Torpor Orb


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia Rare

Combos Browse all

Torpor Orb


Creatures entering the battlefield don't cause abilities to trigger.

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Cardhoarder (MTGO)

0.42 TIX $1.39 Foil


Torpor Orb Discussion

Winterblast on Competitive Marath (GRW, Naya combo)

2 days ago

I would use Cryptolith Rite instead of skyshroud elf for avoiding blood moon effects because it makes all creatures into mana dorks and also just costs 1G. Other than that I think the deck looks pretty much tuned and having not played with it I can't really suggest more changes. Other than that, I can imagine that Humility, Torpor Orb and Cursed Totem are problematic to deal with. I have the same problem in creature based combo decks - either give up slots for removal that is not packed on a creature, or be vulnerable to exactly those cards.

molsen89 on Mardu Burn

1 week ago

Shocker, I haven't played against it with Mardu Burn but I have built a version of it Solemnity Unlife. And it is a really fun deck to play. From playing the deck, I would say the best way to attack the deck is to strip Phyrexian Unlife/Solemnity/Idyllic Tutor/Zur the Enchanter from their hand, and focus on those cards. Torpor Orb is a good idea but it doesn't do anything against their main combo, which will on the spot kill any variant of Burn. Maybe instead of Torpor Orb, add in more discard (Inquisition or Thoughtseize) which would have more play in your other matchups as well.

Stripping one of their combo cards and hitting it with Surgical Extraction is also a good way to hit the deck really hard (I would hit Solemnity over unlife for this as it turns off the creature combo plan as well)

Let me know what you think and your results from running into the deck!

CaptnShady on Varolz's Diagnosis of Terminal Cancer

1 week ago


Skullbriar, the Walking Grave - I tested the deck with this, and Skullbriar was too slow. He often got blocked only having 3 or less counters on him making it 4 counters for 2 mana and all the other cards in this deck have a better ratio.

Hunted Troll - This deck has no flyers which makes the times when it has to be hard cast really hurt. Also, 4 mana for 8 counters is already done with Force of Savagery.

Torpor Orb - Totally didn't think about using this and really combos with so many cards in this deck. I'll definitely take that suggestion!.

SaberTech on Daxos the Terminator

1 week ago

I'm not sure how many of the other enchantment creatures would be worth running. You mentioned Doomwake Giant. Erebos, God of the Dead could possibly replace Tainted Remedy? I don't know what other enchantment creatures are really worth considering beyond that. Brain Maggot maybe?

For other hatebear options, your deck could run Torpor Orb and/or Hushwing Gryff with minimal impact to itself.

One of the issues I found with Daxos the Returned when I first tried to build with him is mana curve. Black and White have a bunch of fun enchantments but they are generally expensive to cast, and it costs a lot of mana already to get Daxos on the board, cast stuff to get counters on him, and then activate his ability.

Maybe include Crypt Ghast? It helps with mana ramping and is another permanent with Extort that you can combo off with.

Winterblast on Solutions For Nonbasic Hate

1 week ago

bushido_man96 unfortunately counters are too reactive for this deck...I can't really hold back to save mana for a counter because there's very little that I would actually like to counter. And the "free" Counters like FoW and Pact or mental misstep, daze...they have requirements that either don't hit the most problematic spells or they have alternative costs that I can't reliably pay. I'll test the deck again tonight and then I see how bad the matchup with the changes I've made really is against mono R and mono U. Apart from blood moon and Magus red can't really do much against my gameplan, unless there's Torpor Orb and Grafdigger's Cage and there's nothing to Tutor for These Cards. I'd like to be prepared for the possible Situation but not lose too much power against other decks because I improved a matchup that was already in my favour.

thegigibeast on Zenaku17

1 week ago

I don't think Impact Tremorswould be better, because it can be stopped by Torpor Orbeffects, while Goblin Bombardmentcan't. From all the lists I have seen, Goblin Bombardmentwas played, and I personnaly would run it instead. I have not played w/Food Chain + Prossh, Skyraider of Khera lot, but that is my 2 cents. I would also ask someone who is better at playing it, like angelforge, or ask this question on the cEDH subreddit, where you would get more input, or even on the tier list!

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