|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Rare|
|Avacyn Restored (AVR)||Rare|
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Creature — Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, both creatures have ": Exile this creature, then return it to the battlefield under your control."
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Deadeye Navigator Discussion
20 hours ago
You need a way to continually blink Ramos, Dragon Engine. A particularly good combo is Isochron Scepter and Cloudshift with Paradox Engine. You should look at other cards to add counters such as Quest for the Gemblades. With Deadeye Navigator you should look into Peregrine Drake, Great Whale, and Palinchron for infinite mana to continually cast your stuff. Future Sight to manipulate the top card of your library. Sensei's Divining Top works wonders with it. Freed from the Real, Argothian Elder and any land that produces more than one mana such as Simic Growth Chamber.
1 day ago
Nemesis of Reason is also a very strong mill card
Consuming Aberration will mill for more and more the longer it is out.
2 days ago
Love it. I recommend ditching Exsanguinate and Torment of Hailfire and just playing Deadeye Navigator andBlue Sun's Zenith Deadye + palinchron also equals infinite mana and blue sun's zenith can just instantly kill everybody while acting as card advantage. It frees up more slots
2 days ago
4 days ago
4 days ago
Hi daNoodalz I sure did! My old Maelstrom deck, You've Got Maelstrom ran several infinite combos this one included. The only infinite combo card I don't run due to local meta banning it is Deadeye Navigator.
5 days ago
Pirates looks to have two possible builds: Treasure-Combo or a more aggressive combat-centric deck. I'd be inclined to focus on one over the other. Right now it's a little split between the two which is giving it that "Jack-of-all, Master-of-None" feel.
Focusing on the Revel in Riches win condition, you can utilize the creation and sacrifice of artifacts as the main mechanic of your deck.
- Marionette Master allows you to deal 4 damage to each opponent with the sacrifice of each Treasure.
- Disciple of the Vault, Underhanded Designs, and Reckless Fireweaver or often ignored because of the meager amounts of damage they deal, which adds up over time or when you burst out a handful of treasures a turn.
- Quicksmith Genius is a favorite of mine, allowing you to "rummage" away late-game lands or dig for Revel whenever you create a treasure.
- Cranial Plating can leverage your treasure count to boost your attack power.
- Pirate's Pillage is a good treasure generator.
- Time Sieve let's you buy a whole new turn with 5 treasures.
- Inspiring Statuary let's you effectively tap your treasure for mana without having to sac them.
- Never underestimate people's willingness to cash in on a Curse of Opulence. It may not make treasures, but the Gold will synergize with all the other pieces of this build.
- Confirm Suspicions similarly creates Clues. Not synergistic with Revel, but great with these other mechanics... and well... they draw cards!
- Hellkite Igniter can pump for hilarious amounts of damage depending on your treasure count.
- Herald of Anguish can fling treasure at smaller utility creatures or several treasure to bring down huge creatures. He also has improvise and discard. He's kind of nuts.
- Tezzeret, Agent of Bolas, Tezzeret the Seeker , Tezzeret, Master of Metal, Tezzeret the Schemer and Daretti, Ingenious Iconoclast, Daretti, Scrap Savant all synergize with expendable and numerous artifacts.
Focusing more on leveraging Admiral Beckett Brass's abilities we could go with more of an aggressive build. Since the pirate tribe is on the weaker side combat-wise, you're going to want combat buffs and lots of evasion.
- Urabrask the Hidden is great at getting in some quick damage and makes it difficult for your opponents to mount a defense. Doesn't synergize perfectly with Raid since they don't like haste, but it's worthwhile to keep everyone's shields down.
- Siren Stormtamer is an evasive early-game creature that allows you to trigger early game raid, counts for Admiral's ability and can save her from removal.
- Taurean Mauler counts as a pirate and can get HUGE.
- Dire Fleet Ravager is good start on reducing life totals. You're going to have more creatures than your opponents, and they're going to need to deal with his menace body, which means you're less at risk from losing life to his ability.
- Dire Fleet Poisoner might as well give one of your guys unblockable, as people will rarely want to trade down with a Pirate.
- Coastal Piracy is on flavor but Bident of Thassa is an upgrade.
- Kari Zev, Skyship Raider has menace and first strike. She may require some equipment to abuse her first-strike ability. But the menace will allow you to get damage through consistently.
- Vanquisher's Banner gives your team a mild boost coupled with some card draw.
- Similarly Herald's Horn can draw you extra pirates and makes them cheaper.
- It works great with Heirloom Blade, a card that gives you a pirate back when your pirate dies! Also +3/+1 for 1 to equip is pretty dang good for an aggro deck.
- Kindred Discovery is an insane draw-engine especially in a deck that likes to attack.
- Archetype of Imagination is a possible candidate for making your team unblockable.
Good In both Builds
- Deadeye Tracker is great at dealing with cards in graveyards, something that every EDH deck should have to combat those powerful reanimator, dredge, and combo decks out there. Additionally, this guy can grow or draw cards doing so... which is all upside.
- Deadeye Navigator can allow you to trigger Raid or create treasures repeatedly for a mere 1U. He scales in effectiveness with however many Raid and ETB effect guys you end up with. Similarly Conjurer's Closet and Panharmonicon can lean you towards a more ETB-centric build using Raid to pad out your other options.
Determining what to cut would involve going "All-in" on one of the mechanics, and effectively removing the other.
5 days ago
I would suggest Conjurer's Closet, ETBs are going to give terrific value and you have really good ones already. This will make it very easy to put them on repeat. If you eminence off the closet then the wizard you get doesn't go away until your opponents end step which is kinda fun.
Timestream Navigator and Wanderwine Prophets can be used to get extra turns. The prophet can go infinite with inalla while the navigator will get you 2. Although if you Conjurer's Closet the navigator 5 mana at the end of every turn gets you an extra turn...
This leads me to mention Deadeye Navigator another broken card you could add to make those ETBs go to work for you.
Something fairly important if you want to combo off regularly is tutors but the good ones will cost a pretty penny. It may be better to just go for valuable ETBs with a chance of comboing off. Archmage Ascension is a cheap one though that I feel is really underplayed in commander. It does take a bit to get going but totally worth it in most blue decks.