Boros Signet

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2015 (C15) Common
MTG: Commander (CMD) Common
Planechase (HOP) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Boros Signet

Artifact

, : Gain .

Boros Signet Discussion

Joe_Ken_ on Double Damage, Double Strike

1 week ago

I mean they aren't knights or dragons, but Aurelia, the Warleader and Gisela, Blade of Goldnight will amp the combat damage by a lot if they are ever on the board.

I also think 30 lands is pretty light when you are playing Boros and have a lot of high end dragons you want to cast. I would up that to at least 36 or 37 since missing those land drops can really hurt.

There are also more reliable mana rocks you could use like Talisman of Conviction and Boros Signet

Khorvath's Fury is another wheel you could put into the deck that is cheap and like your other wheel effect you already have in the deck it will combo well with Smothering Tithe.

multimedia on jodah

3 weeks ago

Hey, looks good for your first Commander deck. You haven't finished the manabase? Nice Ugin, the Spirit Dragon :)

What's the max budget for your deck? I ask because you haven't allocated yet for lands in the manabase. 35x basic lands is not going to work when you want to pay for spells. When playing five colors the manabase and the amount of color fixing you have in your deck is very important. If you don't make these things priority to focus on getting right then your deck will have a difficult time functioning when playing so many colors.

You have a good start by including the budget land ramp spells ( Cultivate , Sakura-Tribe Elder ), but you're going to want a lot more than just these spells for both ramp and more importantly for color fixing. You can build a five color manabase on a budget with basic lands using some dual lands that have interaction with basic lands, Tri lands and other budget lands.

Here's an example:


This example manabase is not ideal by any means, but it's low budget and a starting point for future upgrades. Sunken, Glade or Stream are dual lands that Farseek can search for since they're two different land types. Being able to land ramp with a dual land with Farseek makes Farseek better and helps with color fixing.

A budget manabase like this example can use color fixing from other nonland sources. Signets and other budget mana rocks that can make colored mana and ramp are options.

With Signets you can pay for the colorless mana cost with mana from any source such as a land. That mana then turns into two different colors of mana. For example if you have two Signets on the battlefield and two lands then that mana can be four different colors of mana. In this manabase example there's more green sources than others that's because green is the enabler color to help to get all the other colors with land ramp and mana dorks. There's more green than the rest because you consistently want to have green mana in the early game.

Joiner Adept lets you tap lands for any color of mana which is great color fixing when playing five colors. Chromatic Lantern is a more expensive price card that does the same thing and it's better because it also ramps. Faeburrow Elder and Paradise Druid are called mana dorks and either one can tap to make different colors of mana. Faeburrow by itself can tap to make two mana . With Jodah, Archmage Eternal on the battlefield it can make four mana . If you have Jodah and have a permanent on the battlefield that's black then Faeburrow can tap to make all five colors of mana.

Fertile Ground is an example of another source of color fixing/ramp that's different than the rest. It's an aura that enchants a land you control. When the enchanted land is tapped it makes two colors of mana; one mana that the land could produce and another mana of any color you choose.


Color fixing sources that also ramp are better than ones that don't. If you can as the saying goes "kill two birds with one stone" then it can help your deck. Including most cards that can do two different things you want are better than cards that can only do one thing you want. For example Cultivate ramps and color fixes since it can find two different basic lands. Izzet Signet taps to ramp and color fix two different colors of mana. Renegade Map only color fixes, it doesn't ramp because it only puts the land you search for into your hand not onto the battlefield and it can't tap to make mana.

Sylvan Scrying is one exception since it can tutor (search your library) for any one land and put it into your hand. That's powerful and helpful to have when you can get a land that can make any color of mana such as Command Tower or better yet Cascading Cataracts which can tap along with five other sources of mana of any colors to make all five different colors of mana. This land makes it easy to be able to make five different colors to cast spells with Jodah. Cataracts is good with ramp from mana rocks.

