Creature — Dragon
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
Price & Acquistion Set Price Alerts
Knollspine Dragon Discussion
2 days ago
Most of the cards that I run in OH LORD JESUS IT'S A FIRE! | Neheb EDH have already been mentioned, but I thought I'd chime in anyway.
A red version of Phyrexian Arena does not exist :(
That said, Neheb has some pretty good options.
Sword of Fire and Ice is great because it will deal damage, draw a card, and protect Neheb from your own x spells. Everything you want!
Blah blah, Chandra, Torch of Defiance, blah blah
Commune with Lava is really great. You can use the cards for two whole turns so you can dump your mana into it, then next turn have a huge card advantage.
Prophetic Flamespeaker is also good. Attach the sword to him.
Also Grenzo, Havoc Raiser is sorta a card advantage? I've found him useful anyway.
4 days ago
1 week ago
Is there a reason you're not including Sol Ring? You might want some more cheap ramp to get Neheb out faster like the aforementioned Sol Ring, Fire Diamond, Coldsteel Heart, Mind Stone. Cryptolith Rite is a good mana rock that generates several mana with Neheb on board. Maybe some ramp creatures might even be good, since they can swing to generate mana with Neheb as well. Some ok ones to consider are Millikin, Iron Myr, Captain Lannery Storm, and Hedron Crawler. Treasonous Ogre can give you lots of mana to work with.
You also seem to be a little light on card draw. Knollspine Dragon synergizes quite nicely with everything you're doing and draws lots of cards. Commune with Lava is another strong "draw" spell. You could also run some spell recursion as a form of draw. Past in Flames or Mizzix's Mastery are good for this purpose.
3 weeks ago
Z4k16 avacyn and Hall of the Bandit Lord are in the non budget version but I cut them to make it more budget, but I would like to get them at some point. I feel like playing Maralen would cause me to get even more hate because they would probably think I am trying to combo off. Knollspine Dragon is not that good because if I play it with Kaalia then I would not have dealt damage yet. Desecration Demon, Anya and Razaketh just don't seem as good as the creatures that I am currently running. Effects like Winds of Change would probably be useful late game when my hand is bad and I am already running an Armageddon
3 weeks ago
From playtesting this deck three or four times I would try to get some hand draw/ cycle maybe Winds of Change? I ended up with Kaalia of the Vast effect going off too often and having a hand of land. The deck works well although I might consider running Maralen of the Mornsong as it lets you get your angels to your hand whilst being a nuisance. Also if you haven't seen it before Hall of the Bandit Lord. Also Avacyn, Angel of Hope, and Desecration Demon, Anya, Merciless Angel, Knollspine Dragon, along with the new Razaketh, the Foulblooded. Maybe run an Armageddon for once Kaalia of the Vast is down?
1 month ago
Ramp:All the examples that were given before were very good choices, but I would also recommend Nature's Lore and Skyshroud Claim, as these can search for non-basic Forests, such as the Shocks and so on, right from the get go! I would also highly recommend getting a Chromatic Lantern to help with mana fixing! The Lantern is insanely useful and needed for anything more then 2 colours, of which Karrthus definitely falls under. Zendikar Resurgent is another great example of mana ramp, though it's more late game, and it also allows you to draw cards from casting creatures. Also look into Shaman of Forgotten Ways as mana ramp and an extra win con, Selvala, Heart of the Wilds for tons of ramp, and Solemn Simulacrum.
Land Base:Absolutely, you desperately need some more lands! Because of the CMC of dragons and alot of the creatures you are using, you will want anywhere from 37-39 lands! You may have some issues with the deck since, as many have said already, your mana base is very very slow. Fetches, whether you get the fast fetches or the slow fetches, you need some of those. You should also get some of the Shocks and Checks, since those will absolutely speed your game up a ton!
Card Draw/Advantage:othermax gave some amazing suggestions there, so I won't really go in depth here. Since you are playing some big creatures, look into Rishkar's Expertise and Soul's Majesty, both very good draw spells for a deck with bigger creatures. Another couple of cards to start churning things out would be Lurking Predators and Selvala's Stampede, though many aren't a fan of the Stampede since it gives your opponents choices, but this card has never failed to help me kill at least 1 person.
Removal:This may depend on your meta, but many of the choices given by othermax are very good, though I'm unsure if you want to do a Dragon tribal deck or not, but another choice you are gonna want to look into would be Chaos Warp and Vandalblast, both very good and strong removal spells. For board wipes, you seem like you are good to an extent, but maybe look into Toxic Deluge, Life's Finale and Decree of Pain.
Creatures:You do have an interesting creature base, though I am rather unsure about the Lord of the Void being there, but that is on you. If you are wanting to build more Dragon Tribal based, here are some good ones for you: Scourge of Kher Ridges (Has built in board wipes for fliers and non-fliers), Knollspine Dragon (Discard your hand and draw a bunch of cards), Balefire Dragon (insanely powerful dragon that can wipe an opponent's board, Steel Hellkite (artifact dragon that can remove permanents), Scourge of the Throne (extra combat step if attacking person with most health), Hellkite Tyrant (if you have artifact decks, this can legitimately win you the game), Scourge of Valkas (Will throw damage around based on number of dragons each time a dragon enters the battlefield (Dragon Tempest does this, but also gives fliers haste)), Kolaghan, the Storm's Fury (pumps attacking creatures +1/+0 for each attacking dragon), Taurean Mauler (low casting cost creature that grows based on spells cast by opponents) and Dragonlord Atarka (can take out Planeswalkers and other things). Some other utility creatures are Xenagos, God of Revels (pump single creature, and gives haste) and Nylea, God of the Hunt (gives all creatures trample).
1 month ago
Hey, thanks for the suggestions, DespairFaction. I haven't really gotten in many situations where I've been hurting that badly on mana but more is always better. I certainly wouldn't get rid of Extraplanar Lens even if it's 2 color because the majority of the cards need way more white than they do red. In the games it has come out, it has been pretty dang beefy.
I'll agree that Wild Ricochet and Generator Servant have been pretty unhelpful and only really work in very specific situations. Reforge the Soul seems like a great card several turns in. As much as I love the draw from Knollspine Dragon + Sarkhan's Triumph it takes up two card slots and it kinda breaks with my theme of Angels and Humans.
1 month ago
Hey I play very similar style deck with Aurelia at the helm. You can check it out here: Aurelia Angels
Anyway as far as suggestions. First up you need way more mana. At least 38. This makes it so games without land tax, you can actually play magic. Next up for ramping, Thran Dynamo,Worn Powerstone, Gilded Lotus are where you want to be, Id cut the cluestone, and extraplanar lens since 2 color.
Instead of Konda's Banner try Light from Within
Cards that I would cut Wild Ricochet has never done much for me. Generator Servant seems real bad from card advantage stand point. A little more card draw would be good Reforge the Soul if on a budget, Knollspine Dragon + Sarkhan's Triumph is really strong.
Anyway let me know what you think.