Torpor Orb


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Torpor Orb


Creatures entering the battlefield don't cause abilities to trigger.

Latest as Commander

Torpor Orb Discussion

Demention on Hunted Inverter

4 hours ago

Blue_Flame Thanks! In a previous build where I had the Torpor Orb and creature shenanigans main deck (pre surprise sideboard attack) I ran 2x Eater of Days in the sideboard and love the card, I only took it out because people usually just boarded in artifact hate against the orb but it would probably be awesome again. I'll test having it in again and see how it goes. Cheers :)

dryhamm on The Worst Deck Immaginable

3 days ago

Thought about it again and I have to say Phage the Untouchable is still infinitely more playable than Haakon, because there is some possibility, however remote, that an opponent will be foolish enough to play Tocatli Honor Guard , Torpor Orb or similar which would let you get Phage safely into play. And having some possibility of playing your commander and make good use of it is better than having no possibility.

Trolldier_of_Fortune on H͟E̤̜̓̓ͬ͟ ̟̯͟C̸̙̻̙͂O͓̻͓̹̱Mͦ̾ͫ҉̬̘͕E͔͐͗̋͊̓̚S̮͖ͨ͌ͭ̏̃͊

4 days ago


Really though, no worries about the essay. I like when people take the time to give well-reasoned feedback honestly, and if you saw the description you know I can get pretty long-winded as well. And I'm about to.

Glad to see you have the good taste to realize which Kozilek is really best. Annihilator is just brutal, and I adore it. Also, Butcher does have a lot more consistent draw, and while Kozilek, the Great Distortion can draw more in one cast, you can't Strionic Resonator his cast trigger.

The price listed on here is mostly due to price spikes and generally high-balled prices on here. I don't think I've put as much as $1000 even into this deck, merely a lot of time, some good trades, and a few very well timed purchases (good lord am I glad I went for the Mana Crypt when it was down to $70.)

The reason I haven't really gone for any stax is because honestly, my meta's not a huge fan of such effects. I've considered the Orbs, absolutely, but frankly I'm not going to be the one to start another arms race in my group. That said, Torpor Orb really should find a slot, because literally the only thing it stops in here is Solemn Simulacrum , which while unfortunate, is definitely an acceptable loss given what it DOES stop. My stance on said stax effects could change, given I move to another, more cutthroat meta or my current one powercreeps to the point where I absolutely must slot the Orbs and such in. You're not wrong in your assessment there by any means though.

Urzatron has only ever been assembled like, once in this deck, so I probably could ditch it for more useful utility lands. And a Strip Mine . I don't know how the hell I haven't added one of those by now either. An older version of this list actually did run Miren, the Moaning Well as well, but I ended up moving it to my Kokusho deck as I only have the one at the moment. I'll see about getting some new things slotted in there.

I like Key to the City as a way to grant unblockable. Usually I could care less about the draw trigger, though I do use it when I feel I can. Batterskull could be cut honestly, I kind of rush slotted that in over Planar Bridge because I noticed that with Bridge all I ever did was go digging for Paradox Engine and a way to go infinite and barf my deck onto the table, and honestly that got boring for me. Ashnod's Altar could lead to some silly shenanigans, I'll have to see about getting at least one of those. Mirrorworks is actually a card I've been on the fence about myself. Like, sometimes it's a dead cast that doesn't get a lot done, sometimes I get dual Monoliths and have all the mana, all the time. It'll probably go when I get my hands on one of those sweet new Ugins honestly, because I NEED HIM HE'S GREAT HOLY CRAP. I've also considered Staff of Domination here, but I'm not sure if it would be too powerful or not. Might test that out. Memory Jar is a card I've used a bit in my Hanna deck, and it's obscenely good with her recursion. I assume it would be great here, I just need to get another.

Always nice to hear from someone else who knows just how damn fun colorless is. I wish you good luck and lots of fast mana opening hands.

Wurwilf on H͟E̤̜̓̓ͬ͟ ̟̯͟C̸̙̻̙͂O͓̻͓̹̱Mͦ̾ͫ҉̬̘͕E͔͐͗̋͊̓̚S̮͖ͨ͌ͭ̏̃͊

4 days ago

Colorless is the best color. I'm always happy to see someone else playing the best Kozilek. And with a pretty dang good budget too, wow. I did my best to read the comments, but I can't promise I won't repeat some of their suggestions.

Can I talk you into some stax? Our precious artifact babies need all the protection from evil Merciless Eviction 's and nasty Bane of Progress es. I know that the primary strategy for dealing with the main artifact-destroyers at the table is to hit them hard and fast, but that won't happen every time. Shut down those pesky forests with Winter Orb . Slow down those speedy decks with Tangle Wire (seriously though, this card is the nuts). Torpor Orb can't hurt either. A well timed Kozilek into Static Orb gets the Ws almost immediately.

Do you ever get much value out of the Urza lands? Miren, the Moaning Well is solid because sac outlets are good stuff. Deserted Temple is a budget Candelabra. Scavenger Grounds can save your butt against graveyard shenanigans. And dude, where's your Strip Mine ?

I infer from your list that you enjoy the smashy side of this deck, while I prefer the speedy combo assembly aspect of Kozi. I understand Fireshrieker 's value of one-shotting some poor sap, but Batterskull seems a little too low value, as does Key to the City . I fill those slots with ways to get Kozi back in my hand/command zone, like Ashnod's Altar and Erratic Portal .