I have suggested a lot of cards which means if you want to include them then you'll have to make many cuts. I'm not going to give you suggestions of cuts now, but if you're interested in any of these suggestions then I offer to help to make cuts. This is the nature of building budget many colored decks in Commander; have to allocate a lot of deck spots to cards to help the manabase and to make sure your deck can function, so you can reliably cast cards. Good luck with your deck.

multimedia on Ain't nobody fresher than my clique

1 month ago

Hey, fine budget version of Kaalia and nice description/primer.

Manalith, Mana Geode, Boros Cluestone, Rakdos Locket, Orzhov Locket, Armillary Sphere, Star Compass. Consider cutting these for better budget mana rocks?

The main purpose of playing so many mana rocks is to ramp into Kaalia. Two drop mana rocks are better than three drop rocks even if the three drop rocks can be saced later on to draw. The draw from Lockets/Cluestone is not worth playing them over a Talisman or Signet as a Talisman or Signet can give you a full turn or two faster at casting Kaalia.

More haste enablers is another way to increase speed.

Out of these budget options Tempest is the best because Kaalia has flying and all the other big creatures here also have flying. Tempest is also very good with Utvara Hellkite and her ability to create Dragons. Battlements is a land that can ETB untapped which for one red can give Kaalia haste.

For more speed then you want most of your lands to ETB untapped. If you can't afford many dual lands that ETB untapped then play more basic lands instead of lands such as Forsaken Sanctuary, Stone Quarry, Bloodfell Caves, etc. Signets are good with basic lands because any one basic land can be tapped to make two different colors. Budget lands to consider adding:

If willing to spend a little more for the manabase then adding the Check lands: Dragonskull, Isolated, Clifftop are good lands when playing basic lands.


Cards to consider cutting:

  • Forsaken Sanctuary
  • Stone Quarry
  • Bloodfell Caves
  • Scoured Barrens
  • Wind-Scarred Crag
  • Painted Bluffs
  • Seraph Sanctuary
  • Manalith
  • Mana Geode
  • Boros Cluestone
  • Rakdos Locket
  • Orzhov Locket
  • Armillary Sphere
  • Star Compass
  • Trailblazer's Boots
  • Hoard-Smelter Dragon
  • Desecration Demon

Other budget upgrades to consider:

SP3CTR3_chelts on Looking To Build 5 Color ...

1 month ago

they are probably a bit too cmc intensive. As you do not want to be running "destroy target land" spells then copying them because that is going to leave a different opponent ahead, as discussed earlier.

So ramp wise you want to be heading towards cmc 1 creatures or cmc 2 other:

Birds of Paradise , Noble Hierarch , Arbor Elf , Llanowar Elves , Elvish Mystic , are some examples of cmc 1 creature ramp.

cmc2 rocks Arcane Signet Fellwar Stone Thought Vessel and the res being ravnican signets i.e Boros Signet should bulk up the rest of your ramp. if you have cheeper rocks like Sol Ring / Mana Crypt ect they will also be great.

no 7 is not too much it really depends on what they are the two you reference are brilliant for the type of interaction you are looking for.

king-saproling on Iroas god of attacking

1 month ago

You might like these: Truefire Captain , Leonin Warleader , Angrath's Marauders , True Conviction , Knollspine Dragon , Mask of Memory , Commune with Lava , Angel's Trumpet , Warmonger Hellkite , Talisman of Conviction , Boros Signet , Sunforger , Arcbond (Iroas prevents any kind of damage dealt to your attacking creatures, so you could cast this after blockers are declared on one of your blocked creatures for an asymmetrical boardwipe)

heckproof on Riftfire

1 month ago

If you want card draw in mono-red you can run Commune with Lava ; it works really well with Tron. The rituals are fine when they work but if you can’t find a Worldfire they’re really awkward. I might suggest running some mana rocks, like Boros Signet or something like that. Vexing Devil is only really good in Burn because it gives your opponents choices and 9 times out of 10 they’ll take the 4 damage. Flame Slash is decent anti-creature removal. I wouldn’t run any Evolving Wilds . They’re just too slow. I’d replace them with more mountains, or, if you’re feeling fancy, Ghost Quarter for the mirror-they’ll never see it coming!

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Boros Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.1%

RW (Boros): 5.71%

RBW (Mardu): 1.94%

RUW (Jeskai, America): 17.91%