Knollspine Dragon


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Knollspine Dragon

Creature — Dragon


When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.

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Knollspine Dragon Discussion

smiffdemon on Atarka EDH

2 weeks ago

Nice budget build! I'll try to stay away from really expensive upgrades.

Xenagos, God of Revels + Atarka herself is an instant commander damage kill. Xenagos, the Reveler is also good for ramping.

Stormbreath Dragon is only a few dollars and can wreck those high draw spell control decks that you see at commander tables when it turns monstrous. I also like Moltensteel Dragon because you can power it up without any mana investment. Kilnmouth Dragon is a beast especially with double strike. Dragon Mage is awesome hand disruption for you opponents and a wheel effect for you when you dont have the right cards in hand. Knollspine Dragon fills a similar role, allowing you to often draw a massive amount of cards with the damage you're gonna be shelling out. Always good in Gruul colors. Speaking of, I'd definitely pick up a Harmonize and throw it in there. That card is reliable in any deck with green.

Ramp super hard and you can probably even consider Dragonstorm. Alternatively, if you find yourself struggling to get enough mana to play multiple spells Quicksilver Amulet, Belbe's Portal, and Dragon Arch are winners.

Derpsofdoom on Who needs a Scion, when Ur-the Dragon?!

2 weeks ago

Heyo VexenX. I might have to try Somberwald Sage then. I loved it back in my Prossh, Skyraider of Kher deck and it was an all star there. Somberwald might prove to be something here, but I still want to add Selvala, Heart of the Wilds to my deck over somberwald. However, another all star dork that I ended up using instead of somberwald, especially since I have all the fetch lands, is Deathrite Shaman. I notice that you don't have all the fetch lands in your deck and can understand for some due to price reasons, but with all ten, Deathrite Shaman is awesome. If your opponents also use fetch lands, then you can use deathrite to hit their lands as well so he generally always has a target. It can also get rid of annoying graveyard cards that you don't want to be dealing with. Like Meren of Clan Nel Toth recurring something very dangerous over and over again.

I might have to add a Taurean Mauler myself, though I don't like the fact that it looks like a bull but he is a changeling so still counts as a dragon. Will not doubt the fact that he is strong, especially as a two drop creature for this deck. Wasitora, Nekoru Queen is also awesome and I like her affect. Works very well against voltron decks so would recommend her. I would remove a few creatures for them and my suggestions would have to be Skithiryx, the Blight Dragon, Scion of the Ur-Dragon, and Hellkite Overlord. I haven't tested Hellkite Overlord yet, but I like the fact he is a beater so I would say of the three, I wouldn't remove him, but still on the back burner compared to other dragons. Knollspine Dragon might be one to consider due to his powerful draw affect, but could also be to much if one doesn't monitor the amount of damage done, or if you have no way to maximize your hand size.

I suggest Skithiryx because of what he is, an infect dragon that will be targeted and destroyed if left alone, plus it is infect damage. If you have no way to pump him and one shot the opponent with him, then I wouldn't use him. Scion of the Ur-Dragon is one that I feel is pretty lackluster in his father's deck due to how he plays. Yes it can get you a big dragon if you possess a recursion spell in your hand, but scion doesn't receive any of the creature discounts that you are running like Urza's Incubator and etc. Also scion does much better with the idea that you do combat tricks like dumping Nicol Bolas when nobody blocks him upon attacks. I just think that for 5 mana with a 4/4 flyer might provide something more useful, but the idea of making him into Atarka, World Render before attacking is appealing. I ended up cutting mine just because I think he doesn't do enough for his dad.

Another card you could cut, could possibly be Fist of Suns. I did end up cutting mine and think something like Sylvan Library or Mirari's Wake could be more useful. Yes Fist of Suns is good early game, but getting it late game, it just falls hard and is lackluster with all the creature discounts you get from your other artifacts and commander. I love Selvala, Heart of the Wilds because she is like another Ramos, Dragon Engine when The Ur-Dragon and her are on the field together.

I would say if you want to add Anguished Unmaking, then maybe remove Path to Exile. It won't ramp your opponents, and we really don't care if the opponents get life from Swords to Plowshares when our creatures can easily just wipe out whatever was gained and more. I also think most of our removal is going to target enchantments and artifacts more than it will target creatures as we generally will have the larger creature, plus can fly over them most of the time. However, if you want, something to replace either Swords to Plowshares or Path to Exile, Crib Swap is hilarious in this deck, especially since it gets discounted by our commander.

I am also iffy on Cultivate and Kodama's Reach due to lack of basics, but with not having all 10 fetches, I can see them being useful for the fixing. Could also add the Skyshroud Claim to replace them. Fellwar Stone or any of the signets are great two drops that could provide more fixing if needed. If you end up deciding to put in Prismatic Geoscope though, then leave in the Cultivate and Kodama's Reach for the basics.

I have typed a lot and give you something to read/think about. I apologize if it is a lot, want The Ur-Dragon to be more than just a fun deck. I want him to be fun and competitive, which is why this deck is going to be were all my expensive resources are going. I will also leave an updated version of my deck here if you want to have a look and see how they compare. If you have suggestions for it as well, I am all ears and would love to see what you have to say. Thanks gain and sorry for my long post. Have a great day!

Here is my deck. The Ur-Dragon Initiative

LeoSushi on

4 weeks ago

Abundance is super underratedPraetor's Council and Creeping Renaissance both completely refill with the lands you've droppedHarmonize is just a flat good draw spell in green, Rishkar's Expertise and Soul's Majesty are incredible if you have borbs or something bigger outKnollspine Dragon is just dirtyHorn of Greed draws on land entryGhirapur Orrery might be worth it if you make your curve lowerGrafted Exoskeleton is super dirty to put on borby

for ramp:Every deck needs a Sol Ring,Kodama's Reach and Cultivate should also be in almost every deck,Exploration and Burgeoning if you have the budget,Sakura-Tribe Elder, Explosive Vegetation, Skyshroud Claim, Boundless Realms, Ranger's Path are all good land-based ramp. I'd suggest to pack in all that you can afford, to keep with the land theme

Suns_Champion on Neheb's big load

1 month ago

Hello! Love Neheb!

Swiftfoot Boots more haste, hexproof

Quietus Spike can ramp you a ridiculous amount

Sword of the Animist consistent land ramp

Wildfire you won't really need those four lands if you have Neheb out

Chandra's Ignition one-sided board wipe and ramp with Neheb

Furnace of Rath risky, but mainly used as a game finisher

Pyrohemia if you have a ton of mana and more life than your opponent

Knollspine Dragon draw cards equal to damage and pick the ones you need

Cut suggestions: Extra Arms

War Horn

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