Torpor Orb

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Torpor Orb

Artifact

Creatures entering the battlefield don't cause abilities to trigger.

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Torpor Orb Discussion

Sargeras on It's s pronounced bOgle!

5 days ago

Having played with and against Bogles many times, I have some suggestions.

  1. Cut Snake Umbra in favor of Spider Umbra, the umbras are critical to the early game, especially if you plan on playing Kor Spiritdancer. (Also, 3 cmc should be winning you the game, not drawing you cards in this type of deck)

  2. Get a Dryad Arbor if you want to upgrade, as it serves as both an additional creature and land, and is tutorable if you decide to get fetches.

  3. The sideboard needs tuning, Leyline of Sanctity is amazing at defeating things like this decks worst enemy, Thoughtseize, it also works against Lilli, and and many other fringe cards like Blessed Alliance, that can destroy most of this deck's gameplan. If you decide that is too much $$, good budget options to look into are Torpor Orb and Suppression Field. Also, Seal of Primordium is the best artifct disruption you can have, since you can play it and destroy something like a Chalice of the Void on one.

  4. You need Stony Silence, decks like Tron are great at destroying this deck since cards like Oblivion Stone set you back to square one. Stony silence will also allow you to get past cards like Ratchet Bomb and Engineered Explosives and will slow down decks like Ad Nauseeum that you cant interact with.

  5. You might ant to look into getting Temple Garden over Brushland, because since Bant Eldrazi took all the painlands and jumped the price, the shocks can actually be cheaper to buy and will be more beneficial for you in the long run.

These are my suggestions, feel free to take them as you please.

Cheers!

ShotgunCrocodile on You lose, I can't lose

5 days ago

Command Beacon would be a good inclusion so you can just cast Phage the Untouchable and avoid the disappointment of someone destroying your Torpor Orb before resolution from the command zone.

ToshiroU on [Obey] - Competitive Control

6 days ago

Hey guys!

I didn't check on this site for quite some time - now i'd like to respond and comment on your list, deadmanwaltzing, cause I also did some playtesting and changes to mine. I'll create a deck soon to also show you my current list.

Last time I asked a lot of questions regarding some cardchoices. Maybe you didn't feel like answering to all of these, so this time I'm gonna just outline the cardchoices that are different in my list from yours. Also, I'd like to tell you that I agree with most of your decisions regarding your development of a competitive Arbiter-List and that I respect you as the more experienced player in this regard.

I started playing EDH about a year ago in a quite competitive playgroup (General Tazri, Teferi, Derevi, Prosh, meanwhile also a Thrasios/Tymna list, a Keranos, a Rashmi and a Kaho which is very fun to play against). Starting with Brago I shifted to GAA4 because it felt like my Brago was always a bit slow in comparism to the others at the table... With GAA4 everyone is frowning at your Commander, hoping that it doesn't come down in T1-2 :) also I do like the control-playstyle and the interaction it provides.

Well, the different cardchoices in my list are:

  1. Gitaxian Probe
  2. Spell Pierce | I don't run Flusterstorm
  3. Prismatic Lens
  4. Sphere of Resistance | I don't run Torpor Orb
  5. Reshape | Don't have Transmute Artifact yet
  6. Whir of Invention
  7. Blue Sun's Zenith | I don't run Sphinx's Revelation but not 100% sure
  8. Thirst for Knowledge | I don't run Manifold Insights
  9. Glen Elendra Archmage | Instead of Wrath of God because I feel like non-creature spells are a lot stronger and both the Yisan-Deck and the Derevi-Deck aren't present in my playgroup anymore
  10. Consecrated Sphinx still playtesting - current experiences: good in midrange- and, prism-matchups. Actually awfully slow in most games against combo or combo/control

Cards I don't run from your list are:

I currently think about how to get rid of Staff of Domination because it feels clunky lots of times when drawn to early and Sensei's Divining Top also does his job together with Scepter. I will playtest an Academy Ruins for the case that Top gets countered. Also Lotus Petal might be good in matchups like General Tazri and Thrasios/Tymna where they are quite slowed with Arbiter in play and you want fast mana as soon as possible...

Best regards!

ChaosJester on What the..? Is that a Sheep? Come on man...

6 days ago

FrontButt88 yeah me too. But then I saw Torpor Orb and it was a kind of enlightenment lol. You have to try this deck out cuz the best moment in play is, when you equip Lightning Greaves to Ovinomancer. This destroy-bouncing effect is amazing haha.

