Llanowar Wastes

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare
Magic 2015 (M15) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Apocalypse (APC) Rare

Combos Browse all

Llanowar Wastes

Land

: Add to your mana pool.

: Add or to your mana pool. Llanowar Wastes deals 1 damage to you.

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ORI

M15

10E

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Llanowar Wastes Discussion

multimedia on atraxa

1 week ago

Hey, good start, nice Doubling Season :)

To begin to make upgrades I suggest first focusing on the manabase. When playing a four color Commander you want to consider more dual lands because mana fixing from lands is very important to have the right colors when you want them. Lots of Basic lands in this case is not the direction to go with the manabase. You still want some Basic lands for cards like Cultivate, Kodama's Reach and Battle lands, but dual lands should be priority. There's several budget duals in Atraxa's colors.

Budget lands to consider adding:

These are Rainbow dual lands. Called Rainbow because they can make one mana of any color. Command Tower is one of the best lands in Commander for any Commanders who are more than one color and Tower is budget. Exotic Orchard is not as good as Tower, but when playing four colors it's pretty unlikely that you'll be in a game where this land doesn't make a color of mana you want. Opal Palace is a good land with Atraxa because it can make any one color of mana while also giving Atraxa a +1/+1 counter which is great with her proliferate.

If you're going to play lands that ETB (enter the battlefield) tapped then the Tri lands are your best budget option because they give you one of three choices of colors which is good for mana fixing.

The Pain lands are good budget dual lands because they always ETB untapped and can make either colorless mana or colored mana. You don't have worry about the one life loss to make colored mana in Commander especially since Atraxa has lifelink.

These dual lands are one or two different land types that's good for land ramp spells Farseek and Nature's Lore. Two of the best land ramp spells in Commander because they can tutor for and put a dual land directly into play. Ramp that lets you put a dual land into play is very good when playing four colors. The Battle lands (Vista, Hollow and Stream) are two different land types, for instance Canopy Vista is a Forest and a Plains. This means Farseek can tutor for it because it's a Plains and Lore can tutor for it because it's a Forest.

These are Rainbow mana rocks. Lantern is a good artifact to play when playing four colors because it really helps with mana fixing since any land you control can make any color of mana. It's also ramp since it can tap to make one mana of any color. Fellwar is a two drop and like Exotic Orchard it cares about what colors of lands your opponents have, but this is fine since you're playing four colors, it will be pretty rare that you can't make a color of mana you need with this rock.

Good luck with your deck.


multimedia on Reduce, Reuse, Recycle

2 weeks ago

Hey, very nice for your first Commander deck. Meren is a great choice.

Consider adding these cards:

Consider more one drop mana dorks? Because having more means consistently you can be able to play one turn one and help to ramp into Meren. Mana dorks are fine sac fodder to get experience counters later on in the game when you don't need them, but the reason to play them is to have early game acceleration. You prefer no Demonic cards, but consider Diabolic Intent? It's one of the best budget tutors in Commander and it fits perfectly with the sacrifice theme for Meren. The art is not a Demon. If you can't afford or don't want to include Demonic Tutor then Intent is a great replacement.

Consider Fauna Shaman? She's now budget thanks to Ultimate Masters and she's very powerful with Meren. She can fill your graveyard with creatures while at the same time tutoring for specific creatures. Consider Protean Hulk and Apprentice Necromancer combo? Get Hulk into your graveyard and use Apprentice's ability to reanimate it which then sacs Hulk; Hulk dies letting you tutor for 6 CMC of creatures from your library and put those creatures right into play. Phyrexian Delver and Viscera/Feeder is a great total 6 CMC combination to get. When Delver ETB reanimate Hulk for the cost of 7 life and sac Hulk with Viscera/Feeder getting to then tutor for another total of 6 CMC of creatures and put them right into play. You can set-up a loop of Hulk with Meren and a sac outlet like Viscera/Feeder then you can tutor for lots of different creatures.

Consider Animate Dead? It's a budget black staple for Commander. It can even steal and reanimate an opponent's creature. Consider Ashnod's Altar? It's one of the best budget sac outlets in Commander. It's pretty busted with Meren; sacing creatures getting experience counters and making mana. Consider Grim Haruspex? Getting to draw a card after you sac a nontoken creature is very good when you're doing a lot of sacing.


Consider cutting these cards:

  • Ant Queen
  • Ogre Slumlord
  • Necroplasm
  • Plagued Rusalka
  • Slimefoot, the Stowaway
  • Slum Reaperv
  • Waste Not
  • Drown in Filth
  • Stitch Together
  • Worm Harvest
  • Necrotic Wound
  • Yavimaya Elder

Good luck with your deck.


AjanisLastDan on Sultai Thief

2 weeks ago

Mindcrank combos with Duskmantle Guildmage quite nicely, in case you havent been hit with that one yet...

