Deadeye Navigator

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Deadeye Navigator

Creature — Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, both creatures have ": Exile this creature, then return it to the battlefield under your control."

Set Price Alerts

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Deadeye Navigator Discussion

Mortarpod_Blues on UW Petitioner Self Mill...Reanimator Combo?

2 days ago

In no particular order, I've got some suggestions you might have a look at. Some cards are just to round out the deck and give you a little more defensive capability, and others are to fully lean-into the self-mill theme you've got going. In particular, you might want to put in more blink effects so you can tap your Petitioners more than once per turn/round.

Still a super freaking cool concept! It turns what the card was MEANT to do on its head, and makes it that much more potent (it's easier to mill just one person-- yourself-- than it is to try and handle all your opponents at once instead).

Conjurer's Closet

Mistmeadow Witch

Venser, the Sojourner

Kefnet's Monument

Thought Vessel

Halimar Depths

Dissipation Field

Nephalia Smuggler

Genesis Chamber

Helm of the Host

Umbral Mantle

Sensei's Divining Top

Perpetual Timepiece

Elixir of Immortality

Thrumming Stone

Beguiler of Wills

Deadeye Navigator

Flickerform

Sudden Disappearance

Lavinia of the Tenth

Felidar Guardian

Deputy of Acquittals

Azor's Elocutors

Traumatize

Paradox Engine

Fraying Sanity

Drowned Secrets

Illusionist's Bracers

Masako the Humorless

Hedron Crab

Jace's Archivist

Sphinx of the Chimes

Teferi's Protection

Rite of Replication

Increasing Confusion

Clone Legion

Startled Awake  Flip

Rings of Brighthearth

Basalt Monolith

Kindred Discovery

Mycosynth Lattice

Unwinding Clock

hkhssweiss on Scarab God [needs help]

3 days ago

Sorry for the late reply ShatteredMoon98, been super swamped with replies.

But in regards with your question, since you are going to be focusing on a combo oriented version. Choose the line you want to win with first. At first glance I see three different main combo lines with an assortment of mini combos as well. If your going with the Deadeye Navigator / Peregrine Drake infinite mana route, you would need an outlet for it. I do see four outlets which is Duskmantle Guildmage, Mind Grind, Oona, as well as Geth. The other I see is Leyline of the Void / Helm of Obedience which is a great two card combo and than I also see the Mikaeus, the Unhallowed and Triskelion route. Out of those three you can probably cut the Mike + Trike combo, it doesn't necessarily further your game plan and would actually have to add some reanimation aspect if you want to keep it in.

I would actually cut those two pieces out and add in more protection and cards that benefit for the other two since, all your other mini-combos do work with the other strategy.

Lmk if there are other things you want to clarify on!

triproberts12 on Horde of Notions - Elemental Tribal EDH

4 days ago

You may want to consider Angelic Renewal in this deck. The way it works with Evoke, you pay the Evoke cost, and by sacrificing Renewal, you get to keep the creature, as well as the ETB when returns to the battlefield. I've run the interaction in Pauper decks, and it's hilarious to do things like turn-2 Renewal, turn-3 Mulldrifter to draw 4 and get a 2/2 flier. You can do similar things by exiling the creature before it's sacrificed with Parallax Wave , Deadeye Navigator , Roon of the Hidden Realm , and Endless Sands . If you like that plan, I would include AEthersnipe and Walker of the Grove , too.

Also, if you're running Reveillark , you should probably be running Karmic Guide for the combo.

I'm also a little confused as to why you're not running Scapeshift in a Gates deck, especially one full of Landfall creatures. Other good land-fetch cards include Skyshroud Claim , Hunting Wilds , Ranger's Path , Wood Elves , Krosan Verge , Nature's Lore , and Karametra, God of Harvests , all of which fetch your Shocklands.

Path of Ancestry is fantastic in tribal decks, and it is an absolute staple in 5-color tribal decks.

