Deadeye Navigator


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Deadeye Navigator

Creature — Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, both creatures have ": Exile this creature, then return it to the battlefield under your control."

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Deadeye Navigator Discussion

I_TappedWrong on Un-FLICKING-believable!!!!!!!!!!

1 day ago

Actually you are pretty much running the combo for Turnabout any card like Izzet Chronarch and Deadeye Navigator you just need more then 4 mana, you cast turn about say you float 3 mana untap all your lands, flicker izzet chronarch with deadeye grab turnabout again cast it float 3 mane do it over and over again infinite mana..

Cloud of faeries was a mistake got ahead of my self on that one.

Garna is just a nice way to recoup after a board wipe, delver is always nice but it's nice to have a good solid way to not care about a board wipe.

rasck on Talrand, The Master Polymorphist

2 days ago

But if your polymorph resolves and, as you said, you get 3 turns you should be able to win. Make your Trench Gorger a 30/30 and cast Clone Legion (you also got from Grozoth). If you just wanna win once you combo resolve, in a multiplayer game, you could change your fatties to - Deadeye Navigator, Peregrine Drake & Frost Titan and just win by infinite amounts of mana and tap everything as described in hall of fatties :) but it is less challenging ;)

enpc on Tooth and Nail Tazri

2 days ago

TheRedGoat: The Land base is going to be mainly checks, buddy lands and shocks. Basically what I have spare. As for competitiveness of the deck, it is supposed to be played in a casual setting. But casual translates roughly to ~$500. And yeah, I am known for playing efficient combo. My most competitive deck is Triton Weaver if that puts it in perspective. I'm aiming for less than that to begin with at least.

I absolutely want the deck to be combo, the whole point of Tooth an Nail is that I can deploy Deadeye Navigator + Palinchron and then use my commander to fetch something like Kalastria Healer.

noshadowkick on Pir & Toothy Battle Buds

4 days ago

Great list, I've been brainstorming these partners since the minute they were spoiled. One thing that I think should not be overlooked for Pir and Toothy is the power of clone effects. Clone Toothy to have the OG Toothy leave play (to yard or command zone) and have the clone refill on counters with the cards OG toothy drew. With Pir out it just gets wild. My favorite clone effects for this deck are Phantasmal Image and Clever Impersonator.

Another good option, if you want to get SUPER degenerate is Deadeye Navigator, with enough mana and Toothy it'd be pretty easy to draw your whole deck, especially with Pir on the field. I personally don't like this play but it's worth discussing.

Also, I feel like this is a deck where Jace, the Mind Sculptor is actually good! Drawing 3 cards from the brainstorm effect can help buff Toothy really fast! Also, Jace's -1 can bounce Toothy to your hand to cash in on all the counters.

Here is my current list (a work in progress) if anyone is interested in checking it out/giving feedback:

Thanks for all the content Jumbo Commander, you are by far my favorite MtG youtube channel.

dbpunk on Rule question about Toothy

1 week ago

So I saw Toothy, Imaginary Friend and I have a question.

If I instant speed blink Toothy, such as using a Deadeye Navigator, could I hold off the draw trigger until after Toothy reappears?

CrazyDanPsycho on Stop!! You have violated the law!!

1 week ago

RedUndead40: I have to admit, I thought I had a Deadeye Navigator in the deck...or had considered it at some point. I'll have to look into that. As for the Eldrazi Displacer...I'm honestly not sure I own one...huh. Thanks for the advice, though. Great ideas that I am definitely going to see about implementing.

RedUndead40 on Stop!! You have violated the law!!

1 week ago

Deadeye Navigator or Eldrazi Displacer seem strong here, if you can add a couple more colorless sources for the latter such as Adarkar Wastes, Mind Stone, etc

BolasAgent on Sedris, the Combo King (EDH) !Critique, Please!

1 week ago

Your manabase is truly awful.

Manabase issues:

  1. You have too many lands that ETB tapped.
  2. You manabase color consistency is spotty at best.
  3. You have too many utility lands that don't provide colored mana (this is likely the root cause for #2).
  4. You are missing some key artifact ramp/color fixing.
  5. You are running some very questionable choices: Examples: Crypt of Agadeem you only have 7 black creatures total (not counting commander) Save this for a mono-black deck & Glacial Chasm my guess is you are using this to hold off attacks until you can combo off. The issue is this card combos best with Solemnity, but you can't run white.

