|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Rare|
|Magic 2015 (M15)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
Combos Browse all
: Add to your mana pool.
: Add or to your mana pool. Llanowar Wastes deals 1 damage to you.
Price & Acquistion Set Price Alerts
Llanowar Wastes Discussion
3 weeks ago
@Grubbernaut Thank you for the suggestions. I do agree with the two more Fatal Push, and Hero's Downfall. I see your point about the manabase. The mana base for me personally it has suffered very few issues, but yet for me it is something I always worry about. I could stand to throw in a Blooming Marsh. I did try Llanowar Wastes but I ended up using them more often to get black mana, and just taking unnecessary damage. I also saw your suggestions for Phyrexian Arena, Gatekeeper of Malakir, and Gifted Aetherborn. I like these cards, but I have found the need to be careful when dropping Assassins in favor of other cards. This I have found takes away from Scareblade's effectiveness. I will try a few of these suggestions. Thanks!
3 weeks ago
I would use Hero's Downfall over contempt
Cut 2 grasp for 2 more Fatal Push
Only 4 green sources which are also non-fetchable seems sketchy; even a set of Marsh Flats or Windswept Heath (to keep it cheap) could help, with Overgrown Tomb. Alternatively, Blooming Marsh and Llanowar Wastes are other options.
1 month ago
+1! I really like the deck, but do you think that working on the landbase would help? I'd imagine Command Tower, Golgari Rot Farm, Hissing Quagmire, Llanowar Wastes, Tainted Wood, Temple of Malady, and Woodland Cemetery would be good additions, there are also some fun ones like Oran-Rief, the Vastwood, Llanowar Reborn, and Forge of Heroes.
1 month ago
Thanks for the suggestion MurderForBrunch, I didn't think about Imprisoned in the Moon. I'm going to organize my enchantment pretty soon. For Merciless Eviction, it's a great card, but I want to test a new card from the commander 18 edition first.
Now the new change:
1 month ago
Agree with the above, perhaps consider swapping out Urborg/Swamps for some of the pain lands such as Llanowar Wastes which will give you the black without sacrificing your ability to produce colourless. Warping Wail is a strong card in my own Eldrazi Tron deck, but then I have no other ways apart from that and Thought-Knot Seer to interact with certain combo decks. I'm also surprised by full playsets of both Conduits and Mimics: what's the plan there? Your only tutorable options are the Ulamogs, which you don't need the mana discount for if you're hoping to have assembled Tron by then. If they're only there to search for him, why not utilise the fact that you're running black to swap a couple of them out for a more versatile tutor card that could find removal/a Tron piece/an alternate creature if Ulamog's already in hand or on the field? The Mimics are cute but less viable with the banning of Eye of Ugin, especially as the biggest they can become without Ulamog is a 5/5 with no additional abilities. Not bad I guess but if you're looking for black with the maps rather than Tron that means they'll be waiting some time to be anything other than a 2/1, which is not a resilient size in Modern. The amount of removal in the deck already means you don't need Walking Ballista/Basilisk Collar, but have you tried out Matter Reshaper? Pretty good card advantage and can still be a turn 2 play with a Temple. Still, I'm interested to hear how the tourney went, it's a cool deck that does something different.
1 month ago
You could speed up your landbase a lot for about $10 by adding Canopy Vista Prairie Stream and Sunken Hollow are all great dual basic types at about $2 a piece and can all be grabbed by Farseek, which you should definitely add if you add those three lands. Port Town, Choked Estuary, Fortified Village, Llanowar Wastes and Yavimaya Coast are all $1.50 lands that are solid. I would cut the vivids and evolving/terramorphic. Lastly I'd consider all applicable signets, or at the very least Simic Signet, as those are probably the colors you want fixing for most, but mainly you really want to be sure you have the colors for atraxa and this should all help
2 months ago
Ok, so, first thing to do is to focus on what green cards you have that let you ramp. As said: Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Rampant Growth, Beneath the Sands, Burnished Hart, Dawntreader Elk, Expedition Map, Font of Fertility, Wayfarer's Bauble, Sylvan Scrying and Harrow are good options.
Of this, you should put at least 8 cards (I suggest Sakura-Tribe Elder, Birds of Paradise, Farseek, Oath of Nissa or Sylvan Scrying). I don't really like From Beyond, Blisterpod, Catacomb Sifter, Void Attendant, Warden of Geometries and Grave Birthing, since they cost too much and they let you have only colorless mana, thing that you don't need since you are three-coloured.
Then, as said before, I'd increase Gonti, Lord of Luxury and Ashiok, Nightmare Weaver up to 2x copies and I don't really like Nightveil Specter, alternatives could be: Circu, Dimir Lobotomist, Bribery, Praetor's Grasp, Psychic Intrusion, Stolen Goods. Oblivion Sower it's a funny card, I'd put in in 1x.
Another thing: You have some big creatures and you are black-green-blue, I'd increase your land number up to 22. Remember also to choose lands that could be searched when you are ramping (if you have chosen to ramp only with cards that search for BASIC lands, well, put at least 4x basic lands of each type). Some lands you could might consider: obviously fetch lands and schocklands, Darkslick Shores, Blooming Marsh, Botanical Sanctum, Drowned Catacomb, Woodland Cemetery, Hinterland Harbor, Fetid Pools, Underground River, Llanowar Wastes, Yavimaya Coast, Sunken Ruins, Twilight Mire, Flooded Grove , Sunken Hollow. For all the rest of the cards that could enter your deck, I'll wait to see if you like the direction your deck is going and, most important thing, what types of cards you have chosen to ramp, to be your manabase and wich cards will steal your opponent's cards.
2 months ago
You want just enough removal in this deck to get on-line without dying. I would cut 3 Fatal Push and 1 Blightning and go up to 4 Bolt.
Your land count is also WAY too high. Elves are known for ramping mana so cut it down to 20 and go from there. You might even be able to run 18. Start by cutting Cinder Glade, Treetop Village and Smoldering Marsh. That puts you at 18. Throw a Karplusan Forest and Llanowar Wastes in there and swap Dragonskull Summit for Evolving Wilds
Fill the remaining space with creatures and you should be good to go.