TaegukTheWise on Making an Entrance

1 week ago

Cancel is pretty bad, I get it, its cheap, but I would suggest either the original Counterspell orDissolve since they do more for the mana put into them. Wall of Blossoms or Wall of Omens is a way better pick over Carven Caryatid for obvious reasons. I will always recommend Restoration Angel and Felidar Guardian over instants and sorceries that don't stick around like Momentary Blink. The other upside to Restoration Angel is that she can be a surprise blocker that's out of bolt range and flies, which is always a plus. If you are running into trouble with Torpor Orb and Hushwing Gryff and Tocatli Honor Guard, run Swords to Plowshares /Path to Exile and for the orb: Naturalize/Krosan Grip. In place of those charms I would run Bant Charm, its the best charm you should be playing since it takes care of an artifact (or torpor orb), an instant, or a creature (with torpor orb's effect on it) and Angelic Purge, they're so good! Get rid of the Tamiyo, she doesn't fit the theme of the deck, nor is she directly progressing your game plan, I would recommend Kiora, Master of the Depths, she untaps Roon (and a land), can dig for a creature or land, and if you get her there you can gain spot removal, that and she isn't as mana intensive. I also believe that you need either lower CMC creatures or get a Birthing Pod (pod also combos with Felidar Guardian). Aerie Mystics does nothing, don't get me wrong, they look cool, but they don't do anything when they enter play, and they might protect your stuff, but that's assuming that you have the mana open to do so especially if you want to play those big CMC creatures I mentioned. The sword needs to go, I'm sorry, the sword just sucks hard-boiled eggs. I used to have a control magic in my deck, Its not what this type of deck is looking for, the same goes for the djinn its way too slow. Gilded Drake is obviously better, but its really expensive, but effective. I'm surprised you don't have a Duplicant in here. Minion Reflector and Ashnod's Altar are niche picks from me, I'll let you figure out how they go infinite! If you want an AEtherling then get one, not a goofy enchantment. You would probably need to add wastes to your deck, but Eldrazi Displacer can help you not rely on casting Roon as much and start focusing on the value you need to generate. Get a Mulldrifter, its too good not to have. If you still have Derevi, Empyrial Tactician add her back in. Commander's Sphere is better than the keyrune, hands down. And for the final bit I'll add (if you want more advice just ask or see my Roon deck) is a ramp set, Solemn Simulacrum, Explosive Vegetation, Blighted Woodland, and Armillary Sphere.

mmcgeach on Breya Ad naus

1 week ago

freakingShane: Glad you like it! Here's the answers:

  1. Chain of Vapor is unconditional removal: it removes any card that's preventing you from winning (stuff like Torpor Orb, Stony Silence, Null Rod, Linvala, Keeper of Silence, Arcane Laboratory, etc., etc. PLUS, it's also a mana trick, if you target your own Mana Crypt or Mana Vault or Mox Opal, or all three, you can really generate a lot of mana to fuel your combo.

  2. Dack Fayden is probably one of the weaker cards in the list, but Tezzeret is a lot worse. Dack's really here for his +1 ability, which is awesome. It dramatically improves your card quality in hand, it helps you find mana when you need, helps you ditch too many lands when you don't need it, and it puts combo pieces in the graveyard, where they're needed. If you can activate Dack's +1 for 2 or three turns, it's really very powerful. The only downside is that it's sometimes hard to get blockers for Dack, but if you can cast Breya that really solves that problem.

  3. Pull from Eternity is great if people are trying to exile your graveyard combo pieces. It's also great with Tainted Pact and sometimes Doomsday, Yawgmoth's Will, or Chrome Mox. Try it. I think you'll like it.

APPLE01DOJ on 8-Rack

2 weeks ago

Mana looks good, SB could use some work.

Maybe...

Illness in the Ranks or Virulent Plague for tokens

Memoricide or Torpor Orb for combo?

Grafdigger's Cage for COCO decks

Sudden Spoiling for Bogles & Zoo

Contaminated Ground for Eldrazi, Merfolk, & Tron.

Pithing Needle for planeswalkers and fetches

Demon's Horn for Burn & Mirrors

Ensnaring Bridge for all creature decks

foxinsox on ICYBOIS

3 weeks ago

Hilarious, and would no doubt be a delight to play. That Torpor Orb in the sideboard will switch of your snapcasters, however, reducing them to rather lame 2/1 flash in wizards. The pay-off might be worth it to shut down other decks - but a nuisance nonetheless.

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