|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CMT)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2015 (C15)||Common|
|MTG: Commander (CMD)||Common|
|Ravnica: City of Guilds (RAV)||Common|
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, : Add to your mana pool.
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Boros Signet Discussion
4 days ago
Update: Took out Divine Offering for The Immortal Sun = I had way too much artifact and enchantment removal. Cursebreak for Mind's Eye = That extra Mana now has a use. I am also fixing that dead draw. Solemn Offering for Land Tax = Unseen Card advantage by thinning out the deck. Plus never missing a land drop is nice. Terashi's Grasp for Mana Vault = When I am having downtime waiting to blow up the board state, I can untap with the four mana. The ping of one damage really is not seen by how much the life gain is represented here. Then, Repercussion for Boros Signet = This was great, but I am susceptible to mass artifact removal.
Did come into a weird situation that needs addressing. Someone puts Followed Footsteps on my Stuffy Doll. They name me. I have Pariah on my Stuffy Doll and Repercussion. What happens here? My judge classes give me the sense that I essentially loop and the loop cannot stop. In that time the damage has nowhere to go that will hurt the game state. Thus, moving on with the game happens.
4 days ago
ShreddedByCrows Upon playtesting this, you are absolutely correct. The land is great But I find myself being one turn off. So, without further ado, I will be adding Boros Signet and Landtax. I will opt for The Immortal Sun before I do Mind's Eye at the moment. But If I playtest it, I have a good feeling that I will need both.
Here's my reasoning: You're taking out value for value. One's taking a gas for the engine and the other is adding a turbo for what you can do with the deck. It'd have to use both to be consistently gassing those spells. Mind you, that AOE board hitters are dead cards without creatures. Thematically, the The Immortal Sun also meshes well with the keeping the Commander alive.
So, I will be testing this out tonight. and hopefully, you respond with some calculations for me.
5 days ago
First of all, I have to say that I love the idea of your decklist! Firesong and Sunspeaker are so cool with all those ''board damaging'' spells, it seems really great. :)
But I was wondering... are you ramping quickly enough to be effective in the early/mid (and even consistent in the late) with all your manavorous spells? I think I would definitely cut some of them, the weakest ones, and run a Boros Signet and (if it fits your budget) a Mana Vault. Land Tax is also a nice staple to stabilize your mana pool if you are searching for other options.
Another card you could consider is the The Immortal Sun. You actually don't get a lot of good card advantage in Boros, and this card seems to do everything you need here (and eventually in some situations it slows down your opponents playing superfriends/control/etc. decks).
Chandra, Torch of Defiance is also a nice tool for getting some card advantage / ramp.
Mind's Eye is a nice card to get some card draw.
I don't really know why, maybe it's a fantasy of my greedy mind, but I would give a try to Authority of the Consuls in this deck, alongside some friendly not so friendly tokens generators like Assemble the Legion or Akroan Horse.
I hope this will help you a bit!
1 week ago
I think you took Steel Hellkite, he's pretty good, I also don't personally run him, but he's a good Dragon. I'd rather have him over other guys that don't really have any abilities like Akroma, Angel of Wrath.
Also figured I'd mention since you were asking about Flameblast Dragon, Bruna, the Fading Light doesn't work off of Kaalia of the Vast either, she only Triggers her ability when she is "Cast", Kaalia of the Vast puts her into play, never "Casts" her. So just keep in mind when playing her, if you do cheat her you lose the benefit, mostly have to hard cast. Quicksilver Amulet the same doesn't trigger Bruna, the Fading Light. Brisela, Voice of Nightmares pretty sweet though.
1 week ago
10 May 2018
Basically doubles the damage of our earthquake spells if we don't have enough mana at the early game. Can be fetch by Sunforger.
Less mana intensive; can be an extra draw at the early game.
Another win-con. Enough artifact removals with both Austere Command and Return to Dust
Passive mana reduction.
2 weeks ago
OK... lets start with the creatures. u only want big hitters or stuff that do things while entering/attacking (Avacyn, Angel of Hope, Balefire Dragon, Gisela, Blade of Goldnight, Lord of the Void, Demonlord Belzenlok). If you want some cheap creatures play stuff like Stoneforge Mystic to get ur hexproof equipments or Mother of Runes/Grand Abolisher for protection. The small creatures you have, like Monastery Swiftspear, Knight of Infamy basically dont do anything. Anger: there are way better ways to give ur stuff haste.Serra Angel: doesnt do enough.- The Manabase is fine. u can allways upgrade it with some shock or fetch lands, maybe Nomad Outpost, Path of Ancestry .- Boros Signet, Orzhov Signet, Rakdos Signet are pretty much must have.- As for removal spells, try to go for unconditional stuff like Vindicate, Anguished Unmaking. Also try to get in at least one mass revival like Primevals' Glorious Rebirth, Faith's Reward can be game ending after an board wipe.- You also want some haste givers like Dragon Tempest or Fervor.- The most important thing for this kind of deck is to keep ur commander around. Whispersilk Cloak is fine, but the boots are cheaper and also give haste Swiftfoot Boots Lightning Greaves.- Another important thing is card draw. u already have Rune-Scarred Demon, but its by far not enough. Bloodgift Demon, Phyrexian Arena, Necropotence is pretty much my first tutor target in almost every game, Vampiric Tutor, Demonic Tutor. there are also cheaper alternatives like Diabolic Tutor.- Just look around other kaalia decks and see what theyre doing and of course playtest alot.
3 weeks ago
Don't knock Book of Rass until you try it.
Lose Dual Casting. You have other copy effects that don't risk a two-for-one.
You need more lands friend. Even with a 3 cmc curve, you need to get to 6 mana turn 6 every time. 32 won't do. Bump to 36.
The Immortal Sun seems like a good card, I'm going to test it out in mine as I have no planeswalkers.
And yes, you have two Radiates. It's a good card, but not that good :)
4 weeks ago
If you are looking for ramp early game, you should be running Boros Signet, Wayfarer's Bauble, and Coalition Relic. Thaumatic Compass Flip is another option. Cards that do double duty for you in terms of ramp and draw that you could add are Mind Stone, Hedron Archive, Solemn Simulacrum, and Commander's Sphere.
Tithe might be an additional option.
Good luck with the deck!