This would also be a good deck for the Pickles Lock. Brine Elemental already plays to your theme, and you have multiple ways to tutor it. Vesuvan Shapeshifter is a clone at worst.

The final thing I would do is include some looting effects and self mill that won't put your Gates in the yard, since your commander wants expensive Elementals to reanimate. Kiora, Master of the Depths and Mulch could be good on the mill side, and Faithless Looting , Frantic Search , Greater Good (You can sac Evoked elementals in response to the trigger! Value!), Sultai Charm , and Chart a Course are all good for looting. Also, Surveil can help to fill the yard, as well. Try Notion Rain and Price of Fame (Good for killing Commanders!).

As for cuts, I would lose Brighthearth Banneret (land ramp is just better most of the time), Fertilid (7-mana Explosive Vegetation is bad, even if it has recursion), Rubblehulk (no ability, so it'll just get chumped for days. Run Multani, Yavimaya's Avatar if you want the land-count effect), and Tyrant of Discord (too expensive for a random effect).

Good luck!

evkede on Could I Learn to Love Good Cards?

4 days ago

Some thoughts: Frilled Mystic , Great Oak Guardian , Mizzium Meddler , Plaxmanta , Mystic Snake , and Selfless Squire all need to reenter the battlefield immediately for maximum effect. You have Deadeye Navigator and Temur Sabertooth only for that, with 0 tutors for either. I suggest either investing in more cloudshift effects, or taking most of the weaker of those out.

I also see Guardian Project as reasonable, but also strongly suggest Soul of the Harvest as in the utility creature deck, a high p/t blocker that also generates card advantage is very worthwhile as an investment.

With Ghostway and Eerie Interlude , Eternal Witness and friends are a very good investment. additionally, with so many low power dudes, Reveillark is amazing, and can help reduce tension for some of the issues with my first point, as reveillark triggers when it leaves, returning the desired dorkos immediately. Also consider Thragtusk , as swagboy is hilarious blink value, and can gain 10-20 life easy in a game, 3/3 blockers aside.

While cultivate and kodama's reach are great, in a blink deck, I strongly recommend Wood elves, even in a budget build it can grab the WG tango and cycling land.

Last point, run more card advantage. Mulldrifter can be evoked, the sac trigger responded to with roon activation for 5 mana draw 4 and keep fish alive. Cloudblazer might also be worthwhile though I never tested it myself.

1shabby on ...And That is a Turn 1 Muldrotha

6 days ago

KANIGAMI Sure thing they’re a little hard to follow

For the first combo: - play Muldrotha - play Lion's Eye Diamond and crack it for Blue. - play Phantasmal Image from the grave yard having it come in as a copy of Muldrotha. As it enters the battlefield you have to sacrifice one off the Muldrotha’s because Of the legendary rule.Now you are left with just the clone and are able to play a new set of permanents from your graveyard. - play Lion's Eye Diamond and crack it for Black. - play Animate Dead from the graveyard targeting Muldrotha which returns her to the battlefield and the legendary rule makes you sacrifice again. This time we’re going to sacrifice the clone so we get to play a new set of permanents again. - repeat the steps over and over allowing for infinite mana of all three colors and infinite storm.

Combo 2: - Have Muldrotha in play - play Lion's Eye Diamond and crack it for Blue. - play Deadeye Navigator having it soulpair with Muldrotha. - spend one blue and a colorless to blink Muldrotha allowing for the new instance of Muldrotha to play a new set of permanents. - play Lion's Eye Diamond and crack it for Blue and use two to blink Muldrotha. Eventually you will have made infinite blue mana allowing you to sacrifice the diamond for any other color and thus infinite mana of those colors too.

If you have any more questions about the combos feel free to ask them!

triproberts12 on Sun Quan, Lord of Wufect

6 days ago

I think what this deck wants is some ways to make infinite mana. The one that would be best, in my mind is Dramatic Reversal + Isochron Scepter . You'll want more mana rocks, although I think you want more anyway, but with that combo, you can power out Blightsteel or proliferate out the table with Contagion Engine , Contagion Clasp , or Viral Drake . You'll want the typical Muddle the Mixture to grab the combo, and artifact tutors such as Whir of Invention , Fabricate , and Tezzeret the Seeker can get your Engine and Clasp, as well.