Potential Fixes:

  • 1,2,3: Drop a bunch of the ETB lands and utility lands bring in Fetchlands and Duals (OG Duals, Shocklands (Ravnica blocks), Tango Lands(Battle for Zendikar) and Bi-cycle lands (Amonkett)). Choose what works for your budget.
  • 4. Add Chromatic Lantern it will help with color fixing, stops Blood Moon attacks and makes non-mana producing lands into mana producing lands. I would also suggest Mana Vault and Voltaic Key. These will help you mana ramp and keep pace with Ramp decks which have access to green mana. Also missing is Crucible of Worlds. It help you recover from mass land destruction and ensure you hit your land drops if you are running fetchlands. Other artifacts to consider are: Mox Opal, Chrome Mox, Grim Monolith, Rakdos Signet, Dimir Signet, Izzet Signet, Lion's Eye Diamond Again, choose what works for your budget.
  • 5. Remove your questionable choices and run Urborg, Tomb of Yawgmoth and Cabal Coffers instead. Urborg will make all your lands swamps, which will solve any black mana issues and make all non-mana lands into mana producing lands. And it combos amazingly with Cabal Coffers. It is way better than the Crypt of Agadeem. I also suggest running Maze of Ith instead of Mystifying Maze. Maze of Ith doesn't cost mana to activate and will deter attacks or at least nullify their best non-shroud, non-hexproof creature. Mystifying Maze will just encourage certain attacks since it can trigger ETB effects for your opponents. Which can be more valuable then shrinking your life total.

Other Issues and Potential Fixes:

  1. Graveyard Hate/Enchantment Removal. You added Pithing Needle to deal with certain artifacts but have ignored enchantment based graveyard hate. And I don't see any real enchantment removal. The only card that could hit an enchantment seems to be Nicol Bolas, Planeswalker. Leyline of the Void, Rest in Peace, and Ashes of the Abhorrent just straight up ruin your day. Grixis is weak to this permanent type, but blue has your best answers. I would add Cyclonic Rift which is the best 1 sided boardwipe in EDH and will help you recover from an oppressive board state or seal your position as the Victor. I would also suggest adding Venser, Shaper Savant. He can delay a spell from hitting the table or bounce back a troublesome permanent. He combos well with Riptide Laboratory.
  2. Troublesome Lands. I don't see any way for you to deal with lands that could ruin your day. Opponents running huge mana lands like Gaea's Cradle, Serra's Sanctum or Cabal Coffers or other trouble some lands like Scavenger Grounds. You have nothing for targeted removal of these threats Look to Strip Mine or Wasteland or similar lands.
  3. Missing Combo Pieces. Teferi's Veil combos with Sedris, just be mindful of the leaves battlefield clause from Sedris as they are still the same permanent still when they phase back in. And both Sneak Attack and Whip of Erebos combo with it and have high synergy with your deck. (same leaves battlefield clause applies to the whipped creatures) Also think about running Embalmer's Tools
  4. Quality Creatures. A lot of your creatures don't make sense or are just low on value. I would look back towards your original thought about ETB based creatures for the majority of your creatures to abuse. Combustible GearhulkNoxious Gearhulk,Molten Primordial,Sepulchral Primordial,Trinket Mage,Trophy Mage,Sidisi, Undead Vizier,Zealous Conscripts,Massacre Wurm,Sphinx of Uthuun. And then a few other key enabler creatures like: Deadeye Navigator which helps remove the leaves clause from creatures you cheated back from the graveyard and River Kelpie which will help you draw
  5. Better Tutors. You should be running better tutors in general and better tutors for your graveyard. Like: Entomb,Buried Alive,Demonic Tutor, Vampiric Tutor, Final Parting, Dark Petition, Merchant Scroll, Mystical Tutor, Fabricate, Personal Tutor
  6. Better Looting/Rummaging. Like: Faithless Looting,Frantic Search,Dack Fayden,Windfall,Ancient Excavation,Cathartic Reunion, Careful Study
  7. Better Counterspells. Like: Mana Drain,Force of Will,Disallow,Forbid
  8. Cantrips. Getting to your best cards is key to being able to play your game. Brainstorm, Ponder,Preordain,Thought Scour
  9. Recursion. Some options open to you are: Snapcaster Mage, Yawgmoth's Will, Time Spiral, Past in Flames, Mizzix's Mastery,Magus of the Will, Crucible of Worlds

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