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Torpor Orb Discussion
1 day ago
KALE434 thanks for checking out my deck! Anguished Unmaking is not I my deck because, at the risk of a Torpor Orb I get all my removal from 2 power creatures...Recruiter of the Guard is not in my deck because the difference between him and Imperial Recruiter is HUGE in this deck. Most of the time the guy you want to tutor up is a 2/3 or a 2/4.....Jor Kadeen, the Prevailer is new to me but I like him. I will consider him! Sunforger is dead in my deck because I don't run enough instants. Thanks for the thought though!
5 days ago
Emzed, that seems more narrow than Torpor Orb effects, which see slightly more play than Cursed Totem. Not to mention that even if you were locked down by the Totem, you would need to have exactly Altar of Dementia or Skullclamp to recur Reclamation Sage because your creature sac outlets would be locked down as well.
5 days ago
1 week ago
Freyalise, Llanowar's Fury has always been a maybe for this deck. Creating mana dorks, removing problem pieces, and a handy/easy ult while not really drawing too much attention makes for an extremely useful piece in this build.
Wickerbough Elder over Trygon Predator because I have no true reliable way to cheat the TP damage through if they have flyers and every time I copy WE ill have 2 instances of removal. Slice in Twain or Krosan Grip will replace it if I get repeatedly bitten by this or I don't like the feel.
1 week ago
Its not a bad build for a beginner, however there are some cards I personally don't like, in my many times of testing
Ankle Shanker - Its not a BAD card, but if you reanimate, it doesn't trigger his ability, cause he was never declared as an attacker. Otherwise, its an ok card, but a card like Master of Cruelties would be better and provide a game winning play.
Burnished Hart - With a low curve, Sad Robot is better in the long run. Sure this guy gets you lands, but you are better off running more Signets or mana ramp
Ponyback Brigade - I'm not saying its a bad card, but for the mana you are paying, you aren't getting much value. I'd run something with more utility, like Knight-Captain of Eos, which synergizes with the deck but ALSO creates tokens for blocking or helps to fog the field if someone goes wide. Mogg War Marshal, Noosegraf Mob are other inexpensive (money wise) cards that make tokens as well
Rakka Mar - Other than being recurable, this doesn't really provide you much advantage. a 2/2 that makes a 3/1 isn't overly fantastic.
Behind the Scenes - While it is good, there are much better things you can run. The only creature you don't really want dying is Alesha, so focus more on cards that keep her alive or swing in without issues.
Impact Tremors - Less effective than Purphoros, God of the Forge (though a better "budget" card), I don't see alot of "abuse" you get from it. In my version of the deck, I have at least 9 token producers, two of which are on attack only so I get more value from them. I recommend either going more tokens, or focus more on things of yours dying, like Blood Artist, Zulaport Cutthroat and Falkenrath Noble to start draining life from the opponents.
Mana base is what it comes to for a budget deck. Can't really comment on it too much
One thing that shuts down an Alesha/any ETB focused deck, is cards like Torpor Orb and Hushwing Gryff. While these may or may not be in your meta, having the answers to them is key. Wear / Tear, Disenchant are two artifact AND enchantment removal, and inexpensive (money wise), helping you turn off other strategies or things that are hindering your plan or can slow down people.
Personally I'd remove Mardu Banner, and instead include Fellwar Stone, if nothing else. This gives you another signet like effect, and is low enough CMC to help you get to where you need to go. Non-budget I'd get a Chromatic Lantern as an upgrade
Cards I'd consider adding:
Sadistic Hypnotist/Mind Slash - Both of these cards, while can only be used at sorcery speed, can help to disrupt players hands and can help to take them off of cards, without overly affecting your board, depending on whats going on.
Mindless Automaton - Personally I like card draw guys you can use more than once. Mindless Automaton can fuel discard effects, while also adding to the card draw. Even if you reanimate him, he gets blocked, you get to draw a card. Other card draw effects I'd consider are Phyrexian Arena, Greed, Smuggler's Copter ect.
Open the Armory/Steelshaper's Gift - Both help you to get much needed equipment out. Non budget version would be Enlightened Tutor, Stoneforge Mystic ect. Tutors are very much needed to get cards you need, but with enough card draw you can easily offset the loss of "I need X Card" to "I can draw multiple cards and dig into it", or use Viscera Seer to begin scrying to it.
As noted, the deck seems fine as a whole, but there are some cards I'd change for more consistency. I will link my deck below for reference. I personally really like my current build, and just need to work on tweaking it as I try new things and see what works and what doesn't. Hope this helps!
2 weeks ago
Thanks so much for all of the input! I have considered all opinions and this, I think, will help the best for my set up:
How does that look in comparison from what I had? Hopefully this will be much faster and more effective.
2 weeks ago
2 weeks ago
Yeah, you're totally right. I was thinking of Torpor Orb as a combo piece in EDH when a table gangs up on Norin ... using it to slow him down and Dragonlord Atarka or Purphoros, God of the Forge or whatever to finish him off.