Creatures entering the battlefield don't cause abilities to trigger.
|Have (2)||, metalmagic|
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|New Phyrexia (NPH)||Rare|
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|Commander / EDH||Legal|
Torpor Orb Discussion
2 weeks ago
Fatespinner might be worth a try. In most situations your opponents just choose to skip combat. The downside is they possibly stop attacking each other but it is a major tempo swing to lose either your draw, main phases or combat step.
Torpor Orb: They still get there creature just without its extra effect. I think this falls more in line with your 'don't shut them out of the game' reasoning where you wouldn't want to play Cursed Totem.
Ankh of Mishra: Similar to polluted bonds. If most games you tend to have extra life or you tend to hit your life-gain pieces often then I would consider running this.
Meekstone: Let's the big stompy guys swing once but normally your opponent just won't tap them. Plus, your deck looks like it doesn't really care about dealing combat damage.
Bloodchief Ascension: A good card to simply bleed your opponents and gain life. You could run the combo Mindcrank but I don't think you want to mill your opponents. So, I'd leave the combo out unless you just want a combo win.
Tainted Remedy: Sometimes this is a dead card but when it isn't it is glorious. Turns creatures with lifelink into, "When this creature deals damage it deals that much damage to you."
3 weeks ago
Kamerot: This is the one element of mutate I am not understanding, and if you can clarify what you mean by that, you might just add to my reasons lol.
So, Caustic Caterpillar was an answer to Torpor Orb, but lately Drannith Magistrate/Linvala, Keeper of Silence have been more problematic. Ram Through eliminates them while being cheaper than Caustics ability and becoming an alt win con. In comes Gemrazer, looking to replace Reclamation Sage. It can save key pieces while being able to kill Torpor Orb AND Cursed Totem, also back up trample for Ram Through, and the possibility of blocking Aven Mindcensor/Linvala, Keeper of Silence. Ashaya makes Mana dork lines so minimal that we only ever need the dork to produce 1-3 Mana to win, so we can stand to lose an elf for the priest (our only elf reliant line btw).
But, please tell me more on repeatability of Gemrazer.
3 weeks ago
It looks like you could utilize Torpor Orb without much drawback to your deck aside from Dockside Extortionist - who is worth it anyway, just play it first. It's a great card to include in decks if you aren't harmed by it; helps shut down Korvold and Lab Man/Oracle lines. If you prefer it to be a creature you can run Hushbringer instead; more interactable but also stifles death triggers. I'd probably cut Hadana's Climb Flip for it. GLHF!
1 month ago
Sounds like a fairly standard Consultation line, or maybe a Doomsday set up.
There are a number of ways to punish this line of play that are very effective.
Angel's Grace will prevent him from winning and he won't be able to interact with Angel's Grace when it's cast. This will, at a minimum, give your group a turn cycle to come up with an answer to his board state, or result in him killing himself outright if he used Thassa's Oracle.
Trickbind works similarly, it's got split second so it can't be interacted with on the stack, and it counters the triggered ability of Oracle or the activated ability of Jace, but doesn't really affect Lab Man. Again, with Oracle he just dies on his next turn, but with Jace this option buys the table a turn cycle to find a way to kill the Jace.
Dispel is a good way to interact with both of the Forbidden Tutors (Demonic Consultation and Tainted Pact). Many other counterspells are also excellent in this role. The key is being prepared for him to attempt his line of play and then busting out the countermagic you were saving for that situation.
Spell Snare hits both Oracle and Tainted Pact.
Geier Reach Sanitarium can be used to force him to draw with an Oracle etb trigger on the stack, but is less useful against Lab Man and Jace. Any spell that can force him to draw at instant speed while an Oracle trigger is on the stack will cause him to lose as well.
Any form of instant speed creature removal is an excellent way to answer Lab Man while he has a draw trigger on the stack that would draw on his empty library and win the game. Lab Man will die, he will draw, then he will die.
Meddling Mage and other cards that prevent him from playing important pieces of his line of play are also good solutions but can be vulnerable to removal.
1 month ago
I've figured you out.
While I guess you could consider your decks to be "combo" decks, they would more accurately be described as "trigger" decks. The majority of the creatures in the majority of your decks use triggered abilities... abilities which begin with "when," "whenever" or "at." There isn't much out there to combat triggered abilities (I actually started making a list and not a big one at that). Torpor Orb and Humility are really the best examples while Ixidron does the job indirectly, but only until you start putting out new stuff. I guess the same could be said for general board wipes as well.
dingusdingo on Abzan
2 months ago
Cards to look at
Trinisphere - 3x of this will do everything you wanted Thalia to do, and more. This is the daddy of stax pieces, and it will frustrate tons of decks.
Collector Ouphe - Turn off equipment and tons of artifacts, 2/2 for , 2-3x and can easily go into your SB if you don't want to MB. Plays well alongside artifact based lock pieces like Static Orb or Trinisphere, look for triggered abilities or static abilities to build around the Ouphe
Gaddock Teeg - Shut off plenty of wincons and huge value cards, a nice 1-2x in this style of deck, and its a 2/2 for . This will usually turn off something in an opponent's deck, requires a bit of build around on your end.
