Crumbling Necropolis

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Crumbling Necropolis

Land

Crumbling Necropolis enters the battlefield tapped.

: Add , , or to your mana pool.

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Crumbling Necropolis Discussion

MrMoody7 on Is my budget 5-Colour mana ...

1 week ago

I've attempted to upgrade the mana base in C17 dragons. Being a new Commander player, admittedly I've struggled to work out what I should have dropped in place of the new cards, so could more seasoned players tell me if this is a balanced and worthy mana base to play with? Any changes? Thanks in advance!

Mana base:

1x Bad River 1x Canopy Vista1x Cascading Cataracts1x Cinder Glade1x Command Tower1x Crumbling Necropolis1x Exotic Orchard1x Evolving Wilds1x Flood Plain 1x Forest1x Frontier Bivouac 1x Grasslands1x Haven of the Spirit Dragon1x Island1x Jungle Shrine 1x Krosan Verge 1x Opal Palace2x Plains1x Prairie Stream1x Mana Confluence1x Mosswort Bridge3x Mountain1x Mountain Valley 1x Murmuring Bosk1x Nomad Outpost1x Opulent Palace 1x Path of Ancestry1x Plains1x Rocky Tar Pit 1x Savage Lands 1x Smoldering Marsh1x Sunken Hollow1x Swamp1x Terramorphic Expanse

Byuante on

2 weeks ago

I don't think haste is your issue. Demons, like Angels (and Dragons) are all (For the most part) incredibly high in terms of CMC. Your land base can not support the "weight" of the high costing cards. I know you see these cards as essential, but they're not.

Let us start simple. (Pardon the Caps)

AVOID "ENTERS TAPPED" LANDS!!!!

Your deck lacks the necessary cards it needs to be allowed to have tapped lands. Lands that just produce a single mana (Don't care how many colors it can make) should be avoided here. Crumbling Necropolis, Rakdos Carnarium, and Izzet Boilerworks should all be removed and replaced with better lands. Crypt of Agadeem can stay, as it works well with what your deck is so far. I don't like Evolving Wilds & Terramorphic Expanse as the lands they bring have to be basic and enter tapped. (Good Early or Late game, but hurt if drawn Mid game) I especially don't like Myriad Landscape, enters tapped, fetches only for basic, and they enter tapped (In this deck, it doesn't matter if it's 2, it's still too "slow". Hell, it's not even a good mana fixer in certain situations)

I did the math for you. You require atleast 38 lands (That's personal experience)Out of those 38, atleast 32 should tap for colored mana. Out of those 32, 22 lands should be able to tap for black mana, 6 for red, and atleast 4 for blue. Some of these lands should be able to tap for atleast 2 of those colors.

Replacements for lands (These ain't cheap, but it fixing your mana base is essential to this deck running correctly, you don't have to take these suggestions, but your current choices are detrimental to your decks' current state: Cabal Coffers, Urborg, Tomb of Yawgmoth (Lots of Black Mana). Blood Crypt, Watery Grave, & Steam Vents are very very valuable in both senses, they will help fix your mana. Fetchlands are a maybe, but not a must if you can buy them, do so, otherwise, don't, same goes with the original duals (Underground Sea,Badlands, & Volcanic Island). You could use Battle Lands instead (There is no enemy colored cycle yet) those being Sunken Hollow and Smoldering Marsh.

If you don't want to get the shock's, you could try and removing the blue red cards that have more than 1 Red or Blue mana symbol. (As they seem like the two colors you are splashing, and having more than 1 mana symbol means more lands to generate that mana, or if you're cheap, more lands in general.

You're also gonna have to cut some of the more expensive cards that don't pull their weight or are not worth the expensiveness. I really think you run too many creatures and would recommend reducing the count to around 20/25.(Something like Bloodgift Demon for Phyrexian Arena)

Please consider these suggestions if you want this deck to function efficiently.

Chompythebeast on Crosis, Wheelin' and Dealin' (Sneaky Nekusar)

2 weeks ago

Here are some good lands, one of which you absolutely must run, considering your general:

Crumbling NecropolisCrosis's Catacombs

Yeah I'd definitely work these two in. I even like them better than Mana Confluence, personally, but you should cut a couple non-lands for these two.

Pieguy396 on

1 month ago

I would recommend Serum Visions instead of Treasure Hunt, some number of Mana Leaks instead of Sphinx of Jwar Isle and Dispels, and more fetchlands instead of Crumbling Necropolis. Awesome deck, though!

goblinguiderevealpls on Nekusar, The Mind Razer

1 month ago

Like i said in the original post, nekusar hates creatures, in fact he kind of hates anything living/not dead lol. he is a wizard spell commander and his ability revolves around draw spells, therefore i would run 2 or 3 nekusar and very few actual combat creatures

Nekusar is a wizard, he isnt meant for combat he is meant to augment spells :) thraximundar and gravecrawler are good cards, but those are meant for zombie tribal. Which is usually dimir, but thrax is a different deck entirely and costs too much to hard cast so basically is asking for reanimation

If you want a zombie tribal deck, Sedris, the Traitor King or Grimgrin, Corpse-Born is your man, both have a place in my heart but sadly zombie tribal is very slow and often doesnt perform well.. i used to play grimgrin but his performance dissapointed me and he is the "best" zombie tribal commander, even invested/tuned he still was meh :/

Personally, id remove most of the creatures outside of nekusar and replace it with rituals and wheels

To make a long story short, If i were to make a budget list itd look like:

Enchantment 6

3x Waste Not

3x Megrim

Creature 9

3x Nekusar, the Mindrazer

4x Nightscape Familiar

2x Archfiend of Ifnir

Mass draw/discard spells 10

3x Reforge the Soul

3x Burning Inquiry

2x Windfall

2x Whispering Madness

Counterspell + mass draw/graveyard shuffle 8

4x Commit / Memory

4x Arcane Denial

Ritual goodstuff 7

4x Dark Ritual

3x Seething Song

20 land

2x Bojuka Bog

3x Cephalid Coliseum

3x Crumbling Necropolis

3x Crypt of the Eternals

4x mountain

3x island

2x swamp

killroy726 on 5 Color EDH Mana Base

2 months ago

If you can't afford the expensive mana base cheaper options can include the vivids i.e. Vivid Crag, if your deck is creature heavy Ancient Ziggurat works. And then there's always the three color lands like Crumbling Necropolis. Also cards like Chromatic Lantern, and Prismatic Omen can help as well!

Kjartan on Sneezing Eldrazi

2 months ago

It's always cool to play for flavor, should I give an input it would be to get a better mana-base.

Perhaps some trilands like for example Crumbling Necropolis and that cycle. They are all very cheap money-wise.

And also, remove Lens of Clarity. Lens doesn't do enough to be worth a card.

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