Deadeye Navigator

Deadeye Navigator

Creature — Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, both creatures have ": Exile this creature, then return it to the battlefield under your control."

Browse Alters View at Gatherer


Have (6) sonnet666 , rockleemyhero , pskinn01 , Mortiferus_Rosa , metalmagic , kpral
Want (2) RixFix , tloor27

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Avacyn Restored (AVR) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Deadeye Navigator occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Blue: 0.23%

GU (Simic): 0.56%

Deadeye Navigator Discussion

enpc on anyone know good blink infinite ...

1 day ago

I'm guessing General Tazri is your commander. As smackjack pointed out, just play Deadeye Navigator + Palinchron / Peregrine Drake / Great Whale then bounce your commander, fetching and playing Kalastria Healer. Then bounce your commander some more.

Tooth and Nail is super good here too, lets you win on the spot.

smackjack on anyone know good blink infinite ...

1 day ago

Deadeye Navigator + Peregrine Drake gives infinite mana that you can spend on infinite blinks with deadeye

omega1563 on Azami's Wizard Gang

1 day ago

Planned Changes:

DragonOfTheWest on Philosophy Represented

1 day ago
  • Timesifter - Based on the article linked above, I definitely qualify as a Timmy (Adrenaline Gamer). I want to see crazy things happen and keep everyone on their toes. This is also why a play EDH and eschew tutors. I don't want my games to be too predictable.

  • Deadeye Navigator - I like repeatable value, late-game mana sinks, and a resilient board state. This card's open-ended flexibility is a good representation of my philosophy. I don't know what I'll combo it with, but I know it'll be fun and powerful.

  • Lurking Predators - Big splashy spell that makes everyone take notice? Ongoing effect that changes how people play? Powerful yet unpredictable continuous stream of value? This is everything I want in a card.

Hero-X on THE Reaper King

1 day ago

I focused heavily on the blinking effect for a cheap (CMC<=3) mix of scarecrows and shapeshifters under my own "Reaper Scarelings" deck (at Archidekt). If you run enough ETB-enablers (Cloudshift, Ephemerate, Acrobatic Maneuver, etc.), it might be worthwhile to include Toothy, Imaginary Friend as a card-draw engine. Consider attaching Deadeye Navigator to an ETB monster as well.

Andrew30001 on Thefty Muldrotha

2 days ago

Nice unique take on Muldrotha! For starters, I would try to cut as many nonpermanents as possible because the less of those, the more cards you can cast with Muldrotha. I would take out Counterspell, Devious Cover-Up, and Price of Fame and replace them with cards like Lunar Force and Decree of Silence or even Siren Stormtamer and Kheru Spellsnatcher. You could also replace them with plain removal like Pernicious Deed, Oblivion Stone, Hostage Taker, etc. However, I very much like Spelljack because it is so on theme with the deck, keep it in! In terms of ramp, Cultivate and Explosive Vegetation are great choices, but you can get by with using Sakura-Tribe Elder, Wayfarer's Bauble, Khalni Heart Expedition, The Mending of Dominaria for your ramp package. These are useful because, once again, they are repeatable. I would also cut the Llanowar Elves if you add enough other ramp cards. Archaeomancer can be upgraded for Eternal Witness. Bond of Insight, Merfolk Secretkeeper, and Mire Triton feel a little out of place because they only mill a few cards. If you want big mill spells I would put in Mind Funeral and Traumatize and for permanents that mill, Sidisi, Brood Tyrant, Stitcher's Supplier, and Dreamborn Muse from your sideboard are all great cards and to top it all off Mesmeric Orb is a terrific card. If you want more instant and sorcery recurral The Mirari Conjecture is great for that. I'm not sure what Deadeye Navigator and Peregrine Drake are doing for you when they are on their own. Evil Twin, and any cards that copy other creatures are flavorful additions. Lastly, why not just steal their permanents when you can also steal their turns with Mindslaver. I hope my ideas have helped, and I hope you keep improving this deck!

griffstick on Help with Long Game Voltron ...

1 week ago

You could grab Novablast Wurm and Avacyn, Angel of Hope, and keep board wiping.

You could grab Archetype of Imagination and Craterhoof Behemoth and swing for a bunch unblocked.

You could grab Leveler and Laboratory Maniac. And if you play that combo play Fractured Identity and give all your opponents a Leveler for the win.

You could grab Deadeye Navigator and Acidic Slime southbound them together and blink the fuck out of the slime.

There is so many combos that I dont know. Just do some research.

EventuallyClassy on Omnath Locus of Landfall

2 weeks ago

I like the deck. Have you thought about Deadeye Navigator? Maybe sub it in for Multani, Yavimaya's Avatar? I know he’s not an elemental, but it seems like his upside could make up for it.

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