|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CMT)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2015 (C15)||Common|
|MTG: Commander (CMD)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
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|Have (12)||Dr_Jay , Unjust_DiabIo , machiavelli2081 , Friedrice24 , TheRealPeaches , Vergil_Redgrail , bakeraj4 , bakunet , pskinn01 , , MattN7498 , rockleemyhero|
Boros Signet Discussion
1 day ago
2 days ago
Good Equipment Cards:
3 days ago
Im trying to put the finishing touches on my Red White Angels (Modern).
Selfless Spirit or another bolt and path?
2x Wrath of God in mainboard better than another path/bolt?
5 days ago
Good cuts include Elvish Skysweeper, unless you have plenty of fliers in your meta. Disowned Ancestor: fine early game, and it would be hella good if outlast wasn't a sorcery, but alas. Graveblade Marauder is okay but it's generally lackluster (relies on your dudes dying). Herald of Dromoka and Dragonscale General cancel each other out. Petrified Wood-Kin is risky and Matsu-Tribe Sniper is just sorta lame. Spirit Loop really doesn't fit the theme of the deck.
Sorry I have to be salty here, just wanted to suggest some cuts. Also maybe drop the banners for signets (eg Boros Signet).
2 weeks ago
I'm working on a Kaalia list, too, over at Snow-Covered Kaalia. Feel free to compare lists to see if anything there speaks to you.
If you can play snow-covered basic lands, Rimescale Dragon is an all-star. A few tutors might help put your super-impactful creatures into your hand and then on to the battlefield early - like Vampiric Tutor and Demonic Tutor. Razaketh, the Foulblooded has a great tutor effect. I also like Liliana, Death's Majesty and Liliana, the Last Hope in decks like this for extra recursion on top of creatures like Bladewing the Risen and Reya Dawnbringer. Victimize might be good for that, too.
3 weeks ago
3 weeks ago
Thanks for the input! I am going to change this up by removing:
- Havengul Vampire I found the cmc was too high for what I was getting out of it
- Crimson Honor Guard I found this often hit me just as much as other players, wasn't performing as expected.
- Doom Blade While I enjoy targeted removal I felt I could let this go for more land
- Sorin, Grim Nemesis only really gives tokens on his last ability which I have yet to see go off.
- Sanguine Bond Not a fan of the infinite combos as well as I find I get more out of Exquisite Blood in my play group
- Blasphemous Act My play group runs a lot of board wipes so with all the Grave Pact effects I dropped this to keep the Kindred Dominance
4 weeks ago
I would also run Sol Ring, Boros Signet, Fire Diamond, Marble Diamond, Mind Stone, Wayfarer's Bauble, Coldsteel Heart, and Worn Powerstone. 4-8 ramp cards is basically mandatory. It's a shame, because it takes away from deck character and adds to deck homogeneity but that's the format. If you include extra ramp you can save card slots by dropping a few lands. 38 is considered the sweet-spot for lands but I like 36. Elf decks can go as low as 30 lands so play it by ear.
Wanderer's Twig, Armillary Sphere, and Hedron Archive are nice. Knight of the White Orchid is nice but a total flavor-fail. Temple of the False God is good but you kind of have to treat it more like a ramp card than a land card.
Sword of the Animist would be somewhat flavorful while ramping.