Torpor Orb


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Torpor Orb


Creatures entering the battlefield don't cause abilities to trigger.

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Torpor Orb Discussion

IAmTheWraith on Staxshifter

8 hours ago

So I think I may have a new shell for Turbo-Stasis

Aminatou, the Fateshifter, Teferi, Hero of Dominaria, and Teferi, Temporal Archmage.

DangoDaikazoku: Yeah I totally get it. I was having problems getting the whole Hushwing Gryff and Torpor Orb nombo. But the list does seem very solid. I do think it needs more discard, as mentioned before, LotV seems really good, as SynergyBuild stated.

Cheers, and best of luck!

Oodmad on Affinity?

1 day ago

Wasn't trying to play gatekeeper and suggest that your deck doesn't deserve to be called Affinity. I only wanted to point out that the main game plan I see from all Affinity variants (critical mass of artifacts and synergy enabling cards) doesn't seem to apply to your deck so it may be a bit limiting to try to think of it only as an Affinity deck.

I consider a card "synergy enabling" if it can give additional value to other cards that are not directly targeted by it. Arcbound Ravager is synergistic because it gives all artifacts the extra potential of being +1/+1 counters or creature artifacts have the potential to be modular targets. Ensoul Artifact and Tezzeret's Touch are not synergistic cards as they only strengthen a single target and don't give additional value to the rest of the deck (except for Stubborn Denial). Ornithopter isn't a more valuable card with Ensoul Artifact on the battlefield, unless Ensoul Artifact is enchanting it. Not to suggest that Ensoul Artifact is a bad card, just trying to clarify how I evaluate whether a card is adding synergy to a deck.

Your deck has some similarities with a Boggles style deck and I think it would be useful to look at that for additional inspiration. My Johnny 5 is Alive deck is based on the Boggles game plan (hard to remove targets pumped by enchantments), but it also has a control shell to deal with the weaknesses you pointed out. For your current deck you may want to add more spells like Stubborn Denial to help protect your enchantments.

Torpor Orb is an all-star in my sideboard. Humans and Spirits are common in my local meta and Torpor Orb always cripples them enough for me to win. A lot of other decks like to abuse ETB creatures and it doesn't disrupt Affinity's game plan, too much, to side in Torpor Orb just in case.

Good luck with the endless struggle of optimization.

DangoDaikazoku on Staxshifter

1 day ago

IAmTheWraith The short answer is, well, kind of.

Essentially I've opted not to run any blink oriented combo because I have a few pieces that shut down anything with an ETB trigger (i.e. Humility, Hushwing Gryff, and Torpor Orb) which makes stuff like Felidar Guardian useless when any of these effects are on the field. Aminatou was chosen to helm this deck due to her resilience to the Stax effects and pairs quite nicely with many of them by breaking parity through otherwise debilitating effects. Her -1 isn't just for ramp either, because she can also blink lands to pay for Stasis like you mentioned, as well as reset Tangle Wire and loyalty on other walkers. She can also blink Helm of Obedience to expedite this win con by milling another opponent in one turn when an effect like Rest in Peace or Leyline of the Void is in play.

I'm not aiming for this to be a combo deck to abuse her abilities as much as I am using her to compliment the deck as a whole. Oloro could helm this deck, and after a bit of tweaking and changes it would run just fine, but he is just a very passive commander and I would likely never actually cast him. Aminatou is always going to be resourceful throughout the game and she's not hit by Humility either which is nice because any other Stax creature commander is as good as dead to it. If I were to build this around combo, the deck would look completely different and maximize on ETB effects, but too much of that strategy conflicts with what I am aiming to do here. I hope that all makes sense. If you have any other questions or concerns let me know. I'm just not very willing to add in combo-centric strategies if I know they conflict with the rest of the deck when Stax is the name of the game here and my own Stax effects on the field shut down a myriad of the combos I have access to.

itsbuzzi on Affinity?

1 day ago

Affinity by its correct term stands for the cards that reduce their cost for how many islands or forests, etc you have. (See Tangle Golem and Spire Golem). What affinity has changed to is simply the use of artifacts. I say this from the perspective of our opponents. I understand this is a different type of deck but when I turn one drop artifacts down my opponent goes oh he's playing Affinity. This is just another spin on the typical deck. Although it's not the standard use of affinity using the typical standard cards, because it still uses artifacts it isn't called anything else by anyone else I have played. Actually playing last Friday night (and getting 1st place) the consensus is that this deck is called: "Affinity?" and honestly that's perfect in my book. (That being said our player using the Jeskai Ascendancy combo deck has been called a Storm deck. I suppose both names are correct.) The game plan is definitely different but I still get low drop artifacts out and empty my hand just as quick but how the creatures get buffed are different; the synergy is just different. Ensoul Artifact and Tezzeret's Touch is still synergistic with the deck like I said it's just a different way to do it. I like this version because I find it's quicker than the standard Affinity deck and I needed speed to beat combo decks before they can go off. I just couldn't see myself playing Master of Etherium over Tezzeret's Touch because you would need 4-5 artifacts out that can swing when you play Master as opposed to Touch. that probably happens fairly frequently but my point just remains there are many ways to skin a cat. It may just be my meta but I haven't needed to deal with removal as much and when I do I can counter it fairly easily.

