|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Common|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2015 (C15)||Common|
|MTG: Commander (CMD)||Common|
|Ravnica: City of Guilds (RAV)||Common|
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Boros Signet Discussion
6 hours ago
+1 for Najeela any day!
If you want my opinion on building a competitive varient of najeela combo, tutorsa are the largest thing Lim-Dul's Vault is a personal favorite, yet is very powerful as well, and sees play in nearly every competitive EDH list with both colors.
Fellwar Stone, Talisman of Progress/Talisman of Dominance/Talisman of Indulgence/Talisman of Impulse/Talisman of Unity, Azorius Signet/Dimir Signet/Rakdos Signet/Gruul Signet/Selesnya Signet, Orzhov Signet/Golgari Signet/Simic Signet/Izzet Signet/Boros Signet, Mind Stone, Thought Vessel, Fractured Powerstone, Star Compass, Coldsteel Heart, Marble Diamond/Sky Diamond/Charcoal Diamond/Fire Diamond/Moss Diamond, and Guardian Idol are the two mana rocks I can remember, but all of the two mana rocks are great!
Birds of Paradise, Deathrite Shaman, Noble Hierarch, Elves of Deep Shadow, Avacyn's Pilgrim, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, and Arbor Elf are great 1 mana dorks used to ramp out your commander and win conditions faster.
A lot of the above is all I can remember from competitive EDH staples, but check out my primer Why Every Commander is Competitive for further information on building a competitive list!
5 days ago
2 weeks ago
You got something here. I like it.
Iroas, God of Victory is a staple
Chained to the Rocks, Ghostly Prison, lots of more spot removal, Lightning Bolt, Wrath of God, Day of Judgment, Valorous Stance, Planar Cleansing. You don't really control as you do stall them for a couple turns. Ghostly Prison makes it so that they can't attack you without paying mana. Bolt takes out 3 toughness creatures and chained to the rocks is good because its a 1 mana removal and chances are, your playing group doesn't play lots of enchantment removal
You need to go heavier on the creatures. It's boros. They are better with a creature base out. Nobilis of War, Tajic, Blade of the Legion, Iroas's Champion, Boros Swiftblade, Figure of Destiny, Angel of Invention
Brion Stoutarm is decent way at getting use out of a creature dying. Before damage is applied, you tap 1 red and the Stoutarm and deal some damage to their face. Also good for getting that last bit of damage that your creatures couldn't by flinging them right at their face
You need much more mana rocks in your deck. Armageddon is a bitch. Not only this, it helps ramp and mana fix on occasions. I personally won't have less than 6 mana rocks in my commander deck. Boros Signet, Mind Stone, Darksteel Ingot, Commander's Sphere, and Hedron Archive are some I would run.
You should honestly get away from the reservoir unless you are running hard life gain and can afford 40 life and not lose
2 weeks ago
You are going to want more ramp. Sol Ring, Izzet Signet, Boros Signet, Azorius Signet, and other artifact-based ramp will help you considerably, particularly given the high cost of your commander and the continued investment he demands.
I would recommend 37-39 lands--the exact number depends on your needs and other ramp cards, and requires significant playtesting to perfect. You should think about updating your mana base significantly--you're going to be in a bit of a bind with so many basic lands. No multi-coloured commander deck should be without a Command Tower, for example. In addition to more duel lands, consider some rainbow lands - City of Brass, Tarnished Citadel, Breeding Pool, and Mana Confluence are all decent options.
Aggravated Assault will provide you additional combat steps.
Sword of Feast and Famine (budget permitting) will ensure you have untapped lands to feed Numot's ability. When combined with Aggravated Assault, you can unleash infinite combat damage steps.
It is helpful if you link your suggestions using double brackets, and try to confine all such suggestions to a single post. We all understand the feeling of "oh, that might be a good idea too" after hitting reply, but thirteen posts in a row is a bit excessive. Wait until you've finished giving the deck a look over before firing off suggestions!
3 weeks ago
Changes which might be made as I acquire cards, for my own reference: 1. Pyromancer's Swath for Form of the Dragon 2. Hanna, Ship's Navigator for Marshal's Anthem 3. Duergar Hedge-Mage for Cinder Giant 4. Supreme Verdict for Terminus 5. Tragic Arrogance for Evacuation 6. Izzet Signet for Coalition Relic 7. Azorius Signet for Knight of the White Orchid 8. Boros Signet for Jinxed Choker 9. Delaying Shield for Island Sanctuary 10. Phyrexian Metamorph for Fog Bank
3 weeks ago
So here a some suggestions for you
Mana fixing/Ramp: I know you mentioned not to hate on the manabase (and who could scoff at that lovely land distribution ;) ), but here are some cards (regardless of you lands) that I think would help your deck run smoothly: Boros Signet, Land Tax, Commander's Sphere, and Coalition Relic. A land that I think you should really consider since you will rely heavily on your commander is Command Beacon.
Some of these other suggestions appear to already be in your maybeboard, but I am going to mention them anyways because of how powerful I think they are.
I think you deck could use a lot more card draw as you will likely be burning through you hand fast (no pun intended). Cards like Mind's Eye, Book of Rass, Staff of Nin and maybe some wheel effects like Reforge the Soul or Wheel of Fate. Also, a card like Past in Flames might allow you to get more mileage out of your spells.
Gisela, Blade of Goldnight seems like an auto include here.
I hope some of those suggestions are helpful. Good luck deck building! +1 from me.
1 month ago
Indulgent Tormentor, Glint-Sleeve Siphoner, Ob Nixilis Reignited, Arguel's Blood Fast, Arch of Orazca, Merciless Eviction, Life's Finale, Hour of Devastation , Languish, Fumigate, Rakdos Signet, Boros Signet, Dark Ritual, Seething Song, Pitiless Plunderer, Revel in Riches, Sunlance, Lightning Strike, Soul-Scar Mage, Glorybringer
1 month ago
MuhfuxinHanSolo89 I have updated this deck with smaller monsters but still seem to struggle to make it to late game to get more than one angel out. Do you happen to know good white or red mana ramp cards or specific lower monsters that may help me out? I have looked at certain cards like, Thran Dynamo, Boros Signet, and Burnished Hart. Yet I'm not sure how many to add or if they would pair well with my deck. Any help is appreciated!