Creature — Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, both creatures have ": Exile this creature, then return it to the battlefield under your control."
|Have (2)||CompleteWaste , metalmagic|
|Want (3)||chalrain , Pyroraptor , kaladrishintheeternal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|Avacyn Restored (AVR)||Rare|
Combos Browse all
- Deadeye Navigator + Peregrine Drake
- Deadeye Navigator + Great Whale
- Deadeye Navigator + Palinchron
- Deadeye Navigator + Thassa's Oracle
- Deadeye Navigator + Elvish Visionary
- Archaeomancer + Deadeye Navigator + Walk the Aeons
- Archaeomancer + Deadeye Navigator + Dramatic Reversal
- Deadeye Navigator + Snapcaster Mage
- Deadeye Navigator + Panharmonicon
- Deadeye Navigator + Frilled Mystic
|Commander / EDH||Legal|
Latest Decks as Commander
Deadeye Navigator Discussion
4 days ago
Have you considered Peregrine Drake yet? Paired with Deadeye Navigator it's an infinite mana combo. It's a bit costly to cast but it will untap the lands you used to cast it and then the combo is running.
1 week ago
Got beaten to the comment. The joys of not being in NA :P
jaymc1130: While I agree that that combos like Flash + Protean Hulk are not compact in terms of card slots, they are compact in terms of deployment. And while they can consume up to 5 cards (Protean Hulk, Flash, Nomads en-Kor, Cephalid Illusionist, Thassa's Oracle), they only need 2 mana to work. So the trade-off is slots vs compact deploying of said combo.
Infinite mana combos on the other hand are a lot harder to judge from a "number of cards" point of view. While yes, you do need mana rocks to make Dramatic Reversal + Isochron Scepter work, your deck is already running mana rocks/dorks (and will be optimised for this knid of ramp). It's kind of like saying that Palinchron + Deadeye Navigator needs at least 3 lands to work, making it a 5 card combo. While that's technically true, the lands are a given under most circumstances as they're already in the deck. And with the Dramatic Scepter combo, you're not going to prioritise running a bunch of land ramp as that would be counter intuitive. You're going to lean more heavily into rocks/dorks, so each of those slots is pulling double duty. And while you require more of a boardstate (which is the trade-off comapred to things like Flash), your combo only takes up 2 card slots.
It's also worth mentioning that infinite mana does not equal winning the game, however with a commander like Thrasios, Triton Hero or Kenrith, the Returned King, once you have infinite mana, you also have access to your whole deck. And again, you can run cards which are dedicated win conditions, or you cna leverage other cards which do double duty (like Swan Song) to create a win condition.
Monomanamaniac: I would absolutely agree that Dramatic Scepter is a compact combo (I don't think I said otherwise). It's not as compact as some combos (see jaymc1130's example of Thassa's Oracle + Demonic Consultation) however the beauty of this, and most infinite mana combos, is that they act as a stepping stone to your next combo, but often times give you the best amount of redundancy for the least input. Because you can break your combo down into two parts 1) make mana, 2) spend mana, you can easily slot in replacements for each part without requiring ehter mana intensive or much clunkier solutions. For example, Bloom Tender, Faeburrow Elder, Freed from the Real and Pemmin's Aura can be used together to generate infinite mana. But either creature works with either enchantment, providing reduncancy. Oracle + Consultation on the other hand iether works with Laboratory Maniac or Jace, Wielder of Mysteries however the former needs an additional card draw and the latter is much more mana intensive.
2 weeks ago
Monomanamaniac: Unfortunately because you are casting spells, it does mean that dramatic scepter is suseptible to both ability hate but also storm hate, which has gotten me a few times before. But in a vacuum, it's one of the more compact combos.
I think the thing which makes it so strong is that it's such a low cost to entry on the combo - you only need 4 mana available to play and activate scepter which is super low. I used to run Tooth and Nail for Deadeye Navigator / Palinchron (with a bit of Rune-Scarred Demon enabling) in a Damia, Sage of Stone list which was good, but you always had to generate so much mana to so you could combo out with counterspell backup. With Scepter, a Mana Vault or Grim Monolith basically pays for the combo by itself and makes you mana positive.
The other thing I like with the combo is that there are replaceable pieces for it. I run the combo in my Thrasios, Triton Hero deck (alsongside Tymna) and I have Sigil Tracer who with Thrasios lets you copy Reversal on the stack. You can also use Nivix Guildmage or Izzet Guildmage in this role. But I was even toying with hte idea of using Isochron Scepter + Vitalize + Karn, Silver Golem as a janky combo in Selvala, Explorer Returned. I know it's not a great combo but it shows how you can adapt it so easily.
2 weeks ago
2 weeks ago
some infinite mana combos to throw in would be
3 weeks ago
Here's a bigass combo for the new Omnath, Locus of Creation:
The basis of the combo is Ruin Ghost + Retreat to Coralhelm + any haste enabler + any land that taps for or more. This means you trigger Omnath infinite times, but as many people have pointed out, his trigger doesn't do anything after the third time (as in he doesn't specify what to do after the third resolution of the ability). The easiest way to remedy this is to blink Omnath, in this case with Deadeye Navigator and Omnath himself -- every second trigger gives you , so you can use the blue and any other to flicker him and start over. Still, this isn't infinite mana though, because Ruin Ghost's activation is specifically , so we need a mana doubler of some kind, in which case we win!
Here's a list of all the cards:
Omnath, Locus of Creation + Ruin Ghost + Retreat to Coralhelm + Deadeye Navigator + Mass Hysteria + any land that taps for or more + something in the vein of Zendikar Resurgent. And none of it requires , so you can put this into your EDH Omnath deck. (And yes there are probably easier ways to go infinite with Omnath, but I wanted to include the Coralehelm Ghost combo.)
1 month ago
1 month ago
But literally none of those cards are in the deck, and Deadeye can go infinite in much easier ways.