Maralen of the Mornsong - Neat combo with Mindcensor/Arbiter and a great way to find your silver bullet hate cards you need, especially if you run them at 1x slots. You pretty much never want to play this without either Mindcensor or the Arbiter, so I'd look at 1-2x inclusion
Elesh Norn, Grand Cenobite - Dunks on tons of utility dorks and creatures, and if you have a couple hatebears on the field you can punish their life total. Expensive to cast, solid choice at 1, maybe 2 for a deck.
Root Maze - This card pulls double duty against fetch lands, and will generally slow the game against any style of deck. A real nice card to look at for turn 1 plays, but multiples don't do anything for you. Good 3x include, but you will occasionally mulligan another hand when you see 2x of this.
Plow Under - Nasty card that can stall out your opponents for two turns. 2-3x if you want to grab this card, absolutely brutal alongside Trinisphere, best used alongside mana acceleration to hit this on turn 3 or 4.
Weathered Wayfarer - Can be a useful card in these types of builds if you want to investigate further into land based tech. Useful alongside the Ravnica bouncelands like Golgari Rot Farm to guarantee further usage. Useful with Manlands to guarantee beaters. Works well with Inventors' Fair if you have a decent amount of artifacts.
Torpor Orb - Everything has some flashy ETB stapled onto it for value these days. Backfires against Uro and the other titans (no sacrifice trigger), but great sideboard material. Peek Hushwing Gryff for a creature alternate.
Leyline of the Void - Nasty card that breaks tons of combos and tons of value
Hokori, Dust Drinker - Another alternate to Thalia that similarly attacks their mana base, tons of lands to get around it like Ravnica bouncelands or Lotus Field. Best at 1-2x, don't wish to see multiples in your hand ever.
Kataki, War's Wage - I don't recommend this guy as Collector Ouphe fills this niche wonderfully, but this is always an option if you have 2-3 equipments you want to run that the ouphe would shut off and don't mind paying the tax for them.
Authority of the Consuls - Works extremely well against aggro, slowing them and giving you small life gain to survive further. Multiples give multiple life triggers, so not totally wasted, good at 3x if you're interested.
Blind Obedience - Enters tapped is nice, the extort helps stabilize you to late game while getting in valuable life loss against your opponent. Multiples give multiple extort triggers, so you can go up to 4x rather easily if you'd like to.
Time of Need - Nice toolbox card if you want to run 1-2x of a handful of legendary creatures for this style of build. Look at Elesh Norn, Grand Cenobite, Hokori, Dust Drinker, Kataki, War's Wage, and Gaddock Teeg. Gives consistency if you're trying to go for a silver bullet kind of build.
Chord of Calling - Lets you pull Aven Mindcensor from your library at instant speed, also gives Mindcensor something to do on the battlefield if you can't swing with it. Once again, powerful in silver bullet style builds.
Grave Pact - Big board control, heavy color weight cost. Targets neither the player nor the creature, so useful against hexproof/shroud and other hyper evasive creatures. Multiples work fully, but you aren't keeping hands with multiples of this in it probably.
Luminarch Ascension - Control or prison style wincon. Lots of these cards slow the game or shut off an opponents plan to win. This card can use the extra turns to come online, and becomes a hyper mana efficient threat when it does. Works very well when playing under adverse mana conditions, like Hokori, Dust Drinker or Smallpox. Your Aven Mindcensor can gain extra usage on turn 4-7 by chump blocking to power this bad boy on. Best in decks that want to slow the game heavily.
Smallpox - Nasty board control, another way to imitate the hate effect Thalia has on an opposing mana base while also hitting creatures in play and forcing a discard. Works best with cards that allow you to mitigate your own downsides, such as Bloodghast, Gravecrawler, Flagstones of Trokair, Ramunap Excavator. Works well with anything that has madness, works well as fuel for delve too. One of these after playing Luminarch Ascension can give it the perfect amount of space to turn on.
Liliana of the Veil - Whole lot of board control, whole lot of hand hate.
Pithing Needle - CMC answer to any planeswalker and tons of juicy cards that players want to resolve.
Fiend Artisan - Toolbox enabler and nasty wincon packed into one. A good choice for silver bullet style builds. The +1/+1 for creatures in the graveyard shouldn't be underestimated, it keeps the card as a live draw later in the game or with no creatures on the field. The hybrid costs help in 3 color mana base
Beastmaster Ascension - Put those bears to work. Works well on stalled out boards, but your bears have to survive the swings to turn this on. I personally don't like this as much as Luminarch Ascension but it is worth looking at as an option, especially if you have a lot of flyers or evasive creatures. Aven Mindcensor flys :)
Tendershoot Dryad - Expensive to cast, but getting a token each upkeep adds up fast. You will hit the cities blessing rather fast, and then it doesn't take too many 3/3 tokens swinging to end a game.
2 months ago
@AllTurnsRMine: Thank you for your comment. I totally agree, you need stax to slow down your opponents. But please take a closer look at my list, I already play Winter Orb, Cursed Totem, Verity Circle and Grand Arbiter Augustin IV. Stax is good but if you have too much of it, your extra turn chain may be broken and if that's the case you should play another strategy.
If I had more slots I would immediately play more stax, but this Narset build is more proactive than disruptive. If you want to see more stax elements, then a competitive Narset stax build is probably more for you.