Another classic mono-blue combo is Pili-Pala + Grand Architect . I like that one here, since you want to power up your blue and artifact infect creatures, anyway.

Next is Palinchron . You're already running High Tide and Caged Sun , so that's one option to go infinite. Deadeye Navigator can also combo with Palinchron.

A cheaper alternative is the old Pauper Peregrine Drake combo. You use Ghostly Flicker , Illusionist's Stratagem , or Displace to blink Drake, Great Whale , or Palinchron with Mnemonic Wall , Archaeomancer , or Salvager of Secrets , returning the instant each time.

To tie all of these combos together, Merchant Scroll and Mystical Tutor can get the Instants or Whir of Invention .

I think you could use a lot more mana rocks, as well. I would start with Sky Diamond , Mind Stone , Worn Powerstone , Thran Dynamo , and Thought Vessel .

I'm also surprised not to see Corrupted Conscience in here. Love that card.

As for cuts, I'm not really sure what Helm of the Host is doing here. It's not your commander you want more of, it's infect creatures. For that kind of mana, you could just kick Rite of Replication . Not really sure what Telepathy is for. If anything, you don't want the table to know when the infect player is a danger. Borrowing 100,000 Arrows has always been a pet card of mine, but making the kind of mana you are, you want X spells. Blue Sun's Zenith , Open Into Wonder , and Pull from Tomorrow are you friends.

Since you're limited on infect creatures, you might want normal clone effects. Phantasmal Image is cheap. Gigantoplasm can copy an infect creature and one-shot people, Quicksilver Gargantuan to a lesser extent. Phyrexian Metamorph is flexible. Vizier of Many Faces has recursion. Stunt Double can surprise the table by speeding up the clock just before your turn. Fated Infatuation comes with card selection. Mirror of the Forebears survives board wipes. Cackling Counterpart , Stolen Identity , Quasiduplicate , and Saheeli's Artistry can all copy creatures multiple times.

CyborgAeon on Vannifar Evolution 101

1 week ago

So currently there is a lot of interest in pod-cEDH. I spent a few weekends brewing & quickly grew tired of trying to calculate which 1-drop creature I could use to polish off a 5+ card flash-hulk chain. I had a slew of ideas and many attempts to find the right line & then I quit.

I like complex lines & unique styles of play that aren't 'punch with tymna&dorks, Draw a win' (even though it's actually just stupidly strong). Vannifar is unlike Gitrog - where usually every single card is worthwhile and has a place in the loop. In Vannifar currently a fifth of the deck is just dead cards. That's 1/5 cards sucking to draw, with only Brainstorm & Whirlpool Drake (by the way - this is a SPICY include - nice one) to fix that.

Most hulk piles use roughly the following cards: flash>hulk>body double & viscera seer>karmic guide>Reveillark This is a very basic, fairly efficient hulk-pile. It uses six dead cards, of which are not massively interchangable, and will usually suck in hand except for in fringe cases.
Most cEDH decks require a 5 card MAX in order to win. Whereas (and this is no slight on your part) vannifar lists use far beyond that efficient number of slots in order to play like it's a real pod deck.

It's down to the Vannifar community (and that includes you now) to hunt for a way to make pod decent in cEDH, as I believe that there's a great combo out there in simic that can be achieved.

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Deadeye Navigator occurrence in decks from the last year

Commander / EDH:

All decks: 0.42%

Blue: 0.14%

G/U (Simic): 0.19%

W/U (Azorius): 0.22%

U/B (Dimir): 0.1%

BUG (Sultai): 0.2%

W/U/B (Esper): 0.12%

U/B/R (Grixis): 0.1%

GWU (Bant): 0.16%

RUG (Temur): 0.29%