Deadeye Navigator

Deadeye Navigator

Creature — Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, both creatures have ": Exile this creature, then return it to the battlefield under your control."

Browse Alters View at Gatherer

Trade

Have (4) sonnet666 , rockleemyhero , PostContact , metalmagic
Want (2) inaudibledaisy , ButteryLLAMA

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Deadeye Navigator occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Blue: 0.23%

GU (Simic): 0.56%

Deadeye Navigator Discussion

fmastrome2008 on YarokValueTown

1 week ago

I run a similar style deck to this.

  1. Cauldron Familiar does the same thing as Gary and Triskelion, but costs 1 mana.

  2. Altar of the Brood is a secondary wincon for 1 mana also. Mill out your opponents while recasting creatures.

  3. Shrieking Drake and Dream Stalker would increase your infinite mana producing combos by 3 from what I'm counting in this deck.

  4. Ice-Fang Coatl, Elvish Visionary, and Fblthp, the Lost would give you 3 additional ways to draw your entire deck with Deadeye Navigator.

forneyt on Kefnet the Mindful cEDH Combo

1 week ago

What do you think about Training Grounds? I would suggest removing Dream Cache because you would be able to draw way more cards with Kefnet out. Also, it can make Cloud of Faeries+Deadeye Navigator go off without High Tide.

Dete on late to the party

1 week ago

i will look into some lands like you said, but i generally dislike the fact that enter tappped.

Tatyova, Benthic Druid is grate i had it in some iteration and didnt find it did that much tho.

on the 3 point i got a lot of copy effects and common occurance is some etb effects that kill creatures so i prefer the flexibility they give.

might change Lotus Cobra for Fblthp, the Lost since its easier to cast.

Deadeye Navigator is on the maybe board, same with the elves.

i will think on having Fierce Empath on the main again.

i forgot the big boy Woodland Bellowerexisted and will put it in as fast as i can, probably taking out a signet.

should i take out leyline for something else?

fmastrome2008 on Yarok, the Desecrated budget

1 week ago

For a budget build, this has a majority of the pieces needed to be competitive.

Other cheap options to include:

  1. Get the bounce lands out of the manabase. Returning 2 lands to hand is not what this deck wants to be doing.

  2. Command Tower and Bojuka Bog should definitely be in this manabase.

  3. Mulldrifter and Shriekmaw are great utility spells for this deck. They also trigger Risen Reef.

  4. Woodland Bellower combos with Fierce Empath. Nab Empath + Wood Elves to net 2 lands, Deadeye Navigator, and another fattie. This nets 6 cards off 1 creature cast.

  5. Thassa, Deep-Dwelling will help you further abuse ETB effects. Not exactly dirt cheap, but definitely a staple this deck wants.

  6. Sol Ring belongs in nearly every commander deck. This deck is no exception.

  7. You're going to want a few extra early turn mana acceleration. Sylvan Ranger, Farseek, and Cultivate are good options to accelerate your mana early turns.

fmastrome2008 on Mr. Mime

1 week ago

I'm going to assume "pulled" means cards from your collection. Here's some recommendations for some cheap additions that will significant boost the power of the deck.

  1. Bojuka Bog will provide great graveyard interaction.

  2. Tatyova, Benthic Druid is great for lifegain and card draw.

  3. Shriekmaw is a great utility spells for 2 mana. It also triggers Risen Reef, another good synergy.

  4. Bounce lands do not belong in a Yarok build. Replace Simic Growth Chamber with any other land.

  5. Reclamation Sage is a great utility card as well.

  6. Sire of Stagnation draws 8 cards off 1 opposing fetchland.

  7. Deadeye Navigator is perhaps one of the most broken cards with Yarok. Infinite combos start with this guy.

fmastrome2008 on late to the party

1 week ago
  1. Bojuka Bog will provide extra graveyard interaction without affecting consistency.

  2. Tatyova, Benthic Druid is a great 2 way threat... lifegain and card draw.

  3. I think it's a mistake to not run at least one creature removal threat that doesn't target yourself as well... Ravenous Chupacabra, Shriekmaw, etc... Shriekmaw also triggers Risen Reef.

  4. Ice-Fang Coatl, Baleful Strix, and Fblthp, the Lost provide additional 2 mana cantrips. It looks like you're trying to have a low curve, hence this recommendation.

  5. Deadeye Navigator allows for mana infinite combo shenanigans such as drawing your entire deck in one turn with Wall of Blossoms.

  6. Sire of Stagnation is straight gas and draws 8 cards off 1 opposing fetchland.

  7. I'd highly recommend throwing in Wood Elves and Farhaven Elf. Going from 3 -> 5 lands or 4 -> 6 lands is such a tempo play for dropping fatties the following turn.

  8. Fierce Empath is a great tutor effect for this deck, especially late game. Add Woodland Bellower and you can net 6 cards off 1 creature cast. Use the 2nd trigger for Wood Elves. 2 lands + 2 creatures on top of the extra 2.

fmastrome2008 on Yarok Combo

1 week ago

My version of Yarok is slightly similar to yours. Along with Altar of the Brood and Thassa's Oracle, I utilize Cauldron Familiar. Recursive 1 mana creature that pings opponents and gains life.

I also utilize Deadeye Navigator to draw my entire deck with a 2 mana cantrip creature when casting Thassa's Oracle to win or generating infinite mana and continuously bouncing Cauldron Familiar.

If you decide to go this route, I'd highly recommend adding Palinchron, Temur Sabertooth, and Dream Stalker to make 5 ways to generate infinite mana, combined with the 2 already in your deck.

Grind on Extra Turns means Extra Burns

2 weeks ago

Sweet deck! Classic strategy here! And extra turns plus value or infinite turns in temur colors is really my favorite deck and strategy!!
Some thoughts,
Deadeye Navigator can blink your archaeomancer or Mnemonic Wall to allow you ro recur your extra turn spells indefinitely. Several jace planeswalker or sahelli rai can bounce or copy creatures for the same effect as can Capsize.
Could also consider Regrowth/ Seasons Past to recur extra turns and standard copy spells like Twincast, Reverberate , Increasing Vengeance to get additional copies, or backup in case commander is removed. Typically you might find yourself mana limited rather than option limited so ramp is key.
One fun new recursion option is Underworld Breach.
Anyway just some thoughts cheers and keep turnin and burnin!!!

Load more