricky because it will hurt you too if you're not careful, but people forget how many staples in EDH are ETB creatures. Shutting them all off is a great power to have over your opponents.
- Ghostly Prison/Propaganda Consider these as some solid protection against aggro. Not perfect, but you do often force them into either tapping out to attack you or tapping out to cast things.
- Meishin, the Mind Cage Maybe consider if you want something a little more potent than Propaganda?
- Wrath of God/Evacuation/Oblivion Stone This deck should have a couple of reset buttons.
- Teferi, Mage of Zhalfir Good. Very good. Cast your Wurmcoil EOT, give yourself protection on your turn. Maybe throw in Grand Abolisher too.
- Mimic Vat Maybe not something immediately thought of when control comes to mind, but a very versatile toolbox card. You don't always have to be grabbing someones Akroma. In fact, using something like Sakura-Tribe Elder every turn is also really strong.
- Annul Annul is really good in EDH.
Wow that was way longer of a post than I thought it would be. Sorry! Hope I was helpful!
3 weeks ago
Grand Arbiter Augustin IV Hands down, lets be real, if you want to be real mean, you can play him stax with Winter Orb, Static Orb, Torpor Orb, Cursed Totem, Trinisphere which competetes with the competetitive tier 1 decks. If you want to be nicer, you play him pillowfort/goodstuff/Angel/Control, you can control, have a few pillowfort such as Propaganda, Sphere of Safety, aven mindsensor, some counterspells, throw in prisons.
I used to run him stax to compete with a doomsday zur and a doomsday yidris, but I made him back to casual control as I changed playgroup.
3 weeks ago
Hello again :D
Rework the landbase was what I was saying. Cutting the lands that enter the battlefield tapped for untapped options to give you an overall faster game instead of being slowed down by your manabase. Llanowar Wastes, City of Brass, Mana Confluence, Tarnished Citadel-esque cards instead of the cycling and vivid lands. Overgrown Tomb is fetchable with your Wood Elves and covers both your colours. It feels bad having a Birds of Paradise in your opening hand with no way to put in on the field on turn 1.
Overall, the deck looks solid for a more budget build. You'll be doing things consistently that progress your board. I also suggest readding Mulch as a way to dig into your deck quickly. Even if you don't have the experience counters to reanimate what you put in the graveyard, Meren will just put it into your hand for later.
Re-add Skullwinder. A second copy of Eternal Witness is something this deck likes a lot, especially without access to a lot of tutor effects. The deathtouch blocker is also discouraging for people to swing into, so it could save you a few life along the way. Someone will almost always have a dud graveyard in a 4 player game, so the downside is not as huge of a factor as you would think.
With the drop in average cmc of your deck, along with the addition of 1 drop mana dorks, you could go down to 36 or 37 land and still consistently play your gameplan out. Cutting land is a so-called sacrilege of EDH, but with lower cmc comes the chance of having too many land and not enough action, especially when you don't have an outlet for excess mana. Just make sure to watch the colour skew in your deck and don't cut too many of one colour.
Wretched Confluence: In my experience, this is usually a draw 3 for 3 life. YMMV, but for 5 mana, you can do better, especially with things like Disciple of Bolas already in your deck. Life's Legacy could be a consideration.
Thought Vessel: Surprisingly, the no maximum hand size is not what we want. If you happen to go over 7 cards in hand, discarding creatures to reanimate later is where you want to be more often than not. This is a more proactive deck, and sitting on a giant mitt of cards you can't play at instant speed is not where you want to be. Even a 2 mana dork like Sylvan Caryatid is at least a creature you can use.
Other suggestions that came to mind:
Animate Dead: Having more ways to reanimate if Meren gets stuck where you can't access her easily can be handy. Your opponents will get used to you reanimating at end step, so a main-phase reanimation or bringing back both pieces of your combo in the same turn might slip under their radar. Reanimate as a non-budget alternative.
Abrupt Decay/Nature's Claim: Non-creature ways of dealing with problem cards like Rest in Peace, Humility, and Torpor Orb if those are cards you deal with in your meta. If you don't see either, sticking with your Reclamation Sage and Caustic Caterpillar should be fine. Maelstrom Pulse as a non-budget option.
Riftsweeper: A way to get back an exiled win con, on a body that can be recurred.
Revel in Riches: an alternative I-win card that incidentally provides value. No one will want to cast a wrath if you have this online, because it likely means you just win as a direct result of resetting the board
And apparently the suggestion tab only uses the first 16 linked cards. I learned something today.