|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Uncommon|
|Ravnica: City of Guilds||Common|
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Boros Signet Discussion
16 hours ago
Wild Research has a color identity, and is not legal for your deck.
The only way I can think of to attach lots of auras to Uril at the same time is to play Retether, Open the Vaults, or Replenish while you have Uril out and a lot of auras in the graveyard already. Either that or play Primal Surge and hope you don't hit a non-permanent. Up to you whether you think either of those are a good idea.
The ONLY ways for you to deal infect damage with Uril in Naya colors are Grafted Exoskeleton and Triumph of the Hordes. There are no other cards that grant infect to a creature outside of blue and black.
Symmetrical card draw is very bad in EDH, since it just gives people more gas to answer you or win the game ahead of you. Font of Mythos, Horn of Greed, Howling Mine, Omen Machine, Temple Bell, and Rites of Flourishing should all be cut. Wheel of Fortune and Reforge the Soul are usually better because you can wait to cast them until you have no hand and your opponents have lots of cards, but you actually have better options in green, so I'd recommend cutting at least Reforge.
Replace with the following: Sram, Senior Edificer, Kor Spiritdancer, Rishkar's Expertise, Sage's Reverie, Soul's Majesty, Abzan Beastmaster, Mesa Enchantress, Verduran Enchantress, and Eidolon of Blossoms (maybe).
You also NEED better ramp. Tithe, Cultivate, Journey of Discovery, Elfhame Sanctuary, and Kodama's Reach are all sub-par and should be cut. 41 lands is also WAY too high. You'll be able to ramp much more consistantly if you cut that down. You can go down to 35 lands without a problem, and then after that you can cut one land for every 0 CMC mana rock you add to the deck. (Don't worry about Exploration, Burgeoning, and Oracle of Mul Daya being less effective. The extra draw factor will offset that. I would probably cut Azuza though, since she doesn't give you much if you aren't flooded with land.) Out of your lands, Jungle Shrine, Maze of Ith, Mikokoro, Center of the Sea, and Temple of the False God are all kind of bad and could be cut. Some better utility lands would be Kessig Wolf Run and Hall of the Bandit Lord.
All of the following are better ramp than you have: Mana Crypt, Mox Diamond, Chrome Mox, Lotus Petal, Lotus Bloom, Ancient Tomb, Nature's Lore, Three Visits, Coalition Relic, Boros Signet, Selesnya Signet, Gruul Signet, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Avacyn's Pilgrim, Dryad Arbor (tutored off of Green Sun's Zenith, Harrow, Crop Rotation (into Ancient Tomb), Gemstone Caverns, Chromatic Lantern (maybe), Joraga Treespeaker (maybe), Skyshroud Claim (maybe), Trace of Abundance (maybe), Fertile Ground (maybe), Utopia Sprawl (maybe), and Wild Growth (maybe). You may also want to consider Herald of the Pantheon or Hero of Iroas to reduce the cost of your spells.
Now, on to the auras. You have a ton of auras that don't really do... anything? I get that you want to buff Uril as much as possible, but EDH is format of card advantage, and you really shouldn't be playing cards that just read, "your commander gets +2/+2."
I would cut all of the following Abzan Runemark, Angelic Destiny (this really doesn't give you much for 4 mana), Asha's Favor, Burrowing, Call To Serve, Cave Sense, Crown of Awe, Dust Corona, Eternal Warrior, Griffin Guide, Gryff's Boon, Inviolability (He already going to be the biggest thing around, why do you need this?), Murder Investigation (You have no support for these tokens.), Nimbus Wings, Serra's Embrace, Triclopean Sight, Vigilance, and Vow of Duty.
And here's what I recommend in their place:
Extra protection for your commander: Shielded by Faith, Spider Umbra, Hyena Umbra, Felidar Umbra, Bear Umbra, and Flickerform. (Speaking of protection, Tajuru Preserver, Grand Abolisher, Vexing Shusher, Gaea's Herald, and Sigarda, Host of Herons are all good ways to make sure Uril can't be messed with.)
Also put in Spirit Loop. It's cheap and comes back if Uril leaves play somehow.
Other miscellaneous stuff:
Heliod's Pilgrim, Open the Armory, and Plea for Guidance are other tutors you could include. Open the Armory also grabs Grafted Exoskeleton and Helm of the Gods if you put them in, so I'd recommend it.
Nomad Mythmaker might make a useful recovery tool.
Mayael's Aria buffs Uril, gains you life, and can straight up win the game for you, nuff said.
If you can find the space, you could really use better board control to deal with problem permanents. Here are some good removal spells in your colors: Swords to Plowshares, Beast Within, Chaos Warp, Oblation, Krosan Grip, Oblivion Ring, Qasali Pridemage, Return to Dust, Hull Breach, Winds of Rath, Chandra's Ignition, Austere Command, and Wrath of God.
And that's all I can think of at the moment. Good luck.
1 week ago
1 week ago
I strongly disaggre with the "more lands" strategy. Aggro is hard to pull off against control and/or combo, because you have to deal 40 damage or 21 with the commander, while an infinite combo ignores the life total completely. My advice is to speed up the deck by keeping the land count low and adding all the good mana artifacts for , and . This would include: Sol Ring, Mana Crypt, Mana Vault, Voltaic Key, Mox Diamond, Chrome Mox, Mox Opal, Grim Monolith, Boros Signet, Mind Stone. Coalition Relic is cool too, I would put it in the deck as well.
1 week ago
Not sure if Hellrider is so useful if I haven't got that many low cost creatures, but I will try to change that.
Wurmlover, PickleNutz not sure if you both are aware, but I am trying to use Blasphemous Act to deal damage to Boros Reckoner to deal that damage to the opponent, most of the time for the final blow. Would you still change the card for another removal?
Thanks to everyone!
1 week ago
Boros Signet may be a bit much, especially four of them. The deck is a bit steep on the casting cost side, but you're losing utility with that many lands and land producing artifacts that have no other benefits. Also, there's much cheaper to cast and more reliable board wipe cards in white that are budget friendly. The Miracle card, I forget what it's called, in white that was in the recent modern masters set is an example. Bonfire of the Damned is a good one too. I think the white one is Terminus. You'll get a lot more use from those than Blasphemous Act. You never know if you'll even have creatures out to help cost that card by the time it's drawn and you need it. Also, Guttersnipe should be considered if you are relying on direct player damage through sorcerers and instants. It will help speed up your deck a lot. Satyr Firedancer and Soul-Scar Mage is a gnarly strong creature control combo too, I recently started using it. You can also never go wrong with Path to Exile. Hope that helps a bit.
1 week ago
Wurmlover Sorry, I forgot to mention that I am trying to stay with (kind of) budget cards, so those two cards are a bit too expensive. (Chandra is an exception here, because I still have her laying around)
I removed two Wind-Scarred Crag. What do you think about Boros Signet? I am not sure if I should keep it in the deck. Just thought that it could be helpful for mana fixing and to speed things up a little.
1 week ago
Like others, I notice the high mana cost of angels with only 20 lands.
I have a similar deck, but not on TappedOut, with a similar issue. Though it's easy to fix: mana rocks. Marble Diamond, Fire Diamond, Boros Signet, Sol Ring. Drop those early game, and have mana for days during the rest of it.
Also, try multiple Angel of Serenity. It's fun when you can drop Angel of Serenity, attack next turn, cast another to exile it (and two of your opponent's creatures), attack with the 2nd one next turn, and cast a 3rd one to exile it and two enemy creatures while getting the 1st back into your hand to repeat the cycle.