, : Gain .
|Have (2)||metalmagic ,|
|Want (10)||Capt_Tryst , epros1285 , Johnblonski , ultimus373 , rpie4444 , sgt.zephyr , Staiphos23 , adam1floyd3 , LoudZoo , Quickflash|
Printings View all
|Commander 2020 (C20)||Common|
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2015 (C15)||Common|
|MTG: Commander (CMD)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
|Commander / EDH||Legal|
Boros Signet occurrence in decks from the last year
Commander / EDH:
All decks: 0.1%
RW (Boros): 5.71%
RBW (Mardu): 1.94%
RUW (Jeskai, America): 17.91%
Boros Signet Discussion
1 week ago
Hiya! Your deck has a few rather glaring issues, so let me spell them out.
1) Your mana-curve is absurdly top heavy. I suggest some heavy readjustment to your mana-curve. Otherwise, you'll find your deck is really, really clunky.
2) You have very few ways to consistently generate card advantage. Look into ways to generate card advantage in Boros that synergize with your deck.
3) Your ramp is lower than it probably should be considering how high your mana-curve is, and your ramp is quite inefficient. I recommend putting in more ramp and make your ramp either two-mana mana-rocks (Boros Signet, Talisman of Conviction, etc.) or big mana-rocks (Gilded Lotus, Thran Dynamo, etc.).
4) White has the best removal in the game, and you're missing out on a lot of it. Efficient removal like Swords to Plowshares and Path to Exile, Flexible removal like Generous Gift, some of the best board-wipes like Austere Command, both single-target removal and board-wipe in Winds of Abandon, and much, much more.
Boros is my favorite color combination, so let me know if you need help with card suggestions!
2 weeks ago
Only things I'd add are a few ways to make Gishath unblockable, some cheap mana fixing artifacts like the signets and talismans, and more card draw.
Unblockable: Whispersilk Cloak and Rogue's Passage Mana: Boros Signet, Selesnya Signet, Gruul Signet, Talisman of Conviction, Talisman of Impulse and Talisman of Unity Card Draw: Return of the Wildspeaker, Lifecrafter's Bestiary and Mask of Memory. Maybe even more draw than that because big creature strategies are really susceptible to boardwipes and will have a hard time recovering
Maybe True Conviction too for Double Strike and Lifelink
Also Etali, Primal Storm if he can fit in the budget because free-casting your dinosaurs and other peoples stuff is nice
3 weeks ago
Hey, nice deck! But Woah! That is a LOT of basics! I would cut those and some lands that come in tapped for these if they are within your budget! Lands are very important, especially in commander!
- Sacred Foundry
- Inspiring Vantage
- Clifftop Retreat
- Battlefield Forge
- Sunbaked Canyon
- Arid Mesa
- Prismatic Vista
- Fabled Passage
- Mana Confluence
- City of Brass
- Reflecting Pool
- Exotic Orchard
- Gemstone Mine
- Ancient Tomb
- Command Tower
You should cut all the lands you currently have besides Rugged Prairie, for cards above, and your deck will perform MUCH better. However, you should also include more ramp, and I would consider some of the following for that:
- Boros Signet
- Chrome Mox
- Ruby Medallion
- Pearl Medallion
Anyways, I would start off adding those to improve your mana base. Having a good mana base is very important for a good commander deck! If you have any questions feel free to post them on my wall under my profile, I'd love to help in any way I can. If you find this helpful, be sure to check out my deck Double Trouble EDH, and give me feedback there! And upvote it if you like it :). But anyways, I hope this helps, good luck on your deck, and have a great day.
1 month ago
Hey, nice start and this is obviously a budget deck therefore my suggestions will be $2 or less each, most are less than $1.
- Exotic Orchard
- Mystic Monastery
- Prairie Stream
- Battlefield Forge
- Port Town
- Ash Barrens
- Mystic Sanctuary
- Desolate Lighthouse
- Castle Vantress
- Bident of Thassa: can be lots of repeatable draw with flying Spirit tokens.