For budget-y mana - look at Underground River, Tainted Isle, Yavimaya Coast, Skyshroud Forest, Tainted Wood, and Llanowar Wastes

eliakimras on Big Damage, Sudden Wins

2 weeks ago

Exotic Orchard, Llanowar Wastes, Yavimaya Coast and Underground River are some cheap lands you could use. High Market and Viscera Seer can send your creatures to the graveyard in response of a exile spell/ability, so you don't really lose them. Blighted Woodland, Myriad Landscape and Bad River are nuts in this deck, since they can repeatly get more lands in play. Ghost Quarter and Tectonic Edge are also great.

eliakimras on Atraxa help

2 weeks ago

Your mana curve peaks at 4 mana and you have Mirari's Wake, so it might be interesting to invest in 2-mana land ramp options, so you can cast your 4-drops on turn 3 to get your plan going. I suggest Nature's Lore and Farseek. Gyre Sage grow up and ramp quickly, while Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. I would take out Ikra Shidiqi, the Usurper (you need to hit someone to profit on her - she is better on a lifegain/token deck), Primal Amulet  Flip (you don't have many essential sorceries to be copied) and Custodi Soulbinders (a really slow card) for them. // Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Inexorable Tide is free proliferate while you cast your spells. Lim-Dul's Vault is a better tutor than Diabolic Tutor (maybe you should run both). // I would also upgrade the removal package to make it more versatile: Utter End instead of Sylvan Reclamation, Anguished Unmaking instead of Viridian Corrupter (if you want to win with infect, you have to fully commit to it), Abzan Charm (great versatility) instead of Mortify. Swan Song (better because cost less) or Arcane Denial instead of Mystic Confluence (5 mana is a lot to hold in a proactive deck). If you need even more removal, Beast Within and Swords to Plowshares are cheap ones to pick. // In terms of finishers, you could swap out Tuskguard Captain for Herald of Secret Streams. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Champion of Lambholt, Managorger Hydra, Chasm Skulker and Cathars' Crusade require quick answer, or else they win you the game. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. I recommend replace Manifold Insights and Mirrorweave with Rishkar's Expertise and Prime Speaker Zegana. It is important to have about 10 ramp sources, 10 draw sources, 5 target removal and at least 3 boardwipes, and you should look for cards that can do more than 1 thing (like Abzan Charm) because they are the most versatile (therefore valuable) cards in your deck. // Guildmages' Forum is a strict upgrade over Opal Palace, because it can put counters on other creatures. I would also reduce the number of tapped lands in the deck, so you can reliably play something on turn 2. Blossoming Sands, Thornwood Falls, Tranquil Cove, Azorius Chancery, Dreadship Reef (doesn't provide colors right away) should be the first ones to be swapped. Some nice cards that enter the battlefield untapped are Caves of Koilos, Llanowar Wastes, Yavimaya Coast, City of Brass, Mana Confluence, Reflecting Pool, Bountiful Promenade, Sea of Clouds, Morphic Pool, Gavony Township, Watery Grave, Hallowed Fountain, Godless Shrine, Breeding Pool (the last 4 are all getting reprinted).

multimedia on slimefoot, the stowaway

3 weeks ago

Hey, nice first budget Commander deck build.

Consider including more two and three drop creatures who put a spore counter on themselves each upkeep and can use those counters to make a Sap (Mycon, Thallid, Farmer, Deathspore, Shel-Dweller, Germinator, Psychotrope, Vitaspore, etc.). These creatures can make a Sap simply by them just being on the battlefield getting counters. It costs no mana to put spore counters on them, no mana to make a token and it doesn't require another card to make a Sap, that's powerful.

Here's some budget suggestions ($1 or less):

Semi-budget cards to consider ($4-$6):

Non-budget cards to consider:

Cards to consider cutting:

  • Elvish Skysweeper
  • Llanowar Scout
  • Ruthless Knave
  • Spore Flower
  • Falkenrath Noble
  • Golgari Cluestone
  • Death Mutation
  • Golgari Keyrune
  • Smothering Abomination

Good luck with your deck.


hkhssweiss on Phyrexian Growth

3 weeks ago

TheErebos

It seems weird right? I like goldfishing on paper, but testing other people's deck online is quite interesting although a bit strange.

Some thoughts, I really like Plaxcaster Frogling a lot haha always have that protection up and can protect Atraxa. And out of the 15 games I played, Sylvan Library is just amazing, the life gain from Atraxa is enough to offset the damage taken from the extra draw. Early game Everflowing Chalice is super strong, and Leyline of Anticipation + Defense of the Heart is a good way to sneak in the Praetors. The only weakness I see so far is the early game, where you don't have much effects, but that's okay because your mid game is definitely strong. Your most important colors is Green/Blue so most of the time I fetch for Breeding Pool as it's essential to play for about 40% of your spells. I mostly tutor for card draw whenever I get a tutor, so top options for me is Sylvan Library, Rhystic Study, and Jin-Gitaxias. If card draw is already established I go for protection for Atraxa.

Mana base wise, I never really had a problem, my only issue was with the Hideaway lands, I'm not too fond of them mid or late game. It's alright early game but I would replace it for better mana fixing lands. Even pain lands are a good alternative like Yavimaya Coast, Adarkar Wastes, Brushland, Caves of Koilos, Llanowar Wastes, and Underground River.

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