How much value do you get from Mirrorworks ? I felt it was a little too slow and cut it from my list a while back. A 5 drop I'm currently interesting in trying out is Memory Jar . Another I'm on the cusp of purchasing is Staff of Domination , because everyone says it's amazing. If you're ever interested in yet another ramp artifact, Kyren Toy is delightfully weird. I'm pretty hype for Newgin , too.

You're doing God's work, colorless player, keep it up. Really fantastic list. Sorry for the essay.

Spirits on Kaalia of the Cruel

4 days ago


I use all those same tricks in my Budget Commander League deck Glissa, Scrap Trawler $50 EDH.

It's difficult because the A/D/D use the same abilities so the obvious Torpor Orb is out.

The best way is using Haste, Lightning Greaves swing with Kaalia of the Vast , if you've tutored and resolve a Iona, Shield of Emeria naming you should be in pretty good shape for example.

Avacyn, Angel of Hope can protect you from Woodfall Primus .

Leyline of the Void is the best, if it's in your opening hand then It's CMC0, otherwise CMC4 is quite reasonable. Shuts down the recursive component of the deck. Bojuka Bog is a classic. Rest in Peace / Grafdigger's Cage but since you have some recursion too might hurt you on occasion. With either you could combo with Helm of Obedience . Some others Angel of Finality (Angel). Nihil Spellbomb (Draw). Keep in mind that Leyline of the Void also means Meren of Clan Nel Toth isn't getting experience counters since the creatures are exiling not "die"ing.

Cauldron of Souls might also help, but they can see it coming, and CMC5. Cauldron Haze is a bit more tricky. Archangel Avacyn  Flip but doesn't help against Sacrifice (shes no Sigarda, Host of Herons ). Teferi's Protection works good.

You can also just have fodder to sacrifice, Angel of Invention or Bitterblossom or Abhorrent Overlord or Regna, the Redeemer something like that.

Replace the cards with something like Harvester of Souls but he might get killed, or Midnight Reaper .

Another way is to pick an Infinite Combo (like my Kiki-Jiki, Mirror Breaker + Restoration Angel ). Winning on your turn (maybe with a Grand Abolisher out), is the easiest way to avoid the conflict!

Or just haste + Master of Cruelties him lol, if the board is clear.

Jayd0nlink on Oh, You Wanted to Play Magic?

5 days ago

Hey hkhssweiss, thank you very much for replying, I appreciate your help! You definitely mentioned a few cards that I hadn't heard of before. So, I don't really know what interaction magic means, but I can kinda get the gist from the example cards. Kinda like some counterspell stuff?

However, I do have some ideas over some more stax or protection stuff. Of course I'll add in Aven Mind Censor, but also Cloud Cover for repeatable commander protection. Maybe also Collective Restraint as an added Propaganda affect. A couple other cards I might add are:

Grand Arbiter Augustin IV , Torpor Orb , That one artifact that prevents activated abilities of creatures, and Grand Abolisher .

I definitely need help with things to take out. Thanks again for all your help! I'm typing on mobile so hopefully this makes some kind of sense.

SilverIronMan on A Knight On The Falls

6 days ago


The sideboard is already full of good cards in grindy matchups (for example against control, I'd side in the counterspells, Vendilion Clique , and Jace, the Mind Sculptor ). As there are already a reasonable number of cards that do well in those matchups (and those matchups are already usually pretty good (see Tireless Tracker )), I don't want to add additional cards for those matchups.

This leads me to the conclusion that it is vying for the one dedicated grind card in the Sideboard (currently held by Jace). Tamiyo is quite powerful and there are definitely boardstates it will be better than Jace. To add to that, generally, I think Tamiyo's down-tick is a little stronger than Jace's.

However, there are a few things that sell Jace to me (in no particular order).

  1. Jace is an alternate wincon. I played Whir-Prison and they landed a turn 2 Torpor Orb , cutting off my ability to remove an Ensnaring Bridge . That deck struggles to interact with Tireless Tracker so I could still dig to my one out of Jace
  2. Jace is much better than Tamiyo on an empty board. Given Knightfall's ability to 2-1, it's usually better at grinding than most other decks, except against board wipes. Jace helps allivate that issue.
  3. Usually when I drop Jace, I want to keep my creatures back to protect him. Tamiyo encourages me to attack which, frequently, would result in Tamiyo not lasting long or letting my opponent control my card advantage. Admittedly, this is probably the weakest point though.
  4. Brainstorm digs me further. Knightfall is a deck that has all the answers, but doesn't always draw them in the right order. Jace greatly helps solve the problem.

In closing, I want to keep my Sideboard flexible (~8 cards in and out for every matchup) and so I don't want to dedicate more than one slot for specifically grindy cards. Given that, I think Jace serves that role better than the alternatives.

Icbrgr on Tamiyo's Ruse

1 week ago

Thank you for the upvote subrosian, I'm glad you like the deck! I went with Familiar's Ruse as the signature spell because I really wanted to have my Ninjas be a big part of this deck; and Ruse can deny someone from playing a game ending spell as well as allow me to strike with Ninjutsu again; It's just a personal theme/gimmick im going for. ETB creatures do seem to be a no brainer but im trying to avoid relying on them because I do not want to nonbo with Torpor Orb (although maybe running both ETB creatures with orb wouldnt hurt?)..I am running Orb because I am predicting to see many blink/flicker things like Trinket Mage / Knight of Autumn to come up a lot. Also it would ruin me to deal with Siege Rhino :p

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Torpor Orb occurrence in decks from the last year


All decks: 0.01%

Commander / EDH:

All decks: 0.02%