- Future Sight: this will generate lots of card advantage especially because it lets you play one land.
- Pull from Tomorrow: good draw spell to use with a lot of ramp.
- Mentor of the Meek: can be repeatable draw whenever a Spirit token is created.
- Impact Tremors: 1 damage to each opponent whenever a token is created.
- Swords to Plowshares
- Generous Gift
- Expansion / Explosion
Cards to consider cutting:
- 2x Island
- 2x Plains
- 2x Mountain
- Enigma Drake
- Rage Thrower
- Boros Locket
- Izzet Locket
- Winged Words
- Hallowed Spiritkeeper
- Monastery Siege
- Not Forgotten
- Radical Idea
- Dramatic Reversal
- Hissing Iguanar
I offer more advice if you would like. Good luck with your deck.
1 month ago
Id probably aim for around 10 mana rocks, so like Orzhov Signet, Boros Signet, Rakdos Signet, Fellwar Stone, Coldsteel Heart, Star Compass.
And then considering the whole game plan involves attacking with Kaalia, she needs more protection so she doesnt just die, like Darksteel Plate, Shielded by Faith, Gift of Immortality, Bastion Protector, Boros Charm, Gift of Doom. You probably want around 5 of those effects imho.
Your removal and boardwipes look great.
As for cuts, id say you dont need Akroma's Memorial, Serra the Benevolent, Herald of War, Angel of Condemnation, Angel of Despair, Tariel, Reckoner of Souls, Ob Nixilis, Unshackled, Victory's Herald, Archangel Avacyn Flip because when she flips she kills Kaalia.
2 months ago
Skyknight Vanguard is a pretty cheap knight with flying that also produces an additional body on attack although it is a soldier.
I’ve always like Fleetfeather Sandals since they give flying and hast to a creature.
Moonsilver Spear will make you some angel tokens that can be good flyers for the board.
A fun card I also always had in mind when I was working on a similar deck was Bludgeon Brawl since it will turn all of your mana rocks into equipment that will help your creatures hit hard.
2 months ago
Woah, holy knights.
Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.
Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.
I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.
Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.
Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.
So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.
With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.
Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.
With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.
This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.
3 months ago
Hi there! Welcome to the Legion!
Since you are new I must tell you about some very basic deckbuilding fundamentals.
- 36 lands
- 10 Ramp
- 10 Draw
Long Story: Command Zone episode on deckbuilding templates
So let's talk about draw and ramp, the two most important and fundamental aspects of the game. Every deck needs them. and Boros is not particularly good at it. That said, we've got some solid options. Ramp first. I like to focus on 2cmc because it has the best $ to usefulness ratio. I can't comment on all of them, pick according to your budget.
- Sol Ring - every commander deck will have one of these
- Talisman of Conviction
- Arcane Signet
- Fellwar Stone
- Boros Signet
- Sword of the Animist - perfect for casting a equipping around your 3cmc commander
- Mind Stone - also bad draw
- Wayfarer's Bauble
- Coldsteel Heart
- Dockside Extortionist - expensive ritual
- Commander's Sphere - also okay draw
- Coalition Relic
- Myriad Landscape - goes in the land base
Draw: You need to draw into the spells you want to play. Here's how. Again pick based on budget.
- Humble Defector - political tool
- Light Up the Stage
- Ignite the Future
- Tectonic Reformation (Land Tax)
- Knollspine Dragon - dragon synergy
- Tome of Legends - great with two commanders
- Outpost Siege
- Wheel of Fortune - you can see Boros weakness in draw showing here, we have to resort to wheels
- Reforge the Soul
- Magus of the Wheel
Over deck thoughts:
You want dragons and knights. Start cutting all else.
Dump Sunforger. It's a distraction.
That's all for now. Let me know if you have any questions.