Deadeye Navigator

Creature — Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, both creatures have ": Exile this creature, then return it to the battlefield under your control."

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Deadeye Navigator Discussion

yahelhotam on How to Play EDH by Yourself

1 day ago

i don't think you need Deadeye Navigator to get infinite combos, because at the same time medomai enters the battlefield identity thief stops being him, so the legendary rule doesn't work

NV_1980 on Infinite Combo Control

3 days ago

Hi,

First off, interesting list. However, I think I'm seeing two mistakes in your infinite combo list:

Have fun!

greyninja on A Rash Decision

3 days ago

looks rad! +1 from me! sick mana base!

i'd agree that High Tide is a very potent card. it's also a very effective way to go infinite with Palinchron! same with Caged Sun and Extraplanar Lens + snow-covered lands. mid-late game shenanigans

another hilarious combo that you're almost running includes Sensei's Divining Top, Future Sight, then add in Helm of Awakening to draw out your entire deck :P

right now i'm prepping to add in infinite turns to my rashmi list. Time Warp, Temporal Manipulation and Time Stretch can go to grave; Eternal Witness, Archaeomancer, and Mnemonic Wall retrieve; then Deadeye Navigator, Progenitor Mimic, and Ghostly Flicker act as catalysts

after that it looks like low cmc control. Rewind is neat since you can leave open mana to Counterspell on another turn. most counterspells read "draw a card... counter target spell" assuming you don't hit something lower cmc.

that's what i love about rashmi. her raw power to chug along as you're just doing your thing: casting spells! if you do go the infinite mana route Thrasios, Triton Hero is a better candidate, but rashmi is less cliche. have fun with it! cheers!

Workman4137 on The Evil Touch of Bolas~

4 days ago

xander11 I keep disallow for the same reason you would keep Crux of Fate, the siege cards, and Deadeye Navigator: the versatility. You never know if someone activates an ability, like shaman of the forgotten ways(for some reason it won't recognize the card here), or even have something scary like Bruna, Light of Alabaster come flying at you.

Damnation is fantastic. I need good destroy cards. I'll put a pin in it and think about it for later use.

Sgtpopnfreash on Tasigur's Cruel Schemes (EDH Combos)

4 days ago

The fun part is subjective i guess, however I would strongly disagree with it haveing more hate pieces that people kill. The deck's I've seen run Palinchron/Deadeye Navigator and Phantasmal Image with Cabal Coffers/Urborg, Tomb of Yawgmoth. Sure people will try to stop Palinchron with everything they have, but nobody lets Mindcrank or Bloodchief Ascension happen either.

Brolamog_the_Infinite_Higher on Doing nothing to draw cards. This is the life

6 days ago

Based on your description of wanting to sling spells, and considering your winconditions are very many intensive you may want to slide in an infinite mana combo. There are loads of combos to choose from, but Peregrine Drake + Deadeye Navigator is the simplest way to do so. Infinite mana also allows you to run Capsize as a wincon.

Jpegwun on Riku's Replicants

1 week ago

Also, if Forkbeard is correct and this is more of a flicker riku deck than a copy riku deck(what i have) then it may be worth adding in Deadeye Navigator :)

xSKINCOLLECTORx on cEDH Azami, Lady of Scrolls

1 week ago

Memnarch is a wizard.... if you want to go that route.... might as well as Palinchron with the mana doublers, Peregrine Drake and Deadeye Navigator for that matter

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