I have not had a problem with metalcraft except trying to use it turn one which is not the use for it here. Galvanic Blast is pretty much used to either close out the game, which by then should hit for 4, or hit a creature for 2 and kill their turn one Birds of Paradise. Shrapnel Blast is used similarly. My favorite play is hitting for 5 on turn 2, 10 on turn 3 (With either Touch or Shrapnel) and winning the next turn or sooner. Cranial Plating is just used to get another threat out. If for some reason my 5/5 creature does die or I want to swing for more, the equipment can just turn another cheerio into a threat. Also, very important here, you can attach Cranial Plating at instant speed for when they have an Ensnaring Bridge out. That has come in handy a few times.

Your deck including Ensoul Artifact is good but you failed to address the best removal in the format as you have said. Sure your artifacts have indestructible but that only stops one removal spell, Fatal Push but Abrupt Decay still hits the enchantment, Path to Exile still exiles your creature and Dismember still kills your creature. So it's a good deck but counterspells such as Stubborn Denial has worked out for me to counter these threats (not Abrupt Decay, honestly you can't really do anything against it if you play decks like these) as the opponent gets them. I do like the inclusion of the discard in black and that is most likely your way around the removal spells. I haven't touched black very often in this deck and although I want to I haven't found the need at this point but I still have the ability to. I like the sideboard consisting of more artifact targets to enchant or sacrifice. Important: the main card against any Affinity deck is Stony Silence and from the use of either my deck or yours (not including equipment, side them out) Nothing gets hit by silence.

I really like the modern gobots deck. It seems like a fun playstyle and I have not thought about putting together goblins with cherrios. It seems like a fast play, much of what I am trying to accomplish here. I'll stick to mine for now but I very much like the idea.

I was interested in your other deck at first simply because Ensoul Artifact was the featured card. My idea for unprivatizing my deck was to just show you this because I thought we could share ideas. This is not to say you couldn't run Ensoul Artifact in your sideboard or I couldn't run Alpine Moon. I thought its inclusion was very interesting. I also liked your manabase. I have to run different cards because I don't run as many artifacts like Ghirapur AEther Grid isn't as good for me but perhaps you may like adding Phyrexian Revoker. I also just feel in love with the card Torpor Orb and I see you may have already gotten a ton of usefulness out of it.

In conclusion I just liked to share my idea. Sure we run similar cards and the playstyle is definitely different but we could learn a little by getting out of the box and see your cards and you mine. I wish to keep these comments but because this is the deck I run I wish to privatize it again. If you want you can copy it before I do so.

hkhssweiss on Soldier of Fortune, Boros' Final Stand

2 days ago


Sorry I should have clarified. I meant how I helped TheErebos not asking him for advice. To go with your questions.

How well do you know cEDH? You do know that unless your running a combo deck multiple pieces of cards as a win con is too slow. You said you want to make a Boros color as competitive as possible. The cards you listed are not optimal and subpar.

You mentioned that you want to build a value town/stax(prison) hybrid. You are delving into combo pieces and not part of the lines you set your self up for. The main reason I listed the partners as commanders is because in a competitive meta life is a valuable resource if your going against Ad Naus type of decks the pressure Akiri gives is great. Having all the mana rocks in addition to stax/hate pieces will boost up her power and rack up damage as well as staxing the board. You break parity by gaining additional creatures for the value and go hatebears to swing and chip away at their life slowly while Bruse helps micro manage and enables higher outputs of damage.

Hatebear/Value Creatures:

Artifact Stax/Tax:

Enchantment Stax

Prison is a type of Stax, if you want to add in combo. The most efficient one in Boros is Kiki-Jiki and any creature that can untap him ex. Restoration Angel/Village Bell-Ringer.

Aphoticate on Commanders by Power Level [EDH Tier List]

5 days ago

DangoDaikazoku oh Man, Brisela Teeg sounds hilarious. Is there a way to turn off noncreatures 4+? That would be jokes. Perhaps Torpor Orb/ the other 2 white creatures with similar abilities would help against a bunch of the larger removal creatures like duplicant? They arent fetchable with Sissay though so maybe not, idk, just a thought.

Also, I appreciate what you said earlier. I'm down with starting fresh. Moving forward I think I will try to refrain from making anything that resembles a claim on tier placenent and instead just mention why I personally like/dislike cards just using my own personal experience. Hopefully I will sound less conceited that way.

I also like Teeg and think he shuts down quite a bit. I personally like him more than Ana but thats just my opinion. Im not saying he's objectively better. I think you have the right idea putting Sissay in the zone and just fetching for him though, just in case you happen to be playing in a very creature heavy pod.

APPLE01DOJ on G/B midrange

6 days ago

What is Engineered Explosives for?

I'd add Raking Canopy to the side for spirits and Flaying Tendrils for dredge.

Unless your meta is loaded with Abzan Combo and Burn you don't need 3x Collective Brutality in the 75. Perhaps switch at least the SB copy to Torpor Orb. Which is also good against Eldrazi & Taxes.

It's odd that you're running a full playset of Tireless Tracker and 3x Damping Sphere. Dark Confidant is great in the Tron match up (and a much better card overall IMO). Drawing 2 cards per turn in a match you don't care about lifeloss certianly makes racing much easier to do.

I find 1x Fountain of Renewal is great in the mets right now. I also think you should be running 1x Phyrexian Arena in the 75 since you don't have Bob.

Overall your list looks okay but it seems too many of your cards are too low to the ground. I guess it could be tuned for your meta but currently with my experience in modern most decks have bigger threats than they did 6 months ago.

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