Deadeye Navigator

Creature — Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, both creatures have "1: Exile this creature, then return it to the battlefield under your control."

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Deadeye Navigator Discussion

enpc on Sword for Hire

10 hours ago

Ok, so the list is looking better, but I still think it needs more focus.

First off, Traumatize does nothing in this list. It can't kill a player and all you're going to do is make enemies.

Second, you need more draw power. Phyrexian Arena has been printed into the ground recently and is really solid, as is Alhammarret's Archive (which works well with your commander).

If you're going to run a bunch of beaters, Drogskol Reaver and Grave Titan are solid choices. I also like Chancellor of the Spires, especially with Deadeye Navigator.

The other thing is that if you're goinf to play removal, cards like Utter End, Swords to Plowshares, Anguished Unmaking, Path to Exile, etc. are much better choices than conditional removal. Same thing goes with counterspells - having stuff like Mana Leak is good in ultra competitive metas where people combo out turn 4. But for slower decks, cardsl ike Dissipate, Dissolve, etc. will do more work for you.

ive-been-degaussed on Ephara Does Some Stuff

12 hours ago

Looking at your card choices (outside of the Tundra), I assume you're on something of a budget. With that in mind, some must-adds:

AEtherling, Angel of Serenity, Archaeomancer, Cloudblazer, Deadeye Navigator, Eldrazi Displacer, Karmic Guide, Mistmeadow Witch, Mulldrifter, Reflector Mage, Saltskitter (so good with Ephara!), Stonecloaker, Stonehorn Dignitary, Venser, Shaper Savant, Whitemane Lion, Azorius Signet, Darksteel Ingot, Detention Sphere, Counterspell, Ghostly Flicker, Momentary Blink, Sphinx's Revelation, Rite of Replication

I know that's a lot, but I noticed a good number of cards in your list that are pretty low-impact. Once you've taken yours for a few spins, you should be able to figure out what cuts to make.

Addrum on it's toolbox time!

1 day ago

Hey! A new deck, eh? Man, I'm really getting rusted since I'm playing less now due to work.

Well, looking at the deck, as I always suggest, try to keep the land count around 35-40.

I'm not sure if the commanders are there to do something for the deck or just give you the colors. If they are just for the colors, better have only one commander since you are loosing a spot. Maybe Sen Triplets or Dromar, the Banisher.

If they are there to be useful in the toolbox deck, then maybe it would be better to have the toolbox part of the deck made with creatures and artifacts since both commanders recover cards from your graveyard, and Instants and Sorceries are just one shot cards. There are ton of creatures that are answers, with a lot of good Enter the Battlefield abilities that you can exploit with Deadeye Navigator, Eldrazi Displacer and Panharmonicon.

Some ideas for a deck like that: Duplicant, Reflector Mage, Notion Thief, Perplexing Chimera, Massacre Wurm, Sower of Temptation, Frost Titan, Baleful Strix, Sunblast Angel Null Rod, Mana Web, Tormod's Crypt, Spine of Ish Sah.

Some more expensive good cards: Sheoldred, the Whispering One, Elesh Norn, Grand Cenobite, Consecrated Sphinx.

I suggest you the creature based approach of control because I've tried to play control with just spells and it just doesn't work. You can't keep control over 3 players all the time unless you are a mono U Teferi stax/combo deck. That's why it's better to have creatures. At least, they are a body for blocking, and they open a window to add combos to close the game.

Daedalus19876 on Rebound-a-rific (Taigam, Ojutai Master)

1 day ago

This looks good! Could use a few small things though ;)

Taigam plays super well with Buyback (because you can pay the cost when the rebound resolves, to get it back and do it again). Particular emphasis on Capsize and Walk the Aeons (the latter of which you already have).

I was thinking the Dovescape/Guile combo could work well with Taigam. I know it doesn't go infinite as long as he's on the field, but both pieces are fantastic in the deck, and you could just bounce/remove him before the combo.

You could set up an Archaeomancer/Deadeye Navigator/Time Warp lock as your alternate win-con.

yavimaya_eldred on [List - Multiplayer] EDH Generals by Tier

2 days ago

Ravos also makes infinite mana with Deadeye Navigator, Naya Charm, and Reborn Hope. Both combos are pretty janky, but seeing as most of the cards are somewhat playable on their own and Ravos has the benefit of being 5 colors, I would think he's at least tier 3 material.

Jamminmagician on KruphiX is gon give it to ya (Need Help)

4 days ago

If you're playing double-creature combos and you're in green you pretty much require Tooth and Nail and it's baby cousin Defense of the Heart. Technically, since you're avoiding infinite mana combos this isn't an instant-combo-win as it would be in many scenarios if you added Palinchron,Great Whale, or Peregrine Drake alongside your Deadeye Navigator

alphashados on Drakes and Drakes

4 days ago

Have you thought about Metallurgic Summonings? It's basically another Talrand, Sky Summoner, except the tokens don't have flying. Also, since you have the Deadeye Navigator + Peregrine Drake combo, you could also add Palinchron to have two enablers for it, though Palinchron tends to be rather expensive.

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